Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:40:09

Player: Horse

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (152)     760
Value Destroyed (4528)     4528
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (308)                308
              TOTAL SCORE: 10116

 Bonus
-------
High Alert Combat Kills    217
Follower Combat Kills      104
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             954/1000
Matter                     270/300
Energy                     187/315
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
               Neutrino Core
>              --- PROPULSION (4) ---
       Armored Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY (10) -----
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Target Analyzer
               Core Analyzer
               Armor Integrity Analyzer
      Improved Medium Armor Plating
               Component Analysis Suite
>              --- WEAPON (2) -------
      Advanced Plasma Cannon
      Improved Proton Missile Launcher
>              --- INVENTORY (16) ---
               Energy Well (178)
               Matter Compressor (23)
  Experimental Sensor Array
    Long-range Terrain Scanner
               Particle Charger
               Launcher Loader
               Transmission Jammer
               Damper Plating
               Focal Shield
    Long-range Tractor Beam
               Recalibrator
      Advanced Plasma Cannon
      Improved Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
       Armored Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Target Analyzer
               Core Analyzer
               Armor Integrity Analyzer
               Launcher Loader
>              --- WEAPON -----------
      Advanced Plasma Cannon
      Improved Proton Missile Launcher
>              --- INVENTORY --------
               Energy Well
               Matter Compressor
  Experimental Sensor Array
    Long-range Terrain Scanner
               Particle Charger
               Transmission Jammer
      Improved Medium Armor Plating
               Damper Plating
               Focal Shield
               Component Analysis Suite
    Long-range Tractor Beam
               Recalibrator
      Advanced Plasma Cannon
      Improved Proton Missile Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Missile Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   2   .   2   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             148  | 7   1   3   8   39  25  2   22  25  16  
  Power                    11   | 1   .   .   1   3   3   .   1   1   1   
    Engine                 10   | 1   .   .   1   3   3   .   1   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   4   5   3   1   3   5   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   .   3   5   3   1   3   2   2   
    Wheel                  4    | .   .   .   1   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 1   1   1   3   15  11  1   10  14  8   
    Device                 29   | .   1   .   2   7   4   .   4   5   6   
    Storage                8    | 1   .   .   1   .   .   .   2   3   1   
    Processor              9    | .   .   .   .   2   4   .   2   1   .   
    Hackware               3    | .   .   .   .   1   1   .   1   .   .   
    Protection             16   | .   .   1   .   5   2   1   1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 3   .   2   .   16  8   .   8   5   5   
    Energy Gun             8    | 3   .   .   .   4   .   .   1   .   .   
    Energy Cannon          12   | .   .   .   .   8   2   .   1   .   1   
    Ballistic Gun          5    | .   .   1   .   1   .   .   .   1   2   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   1   2   .   
    Launcher               13   | .   .   1   .   3   3   .   4   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   4   3   .   .   .   .   
Parts Lost                 22   | .   .   2   1   5   2   .   4   8   .   
  Power                    3    | .   .   1   .   .   .   .   1   1   .   
  Propulsion               5    | .   .   .   1   1   .   .   .   3   .   
  Utility                  5    | .   .   .   .   3   1   .   .   1   .   
  Weapon                   9    | .   .   1   .   1   1   .   3   3   .   
  Highest Loss Streak      4    | .   .   2   1   2   1   .   3   4   .   
Average Slot Usage (%)     93   | .   89  74  77  95  98  87  96  90  95  
  Engine                   5    | .   14  4   .   9   6   7   4   4   4   
  Leg                      16   | .   28  22  19  17  14  15  15  9   22  
  Device                   6    | .   4   11  11  14  3   .   6   5   7   
  Storage                  10   | .   14  11  11  9   7   7   12  12  11  
  Processor                28   | .   .   .   .   10  36  31  40  40  35  
  Hackware                 2    | .   .   .   .   1   10  1   1   .   .   
  Protection               4    | .   .   4   11  14  1   7   .   2   .   
  Energy Gun               1    | .   28  14  .   2   .   .   1   .   .   
