Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 19:31:29 Player: OctagonalPrism Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (3245) 3245 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 8546 Bonus ------- Follower Combat Kills 39 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 372/500 Energy 27/100 System Corruption 31% Temperature Cool (17) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Proton Cannon Coil Gun KE Penetrator Thunder Hammer > --- INVENTORY -------- Micro Fission Core High-capacity Matter Pod Weapon Cycler Improved Light Armor Plating Rocket Launcher [Rating: 73] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . 2 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . 2 . 1 . 2 . 1 . . Weapon 2 | . . . . . . . . 2 . . . Parts Attached 111 | 6 5 . 12 9 3 14 15 2 24 2 19 Power 15 | 1 1 . 3 . 1 1 2 . 4 1 1 Engine 8 | 1 . . 2 . 1 1 1 . 2 . . Core 6 | . 1 . 1 . . . 1 . 2 . 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 27 | 2 . . 2 2 . 5 3 . 8 1 4 Treads 11 | . . . 2 2 . 5 2 . . . . Leg 2 | . . . . . . . . . 1 . 1 Wheel 14 | 2 . . . . . . 1 . 7 1 3 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 2 . 3 5 1 1 4 1 4 . 6 Device 12 | . 1 . 1 1 . . 3 1 1 . 4 Storage 3 | 1 1 . . . . . . . . . 1 Processor 8 | . . . 1 3 . . 1 . 3 . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . 1 1 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 2 . 4 2 1 7 6 1 8 . 8 Energy Gun 8 | 1 1 . 2 1 . . . . 2 . 1 Energy Cannon 6 | . . . . . . 3 1 . . . 2 Ballistic Gun 14 | 1 . . 1 1 1 3 3 1 2 . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . 1 . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . . . . . 1 2 . 2 . 1 Slashing Weapon 3 | . . . 1 . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 2 . . . . 2 Corrupted Parts 5 | . 1 . . 2 . . . . 1 . 1 System Corruption 28 | . 6 . . 12 . . . . 4 . 6 Parts Lost 52 | . 1 . 7 1 . 2 7 . 9 1 24 Power 8 | . . . 2 . . . . . 2 1 3 Propulsion 15 | . 1 . 1 . . . 3 . 4 . 6 Utility 15 | . . . 2 . . 1 2 . 2 . 8 Weapon 14 | . . . 2 1 . 1 2 . 1 . 7 Highest Loss Streak 8 | . 1 . 7 1 . 2 5 . 3 1 8 To Critical Strikes 2 | . . . . . . . . . 1 . 1 Average Slot Usage (%) 91 | . 82 85 76 87 90 97 97 90 95 99 87 Engine 4 | . 7 . 6 11 9 8 5 . 3 3 . Core 3 | . 6 14 4 . . . 1 6 6 5 6 Treads 12 | . . . 13 22 18 26 20 20 7 . . Wheel 5 | . 19 14 3 . . . . . 5 17 14 Device 8 | . 6 14 4 . . . 10 13 16 11 9 Storage 6 | . 14 14 11 11 9 9 7 6 3 . . Processor 24 | . . . 9 15 27 27 30 26 24 35 32 Protection 2 | . . . 2 5 9 7 3 . . . . Energy Gun 3 | . 13 14 8 9 9 2 . . 1 5 . Energy Cannon 2 | . . . . . . 6 4 . . . 2 Ballistic Gun 10 | . 14 14 9 11 9 9 9 17 14 11 8 Impact Weapon 1 | . . . . . . . . . 4 . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 48 | 13 19 19 27 28 28 31 33 28 48 33 39 Greatest Support 60 | 26 26 16 40 40 40 60 60 60 60 30 36 Greatest Overweight (x) 14 | . 1 1 5 . . . 2 . 14 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 8 10 10 10 10 10 10 10 8 5 5 Most Carried 10 | 1 5 5 4 9 9 10 10 8 9 5 5 Average Carried 5 | . 1 4 2 5 7 9 8 7 5 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 1 4 5 4 8 9 10 7 7 4 5 . Class Distribution -------------------- 49% | Scavenger-Mutant 33% | Scavenger-Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Matter Collected 2384 | 234 170 . 109 54 104 343 407 11 611 . 341 Remotely . | . . . . . . . . . . . . Salvage Created 3509 | . 275 . 372 110 104 393 793 79 887 . 496 Parts 261 | . 19 . 30 11 4 36 46 8 69 . 38 Haulers Intercepted 2 | . 1 . . . . . . . 1 . . Recyclers Shooed 3 | . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Combat Hostiles Destroyed 60 | . 9 . 7 2 2 8 14 1 10 . 7 Melee 3 | . . . 2 . . . . . 1 . . Guns 31 | . 5 . 5 2 2 3 7 1 5 . 