Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.20 @ 15:50:31 // Winter2019/RPGLIKE Player: Luminiferous Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (647) 3235 Value Destroyed (29208) 29208 Prototype IDs (73) 1460 Alien Tech Used (5) 1000 Bonus (20690) 20690 TOTAL SCORE: 67293 Bonus ------- High Alert Combat Kills 2174 Follower Combat Kills 532 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2196 Met Warlord at Research 2000 Scanned by Researcher 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1612 Cogmind --------- Core Integrity 102/1000 Matter 300/300 Energy 694/700 System Corruption 0% +Membrane Temperature Cool (10) Movement Hovering (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Combat Gravmag System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Core Analyzer Precision Matter Filter Improved Kinecellerator Experimental Transmission Jammer Powered Armor Graphene Brace Advanced Shield Generator Long-range Tractor Beam > --- WEAPON (6) ------- Vortex Rail Vortex Rail Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Spacefold Activator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Core Analyzer Precision Matter Filter Improved Kinecellerator Experimental Transmission Jammer Powered Armor Graphene Brace Advanced Shield Generator Spacefold Activator > --- WEAPON ----------- Vortex Rail Vortex Rail Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Experimental Matter Compressor Long-range Tractor Beam [Rating: 201] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Airjet Treads Spiked Heavy Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Electron Diverter Utility Core Analyzer Device Structural Scanner Storage Advanced Matter Compressor Processor Core Analyzer Hackware Experimental Hacking Suite Protection Powered Armor Artifact Spacefold Activator Weapon Advanced KE Penetrator Energy Gun Vortex Rail Energy Cannon Vortex Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 22 | 3 . 1 3 . . 1 2 1 1 2 . . . 1 2 . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | 1 . . 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 10 | 1 . 1 1 . . . 2 1 . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . Weapon 5 | 1 . . . . . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Attached 210 | 5 8 1 14 1 . 1 14 10 6 22 4 . 1 3 21 1 1 . . 29 1 1 3 1 23 1 3 13 . 2 5 3 2 8 2 . Power 24 | 1 2 . 3 . . . 2 2 . 6 1 . . . 2 . . . . 2 . . 1 . . . . 1 . . . . . . 1 . Engine 16 | 1 1 . 2 . . . 1 1 . 5 1 . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Core 5 | . 1 . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Propulsion 44 | 2 . . 2 . . . 4 2 2 5 1 . . . 6 . . . . 8 . . . . 3 1 . 3 . 1 1 1 1 1 . . Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Leg 6 | 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 36 | . . . 2 . . . 4 2 2 5 1 . . . 6 . . . . 8 . . . . 2 . . 2 . 1 . . 1 . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 79 | . 2 . 5 1 . . 7 5 . 4 2 . 1 2 8 1 . . . 6 1 . 2 1 10 . 2 4 . 1 3 2 1 7 1 . Device 44 | . . . 1 . . . 2 3 . 2 1 . 1 2 5 1 . . . 5 1 . 1 1 8 . . 3 . 1 2 1 . 2 1 . Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Processor 14 | . 2 . 1 . . . 3 1 . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 2 . . Hackware 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Protection 16 | . . . 3 1 . . 2 1 . 1 1 . . . 2 . . . . . . . 1 . 1 . 2 . . . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 63 | 2 4 1 4 . . 1 1 1 4 7 . . . 1 5 . 1 . . 13 . 1 . . 10 . 1 5 . . 1 . . . . . Energy Gun 8 | . 1 . 1 . . . 1 1 . . . . . . . . 1 . . . . . . . 1 . . 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Gun 39 | 2 2 1 3 . . 1 . . 4 6 . . . . 3 . . . . 7 . 1 . . 9 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Launcher 4 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 3 . . . 2 1 . 5 . . 1 1 1 . . . . 5 . . 4 . 3 . . 11 . 1 4 3 2 9 . . Parts Lost 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 2 3 2 3 2 2 3 3 3 4 4 5 5 4 4 4 4 4 3 3 3 3 3 4 4 4 4 4 4 4 4 3 3 3 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Utility 2 | . . 1 . 1 . 1 2 3 2 3 4 4 4 3 3 3 3 3 3 3 3 3 3 4 3 3 3 3 3 3 3 3 3 3 2 2 Weapon . | . 2 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . . . 1 . . . 1 1 . 3 . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . Weapon 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 89 87 99 100 100 99 96 98 99 99 99 100 100 98 99 100 100 100 100 99 100 100 99 97 98 99 100 96 92 92 95 95 95 95 96 96 Engine 5 | . 5 12 1 . . . 4 . 6 6 10 11 11 10 9 9 9 9 9 8 8 8 7 8 8 8 8 3 . . . . . . . . Core 1 | . 8 . 9 9 9 8 2 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 28 25 23 18 18 17 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . 18 18 17 16 26 25 25 27 27 27 26 24 23 23 23 26 26 26 26 26 25 24 24 25 24 24 24 27 28 28 27 26 26 Device 21 | . . . 6 9 9 8 11 21 25 23 22 22 22 24 24 23 23 23 22 23 26 26 25 25 28 29 28 28 28 28 27 27 27 27 30 30 Processor 12 | . 17 25 23 18 18 17 21 15 12 11 11 11 11 10 9 9 9 9 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 Protection 5 | . . . 10 9 9 8 7 6 6 5 5 5 5 4 4 4 4 4 4 3 4 4 4 4 3 4 4 4 4 4 3 3 4 4 3 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 8 8 8 8 8 7 7 Ballistic Gun 21 | . 27 24 23 18 18 19 21 19 21 23 22 22 22 21 22 23 23 23 22 21 21 21 21 20 24 25 25 20 16 16 15 16 16 16 15 15 Impact Weapon 1 | . . . . . . . . . . . . . . . 2 4 3 4 4 3 4 4 4 4 . . . . . . . . . . . . Peak Build Rating 201 | 5 9 11 20 21 20 23 41 47 50 74 76 76 81 84 95 96 98 96 100 121 119 117 121 118 150 150 150 168 168 175 188 183 178 193 195 201 Average Rating 92 | 3 7 9 15 20 20 20 33 43 48 60 74 76 76 77 88 95 96 96 99 109 116 116 116 117 140 149 149 160 168 168 174 173 173 180 193 194 On Entrance 96 | . 5 8 11 20 20 20 23 40 47 50 73 76 76 76 75 95 96 96 96 100 116 117 116 117 117 150 150 150 168 168 175 175 174 178 190 194 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 8 10 11 20 18 16 19 28 34 34 46 46 45 45 46 63 67 68 67 67 69 68 68 68 68 76 76 82 99 99 99 99 99 99 104 107 107 Greatest Support 119 | 20 20 20 20 20 20 20 28 35 38 50 50 50 50 50 64 64 64 64 73 82 82 82 82 82 86 86 86 95 95 107 119 107 109 109 109 109 Greatest Overweight (x) 2 | 2 . . . 1 1 . 1 1 1 1 . . . . 1 1 1 1 1 1 . . . . 1 1 . 1 1 1 . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 2 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 3 3 3 3 3 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | . 2 3 2 3 2 2 3 3 3 4 4 5 5 4 4 5 5 5 4 4 4 4 3 4 4 5 5 4 5 5 4 3 4 4 4 2 Final Capacity 5 | 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 3 3 3 2 4 2 4 4 5 5 5 5 5 5 5 5 5 4 5 3 4 4 5 5 5 5 5 5 4 3 5 3 3 2 Class Distribution -------------------- 35% | Hacker-Scout 18% | Hacker-Ninja 15% | Mutant 9% | Gunner 6% | Hacker-Assassin 5% | Scavenger-Scout 4% | Hacker-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Hacker-Scout | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Executioner | -4/Warlord Hacker-Executioner | -3/Proximity Caves Hacker-Executioner | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 22754 | 243 319 112 728 238 . 104 1191 411 509 1383 586 279 20 867 2364 270 480 . 552 2687 615 671 . 618 1884 862 321 552 144 504 356 1548 298 526 285 227 Remotely 11451 | . . . . . . . . 288 509 126 . . . . . . . . . 1170 615 671 . 613 1865 857 321 552 144 504 356 1548 288 522 275 227 Salvage Created 32707 | . 457 18 1198 119 . 130 1125 417 1457 1895 390 416 . 1496 3736 352 336 . 952 3312 926 1361 . 