Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 23:18:47 Player: the Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (438) 2190 Value Destroyed (14838) 14838 Prototype IDs (90) 1800 Alien Tech Used (4) 800 Bonus (15874) 15874 TOTAL SCORE: 44402 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 5185 Follower Combat Kills 9266 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -1477 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 92/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- Vibroblade > --- INVENTORY (5) ---- Light Quantum Reactor Centrium Leg Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Heavy Armored Exoskeleton Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Advanced Powered Armor > --- WEAPON ----------- 1B-0RG's Assimilator Power Sword > --- INVENTORY -------- Heavy Antimatter Reactor Quantum Reactor Quantum Reactor Quantum Reactor Advanced Terrain Scanner Medium Reactive Plating Graphene Brace Advanced Remote Force Field Advanced Remote Force Field Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Enhanced Nova Cannon Core Cannon Hypervelocity Railgun Enhanced Hardcell Cannon Gamma Bomb Array Improved Remote Datajack Makeshift Laser Shovel [Rating: 190] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Thunder Leg Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Minigun Energy Gun Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Power Sword Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . 2 . . . . 2 . 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 6 | . . . 1 1 . . . . 2 . . . . . . . . . 1 . 1 . Utility 6 | . . . 1 1 . . . . . . . 1 . . . . . . 1 . . 2 Weapon 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . . Parts Attached 260 | 7 12 27 31 28 9 . 5 . 23 7 28 26 3 5 2 1 13 11 6 9 1 6 Power 41 | 1 1 1 5 4 2 . . . 2 2 3 7 . 1 1 1 3 4 . 2 . 1 Engine 9 | 1 1 . 3 1 . . . . 1 . 1 1 . . . . . . . . . . Core 15 | . . 1 2 3 2 . . . 1 . . 4 . 1 . 1 . . . . . . Reactor 17 | . . . . . . . . . . 2 2 2 . . 1 . 3 4 . 2 . 1 Propulsion 70 | 2 2 2 10 3 2 . . . 9 1 16 6 1 2 . . 3 3 4 1 . 3 Treads 24 | 2 2 2 10 3 2 . . . 3 . . . . . . . . . . . . . Leg 44 | . . . . . . . . . 6 1 16 6 1 2 . . 3 3 4 1 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Utility 70 | 2 5 7 6 9 3 . 2 . 7 3 3 8 2 . 1 . 4 3 . 4 1 . Device 38 | 1 3 3 3 6 2 . 1 . 3 2 2 5 1 . 1 . 3 2 . . . . Storage 11 | 1 2 1 1 . . . . . 1 . . . . . . . 1 1 . 3 . . Processor 6 | . . . 1 . . . . . 1 . . 2 . . . . . . . 1 1 . Hackware 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Protection 13 | . . 3 1 3 1 . 1 . 2 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 4 17 10 12 2 . 3 . 5 1 6 5 . 2 . . 3 1 2 2 . 2 Energy Gun 14 | 1 . 4 . . . . 1 . 5 1 1 . . 1 . . . . . . . . Energy Cannon 14 | . 2 4 . 4 1 . 1 . . . . . . . . . . . 1 1 . . Ballistic Gun 29 | 1 . 8 8 4 . . . . . . 4 4 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Launcher 9 | . 1 1 2 2 1 . . . . . . 1 . . . . . 1 . . . . Special Weapon 3 | . 1 . . . . . . . . . . . . 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 2 . . . . . . 1 . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Unidentified Prototypes 32 | . . . 2 4 . . 2 . 7 . 5 2 . 1 3 . 1 . 1 2 . 2 Corrupted Parts 4 | . . . . . . . . . . . . . . 2 . . . 1 1 . . . System Corruption 33 | . . . . . . . . . . . . . . 13 . . . 5 15 . . . Parts Lost 46 | . . 5 3 1 . . . . 5 . 2 4 . 1 . . 2 1 2 16 . 4 Power 10 | . . 1 1 . . . . . 1 . . 1 . 1 . . 1 . . 4 . . Propulsion 16 | . . 2 1 . . . . . 2 . 2 . . . . . 1 1 2 3 . 2 Utility 10 | . . 1 1 . . . . . 1 . . 1 . . . . . . . 5 . 1 Weapon 10 | . . 1 . 1 . . . . 1 . . 2 . . . . . . . 4 . 1 Highest Loss Streak 8 | . . 2 3 1 . . . . 2 . 1 1 . 1 . . 2 1 1 8 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 2 17 9 15 15 16 15 15 15 15 14 15 15 15 15 16 16 19 19 18 17 3 3 Power . | . 1 . 1 . . . . . . 1 1 . . . . . 1 3 4 2 . . Propulsion . | . 2 1 1 . . . . . . . . 2 1 1 1 1 1 1 . . . . Utility 8 | . 6 3 6 8 11 11 11 11 12 11 10 10 12 12 11 11 10 9 8 6 1 . Weapon 3 | 1 6 3 5 5 3 3 3 3 2 1 1 1 1 1 1 1 4 3 3 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 3 8 6 . . . . 3 2 3 2 . . . . 1 1 . 4 . 3 Power 4 | . . . 1 . . . . . . . . . . . . . 1 1 . 1 . . Propulsion 3 | . . . . 1 . . . . . . . 1 . . . . . . . 1 . . Utility 22 | . . 1 6 2 . . . . 3 2 3 1 . . . . . . . 1 . 3 Weapon 8 | . 1 2 1 3 . . . . . . . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 96 98 99 100 100 93 76 85 96 99 97 100 99 83 99 74 77 79 64 1 6 Engine 2 | . 14 3 3 . . . . . 2 . 4 . . . . . . . . . . . Core 6 | . . 10 4 6 7 7 7 7 3 . . 4 11 10 8 5 1 . . . . . Reactor 1 | . . . . . . . . . . 5 1 4 . . 1 5 4 9 9 8 . . Treads 19 | . 27 27 25 26 30 30 30 30 20 . . . . . . . . . . . . . Leg 9 | . . . . . . . . . 16 39 39 35 35 35 35 35 31 30 32 20 . . Device 10 | . 14 19 4 6 7 7 7 7 8 5 6 7 4 5 4 5 7 13 8 5 . . Storage 6 | . 14 5 8 6 7 7 7 7 6 6 6 5 5 5 5 5 5 5 7 12 . . Processor 5 | . . . 7 6 7 7 7 7 6 6 6 12 17 17 14 11 7 5 4 4 1 3 Protection 3 | . . 1 3 6 6 6 7 7 3 2 5 1 . . 2 4 4 . 5 1 . . Energy Gun 4 | . . 6 . . . . 1 6 13 20 14 6 . 1 . 5 2 . . . . . Energy Cannon 7 | . 25 11 . . 29 28 21 . . . . . . . . . . . . . . . Ballistic Gun 11 | . . 6 40 33 . . . . . . 7 9 17 14 . 10 1 . . . . . Slashing Weapon 1 | . . . . 2 . . . . 1 2 1 2 5 4 5 2 1 4 . 3 . 1 Peak Build Rating 190 | 7 9 20 57 69 61 62 69 69 88 97 92 111 107 104 106 107 159 168 187 190 8 51 Average Rating 59 | 5 8 12 43 65 60 61 63 68 79 90 89 103 103 101 86 106 146 164 182 173 5 16 On Entrance 74 | . 7 9 20 57 61 61 61 69 69 76 90 88 104 103 103 106 106 156 165 187 4 8 Avg Prop Armor Cover (%) 9 | . . . . . . . . . 9 . . . . . . . . . . . . . Naked Turns 55 | . . . . . . . . . . . . . . . . . . . . 4 27 24 Heaviest Build 181 | 14 52 62 67 98 104 104 106 95 95 90 87 104 88 89 101 102 143 158 181 174 . 25 Greatest Support 186 | 40 40 40 84 112 112 112 112 112 172 124 124 131 131 131 125 125 137 149 186 186 3 30 Greatest Overweight (x) 3 | . 1 1 1 . . . . . . . 1 . . . . . 