Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 13:03:00 Player: BionicBot Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (6511) 6511 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2324) 2324 TOTAL SCORE: 15015 Bonus ------- High Alert Combat Kills 1549 Follower Combat Kills 890 Friendly Fire -115 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (54) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Improved Cooling System Advanced Cooling System Matter Compressor Improved Weapon Cycler Advanced Trap Extractor > --- WEAPON ----------- Plasma Rifle Wave Gun Long-range Proton Cannon Heavy Rocket Launcher > --- INVENTORY -------- Force Booster Force Booster High-powered Shock Rifle Improved Arc Projector Enhanced Gauss Cannon [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Melee Analysis Suite Device Advanced Cooling System Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Backup Laser III Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . 2 . 1 . . . . . . 1 Utility 5 | . . . 1 1 . . 1 . . 1 1 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 169 | 7 4 17 34 1 2 10 6 6 20 28 34 Power 33 | 1 1 3 8 . . 3 2 . 3 7 5 Engine 21 | 1 1 3 5 . . 3 1 . 2 4 1 Core 8 | . . . 3 . . . 1 . 1 1 2 Reactor 4 | . . . . . . . . . . 2 2 Propulsion 43 | 2 . 7 11 . . 3 1 1 5 7 6 Treads 3 | 2 . 1 . . . . . . . . . Leg 37 | . . 6 8 . . 3 1 1 5 7 6 Wheel 3 | . . . 3 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 2 2 1 2 . 2 3 3 2 4 6 8 Device 14 | 2 . . . . . . . . 1 4 7 Storage 6 | . 1 1 1 . . 1 . . 1 . 1 Processor 6 | . 1 . 1 . . . 1 2 . 1 . Hackware . | . . . . . . . . . . . . Protection 9 | . . . . . 2 2 2 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 58 | 2 1 6 13 1 . 1 . 3 8 8 15 Energy Gun 19 | . . 4 3 . . . . . 1 . 11 Energy Cannon 6 | . . . . . . . . . 3 3 . Ballistic Gun 12 | 2 1 . 7 . . . . 2 . . . Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 13 | . . 2 1 . . . . . 4 4 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . 2 . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . 1 . 1 System Corruption 4 | . . . . . . . . . 2 . 2 Parts Lost 67 | . 2 5 6 . . 1 1 5 1 7 39 Power 9 | . 1 1 1 . . . . . . 1 5 Propulsion 16 | . . 3 4 . . . . . . . 9 Utility 17 | . 1 . . . . . 1 1 1 3 10 Weapon 25 | . . 1 1 . . 1 . 4 . 3 15 Highest Loss Streak 19 | . 2 2 3 . . 1 1 4 1 2 19 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 96 90 84 86 91 82 80 81 90 86 Engine 5 | . 13 9 5 . . 6 5 5 4 3 1 Core 2 | . . . 2 7 7 . . . 1 5 2 Treads 3 | . 28 . 4 . . . . . . . . Leg 25 | . . 41 21 30 30 36 31 28 19 27 25 Device 5 | . 7 . . . . . . . 1 12 21 Storage 7 | . 7 11 17 15 11 7 6 1 1 5 6 Processor 8 | . 9 11 9 7 7 7 12 20 21 4 . Protection 5 | . . . . . 5 13 11 7 7 3 3 Energy Gun 4 | . . 9 9 . . 2 6 4 2 . 5 Energy Cannon 3 | . . . . . . . . . 7 16 6 Ballistic Gun 5 | . 27 4 13 8 7 2 . 4 . . . Launcher 2 | . . 7 1 . . . . . 10 4 2 Slashing Weapon 2 | . . . 1 7 7 8 6 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 8 11 23 34 28 37 75 70 68 66 86 86 Greatest Support 106 | 40 40 40 80 80 80 100 95 97 91 91 106 Greatest Overweight (x) 10 | . . . 9 . . . . . 2 1 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 10 10 10 10 20 20 20 5 5 10 Average Capacity 9 | 5 6 9 10 10 10 15 20 7 5 5 6 Most Carried 20 | 2 8 8 10 6 8 19 20 20 5 5 8 Average Carried 7 | . 4 5 9 6 6 14 18 6 4 4 3 Final Capacity 20 | 5 8 10 10 10 10 20 20 5 5 5 5 Final Carried 20 | . 