Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.31 @ 02:05:06

Player: poppyj

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (39)      195
Value Destroyed (952)      952
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (985)                985
              TOTAL SCORE: 6512

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      172
Entered DSFs               500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     299/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Enhanced Flexi-carbon Leg
>          --- UTILITY (5) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Treads
  Advanced Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Advanced Myomer Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Particle Cannon
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
           Nuclear Core
           Particle Charger
           Authchip [R/Combat]
           Particle Cannon
           Flak Cannon
           Rocket Launcher
           Rocket Launcher
  Improved Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Particle Charger
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Flak Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   .   
Parts Attached             45   | 7   2   5   13  4   3   3   3   .   .   5   
  Power                    9    | 1   .   1   4   .   2   1   .   .   .   .   
    Engine                 6    | 1   .   1   3   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   3   3   1   .   .   1   .   .   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   3   3   1   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | 1   2   .   2   2   1   1   1   .   .   1   
    Device                 4    | .   .   .   1   1   .   1   1   .   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   1   .   1   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 3   .   1   4   1   .   1   1   .   .   3   
    Energy Gun             3    | 2   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   1   .   .   1   .   .   .   
    Launcher               3    | .   .   .   1   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   .   .   2   
Parts Lost                 20   | .   .   2   2   1   .   7   2   .   .   6   
  Power                    3    | .   .   1   .   .   .   1   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   2   .   .   .   1   
  Utility                  4    | .   .   .   .   1   .   1   1   .   .   1   
  Weapon                   9    | .   .   1   1   .   .   3   1   .   .   3   
  Highest Loss Streak      5    | .   .   2   1   1   .   5   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     59   | .   93  97  96  99  100 80  12  13  13  12  
  Engine                   4    | .   14  12  8   .   7   6   .   .   .   .   
  Core                     1    | .   .   .   2   9   7   1   .   .   .   .   
  Leg                      14   | .   .   28  31  27  23  17  .   .   .   .   
  Device                   3    | .   .   .   3   7   .   5   1   6   6   3   
  Storage                  8    | .   17  14  11  9   7   7   4   .   .   4   
  Processor                10   | .   4   14  18  19  30  22  .   .   .   .   
  Energy Gun               4    | .   28  22  5   .   .   .   .   .   .   1   
  Energy Cannon            2    | .   .   .   2   9   7   6   .   .   .   .   
  Ballistic Gun            3    | .   .   3   11  .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   18  15  8   3   .   .   .   
Peak Build Rating          38   | 6   8   17  26  32  37  38  12  9   9   11  
  Average Rating           15   | 4   6   15  21  31  36  29  7   9   9   5   
  On Entrance              14   | .   6   8   17  26  32  37  3   9   9   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 13  23  18  27  34  38  39  16  3   3   31  
  Greatest Support         60   | 40  40  45  55  60  60  60  6   6   6   28  
  Greatest Overweight (x)  10   | .   .   .   .   .   .   5   5   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   3   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  5   5   15  
  Average Capacity         10   | 7   9   10  10  10  10  10  8   5   5   12  
  Most Carried             10   | 6   10  10  10  10  9   10  10  5   5   5   
  Average Carried          6    | 3   7   9   9   9   8   8   8   5   5   1   
  Final Capacity           15   | 8   10  10  10  10  10  10  5   5   5   15  
  Final Carried            10   | 6   10  9   10  10  9   8   5   5   5   2   

 Class Distribution 
--------------------
 65% | Mutant
 18% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  6% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/DSF
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Matter Collected           1087 | 219 16  205 231 62  .   8   6   .   .   340 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1074 | .   16  91  590 174 .   113 .   .   .   90  
  Parts                    67   | .   3   .   46  14  .   4   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   5   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Combat Hostiles Destroyed  31   | .   .   .   19  9   .   2   .   .   .   1   
  Guns                     15   | .   .   .   14  .   .   .   .   .   .   1   
  Cannons                  12   | .   .   .   2   9   .   1   .   .   .   .   