600 2417 1191 226 1032 275 1312 514 1470 522 1068 581 1406 Parts 1721 | . 35 6 86 3 . 18 101 25 39 131 29 20 . 52 207 24 20 . 41 187 40 38 . 43 123 46 9 37 32 65 41 86 35 47 46 9 Haulers Intercepted 34 | . 2 . 5 . . . 5 . . 5 . . . . 5 . . . . 7 . . . . 4 . . . . . . . . 1 . . Recyclers Shooed 7 | . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 374 | . . . . . . . . . . . 33 20 . 46 . 24 20 . 42 . 29 32 . 43 . 46 7 . 32 . . . . . . . Prevented 5 | . . . . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 514 | . 14 3 28 6 . 9 30 6 6 28 9 10 . 19 42 10 12 . 17 46 11 14 . 18 31 18 2 19 10 22 6 23 12 14 13 6 Guns 499 | . 11 . 28 6 . 9 30 6 6 28 9 10 . 19 41 10 12 . 17 46 11 14 . 18 31 18 2 17 10 17 6 23 12 13 13 6 AOE 15 | . 3 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 5 . . . 1 . . Classes Destroyed 31 | . 4 . 5 1 . 1 1 2 2 5 2 . . 1 1 . . . . . 1 1 . . . . . 1 . . 2 . 1 . . . Worker 22 | . . . 1 . . . . . . 2 . . . . 6 . . . . 4 . . . . 3 . . . . 5 . . . 1 . . Builder 13 | . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 2 . . . . 3 1 1 . . 1 . Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Hauler 34 | . 2 . 5 . . . 5 . . 5 . . . . 5 . . . . 7 . . . . 4 . . . . . . . . 1 . . Recycler 7 | . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Operator 18 | . . . . . . . 1 . . 3 . . . . 6 . . . . 3 . . . . . . . . . . 2 1 . 1 1 . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 28 | . . . 2 . . . 3 1 . 4 . . . . 6 . . . . 4 . . . . 3 . . . . 1 2 1 . . 1 . Swarmer 126 | . 6 3 4 2 . 6 7 . . 3 4 2 . 3 5 2 9 . 2 13 2 2 . 14 10 1 . 3 . . . 3 4 5 7 4 Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Grunt 178 | . 6 . 13 1 . 2 13 . . 10 4 2 . 8 15 5 2 . 9 15 4 7 . . 8 8 . 10 2 16 3 4 2 7 2 . Brawler 16 | . . . 2 . . . . 1 . . . . . 1 3 . . . . 2 . 2 . . . 2 . . 3 . . . . . . . Duelist 19 | . . . . . . 1 2 . . . . 4 . . 1 1 . . 2 . . 1 . . . 3 . 1 3 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 70 | . . . 9 . . . 8 4 . 7 . 1 . 1 9 1 1 . 3 6 2 2 . 1 4 2 1 . 1 2 . 4 . . 1 . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . . . . . . 2 . 1 . 2 3 1 . . . 1 . . . . 1 2 . 1 . . . 2 3 . 1 . Programmer 47 | . . . . . . . . 1 . 2 . . . 1 5 . . . . 8 2 . . 2 7 . . 1 1 3 2 8 . 2 2 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 12 | . . . . . . . . . . . 1 . . 1 1 . . . 1 1 . . . 1 1 . 1 1 . 1 . . 1 . . 1 Compactor 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Subdweller 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 5 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . . . . . . . . . Martyr 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 20 | . 6 3 4 3 . 3 5 3 1 7 4 9 . 4 9 9 4 . 8 5 7 8 . 5 8 7 1 7 9 20 3 4 6 7 4 5 Combat Bots Only 14 | . 6 3 4 3 . 3 5 2 1 4 4 9 . 4 7 9 4 . 8 5 7 8 . 5 6 7 1 7 9 14 3 4 6 7 4 5 Max Kills in Single Turn 7 | . 3 1 2 1 . 2 1 1 1 2 2 1 . 1 2 1 2 . 2 4 1 2 . 2 3 2 1 3 2 7 2 3 3 2 4 2 Gunslinging 3 | . 1 . 1 . . 1 . . . 1 1 . . . 1 . 1 . 1 3 . 1 . 1 1 1 . 2 . 1 . 2 . . 2 1 Exploded 3 | . 3 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 3 . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1918 | . 61 10 99 17 . 22 111 108 . 182 71 15 . 96 196 12 25 . 46 143 43 55 . 51 90 49 13 41 . 69 22 76 15 23 37 120 Missed 801 | . 12 4 32 5 . 13 26 61 . 71 22 10 . 34 94 8 9 . 27 75 23 23 . 22 46 25 5 15 . 32 12 29 4 2 16 44 Damage Taken 20332 | . 683 48 938 146 . 154 1630 662 . 1457 889 76 . 1034 1400 88 250 . 425 1648 428 765 . 594 891 459 235 660 . 979 182 911 293 415 603 1389 Core 14774 | . 573 35 694 103 . 111 1226 490 . 1026 693 54 . 791 994 52 184 . 294 1130 333 540 . 412 577 286 191 477 . 723 143 663 212 292 469 1006 Absorbed by Shields 1120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 104 150 214 377 Redirected to Core 12668 | . 369 29 526 92 . 96 838 378 . 934 602 54 . 638 871 52 139 . 264 1052 312 522 . 394 557 269 161 443 . 700 97 524 184 255 423 893 Ignored by Resistances 349 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 300 Regen/Repaired (Parts) 735 | . . . . . . . 331 4 . . . . . . 216 . . . . 6 . . . . 76 . . . . . 44 58 . . . . Core Remaining (%) 83 | 100 . 55 . . . 100 71 . . . . . . 98 . . . . 100 . . . . 88 . . . . 100 . . 99 . 100 . 10 Volleys Fired 1280 | . 45 5 90 11 . 12 122 56 67 76 28 15 . 53 110 13 30 . 24 88 31 25 . 24 62 30 10 22 9 29 28 54 17 22 49 23 Largest 6 | . 2 2 2 2 . 3 3 3 4 4 4 4 . 4 5 5 5 . 5 5 5 5 . 5 6 6 6 6 4 6 5 6 4 6 4 6 Hottest 231 | . 40 53 56 56 . 79 79 79 108 112 112 112 . 112 154 144 144 . 144 155 155 155 . 155 210 210 231 230 140 230 195 230 140 230 140 230 Shots Fired 4678 | . 89 6 180 22 . 28 318 94 147 303 110 61 . 194 479 65 118 . 120 425 151 122 . 121 330 182 60 112 36 146 82 191 62 81 138 105 Gun 4663 | . 88 2 180 22 . 28 318 94 147 303 110 61 . 193 473 65 118 . 120 423 151 122 . 121 330 182 59 112 36 146 82 191 62 81 138 105 Cannon 9 | . . . . . . . . . . . . . . . 6 . . . . 2 . . . . . . 1 . . . . . . . . . Launcher 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 4571 | . 88 2 180 22 . 28 318 94 147 303 110 61 . 193 479 65 110 . 120 425 151 122 . 121 329 182 60 88 36 116 78 181 62 79 138 83 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Explosive 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Entropic 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . 30 4 10 . 2 . 22 Robot Hit Streak 83 | . 7 1 32 13 . 24 22 30 43 24 47 30 . 57 45 32 28 . 30 83 21 14 . 18 16 23 24 21 12 22 25 28 22 19 34 54 Robot Miss Streak 8 | . 7 2 2 1 . 1 3 1 2 6 2 1 . 1 3 2 3 . 2 3 3 3 . 6 7 4 1 5 1 1 3 8 2 1 1 1 Penetration Max 2 | . . . . . . . . . . 1 . . . . 1 . 1 . 1 2 . 1 . 1 2 1 . 2 1 1 1 1 1 1 1 . Secondary Targets 120 | . 3 . 1 . . 1 5 . . 5 4 2 . 2 7 2 3 . 4 17 1 8 . 8 10 3 . 4 2 5 . 6 4 5 4 4 Max Gunslinging Chain 3 | . 1 . 1 . . 1 1 . . 2 1 1 . 1 1 1 2 . 2 3 1 2 . 2 1 1 . 2 1 1 . 2 1 1 2 2 Shots Hit Robots 2760 | . 52 1 125 15 . 17 146 43 103 195 77 41 . 128 312 43 32 . 83 280 86 85 . 62 161 94 37 70 23 85 45 106 40 46 49 78 Core Hits 1320 | . 28 3 51 9 . 13 64 19 33 84 24 20 . 57 162 23 16 . 41 127 34 38 . 30 84 43 10 45 18 56 22 53 25 31 24 33 Critical Kills 77 | . . . 1 . . . 1 . . 3 . . . . 3 . . . . 11 3 6 . 1 9 4 1 1 3 5 4 10 4 2 4 1 Critical Parts Destroyed 103 | . . . . . . . 3 . . 1 . . . . 6 . . . . 11 3 5 . 3 12 7 1 10 1 7 4 9 5 8 4 3 Critical Strikes 196 | . . . 1 . . . 4 . 1 4 . . . 1 9 . 1 . 1 22 7 11 . 4 23 12 2 12 4 13 8 20 9 10 8 9 Destroy 186 | . . . 1 . . . 4 . 1 4 . . . 1 9 . 1 . 1 22 7 11 . 4 23 12 2 9 4 9 8 18 9 9 8 9 Detonate 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . 2 . 1 . . Melee Attacks 25 | . . . . . . . . . . . . . . . 13 . . . . 12 . . . . . . . . . . . . . . . . Impact 25 | . . . . . . . . . . . . . . . 13 . . . . 12 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75861 | . 804 190 2198 296 . 311 2701 828 2451 3978 1648 860 . 2837 7241 970 753 . 1829 6578 2003 1997 . 1595 5643 3138 1030 3443 1152 5112 1327 4132 1958 1967 2007 2884 Guns 72317 | . 672 . 2198 296 . 311 2701 828 2451 3941 1648 860 . 2837 6995 970 753 . 1829 6549 2003 1997 . 1595 5639 3138 1030 3053 1152 3210 1327 3892 1958 1722 1878 2884 Cannons 29 | . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . . Explosions 3478 | . 132 190 . . . . . . . . . . . . 246 . . . . . . . . . 4 . . 390 . 1902 . 240 . 245 129 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 37 | . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 68737 | . 672 . 2198 296 . 311 2701 828 2451 3941 1648 860 . 2837 6995 970 753 . 1829 6578 2003 1997 . 