1 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 7 18 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 5 5 Average Carried 16 | 2 17 9 19 19 19 19 19 19 19 18 19 19 19 19 19 20 19 19 18 18 4 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 5 20 18 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 18 5 5 3 Class Distribution -------------------- 28% | Skirmisher 22% | Mutant 14% | Scavenger-Mutant 11% | Executioner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Executioner | -8/Materials Executioner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Armory Messiah-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Matter Collected 23288 | 283 348 777 2216 2617 378 139 75 55 986 679 1613 1298 689 242 . 447 2365 1062 2068 4811 . 140 Remotely 7809 | . . . 158 698 . . . . . . . . . . . . 923 1062 1638 3330 . . Salvage Created 20246 | 117 585 707 2319 3352 708 225 . . 3488 1528 2155 1868 90 232 . 315 104 20 1068 1298 . 67 Parts 925 | 11 39 57 135 171 13 11 . . 142 7 107 99 2 16 . 14 6 2 44 45 . 4 Haulers Intercepted 15 | . 2 . 5 4 . . . . 1 . 2 1 . . . . . . . . . . Recyclers Shooed 21 | . 1 . 2 3 . . . . 6 . 2 5 . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . 21 . . 7 8 . 3 . . . . 3 6 . 11 . . . . . . Prevented 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Combat Hostiles Destroyed 278 | . 10 20 25 50 15 9 . . 39 6 35 21 1 10 . 8 1 . 13 14 . 1 Melee 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Guns 129 | . . 6 22 49 . . . . 22 . 12 13 1 1 . 3 . . . . . . Cannons 32 | . 4 9 . 1 9 2 . . . . . . . . . . . . 1 5 . 1 AOE 105 | . 4 5 3 . 5 7 . . 15 6 23 7 . 9 . 5 . . 7 9 . . Classes Destroyed 24 | 2 7 3 2 1 1 . . . 3 2 2 . . . . . . . . 1 . . Worker 43 | . 2 . 7 4 . . . . 11 . 13 5 . . . . 1 . . . . . Builder 26 | . 1 . 2 3 . . . . 11 . 3 4 . . . . . . 1 1 . . Tunneler 12 | 3 2 . 2 1 . . . . . . 2 . . . . . 1 . . . . 1 Hauler 15 | . 2 . 5 4 . . . . 1 . 2 1 . . . . . . . . . . Recycler 34 | 1 1 . 12 6 . . . . 9 . 2 1 . . . . . . . 2 . . Mechanic 5 | . . . 1 . . . . . 1 . 2 . . . . . . . . 1 . . Operator 5 | . 1 . 1 . . . . . . . 2 . . . . . . 1 . . . . Watcher 14 | . 2 . 3 5 . . . . 2 . 1 1 . . . . . . . . . . Swarmer 70 | . 3 7 10 10 3 8 . . 15 . 2 . . 5 . 5 . . 1 1 . . Saboteur 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Grunt 112 | . 7 . 6 29 7 . . . 14 . 14 9 . 3 . 2 1 . 9 11 . . Brawler 10 | . . . . . . . . . 2 . 5 . . 1 . . . . 1 1 . . Duelist 6 | . . . . . 3 . . . 1 . 1 1 . . . . . . . . . . Protector 6 | . . . . . . . . . 2 . 2 1 . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 30 | . . 1 8 5 2 . . . 4 . 3 5 1 . . 1 . . . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Hunter 6 | . . . 1 2 . . . . . . 2 . . 1 . . . . . . . . Programmer 16 | . . . . 4 . 1 . . 1 . 4 4 . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Subdweller 12 | . . 12 . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Martyr 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 17 | 4 5 4 5 13 5 4 . . 17 2 16 9 1 9 . 5 1 1 9 11 . 1 Combat Bots Only 11 | . 3 4 5 11 5 4 . . 9 2 11 5 1 9 . 5 1 . 9 9 . 1 Max Kills in Single Turn 9 | 1 2 3 2 3 4 3 . . 8 1 8 4 1 4 . 5 1 1 3 9 . 1 Gunslinging 1 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . Exploded 8 | . 1 3 2 . 4 3 . . 3 1 3 3 . 4 . 5 . . 3 8 . . Melee 1 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Hostile Shots Fired 1484 | . 29 85 118 127 50 12 . 4 133 . 172 67 9 16 . 25 49 4 62 361 5 156 Missed 484 | . 6 20 20 41 17 3 . . 38 . 71 20 1 5 . 8 15 2 28 128 2 59 Hits 1000 | . 23 65 98 86 33 9 . 4 95 . 101 47 8 11 . 17 34 2 34 233 3 97 Melee 17 | . . . . . 1 . . . 1 . 4 . . . . . . . . 11 . . Projectile 983 | . 23 65 98 86 32 9 . 4 94 . 97 47 8 11 . 17 34 2 34 222 3 97 AOE 8 | . . 2 . . . . . . . . . . . . . . . 1 4 1 . . Critical Strikes 32 | . . . 3 . 1 . . . 2 . 5 3 2 . . . 3 . 2 7 . 4 Actively Blocked 5 | . . . . . . . . . . . 2 . . . . . 3 . . . . . Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Damage Taken 20156 | . 275 1079 1233 1299 439 124 33 41 1783 34 1570 1247 188 254 . 354 688 189 1320 5812 93 2101 Core 3582 | . 73 155 199 61 15 20 . . 116 10 91 59 . 29 . 17 119 26 134 844 93 1521 Absorbed by Shields 419 | . . . . . . . . . . . 40 . . . . . 140 33 206 . . . Redirected to Shielding 58 | . . . . . . . . . 58 . . . . . . . . . . . . . Ignored by Resistances 198 | . . . . 17 37 25 15 19 85 . . . . . . . . . . . . . Regen/Repaired (Parts) 1151 | . 57 . 27 94 . . . . . 255 49 . . . . . 48 86 242 167 . 126 Core Remaining (%) 68 | 100 . 8 63 . . . . 86 . . 74 . . . . 89 . 87 . 20 93 . Volleys Fired 724 | 13 45 118 106 95 19 16 1 4 67 17 64 63 6 9 . 17 23 4 21 12 . 4 Largest 6 | 2 2 2 6 6 4 4 1 1 4 1 4 4 3 3 . 3 1 1 1 1 . 1 Hottest 320 | 70 120 140 150 320 320 305 65 250 320 45 240 226 101 101 . 156 88 80 120 300 . 70 Shots Fired 1892 | 26 76 177 367 474 69 27 1 4 192 17 169 165 18 16 . 26 23 4 25 12 . 4 Gun 1486 | 26 . 86 363 449 . . . 1 186 . 151 162 18 12 . 13 19 . . . . . Cannon 268 | . 62 66 . 25 67 24 1 3 . . . . . . . . . . 10 6 . 4 Launcher 90 | . 7 5 4 . 2 3 . . 6 17 18 3 . 4 . 1 . 2 15 3 . . Special 48 | . 7 20 . . . . . . . . . . . . . 12 4 2 . 3 . . Kinetic 1104 | 13 . 49 365 449 . . . . . . 59 109 18 9 . 10 7 . 9 3 . 4 Thermal 696 | 13 69 124 . 25 67 24 1 4 186 . 92 53 . 3 . 15 13 . 1 6 . . Explosive 67 | . 7 4 2 . 2 3 . . 6 17 18 3 . 4 . 1 . . . . . . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . 2 15 3 . . Robot Hit Streak 27 | 10 5 16 18 11 25 27 . 2 16 7 11 15 16 9 . 5 7 6 8 5 . 6 Robot Miss Streak 10 | 3 8 3 7 5 1 4 . 2 10 4 5 5 . 2 . 1 2 . 8 9 . 1 Penetration Max 3 | . . . . 1 . . . . . . 2 3 . . . . . . . 2 . . Secondary Targets 25 | . . 1 4 10 . . . . 6 . 1 2 . . . 1 . . . . . . Max Gunslinging Chain 2 | . . 1 1 2 . . . . 2 . 1 1 . . . 1 . . . . . . Shots Hit Robots 1033 | 18 27 80 192 258 46 11 . 1 124 6 99 98 12 7 . 7 21 2 7 12 . 5 Core Hits 947 | 6 22 35 81 132 39 15 . 1 152 25 190 87 4 34 . 13 5 2 57 45 1 1 Critical Kills 33 | . 2 . 2 3 . . . . 3 . 6 11 1 . . 2 1 . . 2 . . Critical Parts Destroyed 34 | . . 2 2 . . . . . 6 . 11 8 . . . . 1 . . 4 . . Critical Strikes 79 | . 2 2 4 3 . . . . 11 . 20 24 1 . . 2 2 . . 7 . 1 Meltdown 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Destroy 75 | . . 2 4 3 . . . . 11 . 20 24 1 . . 2 2 . . 6 . . Blast 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 187 | . . . . 45 3 . . 5 21 3 28 18 . 8 . . 14 13 . 19 . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 184 | . . . . 45 3 . . 5 21 3 28 18 . 8 . . 11 13 . 19 . 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 1 . . . . 2 3 1 1 . . . . 4 . . 6 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44719 | 170 807 1691 3564 5250 1652 893 . 