Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 17:11:15 Player: DZKane Result: Destroyed by MX-2S2(B) with Heavy Battle Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (155) 775 Value Destroyed (4473) 4473 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 9869 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 7 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Machine Analyzer Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Seismic Detector Launcher Guidance Computer Improved Kinecellerator Improved Kinecellerator ECM Suite Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Focal Shield EM Shield EM Shield Force Field Hacking Suite Hacking Suite Guided Missile Launcher Guided Missile Launcher Precision Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core Fission-Ion Core > --- PROPULSION ------- Carbon-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Advanced EMP Blaster Hvy. Ballistic Gauss Construct/C > --- INVENTORY -------- Machine Analyzer Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Seismic Detector Launcher Guidance Computer ECM Suite Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Focal Shield EM Shield EM Shield Improved Shield Generator Force Field Hacking Suite Hacking Suite Plasma Cutter Scythe [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Advanced Treads Treads Advanced Treads Leg Constructs Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Slots Evolved 8 | . . . 2 2 . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . 1 . . . Utility 3 | . . . . 2 . . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 84 | . 5 6 37 24 4 1 2 1 2 2 Power 8 | . . 3 3 1 . . . 1 . . Engine 6 | . . 2 3 1 . . . . . . Core 2 | . . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 35 | . 2 2 24 7 . . . . . . Treads 14 | . 2 . 6 6 . . . . . . Leg . | . . . . . . . . . . . Wheel 19 | . . 2 17 . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 18 | . 3 1 . 6 3 1 2 . 2 . Device 11 | . 2 1 . 3 . 1 2 . 2 . Storage 2 | . 1 . . . 1 . . . . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 2 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | . . . 10 10 1 . . . . 2 Energy Gun 15 | . . . 10 5 . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 5 3 . 1 . . . 2 Corrupted Parts 2 | . . . . 2 . . . . . . System Corruption 12 | . . . . 12 . . . . . . Parts Lost 34 | . . 1 6 5 . 2 5 . 8 7 Power 3 | . . . . . . . 1 . 2 . Propulsion 9 | . . 1 3 . . 1 . . 2 2 Utility 10 | . . . . 3 . 1 1 . 2 3 Weapon 12 | . . . 3 2 . . 3 . 2 2 Highest Loss Streak 8 | . . 1 2 1 . 2 4 . 8 7 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 20 | . 8 21 24 24 25 23 12 20 19 21 Power 1 | . 1 3 3 2 2 2 . . . . Propulsion 6 | . 4 7 8 11 12 10 . . . . Utility 9 | . 1 5 9 5 6 6 9 18 18 19 Weapon 2 | . 2 4 3 3 4 4 1 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 69 | . 4 7 27 5 . . 8 . . 18 Power 10 | . 1 1 5 1 . . 2 . . . Propulsion 19 | . . 3 10 . . . 6 . . . Utility 23 | . 1 2 3 1 . . . . . 16 Weapon 16 | . 2 1 9 3 . . . . . 1 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 94 99 99 94 100 86 54 54 51 48 Engine 7 | . 14 10 10 9 9 9 4 . . . Core 1 | . . 3 . . . . 1 7 2 . Treads 14 | . 27 23 3 35 36 27 1 . . . Wheel 8 | . . 4 39 . . . . . 1 . Flight 1 | . . . . . . . 4 6 1 . Device 11 | . 9 14 11 10 10 8 12 13 11 11 Storage 8 | . 14 14 11 9 9 9 6 6 6 6 Processor 4 | . . . . 6 9 9 6 6 6 6 Protection 1 | . . . . 5 7 4 . . . . Energy Gun 7 | . . . 21 10 . . 4 . 3 5 Energy Cannon 3 | . . . . 2 17 18 1 . . . Ballistic Gun 5 | . 28 28 . 5 . . 6 1 . . Ballistic Cannon 1 | . . . . . . . . 