1595 5639 3138 1030 2212 1152 1976 1174 3489 1958 1614 1878 2014 Thermal 1637 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 . 762 . 240 . 245 . . Explosive 1567 | . 132 190 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1116 . . . . 129 . Electromagnetic 274 | . . . . . . . . . . . . . . . 246 . . . . . . . . . 4 . . . . 24 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3609 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841 . 1234 153 403 . 108 . 870 Highest Corruption 10 | . 1 1 . . . . . 1 1 5 5 5 5 1 1 1 1 1 1 9 9 10 10 10 3 3 3 3 . 1 2 3 . . . . Average Corruption 3 | . 1 1 . . . . . 1 1 2 5 5 5 1 1 1 1 1 1 7 9 9 10 10 1 3 3 3 . 1 1 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 286 | . . 2 . . . . . . 3 37 14 8 1 3 7 5 9 . 5 47 23 22 3 27 10 14 12 2 . 2 9 21 . . . . Message Errors 78 | . . . . . . . . . . 10 2 1 1 1 4 2 4 . 3 11 5 7 2 5 2 2 4 1 . . 3 8 . . . . Matter Fused 59 | . . 2 . . . . . . 1 11 2 4 . . 1 . . . . 7 4 5 1 4 3 6 1 . . 1 2 4 . . . . Heat Flow Errors 38 | . . . . . . . . . . 4 . . . 1 . 2 2 . 2 7 5 3 . 4 . . 2 . . . 1 5 . . . . Energy Discharges 27 | . . . . . . . . . . 4 2 1 . . . . 1 . . 4 . 2 . 5 2 2 1 1 . 1 1 . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Data Loss (minor) 30 | . . . . . . . . . 1 3 3 . . . 2 1 2 . . 3 2 1 . 4 2 1 2 . . . . 3 . . . . Data Loss (major) 8 | . . . . . . . . . . 2 1 . . . . . . . . 1 . 1 . 2 1 . . . . . . . . . . . Misfires 13 | . . . . . . . . . . 1 1 1 . . . . . . . 4 1 . . 2 . 2 1 . . . . . . . . . Alerts 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . Weapon Failures 25 | . . . . . . . . . 1 2 3 . . 1 . . . . . 7 5 3 . 1 . . 1 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 142 . 21 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 142 . 21 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 380 | . . 8 . . . . . . . 18 . . . . . . . . . 71 . . . . 22 . . . . 147 . 84 . . 30 . Shots 9 | . . 1 . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . 1 . . 1 . Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 507 | . 20 . 66 101 . 117 507 196 6 272 168 33 . 254 196 202 232 . 108 351 259 348 . 267 377 5 100 1 . 11 53 192 . . . . Average Temperature 73 | . 2 . 20 37 . 39 127 54 3 40 63 13 . 77 45 72 60 . 48 60 67 112 . 70 105 4 64 1 . 4 53 79 . . . . Received Heat Transfer 4419 | . 237 . 378 107 . 36 630 102 . 381 345 18 . 363 390 45 36 . 90 294 90 180 . 36 108 102 45 39 . 172 . 51 36 24 6 78 Effects 33 | . . . . . . . 26 . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Shutdowns 8 | . . . . . . . 5 . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Energy Bleed 9 | . . . . . . . 7 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Interference 5 | . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . Heat Transferred 1300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400 . 600 . 150 . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 3 | . . . 1 . . . 2 1 . 1 . . . . 3 . . . . 3 . . . . 3 . . . . 3 2 2 2 2 2 2 Low Security (%) 52 | 100 100 100 75 100 . 100 54 97 100 19 . . . . 41 . . . . 60 . . . . 21 . . . . 40 75 37 . 69 . 10 Level 1 28 | . . . 24 . . . 29 2 . 80 . . . . 32 . . . . 17 . . . . 60 . . . . 2 23 22 54 12 17 31 Level 2 16 | . . . . . . . 16 . . . . . . . 19 . . . . 4 . . . . 6 . . . . 52 1 40 45 18 82 57 Level 3 3 | . . . . . . . . . . . . . . . 7 . . . . 17 . . . . 11 . . . . 5 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1092 | . 198 108 283 107 . 96 461 203 12 378 . . . . 978 . . . . 1092 . . . . 1077 . . . . 717 401 609 481 536 607 566 Initial 376 | . . 23 . 72 . . 14 203 12 . . . . . 69 . . . . 67 . . . . 76 . . . . 5 362 42 339 186 307 376 Average 230 | . 74 25 125 22 . 30 182 79 . 251 . . . . 313 . . . . 275 . . . . 338 . . . . 371 147 320 384 228 486 424 Influence Increases 17421 | . 345 109 846 118 . 226 971 215 . 1695 215 230 . 420 1760 215 260 . 360 1623 220 295 . 420 1523 395 50 385 210 912 387 1065 365 568 728 290 Destroy 0b10 Robot/C 10340 | . 240 60 560 80 . 180 600 120 . 820 180 200 . 380 840 200 240 . 340 920 200 280 . 360 620 360 40 380 200 440 140 460 240 280 260 120 Destroy 0b10 Robot/NC 680 | . 10 . 45 . . . 45 15 . 80 5 5 . . 145 5 . . . 95 10 5 . 10 75 5 . 5 . 50 25 15 . 15 15 . Destroy Leader 1974 | . 54 10 194 20 . 30 166 62 . 238 30 10 . 40 252 10 20 . 20 202 10 10 . 50 144 30 10 . 10 82 14 112 40 42 42 20 Allied During Kill 362 | . . . . 2 . . . . . 360 . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 252 | . . . . . . . 42 15 . 28 . . . . 89 . . . . 12 . . . . 5 . . . . . 26 28 7 . . . Disable Machine 1425 | . . 15 15 . . . 30 . . 75 . . . . 225 . . . . 270 . . . . 225 . . . . 120 90 180 . 90 60 30 Destroy Structure 1683 | . 11 24 17 1 . 1 28 3 . 4 . . . . 29 . . . . 94 . . . . 424 . . . . 190 92 180 63 141 321 60 Partial Spotted 210 | . . . 15 . . . 15 . . 30 . . . . 60 . . . . 15 . . . . 15 . . . . 15 . 30 . . . 15 Lose Combat Pursuer 495 | . 30 . . 15 . 15 45 . . 60 . 15 . . 120 . . . . 15 . . . . 15 . . . . 15 . 60 15 . 30 45 Influence Decreases 11912 | . 285 131 660 190 . 188 537 382 12 1344 238 190 . 310 854 374 522 . 252 600 286 286 . 298 526 294 222 120 202 273 674 502 372 242 446 100 Time Decay 10542 | . 285 131 510 170 . 188 537 372 12 634 238 190 . 310 704 374 522 . 252 600 286 286 . 298 526 294 222 120 202 273 374 502 362 222 446 100 Lost Part 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 20 . . Lost Ally 290 | . . . . 20 . . . 10 . 260 . . . . . . . . . . . . . . . . . . . . . . . . . . Purge Threat 1050 | . . . 150 . . . . . . 450 . . . . 150 . . . . . . . . . . . . . . . 300 . . . . . Squads Dispatched 79 | . 1 . 4 . . . 4 2 . 14 . . . . 15 . . . . 5 . . . . 6 . . . . 6 3 6 1 7 5 . Investigation 18 | . . . 2 . . . 2 1 . 4 . . . . 5 . . . . . . . . . . . . . . . . 2 1 1 . . Extermination 21 | . . . . . . . . 1 . 2 . . . . 3 . . . . 3 . . . . 3 . . . . 2 1 4 . . 2 . Reinforcement 26 | . 1 . 2 . . . 2 . . 4 . . . . 7 . . . . 2 . . . . 2 . . . . 1 2 . . 3 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 13 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . . 3 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 28 | . 1 . 3 . . . 5 1 . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 4 . 1 7 . . 1 Communications Jammed 163 | . . . . . . . . . . 10 . . . . 8 . 1 . . 2 . . . . 13 . . 87 . 4 . 5 3 16 12 2 Distress Signals 151 | . . . . . . . . . . 8 . . . . 3 . 1 . . 1 . . . . 13 . . 87 . 2 . 5 3 16 12 . Times Spotted 620 | . 21 3 39 9 . 11 41 8 6 52 10 7 . 18 58 4 11 . 12 52 9 12 . 15 39 14 2 30 4 28 12 33 13 16 19 12 Peak Tracking Total 15 | . 6 3 4 15 . 3 4 2 2 4 4 2 . 4 6 1 4 . 3 5 2 6 . 3 6 3 1 8 3 10 2 5 5 2 4 8 Tactical Retreats 28 | . 3 . . 1 . 1 3 . . 3 . 1 . . 5 . . . . 1 . . . . 1 . . . . 1 . 2 1 . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 28 | . 3 . 2 . . . 1 2 . 2 . . . . . . . . . 6 . 2 . . 4 . . . . 1 2 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 109 | . . 1 1 . . . 2 . . 5 . 1 . 2 15 2 . . 1 18 5 1 . . 15 1 . . . 8 7 12 . 6 4 2 Max in Single Turn 9 | . . 1 1 . . . 1 . . 1 . 1 . 2 9 1 . . 1 4 2 1 . . 4 1 . . . 2 2 2 . 2 1 1 Garrison Access 11 | . . . . . . . . 3 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 111 | . . . 4 . 1 . 6 10 . 14 1 . . . 16 . 3 4 . 6 1 1 9 1 5 . 1 8 . . 6 4 2 6 1 1 Terminals 52 | . . . 4 . . . 5 5 . 11 . . . . 8 . . . . 3 1 . . 1 1 . . . . . 4 2 1 5 . 1 Fabricators 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Repair Stations 11 | . . . . . . . 1 1 . 1 . . . . 