1 Cannons 11 | . . . . . . 3 7 . . . 1 AOE 10 | . 4 . . . . 1 . . 4 . 1 Classes Destroyed 13 | . 3 . 2 . . 2 2 1 3 . . Worker 8 | . . . . . . . 3 . 1 . 4 Builder 10 | . . . . . . 2 . . 2 . 6 Tunneler 1 | . . . . . . . . . 1 . . Hauler 2 | . 1 . . . . . . . 1 . . Recycler 2 | . . . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . 1 . . Operator 1 | . . . . . . . . 1 . . . Watcher 12 | . . . 2 . . 1 3 . 5 . 1 Swarmer 13 | . 3 . . . . 3 3 . 4 . . Grunt 22 | . 6 . 3 . 2 . 8 . . . 3 Sentry 12 | . . . 4 2 . 4 1 . . . 1 Hunter 7 | . . . . . . 1 1 1 1 . 3 Programmer 6 | . . . . . . . 1 . 5 . . Best Kill Streak 10 | . 6 . 4 2 2 2 6 1 10 . 9 Combat Bots Only 6 | . 6 . 4 2 2 2 4 1 5 . 2 Max Kills in Single Turn 4 | . 4 . 1 1 1 2 2 1 4 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 4 . . . . 1 . . 4 . 1 Melee 1 | . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Hostile Shots Fired 555 | . 28 . 79 14 5 45 93 7 74 1 209 Missed 157 | . 16 . 24 5 1 11 21 . 23 . 56 Damage Taken 6626 | . 116 . 806 181 62 434 1011 133 1032 60 2791 Core 1411 | . 14 . 233 12 . 15 93 38 199 . 807 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 54 | . . . . . . 54 . . . . . Core Remaining (%) 85 | 100 . 94 . 38 . 97 86 95 . . . Volleys Fired 197 | . 18 . 24 7 6 20 42 6 43 . 31 Largest 3 | . 2 . 2 2 2 2 2 3 3 . 3 Hottest 144 | . 60 . 65 65 70 85 85 78 123 . 144 Shots Fired 374 | . 31 . 32 10 12 40 84 16 100 1 48 Gun 302 | . 28 . 32 10 12 26 49 16 98 1 30 Cannon 61 | . . . . . . 14 35 . . . 12 Launcher 11 | . 3 . . . . . . . 2 . 6 Special . | . . . . . . . . . . . . Kinetic 253 | . 15 . 24 7 6 20 49 16 81 . 35 Thermal 54 | . . . . . . 14 35 . . 1 4 Explosive 11 | . 3 . . . . . . . 2 . 6 Electromagnetic 56 | . 13 . 8 3 6 6 . . 17 . 3 Robot Hit Streak 18 | . 4 . 15 8 7 11 18 10 9 1 4 Robot Miss Streak 5 | . 4 . 1 1 2 3 5 2 2 . 2 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 2 | . 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 270 | . 17 . 30 9 7 29 57 12 71 1 37 Core Hits 163 | . 17 . 18 6 3 16 39 3 30 . 31 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 9 | . 1 . 1 . . . . 1 2 . 4 Critical Strikes 15 | . 1 . 1 . . 1 . 2 2 . 8 Burn 1 | . . . . . . . . . . . 1 Destroy 7 | . 1 . 1 . . . . 2 1 . 2 Blast 1 | . . . . . . . . . . . 1 Corrupt 2 | . . . . . . 1 . . . . 1 Smash 4 | . . . . . . . . . 1 . 3 Melee Attacks 55 | . . . 2 . . 6 4 . 14 . 29 Impact 52 | . . . . . . 6 4 . 14 . 28 Slashing 3 | . . . 2 . . . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7514 | . 579 . 353 85 113 609 1202 168 2260 . 2145 Guns 3794 | . 165 . 280 85 113 312 714 168 1531 . 426 Cannons 1025 | . . . . . . 185 488 . . . 352 Explosions 1814 | . 414 . 25 . . 43 . . 440 . 892 Melee 877 | . . . 48 . . 69 . . 289 . 471 Ramming 4 | . . . . . . . . . . . 4 Kinetic 3394 | . 45 . 165 40 63 244 714 168 1322 . 633 Thermal 917 | . . . 25 . . 228 488 . . . 176 Explosive 1645 | . 414 . . . . . . . 440 . 791 Electromagnetic 677 | . 120 . 115 45 50 68 . . 209 . 70 Impact 829 | . . . . . . 69 . . 289 . 471 Slashing 48 | . . . 48 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . 6 6 . 12 . . 2 . 10 10 32 Average Corruption 6 | . 6 6 . 3 . . 1 . 4 10 12 Corruption Purged 1 | . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 94 | . . 4 . 7 . . 12 . 25 7 39 Message Errors 21 | . . 1 . 1 . . 4 . 6 . 9 Matter Fused 22 | . . . . 3 . . 6 . 5 1 7 Heat Flow Errors 12 | . . 1 . 1 . . . . 6 . 4 Energy Discharges 12 | . . 2 . . . . 1 . 2 2 5 Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . 1 . . . . 1 1 6 Data Loss (major) 2 | . . . . 1 . . . . . . 1 Misfires 6 | . . . . . . . . . 2 1 3 Alerts 3 | . . . . . . . 1 . 1 . 1 Misdirections 3 | . . . . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 410 | . . . . . . 