4 7 3 Slashing Weapon 1 | . . . . . . . . 6 4 5 Peak Build Rating 66 | . 8 14 28 40 40 53 59 65 66 56 Average Rating 38 | . 6 10 22 35 39 44 53 60 52 49 On Entrance 33 | 6 6 8 14 28 38 40 50 58 65 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 115 | 11 91 89 95 115 108 108 115 113 113 96 Greatest Support 98 | 20 40 40 92 92 86 98 78 30 30 15 Greatest Overweight (x) 27 | . 2 8 7 1 1 5 3 3 6 27 Average Overweight (x) 2 | . 1 4 2 1 1 1 1 3 5 5 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 10 25 25 25 25 25 19 21 21 25 Average Carried 20 | . 8 21 24 24 25 23 12 20 19 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 25 25 25 25 20 17 21 20 25 Scrap Engine Consumption 86 | . . . . . . 14 55 8 9 . Constructs Created 8 | . . . . . . 1 6 . 1 . Constructs Modified 23 | . . . . . . 3 14 1 5 . Class Distribution -------------------- 61% | Mutant 27% | Construct 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Matter Collected 2093 | 200 . 246 350 440 169 104 217 110 252 5 Remotely . | . . . . . . . . . . . Salvage Created 7129 | . . 394 2246 1032 559 456 1623 343 476 . Parts 352 | . . 32 130 51 23 20 66 10 20 . Haulers Intercepted 8 | . . . 4 2 2 . . . . . Recyclers Shooed 9 | . . . 1 2 . . 6 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 9 19 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 101 | . . 10 38 10 7 5 16 5 10 . Melee 4 | . . . . . . . 3 1 . . Guns 59 | . . 10 34 7 . . 8 . . . Cannons 21 | . . . . . 4 5 . 4 8 . AOE 10 | . . . 2 . 3 . 3 . 2 . Classes Destroyed 19 | . . 5 6 2 . 2 4 . . . Worker 13 | . . . 9 1 2 . 1 . . . Builder 7 | . . 1 4 . 1 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 8 | . . . 4 2 2 . . . . . Recycler 13 | . . 1 1 4 1 1 5 . . . Mechanic 3 | . . . 2 . . . 1 . . . Operator 3 | . . . 3 . . . . . . . Watcher 6 | . . . 4 1 1 . . . . . Swarmer 22 | . . 4 8 . 3 . 3 . 4 . Grunt 48 | . . 6 20 5 2 . 6 4 5 . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 18 | . . . 10 3 2 2 . . 1 . Hunter 4 | . . . . . . . 3 1 . . Programmer 2 | . . . . . . . 2 . . . Heavy 1 | . . . . 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . Scientist 1 | . . . . . . 1 . . . . Scrapper 3 | . . . . . . 3 . . . . Best Kill Streak 9 | . . 3 9 4 5 2 4 4 7 . Combat Bots Only 7 | . . 3 4 3 3 2 4 4 7 . Max Kills in Single Turn 2 | . . 1 1 2 2 1 2 2 2 . Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . 1 . 1 . 2 . 2 . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Hostile Shots Fired 711 | . . 68 126 62 40 35 167 13 122 78 Missed 204 | . . 13 40 16 9 6 57 3 28 32 Hits 507 | . . 55 86 46 31 29 110 10 94 46 Melee 3 | . . . . . . . 3 . . . Projectile 504 | . . 55 86 46 31 29 107 10 94 46 AOE 5 | . . . . . . . . . . 5 Critical Strikes 19 | . . . 3 3 3 2 5 . . 3 Damage Taken 8822 | . . 562 1101 1060 524 651 2091 175 1699 959 Core 1413 | . . 99 222 108 42 82 234 . 240 386 Absorbed by Shields 25 | . . . . . . . . . 25 . Regen/Repaired (Parts) 948 | . . . . 143 . . 552 100 153 . Core Remaining (%) 65 | 100 . 60 44 . . 57 . . . . Volleys Fired 397 | . . 39 138 58 28 27 72 10 25 . Largest 3 | . . 2 2 2 2 2 3 1 2 . Hottest 206 | . . 40 121 130 130 130 206 42 78 . Shots Fired 738 | . . 78 272 104 51 52 127 10 44 . Gun 550 | . . 78 272 84 . . 115 . 1 . Cannon 180 | . . . . 20 46 52 10 10 42 . Launcher 8 | . . . . . 5 . 2 . 1 . Special . | . . . . . . . . . . . Kinetic 162 | . . 78 . 4 . . 28 10 42 . Thermal 338 | . . . 165 22 46 52 52 . 1 . Explosive . | . . . . . . . . . . . Electromagnetic 238 | . . . 107 78 5 . 47 . 1 . Robot Hit Streak 18 | . . 9 15 12 15 18 16 9 10 . Robot Miss Streak 8 | . . 8 3 3 1 4 5 4 4 . Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 3 | . . 2 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 510 | . . 46 173 78 34 35 104 11 29 . Core Hits 236 | . . 25 76 28 17 9 58 7 16 . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . Critical Strikes 11 | . . . 4 1 . . 4 . 2 . Burn 4 | . . . 4 . . . . . . . Destroy 3 | . . . . . . . 3 . . . Blast 2 | . . . . . . . . . 2 . Corrupt 1 | . . . . 1 . . . . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 30 | . . . . 3 . . 20 3 4 . Impact . | . . . . . . . . . . . Slashing 30 | . . . . 3 . . 20 3 4 . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12593 | . . 505 3103 1840 1153 951 3404 581 1056 . Guns 6612 | . . 503 2945 1185 . . 1960 . 19 . Cannons 3763 | . . . . 432 894 951 161 520 805 . Explosions 1443 | . . . 146 223 259 . 630 . 185 . Melee 761 | . . . . . . . 653 61 47 . Ramming 14 | . . 2 12 . . . . . . . Kinetic 2267 | . . 503 . 83 . . 356 520 805 . Thermal 5574 | . . . 1848 655 894 951 1207 . 19 . Explosive . | . . . . . . . . . . . Electromagnetic 3977 | . . . 1243 1102 259 . 1188 . 185 . Impact . | . . . . . . . . . . . Slashing 761 | . . . . . . . 653 61 47 . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 12 13 13 . . . . Average Corruption 12 | . . . . 11 12 13 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 134 | . . . . 47 22 65 . . . . Message Errors 38 | . . . . 14 4 20 . . . . Matter Fused 36 | . . . . 11 9 16 . . . . Heat Flow Errors 13 | . . . . 7 4 2 . . . . Energy Discharges 12 | . . . . 1 2 9 . . . . Parts Fused 3 | . . . . 1 1 1 . . . . Data Loss (minor) 10 | . . . . 3 1 6 . . . . Data Loss (major) 5 | . . . . 2 1 2 . . . . Misfires 4 | . . . . 2 . 2 . . . . Alerts 3 | . . . . 2 . 1 . . . . Misdirections 2 | . . . . . . 2 . . . . Weapon Failures 8 | . . . . 4 . 4 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 166 | . . . . 29 16 30 9 24 58 . Projectiles 144 | . . . . 27 16 30 . 24 47 . Explosions 19 | . . . . 2 . . 6 . 11 . Melee 3 | . . . . . . . 3 . . . Knockbacks 8 | . . . . . . . . 4 4 . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . 3 4 . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 309 | . . 1 46 43 84 . 112 . 23 . Shots 12 | . . . 1 1 4 . 5 . 1 . Rammed 2 | . . 1 1 . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 422 | . . 1 93 422 291 267 298 . 16 . Average Temperature 69 | . . 1 23 117 71 69 80 . 7 . Received Heat Transfer 2081 | . . 150 384 297 180 356 243 27 444 . Effects 10 | . . . . 6 2 2 . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 7 | . . . . 3 2 2 . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . . 2 3 . . 2 . . . Combat Hostiles 7 | . . . 2 3 . . 2 . . . Parts Fried 26 | . . . 8 8 3 . 7 . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . . . 11 . . 4 1 . . . Heat Transferred 8062 | . . . 4331 842 1221 1079 552 . 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . 3 3 2 . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Maximum Alert Level 2 | . . . 2 1 . . 1 . . . Low Security (%) 74 | . 100 100 38 71 100 100 75 . . . Level 1 16 | . . . 25 28 . . 24 . . . Level 2 8 | . . . 35 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 684 | . . 62 684 286 115 80 294 . . . Initial 286 | . . . 9 286 29 15 250 . . . Average 136 | . . 22 296 163 58 10 126 . . . Influence Increases 3814 | . . 295 1298 409 257 211 909 125 310 . Destroy 0b10 Robot/C 1980 | . . 200 780 200 140 40 320 100 200 . Destroy 0b10 Robot/NC 280 | . . 15 135 40 35 10 35 5 5 . Destroy Leader 468 | . . 50 226 66 36 . 70 20 . . Allied During Kill 2 | . . . 2 . . . . . . . Successful Hack 112 | . . . 