8 7 6 6 8 18 20 3 4 2 . Class Distribution -------------------- 46% | Mutant 19% | Tank 8% | Scavenger-Skirmisher 8% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Tank | -6/Factory Gunner | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Matter Collected 4258 | 298 211 249 1026 . 100 125 35 . 309 1043 862 Remotely 186 | 146 40 . . . . . . . . . . Salvage Created 6963 | 88 426 404 1015 . . 469 300 266 412 1565 2018 Parts 358 | 10 27 33 58 . . 22 24 6 27 84 67 Haulers Intercepted 2 | . . . . . . 1 . . . 1 . Recyclers Shooed 7 | . 1 . 1 . . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 119 | . 11 17 19 . . 4 4 1 10 26 27 Melee 8 | . . . . . . 4 4 . . . . Guns 53 | . 11 13 15 . . . . 1 2 . 11 Cannons 28 | . . . . . . . . . 3 14 11 AOE 27 | . . 4 4 . . . . . 5 11 3 Classes Destroyed 18 | 2 4 3 2 . . 1 1 1 . 3 1 Worker 16 | . . 1 2 . . 1 1 . 1 3 7 Builder 9 | . . 2 1 . . 1 . . . 5 . Tunneler 4 | 3 . . . . . 1 . . . . . Hauler 2 | . . . . . . 1 . . . 1 . Recycler 7 | 1 . . . . . 1 . . . 2 3 Operator 4 | . 1 . 1 . . . 2 . . . . Watcher 10 | . 1 1 3 . . 1 . . . 4 . Swarmer 21 | . 3 9 . . . . . . 4 5 . Cutter 3 | . . . . . . . . . . 3 . Saboteur 2 | . . . . . . . . . . . 2 Grunt 49 | . 8 5 12 . . 2 3 . . 8 11 Duelist 2 | . . . 1 . . . . . . . 1 Sentry 16 | . . 3 5 . . 2 . . 4 . 2 Specialist 6 | . . . . . . . . . . 2 4 Hunter 6 | . . . 1 . . . . . 1 4 . Programmer 12 | . . . . . . . 1 . 1 3 7 Behemoth 1 | . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . 1 . . . Wasp 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | 2 3 7 6 . . 2 2 1 4 8 8 Combat Bots Only 7 | . 3 6 5 . . 1 2 1 4 5 7 Max Kills in Single Turn 5 | 1 1 2 2 . . 1 1 1 4 5 3 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . . 1 1 . . . . . 3 4 1 Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Hostile Shots Fired 1573 | . 67 99 107 . . 93 38 5 147 138 879 Missed 654 | . 16 30 26 . . 36 8 1 57 46 434 Damage Taken 12306 | . 597 832 1325 . . 721 568 162 835 2345 4921 Core 2010 | . 124 132 189 . . 85 72 36 127 93 1152 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 16 36 . . Regen/Repaired (Parts) 408 | . . 39 49 . . 136 62 . . 122 . Core Remaining (%) 75 | 100 50 67 65 . . 87 . . 72 90 . Volleys Fired 366 | 7 44 50 73 . . 9 . 12 29 70 72 Largest 4 | 2 2 2 3 . . 1 . 2 4 4 4 Hottest 310 | 40 40 80 139 . . 40 . 63 284 290 310 Shots Fired 950 | 14 88 100 208 . . 9 . 24 55 216 236 Gun 550 | 14 88 76 198 . . 9 . 24 15 . 126 Cannon 322 | . . . . . . . . . 34 185 103 Launcher 78 | . . 24 10 . . . . . 6 31 7 Special . | . . . . . . . . . . . . Kinetic 351 | 14 88 37 125 . . 6 . 24 . 18 39 Thermal 433 | . . 39 73 . . 3 . . 49 132 137 Explosive 78 | . . 24 10 . . . . . 6 31 7 Electromagnetic 88 | . . . . . . . . . . 35 53 Robot Hit Streak 20 | 8 10 20 14 . . 2 . 10 9 10 11 Robot Miss Streak 10 | 1 3 9 7 . . 2 . 5 4 6 10 Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 13 | . 2 4 2 . . . . 1 . . 4 Max Gunslinging Chain 2 | . 1 1 1 . . . . 1 . . 2 Shots Hit Robots 594 | 9 60 52 127 . . 25 20 15 34 107 145 Core Hits 314 | 5 24 33 61 . . 10 9 2 20 67 83 Critical Kills 2 | . . . . . . . . 1 . 1 . Critical Parts Destroyed 3 | . 1 . 1 . . . . 1 . . . Critical Strikes 31 | . 1 . 2 . . 2 3 6 1 5 11 Burn 6 | . . . 1 . . . . . 1 . 4 Meltdown 1 | . . . . . . . . . . 1 . Destroy 8 | . 1 . 1 . . . . 6 . . . Blast 10 | . . . . . . . . . . 4 6 Corrupt 1 | . . . . . . . . . . . 1 Sever 5 | . . . . . . 2 3 . . . . Melee Attacks 53 | . . . . . . 26 25 1 . . 1 Thermal 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing 52 | . . . . . . 