Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.03 @ 01:29:39

Player: Exp. Geonium Core

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (242)     1210
Value Destroyed (10402)    10402
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (6639)               6639
              TOTAL SCORE: 25211

 Bonus
-------
High Alert Combat Kills    2154
Follower Combat Kills      102
Entered Garrisons          1600
Used RIF Installer         3000
Friendly Fire              -217

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     240/240
System Corruption          25%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (3) --------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Improved Target Analyzer
  Advanced Armor Integrity Analyzer
           Relay Coupler [Grunt] (16)
           Relay Coupler [Sentry] (2)
>          --- WEAPON (2) -------
  Improved Remote Datajack
           Force Lance
>          --- INVENTORY (5) ----
   Compact Wheel
           Relay Coupler [Duelist] (31)
           Plasma Rifle
           Force Lance

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
               Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Melee Analysis Suite
      Improved Target Analyzer
      Improved Armor Integrity Analyzer
      Advanced Armor Integrity Analyzer
      Improved Weapon Shielding
  Experimental Force Field
               Relay Coupler [Sentry]
>              --- WEAPON -----------
               Force Lance
               Force Lance
>              --- INVENTORY --------
      Advanced Heat Sink
               Relay Coupler [Grunt]
               Relay Coupler [Duelist]
               Plasma Rifle
         Heavy Mace
[Rating: 113]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
Utility                    Melee Analysis Suite
  Device                   Advanced Focal Shield
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Force Lance
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              12   | .   .   2   2   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             312  | 6   3   29  2   2   16  17  15  14  16  19  24  13  32  14  24  41  17  8   .   
  Power                    55   | 1   .   2   1   .   5   2   2   3   1   1   7   4   5   2   5   9   3   2   .   
    Engine                 24   | 1   .   2   1   .   5   1   .   1   1   1   4   3   4   .   .   .   .   .   .   
    Core                   27   | .   .   .   .   .   .   1   2   2   .   .   3   1   1   2   5   7   1   2   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Propulsion               89   | 2   1   11  .   1   .   4   6   6   9   5   5   1   9   6   8   8   6   1   .   
    Treads                 5    | .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
    Leg                    84   | 2   1   10  .   1   .   4   6   6   8   5   5   1   6   6   8   8   6   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  101  | 1   .   5   1   .   4   9   5   4   4   11  7   4   11  3   6   18  4   4   .   
    Device                 29   | .   .   1   .   .   .   3   2   1   .   2   2   1   1   1   3   8   3   1   .   
    Storage                8    | 1   .   2   .   .   .   1   .   .   .   1   .   .   1   .   .   1   1   .   .   
    Processor              10   | .   .   .   .   .   .   1   1   1   2   1   .   .   1   .   1   2   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   1   2   1   2   1   .   1   .   1   .   
    Protection             45   | .   .   2   1   .   4   4   2   2   2   6   3   2   6   1   2   6   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   2   11  .   1   7   2   2   1   2   2   5   4   7   3   5   6   4   1   .   
    Energy Gun             8    | 2   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   1   6   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   2   .   .   .   .   .   .   1   .   2   .   3   1   1   1   .   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   .   1   1   1   3   1   1   2   1   1   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   2   .   1   1   1   2   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Corrupted Parts          4    | .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
    System Corruption      11   | .   .   3   .   .   .   .   .   .   1   .   4   3   .   .   .   .   .   .   .   
Parts Lost                 117  | .   3   14  .   2   2   1   7   6   4   2   9   5   13  5   6   23  4   4   7   
  Power                    21   | .   .   2   .   .   1   .   2   .   .   1   5   2   .   2   1   2   1   1   1   
