Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 22:57:28

Player: Shodan

Result: Destroyed by as-88291 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (488)      488
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-48)                -48
              TOTAL SCORE: 1900

 Bonus
-------
Follower Combat Kills      14
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
  Improved Light Cannon
>          --- INVENTORY (10) ---
           Deuterium Engine
  Improved Aluminum Leg
  Improved Targeting Computer
           Hacking Suite
           Beam Rifle
     Light EM Pulse Cannon
           Assault Rifle
  Improved Light Cannon
           Hammer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
    Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Deuterium Engine
           Wheel
   Compact Wheel
           Weight Redist. System
     Light Armor Plating
           Hacking Suite
           Beam Rifle
     Light EM Pulse Cannon
     Light EM Pulse Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 2   .   .   17  7   
  Power                    3    | .   .   .   3   .   
    Engine                 3    | .   .   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   .   .   3   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   .   3   1   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   .   .   8   1   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             5    | .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 1   .   .   3   3   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | .   .   .   3   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   3   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      9    | .   .   .   1   9   
Average Slot Usage (%)     93   | .   100 100 95  87  
  Engine                   10   | .   14  14  11  8   
  Leg                      20   | .   28  28  22  14  
  Wheel                    1    | .   .   .   .   4   
  Device                   1    | .   .   .   2   .   
  Storage                  22   | .   28  28  22  21  
  Hackware                 5    | .   .   .   5   9   
  Protection               8    | .   .   .   9   8   
  Energy Gun               5    | .   28  28  4   .   
  Ballistic Gun            15   | .   .   .   17  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 17  17  17  40  40  
  Greatest Support         26   | 20  20  20  23  26  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   12  12  
  Average Capacity         9    | 6   8   8   8   11  
  Most Carried             12   | 6   8   8   12  12  
  Average Carried          8    | 6   7   8   7   11  
  Final Capacity           12   | 8   8   8   12  10  
  Final Carried            12   | 6   8   8   12  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           638  | 220 .   .   320 98  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            830  | 69  36  .   631 94  
  Parts                    67   | 2   3   .   48  14  
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  24   | .   1   .   15  8   
  Guns                     17   | .   .   .   14  3   
  Cannons                  1    | .   .   .   .   1   
  AOE                      6    | .   1   .   1   4   
Classes Destroyed          9    | 1   2   .   4   2   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 2    | 1   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  15   | .   .   .   10  5   
  Grunt                    3    | .   1   .   2   .   
  Sentry                   3    | .   .   .   3   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           5    | 1   2   .   5   3   
  Combat Bots Only         4    | .   1   .   4   3   
Max Kills in Single Turn   2    | 1   1   .   2   2   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 2    | .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               1903 | 37  11  .   864 991 
  Core                     413  | .   .   .   145 268 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   .   
Volleys Fired              78   | 2   3   .   57  16  
  Largest                  2    | 2   2   .   2   2   
  Hottest                  80   | 80  80  .   80  76  
Shots Fired                144  | 4   6   .   112 22  
  Gun                      135  | 4   6   .   112 13  
  Cannon                   6    | .   .   .   .   6   
  Launcher                 3    | .   .   .   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  100  | .   .   .   82  18  
  Thermal                  .    | .   .   .   .   .   
  Explosive                3    | .   .   .   .   3   
  Electromagnetic          41   | 4   6   .   30  1   
  Robot Hit Streak         15   | 3   1   .   15  5   
  Robot Miss Streak        5    | 1   2   .   5   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        5    | .   .   .   4   1   
    Max Gunslinging Chain  1    | .   .   .   1   1   
Shots Hit Robots           92   | 3   2   .   74  13  
  Core Hits                50   | 2   2   .   29  17  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1785 | 86  165 .   933 601 
  Guns                     1012 | 38  31  .   835 108 
  Cannons                  107  | .   .   .   .   107 
  Explosions               666  | 48  134 .   98  386 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  773  | .   .   .   578 195 
  Thermal                  280  | 48  134 .   98  .   
  Explosive                386  | .   .   .   .   386 
  Electromagnetic          346  | 38  31  .   257 20  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   7   
  Average Corruption       5    | .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            82   | .   47  .   26  9   
  Projectiles              3    | .   .   .   .   3   
  Explosions               79   | .   47  .   26  6   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      197  | 37  .   .   67  93  
  Shots                    6    | 1   .   .   2   3   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        143  | 48  36  .   40  143 
  Average Temperature      17   | 25  18  .   10  61  
  Received Heat Transfer   193  | .   6   .   87  100 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | 1   .   .   2   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   
  Heat Transferred         300  | 50  100 .   150 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      4    | 1   1   .   2   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             253  | 5   110 42  253 249 
  Initial                  75   | .   3   42  16  75  
  Average                  121  | 2   29  42  122 165 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         91   | 100 100 100 96  74  
  Level 1                  8    | .   .   .   3   25  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   4   .   30  28  
  Peak Tracking Total      17   | .   2   .   8   17  
  Tactical Retreats        4    | .   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       3    | .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          4    | .   1   .   3   .   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   5   .   14  .   
  Successful               11   | .   3   .   8   .   
  Failed                   8    | .   2   .   6   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   1   .   13  .   
  Terminals                19   | .   5   .   14  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   .   8   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   
  Security Status          1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               4    | .   .   .   .   4   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   11  
  Total Damage             122  | .   .   .   .   122 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1172 | 17  97  20  768 270 
Spaces Moved               671  | 7   72  17  412 163 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     614  | 7   72  17  412 106 
  Wheels                   57   | .   .   .   .   57  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 120 120 120 90  
  Average Speed            131  | 120 120 120 133 134 
  Slowest Speed            150  | 120 120 120 150 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 2   21  12  40  43  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          67   | .   32  .   6   29  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      67   | .   32  .   6   29  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      825  | 10  76  16  531 192 
  Wait                     17   | .   .   .   15  2   
  Move                     667  | 6   71  16  411 163 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | .   2   .   15  2   
  Fast Attach              5    | 1   .   .   4   .   
  Attach                   10   | .   .   .   6   4   
  Detach                   1    | .   .   .   1   .   
  Swap                     11   | 1   .   .   7   3   
  Drop                     17   | .   .   .   15  2   
  Fire                     78   | 2   3   .   57  16  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   18 | -11/Scrapyard | Entered Materials
   43 | -10/Materials | Discovered new exit (range 15)
   64 | -10/Materials | Identified exit to Mines
  100 | -10/Materials | Discovered new exit (range 14)
  115 | -10/Materials | Entered Mines
  119 | -10/Mines     | Learned Materials emergency access door positions
  121 | -10/Mines     | Discovered new exit (range 9)
  135 | -10/Mines     | Entered Materials
  135 | -9/Materials  | Evolved 2 slots: Utility x2
  309 | -9/Materials  | Build established: Mutant
  463 | -9/Materials  | Discovered new exit (range 5)
  593 | -9/Materials  | Identified exit to Materials
  777 | -9/Materials  | Identified exit to Mines
  903 | -9/Materials  | Entered Mines
  999 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1075 | -9/Mines      | Assembled infested the area
 1080 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1115 | -9/Mines      | Core integrity fell below 50%
 1124 | -9/Mines      | Core integrity fell below 20%
 1167 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1173 | -9/Mines      | Destroyed by as-88291 with Assembled Rifle

