Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 15:51:10

Player: ZergFTW

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (966)      966
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-149)               -149
              TOTAL SCORE: 1852

 Bonus
-------
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (125) Ox3
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1+1) ------
          Light Ion Engine
                Nuclear Core (+)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Powered Cannon
>               --- INVENTORY (15) ---
                Wheel
                Scrap Engine
  High-capacity Matter Pod (200)
                Structural Scanner
                Structural Scanner
                Visual Processing Unit
     Subdweller Optics
                Signal Interpreter
      Makeshift Light Armor Plating
                Scrap Shield
     Subdweller Laser
     Subdweller Shrapnel Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Powered Cannon
>               --- INVENTORY --------
                Wheel
                Scrap Engine
  High-capacity Matter Pod
                Structural Scanner
                Structural Scanner
                Visual Processing Unit
     Subdweller Optics
                Signal Interpreter
      Makeshift Light Armor Plating
                Scrap Shield
     Subdweller Laser
     Subdweller Shrapnel Launcher
                Hammer
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Scrap Shield
Weapon                     Light EM Pulse Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             66   | 9   16  39  2   
  Power                    5    | 1   1   2   1   
    Engine                 3    | 1   1   1   .   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               27   | 4   6   16  1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  27   | 4   6   16  1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 2   5   9   .   
    Device                 8    | 1   2   5   .   
    Storage                6    | 1   3   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   4   12  .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          5    | .   2   3   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   5   .   
    Special Weapon         3    | .   1   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   10  1   
  Power                    2    | .   .   2   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      2    | .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   99  89  80  
  Engine                   9    | .   14  6   12  
  Core                     4    | .   .   6   5   
  Wheel                    26   | .   28  25  25  
  Device                   13   | .   14  12  12  
  Storage                  13   | .   14  13  12  
  Energy Gun               4    | .   4   4   .   
  Energy Cannon            9    | .   18  3   12  
  Ballistic Gun            3    | .   3   3   .   
  Launcher                 5    | .   .   9   .   
  Special Weapon           1    | .   1   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             96   | 15  96  36  40  
  Greatest Support         40   | 32  32  40  20  
  Greatest Overweight (x)  4    | 1   4   3   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   25  15  15  
  Average Capacity         13   | 7   12  14  15  
  Most Carried             15   | 7   13  15  15  
  Average Carried          10   | 3   9   12  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   13  12  15  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1555 | 341 472 714 28  
  Remotely                 .    | .   .   .   .   
Salvage Created            1365 | 193 682 473 17  
  Parts                    97   | 15  52  29  1   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  25   | .   10  15  .   
  Melee                    1    | .   .   1   .   
  Guns                     3    | .   .   3   .   
  Cannons                  12   | .   10  2   .   
  AOE                      8    | .   .   8   .   
Classes Destroyed          12   | 3   5   4   .   
  Worker                   6    | 2   3   .   1   
  Builder                  3    | .   3   .   .   
  Tunneler                 5    | 4   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 1    | .   .   1   .   
  Turret                   2    | .   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    7    | .   7   .   .   
  Artisan                  2    | .   .   2   .   
  Subdweller               12   | .   .   12  .   
Best Kill Streak           4    | 4   3   3   1   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        120  | .    16   93   11   
  Missed                   35   | .    5    27   3    
Damage Taken               1379 | 34   139  1087 119  
  Core                     258  | .    8    222  28   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   10   | .    10   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              105  | 17   32   54   2    
  Largest                  2    | 2    2    2    1    
  Hottest                  112  | 60   112  112  40   
Shots Fired                166  | 34   59   71   2    
  Gun                      57   | 34   11   12   .    
  Cannon                   80   | .    46   32   2    
  Launcher                 20   | .    .    20   .    
  Special                  9    | .    2    7    .    
  Kinetic                  31   | 17   4    10   .    
  Thermal                  32   | .    2    28   2    
  Explosive                20   | .    .    20   .    
  Electromagnetic          83   | 17   53   13   .    
  Robot Hit Streak         10   | 10   7    5    1    
  Robot Miss Streak        3    | 2    3    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           95   | 21   35   38   1    
  Core Hits                53   | 8    22   23   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3540 | 307  971  2210 52   
  Guns                     474  | 270  66   138  .    
  Cannons                  1505 | .    702  751  52   
  Explosions               1520 | 37   179  1304 .    
  Melee                    .    | .    .    .    .    
  Ramming                  17   | .    .    17   .    
  Kinetic                  253  | 95   40   118  .    
  Thermal                  909  | 37   203  617  52   
  Explosive                1304 | .    .    1304 .    
  Electromagnetic          1057 | 175  728  154  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            179  | 7    32   100  40   
  Projectiles              134  | .    .    94   40   
  Explosions               45   | 7    32   6    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      117  | 34   27   56   .    
  Shots                    4    | 1    1    2    .    
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        234  | 20   234  6    20   
  Average Temperature      48   | 16   57   2    20   
