Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.07 @ 19:36:56 Player: Lord_Devi Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2254) 2254 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 6587 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Friendly Fire -161 Cogmind --------- Core Integrity 0/850 Matter 91/300 Energy 69/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Huge Storage Unit Medium Matter Pod (100) Compact Matter Pod (150) Signal Interpreter Advanced Terrain Scanner Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Hacking Drone Bay Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Battery Targeting Computer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Huge Storage Unit Medium Matter Pod Compact Matter Pod Signal Interpreter Advanced Terrain Scanner Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Hacking Drone Bay Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Gauss Cannon Shock Bomb Launcher Shock Bomb Launcher Heavy Missile Launcher [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Improved Treads Treads Improved Treads Utility Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 2 . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 65 | 6 18 17 . 1 4 19 Power 16 | 1 1 7 . 1 1 5 Engine 13 | 1 1 7 . 1 1 2 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 19 | 2 7 1 . . 3 6 Treads 19 | 2 7 1 . . 3 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 5 3 . . . 4 Device 2 | . . . . . . 2 Storage 9 | 1 5 2 . . . 1 Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 5 6 . . . 4 Energy Gun 11 | 2 4 4 . . . 1 Energy Cannon 3 | . 1 2 . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 16 | . . . . . 2 14 Power 5 | . . . . . 1 4 Propulsion 5 | . . . . . 1 4 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 14 | . . . . . 2 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 99 100 100 99 72 Engine 28 | . 13 32 33 33 32 16 Treads 22 | . 27 22 22 22 21 22 Storage 12 | . 24 13 11 11 11 6 Processor 9 | . . 8 11 11 11 11 Energy Gun 6 | . 26 17 . . . 5 Energy Cannon 13 | . 1 4 22 22 22 . Naked Turns . | . . . . . . . Heaviest Build 86 | 12 51 71 71 73 76 86 Greatest Support 99 | 40 46 46 46 46 51 99 Greatest Overweight (x) 15 | 1 8 1 1 1 1 15 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 Most Carried 20 | 3 14 20 20 20 20 20 Average Carried 17 | . 8 18 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 1 14 19 20 20 20 15 Class Distribution -------------------- 85% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1732 | 187 342 421 20 160 99 503 Remotely . | . . . . . . . Salvage Created 2578 | . 428 705 177 . 41 1227 Parts 151 | . 27 48 9 . 1 66 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . 7 9 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 49 | . 8 16 4 . 1 20 Guns 35 | . 7 11 . . . 17 Cannons 6 | . . 1 4 . 1 . AOE 6 | . 1 3 . . . 2 Classes Destroyed 16 | . 6 2 1 . . 7 Worker 8 | . 2 . . . . 6 Builder 2 | . . . . . . 2 Recycler 1 | . 1 . . . . . Mechanic 1 | . . . . . . 1 Operator 2 | . 1 1 . . . . Watcher 5 | . 3 2 . . . . Swarmer 9 | . 3 3 . . . 3 Grunt 23 | . 5 7 3 . . 8 Brawler 1 | . . 1 . . . . Duelist 4 | . . . 1 . 1 2 Protector 1 | . . . . . . 1 Sentry 6 | . . 5 . . . 1 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Mutant 1 | . . . . . . 1 Best Kill Streak 9 | . 4 4 3 . 1 9 Combat Bots Only 4 | . 2 4 3 . 1 4 Max Kills in Single Turn 3 | . 2 2 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 4509 | . 396 632 20 . 241 3220 Core 1139 | . 73 148 10 . 52 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 72 | . . 65 . . . 7 Core Remaining (%) 72 | 100 70 . . . 47 . Volleys Fired 150 | . 40 55 7 . 10 38 Largest 2 | . 2 2 2 . 2 2 Hottest 250 | . 116 120 120 . 120 250 Shots Fired 255 | . 79 107 11 . 