26 25 1 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 6 4 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18055 | 105 647 817 2211 . . 932 855 264 1299 6001 4924 Guns 5769 | 105 647 452 1829 . . 76 . 246 284 . 2130 Cannons 5429 | . . . . . . . . . 609 3044 1776 Explosions 5077 | . . 346 365 . . . . . 391 2957 1018 Melee 1729 | . . . . . . 856 855 18 . . . Ramming 51 | . . 19 17 . . . . . 15 . . Kinetic 3394 | 105 647 156 1036 . . 46 . 246 . 281 877 Thermal 7337 | . . 296 793 . . 30 . . 893 2755 2570 Explosive 4072 | . . 346 365 . . . . . 391 2212 758 Electromagnetic 1472 | . . . . . . . . . . 753 719 Impact . | . . . . . . . . . . . . Slashing 1729 | . . . . . . 856 855 18 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 3 3 7 4 4 Average Corruption 3 | . . . . . . 2 2 3 5 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 72 | . . . . . . 7 4 6 24 12 19 Message Errors 18 | . . . . . . 3 1 . 6 2 6 Matter Fused 19 | . . . . . . 1 1 3 5 3 6 Heat Flow Errors 9 | . . . . . . . 1 1 2 1 4 Energy Discharges 6 | . . . . . . 1 . 1 3 . 1 Parts Rejected 3 | . . . . . . 1 . . . 1 1 Parts Fused 2 | . . . . . . 1 . . 1 . . Data Loss (minor) 6 | . . . . . . . 1 . 3 2 . Data Loss (major) 3 | . . . . . . . . 1 1 1 . Misfires 4 | . . . . . . . . . 1 2 1 Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 574 | . . 15 . . . 69 117 . 77 187 109 Projectiles 119 | . . . . . . . . . 19 89 11 Explosions 269 | . . 15 . . . . . . 58 98 98 Melee 186 | . . . . . . 69 117 . . . . Knockbacks 7 | . . 1 . . . . . . . 2 4 Impact 1 | . . 1 . . . . . . . . . Kinetic 6 | . . . . . . . . . . 2 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 599 | . . 153 50 . . . . . 43 226 127 Shots 15 | . . 4 2 . . . . . 1 4 4 Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . . 3 2 . . . . . 1 . . Kicked 6 | . . 3 2 . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 474 | . 43 213 341 . . 7 210 130 474 469 428 Average Temperature 118 | . 10 64 103 . . 5 79 64 163 136 155 Received Heat Transfer 2617 | . 318 141 621 . . 198 265 . 189 264 621 Effects 19 | . . . 2 . . . . . 7 8 2 Shutdowns 6 | . . . 1 . . . . . . 5 . Energy Bleed 3 | . . . . . . . . . 1 . 2 Interference 5 | . . . . . . . . . 3 2 . Matter Decay 2 | . . . . . . . . . 1 1 . Damage (minor) 3 | . . . 1 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . 1 2 Parts Melted 36 | . . 2 5 . . 1 . . 4 6 18 Heat Transferred 11362 | . . 675 1942 . . 74 . . 1453 2829 4389 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Peak Influence 1546 | 20 293 409 480 167 63 649 354 99 322 1546 1337 Initial 757 | . 13 11 172 167 58 44 272 69 34 147 757 Average 383 | 9 141 211 334 167 58 437 247 81 133 549 915 Maximum Alert Level 4 | . 1 2 2 . . 2 1 . 1 4 4 Low Security (%) 36 | 100 79 51 8 100 100 15 45 100 67 20 . Level 1 27 | . 20 37 64 . . 13 54 . 32 39 . Level 2 17 | . . 10 27 . . 71 . . . 8 . Level 3 14 | . . . . . . . . . . 17 88 Level 4 3 | . . . . . . . . . . 13 11 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 44 | . 2 3 2 . . 9 6 . 4 8 10 Investigation 7 | . 1 1 1 . . 2 . . 1 . 1 Extermination 10 | . . . . . . 2 1 . 1 3 3 Reinforcement 21 | . 1 2 1 . . 1 5 . 2 5 4 Assault 3 | . . . . . . 1 . . . . 2 Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . 1 . . 1 3 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Distress Signals 6 | . 1 . 2 . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 194 | . 18 20 26 . 