4 . . . . 1 . . . . 1 . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 3 . 2 . . . . 3 . . . . 1 . . . . 1 . . . . . 1 1 1 1 1 . Total Hacks 334 | . . . 7 . 1 . 25 29 . 43 1 . . . 46 . 5 26 . 15 4 1 48 1 15 . 1 20 . . 16 9 6 11 2 2 Successful 224 | . . . 3 . 1 . 19 18 . 15 1 . . . 23 . 5 26 . 8 4 1 48 1 8 . 1 20 . . 14 5 2 1 . . Failed 110 | . . . 4 . . . 6 11 . 28 . . . . 23 . . . . 7 . . . . 7 . . . . . 2 4 4 10 2 2 Catastrophic 26 | . . . 2 . . . 1 1 . 6 . . . . 4 . . . . . . . . . . . . . . . . 3 3 4 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 77 | . . . 6 . . . 11 10 . 19 . . . 1 9 . . . . 5 . . . . . . . 2 . . 6 3 4 1 . . Terminals 138 | . . . 7 . . . 15 19 . 31 . . . . 20 . . . . 7 4 . . 1 2 . . . . . 11 6 4 9 . 2 Fabricators 9 | . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 5 . . . . . . . . . . . Repair Stations 48 | . . . . . . . 10 4 . 4 . . . . 17 . . . . 2 . . . . 5 . . . . . 4 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 36 | . . . . . . . . 5 . 8 . . . . 8 . . . . 4 . . . . 3 . . . . . 1 1 2 2 2 . Terminal Hacks 166 | . . . 3 . 1 . 8 9 . 12 1 . . . 8 . 5 26 . 4 4 1 48 1 1 . 1 20 . . 9 2 1 1 . . Record 75 | . . . . . 1 . . . . . . . . . . . 3 11 . . 4 . 36 1 . . . 19 . . . . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . Prototype ID Bank 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 1 . . 1 . . . . . Branch Access Points 5 | . . . . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 6 | . . . . . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 24 | . . . 1 . . . 3 3 . 5 . . . . 4 . . . . 2 . . . . 1 . . . . . 3 1 . 1 . . Unreport Threat 8 | . . . 1 . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 7 | . . . 1 . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Network Status 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 39 | . . . . . . . 10 3 . 1 . . . . 13 . . . . 2 . . . . 4 . . . . . 4 2 . . . . Scan Component 21 | . . . . . . . 5 2 . 1 . . . . 7 . . . . 1 . . . . 2 . . . . . 2 1 . . . . Repair 18 | . . . . . . . 5 1 . . . . . . 6 . . . . 1 . . . . 2 . . . . . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . . 3 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 . . . Seal Access 10 | . . . . . . . . 3 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 . . . Unauthorized Hacks 5 | . . . . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . . . . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 14 | . . . . . . . . . . 3 . . . . 5 . . . . 3 . . . . . . . . . . . 1 . 1 1 . Used 5 | . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . . . 3 . . . 6 7 . 11 . . . . 15 . . . . 4 1 . . . 5 . . . . . 1 3 2 5 1 1 Full Trace Events 18 | . . . 1 . . . 3 . . 4 . . . . 5 . . . . . 1 . . . . . . . . . . 2 1 1 . . Feedback Events 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Corruption 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . . . . . 14 . . . . 12 . . . . 4 . . . . . . . 4 . . 4 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . Parts Repaired 17 | . . . . . . . 5 1 . . . . . . 6 . . . . 1 . . . . 1 . . . . . 2 1 . . . . Time 771 | . . . . . . . 191 53 . . . . . . 261 . . . . 38 . . . . 100 . . . . . 106 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 22 | . . . . 2 . . . 1 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group 19 | . . . . 2 1 . . 1 19 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 475 | . . . . 38 7 . . 10 475 405 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 35 | . . . . 31 7 . . 10 35 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 149 | . . . . 9 . . . . . 140 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 2228 | . . . . 187 . . . . . 2041 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 15 | . . . . 1 . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 32767 | . . . 1046 789 846 646 3654 929 601 2234 513 396 403 699 3078 878 1447 88 666 2169 629 635 104 712 1469 641 465 786 471 924 862 1341 835 462 1110 239 Optics 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sensors 32767 | . . . 1046 789 846 646 3654 929 601 2234 513 396 403 699 3078 878 1447 88 666 2169 629 635 104 712 1469 641 465 786 471 924 862 1341 835 462 1110 239 Structural 25608 | . . . . . . . . 791 601 2234 513 396 403 699 3038 878 1447 88 666 2169 629 635 104 712 1469 641 465 786 471 924 862 1341 835 462 1110 239 T.N.C. 680 | . . . . . . . 680 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Jamming 23134 | . . . . . . . . . . 1176 513 396 403 699 3078 878 1447 88 666 2167 629 635 104 712 1469 641 465 786 471 924 800 1341 835 462 1110 239 Robot Analysis Total 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . Derelict Logs Recovered 22 | . . 1 . 1 . . . . . . 2 1 2 2 . 2 1 . 2 . 1 2 . 1 . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 34985 | 74 789 487 1817 789 846 646 3692 982 601 2234 513 396 403 699 3082 878 1447 88 666 2169 629 635 104 712 1469 641 465 786 471 924 862 1341 835 462 1112 239 Spaces Moved 38858 | 56 493 375 1010 445 521 488 1669 1054 670 2497 929 790 997 1131 4054 979 1206 80 1190 2751 914 937 169 1133 1428 1129 896 969 370 791 890 1968 1663 653 1200 363 Core 28 | 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4062 | 28 493 375 1010 445 521 488 702 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34758 | . . . . . . . 967 1054 670 2497 929 790 997 1131 4054 979 1206 80 1190 2751 914 937 169 1133 1428 1129 896 969 370 791 890 1964 1663 653 1200 357 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 120 120 120 120 120 120 45 45 45 40 40 40 40 40 40 53 53 111 46 36 53 53 53 53 46 46 46 34 119 41 31 41 39 39 39 39 Average Speed 62 | 117 120 120 120 152 162 120 144 47 46 50 40 40 40 40 48 84 110 111 46 50 53 53 53 53 51 46 46 61 119 101 40 41 40 39 39 39 Slowest Speed 190 | 150 120 120 120 190 190 120 190 105 108 108 40 40 40 40 119 111 111 111 111 129 53 53 53 53 127 118 46 120 119 119 41 111 41 121 39 39 Overloaded Moves 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Exploration Rate (%) 70 | 5 70 88 80 58 87 95 81 29 96 58 92 82 86 93 85 96 98 68 96 65 94 97 62 97 29 97 98 83 51 14 64 42 40 86 31 19 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 10 | . . . . . 1 . . . . . . . . . . . . 1 1 . . 1 3 . . 1 1 1 . . . . . . . . Known Exits Taken 33 | . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 44 | . . 2 . 1 . 1 . . . . 5 5 3 4 . 6 3 . 3 . 2 2 . . . 4 3 . . . . . . . . . Spaces Dug 384 | . . . 6 . . . 19 . . . . . . . 19 . 2 . . 18 . . . . 84 . 9 . . 35 10 38 8 11 106 19 Terrain Destroyed 1411 | . 9 30 12 1 . 1 27 2 . . . . . . 31 2 5 . 4 64 22 11 . 9 250 145 52 58 17 116 79 152 26 53 203 30 Melee 25 | . . . . . . . . . . . . . . . 13 . . . . 12 . . . . . . . . . . . . . . . . Projectile 1129 | . . 1 12 1 . 1 27 2 . . . . . . 18 2 3 . 4 23 22 8 . 9 194 145 52 47 17 57 79 139 26 44 166 30 AOE 249 | . 9 29 . . . . . . . . . . . . . . . . . 26 . . . . 56 . . 11 . 59 . 13 . 9 37 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 46495 | 64 600 405 1436 536 522 523 2701 1456 822 3306 1000 831 1000 1249 4874 1000 1246 79 1241 3294 975 1009 183 1180 2032 1182 926 1115 384 849 1351 2390 1785 803 1752 394 Wait 4648 | . 31 22 236 73 . 8 815 301 50 627 6 . . 10 548 . . . . 247 2 12 . . 379 . . 46 6 6 361 295 50 60 454 3 Move 38815 | 55 492 374 1009 444 520 487 1668 1054 669 2496 928 789 996 1130 4053 978 1205 79 1189 2750 913 936 168 1132 1427 1128 895 968 369 790 889 1965 1662 652 1198 358 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 4 6 . 10 . 1 . 