98 7403 3705 7544 3229 216 893 . 395 433 49 2109 4024 13 581 Guns 17579 | 170 . 675 3180 4722 . . . 98 4511 . 1589 1976 216 76 . 126 240 . . . . . Cannons 4852 | . 491 729 . 309 1179 293 . . . . . . . . . . . . 258 1240 . 353 Explosions 19756 | . 277 287 321 52 473 600 . . 2520 3460 5784 882 . 811 . 269 . 49 1851 2120 . . Melee 1747 | . . . . 100 . . . . 156 245 81 172 . . . . 193 . . 590 . 210 Ramming 761 | . 15 . 63 67 . . . . 216 . 90 199 . 6 . . . . . 74 13 18 Kinetic 11067 | 47 . 401 3384 4722 . . . . . . 293 1182 216 76 . 99 38 . 216 40 . 353 Thermal 14302 | 123 515 1050 . 309 1179 293 . 98 4591 . 2579 794 . . . 27 202 . 127 2415 . . Explosive 13750 | . 277 240 117 . 473 600 . . 2120 3460 4501 882 . 811 . 269 . . . . . . Electromagnetic 3092 | . . . . 52 . . . . 320 . . . . . . . . 49 1766 905 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1747 | . . . . 100 . . . . 156 245 81 172 . . . . 193 . . 590 . 210 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . 4 . 1 1 . 1 . 9 10 10 14 14 14 . 6 16 34 . 5 Average Corruption 7 | . . . . 2 . 1 1 . 1 . 4 6 8 13 14 14 . 5 15 22 . 4 Corruption Purged 15 | . . . . 4 . . . . 1 . . . 10 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 287 | . . . . 45 . 3 . . 7 . 46 21 12 34 7 31 . 3 27 47 . 4 Message Errors 63 | . . . . 9 . . . . 2 . 13 1 4 6 2 8 . . 4 14 . . Matter Fused 71 | . . . . 9 . 2 . . . . 9 9 4 9 2 8 . 1 5 12 . 1 Heat Flow Errors 34 | . . . . 6 . . . . . . 5 6 . 5 . 4 . 1 3 4 . . Energy Discharges 39 | . . . . 9 . 1 . . 1 . 6 2 . 5 . 6 . . 4 4 . 1 Parts Rejected 6 | . . . . 1 . . . . . . . . 1 . . . . 1 2 1 . . Parts Fused 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Data Loss (minor) 40 | . . . . 7 . . . . 1 . 9 2 2 4 1 3 . . 4 6 . 1 Data Loss (major) 12 | . . . . 1 . . . . 1 . 2 1 1 2 1 . . . . 2 . 1 Misfires 9 | . . . . . . . . . 1 . . . . 3 . 1 . . 4 . . . Alerts 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . Weapon Failures 4 | . . . . 1 . . . . 1 . 2 . . . . . . . . . . . Overload Shots 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 1626 | . 34 30 21 17 35 58 . . 255 15 332 116 . 1 . 1 33 2 1 568 . 107 Projectiles 540 | . . . . 17 35 36 . . . . . . . . . . . . . 430 . 22 Explosions 730 | . 34 30 21 . . 22 . . 155 . 332 . . . . 1 . 2 1 132 . . Melee 356 | . . . . . . . . . 100 15 . 116 . 1 . . 33 . . 6 . 85 Knockbacks 8 | . . . . 1 . . . . 3 . . . . . . . . . 1 2 . 1 Impact 5 | . . . . 1 . . . . 3 . . . . . . . . . . 1 . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1225 | . 30 32 . . . 16 . . 432 34 102 31 . 68 . 28 . . 126 312 6 8 Shots 53 | . 2 1 . . . 1 . . 11 3 5 1 . 4 . 1 . . 13 11 . . Rammed 42 | . 5 . 9 13 1 . . . 7 . . . . . . . . . . . 2 5 Targets Rammed 84 | . 5 . 11 14 1 . . . 18 . 7 15 . 1 . . . . . 5 2 5 Kicked 38 | . . . . . . . . . 10 . 7 15 . 1 . . . . . 5 . . Crushed 4 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . Highest Temperature 494 | 210 221 126 266 452 445 310 22 164 406 46 425 494 111 273 . 185 90 107 374 336 . . Average Temperature 100 | 105 60 29 42 139 146 118 12 72 138 20 115 120 43 89 . 68 33 44 95 124 . . Received Heat Transfer 3667 | . 90 204 441 318 186 . . . 396 . 249 126 36 27 . 33 197 27 560 678 9 90 Effects 25 | . . . . 12 2 . . . 1 . 1 4 . . . . . . 3 2 . . Shutdowns 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . Energy Bleed 6 | . . . . 4 1 . . . . . 1 . . . . . . . . . . . Interference 13 | . . . . 7 . . . . . . . 3 . . . . . . 2 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 2 . . . . 1 . . . . 5 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Parts Fried 25 | . . . . . . . . . 6 . 1 2 . . . . . . 12 4 . . Impact Corruptions 7 | . . . . . . . . . 3 . . 2 . 2 . . . . . . . . Robots Melted 5 | . 2 . . . 1 . . . 2 . . . . . . . . . . . . . Combat Hostiles 5 | . 2 . . . 1 . . . 2 . . . . . . . . . . . . . Parts Melted 54 | 1 6 5 . 2 7 . . . 27 . 2 3 . . . . . . . 1 . . Heat Transferred 18433 | 370 1086 1732 . 600 2261 487 . 150 6006 . 2911 1110 . . . 37 296 . 137 1250 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . 2 . . . . . . . . . 3 6 . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Maximum Alert Level 5 | . . . 1 4 . . . . 4 2 5 5 . . . . 3 5 5 5 5 4 Low Security (%) 47 | 100 100 . 98 34 . . . . 22 . 5 . . . . . 78 . . . . . Level 1 4 | . . . 1 7 . . . . . 62 1 . . . . . . . . . . . Level 2 9 | . . . . 17 . . . . 29 37 17 . . . . . 11 6 . . . . Level 3 16 | . . . . 37 . . . . 11 . 38 26 . . . . 8 69 25 . . 24 Level 4 9 | . . . . 2 . . . . 36 . 14 31 . . . . . 15 10 . . 75 Level 5 9 | . . . . . . . . . . . 17 41 . . . . . 7 20 83 100 . High Security 2 | . . . . . . . . . . . 5 . . . . . . . 43 16 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 4261 | 15 152 . 226 1130 . . . . 1487 513 2176 1803 . . . . 896 1979 4261 3350 1884 1289 Initial 2396 | . . . . 20 . . . . . 513 145 1100 . . . . . 429 1038 2396 1884 1118 Average 666 | 2 67 . 41 524 . . . . 755 362 1077 1428 . . . . 194 1023 2458 2665 1875 1165 Influence Increases 19484 | 20 502 200 924 1722 320 210 . 98 1946 63 3039 1254 35 230 . 185 1242 1918 3529 1644 . 403 Destroy 0b10 Robot/C 9240 | . 200 160 500 1000 300 180 . 60 880 . 1060 680 20 200 . 160 540 720 1560 920 . 100 Destroy 0b10 Robot/NC 880 | 20 55 . 165 115 . . . . 190 . 150 85 . . . . 20 15 30 30 . 5 Destroy Leader 1792 | . 68 10 146 238 20 30 . 10 188 . 298 158 . 30 . 10 104 144 206 112 . 20 Allied During Kill 3893 | . . . . . . . . 28 50 . 497 60 . . . . 495 846 1503 397 . 17 Successful Hack 126 | . 25 . 11 78 . . . . . . . 12 . . . . . . . . . . Select Force Hacks 80 | . 60 . . . . . . . . . 20 . . . . . . . . . . . Disable Machine 1725 | . 45 . 15 150 . . . . 420 . 735 90 . . . . 30 135 30 60 . 15 Destroy Structure 1103 | . 49 . 42 51 . . . . 143 63 279 154 . . . . 38 58 140 50 . 36 Partial Spotted 60 | . . . . . . . . . . . . 15 . . . . . . . . . 45 Lose Combat Pursuer 585 | . . 30 45 90 . . . . 75 . . . 15 . . 15 15 . 60 75 . 165 Influence Decreases 18247 | 20 388 314 878 638 1044 520 96 98 480 1321 1071 1668 1159 555 347 185 365 816 1247 2555 1486 996 Entered New Map 9407 | . . 55 . 26 419 78 96 . . 953 63 1110 665 129 347 . . 448 941 1865 1466 746 Time Decay 7284 | 20 388 259 698 532 595 442 . 98 404 368 648 498 494 416 . 185 265 238 206 350 20 160 Lost Part 401 | . . . 30 10 . . . . 41 . 20 40 . 10 . . 20 10 20 160 . 40 Lost Ally 935 | . . . . . 