29 . . 147 . 234 Projectiles 29 | . . . . . . . . . . . 29 Explosions . | . . . . . . . . . . . . Melee 381 | . . . . . . 29 . . 147 . 205 Knockbacks 9 | . . . . . . . . . 3 . 6 Impact 6 | . . . . . . . . . 3 . 3 Kinetic 2 | . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 83 | . . . 10 . . 43 . . . . 30 Shots 3 | . . . 1 . . 1 . . . . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 275 | . 40 92 56 189 52 120 123 . 275 22 190 Average Temperature 41 | . 18 60 17 67 27 38 41 . 44 16 49 Received Heat Transfer 1137 | . 30 . 276 99 36 81 321 . 12 . 282 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 14 | . 1 . . . . . . . 8 . 5 Impact Corruptions 19 | . . . . . . 2 . . 6 . 11 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 1395 | . . . 50 . . 296 777 . . . 272 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Peak Influence 345 | . 261 101 188 73 80 215 325 174 224 110 345 Initial 124 | . . 101 33 28 . 33 79 124 84 78 70 Average 126 | . 173 85 87 37 27 134 178 148 120 92 151 Maximum Alert Level 1 | . 1 . . . . 1 1 . 1 . 1 Low Security (%) 80 | 100 41 100 100 100 100 86 57 100 93 100 65 Level 1 19 | . 58 . . . . 13 42 . 6 . 34 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . 3 . 1 . 4 1 5 . 3 Investigation 7 | . . . 3 . 1 . . 1 2 . . Extermination 4 | . . . . . . . 1 . 3 . . Reinforcement 5 | . . . . . . . 2 . . . 3 Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Distress Signals 8 | . . . 1 . 1 1 1 . 2 . 2 Communications Jammed 3 | . . . . . . . 1 . . . 2 Distress Signals 3 | . . . . . . . 1 . . . 2 Times Spotted 106 | . 9 2 10 2 4 13 25 2 16 2 21 Peak Tracking Total 7 | . 6 2 5 2 3 3 6 1 5 2 7 Tactical Retreats 7 | . . 1 1 . . 1 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Traps Triggered 8 | . . . 1 2 1 . 2 . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Machines Disabled 21 | . . . . . . 2 2 . 3 . 14 Max in Single Turn 11 | . . . . . . 1 1 . 1 . 11 Garrison Access 3 | . . . . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Machines Accessed 34 | . 2 . 5 1 . 7 5 1 5 . 8 Terminals 21 | . 2 . 4 . . 4 3 . 5 . 3 Fabricators 3 | . . . . . . . 1 . . . 2 Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . 1 1 . . . 1 Scanalyzers 2 | . . . 1 . . . . . . . 1 Garrison Access 3 | . . . . . . 1 . 1 . . 1 Total Hacks 86 | . 5 . 25 1 . 17 11 2 11 . 14 Successful 50 | . 3 . 16 1 . 9 10 . 3 . 8 Failed 36 | . 2 . 9 . . 8 1 2 8 . 6 Catastrophic 9 | . . . 2 . . 2 1 . 2 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 3 . 6 . . 4 6 1 8 . 8 Terminals 57 | . 5 . 16 . . 12 7 . 11 . 6 Fabricators 5 | . . . . . . . 2 . . . 3 Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 6 | . . . . . . 2 2 . . . 2 Scanalyzers 11 | . . . 9 . . . . . . . 2 Garrison Access 4 | . . . . . . 1 . 2 . . 1 Terminal Hacks 11 | . 1 . 4 1 . 2 2 . 1 . . Robot Analysis 2 | . . . 2 . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . . 2 . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . 2 Network Status 3 | . . . . . . . 1 . . . 2 Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . 2 1 . . . . Report Inventory 2 | . . . . . . 1 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 10 | . . . 9 . . . . . . . 1 Insert Component 5 | . . . 4 . . . . . . . 1 Analyze 5 | . . . 5 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . 1 . . . . 1 Unauthorized Hacks 19 | . 2 . 3 . . 2 6 . 2 . 4 Terminals 15 | . 2 . 3 . . 2 4 . 2 . 2 Assimilate 1 | . . . . . . . . . . . 1 Botnet 13 | . 2 . 3 . . 2 3 . 2 . 1 Operators 1 | . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Report 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . 2 Monitor 1 | . . . . . . . . . . . 1 Recyclers 2 | . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 . 5 . . 4 5 1 5 . 