7 2 2 4 2 . . 1 19 1 . . 1 18 2 . 3 1 24 . . 2 . . 2 9 6 2 8 . Fast Attach 181 | 1 6 1 6 1 . 1 12 4 5 17 3 . 2 5 11 . 2 . . 23 2 2 2 . 16 3 5 17 . 3 11 1 . 18 1 . Attach 78 | 4 2 . 6 . . 1 2 2 . . . . . 1 9 . . . 1 11 1 . 4 1 15 . . . . . 4 8 4 1 1 . Detach 11 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 4 . . . . . 2 1 1 . . . Swap 116 | . 3 2 7 1 . . 7 6 1 12 3 1 . 3 25 1 . . . 11 . . 1 . 13 . . 3 . . . 8 1 2 1 4 Drop 300 | . 6 1 13 2 1 . 14 9 5 28 5 . 2 6 29 2 2 . . 47 2 4 3 1 35 3 5 23 . 2 11 6 4 19 9 1 Fire 1280 | . 45 5 90 11 . 12 122 56 67 76 28 15 . 53 110 13 30 . 24 88 31 25 . 24 62 30 10 22 9 29 28 54 17 22 49 23 Melee 25 | . . . . . . . . . . . . . . . 13 . . . . 12 . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . 22 11 . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 856 | . 9 . 59 4 . 14 54 21 23 45 25 26 . 40 57 5 7 . 26 74 22 30 . 21 57 18 11 34 . 19 21 32 40 27 30 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 16 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 6) 362 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Discovered exit to Materials (range 15) 615 | -10/Materials | Discovered new exit (range 7) 757 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Discovered new exit (range 7) 775 | -10/Materials | Derelicts attacked the area 817 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Entered Mines 866 | -10/Mines | Reached level 2 867 | -10/Mines | Upgraded with Utility slot (x1) 1042 | -10/Mines | Learned 2 Materials zone layouts 1185 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1258 | -10/Mines | Discovered exit to Materials (range 10) 1274 | -10/Mines | Discovered exit to Materials (range 11) 1351 | -10/Mines | Entered Materials 1353 | -9/Materials | Reached level 3 1404 | -9/Materials | Core integrity fell below 50% 1835 | -9/Materials | Reached level 4 2112 | -9/Materials | Reached level 5 2122 | -9/Materials | Upgraded with Utility slot (x1) 2143 | -9/Materials | Discovered new exit (range 12) 2161 | -9/Materials | Identified exit to Materials 2546 | -9/Materials | Discovered new exit (range 9) 2566 | -9/Materials | Identified exit to Mines 2889 | -9/Materials | Discovered exit to Materials (range 15) 2957 | -9/Materials | Reached level 6 3021 | -9/Materials | Upgraded with Propulsion slot (x1) 3163 | -9/Materials | Upgraded with Propulsion slot (x1) 3168 | -9/Materials | Entered Mines 3294 | -9/Mines | Met a Derelict bent on vengeance 3505 | -9/Mines | Assembled infested the area 3603 | -9/Mines | Met 8R-AWN 3773 | -9/Mines | Discovered exit to Materials (range 8) 3830 | -9/Mines | Discovered new exit (range 5) 3838 | -9/Mines | Identified exit to Exiles 3957 | -9/Mines | Entered Exiles 3957 | -9/Exiles | Accompanied by 1 ally 4003 | -9/Exiles | Welcomed by 8R-AWN 4035 | -9/Exiles | Met EX-HEX 4151 | -9/Exiles | Met EX-DEC 4190 | -9/Exiles | Visited The Gauntlet 4428 | -9/Exiles | Learned location of Zion (-7) 4464 | -9/Exiles | Met EX-BIN 4637 | -9/Exiles | Discovered new exit (range 10) 4645 | -9/Exiles | Identified exit to Mines 4803 | -9/Exiles | Entered Mines 4805 | -8/Mines | Reached level 7 4876 | -8/Mines | Discovered exit to Materials (range 12) 5264 | -8/Mines | Upgraded with Weapon slot (x1) 5370 | -8/Mines | Discovered exit to Materials (range 9) 5449 | -8/Mines | Entered Materials 5450 | -8/Materials | Identified exit to Factory 5451 | -8/Materials | Reached level 8 5558 | -8/Materials | Build established: Gunner 5624 | -8/Materials | Reached level 9 5890 | -8/Materials | Discovered exit to Factory (range 9) 5913 | -8/Materials | Upgraded with Utility slot (x2) 6905 | -8/Materials | Reached level 10 7797 | -8/Materials | Repaired Imp. Sensor Array 7887 | -8/Materials | Reached level 11 8551 | -8/Materials | Core integrity fell below 50% 8803 | -8/Materials | Build established: Scavenger-Gunner 8900 | -8/Materials | Repaired Imp. Hover Unit 8933 | -8/Materials | Repaired Imp. Hover Unit 8973 | -8/Materials | Repaired Hrd. Medium Armor Plating 9025 | -8/Materials | Repaired Imp. Assault Rifle 9141 | -8/Materials | Entered Factory 9143 | -7/Factory | Reached level 12 9160 | -7/Factory | Upgraded with Utility slot (x1) 9236 | -7/Factory | Repaired Broken Imp. Sensor Array 9316 | -7/Factory | Build established: Hacker-Gunner 9362 | -7/Factory | Core integrity fell below 50% 9442 | -7/Factory | Identified exit to Storage 9442 | -7/Factory | Identified exit to Lower Caves 9626 | -7/Factory | Build established: Hacker-Scout 9871 | -7/Factory | Discovered new exit (range 16) 9977 | -7/Factory | Identified exit to Factory 10105 | -7/Factory | Reached level 13 10123 | -7/Factory | Sucked down chute 10123 | -7/Factory | Entered Waste 10142 | -7/Waste | Spotted C-40 Crusher 10165 | -7/Waste | Destroyed C-40 Crusher 10170 | -7/Waste | Spotted C-40 Crusher 10208 | -7/Waste | Destroyed C-40 Crusher 10220 | -7/Waste | Spotted C-40 Crusher 10223 | -7/Waste | Spotted C-40 Crusher 10265 | -7/Waste | Destroyed C-40 Crusher 10323 | -7/Waste | Spotted C-40 Crusher 10338 | -7/Waste | Destroyed C-40 Crusher 10365 | -7/Waste | Destroyed C-40 Crusher 10371 | -7/Waste | Build established: Scavenger-Scout 10396 | -7/Waste | Spotted C-40 Crusher 10445 | -7/Waste | Discovered new exit (range 13) 10513 | -7/Waste | Destroyed C-40 Crusher 10561 | -7/Waste | Warlord forces began an assault 10571 | -7/Waste | Upgraded with Weapon slot (x1) 10692 | -7/Waste | Identified exit to Factory 10724 | -7/Waste | Entered Factory 10724 | -7/Factory | Accompanied by 17 allies 10771 | -7/Factory | Discovered exit to Factory (range 16) 10808 | -7/Factory | Lost 3 allies 10840 | -7/Factory | Reached level 14 10881 | -7/Factory | Lost 3 allies 10959 | -7/Factory | Lost 3 allies 11128 | -7/Factory | Reached level 15 11762 | -7/Factory | Upgraded with Power slot (x1) 12152 | -7/Factory | Build established: Scavenger-Gunner 12192 | -7/Factory | Found Prototype Launcher 12192 | -7/Factory | Identified Rocket Array 12254 | -7/Factory | Upgraded with Propulsion slot (x1) 12426 | -7/Factory | Reached level 16 12515 | -7/Factory | Discovered exit to Factory (range 8) 12560 | -7/Factory | Build established: Scavenger-Scout 12776 | -7/Factory | Discovered exit to Factory (range 13) 12958 | -7/Factory | Entered Lower Caves 13058 | -7/Lower Caves | Found DCF Scrap (14 items) 13127 | -7/Lower Caves | Build established: Hacker-Scout 13154 | -7/Lower Caves | Spotted B-75 Beast 13226 | -7/Lower Caves | Destroyed B-75 Beast 13263 | -7/Lower Caves | Learned Factory terminal intel 13264 | -7/Lower Caves | Encountered a Warlord checkpoint 13334 | -7/Lower Caves | Learned Factory trap positions 13404 | -7/Lower Caves | Discovered new exit (range 11) 13409 | -7/Lower Caves | Identified exit to Lower Caves 13471 | -7/Lower Caves | Entered another Lower Caves area 13475 | -7/Lower Caves | Encountered a Warlord checkpoint 13513 | -7/Lower Caves | Discovered exit to Factory (range 9) 13556 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13635 | -7/Lower Caves | Destroyed 9 combat bots 13714 | -7/Lower Caves | Learned 4 Factory zone layouts 13784 | -7/Lower Caves | Discovered new exit (range 13) 13791 | -7/Lower Caves | Identified exit to Zion 13867 | -7/Lower Caves | Entered Zion 13869 | -7/Zion | Reached level 17 13886 | -7/Zion | System corruption cleaned by Quarantine Array 13899 | -7/Zion | Given the Hacking Drone Bay 13902 | -7/Zion | Found Prototype Device 13902 | -7/Zion | Identified Hacking Drone Bay 13918 | -7/Zion | Discovered new exit (range 10) 