  Energy Cannon            3    | .   .   .   .   12  4   .   1   .   2   
  Ballistic Gun            1    | .   .   3   11  1   .   .   .   1   .   
  Ballistic Cannon         2    | .   .   .   .   .   2   7   3   3   2   
  Launcher                 5    | .   .   2   11  1   6   7   6   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  12  12  20  38  34  72  72  84  75  
  Greatest Support         64   | 20  20  20  30  35  34  37  40  40  64  
  Greatest Overweight (x)  13   | .   .   .   1   2   1   1   1   13  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 16   | 6   6   6   10  8   8   8   12  14  16  
  Average Capacity         9    | 4   6   6   7   8   8   8   10  13  15  
  Most Carried             16   | 2   6   6   8   8   8   8   12  14  16  
  Average Carried          9    | 1   3   5   7   7   7   6   10  11  14  
  Final Capacity           16   | 6   6   6   8   8   8   8   12  14  16  
  Final Carried            16   | 2   6   6   7   8   8   6   12  11  16  

 Class Distribution 
--------------------
 74% | Mutant
 10% | Scavenger-Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  
Matter Collected           3660 | 170  110  10   190  418  653  300  786  540  483  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5713 | .    141  166  137  1421 1090 637  747  891  483  
  Parts                    284  | .    9    22   18   82   55   4    35   41   18   
Haulers Intercepted        11   | .    .    .    .    4    4    .    2    .    1    
Recyclers Shooed           10   | .    .    .    .    .    1    .    2    6    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  93   | .   3   12  12  22  17  4   8   12  3   
  Melee                    3    | .   .   .   .   .   .   .   1   2   .   
  Guns                     10   | .   3   3   .   3   .   .   .   1   .   
  Cannons                  38   | .   .   .   .   16  8   1   4   6   3   
  AOE                      40   | .   .   8   12  3   9   3   2   3   .   
Classes Destroyed          16   | .   1   3   .   8   3   1   .   .   .   
  Worker                   16   | .   .   1   1   2   4   .   6   1   1   
  Builder                  4    | .   .   .   .   1   2   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   .   .   .   4   4   .   2   .   1   
  Recycler                 16   | .   .   .   .   .   5   .   4   5   2   
  Mechanic                 2    | .   .   .   .   1   1   .   .   .   .   
  Operator                 6    | .   .   .   .   3   1   .   1   1   .   
  Watcher                  3    | .   .   .   .   .   2   .   1   .   .   
  Swarmer                  20   | .   .   11  9   .   .   .   .   .   .   
  Grunt                    31   | .   3   .   3   9   11  .   2   3   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   
  Sentry                   17   | .   .   1   .   6   2   .   3   3   2   
  Hunter                   9    | .   .   .   .   5   2   .   .   1   1   
  Programmer               9    | .   .   .   .   .   1   .   3   5   .   
  Compactor                4    | .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           8    | .   2   8   5   7   8   1   3   6   1   
  Combat Bots Only         7    | .   2   7   4   4   3   1   2   5   1   
Max Kills in Single Turn   5    | .   1   3   4   3   5   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   2   2   1   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  
Damage Taken               5810  | .    .    466  93   1019 1215 65   989  1549 414  
  Core                     1184  | .    .    85   25   244  290  .    145  349  46   
  Absorbed by Shields      13    | .    .    .    .    13   .    .    .    .    .    
Core Remaining (%)         70    | 100  100  .    72   55   .    .    37   58   .    
Volleys Fired              352   | .    3    16   9    80   89   30   54   45   26   
  Largest                  2     | .    2    2    1    2    2    2    2    2    2    
  Hottest                  160   | .    80   80   30   150  119  87   160  91   141  
Shots Fired                516   | .    6    27   9    156  107  52   67   63   29   
  Gun                      73    | .    6    24   .    19   .    .    7    14   3    
  Cannon                   354   | .    .    .    .    134  84   31   50   32   23   
  Launcher                 89    | .    .    3    9    3    23   21   10   17   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  151   | .    .    5    .    4    23   31   24   46   18   
  Thermal                  249   | .    .    .    .    147  61   .    33   .    8    
  Explosive                86    | .    .    3    9    3    23   21   10   17   .    