5 Full Trace Events 8 | . 1 . 4 . . . . 1 2 . . Feedback Events 1 | . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . Parts Scanalyzed 5 | . . . 4 . . . . . . . 1 Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Total Allies 4 | . . 3 . . . . . . . . 1 Largest Group 3 | . . 3 . . . . . . . . 1 Highest-Rated Group 40 | . . 40 . . . . . . . . 26 Highest-Rated Ally 26 | . . 16 . . . . . . . . 26 Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . 10 . . . . . . . . . Total Damage 97 | . . 97 . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Turns Passed 5613 | 43 181 91 488 510 139 657 1112 120 1152 138 982 Spaces Moved 3412 | 38 128 76 288 292 69 300 585 60 677 119 780 Core 10 | 2 . . 3 . . . . . 2 . 3 Treads 1724 | . . . 164 292 69 300 576 60 263 . . Legs 59 | . . . . . . . . . 35 . 24 Wheels 1619 | 36 128 76 121 . . . 9 . 377 119 753 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 115 115 160 160 160 120 160 80 80 80 Average Speed 132 | 86 96 115 141 160 160 160 159 160 135 91 96 Slowest Speed 750 | 90 115 115 300 160 160 160 240 160 750 95 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 26 | 3 24 34 30 59 8 40 13 2 19 69 18 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 30 | . . . . . . . 3 . 5 . 22 Terrain Destroyed 118 | . 10 . 2 . . 5 3 . 13 1 84 Melee 24 | . . . . . . . 3 . 5 . 16 Projectile 9 | . . . . . . 2 . . . 1 6 AOE 84 | . 10 . 2 . . 3 . . 7 . 62 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Was Fac Total 4081 | 44 157 79 335 327 88 431 679 72 806 146 917 Wait 227 | . . 3 1 7 1 83 24 4 33 25 46 Move 3402 | 37 127 75 287 291 68 299 584 59 677 118 780 Hop . | . . . . . . . . . . . . Pick Up 37 | 1 4 1 3 6 5 1 5 . 7 1 3 Fast Attach 53 | 6 2 . 8 4 1 6 5 1 10 2 8 Attach 29 | . . . 4 3 1 1 5 . 7 . 8 Detach 6 | . . . 2 2 . 1 . . . . 1 Swap 29 | . 3 . . 2 1 7 5 1 7 . 3 Drop 45 | . 3 . 4 5 5 7 5 1 8 . 7 Fire 197 | . 18 . 24 7 6 20 42 6 43 . 31 Melee 55 | . . . 2 . . 6 4 . 14 . 29 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 10) 225 | -10/Materials | Entered Mines 226 | -10/Mines | Assembled infested the area 228 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 244 | -10/Mines | Learned location of Zion (-6) 276 | -10/Mines | Met a Derelict bent on vengeance 279 | -10/Mines | Lost 3 allies 306 | -10/Mines | Discovered new exit (range 4) 315 | -10/Mines | Build established: Mutant 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Utility x2 504 | -9/Materials | Core integrity fell below 50% 528 | -9/Materials | Lost 7 parts (2p1n2u2w) 749 | -9/Materials | Discovered new exit (range 7) 802 | -9/Materials | Identified exit to Mines 804 | -9/Materials | Entered Mines 893 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1279 | -9/Mines | Discovered new exit (range 5) 1291 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1310 | -9/Mines | Identified exit to Materials 1314 | -9/Mines | System corruption reached 10% 1314 | -9/Mines | Entered Materials 1314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -8/Materials | Discovered new exit (range 8) 1335 | -8/Materials | Build established: Scavenger-Mutant 1453 | -8/Materials | Entered Storage 2036 | -8/Storage | Repaired Deuterium Engine 2073 | -8/Storage | Identified exit to Factory 2110 | -8/Storage | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Utility x2 2902 | -7/Factory | Lost 5 parts (2n1u2w) 3204 | -7/Factory | Discovered new exit (range 9) 3217 | -7/Factory | Identified exit to Factory 3222 | -7/Factory | Entered another Factory area 3222 | -6/Factory | Evolved 2 slots: Weapon x2 3286 | -6/Factory | Discovered new exit (range 8) 3341 | -6/Factory | Identified exit to Factory 3342 | -6/Factory | Entered another Factory area 3342 