33 49 . . 30 . . . Select Force Hacks 180 | . . . 30 . . 150 . . . . Disable Machine 180 | . . . 30 . 30 . 120 . . . Destroy Structure 92 | . . . 17 24 16 11 24 . . . Advance Influence 250 | . . . . . . . 250 . . . Lose Combat Pursuer 270 | . . 30 45 30 . . 60 . 105 . Influence Decreases 3814 | . . 271 644 1016 288 251 627 407 310 . Entered New Map 579 | . . . 15 392 42 25 . 105 . . Time Decay 2945 | . . 261 549 574 236 216 577 302 230 . Lost Part 260 | . . 10 60 50 . 10 50 . 80 . Lost Ally 20 | . . . 20 . . . . . . . Purge Threat 10 | . . . . . 10 . . . . . Squads Dispatched 21 | . 1 . 7 5 1 . 7 . . . Investigation 4 | . . . 3 1 . . . . . . Extermination 4 | . . . . . . . 4 . . . Reinforcement 10 | . 1 . 4 1 1 . 3 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Distress Signals 5 | . . . 1 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | . 1 12 59 15 8 4 26 5 19 5 Peak Tracking Total 13 | . . 3 5 3 4 4 5 4 13 4 Tactical Retreats 15 | . . 1 2 2 . . 3 . 6 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Traps Triggered 5 | . . . 3 . 2 . . . . . Indirectly 1 | . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Machines Disabled 15 | . . . 2 . 2 1 8 . 2 . Max in Single Turn 2 | . . . 1 . 1 1 2 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Machines Accessed 31 | . . . 10 8 1 7 4 . 1 . Terminals 18 | . . . 8 6 1 1 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . Recycling Units 6 | . . . 1 . . 5 . . . . Scanalyzers 3 | . . . 1 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 71 | . . . 30 16 2 9 13 . 1 . Successful 40 | . . . 10 13 1 8 7 . 1 . Failed 31 | . . . 20 3 1 1 6 . . . Catastrophic 2 | . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 44 | . . . 27 9 1 6 1 . . . Terminals 47 | . . . 27 12 2 1 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . 2 . . 5 . . . Recycling Units 7 | . . . 1 . . 6 . . . . Scanalyzers 7 | . . . 2 2 . . 3 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . . . 2 2 1 3 2 . 1 . Prototype ID Bank 3 | . . . 1 1 . . 1 . . . Open Door 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . 3 . . . Scan Component 3 | . . . . 1 . . 2 . . . Repair 2 | . . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 1 2 . . 2 . . . Insert Component 3 | . . . 1 1 . . 1 . . . Analyze 2 | . . . . 1 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . . . 7 7 . 5 . . . . Terminals 13 | . . . 6 7 . . . . . . Botnet 3 | . . . 1 2 . . . . . . Skim 10 | . . . 5 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . 1 . . 5 . . . . Tunnel 6 | . . . 1 . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . . . 9 6 1 . 3 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 . . . Time 180 | . . . . 44 . . 136 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 49 | . . 49 49 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . . . Total Damage 43 | . . . 43 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Active Infowar (turns) 1275 | . 132 . . 1058 85 . . . . . Seismic 1143 | . . . . 1058 85 . . . . . ECM 132 | . 132 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Turns Passed 11239 | . 300 897 2174 1741 530 1502 1952 802 1039 302 Spaces Moved 4654 | 1 102 279 1223 604 173 575 778 369 427 123 Core 1 | . . . . . . . . . . 1 Treads 1861 | . 102 160 10 604 173 575 237 . . . Legs 356 | 1 . . . . . . . . 233 122 Wheels 1431 | . . 119 1213 . . . . . 99 . Hover . | . . . . . . . . . . . Flight 1005 | . . . . . . . 