Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:40:09 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (152) 760 Value Destroyed (4528) 4528 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 10116 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 104 Friendly Fire -13 Cogmind --------- Core Integrity 954/1000 Matter 270/300 Energy 187/315 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Component Analysis Suite > --- WEAPON (2) ------- Advanced Plasma Cannon Improved Proton Missile Launcher > --- INVENTORY (16) --- Energy Well (178) Matter Compressor (23) Experimental Sensor Array Long-range Terrain Scanner Particle Charger Launcher Loader Transmission Jammer Damper Plating Focal Shield Long-range Tractor Beam Recalibrator Advanced Plasma Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Launcher Loader > --- WEAPON ----------- Advanced Plasma Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Energy Well Matter Compressor Experimental Sensor Array Long-range Terrain Scanner Particle Charger Transmission Jammer Improved Medium Armor Plating Damper Plating Focal Shield Component Analysis Suite Long-range Tractor Beam Recalibrator Advanced Plasma Cannon Improved Proton Missile Launcher [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Missile Launcher Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 8 | . . 2 . 2 2 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 148 | 7 1 3 8 39 25 2 22 25 16 Power 11 | 1 . . 1 3 3 . 1 1 1 Engine 10 | 1 . . 1 3 3 . 1 1 . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . . 4 5 3 1 3 5 2 Treads . | . . . . . . . . . . Leg 21 | 2 . . 3 5 3 1 3 2 2 Wheel 4 | . . . 1 . . . . 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 65 | 1 1 1 3 15 11 1 10 14 8 Device 29 | . 1 . 2 7 4 . 4 5 6 Storage 8 | 1 . . 1 . . . 2 3 1 Processor 9 | . . . . 2 4 . 2 1 . Hackware 3 | . . . . 1 1 . 1 . . Protection 16 | . . 1 . 5 2 1 1 5 1 Artifact . | . . . . . . . . . . Weapon 47 | 3 . 2 . 16 8 . 8 5 5 Energy Gun 8 | 3 . . . 4 . . 1 . . Energy Cannon 12 | . . . . 8 2 . 1 . 1 Ballistic Gun 5 | . . 1 . 1 . . . 1 2 Ballistic Cannon 5 | . . . . . 2 . 1 2 . Launcher 13 | . . 1 . 3 3 . 4 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 4 3 . . . . Parts Lost 22 | . . 2 1 5 2 . 4 8 . Power 3 | . . 1 . . . . 1 1 . Propulsion 5 | . . . 1 1 . . . 3 . Utility 5 | . . . . 3 1 . . 1 . Weapon 9 | . . 1 . 1 1 . 3 3 . Highest Loss Streak 4 | . . 2 1 2 1 . 3 4 . Average Slot Usage (%) 93 | . 89 74 77 95 98 87 96 90 95 Engine 5 | . 14 4 . 9 6 7 4 4 4 Leg 16 | . 28 22 19 17 14 15 15 9 22 Device 6 | . 4 11 11 14 3 . 6 5 7 Storage 10 | . 14 11 11 9 7 7 12 12 11 Processor 28 | . . . . 10 36 31 40 40 35 Hackware 2 | . . . . 1 10 1 1 . . Protection 4 | . . 4 11 14 1 7 . 2 . Energy Gun 1 | . 28 14 . 2 . . 1 . . Energy Cannon 3 | . . . . 12 4 . 1 . 2 Ballistic Gun 1 | . . 3 11 1 . . . 1 . Ballistic Cannon 2 | . . . . . 2 7 3 3 2 Launcher 5 | . . 2 11 1 6 7 6 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 11 12 12 20 38 34 72 72 84 75 Greatest Support 64 | 20 20 20 30 35 34 37 40 40 64 Greatest Overweight (x) 13 | . . . 