  Electromagnetic          30    | .    6    19   .    2    .    .    .    .    3    
  Robot Hit Streak         21    | .    4    7    2    10   21   8    9    20   14   
  Robot Miss Streak        3     | .    .    2    2    3    1    2    3    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           365   | .    4    14   2    88   68   38   49   73   29   
  Core Hits                287   | .    4    15   22   52   73   13   31   45   32   
  Critical Hits            9     | .    .    .    .    .    1    1    3    4    .    
  Critical Kills           5     | .    .    .    .    .    .    1    2    2    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    .    1    2    .    
Melee Attacks              46    | .    .    .    .    .    .    .    8    30   8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 46    | .    .    .    .    .    .    .    8    30   8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    1    6    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16213 | .    54   663  758  2506 3352 2912 1851 3046 1071 
  Guns                     841   | .    54   158  .    251  .    .    83   244  51   
  Cannons                  6469  | .    .    .    .    1980 1400 716  1081 737  555  
  Explosions               7219  | .    .    505  758  274  1952 2196 430  1017 87   
  Melee                    1667  | .    .    .    .    .    .    .    241  1048 378  
  Ramming                  17    | .    .    .    .    1    .    .    16   .    .    
  Kinetic                  3464  | .    .    15   .    37   619  716  589  981  507  
  Thermal                  3713  | .    .    115  .    2143 781  .    575  .    99   
  Explosive                6692  | .    .    390  758  274  1627 2196 430  1017 .    
  Electromagnetic          660   | .    54   143  .    51   325  .    .    .    87   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1667  | .    .    .    .    .    .    .    241  1048 378  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    7    11   4    2    
  Average Corruption       6     | .    .    .    .    .    .    7    8    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  97    | .    .    .    .    .    .    18   63   14   2    
    Message Errors         24    | .    .    .    .    .    .    7    13   3    1    
    Matter Fused           17    | .    .    .    .    .    .    5    9    3    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    8    2    .    
    Energy Discharges      5     | .    .    .    .    .    .    1    4    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    7    1    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    4    .    .    
    Misfires               7     | .    .    .    .    .    .    1    6    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    6    .    .    
    Targeting Errors       12    | .    .    .    .    .    .    4    5    3    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            338   | .    .    .    .    53   86   .    12   161  26   
  Projectiles              170   | .    .    .    .    53   55   .    8    54   .    
  Explosions               98    | .    .    .    .    .    31   .    4    63   .    
  Melee                    70    | .    .    .    .    .    .    .    .    44   26   
Knockbacks                 21    | .    .    .    .    .    5    .    5    5    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    5    .    5    5    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      731   | .    .    38   29   .    220  69   271  89   15   
  Shots                    23    | .    .    1    2    .    7    4    5    3    1    
  Rammed                   3     | .    .    .    .    1    .    .    2    .    .    
Targets Rammed             4     | .    .    .    .    1    .    .    3    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    36   31   .    198  177  336  366  183  189  
  Average Temperature      76    | .    18   18   .    89   31   102  97   59   65   
  Received Heat Transfer   1257  | .    .    63   9    261  363  .    207  318  36   
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    1    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    
  Parts Melted             5     | .    .    .    .    1    1    .    2    .    1    
  Heat Transferred         5881  | .    .    100  .    3108 1448 .    1075 .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    .    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Peak Influence             718  | .   85  345 317 423 638 302 718 576 398 
  Initial                  351  | .   .   35  134 95  132 205 71  351 282 
  Average                  256  | .   48  136 207 251 228 228 248 409 277 
Maximum Alert Level        3    | .   .   1   1   2   2   1   3   2   1   
  Low Security (%)         43   | 100 100 78  34  20  61  21  70  .   29  
  Level 1                  36   | .   .   21  65  74  13  78  .   42  70  
  Level 2                  19   | .   .   .   .   4   25  .   25  57  .   
  Level 3                  .    | .   .   .   .   .   .   .   4   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   .   .   7   4   .   7   9   .   