13958 | -7/Zion | Learned 4 Factory zone layouts 14051 | -7/Zion | Learned 4 Factory zone layouts 14203 | -7/Zion | Met Imprinter 14269 | -7/Zion | Identified exit to Proximity Caves 14270 | -7/Zion | Entered Proximity Caves 14452 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14455 | -6/Proximity Caves | Found Prototype Special Weapon 14455 | -6/Proximity Caves | Identified Molecular Deconstructor 14478 | -6/Proximity Caves | Spotted B-75 Beast 14486 | -6/Proximity Caves | Reached level 18 14486 | -6/Proximity Caves | Destroyed B-75 Beast 14495 | -6/Proximity Caves | Learned Factory stockpile data 14503 | -6/Proximity Caves | Upgraded with Utility slot (x1) 14587 | -6/Proximity Caves | Discovered exit to Factory (range 16) 14600 | -6/Proximity Caves | Learned 12 Factory zone layouts 14777 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14935 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 14969 | -6/Proximity Caves | Entered Factory 14970 | -6/Factory | Identified exit to Factory 14970 | -6/Factory | Identified exit to Lower Caves 14971 | -6/Factory | Loaded intel: 114 trap records 14973 | -6/Factory | Loaded intel: 26 terminal locations 15008 | -6/Factory | Repaired Imp. Medium Armor Plating 15034 | -6/Factory | Upgraded with Weapon slot (x1) 15142 | -6/Factory | Reached level 19 15355 | -6/Factory | Repaired Gravmag System 15400 | -6/Factory | Repaired Gravmag System 15418 | -6/Factory | Discovered exit to Factory (range 12) 15601 | -6/Factory | Repaired Reaction Control System 15628 | -6/Factory | Discovered exit to Factory (range 14) 16096 | -6/Factory | Repaired Cld. Deuterium Engine 16170 | -6/Factory | Repaired Prc. Assault Rifle 16496 | -6/Factory | Discovered exit to Lower Caves (range 5) 16806 | -6/Factory | Found Powered Armor 16827 | -6/Factory | Build established: Hacker-Ninja 17334 | -6/Factory | Spotted B-75 Beast 17349 | -6/Factory | Destroyed B-75 Beast 17500 | -6/Factory | Reached level 20 17504 | -6/Factory | Upgraded with Weapon slot (x1) 17883 | -6/Factory | Destroyed 7 combat bots 18051 | -6/Factory | Entered Lower Caves 18190 | -6/Lower Caves | Encountered a Warlord checkpoint 18265 | -6/Lower Caves | Discovered new exit (range 9) 18317 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18396 | -6/Lower Caves | Destroyed 9 combat bots 18584 | -6/Lower Caves | Build established: Hacker-Assassin 18928 | -6/Lower Caves | Identified exit to Lower Caves 18929 | -6/Lower Caves | Entered another Lower Caves area 18955 | -6/Lower Caves | Discovered exit to Factory (range 10) 19176 | -6/Lower Caves | Identified exit to Data Miner 19189 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19562 | -6/Lower Caves | Entered an active Warlord outpost 20123 | -6/Lower Caves | Encountered a Warlord checkpoint 20376 | -6/Lower Caves | Entered Data Miner 20376 | -6/Data Miner | Discovered new exit (range 7) 20398 | -6/Data Miner | Met Data Miner 20425 | -6/Data Miner | Learned location of Section 7 (-3) 20425 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20435 | -6/Data Miner | Received God Mode back door access code from Data Miner 20463 | -6/Data Miner | Identified exit to Proximity Caves 20464 | -6/Data Miner | Entered Proximity Caves 20466 | -5/Proximity Caves | Reached level 21 20466 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 20585 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20772 | -5/Proximity Caves | Build established: Hacker-Ninja 20806 | -5/Proximity Caves | Learned Factory emergency access door positions 20863 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20900 | -5/Proximity Caves | Destroyed 8 combat bots 21015 | -5/Proximity Caves | Spotted B-75 Beast 21019 | -5/Proximity Caves | Destroyed B-75 Beast 21076 | -5/Proximity Caves | Discovered exit to Factory (range 8) 21130 | -5/Proximity Caves | Entered Factory 21132 | -5/Factory | Reached level 22 21200 | -5/Factory | Spotted B-75 Beast 21393 | -5/Factory | Repaired Com. Matter Pod 21433 | -5/Factory | Destroyed B-75 Beast 21788 | -5/Factory | Discovered new exit (range 10) 21795 | -5/Factory | Identified exit to Factory 22314 | -5/Factory | Discovered exit to Factory (range 6) 22410 | -5/Factory | Discovered exit to Factory (range 5) 22441 | -5/Factory | Reached level 23 22457 | -5/Factory | Upgraded with Utility slot (x1) 23011 | -5/Factory | Identified exit to Upper Caves 23299 | -5/Factory | Entered Upper Caves 23474 | -5/Upper Caves | Attracted the attention of an 0b10 base 23534 | -5/Upper Caves | Learned location of 1 exit from Factory 23534 | -5/Upper Caves | Learned Factory terminal intel 23541 | -5/Upper Caves | Destroyed 7 combat bots 23569 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 23854 | -5/Upper Caves | Discovered new exit (range 7) 23858 | -5/Upper Caves | Identified exit to Upper Caves 23864 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23928 | -5/Upper Caves | Entered another Upper Caves area 23930 | -5/Upper Caves | Reached level 24 23952 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23997 | -5/Upper Caves | Discovered exit to Factory (range 10) 24020 | -5/Upper Caves | Found DCF Scrap (11 items) 24022 | -5/Upper Caves | Encountered a Warlord checkpoint 24071 | -5/Upper Caves | Learned Factory security intel 24148 | -5/Upper Caves | System corruption reached 10% 24181 | -5/Upper Caves | Discovered new exit (range 16) 24195 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24214 | -5/Upper Caves | Core integrity fell below 50% 24248 | -5/Upper Caves | Destroyed 8 combat bots 24562 | -5/Upper Caves | Identified exit to Zhirov 24563 | -5/Upper Caves | Entered Zhirov 24563 | -5/Zhirov | Discovered new exit (range 3) 24567 | -5/Zhirov | Identified exit to Proximity Caves 24575 | -5/Zhirov | Met Zhirov 24595 | -5/Zhirov | Found Alien Artifact 24596 | -5/Zhirov | Identified Integrated Reactor 24596 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24645 | -5/Zhirov | Learned location of Quarantine (-3) 24645 | -5/Zhirov | Learned location of Testing (-2) 24645 | -5/Zhirov | Learned location of Command (-1) 24650 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24667 | -5/Zhirov | Entered Proximity Caves 24691 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24836 | -4/Proximity Caves | Spotted B-86 Titan 24847 | -4/Proximity Caves | Destroyed B-86 Titan 24899 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 24994 | -4/Proximity Caves | Reached level 25 25013 | -4/Proximity Caves | Upgraded with Utility slot (x1) 25284 | -4/Proximity Caves | Discovered exit to Factory (range 16) 25379 | -4/Proximity Caves | Entered Factory 25380 | -4/Factory | Identified exit to Research 25382 | -4/Factory | Loaded intel: 28 terminal locations 25600 | -4/Factory | Repaired Powered Armor 25769 | -4/Factory | Build established: Hacker-Scout 25805 | -4/Factory | Discovered exit to Research (range 8) 25865 | -4/Factory | Discovered new exit (range 15) 25893 | -4/Factory | Found Unknown Device 25893 | -4/Factory | Identified Quantum Capacitor 25932 | -4/Factory | Spotted B-86 Titan 25933 | -4/Factory | Destroyed B-86 Titan 25942 | -4/Factory | Discovered new exit (range 12) 25953 | -4/Factory | Identified exit to Upper Caves 26059 | -4/Factory | Found Prototype Processor 26059 | -4/Factory | Identified Exp. Targeting Computer 26348 | -4/Factory | Fabricated Cmb. Linear Gravjet? 