Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:20:47 Player: 3.14 Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1671) 1671 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 3547 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 91 Cogmind --------- Core Integrity 0/400 Matter 86/300 Energy 255/280 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle (fused) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core VTOL Module Huge Storage Unit Structural Scanner Transport Network Coupler Hacking Suite Hacking Suite Hacking Suite Hacking Suite Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun Improved Assault Rifle Improved Assault Rifle Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Compact Wheel Improved Heat Sink Huge Storage Unit Structural Scanner Transport Network Coupler Hacking Suite Hacking Suite Hacking Suite Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Grenade Launcher Grenade Launcher Flail [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 62 | 7 11 2 30 12 Power 9 | 1 3 1 3 1 Engine 8 | 1 3 . 3 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 22 | 2 2 . 15 3 Treads 22 | 2 2 . 15 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 5 . 3 2 Device 3 | . 2 . . 1 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 20 | 3 1 1 9 6 Energy Gun 2 | 2 . . . . Energy Cannon 7 | . 1 1 3 2 Ballistic Gun 6 | 1 . . 4 1 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 11 | . 1 2 . 8 Power 3 | . 1 1 . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 3 | . . 1 . 2 Highest Loss Streak 8 | . 1 2 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 99 98 97 Engine 10 | . 13 4 9 11 Core 1 | . . 9 1 . Treads 30 | . 27 28 33 32 Device 11 | . 12 14 11 10 Storage 12 | . 14 14 11 11 Protection 5 | . . . 9 10 Energy Cannon 12 | . 12 23 11 9 Ballistic Gun 10 | . 14 4 8 11 Naked Turns . | . . . . . Heaviest Build 101 | 14 91 92 101 101 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 2 | . 2 2 1 2 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 19 25 25 25 Most Carried 25 | 4 15 15 25 25 Average Carried 18 | 2 10 13 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 15 13 25 18 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1242 | 285 239 16 656 46 Remotely . | . . . . . Salvage Created 2761 | 86 846 82 1495 252 Parts 159 | 4 44 1 101 9 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 63 | . 10 2 32 19 Guns 24 | . 6 . 13 5 Cannons 24 | . 4 2 17 1 AOE 15 | . . . 2 13 Classes Destroyed 10 | 1 4 . 4 1 Worker 2 | . . . 2 . Builder 2 | . 1 . 1 . Tunneler 1 | . . . 1 . Hauler 7 | . 2 . 5 . Recycler 6 | 1 3 . 1 1 Operator 5 | . 3 . 2 . Swarmer 15 | . . . 12 3 Grunt 26 | . 10 2 12 2 Sentry 8 | . . . 8 . Assembled 14 | . . . . 14 Best Kill Streak 14 | 1 4 2 6 14 Combat Bots Only 14 | . 3 2 4 14 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging . | . . . . . Exploded 4 | . . . 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 306 | . 68 18 117 103 Missed 93 | . 22 6 37 28 Damage Taken 3234 | . 627 163 939 1505 Core 501 | . 63 28 108 302 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 254 | . 198 . 56 . Core Remaining (%) 81 | 100 . 63 . . Volleys Fired 188 | 5 49 6 97 31 Largest 2 | 2 2 2 2 2 Hottest 120 | 70 80 120 95 91 Shots Fired 359 | 10 98 12 190 49 Gun 178 | 10 65 2 81 20 Cannon 165 | . 33 10 105 17 Launcher 16 | . . . 4 12 Special . | . . . . . Kinetic 169 | 5 49 2 93 20 Thermal 174 | 5 49 10 93 17 Explosive 16 | . . . 4 12 Electromagnetic . | . . . . . Robot Hit Streak 15 | 2 10 6 15 14 Robot Miss Streak 7 | 1 4 3 7 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 220 | 5 69 7 114 25 Core Hits 127 | 2 31 3 54 37 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 6 | 1 3 . 2 . Burn 3 | 1 2 . . . Destroy 2 | . 1 . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5039 | 63 1059 122 2482 1313 Guns 1843 | 62 629 . 904 248 Cannons 2001 | . 416 122 1295 168 Explosions 1141 | . . . 245 896 Melee . | . . . . . Ramming 54 | 1 14 . 38 1 Kinetic 1806 | 49 445 . 1064 248 Thermal 2038 | 13 600 122 1135 168 Explosive 1141 | . . . 245 896 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 2 2 Message Errors 2 | . . . 2 . Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 65 | . . . 34 31 Projectiles 26 | . . . 26 . Explosions 39 | . . . 8 31 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . . . . 60 Shots 2 | . . . . 2 Rammed 10 | 1 4 . 4 1 Targets Rammed 11 | 1 4 . 5 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 190 | 45 190 97 89 39 Average Temperature 42 | 23 82 60 25 22 Received Heat Transfer 887 | . 375 105 315 92 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 5 2 5 . Heat Transferred 4218 | 111 1517 259 2035 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 552 | 5 165 50 552 361 Initial 214 | . 3 1 . 214 Average 174 | 1 50 17 280 286 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 65 | 100 100 100 42 13 Level 1 18 | . . . 22 86 Level 2 16 | . . . 35 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 5 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 21 2 50 25 Peak Tracking Total 13 | . 4 2 5 13 Tactical Retreats 6 | . . . 4 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 5 | . 1 . 2 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 10 | . 5 . 5 . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 20 . 11 . Successful 16 | . 10 . 6 . Failed 15 | . 10 . 5 . Catastrophic 5 | . 4 . 1 . Database Lockouts . | . . . . . Manual 15 | . 11 . 4 . Terminals 23 | . 14 . 9 . Fabricators . | . . . . . Repair Stations 8 | . 6 . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Robot Analysis 2 | . 