1 2 1 1 1 13 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 16 | 6 6 6 10 8 8 8 12 14 16 Average Capacity 9 | 4 6 6 7 8 8 8 10 13 15 Most Carried 16 | 2 6 6 8 8 8 8 12 14 16 Average Carried 9 | 1 3 5 7 7 7 6 10 11 14 Final Capacity 16 | 6 6 6 8 8 8 8 12 14 16 Final Carried 16 | 2 6 6 7 8 8 6 12 11 16 Class Distribution -------------------- 74% | Mutant 10% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Matter Collected 3660 | 170 110 10 190 418 653 300 786 540 483 Remotely . | . . . . . . . . . . Salvage Created 5713 | . 141 166 137 1421 1090 637 747 891 483 Parts 284 | . 9 22 18 82 55 4 35 41 18 Haulers Intercepted 11 | . . . . 4 4 . 2 . 1 Recyclers Shooed 10 | . . . . . 1 . 2 6 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 93 | . 3 12 12 22 17 4 8 12 3 Melee 3 | . . . . . . . 1 2 . Guns 10 | . 3 3 . 3 . . . 1 . Cannons 38 | . . . . 16 8 1 4 6 3 AOE 40 | . . 8 12 3 9 3 2 3 . Classes Destroyed 16 | . 1 3 . 8 3 1 . . . Worker 16 | . . 1 1 2 4 . 6 1 1 Builder 4 | . . . . 1 2 . . 1 . Tunneler 1 | . . . . 1 . . . . . Hauler 11 | . . . . 4 4 . 2 . 1 Recycler 16 | . . . . . 5 . 4 5 2 Mechanic 2 | . . . . 1 1 . . . . Operator 6 | . . . . 3 1 . 1 1 . Watcher 3 | . . . . . 2 . 1 . . Swarmer 20 | . . 11 9 . . . . . . Grunt 31 | . 3 . 3 9 11 . 2 3 . Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 1 1 . . . . Sentry 17 | . . 1 . 6 2 . 3 3 2 Hunter 9 | . . . . 5 2 . . 1 1 Programmer 9 | . . . . . 1 . 3 5 . Compactor 4 | . . . . . . 4 . . . Best Kill Streak 8 | . 2 8 5 7 8 1 3 6 1 Combat Bots Only 7 | . 2 7 4 4 3 1 2 5 1 Max Kills in Single Turn 5 | . 1 3 4 3 5 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 4 2 2 1 1 1 . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Damage Taken 5810 | . . 466 93 1019 1215 65 989 1549 414 Core 1184 | . . 85 25 244 290 . 145 349 46 Absorbed by Shields 13 | . . . . 13 . . . . . Core Remaining (%) 70 | 100 100 . 72 55 . . 37 58 . Volleys Fired 352 | . 3 16 9 80 89 30 54 45 26 Largest 2 | . 2 2 1 2 2 2 2 2 2 Hottest 160 | . 80 80 30 150 119 87 160 91 141 Shots Fired 516 | . 6 27 9 156 107 52 67 63 29 Gun 73 | . 6 24 . 19 . . 7 14 3 Cannon 354 | . . . . 134 84 31 50 32 23 Launcher 89 | . . 3 9 3 23 21 10 17 3 Special . | . . . . . . . . . . Kinetic 151 | . . 5 . 4 23 31 24 46 18 Thermal 249 | . . . . 147 61 . 33 . 8 Explosive 86 | . . 3 9 3 23 21 10 17 . Electromagnetic 30 | . 6 19 . 2 . . . . 3 Robot Hit Streak 21 | . 4 7 2 10 21 8 9 20 14 Robot Miss Streak 3 | . . 2 2 3 1 2 3 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 365 | . 4 14 2 88 68 38 49 73 29 Core Hits 287 | . 4 15 22 52 73 13 31 45 32 Critical Hits 9 | . . . . . 1 1 3 4 . Critical Kills 5 | . . . . . . 1 2 2 . Critical Parts Destroyed 4 | . . . . . 1 . 1 2 . Melee Attacks 46 | . . . . . . . 8 30 8 Impact . | . . . . . . . . . . Slashing 46 | . . . . . . . 8 30 8 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 1 6 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16213 | . 54 663 758 2506 3352 2912 1851 3046 1071 Guns 841 | . 54 158 . 251 . . 83 244 51 Cannons 6469 | . . . . 1980 1400 716 1081 737 555 Explosions 7219 | . . 505 758 274 1952 2196 430 1017 87 Melee 1667 | . . . . . . . 241 1048 378 Ramming 17 | . . . . 1 . . 16 . . Kinetic 3464 | . . 15 . 37 619 716 589 981 507 Thermal 3713 | . . 115 . 2143 781 . 575 . 99 Explosive 6692 | . . 390 758 274 1627 2196 430 1017 . Electromagnetic 660 | . 