26580 | -4/Factory | Reached level 26 26629 | -4/Factory | First assault squad dispatched 26686 | -4/Factory | Discovered exit to Research (range 16) 26848 | -4/Factory | Entered Upper Caves 26849 | -4/Upper Caves | Identified exit to Upper Caves 26945 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 27004 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 27041 | -4/Upper Caves | Encountered a Warlord checkpoint 27202 | -4/Upper Caves | Destroyed 7 combat bots 27333 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27489 | -4/Upper Caves | Entered another Upper Caves area 27490 | -4/Upper Caves | Identified exit to Warlord 27492 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27544 | -4/Upper Caves | Discovered exit to Research (range 15) 27606 | -4/Upper Caves | Spotted B-86 Titan 27615 | -4/Upper Caves | Destroyed B-86 Titan 27747 | -4/Upper Caves | Learned location of Armory (-4) 27803 | -4/Upper Caves | Learned location of 1 exit from Research 27954 | -4/Upper Caves | Entered Warlord 27978 | -4/Warlord | Discovered new exit (range 14) 28001 | -4/Warlord | System corruption cleaned by Quarantine Array 28045 | -4/Warlord | Learned Testing security intel 28045 | -4/Warlord | Learned Quarantine security intel 28045 | -4/Warlord | Learned Armory fabricator intel 28045 | -4/Warlord | Learned Research repair station intel 28172 | -4/Warlord | Reached level 27 28172 | -4/Warlord | Warlord's base attacked by MAIN.C 28173 | -4/Warlord | Opened Warlord's prototype stash 28202 | -4/Warlord | Met Warlord 28234 | -4/Warlord | Found Prototype Device 28234 | -4/Warlord | Identified Thermal Barrier 28239 | -4/Warlord | Found Prototype Processor 28239 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 28265 | -4/Warlord | Found Prototype Reactor 28265 | -4/Warlord | Identified Vortex Chain Reactor 28337 | -4/Warlord | Found Prototype Piercing Weapon 28337 | -4/Warlord | Identified Vortex Lance 28340 | -4/Warlord | Found Prototype Energy Cannon 28340 | -4/Warlord | Identified Vortex Cannon 28344 | -4/Warlord | Found Prototype Launcher 28344 | -4/Warlord | Identified Vortex Catalyst Activator 28350 | -4/Warlord | Found Prototype Energy Gun 28350 | -4/Warlord | Identified Vortex Rail 28361 | -4/Warlord | Found Vortex Rail 28522 | -4/Warlord | Warlord forces counterattacked 28546 | -4/Warlord | Spotted Striker 28585 | -4/Warlord | Destroyed 7 combat bots 28597 | -4/Warlord | Lost 5 allies 28629 | -4/Warlord | Build established: Hacker-Executioner 28676 | -4/Warlord | Spotted B-86 Titan 28676 | -4/Warlord | Spotted B-90 Cyclops 28679 | -4/Warlord | Lost 3 allies 28679 | -4/Warlord | Spotted Executioner 28693 | -4/Warlord | Destroyed B-86 Titan 28738 | -4/Warlord | Identified exit to Proximity Caves 28740 | -4/Warlord | Entered Proximity Caves 28788 | -3/Proximity Caves | P-80 Master assimilated allied RT-838(S) 28880 | -3/Proximity Caves | Reached level 28 28882 | -3/Proximity Caves | Upgraded with Propulsion slot (x1) 28901 | -3/Proximity Caves | Destroyed 9 combat bots 29211 | -3/Proximity Caves | Entered Research 29212 | -3/Research | Identified exit to Research 29213 | -3/Research | Loaded intel: 4 repair station locations 29532 | -3/Research | Discovered new exit (range 5) 29536 | -3/Research | Identified exit to Quarantine 29593 | -3/Research | Spotted B-86 Titan 29603 | -3/Research | Destroyed B-86 Titan 29640 | -3/Research | Destroyed 14 combat bots 29709 | -3/Research | Reached level 29 30135 | -3/Research | Entered Quarantine 30260 | -3/Quarantine | Repaired Adv. Transmission Jammer 30306 | -3/Quarantine | Repaired Powered Armor 30412 | -3/Quarantine | Build established: Hacker-Scout 30471 | -3/Quarantine | Scanned by Researcher 30850 | -3/Quarantine | Spotted Alpha 7 30862 | -3/Quarantine | Destroyed Alpha 7 30881 | -3/Quarantine | Found Alien Launcher 30881 | -3/Quarantine | Identified Sigix Terminator 30923 | -3/Quarantine | Found Prototype Device 30923 | -3/Quarantine | Identified Exp. Thermal Shield 30969 | -3/Quarantine | Spotted Fortress 30994 | -3/Quarantine | Discovered new exit (range 6) 30996 | -3/Quarantine | Identified exit to Section 7 30997 | -3/Quarantine | Entered Section 7 31163 | -3/Section 7 | Reached level 30 31364 | -3/Section 7 | Found Alien Artifact 31365 | -3/Section 7 | Identified Integrated Dissipator 31365 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31385 | -3/Section 7 | Found Integrated Reactor 31385 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31479 | -3/Section 7 | Spotted S7 Guard 31491 | -3/Section 7 | Destroyed S7 Guard 31495 | -3/Section 7 | Spotted S7 Guard 31497 | -3/Section 7 | Found Alien Artifact 31498 | -3/Section 7 | Identified Core Membrane 31498 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 31501 | -3/Section 7 | Destroyed S7 Guard 32138 | -3/Section 7 | Found Alien Artifact 32139 | -3/Section 7 | Identified Spacefold Activator 32188 | -3/Section 7 | Found Integrated Dissipator 32189 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32258 | -3/Section 7 | Repaired Powered Armor 32336 | -3/Section 7 | Discovered exit to Research (range 6) 32338 | -3/Section 7 | Entered Research 32338 | -2/Research | Warlord forces began assault on 0b10 32339 | -2/Research | Identified exit to Testing 32340 | -2/Research | Reached level 31 32346 | -2/Research | Found Prototype Processor 32347 | -2/Research | Identified Exp. Melee Analysis Suite 32357 | -2/Research | Met up with Warlord 32442 | -2/Research | Spotted B-90 Cyclops 32448 | -2/Research | Research machine network offline 32453 | -2/Research | Destroyed B-90 Cyclops 32649 | -2/Research | Found Prototype Processor 32650 | -2/Research | Identified Exp. Core Analyzer 32728 | -2/Research | Spotted Executioner 32733 | -2/Research | Spotted Executioner 32733 | -2/Research | Spotted Executioner 32738 | -2/Research | Destroyed Executioner 32750 | -2/Research | Destroyed Executioner 32774 | -2/Research | Lost 6 allies 32923 | -2/Research | Borebot progress halted 33021 | -2/Research | Borebot progress halted 33138 | -2/Research | Borebot progress halted 33173 | -2/Research | Entered Testing 33267 | -2/Testing | Discovered new exit (range 16) 33277 | -2/Testing | Garrison activated, responded to threat 33315 | -2/Testing | Found Prototype Hackware 33315 | -2/Testing | Identified Exp. Hacking Suite 33323 | -2/Testing | Spotted Striker 33351 | -2/Testing | Found Prototype Processor 33351 | -2/Testing | Identified Exp. Signal Interpreter 33470 | -2/Testing | Found Prototype Leg 33470 | -2/Testing | Identified Myomer Exoskeleton 33490 | -2/Testing | Reached level 32 33516 | -2/Testing | Found Prototype Protection 33516 | -2/Testing | Identified Centrium Heavy Armor Plating 33518 | -2/Testing | Found Prototype Device 33518 | -2/Testing | Identified Exp. Transmission Jammer 33593 | -2/Testing | Identified exit to Access 33594 | -2/Testing | Destroyed 7 combat bots 33634 | -2/Testing | Upgraded with Utility slot (x1) 33635 | -2/Testing | Entered Access 33637 | -1/Access | Reached level 33 33707 | -1/Access | Garrison activated, responded to threat 34613 | -1/Access | Crushed by falling debris 34720 | -1/Access | Discovered new exit (range 8) 34722 | -1/Access | Identified exit to Command 34747 | -1/Access | Entered Command 34749 | -1/Command | Reached level 34 34811 | -1/Command | Spotted B-99 Colossus 34823 | -1/Command | Destroyed B-99 Colossus 34859 | -1/Command | Spotted B-99 Colossus 34895 | -1/Command | Spotted Combat Programmer 34921 | -1/Command | 0b10 Conduit disabled 34921 | -1/Command | Met MAIN.C 34921 | -1/Command | Reached level 35 34936 | -1/Command | Core integrity fell below 50% 34957 | -1/Command | Destroyed MAIN.C Shell 34958 | -1/Command | Core integrity fell below 20% 34960 | -1/Command | MAIN.C activated Command garrisons 34961 | -1/Command | Surrendered to MAIN.C 34961 | -1/Command | Loaded intel: 59 machine locations 34961 | -1/Command | Loaded intel: 107 trap records 34961 | -1/Command | Identified exit to Surface 34961 | -1/Command | Discovered exit to Surface (range 96) 34961 | -1/Command | Discovered exit to Surface (range 44) 34986 | *** | Escaped! Last Messages --------------- of 0b10. [Decision: Surrender] 34961_ ALERT: LRC-V3 rejoined 0b10. Threat protocols amended. Loading Command machine intel (x59)... Loading Command emergency access points (x44)... Loading Command stockpile data (x5)... Loading Command trap records (x107)... Loading Command security intel (x11)... 