  AOE                      4    | .   .   .   3   .   .   1   .   .   .   .   
Classes Destroyed          10   | .   1   .   5   2   .   1   .   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   .   12  4   .   .   .   .   .   1   
  Grunt                    5    | .   .   .   3   2   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   4   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   1   .   9   6   .   2   .   .   .   1   
  Combat Bots Only         6    | .   .   .   6   6   .   2   .   .   .   1   
Max Kills in Single Turn   4    | .   1   .   4   1   .   1   .   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  
Hostile Shots Fired        451  | .    .    7    161  59   .    106  38   .    .    80   
  Missed                   156  | .    .    1    61   21   .    36   13   .    .    24   
Damage Taken               3965 | .    .    246  756  400  51   1078 356  .    .    1078 
  Core                     1569 | .    .    41   117  36   .    509  154  .    .    712  
  Absorbed by Shields      20   | .    .    .    .    .    .    20   .    .    .    .    
  Ignored by Resistances   1134 | .    .    66   229  118  13   311  99   .    .    298  
  Regen/Repaired (Parts)   244  | .    .    .    244  .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    83   70   93   .    27   .    .    .    .    
Volleys Fired              96   | .    2    13   49   19   .    7    .    .    .    6    
  Largest                  3    | .    2    2    2    3    .    3    .    .    .    2    
  Hottest                  156  | .    80   80   88   156  .    156  .    .    .    88   
Shots Fired                195  | .    4    26   90   49   .    19   .    .    .    7    
  Gun                      108  | .    4    26   73   .    .    .    .    .    .    5    
  Cannon                   76   | .    .    .    10   49   .    17   .    .    .    .    
  Launcher                 11   | .    .    .    7    .    .    2    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96   | .    .    .    52   34   .    10   .    .    .    .    
  Thermal                  68   | .    2    13   31   15   .    7    .    .    .    .    
  Explosive                11   | .    .    .    7    .    .    2    .    .    .    2    
  Electromagnetic          20   | .    2    13   .    .    .    .    .    .    .    5    
  Robot Hit Streak         17   | .    2    10   17   8    .    6    .    .    .    6    
  Robot Miss Streak        7    | .    1    1    3    7    .    7    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           136  | .    3    19   58   37   .    10   .    .    .    9    
  Core Hits                110  | .    1    14   40   36   .    13   .    .    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2519 | .    46   232  944  752  .    397  .    .    .    148  
  Guns                     787  | .    46   216  457  .    .    .    .    .    .    68   
  Cannons                  1061 | .    .    .    103  749  .    209  .    .    .    .    
  Explosions               590  | .    .    .    335  .    .    188  .    .    .    67   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  81   | .    .    16   49   3    .    .    .    .    .    13   
  Kinetic                  1046 | .    .    .    338  541  .    167  .    .    .    .    
  Thermal                  600  | .    24   104  222  208  .    42   .    .    .    .    
  Explosive                590  | .    .    .    335  .    .    188  .    .    .    67   
  Electromagnetic          202  | .    22   112  .    .    .    .    .    .    .    68   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    9    1    .    .    .    .    .    22   
  Projectiles              10   | .    .    .    9    1    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    .    .    .    .    .    .    19   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    3    
Knockbacks                 9    | .    .    .    .    9    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    .    .    .    .    .    .    .    .    .    81   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             19   | .    .    4    10   1    .    .    .    .    .    4    
  Kicked                   15   | .    .    4    10   1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    36   180  192  309  .    .    .    .    .    6    
  Average Temperature      80   | .    20   85   43   112  .    .    .    .    .    3    
  Received Heat Transfer   789  | .    .    .    165  171  .    207  36   .    .    210  
  Effects                  3    | .    .    .    .    3    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1179 | .    50   225  460  370  .    74   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Peak Influence             425  | .   19  6   425 320 58  183 60  .   .   .   
  Initial                  79   | .   .   6   .   79  58  35  60  .   .   .   