54 143 . 51 325 . . . 87 Impact . | . . . . . . . . . . Slashing 1667 | . . . . . . . 241 1048 378 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 7 11 4 2 Average Corruption 6 | . . . . . . 7 8 2 2 Corruption Purged . | . . . . . . . . . . Effects 97 | . . . . . . 18 63 14 2 Message Errors 24 | . . . . . . 7 13 3 1 Matter Fused 17 | . . . . . . 5 9 3 . Heat Flow Errors 10 | . . . . . . . 8 2 . Energy Discharges 5 | . . . . . . 1 4 . . Data Loss (minor) 8 | . . . . . . . 7 1 . Data Loss (major) 4 | . . . . . . . 4 . . Misfires 7 | . . . . . . 1 6 . . Misdirections 6 | . . . . . . . 6 . . Targeting Errors 12 | . . . . . . 4 5 3 . Weapon Failures 4 | . . . . . . . 1 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 338 | . . . . 53 86 . 12 161 26 Projectiles 170 | . . . . 53 55 . 8 54 . Explosions 98 | . . . . . 31 . 4 63 . Melee 70 | . . . . . . . . 44 26 Knockbacks 21 | . . . . . 5 . 5 5 6 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . 5 . 5 5 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 731 | . . 38 29 . 220 69 271 89 15 Shots 23 | . . 1 2 . 7 4 5 3 1 Rammed 3 | . . . . 1 . . 2 . . Targets Rammed 4 | . . . . 1 . . 3 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 366 | . 36 31 . 198 177 336 366 183 189 Average Temperature 76 | . 18 18 . 89 31 102 97 59 65 Received Heat Transfer 1257 | . . 63 9 261 363 . 207 318 36 Effects 2 | . . . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . 1 1 . 2 . 1 Heat Transferred 5881 | . . 100 . 3108 1448 . 1075 . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Peak Influence 718 | . 85 345 317 423 638 302 718 576 398 Initial 351 | . . 35 134 95 132 205 71 351 282 Average 256 | . 48 136 207 251 228 228 248 409 277 Maximum Alert Level 3 | . . 1 1 2 2 1 3 2 1 Low Security (%) 43 | 100 100 78 34 20 61 21 70 . 29 Level 1 36 | . . 21 65 74 13 78 . 42 70 Level 2 19 | . . . . 4 25 . 25 57 . Level 3 . | . . . . . . . 4 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 1 . . 7 4 . 7 9 . Investigation 9 | . . . . 3 . . 4 2 . Extermination 9 | . . . . . 2 . 3 4 . Reinforcement 10 | . 1 . . 4 2 . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . 1 2 . . 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Distress Signals 9 | . 2 . . 5 . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 5 14 10 46 23 7 14 19 3 Peak Tracking Total 7 | . 4 5 4 7 4 2 2 4 1 Tactical Retreats 5 | . . 1 . 1 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 6 | . . . . 2 1 . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 30 | . . . . 4 12 . 9 5 . Max in Single Turn 5 | . . . . 1 5 . 2 1 . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 43 | . . 1 . 9 12 . 9 7 5 Terminals 22 | . . 1 . 5 7 . 4 3 2 Fabricators 5 | . . . . . 1 . 2 1 1 Repair Stations 9 | . . . . 2 4 . . 3 . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 4 | . . . . 2 . . 1 . 1 Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 139 | . . 2 . 36 37 . 27 24 13 Successful 77 | . . . . 30 24 . 10 8 5 Failed 62 | . . 2 . 6 13 . 17 16 8 Catastrophic 13 | . . . . 1 2 . 6 2 2 Database Lockouts . | . . . . . . . . . . Manual 46 | . . 1 . 12 14 . 7 8 4 Terminals 65 | . . 2 . 15 22 . 12 9 5 Fabricators 15 | . . . . . 3 . 6 3 3 Repair Stations 31 | . . . . 