Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 14:52:18 Player: lepoulpe303 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1107) 1107 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 4139 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Force Booster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Minigun Axe > --- INVENTORY -------- Ion Engine Deuterium Engine Deuterium Engine Aluminum Leg Compact Wheel Medium Armor Plating Light Assault Rifle Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 2 . . . . Weapon 2 | . . . 2 . . . Parts Attached 40 | 7 6 9 7 . 5 6 Power 6 | 2 1 1 . . 1 1 Engine 5 | 2 1 1 . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 6 | 2 1 . 2 . . 1 Treads . | . . . . . . . Leg 5 | 2 1 . 2 . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 11 | 1 2 4 1 . . 3 Device 4 | . 1 . . . . 3 Storage 3 | 1 1 1 . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 17 | 2 2 4 4 . 4 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 1 2 2 . 2 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 19 | . 2 3 2 . 8 4 Power 3 | . 1 . . . 1 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . 1 . . 2 1 Weapon 9 | . 1 2 . . 5 1 Highest Loss Streak 7 | . 2 2 1 . 7 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 95 87 96 84 48 26 Engine 8 | . 13 11 9 7 4 . Leg 17 | . 27 22 17 15 7 . Device 4 | . 11 4 . . . 11 Storage 10 | . 13 13 11 7 4 . Processor 6 | . . 2 15 15 9 . Protection 6 | . . 13 9 7 3 . Energy Gun 1 | . 7 . . . . . Ballistic Gun 15 | . 12 9 26 15 8 4 Launcher 2 | . 8 4 . . . . Slashing Weapon 2 | . . . 5 7 4 . Special Melee Weapon 2 | . . 5 . 7 4 . Naked Turns 77 | . . . . . 62 15 Heaviest Build 36 | 13 18 35 36 30 30 18 Greatest Support 20 | 20 20 20 20 20 20 8 Greatest Overweight (x) 5 | . 1 1 3 1 2 5 Average Overweight (x) . | . . . 1 1 . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 8 | 6 8 10 10 10 7 5 Most Carried 10 | 5 9 10 10 9 10 4 Average Carried 6 | 2 6 8 7 8 6 . Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 9 | 3 9 8 9 9 1 1 Class Distribution -------------------- 70% | Mutant 23% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1029 | 242 156 270 361 . . . Remotely . | . . . . . . . Salvage Created 1580 | . 398 446 403 . 333 . Parts 95 | . 27 39 23 . 6 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 35 | . 10 12 12 . 1 . Guns 22 | . 7 2 12 . 1 . Cannons 2 | . . 2 . . . . AOE 11 | . 3 8 . . . . Classes Destroyed 10 | . 6 3 . . 1 . Worker 4 | . 1 2 1 . . . Builder 4 | . 1 2 1 . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . 1 . . . . . Watcher 5 | . 2 1 2 . . . Swarmer 12 | . 3 . 9 . . . Grunt 16 | . 7 9 . . . . Brawler 2 | . . 2 . . . . Sentry 4 | . . 1 3 . . . Compactor 1 | . . . . . 1 . Best Kill Streak 12 | . 6 12 7 . 1 . Combat Bots Only 7 | . 5 7 6 . 1 . Max Kills in Single Turn 4 | . 3 4 2 . 1 . Gunslinging 1 | . . . 1 . . . Exploded 2 | . 1 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2116 | . 299 344 464 . 366 643 Core 883 | . 54 74 45 . 314 396 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 23 | . 23 . . . . . Core Remaining (%) 87 | 100 78 81 91 . . . Volleys Fired 104 | . 27 38 32 . 7 . Largest 4 | . 2 2 4 . 2 . Hottest 94 | . 70 50 94 . 48 . Shots Fired 205 | . 52 49 93 . 11 . Gun 184 | . 46 34 93 . 11 . Cannon 4 | . . 4 . . . . Launcher 17 | . 6 11 . . . . Special . | . . . . . . . Kinetic 166 | . 24 38 93 . 11 . Thermal . | . . . . . . . Explosive 17 | . 6 11 . . . . Electromagnetic 22 | . 22 . . . . . Robot Hit Streak 15 | . 8 7 4 . 15 . Robot Miss Streak 8 | . 3 3 8 . 2 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 123 | . 34 37 42 . 10 . Core Hits 85 | . 26 33 20 . 6 . Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . . . 1 . 3 . Destroy 4 | . . . 1 . 3 . Melee Attacks 9 | . . 