1 22 10 7 15 38 37 Peak Tracking Total 6 | . 4 6 4 1 1 5 4 5 4 6 5 Tactical Retreats 13 | . 2 . 1 . . . . 2 3 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Traps Triggered 9 | . 1 . 2 1 . 2 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Machines Disabled 35 | . . 1 1 . . . . . 1 22 10 Max in Single Turn 9 | . . 1 1 . . . . . 1 9 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Machines Accessed 19 | . 2 2 3 . . 6 4 . . 1 1 Terminals 10 | . 2 . 1 . . 3 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . 1 1 . . 1 . . . 1 . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 4 | . . 1 1 . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 54 | . 7 5 12 . . 18 5 . . 6 1 Successful 31 | . 3 4 8 . . 9 2 . . 5 . Failed 23 | . 4 1 4 . . 9 3 . . 1 1 Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . 7 . 1 . . 10 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 19 | . . 3 6 . . 4 . . . 6 . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 10 | . . 2 5 . . 2 . . . . 1 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . 3 . 1 . . 4 2 . . . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . . . . Open DSF 2 | . . . . . . . 2 . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 15 | . . 2 4 . . 4 . . . 5 . Scan Component 8 | . . 1 2 . . 2 . . . 3 . Repair 7 | . . 1 2 . . 2 . . . 2 . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 5 | . . 2 3 . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . Analyze 3 | . . 1 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 1 2 . . 6 3 . . 1 1 Full Trace Events 3 | . . 1 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . 1 2 . . 2 . . . 1 . Time 304 | . . 26 76 . . 82 . . . 120 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . 4 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Total Allies 21 | . . . . . 21 . . . . . . Largest Group 21 | . . . . . 21 21 5 . . . . Highest-Rated Group 530 | . . . . . 530 530 143 . . . . Highest-Rated Ally 35 | . . . . . 35 35 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 239 | . . . . . 15 193 31 . . . . Total Damage 4422 | . . . . . 193 3749 480 . . . . Kills 28 | . . . . . 1 25 2 . . . . Allies Corrupted 4 | . . . . . . 2 2 . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Turns Passed 9725 | 128 878 650 1296 138 376 1636 733 300 968 1262 1360 Spaces Moved 5371 | 64 413 326 602 106 272 1054 476 238 517 640 663 Core 97 | 6 . . 1 . . . . 68 . . 22 Treads 471 | 58 413 . . . . . . . . . . Legs 4707 | . . 326 505 106 272 1054 476 170 517 640 641 Wheels 96 | . . . 96 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 80 130 130 130 128 50 120 120 105 Average Speed 134 | 149 160 120 141 130 130 130 128 106 149 135 124 Slowest Speed 550 | 160 160 120 500 130 130 130 130 130 260 190 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 6 43 35 50 3 95 29 11 78 20 20 12 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 14 | . . . . . . . . . . . 14 Terrain Destroyed 943 | . . 206 74 . . . . . 82 477 104 Melee . | . . . . . . . . . . . . Projectile 77 | . . . . . . . . . 9 43 25 AOE 866 | . . 206 74 . . . . . 73 434 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Total 7127 | 84 553 486 902 107 295 1273 562 257 659 881 1068 Wait 975 | . 75 76 143 . 14 154 40 . 80 124 269 Move 5362 | 63 412 325 601 106 271 1053 476 237 516 639 663 Hop . | . . . . . . . . . . . . Pick Up 132 | 7 14 11 27 . 4 18 9 . 8 11 23 Fast Attach 34 | . . . 8 . . 1 . 3 11 8 3 Attach 88 | 7 3 10 17 . 2 5 3 2 4 13 22 Detach 1 | . . . 