19 39 Gun 206 | . 77 94 . . . 35 Cannon 45 | . 2 13 11 . 19 . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 144 | . 41 38 11 . 19 35 Explosive 1 | . . . . . . 1 Electromagnetic 110 | . 38 69 . . . 3 Robot Hit Streak 14 | . 14 10 3 . 2 6 Robot Miss Streak 13 | . 9 3 2 . 5 13 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 160 | . 43 69 6 . 7 35 Core Hits 132 | . 17 30 5 . 3 77 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 4 3 . . . . Burn 5 | . 4 1 . . . . Corrupt 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6138 | . 710 1112 134 . 252 3930 Guns 4187 | . 586 830 . . . 2771 Cannons 557 | . 17 154 134 . 252 . Explosions 1370 | . 86 125 . . . 1159 Melee . | . . . . . . . Ramming 24 | . 21 3 . . . . Kinetic . | . . . . . . . Thermal 4385 | . 467 556 134 . 252 2976 Explosive 753 | . . . . . . 753 Electromagnetic 976 | . 222 553 . . . 201 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . . . 12 27 Projectiles 12 | . . . . . 12 . Explosions 27 | . . . . . . 27 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . 18 . . . . . Shots 1 | . 1 . . . . . Rammed 3 | . 2 1 . . . . Targets Rammed 4 | . 3 1 . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 612 | . 343 529 297 . 612 486 Average Temperature 149 | . 132 141 130 . 232 157 Received Heat Transfer 759 | . 147 222 12 . 90 288 Effects 43 | . 1 17 2 . 13 10 Shutdowns 17 | . . 8 . . 2 7 Energy Bleed 6 | . 1 3 1 . 1 . Interference 6 | . . 4 1 . 1 . Matter Decay 6 | . . 1 . . 3 2 Short Circuit 3 | . . 1 . . 1 1 Damage (minor) 4 | . . . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 18 | . . 3 . . 1 14 Heat Transferred 7254 | . 1408 1236 222 . 407 3981 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 3 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 663 | . 177 355 232 . . 663 Initial 335 | . . 15 130 . . 335 Average 209 | . 94 196 179 . . 316 Maximum Alert Level 2 | . . 1 1 . . 2 Low Security (%) 49 | 100 100 37 38 . . 29 Level 1 43 | . . 62 61 . . 51 Level 2 6 | . . . . . . 18 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 2 1 . . 5 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 2 1 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 15 27 4 . 6 34 Peak Tracking Total 11 | . 4 4 3 . 3 11 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 17 | . 1 3 . . . 13 Max in Single Turn 2 | . 1 1 . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 2 6 . . . 4 Terminals 7 | . 1 5 . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 41 | . 4 28 . . . 9 Successful 23 | . 2 16 . . . 5 Failed 18 | . 2 12 . . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 26 | . 2 22 . . . 2 Fabricators . | . . . . . . . Repair Stations 9 | . . 6 . . . 3 Recycling Units 4 | . 2 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 13 | . 1 11 . . . 1 Record 7 | . . 7 . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Maintenance Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 5 . . . 3 Scan Component 4 | . . 2 . . . 2 Repair 3 | . . 2 . . . 1 Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used . | . . . . . . . Hacking Detections 9 | . 1 5 . . . 3 Full Trace Events 4 | . . 3 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . . . 1 Time 114 | . . 70 . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 1 Highest-Rated Group 154 | . . . . 154 154 36 Highest-Rated Ally 41 | . . . . 41 41 36 Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . 30 9 Total Damage 837 | . . . . . 672 165 Kills 9 | . . . . . 7 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 8939 | 112 885 1443 327 2923 1813 1436 Spaces Moved 3668 | 61 388 511 129 1213 740 626 Core 7 | 5 1 . . . . 