Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 04:28:43 Player: Nuclear Winter Man Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (906) 906 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (584) 584 TOTAL SCORE: 3265 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 240/400 Matter 244/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (2) ------ Medium Storage Unit Structural Scanner > --- WEAPON (2) ------- EM Shotgun Improved EM Pulse Cannon > --- INVENTORY (10) --- Improved Ion Engine Light Treads Light Treads Authchip [R/Combat] Heavy Rocket Launcher Heavy Missile Launcher Guided Missile Launcher Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Hacking Drone Bay > --- WEAPON ----------- EM Shotgun Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Structural Scanner Heavy Rocket Launcher Heavy Missile Launcher Guided Missile Launcher Mining Laser Mining Laser [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Weapon Guided Missile Launcher Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 51 | 5 17 16 4 9 . Power 10 | 1 3 5 1 . . Engine 5 | 1 . 4 . . . Core 5 | . 3 1 1 . . Reactor . | . . . . . . Propulsion 12 | 2 3 6 1 . . Treads 6 | . . 5 1 . . Leg 6 | 2 3 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 5 . 2 2 . Device 7 | . 3 . 2 2 . Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 6 5 . 7 . Energy Gun 8 | . 3 4 . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 7 | . 2 1 . 4 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 1 2 . Parts Lost 3 | . . 3 . . . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 2 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 83 86 99 92 100 Engine 9 | . 1 7 16 11 11 Core 9 | . 11 8 5 11 11 Treads 25 | . . 18 33 33 33 Leg 5 | . 26 7 . . . Device 10 | . 4 11 11 11 11 Storage 11 | . 11 11 11 11 11 Energy Gun 10 | . 7 15 22 6 11 Ballistic Gun 1 | . 7 . . . . Launcher 6 | . 12 6 . 6 . Naked Turns . | . . . . . . Heaviest Build 38 | 7 28 33 33 38 34 Greatest Support 63 | 20 20 63 63 63 63 Greatest Overweight (x) 5 | . 5 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 2 5 9 9 9 10 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 4 9 9 9 10 10 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 930 | 268 228 363 37 34 . Remotely . | . . . . . . Salvage Created 1152 | 37 268 483 364 . . Parts 78 | 4 28 35 11 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 10 8 5 . . Guns 12 | 1 4 2 5 . . AOE 12 | . 6 6 . . . Classes Destroyed 8 | 1 2 5 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 4 | . . 2 2 . . Watcher 3 | . 1 2 . . . Swarmer 5 | . 3 2 . . . Grunt 16 | 1 7 3 5 . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | 1 4 3 4 . . Combat Bots Only 4 | 1 3 2 4 . . Max Kills in Single Turn 2 | 1 2 2 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 168 | 5 58 82 23 . . Missed 53 | 2 16 29 6 . . Damage Taken 1470 | 33 399 766 244 28 . Core 241 | 22 59 147 13 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 91 67 . . . . Volleys Fired 74 | 3 21 28 18 4 . Largest 2 | 2 2 2 2 1 . Hottest 112 | 40 70 112 112 100 . Shots Fired 135 | 6 34 55 36 4 . Gun 113 | 6 28 43 36 . . Cannon . | . . . . . . Launcher 18 | . 6 12 . . . Special 4 | . . . . 4 . Kinetic 27 | 6 21 . . . . Thermal 90 | . 7 43 36 4 . Explosive 18 | . 6 12 . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 2 5 4 9 . . Robot Miss Streak 7 | 1 3 7 5 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 62 | 4 13 23 22 . . Core Hits 60 | 2 17 28 13 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1681 | 56 440 792 393 . . Guns 822 | 56 160 214 392 . . Cannons . | . . . . . . Explosions 858 | . 280 578 . . . Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 170 | 56 114 . . . . Thermal 652 | . 46 214 392 . . Explosive 858 | . 280 578 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 11 . . . . Message Errors 2 | . 2 . . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 3 | . 3 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 16 . . . Projectiles . | . . . . . . Explosions 16 | . . 16 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . . 114 . . . Shots 4 | . . 4 . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 383 | . 180 339 383 112 . Average Temperature 84 | . 53 53 151 58 . Received Heat Transfer 546 | 18 117 249 162 . . Effects 3 | . . 1 2 . . Energy Bleed 2 | . . 1 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1731 | . 100 484 1147 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 201 | 20 194 201 130 . . Initial 39 | . 13 39 22 . . Average 68 | 9 74 81 54 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 93 100 . . Level 1 2 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | 1 16 14 5 1 . Peak Tracking Total 4 | 1 4 4 3 1 . Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 2 1 . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 9 5 1 . . Successful 11 | . 6 4 1 . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 12 | . 7 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 4 1 . . Record 7 | . 5 2 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . 3 6 . Largest Group 6 | . . . 3 6 6 Highest-Rated Group 346 | . . . 40 346 346 Highest-Rated Ally 96 | . . . 16 96 96 Total Orders . | . . . . . . Ally Attacks 15 | . . . 8 7 . Total Damage 309 | . . . 