  Received Heat Transfer   216  | .    42   138  36   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              8    | 1    4    3    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         275  | 50   200  25   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | 1    2    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             276  | 35  276 .   114 
  Initial                  108  | .   22  .   108 
  Average                  104  | 16  116 .   110 
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         90   | 100 89  .   100 
  Level 1                  9    | .   10  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   14  25  2   
  Peak Tracking Total      6    | .   2   6   2   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            4    | .   1   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          10   | .   8   1   1   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   27  1   6   
  Successful               17   | .   15  1   1   
  Failed                   17   | .   12  .   5   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   22   | .   17  .   5   
  Terminals                27   | .   21  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   7   1   1   
  Record                   1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Assimilate             2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     89   | .   89  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   .   
  Highest-Rated Group      10   | .   10  10  .   
  Highest-Rated Ally       10   | .   10  10  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3317 | 165  1163 1911 78   
Spaces Moved               2656 | 77   933  1574 72   
  Core                     20   | 20   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2636 | 57   933  1574 72   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   
  Average Speed            100  | 85   96   104  96   
  Slowest Speed            140  | 100  140  125  125  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 3    96   83   14   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          150  | 5    10   134  1    
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    1    5    1    
  AOE                      143  | 5    9    129  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3112 | 141  1138 1754 79   
  Wait                     157  | 26   111  20   .    
  Move                     2653 | 76   932  1573 72   
  Hop                      .    | .    .    .    .    
  Pick Up                  82   | 13   25   42   2    
  Fast Attach              6    | .    5    .    1    
  Attach                   25   | 7    .    18   .    
  Detach                   3    | .    .    3    .    
  Swap                     35   | 2    11   21   1    
  Drop                     40   | .    22   17   1    
  Fire                     105  | 17   32   54   2    
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    .    2    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            4    | .    .    4    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  166 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Identified exit to Mines
  427 | -10/Materials | Discovered new exit (range 10)
  625 | -10/Materials | Identified exit to Materials
 1065 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core
 1250 | -10/Materials | Repaired Corrupted Wheel
 1312 | -10/Materials | Discovered new exit (range 15)
 1329 | -10/Materials | Entered Subcaves
 1329 | -10/Subcaves  | Accompanied by 1 ally
 1597 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1677 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1933 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1941 | -10/Subcaves  | Learned 8 Materials zone layouts
 2209 | -10/Subcaves  | Core integrity fell below 50%
 2406 | -10/Subcaves  | Learned Materials emergency access door positions
 2502 | -10/Subcaves  | Learned location of Zion (-7)
 2502 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2686 | -10/Subcaves  | Discovered new exit (range 12)
 2843 | -10/Subcaves  | Visited 4L-MR0's lab
 2854 | -10/Subcaves  | Found Powered Cannon
 2866 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 3150 | -10/Subcaves  | Discovered new exit (range 15)
 3210 | -10/Subcaves  | Core integrity fell below 20%
 3240 | -10/Subcaves  | Entered Recycling
 3242 | -8/Recycling  | Found Scrap Engine
 3318 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03236_ Acquired 20 matter.
03237_ Acquired 24 matter.
A mysterious object appears at your location!
LOCATION=UNKNOWN
GOAL=ESCAPE
03242_ Acquired Scrap Engine.
03250_ Connecting with Terminal...
03250_ Current location identified: Recycling
>>Alert(Check)
Current Alert Level: Low Security
03262_ Acquired 8 matter.
03265_ Acquired Hammer.
03274_ Destroyed Wheel.
03274_ K-01 Serf destroyed.
03277_ Dropped Wheel.
03279_ Acquired 10 matter.
03289_ Acquired Nuclear Core.
03293_ Acquired 10 matter.
03309_ Y-45 Defender springs to life. <x2>
03314_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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| ???????????????????????????????                    |
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| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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| ???????????????????????????????                    |
| ????????????????             ??                    |
| ????????????????###+#########??                    |
| ????????????????##         ##??                    |
| ????????????????##         ##??                    |
| ????????????????##   """   ##??                    |
| ????????????????##   """   ##??                    |
| ????????????????##   """   ##??                    |
| ????????????????##   """ @ ##??                    |
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| ????????????????##         ##??                    |
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| ????????????????##      #####??                    |
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| ???????????????###  Y   ####???                    |
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| ???????????????###   ##+######?                    |
| ??????????????####   #      ##?                    |
| ??????????????##""   #  /   ##?                    |
| ??????????????##"Y   #!     ##?                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreLightpackCarapace
  Manual?         0
Play Time         00:52:25
  Cumulative      36.1 hours
  Start           2024.06.25 @ 14:15:56
  End             2024.06.25 @ 15:51:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           25
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          22
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86e386ec-746a-483a-92ca-3793d7ed8b85