Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.21 @ 13:30:39 Player: Klaus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (2104) 2104 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 4401 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 0/550 Matter 499/500 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (10) --- Large Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Large Storage Unit Medium Battery High-capacity Matter Pod Hacking Suite Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 52 | 6 12 12 22 Power 7 | 1 . 3 3 Engine 5 | 1 . 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 2 2 4 4 Treads . | . . . . Leg 12 | 2 2 4 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 4 2 6 Device 3 | . . 1 2 Storage 5 | 1 2 . 2 Processor . | . . . . Hackware . | . . . . Protection 5 | . 2 1 2 Artifact . | . . . . Weapon 20 | 2 6 3 9 Energy Gun 4 | 1 2 . 1 Energy Cannon 5 | . . . 5 Ballistic Gun 7 | 1 1 3 2 Ballistic Cannon . | . . . . Launcher 3 | . 2 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 28 | . 3 3 22 Power 5 | . . 1 4 Propulsion 6 | . . 1 5 Utility 6 | . . . 6 Weapon 11 | . 3 1 7 Highest Loss Streak 8 | . 3 2 8 Average Slot Usage (%) 92 | . 99 95 81 Engine 13 | . 14 19 9 Core 1 | . . . 5 Leg 23 | . 28 20 21 Device 6 | . . 11 10 Storage 13 | . 16 11 13 Protection 9 | . 11 11 6 Energy Gun 3 | . 9 . . Energy Cannon 2 | . . . 6 Ballistic Gun 9 | . 8 14 8 Launcher 6 | . 10 7 . Naked Turns . | . . . . Heaviest Build 53 | 12 30 41 53 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 10 | . 1 3 10 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 4 9 10 10 Most Carried 10 | 4 9 10 9 Average Carried 6 | . 5 8 5 Final Capacity 10 | 6 10 10 10 Final Carried 8 | . 8 8 2 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1743 | 255 373 549 566 Remotely 662 | . . 548 114 Salvage Created 1941 | . 416 585 940 Parts 133 | . 26 48 59 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 57 | . 14 16 27 Guns 24 | . 8 6 10 Cannons 10 | . . . 10 AOE 23 | . 6 10 7 Classes Destroyed 10 | . 5 5 . Worker 6 | . 1 2 3 Builder 6 | . 1 4 1 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | . . 2 . Watcher 5 | . 2 2 1 Swarmer 15 | . 3 3 9 Grunt 34 | . 11 10 13 Duelist 2 | . . 1 1 Sentry 6 | . . 2 4 Best Kill Streak 11 | . 8 8 11 Combat Bots Only 7 | . 6 5 7 Max Kills in Single Turn 3 | . 3 3 3 Gunslinging 1 | . . 1 . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3714 | . 705 608 2401 Core 773 | . 138 78 557 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 44 80 . Volleys Fired 186 | . 40 37 109 Largest 2 | . 2 2 2 Hottest 150 | . 105 60 150 Shots Fired 269 | . 68 53 148 Gun 175 | . 56 30 89 Cannon 47 | . . . 47 Launcher 47 | . 12 23 12 Special . | . . . . Kinetic 143 | . 28 30 85 Thermal 75 | . 28 . 47 Explosive 47 | . 12 23 12 Electromagnetic 4 | . . . 4 Robot Hit Streak 24 | . 18 13 24 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 211 | . 52 38 121 Core Hits 139 | . 35 44 60 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6290 | . 1327 1975 2988 Guns 1919 | . 494 343 1082 Cannons 1025 | . . . 1025 Explosions 3325 | . 813 1631 881 Melee . | . . . . Ramming 21 | . 20 1 . Kinetic 1635 | . 264 343 1028 Thermal 1255 | . 230 . 1025 Explosive 3303 | . 813 1609 881 Electromagnetic 76 | . . 22 54 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Effects 14 | . . 14 . Message Errors 1 | . . 1 . Matter Fused 3 | . . 3 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Targeting Errors 4 | . . 4 . Overload Shots . | . . . . Overflow Damage 169 | . 80 28 61 Projectiles 33 | . . . 33 Explosions 136 | . 80 28 28 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 243 | . 68 50 125 Shots 9 | . 3 2 4 Rammed 6 | . 5 1 . Targets Rammed 9 | . 8 1 . Kicked 3 | . 3 . . Crushed . | . . . . Highest Temperature 583 | . 328 282 583 Average Temperature 153 | . 141 78 215 Received Heat Transfer 1734 | . 429 171 1134 Effects 21 | . 3 . 18 Shutdowns 4 | . 1 . 3 Energy Bleed 4 | . 1 . 3 Interference 7 | . 1 . 6 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 2041 | . 524 . 1517 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 676 | . 