  Investigation            9    | .   .   .   .   3   .   .   4   2   .   
  Extermination            9    | .   .   .   .   .   2   .   3   4   .   
  Reinforcement            10   | .   1   .   .   4   2   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   1   2   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Distress Signals           9    | .   2   .   .   5   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   5   14  10  46  23  7   14  19  3   
  Peak Tracking Total      7    | .   4   5   4   7   4   2   2   4   1   
  Tactical Retreats        5    | .   .   1   .   1   2   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Traps Triggered            6    | .   .   .   .   2   1   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Machines Disabled          30   | .   .   .   .   4   12  .   9   5   .   
  Max in Single Turn       5    | .   .   .   .   1   5   .   2   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Machines Accessed          43   | .   .   1   .   9   12  .   9   7   5   
  Terminals                22   | .   .   1   .   5   7   .   4   3   2   
  Fabricators              5    | .   .   .   .   .   1   .   2   1   1   
  Repair Stations          9    | .   .   .   .   2   4   .   .   3   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   2   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   
Total Hacks                139  | .   .   2   .   36  37  .   27  24  13  
  Successful               77   | .   .   .   .   30  24  .   10  8   5   
  Failed                   62   | .   .   2   .   6   13  .   17  16  8   
    Catastrophic           13   | .   .   .   .   1   2   .   6   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   .   1   .   12  14  .   7   8   4   
  Terminals                65   | .   .   2   .   15  22  .   12  9   5   
  Fabricators              15   | .   .   .   .   .   3   .   6   3   3   
  Repair Stations          31   | .   .   .   .   7   12  .   .   12  .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              17   | .   .   .   .   14  .   .   2   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   3   .   4   
Terminal Hacks             22   | .   .   .   .   8   8   .   2   2   2   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   1   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   2   
  Unreport Threat          4    | .   .   .   .   2   2   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   2   .   4   1   .   
  Load Schematic           4    | .   .   .   .   .   1   .   2   1   .   
  Build                    3    | .   .   .   .   .   1   .   2   .   .   
Repair Station Hacks       16   | .   .   .   .   6   7   .   .   3   .   
  Scan Component           10   | .   .   .   .   3   4   .   .   3   .   
  Repair                   6    | .   .   .   .   3   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   12  .   .   .   .   .   
  Insert Component         6    | .   .   .   .   6   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   6   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         19   | .   .   .   .   4   7   .   4   2   2   
  Terminals                13   | .   .   .   .   3   7   .   2   1   .   
    Track                  3    | .   .   .   .   .   2   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   .   .   .   3   2   .   1   1   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   1   2   
    Report                 2    | .   .   .   .   .   .   .   .   1   1   
    Siphon                 1    | .   .   .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
    Extract                1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
    Redirect               1    | .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   .   1   .   8   11  .   7   7   5   
  Full Trace Events        7    | .   .   .   .   1   .   .   4   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   12  .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   1   .   2   .   .   
    Matter                 577  | .   .   .   .   .   146 .   431 .   .   
    Time                   185  | .   .   .   .   .   36  .   149 .   .   
  Total Part Build Rating  11   | .   .   .   .   .   3   .   8   .   .   
Parts Repaired             6    | .   .   .   .   3   3   .   .   .   .   
  Time                     209  | .   .   .   .   98  111 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   6   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   2   .   .   .   .   .   
  Highest-Rated Group      80   | .   .   .   80  62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   1   10  .   .   .   .   .   
  Total Damage             165  | .   .   .   20  145 .   .   .   .   .   