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3384 | -5/Factory | Identified exit to Upper Caves 3569 | -5/Factory | Build established: Scavenger-Gunner 3861 | -5/Factory | Lost 3 parts (3n) 4174 | -5/Factory | Lost 3 parts (1p1n1u) 4293 | -5/Factory | System corruption reached 10% 4460 | -5/Factory | Lost 3 parts (1p1u1w) 4494 | -5/Factory | Sucked down chute 4494 | -5/Factory | Entered Waste 4501 | -5/Waste | Spotted C-40 Crusher 4502 | -5/Waste | Spotted C-40 Crusher 4507 | -5/Waste | Spotted C-40 Crusher 4551 | -5/Waste | Spotted C-40 Crusher 4590 | -5/Waste | Spotted C-40 Crusher 4605 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4611 | -5/Waste | Discovered new exit (range 16) 4624 | -5/Waste | Identified exit to Factory 4632 | -5/Waste | Entered Factory 5428 | -5/Factory | Lost 3 parts (2n1w) 5463 | -5/Factory | Crushed by falling debris 5483 | -5/Factory | Crushed by falling debris 5486 | -5/Factory | System corruption reached 30% 5514 | -5/Factory | Lost 5 parts (3u2w) 5541 | -5/Factory | Build established: Scavenger-Mutant 5545 | -5/Factory | Core integrity fell below 50% 5578 | -5/Factory | Lost 6 parts (1p3n1u1w) 5604 | -5/Factory | Core integrity fell below 20% 5614 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Enh. Gauss Cannon destroyed. Wheel destroyed. U-05 Engineer builds a Wall. G-50 Soldier suffers critical hit (Burn). Penetrated by Slug. Hvy. Laser destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. >> MONITOR: Recycling Unit F005 accepting Hacking Suite (90%). %:GFC:VD#=YYQZP,JC5OFM#KRH :IQO2 Penetrated by Slug. Critical hit (Burn: +37). >> MONITOR: Recycling Unit F005 accepting Welding Torch (63%). Penetrated by Slug. Imp. Target Analyzer destroyed. Weapon Cycler destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????? ????????? ??????????????????????? | | ????????? ???????? ??????????????????????? | | ????????? ??????? ???????????????????????? | | ????????# ????????R% ???????????????????????? | | ????????# ??????? %=???????????????????????? | | ????????# ???????#/##??????????????????????? | | ????????# ?????##u##??????????????????????? | | ????????# #######R##??????????????????????? | | ????????# g ###!##??????????????????????? | | ????????# g uugg#??????????????????????? | | ????????# h #??????????????????????? | | ????????# h @#??????????????????????? | | ????? ######??????????????????????? | | ?????????## ######+#/#####???????????????????????? | | ??????????? # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # """ ########????????????????? | | ??????????# # """"" + ?????????? | | ??????????# # """"" ########????????????????? | | ??????????#!# #???????????????????????? | | ????????###=# """ #???????????????????????? | | ???????## # # """"" #???????????????????????? | | ???????# # """"" #???????????????????????? | | ??????## # #???????????????????????? | | ?????## # #???????????????????????? | | ???### #############???????????????????????? | | ???# = ####???????????????????????? | | ???# % ! + #???????????????????????? | | ???# " " """""" ####???????????????????????? | | ???# " """"" """"""" #??????????????????????????? | | ???# """"""" """"""" #??????????????????????????? | | ???# """"""" """ " " #??????????????????????????? | | ?###% R #??????????????????????????? | | ?###% % %#??????????????????????????? | | ?############+#########??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 350 Matter Stores 362 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Flail | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed MasterHackingDeconstructor Manual? 0 Play Time 01:07:55 Cumulative 45.9 hours Start 2024.07.29 @ 18:23:35 End 2024.07.29 @ 19:31:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 652cab01-cd7b-443c-bc2a-c24af114e78b