 Last Messages 
---------------
01130_ System corrupted by crushing effect (+5).
01136_ Acquired 15 matter.
01140_ Acquired 19 matter.
01142_ as-22089 sneak attacks.
01142_ R-06 Scavenger knocked back.
01148_ Assault Rifle destroyed.
01149_ as-22089 knocked back.
01150_ Knocked back.
01151_ Destroyed Asb. Hover Unit.
01153_ Sml. Storage Unit destroyed.
01155_ as-22089 destroyed.
01165_ A derelict emerges from the shadows: "What are you doing alone down
  here?"
01167_ DC-RKD(g): "And why aren't you carrying a mining laser?! Certainly
  you don't want THEM to uncover you when the ceiling comes crashing down?
  Here, take my spare."
01171_ DC-RKD(g): "You're apparently new around these parts, I'll cover
  you."
01171_ T-07 Excavator destroyed.
01173_ Acquired 15 matter.

 Map 
-----
+----------------------------------------------------+
| ###        #?????????????????##  ##???# * *= #??   |
| ######     #?????????????????#    #???#      #??   |
|      #     #######???????????#    ##??#      #??   |
|             ##   ###?????????##    ##?#      #??   |
|       %     %=     ##?????????##    ####  ####??   |
|             =       ##?????????#          #?????   |
|      #               #?????????##   ####  #?????   |
| ########             ##?????????##  #??#  #?????   |
| #?????###  ####       ####???????#  ##?#  #?????   |
| #??????##% ##?####       #???????##  ###  #?????   |
| ??????# =*= #????#  #### #????????#   ##  #?????   |
| ??????#    %##???#  #??# #????????##      #?????   |
| ??????#%""" ######  ##?# #?????????#      ##????   |
| ??????#%""" #?#      #?# #?#########       #????   |
| ??????#"""" #?#      ### ###               #????   |
| ??????#     #?#              ######       ##????   |
| ??????#######?#####  #########???##a      #?????   |
| ?????????????????#    #????????###        #?????   |
| ????????????????#     #???????## aaa     ##?????   |
| ????????????????##   ##??????##   a     ##??????   |
| ?????????????????#####?????###          #???????   |
| ??????????????????????????##            #???????   |
| ?????????????????????????##       ###  ##???????   |
| ?????????????????????????#       ##?####????????   |
| ?????????????????#    ####!a #  ##??????????????   |
| ?????????????????#      !@####  #???????????????   |
| ?????????????????##     ==#??#  #???????????????   |
| ??????????????????### gt ##??#  #???????????????   |
| ????????????????????#  ##????#  #???????????????   |
| ????????????????????#  ??????#  #???????????????   |
| ???????????????????   ???????#  #???????????????   |
| ??????????????????   ????????#  #???????????????   |
| ?????????????????   ?????????#  #???????????????   |
| ????????????????   ??????????   #???????????????   |
| ???????????????   ????????????  ????????????????   |
| ??????????????    ????????????##????????????????   |
| ??????????????   ???????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Power Shielding            33
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeFissionChainsword
  Manual?         0
Play Time         00:22:17
  Cumulative      88.4 hours
  Start           2020.10.26 @ 22:39:39
  End             2020.10.26 @ 22:57:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          60
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a986d359-9a3d-461c-84f0-c765fb599184