541 369 95 . Fastest Speed 110 | 120 160 140 110 231 231 205 113 209 194 211 Average Speed 193 | 120 285 263 114 234 231 237 177 209 223 237 Slowest Speed 1400 | 120 320 320 240 242 231 570 345 209 360 1400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 2 16 56 93 54 35 97 17 63 51 10 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 11 | . . . 2 2 . 5 . 2 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . Scrap Searched 5 | . . 1 . . . . . 3 1 . Spaces Dug 9 | . . . . 3 2 . . . 4 . Terrain Destroyed 106 | . . . 9 24 14 10 33 4 12 . Melee 6 | . . . . 3 . . . . 3 . Projectile 39 | . . . . 5 9 10 2 4 9 . AOE 61 | . . . 9 16 5 . 31 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Total 6194 | . 111 377 1762 819 252 665 1225 386 463 134 Wait 800 | . . 19 263 95 43 53 324 . 2 1 Move 4644 | . 101 278 1222 603 172 574 777 368 426 123 Hop . | . . . . . . . . . . . Pick Up 97 | . 3 24 39 10 . . 12 3 2 4 Fast Attach 34 | . 3 . 16 12 . 1 1 1 . . Attach 21 | . . 1 5 7 . . 3 . 3 2 Detach 9 | . 1 . . 3 . . 2 1 . 2 Swap 44 | . 2 5 18 10 7 . . . 1 1 Drop 115 | . 1 10 60 18 2 9 14 . . 1 Fire 397 | . . 39 138 58 28 27 72 10 25 . Melee 30 | . . . . 3 . . 20 3 4 . Ram 2 | . . 1 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 301 | -10/Materials | Entered Mines 309 | -10/Mines | Met a Derelict bent on vengeance 883 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 891 | -10/Mines | Found Prototype Device 1024 | -10/Mines | Discovered new exit (range 6) 1163 | -10/Mines | Discovered new exit (range 8) 1198 | -10/Mines | Entered Materials 1198 | -9/Materials | Accompanied by 2 allies 1198 | -9/Materials | Evolved 2 slots: Propulsion x2 1203 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1512 | -9/Materials | Build established: Scavenger-Mutant 1679 | -9/Materials | Discovered new exit (range 9) 2189 | -9/Materials | Discovered new exit (range 11) 2609 | -9/Materials | Discovered new exit (range 4) 2647 | -9/Materials | Identified exit to Materials 2739 | -9/Materials | Core integrity fell below 50% 2765 | -9/Materials | Learned location of Recycling (-8) 2807 | -9/Materials | Build established: Mutant 3372 | -9/Materials | Entered another Materials area 3372 | -8/Materials | Evolved 2 slots: Utility x2 3373 | -8/Materials | Identified exit to Storage 3449 | -8/Materials | Garrison activated, responded to threat 3965 | -8/Materials | System corruption reached 10% 4043 | -8/Materials | Repaired Hrd. Heavy Armor Plating 4341 | -8/Materials | Met 7R-MNS 4630 | -8/Materials | Discovered new exit (range 15) 4679 | -8/Materials | Identified Exp. Sensor Array 4916 | -8/Materials | Identified exit to Factory 4989 | -8/Materials | Learned location of 1 exit from Extension 5009 | -8/Materials | Learned Factory trap positions 5021 | -8/Materials | Learned Factory machine intel 5022 | -8/Materials | Learned Storage emergency access door positions 5032 | -8/Materials | Learned location of Zion (-6) 5078 | -8/Materials | Learned Factory scanalyzer intel 5113 | -8/Materials | Entered Storage 5114 | -8/Storage | Identified exit to Recycling 5634 | -8/Storage | Used back door to open Recycling access 5643 | -8/Storage | Entered Recycling 5644 | -8/Recycling | Identified exit to Factory 6330 | -8/Recycling | Scanned before Scraplab entrance 6352 | -8/Recycling | Angered Scraplab inhabitants 6470 | -8/Recycling | Found Prototype Device 6470 | -8/Recycling | Identified Scrap Engine 7099 | -8/Recycling | Build established: Construct 7145 | -8/Recycling | Entered Factory 7145 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7146 | -6/Factory | Identified exit to Lower Caves 7147 | -6/Factory | Loaded intel: 103 trap records 7148 | -6/Factory | Loaded intel: 266 machine locations 