309 473 676 Initial 144 | . . 46 144 Average 243 | . 94 266 417 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 50 | 100 87 35 16 Level 1 26 | . 12 48 26 Level 2 22 | . . 15 57 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 2 5 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 21 21 44 Peak Tracking Total 7 | . 6 5 7 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 1 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 1 5 3 Max in Single Turn 3 | . 1 3 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 6 4 5 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 45 | . 15 13 17 Successful 32 | . 11 8 13 Failed 13 | . 4 5 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 1 2 . Terminals 36 | . 11 13 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers 2 | . . . 2 Garrison Access 3 | . . . 3 Terminal Hacks 25 | . 7 8 10 Record 8 | . 1 2 5 Prototype ID Bank 3 | . 1 1 1 Branch Access Points 1 | . . . 1 Alert Level 2 | . . 1 1 Dispatch Records 1 | . . 1 . Maintenance Status 2 | . 1 1 . Investigation Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Assault 1 | . . . 1 Hauler Manifests 1 | . . 1 . Registered Components 1 | . . . 1 Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Report Inventory 3 | . 3 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 3 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2695 | 41 1063 711 880 Spaces Moved 1349 | 32 607 364 346 Core 24 | 11 . . 13 Treads . | . . . . Legs 1325 | 21 607 364 333 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 120 Average Speed 153 | 95 146 163 161 Slowest Speed 550 | 120 150 210 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 45 | 4 97 36 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 320 | . 83 158 79 Melee . | . . . . Projectile 6 | . . . 6 AOE 314 | . 83 158 73 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1701 | 42 708 431 520 Wait 48 | . 20 4 24 Move 1346 | 31 606 363 346 Hop . | . . . . Pick Up 41 | 5 16 5 15 Fast Attach 4 | 1 . 3 . Attach 35 | 5 6 4 20 Detach 3 | . 2 1 . Swap 13 | . 6 5 2 Drop 16 | . 4 8 4 Fire 186 | . 40 37 109 Melee . | . . . . Ram . | . . . . Kick 9 | . 8 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 8) 181 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 5) 725 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Lost 3 parts (3w) 770 | -10/Materials | Discovered new exit (range 13) 860 | -10/Materials | Discovered new exit (range 3) 1105 | -10/Materials | Entered another Materials area 1105 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1421 | -9/Materials | Crushed by falling debris 1794 | -9/Materials | Discovered new exit (range 10) 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -8/Materials | Garrison activated, responded to threat 2038 | -8/Materials | Destroyed 7 combat bots 2135 | -8/Materials | Build established: Scavenger-Mutant 2231 | -8/Materials | Destroyed 7 combat bots 2295 | -8/Materials | Core integrity fell below 50% 2331 | -8/Materials | Lost 8 parts (2p2n2u2w) 2397 | -8/Materials | Core integrity fell below 20% 2417 | -8/Materials | Lost 4 parts (2u2w) 2616 | -8/Materials | First assault squad dispatched 2661 | -8/Materials | Identified exit to Storage 2696 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Found 1 branch access point: (70,10) Storage Map updated. >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. 02668_ C-30 ARC bursts open, deploying its payload. 02668_ G-50 Soldier unfolds itself. 02668_ G-47 Trooper unfolds itself. 02668_ L-31 Rogue unfolds itself. 02668_ M-28 Smith unfolds itself. 02668_ Purification Channel disabled. 02676_ Aluminum Leg destroyed. 02682_ Lgt. Nuclear Core destroyed. 02684_ Aluminum Leg destroyed. 02685_ Hvy. Particle Cannon destroyed. 02685_ Lgt. Ion Engine destroyed. 02689_ Hvy. Assault Rifle destroyed. 02694_ Aluminum Leg destroyed. 02694_ Med. Battery destroyed. Map ----- +----------------------------------------------------+ | #?????????????? "???????????????????????? | | #?????????????? "????? ?????????????????? | | +### #????#####????? 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