  Kills                    4    | .   .   .   1   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  
Turns Passed               8238 | 56   199  201  617  1243 1729 512  1838 1153 690  
Spaces Moved               4924 | 39   150  109  495  641  1047 275  1140 601  427  
  Core                     11   | 4    .    .    .    .    .    .    .    7    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     4659 | 35   150  109  392  641  1047 275  1140 443  427  
  Wheels                   254  | .    .    .    103  .    .    .    .    151  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   120  130  130  130  90   120  
  Average Speed            131  | 112  120  120  114  128  130  152  130  145  132  
  Slowest Speed            700  | 120  120  120  150  180  160  160  160  700  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    25   17   93   67   28   78   33   17   12   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 27   | .    .    .    .    9    12   .    1    1    4    
Terrain Destroyed          844  | .    .    22   74   66   177  186  153  159  7    
  Melee                    4    | .    .    .    .    .    .    .    1    1    2    
  Projectile               60   | .    .    .    .    45   5    1    1    3    5    
  AOE                      780  | .    .    22   74   21   172  185  151  155  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  
Total                      6118 | 47   162  152  538  902  1303 314  1409 773  518  
  Wait                     468  | .    5    22   18   103  106  .    158  47   9    
  Move                     4916 | 38   149  108  494  640  1047 274  1139 600  427  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 2    4    1    2    15   14   2    13   12   11   
  Fast Attach              62   | 6    1    3    4    16   13   .    5    10   4    
  Attach                   34   | .    .    .    2    6    2    1    6    10   7    
  Detach                   22   | .    .    .    3    1    1    2    2    8    5    
  Swap                     52   | 1    .    .    2    17   10   1    11   5    5    
  Drop                     81   | .    .    2    4    23   21   4    10   6    11   
  Fire                     352  | .    3    16   9    80   89   30   54   45   26   
  Melee                    46   | .    .    .    .    .    .    .    8    30   8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    1    .    .    3    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 4)
  256 | -10/Materials | Entered another Materials area
  256 | -9/Materials  | Evolved 2 slots: Utility x2
  308 | -9/Materials  | Build established: Mutant
  445 | -9/Materials  | Discovered new exit (range 11)
  457 | -9/Materials  | Entered Mines
  461 | -9/Mines      | Destroyed 7 combat bots
  522 | -9/Mines      | Learned location of Storage (-7)
  548 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  553 | -9/Mines      | Found Prototype Device
  553 | -9/Mines      | Identified Exp. Sensor Array
  771 | -9/Mines      | Discovered new exit (range 15)
 1006 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1074 | -9/Mines      | Entered Materials
 1074 | -8/Materials  | Accompanied by 2 allies
 1074 | -8/Materials  | Evolved 2 slots: Utility x2
 1079 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1410 | -8/Materials  | Build established: Scavenger-Mutant
 1960 | -8/Materials  | Repaired Hvy. Ion Cannon
 1993 | -8/Materials  | Repaired Disposable Heat Sink?
 2109 | -8/Materials  | Build established: Mutant
 2253 | -8/Materials  | Discovered new exit (range 14)
 2294 | -8/Materials  | Repaired Recalibrator
 2317 | -8/Materials  | Entered Factory
 2317 | -7/Factory    | Evolved 2 slots: Utility x2
 2759 | -7/Factory    | Fabricated Adv. Targeting Computer (x1)
 2905 | -7/Factory    | Identified exit to Storage
 2905 | -7/Factory    | Identified exit to Lower Caves
 3174 | -7/Factory    | Build established: Hacker-Mutant
 3303 | -7/Factory    | Repaired Titanium Leg
 3354 | -7/Factory    | Repaired Cld. Ion Engine
 3382 | -7/Factory    | Discovered new exit (range 13)
 3892 | -7/Factory    | Build established: Mutant
 4000 | -7/Factory    | Repaired Hvy. Missile Launcher?