47 262 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7467 | 159 1014 1328 996 3768 202 Spaces Moved 4267 | 123 745 767 582 1930 120 Core 38 | 18 20 . . . . Treads 3159 | . . 527 582 1930 120 Legs 1070 | 105 725 240 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 149 | 109 123 147 160 160 160 Slowest Speed 300 | 120 300 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 7 69 41 77 86 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . 23 65 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 88 | . 23 65 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5219 | 141 812 919 612 2605 130 Wait 710 | . . 69 . 641 . Move 4262 | 122 744 766 581 1929 120 Hop . | . . . . . . Pick Up 65 | 10 20 21 4 10 . Fast Attach 6 | . 2 3 . 1 . Attach 39 | 5 13 11 4 6 . Detach 2 | . 1 . . 1 . Swap 6 | . 2 2 . 2 . Drop 44 | 1 9 19 4 11 . Fire 74 | 3 21 28 18 4 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire 10 | . . . . . 10 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 160 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 8) 719 | -10/Materials | Discovered new exit (range 12) 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1475 | -9/Materials | Build established: Scavenger-Mutant 1577 | -9/Materials | Discovered new exit (range 8) 1800 | -9/Materials | Build established: Mutant 2301 | -9/Materials | Discovered new exit (range 16) 2473 | -9/Materials | Discovered new exit (range 7) 2502 | -9/Materials | Entered Mines 2515 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2683 | -9/Mines | Found the Drone Emporium 2699 | -9/Mines | Found Prototype Device 2701 | -9/Mines | Identified Thief Drone Bay 2889 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2949 | -9/Mines | Lost 3 allies 3083 | -9/Mines | Discovered new exit (range 16) 3088 | -9/Mines | Learned 2 Materials zone layouts 3378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3378 | -9/Mines | Discovered new exit (range 6) 3475 | -9/Mines | Discovered new exit (range 12) 3476 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3498 | -9/Mines | Entered Zion 3644 | -7/Zion | Received a hallucinogenic algorithm 4315 | -7/Zion | Learned location of Extension (-4) 4455 | -7/Zion | Found Prototype Launcher 4457 | -7/Zion | Identified Gui. Missile Launcher 4516 | -7/Zion | Given A8's code to call for help 5074 | -7/Zion | Imprinted 5076 | -7/Zion | Declared Zion's savior 6385 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6386 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6883 | -7/Zion | Given the Hacking Drone Bay 6925 | -7/Zion | Found Prototype Device 6926 | -7/Zion | Identified Hacking Drone Bay 6990 | -7/Zion | Learned Factory machine intel 7239 | -7/Zion | Discovered new exit (range 15) 7266 | -7/Zion | Entered Proximity Caves 7266 | -6/Proximity Caves | Accompanied by 6 allies 7468 | -6/Proximity Caves | Self-destructed Last Messages --------------- Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire JS-V1D(l). JS-V1D(l) is broken beyond repair. Attempting to rewire YX-7L6(M). YX-7L6(M) is broken beyond repair. Attempting to rewire JS-V1D(l). JS-V1D(l) is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Map ----- +----------------------------------------------------+ | ####?????## ###???????????????????????? | | #####????### ####???????????????????????? | | ########### #### ######?????????????????????? | | ########## ##### #####?????????????????????? | | ### ##### ##?????????????????????? | | #### ###?????????????????????? | | ## ## ####?????????????????????? | | ### ## ###??????????????????????? | | #### ### ###?????????????????????? | | ?### ## ## ##?????????????????????? | | ??## #### ##?????????????????????? | | ??## ## ######### ?????????????????????? | | ?### ###### ###?##### ?????????????????????? | | ?## ########## ##?????????????????????????????? | | ?## #####??### ##?????????????????????????????? | | ### ??????## ###????????????????????????????? | | ## ???????## ######?????????????????????????? | | ??????## #####?????????????????????????? | | ??????## ##?????????????????????????? | | ## #????### ###????????????????????????? | | ### ##????#### ###????????????????????????? | | #### ##?????#### ###???????????????????????? | | ?### #??????### #####?????????????????????? | | ??# ????????## ggMM#####????????????????????? | | ??? ????????## M ###????????????????????? | | ??? ????????## M@ ###???????????????????? | | ??? ?????????## ## ###??????????????????? | | ?????????????????### ## ###?????????????????? | | ?????????????????###### ##?????????????????? | | ??????????????????###### ????????????????? | | ?????????????????????#### ??????????????? | | ??????????????????????##### ?????????????? | | ???????????????????????####### #???????????? | | ??????????????????????????############???????????? | | ?????????????????????????????#########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Mak. Light Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Microactuators | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Loot Pinata One Hack Too Far Risk Taker Robot Respite Storm Trooper The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GravitonDeuteriumRouter Manual? 0 Play Time 01:18:36 Cumulative 1.2 hours Start 2024.05.15 @ 21:23:27 End 2024.05.16 @ 04:28:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7af3ae8-d12c-4c1d-a97b-93573806af06