30 . . . 35 . 340 20 . . . . 80 120 80 180 . 50 Purge Threat 220 | . . . 150 70 . . . . . . . . . . . . . . . . . . Squads Dispatched 130 | . 4 . 2 18 . . . . 11 . 22 16 . . . . 9 5 20 19 . 4 Investigation 18 | . 3 . 1 5 . . . . . . 3 2 . . . . 1 . 2 1 . . Extermination 22 | . . . . 6 . . . . 2 . 5 3 . . . . 1 1 1 2 . 1 Reinforcement 26 | . 1 . 1 3 . . . . 5 . 3 2 . . . . 1 1 4 3 . 2 Assault 44 | . . . . 1 . . . . 3 . 8 6 . . . . 2 3 10 10 . 1 Garrison 20 | . . . . 3 . . . . 1 . 3 3 . . . . 4 . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . 2 . 1 2 . . . . . . 1 1 . 1 Haulers Reinforced 4 | . . . . 2 . . . . . . 1 . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Distress Signals 20 | . . . 1 1 . . . . 4 . 3 2 . . . . . 3 . 3 1 2 Communications Jammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Distress Signals 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Times Spotted 652 | . 13 19 44 67 14 9 1 3 66 5 70 44 3 11 . 9 38 22 84 92 4 34 Peak Tracking Total 24 | . 3 4 7 5 5 4 1 3 7 1 5 6 2 9 . 5 10 6 9 24 4 9 Tactical Retreats 23 | . . 1 2 4 . . . . 3 . . . 1 . . 1 1 . 3 3 . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Traps Triggered 18 | . 2 . 1 5 . . . . 1 . . 3 . . . . 2 . 4 . . . Indirectly 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Machines Disabled 121 | . 4 1 1 10 . . . . 28 . 49 6 . . . . 6 9 2 4 . 1 Max in Single Turn 18 | . 1 1 1 3 . . . . 14 . 18 1 . . . . 1 1 . 1 . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Machines Accessed 70 | . 11 3 12 21 . 1 . . 5 . 6 3 . 1 4 . 3 . . . . . Terminals 25 | . 8 . 8 9 . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . 3 . . . . 2 . 2 1 . . . . 1 . . . . . Repair Stations 5 | . 1 . 1 2 . . . . . . 1 . . . . . . . . . . . Recycling Units 8 | . 2 . 1 3 . . . . 1 . . 1 . . . . . . . . . . Scanalyzers 11 | . . . 1 3 . . . . 2 . 3 1 . . . . 1 . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . Total Hacks 184 | . 33 6 45 49 . 1 . . 9 . 12 7 . 1 17 . 4 . . . . . Successful 113 | . 20 6 27 24 . 1 . . 6 . 6 3 . 1 17 . 2 . . . . . Failed 69 | . 12 . 18 24 . . . . 3 . 6 4 . . . . 2 . . . . . Catastrophic 10 | . . . 1 5 . . . . . . 1 2 . . . . 1 . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Manual 169 | . 23 . 19 14 . . . . 9 . 46 14 . . . . 13 13 7 5 . 6 Terminals 81 | . 26 . 33 22 . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . 5 . . . . 4 . 4 3 . . . . 1 . . . . . Repair Stations 11 | . 3 . 2 4 . . . . . . 2 . . . . . . . . . . . Recycling Units 15 | . 4 . 2 6 . . . . 1 . . 2 . . . . . . . . . . Scanalyzers 29 | . . . 6 9 . . . . 4 . 6 2 . . . . 2 . . . . . Garrison Access 6 | . . . 2 3 . . . . . . . . . . . . 1 . . . . . Terminal Hacks 47 | . 6 6 9 7 . 1 . . . . . . . 1 17 . . . . . . . Record 9 | . . 4 . . . . . . . . . . . . 5 . . . . . . . Part Schematic 5 | . . . . 1 . . . . . . . . . . 4 . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . 1 . 1 1 . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . . . . 2 . 1 2 . . . . 1 . . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Load Schematic 4 | . . . . 1 . . . . 1 . 1 1 . . . . . . . . . . Build 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 4 . . . . 1 . . . . . . . . . . . . . Retrieve Components 8 | . 2 . 1 4 . . . . 1 . . . . . . . . . . . . . Scanalyzer 20 | . . . 6 7 . . . . 3 . 2 1 . . . . 1 . . . . . Insert Component 7 | . . . 2 3 . . . . 2 . . . . . . . . . . . . . Analyze 5 | . . . 2 2 . . . . 1 . . . . . . . . . . . . . Retrieve Study 8 | . . . 2 2 . . . . . . 2 1 . . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 9 . 8 4 . . . . . . 3 . . . . . . . . . . . Terminals 17 | . 7 . 7 3 . . . . . . . . . . . . . . . . . . Track 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . Botnet 6 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Skim 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Download 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Patch 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 9 . 9 16 . . . . 3 . 4 3 . . . . 2 . . . . . Full Trace Events 5 | . 1 . . 3 . . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . 1 . . 4 . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . 2 3 . . 14 . 1 . 9 . . . 4 . 12 . . 18 . . Parts Built 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Time 160 | . . . . 84 . . . . . . . 76 . . . . . . . . . . Total Part Build Rating 13 | . . . . 8 . . . . . . . 5 . . . . . . . . . . Part Studies Acquired 8 | . . . 2 2 . . . . . . 2 1 . . . . 1 . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Time 64 | . 26 . 38 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 53 | . 10 . 10 31 . . . . 2 . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 2 . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 2 . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . 5 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . 5 2 . . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . . . . . 5 2 . . . . parse_system 7 | . . . . . . . . . . . . . . . . . 5 2 . . . . Relay Couplers Released 5 | . . . . . . . . . . . 4 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 1 . . . . . . . . . . . 1 2 . . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . . 1 1 6 . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Total Allies 53 | . 1 . . 1 1 . 4 . 3 18 4 5 . . . . 5 7 . 1 . 3 Largest Group 18 | . 1 1 . 1 1 . 4 4 4 18 17 3 . . . . 4 6 4 1 . 1 Highest-Rated Group 638 | . 10 10 . 10 20 . 158 158 210 638 588 210 . . . . 468 634 435 75 . 122 Highest-Rated Ally 180 | . 10 10 . 10 20 . 42 42 70 50 70 85 . . . . 180 180 180 75 . 122 Zionite Dispatches 11 | . . . . . . . . . 1 . 2 2 . . . . 2 2 . . . 2 Heavy 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Light 5 | . . . . . . . . . 1 . 1 1 . . . . 1 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 37 | . 6 14 . 4 2 . . . . . 2 . . . . . 4 . . 4 . 1 STAY 19 | . 3 7 . 2 2 . . . . . 1 . . . . . 2 . . 2 . . FOLLOW 16 | . 3 7 . 2 . . . . . . . . . . . . 2 . . 2 . . DROP 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Ally Attacks 1114 | . . . . . . . . 4 51 . 176 40 . . . . 141 157 397 135 . 13 Total Damage 43150 | . . . . . . . . 86 1051 . 3847 2707 . . . . 5702 5809 15234 7582 . 1132 Kills 228 | . . . . . . . . 3 9 . 22 18 . . . . 28 38 73 33 . 4 Allies Corrupted 6 | . . . . . . . . . . . . 2 . . . . 1 1 . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Borg Created 24 | . . . . . . . . . . . . . . . . . 8 2 4 10 . . Largest Collective 7 | . . . . . . . . . . . . . . . . . 6 6 6 7 . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Active Infowar (turns) 33403 | 48 2076 8838 2497 3259 1771 1559 2329 1465 1092 . 2104 1060 1128 967 170 852 759 513 444 472 . . Sensors 21482 | . . . 1769 3181 1771 1559 2329 1465 1092 . 2104 919 1128 967 170 852 747 513 444 472 . . Terrain 4966 | . . 4826 . . . . . . . . . 140 . . . . . . . . . . Traps 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Seismic 11686 | 48 2076 8834 728 . . . . . . . . . . . . . . . . . . . Jamming 118 | . . . . 78 . . . . . . . 1 . . . . 39 . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 14 | . . 2 . . 2 1 2 2 . . . . 2 . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . 1 . 9 2 . . . . 2 1 1 1 . . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Turns Passed 42354 | 139 2249 10523 5174 3593 1899 1559 2330 1465 1907 852 2498 1338 1306 1014 176 881 863 513 753 941 50 331 Spaces Moved 21899 | 57 848 4114 1727 1802 1080 927 1409 876 974 460 1656 847 988 800 146 685 526 317 501 586 87 486 Core 438 | 3 . . . . . . . . . . . . . . . . . . . 8 87 340 Treads 13418 | 54 848 4114 1727 1802 1080 927 1409 876 581 . . . . . . . . . . . . . Legs 7924 | . . . . . . . . . 393 460 1656 847 988 800 146 685 526 317 501 578 . 27 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 119 | . . . . . . . . . . . . . . . . . . . . . . 119 Fastest Speed 40 | 50 160 160 160 160 160 160 160 160 120 120 111 105 105 105 110 110 110 110 111 50 50 40 Average Speed 147 | 154 221 186 161 160 160 160 160 160 143 120 113 108 105 108 110 110 113 113 119 118 50 55 Slowest Speed 240 | 160 240 240 240 160 160 160 160 160 160 120 173 117 105 110 110 110 173 181 188 140 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Potential Cave-ins 8 | . 2 . . . . 2 . . . . . . . . . 1 . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 5 98 90 79 55 94 89 90 90 29 96 64 25 94 87 60 86 20 27 19 60 5 15 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 20 | . 2 2 . . . . . 1 4 . 6 . 1 . 3 1 . . . . . . Known Exits Taken 15 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 30 | . . 8 . . 6 4 4 1 . . . . 4 . . 3 . . . . . . Spaces Dug 263 | . 4 20 . 42 3 1 . 6 19 . 23 14 3 10 . 77 6 8 2 21 . 4 Terrain Destroyed 1279 | . 61 51 42 42 25 68 . 6 147 217 350 60 7 76 . 64 3 8 16 32 . 4 Melee 135 | . . . . 42 3 . . 5 19 . 23 14 . 8 . . 3 8 . 6 . 4 Projectile 61 | . 5 10 5 . 2 6 . 1 . . 1 7 7 4 . . . . 4 9 . . AOE 1046 | . 56 41 37 . 20 62 . . 128 217 326 39 . 64 . 30 . . 12 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Total 30023 | 81 1111 6751 3893 2229 1192 977 1487 926 1255 746 2064 1099 1239 911 160 760 725 439 608 752 92 526 Wait 5892 | . 160 2333 1950 147 55 28 54 32 70 234 184 82 235 80 . 41 68 21 50 64 1 3 Move 21872 | 56 847 4113 1726 1801 1079 926 1408 875 974 459 1655 846 987 799 145 684 525 316 500 585 86 480 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 207 | 5 17 55 24 23 2 1 7 . 10 6 12 11 1 2 1 . 9 8 . 10 1 2 Fast Attach 102 | 7 4 6 6 3 1 . . 2 25 3 6 6 1 2 5 3 7 4 2 3 1 5 Attach 94 | . . 22 7 7 . . 3 3 9 7 3 6 1 1 1 . 3 1 4 10 . 6 Detach 30 | . 1 4 1 . . . . 3 8 4 1 . . . . . 1 . . 2 . 5 Swap 438 | . 25 28 31 68 26 4 4 . 26 6 72 32 7 7 3 11 29 22 25 12 . . Drop 289 | . 7 66 31 26 5 1 10 2 27 7 32 19 1 2 5 4 12 14 1 13 1 3 Fire 724 | 13 45 118 106 95 19 16 1 4 67 17 64 63 6 9 . 17 23 4 21 12 . 4 Melee 187 | . . . . 45 3 . . 5 21 3 28 18 . 8 . . 14 13 . 19 . 10 Ram 7 | . . . . . . . . . . . . . . . . . . . . . 2 5 Kick 38 | . . . . . . . . . 10 . 7 15 . 1 . . . . . 5 . . Crush 39 | . 5 . 11 14 1 . . . 8 . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Rewire 63 | . . . . . 1 1 . . . . . . . . . . 26 34 . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 37 | . . 6 . . . . . . . . . . . . . . 8 2 5 16 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / [Rec] / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 11) 737 | -10/Materials | Discovered new exit (range 6) 1030 | -10/Materials | Discovered new exit (range 15) 1212 | -10/Materials | Discovered new exit (range 7) 1424 | -10/Materials | Central database locked down 1620 | -10/Materials | Repaired Lgt. Treads 2123 | -10/Materials | Discovered new exit (range 10) 2389 | -10/Materials | Entered Subcaves 2389 | -10/Subcaves | Accompanied by 1 ally 2390 | -10/Subcaves | Approached by a straggling Scientist 2392 | -10/Subcaves | Learned location of Storage (-7) 2668 | -10/Subcaves | Learned Materials machine intel 3034 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3286 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3464 | -10/Subcaves | Discovered new exit (range 9) 3628 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3773 | -10/Subcaves | Core integrity fell below 50% 4368 | -10/Subcaves | Core integrity fell below 20% 5008 | -10/Subcaves | Build established: Scavenger-Mutant 6683 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 7682 | -10/Subcaves | Discovered new exit (range 16) 7868 | -10/Subcaves | Discovered new exit (range 8) 8015 | -10/Subcaves | Visited Clippyterm 8020 | -10/Subcaves | Learned location of Extension (-4) 8020 | -10/Subcaves | Learned Factory garrison access intel 8123 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 8776 | -10/Subcaves | Visited 4L-MR0's lab 8791 | -10/Subcaves | Found Gun Armor 10325 | -10/Subcaves | Build established: Mutant 11123 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 11777 | -10/Subcaves | Build established: Scavenger-Mutant 12192 | -10/Subcaves | Build established: Mutant 12817 | -10/Subcaves | Found Prototype Special Melee Weapon 12912 | -10/Subcaves | Entered Materials 12912 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 12913 | -8/Materials | Loaded intel: 63 machine locations 13077 | -8/Materials | Lost 3 parts (1p1n1u) 13349 | -8/Materials | Discovered new exit (range 9) 13401 | -8/Materials | Build established: Derelict-Gunner 13546 | -8/Materials | Discovered new exit (range 10) 13822 | -8/Materials | Discovered new exit (range 11) 13886 | -8/Materials | Identified exit to Factory 14029 | -8/Materials | Build established: Derelict-Skirmisher 14655 | -8/Materials | Build established: Skirmisher 15611 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 