1 Treads 3661 | 56 387 511 129 1213 740 625 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 162 Average Speed 225 | 154 183 240 240 240 240 198 Slowest Speed 800 | 160 450 240 240 240 245 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 54 46 23 88 86 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . . 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 56 | . 2 7 3 . 1 43 Melee . | . . . . . . . Projectile 4 | . . . 3 . 1 . AOE 52 | . 2 7 . . . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 4020 | 79 482 623 136 1229 756 715 Wait 11 | 6 . . . 5 . . Move 3662 | 60 387 510 128 1212 739 626 Hop . | . . . . . . . Pick Up 83 | 7 28 23 1 4 2 18 Fast Attach 3 | . . . . . 1 2 Attach 34 | 6 14 3 . . 2 9 Detach 3 | . 2 1 . . . . Swap 28 | . 4 14 . 1 1 8 Drop 42 | . 4 16 . 7 1 14 Fire 150 | . 40 55 7 . 10 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 3 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 14) 113 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 8) 702 | -10/Materials | Discovered new exit (range 6) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Power x2 1331 | -9/Materials | Discovered new exit (range 11) 1624 | -9/Materials | Repaired EM Pulse Gun 2136 | -9/Materials | Repaired Broken Imp. Ion Engine 2215 | -9/Materials | Discovered new exit (range 13) 2441 | -9/Materials | Entered Mines 2507 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2658 | -9/Mines | Found a hidden stash of uninstalled traps 2768 | -9/Mines | Entered Zion 2910 | -7/Zion | Learned location of Data Miner (-6) 3538 | -7/Zion | Given the Hacking Drone Bay 3539 | -7/Zion | Found Prototype Device 3804 | -7/Zion | Learned location of Extension (-5) 4132 | -7/Zion | Imprinted 4135 | -7/Zion | Declared Zion's savior 4541 | -7/Zion | Found Prototype Energy Gun 5574 | -7/Zion | Given A8's code to call for help 5590 | -7/Zion | Discovered new exit (range 16) 5691 | -7/Zion | Entered Proximity Caves 5691 | -6/Proximity Caves | Accompanied by 4 allies 5695 | -6/Proximity Caves | Spotter reported a threat 5702 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5709 | -6/Proximity Caves | Spotter reported a threat 5750 | -6/Proximity Caves | Learned Factory emergency access door positions 7187 | -6/Proximity Caves | Identified exit to Factory 7363 | -6/Proximity Caves | Core integrity fell below 50% 7504 | -6/Proximity Caves | Entered Factory 7504 | -6/Factory | Accompanied by 1 ally 7504 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 7586 | -6/Factory | Identified Storm Laser 7885 | -6/Factory | Build established: Scavenger-Gunner 8343 | -6/Factory | Repaired Broken Imp. Ion Engine 8891 | -6/Factory | Cargo convoy interrupted 8926 | -6/Factory | Core integrity fell below 50% 8936 | -6/Factory | Core integrity fell below 20% 8940 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08931_ U-05 Engineer lays Concrete. 08931_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08932_ U-05 Engineer lays Concrete. 08933_ Acquired 64 matter. 08933_ Penetrated by Slug. 08933_ Shock Bomb Launcher destroyed. 08933_ Penetrated by Slug. 08936_ K-01 Serf collects debris. 08936_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08937_ Penetrated by Slug. 08937_ Slug penetrates T-07 Excavator. 08937_ T-07 Excavator suffers critical hit (Destroy). 08937_ T-07 Excavator destroyed. 08937_ X-67 Chaingunner misfires. 08937_ Slug penetrates Wall. 08938_ Penetrated by Slug. 08938_ Slug penetrates P-60 Hacker. 08939_ K-01 Serf collects debris. 08940_ Penetrated by Slug. 08940_ H-66 Slayer destroyed. 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Dynamic Insulation System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryDiametricLeg Manual? 0 Play Time 01:56:38 Cumulative 20.8 hours Start 2023.06.07 @ 16:50:39 End 2023.06.07 @ 19:36:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10315013-b7c7-449a-9f66-ccabac50be2a