5 1 . 3 . Impact . | . . . . . . . Slashing 4 | . . . 1 . 3 . Piercing . | . . . . . . . Sneak Attacks 5 | . . 5 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2626 | . 727 927 743 . 228 1 Guns 1415 | . 312 217 713 . 173 . Cannons 58 | . . 58 . . . . Explosions 1067 | . 415 652 . . . . Melee 84 | . . . 30 . 54 . Ramming 2 | . . . . . 1 1 Kinetic 1247 | . 86 275 713 . 173 . Thermal 255 | . 255 . . . . . Explosive 812 | . 160 652 . . . . Electromagnetic 226 | . 226 . . . . . Impact . | . . . . . . . Slashing 84 | . . . 30 . 54 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . 20 . . . . Projectiles . | . . . . . . . Explosions 20 | . . 20 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . . 54 . . . . Shots 2 | . . 2 . . . . Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 46 | . 46 16 30 . . . Average Temperature 12 | . 19 6 10 . . . Received Heat Transfer 501 | . 126 126 63 . . 186 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 400 | . 400 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 4 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 548 | . 433 548 402 114 54 15 Initial 179 | . . 98 179 114 39 . Average 235 | . 260 370 300 114 23 . Maximum Alert Level 2 | . 2 2 2 . . . Low Security (%) 39 | 100 34 17 6 100 100 100 Level 1 38 | . 43 35 70 . . . Level 2 21 | . 21 47 22 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 2 . . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 18 15 19 . 6 2 Peak Tracking Total 5 | . 5 3 4 . 5 2 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . 1 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 4 3 4 . . 2 Terminals 8 | . 2 2 2 . . 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 7 4 6 . . 2 Successful 14 | . 6 3 5 . . . Failed 5 | . 1 1 1 . . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 3 2 3 . . 2 Fabricators . | . . . . . . . Repair Stations 7 | . 3 2 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 2 3 . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 2 | . . 1 1 . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 1 1 . . . Scan Component 4 | . 2 1 1 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 2 . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 9 . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 3 . . . . Non-combat 3 | . . 3 . . . . Combat . | . . . . . . . Robot Hacks Applied 4 | . . 4 . . . . parse_system 3 | . . 3 . . . . no_distress 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . . 13 . Total Damage 205 | . . . . . 205 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2725 | 54 519 605 874 127 198 348 Spaces Moved 1451 | 45 322 286 386 67 177 168 Core 240 | 22 . . . . 128 90 Treads . | . . . . . . . Legs 1133 | 23 322 286 386 67 49 . Wheels . | . . . . . . . Hover 78 | . . . . . . 78 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 50 50 Average Speed 156 | 85 120 171 191 190 92 191 Slowest Speed 330 | 120 190 190 330 190 190 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 40 37 41 4 79 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . 22 60 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . 22 60 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1741 | 60 411 357 457 69 194 193 Wait 60 | . 28 1 19 . . 12 Move 1446 | 44 321 285 385 67 176 168 Hop . | . . . . . . . Pick Up 57 | 9 21 11 8 1 2 5 Fast Attach . | . . . . . . . Attach 38 | 6 5 9 7 . 5 6 Detach 5 | . . 2 2 . . 1 Swap 2 | 1 1 . . . . . Drop 18 | . 8 6 3 1 . . Fire 104 | . 27 38 32 . 7 . Melee 9 | . . 5 1 . 3 . Ram 2 | . . . . . 