7 12 . . 12 . Recycling Units 4 | . . . . . . . 4 . . Scanalyzers 17 | . . . . 14 . . 2 . 1 Garrison Access 7 | . . . . . . . 3 . 4 Terminal Hacks 22 | . . . . 8 8 . 2 2 2 Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . Machine Index 1 | . . . . . 1 . . . . Terminal Index 3 | . . . . 1 1 . . 1 . Fabricator Index 1 | . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . 2 Unreport Threat 4 | . . . . 2 2 . . . . Locate Traps 3 | . . . . . 2 . 1 . . Disarm Traps 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks 7 | . . . . . 2 . 4 1 . Load Schematic 4 | . . . . . 1 . 2 1 . Build 3 | . . . . . 1 . 2 . . Repair Station Hacks 16 | . . . . 6 7 . . 3 . Scan Component 10 | . . . . 3 4 . . 3 . Repair 6 | . . . . 3 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . . . 12 . . . . . Insert Component 6 | . . . . 6 . . . . . Analyze 6 | . . . . 6 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 19 | . . . . 4 7 . 4 2 2 Terminals 13 | . . . . 3 7 . 2 1 . Track 3 | . . . . . 2 . 1 . . Assimilate 1 | . . . . . 1 . . . . Botnet 7 | . . . . 3 2 . 1 1 . Disrupt 1 | . . . . . 1 . . . . Operators 1 | . . . . . 1 . . . . Fabricators 4 | . . . . . . . 1 1 2 Report 2 | . . . . . . . . 1 1 Siphon 1 | . . . . . . . 1 . . Haulers 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . Redirect 1 | . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . . 1 1 . Used . | . . . . . . . . . . Hacking Detections 39 | . . 1 . 8 11 . 7 7 5 Full Trace Events 7 | . . . . 1 . . 4 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . . Parts Built 3 | . . . . . 1 . 2 . . Matter 577 | . . . . . 146 . 431 . . Time 185 | . . . . . 36 . 149 . . Total Part Build Rating 11 | . . . . . 3 . 8 . . Parts Repaired 6 | . . . . 3 3 . . . . Time 209 | . . . . 98 111 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 2 . . . . . Highest-Rated Group 80 | . . . 80 62 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . 1 10 . . . . . Total Damage 165 | . . . 20 145 . . . . . Kills 4 | . . . 1 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Turns Passed 8238 | 56 199 201 617 1243 1729 512 1838 1153 690 Spaces Moved 4924 | 39 150 109 495 641 1047 275 1140 601 427 Core 11 | 4 . . . . . . . 7 . Treads . | . . . . . . . . . . Legs 4659 | 35 150 109 392 641 1047 275 1140 443 427 Wheels 254 | . . . 103 . . . . 151 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 120 130 130 130 90 120 Average Speed 131 | 112 120 120 114 128 130 152 130 145 132 Slowest Speed 700 | 120 120 120 150 180 160 160 160 700 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 25 17 93 67 28 78 33 17 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 27 | . . . . 9 12 . 1 1 4 Terrain Destroyed 844 | . . 22 74 66 177 186 153 159 7 Melee 4 | . . . . . . . 1 1 2 Projectile 60 | . . . . 45 5 1 1 3 5 AOE 780 | . . 22 74 21 172 185 151 155 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Total 6118 | 47 162 152 538 902 1303 314 1409 773 518 Wait 468 | . 5 22 18 103 106 . 158 47 9 Move 4916 | 38 149 108 494 640 1047 274 1139 600 427 Hop . | . . . . . . . . . . Pick Up 76 | 2 4 1 2 15 14 2 13 12 11 Fast Attach 62 | 6 1 3 4 16 13 . 5 10 4 Attach 34 | . . . 2 6 2 1 6 10 7 Detach 22 | . . . 3 1 1 2 2 8 5 Swap 52 | 1 . . 