  Average                  101  | .   7   3   147 188 58  99  45  .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   .   .   
  Low Security (%)         74   | 100 100 100 52  51  100 100 100 .   .   .   
  Level 1                  23   | .   .   .   43  48  .   .   .   .   .   .   
  Level 2                  1    | .   .   .   4   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   3   .   3   1   .   .   .   
  Investigation            3    | .   .   .   1   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   .   .   1   .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   1   2   30  12  .   24  1   .   .   9   
  Peak Tracking Total      13   | .   1   1   7   3   .   13  1   .   .   3   
  Tactical Retreats        11   | .   .   .   3   .   .   5   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Traps Triggered            6    | .   .   .   2   .   1   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   6   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   6   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Machines Disabled          2    | .   1   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Machines Accessed          16   | .   2   .   4   2   1   .   3   .   4   .   
  Terminals                9    | .   1   .   3   2   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                66   | .   4   .   17  10  1   .   3   .   31  .   
  Successful               56   | .   3   .   14  5   1   .   2   .   31  .   
  Failed                   10   | .   1   .   3   5   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   1   1   .   .   .   .   2   .   
  Terminals                25   | .   3   .   9   10  1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   8   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             47   | .   2   .   6   5   1   .   2   .   31  .   
  Record                   18   | .   1   .   3   3   .   .   .   .   11  .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   1   .   3   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   8   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   4   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   4   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   4   2   .   .   2   .   .   .   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   4   .   .   .   .   .   .   .   
  Time                     159  | .   .   .   159 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   11  
  Total Damage             392  | .   .   .   .   .   .   .   .   .   .   392 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  
Turns Passed               4926 | 113  162  393  1334 439  117  273  501  18   41   1535 
Spaces Moved               2962 | 83   92   279  799  276  94   178  466  44   102  549  
  Core                     482  | 35   .    .    .    .    .    15   100  .    .    332  
  Treads                   140  | 48   92   .    .    .    .    .    .    .    .    .    
  Legs                     1613 | .    .    279  799  276  94   163  .    .    .    2    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   727  | .    .    .    .    .    .    .    366  44   102  215  
  Fastest Speed            40   | 50   160  120  120  120  120  120  40   40   40   40   
  Average Speed            135  | 113  160  120  120  120  120  127  105  40   40   230  
  Slowest Speed            550  | 160  160  120  120  120  120  300  300  40   40   550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    24   57   50   35   3    86   14   11   74   42   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          66   | .    .    .    35   .    .    8    .    .    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      66   | .    .    .    35   .    .    8    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  
Total                      3694 | 101  104  311  1099 346  97   208  472  43   101  812  
  Wait                     486  | .    .    .    192  40   .    13   .    .    .    241  
  Move                     2950 | 82   91   278  798  275  93   177  463  43   101  549  
  Hop                      1    | .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  64   | 12   7    6    23   5    1    2    5    .    .    3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   34   | 6    2    2    8    3    2    2    3    .    .    6    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     12   | 1    .    3    5    1    1    1    .    .    .    .    
  Drop                     23   | .    2    5    14   2    .    .    .    .    .    .    