7149 | -6/Factory | Loaded intel: 4 scanalyzer locations 8542 | -6/Factory | Repaired Broken Exp. Sensor Array 8669 | -6/Factory | Spotted B-75 Beast 8706 | -6/Factory | Destroyed B-75 Beast 8852 | -6/Factory | Lost 4 parts (1p3w) 9097 | -6/Factory | Entered Lower Caves 9715 | -6/Lower Caves | Learned 12 Factory zone layouts 9793 | -6/Lower Caves | Discovered new exit (range 6) 9899 | -6/Lower Caves | Entered another Lower Caves area 10023 | -6/Lower Caves | Learned 12 Factory zone layouts 10082 | -6/Lower Caves | Attracted the attention of an 0b10 base 10144 | -6/Lower Caves | Core integrity fell below 50% 10169 | -6/Lower Caves | Destroyed 7 combat bots 10174 | -6/Lower Caves | Lost 8 parts (2p2n2u2w) 10415 | -6/Lower Caves | Build established: Mutant 10674 | -6/Lower Caves | Discovered new exit (range 9) 10938 | -6/Lower Caves | Entered Zion 11120 | -6/Zion | Found Prototype Launcher 11132 | -6/Zion | Found Prototype Launcher 11138 | -6/Zion | Identified Gui. Missile Launcher (x2) 11201 | -6/Zion | Attacked by Zionites 11201 | -6/Zion | Spotted RR-HUB(B) 11201 | -6/Zion | Spotted MX-2S2(B) 11234 | -6/Zion | Core integrity fell below 20% 11240 | -6/Zion | Destroyed by MX-2S2(B) with Heavy Battle Rifle Last Messages --------------- 11201_ System Quarantine Field Array disabled. 11207_ Slug penetrates System Quarantine Field Array. 11211_ Acquired 5 matter. 11215_ Imp. Reaction Control System destroyed. 11215_ Penetrated by Slug. 11215_ Thermal Construct/G destroyed. 11215_ Arm. Scrap Engine damaged due to network destabilization (-7). 11217_ Critical hit (Destroy). 11217_ Arm. Scrap Engine destroyed. 11217_ Scrap Engine core remains intact and functional. 11223_ Carbon-VTOL Exoskeleton destroyed. 11223_ Carbon-VTOL Exoskeleton core remains intact and functional. 11225_ Scrap Engine destroyed. 11227_ Carbon-VTOL Exoskeleton destroyed. 11233_ Scythe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??? ????????? | | ????????????????????????????????? ### #???????? | | ????????????????????????????????? ??????? | | ????????????????????????????????? ??????? | | ?????????????????????????????????# ??????? | | ??????####???????????????????????# ???????? | | ??????# "############????###????? ????????? | | ??????# """""""""""##### ##????# # #????????? | | ????### """" ""# ####?# # #????????? | | # ### # #?????##?? | | % #####? #?? | | @ d ## ##? | | ????# ## ## | | ????### % ## # | | ??????# """"" | | ??????# "############### | | ??????####?????????#] ## | | ??????????????????## " ##### ### | | ??????????????????# #???##### #?# | | ??????????????????## " #???????## #?# | | ???????????????????# ]# zz #??????# #?# | | ???????????????????##### ?? #?# # | | ???????????????????????# ##?### ## | | ???????????????????????# ##????# #? | | ???????????????????????###### ## ###?????# #? | | ?????????????????????????????# #####????????# #? | | ??????????????????????????????###????????????# #? | | ????????????????????????????????????????????## ## | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????## ## | | ???????????????????????????????????????????## # | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????## # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 423 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Heavy Armor Plating | 76% | -8/Materials Exp. Sensor Array | 62% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingProtonTether Manual? 0 Play Time 01:16:42 Cumulative 258.7 hours Start 2025.06.13 @ 15:52:34 End 2025.06.13 @ 17:11:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ede2360-b370-4a7f-b5f8-afc535ecabdd