1 . . . . . . . . Swap 47 | . 1 7 9 1 . 4 3 1 5 7 9 Drop 60 | . 4 4 21 . 1 4 5 1 5 9 6 Fire 366 | 7 44 50 73 . . 9 . 12 29 70 72 Melee 52 | . . . . . . 25 25 1 . . 1 Ram . | . . . . . . . . . . . . Kick 6 | . . 3 2 . . . . . 1 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . 3 . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 6) 769 | -10/Materials | Discovered new exit (range 17) 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Propulsion x2 1250 | -9/Materials | Repaired Ion Engine 1291 | -9/Materials | Build established: Scavenger-Mutant 1553 | -9/Materials | Discovered new exit (range 17) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1973 | -8/Materials | Build established: Scavenger-Skirmisher 2005 | -8/Materials | Discovered new exit (range 5) 2513 | -8/Materials | Lost 3 parts (2n1w) 2806 | -8/Materials | Discovered new exit (range 3) 2891 | -8/Materials | Repaired Katana 2934 | -8/Materials | Repaired Lgt. Nuclear Core 2953 | -8/Materials | Entered Factory 2953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -7/Factory | Build established: Mutant 3091 | -7/Factory | Sucked down chute 3091 | -7/Factory | Entered Waste 3092 | -7/Waste | Met a frightened Derelict 3092 | -7/Waste | Joined by Warlord forces that had cleared the area 3202 | -7/Waste | Discovered new exit (range 16) 3401 | -7/Waste | A Compactor rumbled back to life 3401 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | Allies destroyed C-40 Crusher 3467 | -7/Waste | Entered Factory 3467 | -7/Factory | Accompanied by 21 allies 3635 | -7/Factory | Garrison activated, responded to threat 3734 | -7/Factory | Lost 6 allies 4274 | -7/Factory | Repaired Imp. Titanium Leg 4314 | -7/Factory | Repaired Hrd. Medium Armor Plating 4337 | -7/Factory | Discovered new exit (range 11) 4848 | -7/Factory | Discovered new exit (range 16) 5000 | -7/Factory | Discovered new exit (range 11) 5037 | -7/Factory | Lost 4 allies 5067 | -7/Factory | First assault squad dispatched 5103 | -7/Factory | Entered another Factory area 5103 | -6/Factory | Accompanied by 5 allies 5103 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5530 | -6/Factory | Lost 3 allies 5836 | -6/Factory | Sucked down chute 5836 | -6/Factory | Entered Waste 5848 | -6/Waste | Spotted C-40 Crusher 5860 | -6/Waste | Spotted C-40 Crusher 5872 | -6/Waste | Spotted C-40 Crusher 5880 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5883 | -6/Waste | Spotted C-40 Crusher 5915 | -6/Waste | Spotted C-40 Crusher 5999 | -6/Waste | Destroyed C-40 Crusher 6023 | -6/Waste | Spotted C-40 Crusher 6075 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6097 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6102 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6124 | -6/Waste | Discovered new exit (range 15) 6133 | -6/Waste | Lost 4 parts (4w) 6136 | -6/Waste | Entered Factory 6628 | -6/Factory | Discovered new exit (range 13) 6856 | -6/Factory | Discovered new exit (range 6) 6859 | -6/Factory | Build established: Tank 7096 | -6/Factory | Discovered new exit (range 5) 7104 | -6/Factory | Entered another Factory area 7104 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7340 | -5/Factory | Repaired Broken Flexi-carbon Leg 7592 | -5/Factory | Spotted B-75 Beast 7612 | -5/Factory | Destroyed B-75 Beast 7698 | -5/Factory | Build established: Gunner 8063 | -5/Factory | Found Imp. Powered Armor 8249 | -5/Factory | Cargo convoy interrupted 8323 | -5/Factory | Discovered new exit (range 16) 