 4046 | -7/Factory    | Sucked down chute
 4046 | -7/Factory    | Entered Waste
 4061 | -7/Waste      | EMP discharged
 4070 | -7/Waste      | Spotted C-40 Crusher
 4082 | -7/Waste      | Destroyed C-40 Crusher
 4100 | -7/Waste      | Spotted C-40 Crusher
 4101 | -7/Waste      | Found Damper Plating
 4135 | -7/Waste      | Destroyed C-40 Crusher
 4161 | -7/Waste      | EMP discharged
 4193 | -7/Waste      | Spotted C-40 Crusher
 4208 | -7/Waste      | Spotted C-40 Crusher
 4255 | -7/Waste      | Destroyed C-40 Crusher
 4261 | -7/Waste      | EMP discharged
 4309 | -7/Waste      | Destroyed C-40 Crusher
 4354 | -7/Waste      | Spotted C-40 Crusher
 4361 | -7/Waste      | EMP discharged
 4421 | -7/Waste      | Spotted C-40 Crusher
 4461 | -7/Waste      | EMP discharged
 4543 | -7/Waste      | Discovered new exit (range 10)
 4558 | -7/Waste      | Entered Factory
 5139 | -7/Factory    | Discovered new exit (range 19)
 5213 | -7/Factory    | Fabricated System Shield (x1)
 5575 | -7/Factory    | Fabricated Exp. Sensor Array (x1)
 5634 | -7/Factory    | Discovered exit to Storage (range 21)
 5722 | -7/Factory    | Core integrity fell below 50%
 5755 | -7/Factory    | Lost 3 parts (1p2w)
 5850 | -7/Factory    | Local fabrication network quarantined
 6018 | -7/Factory    | System corruption reached 10%
 6150 | -7/Factory    | Discovered new exit (range 16)
 6396 | -7/Factory    | Entered another Factory area
 6396 | -6/Factory    | Evolved 2 slots: Utility x2
 7251 | -6/Factory    | Lost 4 parts (1p2n1u)
 7336 | -6/Factory    | Lost 3 parts (1n2w)
 7514 | -6/Factory    | Discovered new exit (range 16)
 7549 | -6/Factory    | Entered another Factory area
 7549 | -5/Factory    | Evolved 2 slots: Propulsion x2
 7771 | -5/Factory    | Found Launcher Loader
 8239 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08203_ U-05 Engineer lays Concrete.
08205_ R-10 Processor collects Flexi-carbon Leg.
08205_ U-05 Engineer lays Concrete. <x2>
08208_ R-10 Processor collects Targeting Computer.
08208_ U-05 Engineer lays Concrete.
08208_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-F
08209_ U-05 Engineer lays Concrete.
08210_ K-01 Serf collects debris.
08210_ U-05 Engineer lays Concrete.
08212_ K-01 Serf cleans the Terminal.
08220_ Dropped Imp. Deuterium Engine.
08221_ Acquired Neutrino Core.
08226_ U-05 Engineer builds a Wall.
08230_ Dropped Launcher Loader.
08232_ Acquired Launcher Loader.
08233_ R-10 Processor collects Imp. Deuterium Engine.
08235_ R-10 Processor inserts Mic. Fission Core into recycling unit.
08238_ R-10 Processor inserts Adv. Heat Sink into recycling unit.

 Map 
-----
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| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ??????????????????????????????????????   +???????? |
| ??????????????????????????????????????   #???????? |
| ??????????????????????????????????????   #???????? |
| ??????????????????????????????????????   #???????? |
| ???????????????????????????????????????  #???????? |
| ???????????????????????????????????????  #???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          150
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              8
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             10
Resistance: EM             90
Weapon Shielding           66
Evasion (%)                42
Targeting Accuracy         16
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
       Exp. Sensor Array | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed
    Disposable Heat Sink | -8/Materials | Scanalyzed
    Lrn. Terrain Scanner | -8/Materials | Scanalyzed
         Hvy. Ion Cannon | -8/Materials | Scanalyzed
   Weight Redist. System | -8/Materials | Extracted
    Propulsion Shielding | -8/Materials | Extracted
             Shock Rifle | -8/Materials | Extracted
        Grenade Launcher | -8/Materials | Extracted
        Weapon Shielding | -8/Materials | Extracted
       Hvy. Particle Gun | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Targeting Computer | x1 | -7/Factory 
           System Shield | x1 | -7/Factory 
       Exp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalHelicalChainsword
  Manual?         0
Play Time         02:06:25
  Cumulative      893.5 hours
  Start           2020.09.28 @ 22:24:04
  End             2020.09.29 @ 19:40:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          341
  Rogue           341
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             75
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 348bb2ae-16b3-43ef-a264-fd669a2fa6dc