15813 | -8/Materials | Repaired Minigun+ 15872 | -8/Materials | Build established: Executioner 18086 | -8/Materials | Entered Factory 18086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18087 | -7/Factory | Loaded intel: 4 garrison access locations 19566 | -7/Factory | Found Prototype Launcher 19566 | -7/Factory | Identified Rocket Array 19572 | -7/Factory | Found Rocket Array 19671 | -7/Factory | Destroyed 11 combat bots 19902 | -7/Factory | Garrison activated, responded to threat 20142 | -7/Factory | Discovered new exit (range 12) 20189 | -7/Factory | Identified exit to Factory 20302 | -7/Factory | Discovered new exit (range 14) 20348 | -7/Factory | Identified exit to Storage 20599 | -7/Factory | Discovered new exit (range 7) 20609 | -7/Factory | Identified exit to Lower Caves 20631 | -7/Factory | Build established: Skirmisher 21004 | -7/Factory | Discovered exit to Lower Caves (range 16) 21076 | -7/Factory | Discovered exit to Factory (range 4) 21265 | -7/Factory | Central database locked down 21286 | -7/Factory | First assault squad dispatched 21611 | -7/Factory | Fabricated Med. Treads? 21679 | -7/Factory | Entered Lower Caves 21679 | -7/Lower Caves | Accompanied by 1 ally 21813 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 22037 | -7/Lower Caves | Learned Factory non-interactive machine intel 22183 | -7/Lower Caves | Build established: Pyromaniac-Skirmisher 22798 | -7/Lower Caves | Identified exit to Lower Caves 22942 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 23005 | -7/Lower Caves | Build established: Skirmisher 23578 | -7/Lower Caves | Entered another Lower Caves area 23685 | -7/Lower Caves | Discovered exit to Factory (range 6) 24312 | -7/Lower Caves | Learned 12 Factory zone layouts 24638 | -7/Lower Caves | Discovered new exit (range 14) 24665 | -7/Lower Caves | Identified exit to Zion 25137 | -7/Lower Caves | Entered Zion 25201 | -7/Zion | System corruption cleaned by Quarantine Array 25498 | -7/Zion | Discovered new exit (range 16) 25602 | -7/Zion | Learned Factory garrison access intel 25700 | -7/Zion | Learned location of 1 exit from Factory 25781 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 26216 | -7/Zion | Given A8's code to call for help 26367 | -7/Zion | Found Prototype Device 26367 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 26820 | -7/Zion | Found Prototype Energy Gun 26826 | -7/Zion | Identified Storm Laser 27068 | -7/Zion | Met Imprinter 27156 | -7/Zion | Imprinted 27158 | -7/Zion | Declared Zion's savior 27450 | -7/Zion | Identified exit to Proximity Caves 27467 | -7/Zion | Entered Proximity Caves 27467 | -6/Proximity Caves | Accompanied by 4 allies 28731 | -6/Proximity Caves | Discovered exit to Factory (range 12) 28760 | -6/Proximity Caves | Learned Factory trap positions 28932 | -6/Proximity Caves | Entered Factory 28932 | -6/Factory | Accompanied by 4 allies 28932 | -6/Factory | Evolved 2 slots: Propulsion x2 28933 | -6/Factory | Identified exit to Lower Caves 28934 | -6/Factory | Identified exit to Factory 28935 | -6/Factory | Loaded intel: 127 trap records 28936 | -6/Factory | Loaded intel: 239 non-interactive machine locations 28937 | -6/Factory | Loaded intel: 4 garrison access locations 29282 | -6/Factory | Garrison activated, responded to threat 29399 | -6/Factory | Destroyed 9 combat bots 29519 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 29520 | -6/Factory | Zion Light squad teleported in 29625 | -6/Factory | Build established: Tank 29856 | -6/Factory | Found Prototype Protection 29856 | -6/Factory | Identified Zio. Weapon Casing 29982 | -6/Factory | First assault squad dispatched 30177 | -6/Factory | Destroyed 7 combat bots 30206 | -6/Factory | Terminal network hard line cut 30343 | -6/Factory | Found Launcher Loader 30636 | -6/Factory | Build established: Scavenger-Skirmisher 30839 | -6/Factory | Manually triggered Chute Trap 30839 | -6/Factory | Sucked down chute 30839 | -6/Factory | Entered Waste 30863 | -6/Waste | Found Adv. Powered Armor 30865 | -6/Waste | Spotted C-40 Crusher 30959 | -6/Waste | Spotted C-40 Crusher 30964 | -6/Waste | Destroyed C-40 Crusher 31001 | -6/Waste | Build established: Scavenger-Gunner 31002 | -6/Waste | Spotted C-40 Crusher 31010 | -6/Waste | Destroyed C-40 Crusher 31039 | -6/Waste | Spotted C-40 Crusher 31044 | -6/Waste | Destroyed C-40 Crusher 31048 | -6/Waste | Spotted C-40 Crusher 31051 | -6/Waste | Destroyed C-40 Crusher 31080 | -6/Waste | Destroyed C-40 Crusher 31207 | -6/Waste | Discovered new exit (range 16) 31213 | -6/Waste | Spotted C-40 Crusher 31217 | -6/Waste | Destroyed C-40 Crusher 31251 | -6/Waste | Warlord forces began an assault 31600 | -6/Waste | Build established: Scavenger-Tank 31673 | -6/Waste | Identified exit to Factory 31691 | -6/Waste | Entered Factory 31691 | -6/Factory | Accompanied by 17 allies 31805 | -6/Factory | Lost 3 allies 31884 | -6/Factory | Lost 3 allies 31987 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 32028 | -6/Factory | Retrieved Zion intel report: Active Garrisons 32166 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 32181 | -6/Factory | Retrieved Zion intel report: Trap Installations 32228 | -6/Factory | Build established: Skirmisher 32242 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 32271 | -6/Factory | Retrieved Zion intel report: Active Terminals 32272 | -6/Factory | Zion Kinetic Resupply teleported in 32391 | -6/Factory | First assault squad dispatched 32430 | -6/Factory | Lost 5 allies 32576 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 32764 | -6/Factory | Discovered exit to Factory (range 6) 32852 | -6/Factory | Retrieved Zion intel report: Emergency Access 32884 | -6/Factory | Retrieved Zion intel report: Guard Positions 32885 | -6/Factory | Zion Light squad teleported in 32927 | -6/Factory | Discovered exit to Factory (range 6) 33168 | -6/Factory | Spotted B-75 Beast 33208 | -6/Factory | Destroyed B-75 Beast 33261 | -6/Factory | Terminal network hard line cut 33272 | -6/Factory | Garrison activated, responded to threat 33333 | -6/Factory | Destroyed 11 combat bots 34055 | -6/Factory | High security lockdown imminent 34135 | -6/Factory | High security lockdown engaged 34185 | -6/Factory | Discovered exit to Factory (range 4) 34189 | -6/Factory | Entered another Factory area 34189 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 34333 | -5/Factory | Discovered new exit (range 4) 34336 | -5/Factory | Identified exit to Factory 34360 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 34436 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 34489 | -5/Factory | First assault squad dispatched 34584 | -5/Factory | Retrieved Zion intel report: Main Access 34585 | -5/Factory | Zion Heavy squad teleported in 35047 | -5/Factory | Discovered new exit (range 9) 35057 | -5/Factory | Identified exit to Upper Caves 35119 | -5/Factory | Found Prototype Launcher 35119 | -5/Factory | Identified Mni. Smartbomb Launcher 35167 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 35168 | -5/Factory | Zion Light squad teleported in 35378 | -5/Factory | System corruption reached 10% 35527 | -5/Factory | Entered Upper Caves 35630 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 35667 | -5/Upper Caves | Encountered a Warlord checkpoint 35789 | -5/Upper Caves | Build established: Scavenger-Skirmisher 36269 | -5/Upper Caves | Learned Factory emergency access door positions 36275 | -5/Upper Caves | Discovered new exit (range 15) 36832 | -5/Upper Caves | Identified exit to Upper Caves 36833 | -5/Upper Caves | Entered another Upper Caves area 36843 | -5/Upper Caves | Encountered a Warlord checkpoint 36846 | -5/Upper Caves | Discovered exit to Factory (range 15) 37245 | -5/Upper Caves | Destroyed 9 combat bots 37569 | -5/Upper Caves | Discovered new exit (range 8) 37621 | -5/Upper Caves | Found Prototype Special Weapon 37622 | -5/Upper Caves | Identified Mak. Laser Shovel 37846 | -5/Upper Caves | Identified exit to Zhirov 37847 | -5/Upper Caves | Entered Zhirov 37849 | -5/Zhirov | Discovered new exit (range 3) 37869 | -5/Zhirov | Met Zhirov 37893 | -5/Zhirov | Learned location of Quarantine (-3) 37893 | -5/Zhirov | Learned location of Testing (-2) 37893 | -5/Zhirov | Learned location of Command (-1) 37901 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 37919 | -5/Zhirov | Found Alien Artifact 37919 | -5/Zhirov | Identified Integrated Reactor 37919 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 37935 | -5/Zhirov | Found Alien Artifact 38022 | -5/Zhirov | Identified exit to Proximity Caves 38023 | -5/Zhirov | Entered Proximity Caves 38229 | -4/Proximity Caves | Spotted B-86 Titan 38494 | -4/Proximity Caves | Learned Research security intel 38588 | -4/Proximity Caves | Learned location of 1 exit from Research 38879 | -4/Proximity Caves | Discovered exit to Factory (range 6) 38904 | -4/Proximity Caves | Entered Factory 38904 | -4/Factory | Evolved 2 slots: Weapon x2 38906 | -4/Factory | Identified 1B-0RG's Assimilator 38983 | -4/Factory | Assimilating Sentinel 7a into Collective. 39003 | -4/Factory | Garrison activated, responded to threat 39031 | -4/Factory | Assimilating Sentinel 7b into Collective. 39052 | -4/Factory | Assimilating Archangel 7a into Collective. 39197 | -4/Factory | Build established: Mutant 39252 | -4/Factory | Retrieved Zion intel report: Branch Access 39252 | -4/Factory | Identified exit to Upper Caves 39252 | -4/Factory | Identified exit to Extension 39252 | -4/Factory | Identified exit to Armory 39442 | -4/Factory | Assimilating Veteran 7a into Collective. 39448 | -4/Factory | Assimilating Veteran 7b into Collective. 39450 | -4/Factory | Garrison activated, responded to threat 39453 | -4/Factory | Assimilating Veteran 7c into Collective. 39484 | -4/Factory | Assimilating Veteran 7d into Collective. 39533 | -4/Factory | Zion hero teleported in (7V-RTL) 39543 | -4/Factory | Retrieved Zion intel report: Component Schematics 39544 | -4/Factory | Zion Light squad teleported in 39654 | -4/Factory | First assault squad dispatched 39678 | -4/Factory | Assimilating Enforcer 7a into Collective. 39696 | -4/Factory | Build established: Scavenger-Mutant 39767 | -4/Factory | Entered Armory 39767 | -4/Armory | Accompanied by 8 allies (7V-RTL) 39833 | -4/Armory | Found Gamma Bomb Array 40079 | -4/Armory | Build established: Mutant 40081 | -4/Armory | Retrieved Zion intel report: Emergency Access 40082 | -4/Armory | Zion Heavy squad teleported in 40114 | -4/Armory | Assimilating Assassin 7a into Collective. 40172 | -4/Armory | Assimilating Sage 7a into Collective. 40210 | -4/Armory | Zion Light squad teleported in 40224 | -4/Armory | Lost 5 allies 40250 | -4/Armory | Discovered new exit (range 12) 40267 | -4/Armory | First assault squad dispatched 40270 | -4/Armory | Identified exit to Research 40280 | -4/Armory | Entered Research 40280 | -3/Research | Accompanied by 9 allies (7V-RTL) 40280 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 40281 | -3/Research | Identified exit to Quarantine 40281 | -3/Research | System corruption reached 10% 40394 | -3/Research | Spotted B-86 Titan 40404 | -3/Research | Allies destroyed B-86 Titan 40421 | -3/Research | Retrieved Zion intel report: Emergency Access 40530 | -3/Research | First assault squad dispatched 40580 | -3/Research | Build established: Messiah-Mutant 40581 | -3/Research | Garrison activated, responded to threat 40702 | -3/Research | High security lockdown imminent 40704 | -3/Research | Assimilating Assassin 8a into Collective. 40749 | -3/Research | Assimilating Champion 8a into Collective. 40782 | -3/Research | High security lockdown engaged 40786 | -3/Research | Lost 3 allies 40908 | -3/Research | Destroyed 9 combat bots 40961 | -3/Research | Assimilating Assassin 8b into Collective. 40981 | -3/Research | Assimilating Swordsman 8a into Collective. 41014 | -3/Research | Spotted B-90 Cyclops 41023 | -3/Research | Discovered exit to Quarantine (range 10) 41033 | -3/Research | Entered Quarantine 41131 | -3/Quarantine | Found Alien Energy Cannon 41205 | -3/Quarantine | Assimilating Master 8a into Collective. 41283 | -3/Quarantine | First assault squad dispatched 41299 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 41456 | -3/Quarantine | Assimilating Swordsman 8b into Collective. 41459 | -3/Quarantine | Assimilating Enforcer 8a into Collective. 41480 | -3/Quarantine | Assimilating Master 8b into Collective. 41523 | -3/Quarantine | Assimilating Master 8c into Collective. 41560 | -3/Quarantine | Build established: Mutant 41602 | -3/Quarantine | Scanned by Researcher 41607 | -3/Quarantine | Assimilating Analyst 8a into Collective. 41620 | -3/Quarantine | Assimilating Assassin 8c into Collective. 