8364 | -5/Factory | Identified exit to Factory 8366 | -5/Factory | Entered another Factory area 8366 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8387 | -4/Factory | Build established: Tank 8906 | -4/Factory | Discovered new exit (range 8) 9142 | -4/Factory | First assault squad dispatched 9246 | -4/Factory | Build established: Scavenger-Tank 9288 | -4/Factory | Lost 4 parts (2n1u1w) 9404 | -4/Factory | Lost 4 parts (2n2w) 9507 | -4/Factory | Lost 3 parts (1n2w) 9535 | -4/Factory | Destroyed 7 combat bots 9619 | -4/Factory | Core integrity fell below 50% 9652 | -4/Factory | Lost 19 parts (2p3n5u9w) 9704 | -4/Factory | Core integrity fell below 20% 9712 | -4/Factory | Lost 5 parts (1p1n2u1w) 9726 | -4/Factory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 09702_ System corrupted: Matter fused (-6). 09703_ Knocked back. 09704_ U-05 Engineer builds a Wall. 09709_ U-05 Engineer lays Concrete. 09709_ Knocked back. 09709_ U-05 Engineer knocked back. 09709_ Knocked back. 09709_ U-05 Engineer knocked back. 09709_ Knocked back. 09710_ U-05 Engineer builds a Wall. 09713_ U-05 Engineer lays Concrete. 09714_ U-05 Engineer builds a Wall. 09715_ Knocked back. 09717_ U-05 Engineer builds a Wall. 09720_ Knocked back. 09721_ U-05 Engineer lays Concrete. 09726_ Matter Compressor destroyed. 09726_ U-05 Engineer lays Concrete. 09726_ Med. Storage Unit destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | + + S" #?????????????????????????????? | | ! # # "" #?????????????????????????????? | | # % # " ##????????????????????????????? | | ?## ## ! #????????????????????????????? | | ####??# #############????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | #######/####?????????????????????????????????????? | | ##########????????????????????????????? | | ## #????????????????????????????? | | ## ########## ???????????????? | | ! ## "" [! ??????????????? | | ##! T"%%|%[ H ??????????????? | | """" """" ## % ![=%! ??????????????? | | """" """" ## !%########?????????????????????? | | """" """" ## = "#???????????????????????????? | | """" """" #### ###############????????????????? | | """" """"% ###" ##! #????????????????? | | """" !* #### ## #????????????????? | | ! =%[%# *# ## u#????????????????? | | #+############"| ##%%[ # ??????????????? | | %%%%%* #% # #??????????????? | | ==%!=! %# # #??????????????? | | % ! x%x= # #??????????????? | | ! !*# x @ # ???????????????? | | =[%! !% # * # ???????????????? | | #######" ! ###+##+# #????????????????? | | #?# *! !!%=%% # #????????????????? | | " =#?# "= =*% # #????????????????? | | " #?# " [ ##########;###????????????????? | | #?# "" ## # # #####??????????????????? | | #?# #######??????????????????????? | | #?# ! #????????????????????????????? | | ####?###### # # ####????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 37 Energy Capacity 525 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 450 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Melee Accuracy 20 Recoil Reduction 2 Particle Charging 25 Force Boost 20 Trap Extractor Capacity 8 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Below It's Just You Maybe Next Time I'll Detach My Launcher Oh No You Don't! Remodeling Respectable Loadout Use The Force We Are Legion Challenges ------------ None Game ------ Seed CoilPowerSink Manual? 0 Play Time 02:19:59 Cumulative 7.5 hours Start 2024.04.29 @ 08:41:12 End 2024.04.29 @ 13:03:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be856db0-af75-4914-93f4-63dbe996e19c