2 17 10 1 11 5 5 Drop 81 | . . 2 4 23 21 4 10 6 11 Fire 352 | . 3 16 9 80 89 30 54 45 26 Melee 46 | . . . . . . . 8 30 8 Ram . | . . . . . . . . . . Kick 4 | . . . . 1 . . 3 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 4) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 445 | -9/Materials | Discovered new exit (range 11) 457 | -9/Materials | Entered Mines 461 | -9/Mines | Destroyed 7 combat bots 522 | -9/Mines | Learned location of Storage (-7) 548 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 553 | -9/Mines | Found Prototype Device 553 | -9/Mines | Identified Exp. Sensor Array 771 | -9/Mines | Discovered new exit (range 15) 1006 | -9/Mines | Received a Mining Laser from a helpful Derelict 1074 | -9/Mines | Entered Materials 1074 | -8/Materials | Accompanied by 2 allies 1074 | -8/Materials | Evolved 2 slots: Utility x2 1079 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1410 | -8/Materials | Build established: Scavenger-Mutant 1960 | -8/Materials | Repaired Hvy. Ion Cannon 1993 | -8/Materials | Repaired Disposable Heat Sink? 2109 | -8/Materials | Build established: Mutant 2253 | -8/Materials | Discovered new exit (range 14) 2294 | -8/Materials | Repaired Recalibrator 2317 | -8/Materials | Entered Factory 2317 | -7/Factory | Evolved 2 slots: Utility x2 2759 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 2905 | -7/Factory | Identified exit to Storage 2905 | -7/Factory | Identified exit to Lower Caves 3174 | -7/Factory | Build established: Hacker-Mutant 3303 | -7/Factory | Repaired Titanium Leg 3354 | -7/Factory | Repaired Cld. Ion Engine 3382 | -7/Factory | Discovered new exit (range 13) 3892 | -7/Factory | Build established: Mutant 4000 | -7/Factory | Repaired Hvy. Missile Launcher? 4046 | -7/Factory | Sucked down chute 4046 | -7/Factory | Entered Waste 4061 | -7/Waste | EMP discharged 4070 | -7/Waste | Spotted C-40 Crusher 4082 | -7/Waste | Destroyed C-40 Crusher 4100 | -7/Waste | Spotted C-40 Crusher 4101 | -7/Waste | Found Damper Plating 4135 | -7/Waste | Destroyed C-40 Crusher 4161 | -7/Waste | EMP discharged 4193 | -7/Waste | Spotted C-40 Crusher 4208 | -7/Waste | Spotted C-40 Crusher 4255 | -7/Waste | Destroyed C-40 Crusher 4261 | -7/Waste | EMP discharged 4309 | -7/Waste | Destroyed C-40 Crusher 4354 | -7/Waste | Spotted C-40 Crusher 4361 | -7/Waste | EMP discharged 4421 | -7/Waste | Spotted C-40 Crusher 4461 | -7/Waste | EMP discharged 4543 | -7/Waste | Discovered new exit (range 10) 4558 | -7/Waste | Entered Factory 5139 | -7/Factory | Discovered new exit (range 19) 5213 | -7/Factory | Fabricated System Shield (x1) 5575 | -7/Factory | Fabricated Exp. Sensor Array (x1) 5634 | -7/Factory | Discovered exit to Storage (range 21) 5722 | -7/Factory | Core integrity fell below 50% 5755 | -7/Factory | Lost 3 parts (1p2w) 5850 | -7/Factory | Local fabrication network quarantined 6018 | -7/Factory | System corruption reached 10% 6150 | -7/Factory | Discovered new exit (range 16) 6396 | -7/Factory | Entered another Factory area 6396 | -6/Factory | Evolved 2 slots: Utility x2 7251 | -6/Factory | Lost 4 parts (1p2n1u) 7336 | -6/Factory | Lost 3 parts (1n2w) 7514 | -6/Factory | Discovered new exit (range 16) 7549 | -6/Factory | Entered another Factory area 7549 | -5/Factory | Evolved 2 slots: Propulsion x2 7771 | -5/Factory | Found Launcher Loader 8239 | -5/Factory | Self-destructed Last Messages --------------- 08203_ U-05 Engineer lays Concrete. 