1 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Repaired Aluminum Leg 321 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 15) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Utility x2 751 | -9/Materials | Destroyed 7 combat bots 844 | -9/Materials | Discovered new exit (range 9) 1090 | -9/Materials | Discovered new exit (range 18) 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Weapon x2 1709 | -8/Materials | Build established: Scavenger-Gunner 2043 | -8/Materials | Discovered new exit (range 3) 2053 | -8/Materials | Entered Factory 2053 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2180 | -7/Factory | Sucked down chute 2180 | -7/Factory | Entered Waste 2181 | -7/Waste | Met a frightened Derelict 2226 | -7/Waste | Found Prototype Launcher 2263 | -7/Waste | Spotted C-40 Crusher 2270 | -7/Waste | Destroyed C-40 Crusher 2276 | -7/Waste | Spotted C-40 Crusher 2286 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2289 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2292 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2295 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2295 | -7/Waste | Spotted C-40 Crusher 2296 | -7/Waste | Identified Scatter Rocket Array 2302 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2304 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2335 | -7/Waste | Lost 7 parts (2u5w) 2337 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2341 | -7/Waste | Spotted C-40 Crusher 2347 | -7/Waste | Build established: Mutant 2347 | -7/Waste | Spotted C-40 Crusher 2368 | -7/Waste | Spotted C-40 Crusher 2373 | -7/Waste | Discovered new exit (range 11) 2378 | -7/Waste | Entered Factory 2586 | -7/Factory | Discovered new exit (range 9) 2611 | -7/Factory | Core integrity fell below 50% 2717 | -7/Factory | Core integrity fell below 20% 2726 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02388_ Acquired Mic. Nuclear Core. 02392_ Acquired Field Recycling Unit. The Field Recycling Unit is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. 02462_ Acquired Airjet. 02468_ Connecting with Terminal... 02468_ Current location identified: Factory 02506_ Connecting with Terminal... 02517_ Acquired Force Booster. 02557_ K-01 Serf collects debris. 02586_ EXIT=FOUND 02589_ K-01 Serf collects debris. 02602_ ALERT: All DSF locations entering lockdown mode. 02606_ K-01 Serf collects debris. 02607_ Airjet destroyed. 02607_ Particle Charger destroyed. 02609_ K-01 Serf collects debris. 02627_ Slammed into U-05 Engineer. 02638_ Lgt. Assault Rifle destroyed. 02714_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????+ ??????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# ????????????????????????????? | | ??????????# ????????????????????????????? | | ?????????## #???????????????????????????? | | ?????????# ????####???????????????????? | | ?????????# #####T ########+#########??? | | ?????????# ??? | | ?????????# p ??? | | ?????????# < @ ??? | | ?????????# ??? | | ?????????# ??? | | ?????????# ####### ########### #### | | ?????????# ???????# # # # | | ?????????### ######### # # # " | | ???????????# # # Y # """ """ # # " | | ???????????# # # # """ """ # # " | | ???????????+ + # + """ """ + / " | | ???????????# # # # # # | | ???????????# # # # # # " | | ???????????# # # # # # " | | ???????????####### ################# # " | | ?????????????????# #???# ""G"" #?# # " | | ?????????????????# #???# "" "" #?# # | | ?????????????????# #???# #?# # | | ?????????????????# #???# #?# #### | | ?????????????????# #???#####+####### ###? | | ?????????????????# #?????# #?# ## | | ?????????????????# ####### ### " | | ?????????????????# / "T | | ?????????????????# ####### ### | | ?????????????????# #?????# ^ #?# ## | | ?????????????????#########?????###+###?###+###? | | ???????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalNovaCalibrator Manual? 0 Play Time 00:37:36 Cumulative 11.2 hours Start 2022.06.09 @ 13:58:12 End 2022.06.09 @ 14:52:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdd1d374-bd18-4598-9ff5-37b612bb1751