2 . . . Unreport Threat 2 | . 1 . 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 6 . 2 . Scan Component 4 | . 3 . 1 . Repair 4 | . 3 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Botnet 1 | . . . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 9 | . 4 . 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 3 . 1 . Time 116 | . 90 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 19 | . . . 19 . Total Damage 245 | . . . 245 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 5016 | 113 1510 584 2345 464 Spaces Moved 1679 | 54 490 177 807 151 Core 3 | 3 . . . . Treads 1676 | 51 490 177 807 151 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 240 240 Average Speed 248 | 153 249 320 240 242 Slowest Speed 320 | 160 320 320 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 49 | 5 74 45 79 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed 68 | . . . 19 49 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 67 | . . . 19 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2167 | 70 674 184 1039 200 Wait 149 | . 97 . 50 2 Move 1676 | 54 489 176 806 151 Hop . | . . . . . Pick Up 43 | 4 16 . 22 1 Fast Attach 15 | 6 4 . 5 . Attach 12 | . 2 2 1 7 Detach . | . . . . . Swap 35 | 1 5 . 24 5 Drop 39 | . 8 . 29 2 Fire 188 | 5 49 6 97 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . 4 . 5 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Discovered new exit (range 10) 334 | -10/Materials | Build established: Mutant 411 | -10/Materials | Repaired Lgt. Treads 438 | -10/Materials | Repaired Lgt. Treads 478 | -10/Materials | Repaired Imp. Heat Sink 680 | -10/Materials | Discovered new exit (range 10) 680 | -10/Materials | Discovered new exit (range 13) 954 | -10/Materials | Discovered new exit (range 16) 1624 | -10/Materials | Entered Mines 1746 | -10/Mines | Learned location of 1 exit from Materials 1881 | -10/Mines | Found a hidden stash of uninstalled traps 2105 | -10/Mines | Discovered new exit (range 6) 2147 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2208 | -10/Mines | Entered Materials 2208 | -9/Materials | Accompanied by 3 allies 2208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2209 | -9/Materials | Identified exit to Materials 2600 | -9/Materials | Repaired Beam Cannon 2806 | -9/Materials | Build established: Scavenger-Mutant 4322 | -9/Materials | Discovered exit to Materials (range 15) 4473 | -9/Materials | Discovered new exit (range 15) 4553 | -9/Materials | Entered Mines 4554 | -9/Mines | Learned location of Storage (-7) 4614 | -9/Mines | Met a Derelict bent on vengeance 4650 | -9/Mines | Discovered exit to Materials (range 5) 4814 | -9/Mines | Learned Materials garrison access intel 4943 | -9/Mines | Assembled infested the area 5003 | -9/Mines | Core integrity fell below 50% 5017 | -9/Mines | Destroyed 14 combat bots 5018 | -9/Mines | Crushed by falling debris 5018 | -9/Mines | Smashed by cave-in Last Messages --------------- 04980_ as-25971 destroyed. 04981_ The unstable cave ceiling collapses. 04982_ Imp. Heat Sink destroyed. 04984_ Grenade Launcher destroyed. 04986_ System corrupted: Imp. Assault Rifle fused. 04986_ Imp. Assault Rifle destroyed. 04988_ Destroyed Asb. Hover Unit. 04989_ Lgt. Treads destroyed. 04989_ Hrd. Light Armor Plating destroyed. 04991_ Hvy. Ion Engine destroyed. 04994_ The unstable cave ceiling collapses. 04996_ as-24573 destroyed. 04996_ as-46898 destroyed. 04996_ as-42141 destroyed. 04996_ as-47063 destroyed. 05000_ The unstable cave ceiling collapses. 05000_ Destroyed Asb. Rifle. 05001_ Lgt. Treads destroyed. 05018_ The unstable cave ceiling collapses. 05018_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ????????????????????#### #????????????????????# | | ??????????????????### ###?????????????????# | | ????????????????#### ##???????????????? | | ????????????????# ##??????????????? | | ????????????##### #?????######???# # | | ????????????# #?????# ### # | | ????????????# * #????? # | | ???????????% aa ####### ? #? | | ???????????" ## ## #? #?? | | ????????????" #### ## ## #?#= #??? | | ????????????"" #aa #??# ## ## #?# !#???? | | ???????????? # # # #??# ## ## ###% #???? | | ????????????????????#?###@ ##??# % ! #???? | | ????????????????????????#####???########### #???? | | ???????????????????????????????????????#### ###?? | | ??????????????????????????????????????## ##? | | ??????????????????????????????????????# """ ## | | ??????????????????????????????????????# """ | | ??????????????????????????????????????## """ | | ???????????????????????????????????????## ## | | ??????????????????????????????????####??# ##?# | | ?????????????????????????????????## #### ###???# | | ????????????????????????????????## ## ##????? | | ???????????????????????????????## ##???? | | ???????????????????????????##### #???? | | ???????????????????????????# #???? | | ???????????????????????????# ##???? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ????????????########???????# #????? | | ????????????# #???????## ## #???? | | ????????????# #????????# #### ??? | | ????????????# """#????????# #??## #? | | ????????????# """#????????# #???## # | | ????????????# """#????????# #????### | | ????????????# " "#????????# #??????## | | ????????????# =[%=#????##### #???????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearRocketMembrane Manual? 0 Play Time 00:19:13 Cumulative 898.7 hours Start 2024.04.01 @ 17:03:39 End 2024.04.01 @ 17:20:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1387 Rogue 1387 Adventurer 0 Explorer 0 Win Type - Total 86 Types 52/1/14/14/4/0/0/1/0 Lore% 90 Gallery% 93 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac239315-5e71-409e-9700-6b6e3385e395