  Fire                     96   | .    2    13   49   19   .    7    .    .    .    6    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    3    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    4    
  Kick                     15   | .    .    4    10   1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    6    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: [*Low x2])
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   56 | -11/Scrapyard      | Discovered new exit (range 15)
  114 | -11/Scrapyard      | Entered Materials
  240 | -10/Materials      | Met 8R-AWN
  265 | -10/Materials      | Discovered new exit (range 8)
  274 | -10/Materials      | Identified exit to Mines
  276 | -10/Materials      | Entered Mines
  278 | -10/Mines          | Followed 8R-AWN into the Mines
  298 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  309 | -10/Mines          | Assembled infested the area
  320 | -10/Mines          | Build established: Mutant
  325 | -10/Mines          | Met a Derelict bent on vengeance
  458 | -10/Mines          | Learned location of 1 exit from Materials
  640 | -10/Mines          | Discovered new exit (range 7)
  641 | -10/Mines          | Discovered new exit (range 12)
  646 | -10/Mines          | Identified exit to Materials
  669 | -10/Mines          | Entered Materials
  669 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  670 | -9/Materials       | Identified exit to Materials
  828 | -9/Materials       | Discovered new exit (range 11)
  876 | -9/Materials       | Identified exit to Mines
 1142 | -9/Materials       | Build established: Scavenger-Mutant
 1530 | -9/Materials       | Repaired Carbon-fiber Leg
 1573 | -9/Materials       | Repaired Imp. Heat Sink
 1605 | -9/Materials       | Repaired Rocket Launcher
 1656 | -9/Materials       | Repaired Cld. Ion Engine
 2003 | -9/Materials       | Entered another Materials area
 2003 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2165 | -8/Materials       | Discovered new exit (range 17)
 2276 | -8/Materials       | Met 7R-MNS
 2305 | -8/Materials       | Build established: Scavenger-Skirmisher
 2422 | -8/Materials       | Discovered new exit (range 18)
 2441 | -8/Materials       | Identified exit to Factory
 2442 | -8/Materials       | Entered Factory
 2442 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2557 | -7/Factory         | Identified exit to DSF
 2559 | -7/Factory         | Entered DSF
 2612 | -7/DSF             | Additional patrols routed to DSF
 2673 | -7/DSF             | Build established: Scavenger-Gunner
 2798 | -7/DSF             | Discovered new exit (range 17)
 2821 | -7/DSF             | Core integrity fell below 50%
 2832 | -7/DSF             | Entered Factory
 2832 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2838 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 3081 | -6/Factory         | Build established: Mutant
 3115 | -6/Factory         | Spotted B-75 Beast
 3295 | -6/Factory         | Discovered new exit (range 16)
 3327 | -6/Factory         | Discovered new exit (range 16)
 3333 | -6/Factory         | Entered Lower Caves
 3349 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 3351 | -6/Lower Caves     | Entered Data Miner
 3351 | -6/Data Miner      | Discovered new exit (range 6)
 3359 | -6/Data Miner      | Met Data Miner
 3372 | -6/Data Miner      | Learned location of Section 7 (-3)
 3372 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3383 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3392 | -6/Data Miner      | Entered Proximity Caves
 3399 | -5/Proximity Caves | Learned Factory security intel
 4200 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4232 | -5/Proximity Caves | Core integrity fell below 50%
 4247 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4256 | -5/Proximity Caves | Lost 4 parts (1u3w)
 4904 | -5/Proximity Caves | Spotted B-75 Beast
 4918 | -5/Proximity Caves | Core integrity fell below 20%
 4927 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Corrupted Imp. Treads self-destruct mechanism
  malfunctions.
Acquired Corrupted Imp. Treads.
Acquired 66 matter.
Acquired 11 matter.
The unstable cave ceiling collapses. <x3>
P-70 Sage destroyed. <x2>
Imp. Heat Sink fries itself beyond repair.
Tesla Rifle fries itself beyond repair.
Mic. Fission Core fries itself beyond repair.
Antigrav System fries itself beyond repair.
Tesla Rifle fries itself beyond repair.
Acquired 44 matter.
Acquired 47 matter.
Enhanced Grunt destroyed.
Acquired Prototype Leg.
Acquired 103 matter.
Identified Enh. Flexi-carbon Leg.
Acquired 9 matter.
Acquired Corrupted Adv. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
            Neutron Cannon | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
      Adv. Power Amplifier | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
                     Lance | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
         Adv. Recalibrator | -6/Data Miner | Free
    Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              PoweredDecoySpear
  Manual?         0
Play Time         00:47:52
  Cumulative      15.1 hours
  Start           2024.10.31 @ 01:17:23
  End             2024.10.31 @ 02:05:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           20
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca310069-8271-4af3-b875-6c3e56aae730