08205_ R-10 Processor collects Flexi-carbon Leg. 08205_ U-05 Engineer lays Concrete. 08208_ R-10 Processor collects Targeting Computer. 08208_ U-05 Engineer lays Concrete. 08208_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-F 08209_ U-05 Engineer lays Concrete. 08210_ K-01 Serf collects debris. 08210_ U-05 Engineer lays Concrete. 08212_ K-01 Serf cleans the Terminal. 08220_ Dropped Imp. Deuterium Engine. 08221_ Acquired Neutrino Core. 08226_ U-05 Engineer builds a Wall. 08230_ Dropped Launcher Loader. 08232_ Acquired Launcher Loader. 08233_ R-10 Processor collects Imp. Deuterium Engine. 08235_ R-10 Processor inserts Mic. Fission Core into recycling unit. 08238_ R-10 Processor inserts Adv. Heat Sink into recycling unit. Map ----- +----------------------------------------------------+ | ##??#?### ""??# # #?? ??????? | | #####???# """ T???# """ # #?? ??????? | | ###???### """ ""??# """ # #??? ??????? | | #?####??# """ ????# """ # #??? ???????? | | #???##### ????# # #??? ???????? | | #?##?##?######?????# "" # #???# #???????? | | ###?????????#??????# """ # #???# #???????? | | #??###?#???????#???# F" # #???# #???????? | | ?##???#?#??#???????# """ # #???# #???????? | | ?###?#?????????????# "" # #???# #???????? | | #??##?#??#?????????# # #???# #???????? | | ?#??#??????????????#######"" ##### ##??????? | | ?##?#????????????????????### ######## | | ###????????????????????????# #! | | ?#?????????????????????????# " ! | | ???????????????????????????# # | | ???????????????????????????# "" "" | | ??????????????????????############### # ""S"" | | ??????????????????????# ## # """" | | ??????????????????????# "" """ """ ## #?? | | ??????????????????????# "Y """ """ ## ##???### | | ??????????????????????# ""R""" """ # #?????? | | ??????????????????????# # ####### | | ??????????????????????#] """ """ # T | | ??????????????????????# """ """ + "" | | ??????????????????????# @ """ """ # | | ??????????????????????# R# ####### | | ??????????????????????# ! # ! #?????? | | ??????????????????????# ### ###?????? | | ??????????????????????# #?# #???????? | | ??????????????????????###+##########?# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????? +???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #???????? | | ??????????????????????????????????????? #???????? | | ??????????????????????????????????????? #???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 150 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Resistance: EM 90 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Extracted Propulsion Shielding | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Grenade Launcher | -8/Materials | Extracted Weapon Shielding | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory System Shield | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalHelicalChainsword Manual? 0 Play Time 02:06:25 Cumulative 893.5 hours Start 2020.09.28 @ 22:24:04 End 2020.09.29 @ 19:40:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 341 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 348bb2ae-16b3-43ef-a264-fd669a2fa6dc