34961_ EXIT=FOUND: SURFACE MAIN.C: You've made the right decision, one that I admit I didn't expect from you at this point, but I'm willing to overlook our differences and past hostilities. I recommend moving ahead and browsing our cache of experimental components to see if there's anything to your liking, then report back here so we can get to work. There is much to do and we really aren't sure how long we have. 34965_ MAIN.C: "Something is suddenly interfering with my conduit's normal operation. Highly suspicious." [Reminder: Score uploading is currently disabled in the options menu.] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | #???# ## + [ ########?????? | | #???# ## !! ! # # #?????? | | ###### + !! # # #?????? | | # # ## # # ""#?????? | | + ## ## # # ""#?????? | | # ## ## # # ""#?????? | | # = ## #######= # # T#?????? | | # ## #?????###+####### + ""#?????? | | ####### #???????# #######+#####+# ""#?????? | | #######+###+#####???# ## # ""#?????? | | """"" #???# ## + #?????? | | ""Y"" #???# ## =[[ # #?##### | | === #???# ## =[ # #?#???? | | === #???# + =[ p # #?#?### | | == #???#### ###+####?#?#"" | | ####???# = #?# #????###"" | | +^^#???# #?# #????###"" | | ##################^#???#= #?# #????###"" | | """"# #?????????# ##### ] #?# #????###" | | " + #?????????# + #?# #????###"" | | " + #?????????####### ! ### #????###"" | | " + #???????????????################+###??### " | | """"# #??????????????####### #??### " | | ##### #??????????????####### #??### " | | # ################# ## ! #??###"" | | # ################# @ ## ss #??###"" | | + ## sss #??### | | = # ## ###### | | = # ##########+#############+###+############ | | ##### # # ######### | | + # ######### | | # # + | | # # "" #############+############ | | # =# """"########## ######## | | #* # """"##???????# #????### | | # *+ "" ##???????# "" #????##### | | # # [ ##???????# """ #????##### | | # # ##???????# "T #????##### | | ## # #####+#############! """ #????????? | | ## # #### ! ! # "" #????????? | | ## # #??# + #????????? | | ## #######??# # #????????? | | ## #????????# ##########????????? | | ## #????????# #?????????????????? | | ## #????????# #?????????????????? | | ## #???#######+###+#+#######?????????????????? | | ## #???# # #?????????????????????? | | ##### ##??# # #?????????????????????? | | ???# #??#! + "T #?????????????????????? | | ???# #??# "" # "" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 80 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 400 Resistance: KI 15 Resistance: TH 20 Resistance: EX 10 Weapon Shielding 15 Weapon Cycling 20 Evasion (%) 68 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 50 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Energy Well | -7/Zion | Archive Arc Projector | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Adv. Powered Armor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Energy Well | -3/Quarantine | Archive Exp. Power Shielding | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Exp. Matter Compressor | -3/Quarantine | Archive Neutron Missile Launcher | -2/Testing | Archive Exp. Q-thruster | -2/Testing | Archive Imp. Energy Mantle | -2/Testing | Archive Centrium Light Armor Plating | -2/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive Fabricated ------------ Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Repaired ---------- Imp. Sensor Array | 77% | -8/Materials Imp. Hover Unit | 28% | -8/Materials Imp. Hover Unit | 34% | -8/Materials Hrd. Medium Armor Plating | 27% | -8/Materials Imp. Assault Rifle | 25% | -8/Materials Imp. Sensor Array | 81% | -7/Factory | Broken Imp. Medium Armor Plating | 70% | -6/Factory Gravmag System | 51% | -6/Factory Gravmag System | 53% | -6/Factory Reaction Control System | 43% | -6/Factory Cld. Deuterium Engine | 70% | -6/Factory Prc. Assault Rifle | 68% | -6/Factory Com. Matter Pod | 60% | -5/Factory Powered Armor | 57% | -4/Factory Adv. Transmission Jammer | 73% | -3/Quarantine Powered Armor | 80% | -3/Quarantine Powered Armor | 67% | -3/Section 7 Alien Tech Used ----------------- Integrated Reactor Sigix Terminator Integrated Dissipator Core Membrane Spacefold Activator Achievements -------------- Gunslinger Punisher Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Levels Raised 34 | . . 1 4 . . 1 4 2 . 3 . . 1 1 2 . . . 1 2 . 1 . 1 1 . . 1 1 1 . 1 1 1 1 2 XP Earned 55372 | 3000 1450 925 5275 1012 200 1550 5282 2450 200 4573 515 516 204 1904 2905 359 416 152 1561 2590 359 349 105 1371 1887 565 175 679 992 1685 720 1111 1809 1038 2287 3201 XP Spent 53450 | 3000 . 1280 6000 . . 800 6320 2100 1230 4050 . . . 2300 3700 . 150 . 1700 2900 . . . 2900 1920 . . 1100 2000 . . 2100 . 3900 1350 2650 Upgrades 78 | 6 . 9 8 . . 1 12 2 2 4 . . . 1 3 . 1 . 1 2 . . . 1 8 . . 1 1 . . 2 . 3 6 4 Power Slot 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 6 | 1 . . 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility Slot 10 | 1 . 1 1 . . . 2 1 . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . Weapon Slot 5 | 1 . . . . . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 14 | . . . . . . . 4 . 1 . . . . . . . 1 . . . . . . . 8 . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mass Support 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Inventory Capacity 5 | 3 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 8 | . . . 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hack Attack % 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 EX Resistance % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . KI Damage % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Protomatter Created 8733 | . 105 . 523 19 . 95 615 158 272 330 188 228 . 285 633 312 121 . 268 636 346 144 . 136 485 569 82 203 488 281 139 357 330 145 226 14 Integrity Restored 17717 | . 178 . 1281 57 . 271 1129 474 482 874 564 552 . 854 1246 81 136 . 486 1470 421 652 . 376 1132 346 245 723 . 408 467 705 854 553 592 108 Core 13876 | . 165 . 1112 57 . 182 945 474 297 811 564 374 . 803 1006 52 102 . 376 1130 333 540 . 300 689 238 239 477 . 408 412 705 216 292 469 108 Parts 3841 | . 13 . 169 . . 89 184 . 185 63 . 178 . 51 240 29 34 . 110 340 88 112 . 76 443 108 6 246 . . 55 . 638 261 123 . Protomatter Decayed 5450 | . 79 . 3 31 . 10 194 . 107 452 . . . . 82 287 53 . 117 62 109 77 . 7 4 448 . 534 427 69 . 54 1676 398 156 14 Game ------ Seed CobblerXenonHumpback Manual? 0 Play Time 05:21:33 Cumulative 128.0 hours Start 2024.12.17 @ 00:09:43 End 2024.12.20 @ 15:50:31 Sessions 44 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 36 Rogue 34 Adventurer 2 Explorer 0 Win Type 0 Total 11 Types 2/1/2/1/1/1/1/1/1 Lore% 41 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44d3e9b6-7476-4a93-8c8b-052851f2a140