41648 | -3/Quarantine | Garrison activated, responded to threat 41660 | -3/Quarantine | Assimilating Processor 8a into Collective. 41739 | -3/Quarantine | Assimilating Analyst 8b into Collective. 41819 | -3/Quarantine | Assimilating Master 8d into Collective. 41821 | -3/Quarantine | System corruption reached 30% 41823 | -3/Quarantine | High security lockdown imminent 41841 | -3/Quarantine | Lost 6 allies 41848 | -3/Quarantine | Destroyed 9 combat bots 41850 | -3/Quarantine | Identified Core Cannon 41851 | -3/Quarantine | Found Alien Slashing Weapon 41865 | -3/Quarantine | Identified Sigix Broadsword 41886 | -3/Quarantine | Lost 8 parts (1p1n3u3w) 41903 | -3/Quarantine | High security lockdown engaged 41948 | -3/Quarantine | Core integrity fell below 50% 41960 | -3/Quarantine | Discovered new exit (range 15) 41962 | -3/Quarantine | Spotted Alpha 7 41970 | -3/Quarantine | Released all parts (3) 41974 | -3/Quarantine | Entered Research 41974 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 42001 | -2/Research | Lost 5 parts (2p2n1w) 42012 | -2/Research | Discovered new exit (range 16) 42021 | -2/Research | Spotted B-90 Cyclops 42024 | -2/Research | Entered Access 42024 | -1/Access | Evolved 2 slots: Utility x2 42176 | -1/Access | Zion Heavy squad teleported in 42274 | -1/Access | First assault squad dispatched 42302 | -1/Access | Identified Transdimensional Reconstructor 42302 | -1/Access | Warped through subspace 42318 | -1/Access | Core integrity fell below 50% 42325 | -1/Access | Zion Melee Resupply teleported in 42337 | -1/Access | Core integrity fell below 20% 42351 | -1/Access | Spotted B-99 Colossus 42352 | -1/Access | Spotted B-99 Colossus 42355 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 42334_ Wave Collapse Detector explodes. 42334_ Slug penetrates H9-RX7(A). 42335_ Slug penetrates Wall. 42336_ Penetrated by Slug. 42336_ Slug penetrates Wall. 42337_ System corrupted: Substantial component data lost. 42339_ Penetrated by Slug. 42351_ Slug penetrates Sealed Heavy Doors. 42351_ Slug penetrates Wall. 42352_ U-05 Engineer lays Concrete. 42352_ H-88 Terminator knocked back. 42352_ Slug penetrates Wall. 42352_ Penetrated by Slug. 42352_ Slug penetrates Sealed Heavy Doors. 42352_ Penetrated by Slug. 42353_ Slug penetrates B-99 Colossus. 42353_ Penetrated by Slug. 42353_ Slug penetrates Wall. 42355_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"##????###???????????????? | | ?????????????# #####""";#### BB#???????????????? | | ?????????????#BB @ BB#???????????????? | | ?????????????# h #???????????????? | | ?????????????# h #???????????????? | | ?????????????#######;#""";##;#####??????? ???????? | | ???????????????????#?# ;;############?? ???????? | | ?????????????????????# ## "" //"" #?? ???????? | | ?????????????????????# ## "" / " #?? ???????? | | ????????????######???# ## #?? ???????? | | ????????????# ??# ## #?? ???????? | | ????????????#==! ??# ## #?? #??????? | | ????????????#=!! ?# ## % #?# #??????? | | ????????????#=!! ?# h## = ?# #??????? | | ????????????# # ## #?# #??????? | | ????????????# # ## ?# #??????? | | ????????????# + ## ## #??????? | | ????????????# # ## #?# #??????? | | ????????????# ! # ## #?# #??????? | | ????????????########## ## ###%#####??? | | ????????????????????# % ###+########## ##??? | | ????????????????????# [ * % %% %% ###?? | | ????????????????????# =%= % %% # #?? | | ????????????????????# %% ]*=!==[ ##??? | | ????????????????????# ##########+###%![ ##??? | | ????????????????????## ##?????# %[ ## ###### | | ?????????????????????# #??????# ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 55 Energy Capacity 600 Matter Stores 850 Matter Capacity 850 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 6 Particle Charging 30 Kinecelleration 30 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Imp. Reaction Control System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Med. Reactive Plating | -6/Factory | Scanalyzed Exp. Targeting Computer | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Myomer Leg | -6/Factory | Downloaded Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Micro-nuke Launcher | -4/Factory | Z-intel Com. Battery | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Thunder Leg | -4/Factory | Z-intel Imp. Point Defense System | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Reaction Control System | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Seismic Detector | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel Imp. System Shield | -4/Factory | Z-intel Exp. Focal Shield | -3/Quarantine | Archive Graviton Reactor | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Hds. Centrium Wheel | -3/Quarantine | Z-intel Plasma Lance | -3/Quarantine | Z-intel Hvy. Neutron Cannon | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Hvy. Antimatter Reactor | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Archive Exp. Thermal Defense Suite | -3/Quarantine | Archive Cld. Impulse Thruster | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Gravity Neutralizer | -3/Quarantine | Archive Hvy. Proton Cannon | -3/Quarantine | Archive Diametric Drive | -3/Quarantine | Archive Quantum Shading Machine | -3/Quarantine | Archive Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive G-67 Veteran | -3/Quarantine | Archive L-61 Swordsman | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive R-10 Processor | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Archive M-30 Cleanser | -3/Quarantine | Archive Fabricated ------------ Med. Treads | x2 | -7/Factory Exp. Targeting Computer | x1 | -5/Factory | Authchip Repaired ---------- Lgt. Treads | 59% | -10/Materials Minigun | 78% | -8/Materials Studied --------- Minigun | -8/Materials | Hacked Axe | -8/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Arm. Leg | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Thunder Leg | -5/Factory | Hacked Hyp. Coil Gun | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Core Cannon Sigix Broadsword Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustShrapnelTelecube Manual? 0 Play Time 05:07:38 Cumulative 599.1 hours Start 2026.02.23 @ 13:27:54 End 2026.02.23 @ 23:18:47 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 341 Adventurer 0 Explorer 0 Win Type - Total 21 Types 12/0/6/0/0/0/1/2/0/0 Lore% 89 Gallery% 82 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0910363-5786-4f4e-aef8-feee08787513