  Propulsion               39   | .   1   6   .   .   .   .   2   2   2   1   2   .   4   1   3   9   1   2   3   
  Utility                  36   | .   .   2   .   .   1   1   2   3   1   .   2   1   8   1   1   8   1   1   3   
  Weapon                   21   | .   2   4   .   2   .   .   1   1   1   .   .   2   1   1   1   4   1   .   .   
  Highest Loss Streak      11   | .   1   11  .   2   1   1   3   2   3   2   3   5   6   3   2   6   2   4   7   
Average Slot Usage (%)     89   | .   72  75  100 94  97  99  97  94  94  86  96  96  87  92  90  87  74  98  92  
  Engine                   6    | .   14  7   18  18  17  11  4   .   7   7   5   8   8   7   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   3   8   14  7   .   5   2   3   2   10  11  3   5   10  
  Leg                      29   | .   28  28  36  35  36  30  29  29  27  32  32  33  29  34  28  24  17  30  25  
  Device                   5    | .   .   2   9   9   1   7   5   7   6   4   3   2   3   3   7   10  9   8   5   
  Storage                  5    | .   14  10  9   9   9   7   7   7   7   6   6   6   2   5   5   4   1   .   .   
  Processor                9    | .   .   .   .   .   .   1   6   5   12  14  13  13  7   5   10  11  21  20  14  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   4   3   3   5   5   5   5   6   10  
  Protection               9    | .   .   4   9   9   16  20  16  15  10  12  9   13  14  12  5   5   .   5   9   
  Energy Gun               1    | .   11  .   .   .   6   6   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Ballistic Gun            2    | .   1   14  18  12  10  7   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   3   .   1   3   5   
  Slashing Weapon          2    | .   .   .   .   .   .   .   8   9   7   6   .   4   6   5   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   5   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 14  14  31  31  31  39  56  57  46  46  60  61  81  81  76  79  101 80  76  42  
  Greatest Support         135  | 20  20  68  68  68  68  68  62  60  50  71  87  82  90  102 116 116 135 135 110 
  Greatest Overweight (x)  3    | .   1   2   .   .   .   .   1   .   1   .   .   1   1   .   1   3   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  8   8   8   10  10  10  10  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         11   | 7   8   11  8   8   8   8   10  10  10  10  15  15  9   15  15  14  7   5   5   
  Most Carried             15   | .   5   8   6   7   8   10  10  10  10  15  15  15  15  15  15  15  8   5   4   
  Average Carried          9    | .   1   5   5   6   7   8   9   9   9   9   13  13  8   13  13  12  4   4   4   
  Final Capacity           15   | 8   8   8   8   8   8   10  10  10  10  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | .   4   7   5   6   8   10  10  10  10  15  14  15  14  13  15  8   5   4   4   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 28% | Bothacker-Mutant
 13% | Mutant
  7% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
              Mutant | -8/Materials
              Mutant | -8/Garrison
    Scavenger-Mutant | -8/Materials
              Mutant | -7/Factory
    Scavenger-Mutant | -7/Garrison
    Scavenger-Mutant | -7/Factory
 Scavenger-Gladiator | -7/Garrison
 Scavenger-Gladiator | -6/Factory
    Bothacker-Mutant | -6/Garrison
    Bothacker-Mutant | -6/Factory
    Scavenger-Mutant | -6/Garrison
    Bothacker-Mutant | -5/Factory
    Bothacker-Mutant | -5/Garrison
    Scavenger-Mutant | -4/Factory
    Scavenger-Mutant | -4/Garrison
    Scavenger-Mutant | -4/Factory
    Scavenger-Mutant | -4/Garrison

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           4483  | 212  97   499  .    131  224  287  230  95   209  177  323  150  559  215  262  483  145  185  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10180 | .    294  781  .    135  474  731  713  371  538  146  747  380  990  700  1051 1321 303  505  .    
  Parts                    523   | .    23   61   .    8    27   35   36   15   22   7    41   10   52   27   57   55   22   25   .    
Haulers Intercepted        3     | .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  209  | .   11  27  .   5   7   14  16  7   10  1   21  4   26  10  21  19  4   6   .   
  Melee                    92   | .   .   .   .   .   .   .   11  7   9   1   4   4   13  6   17  10  4   6   .   
  Guns                     46   | .   4   11  .   5   7   14  5   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      65   | .   7   14  .   .   .   .   .   .   1   .   13  .   13  4   4   9   .   .   .   
Classes Destroyed          18   | .   4   4   .   2   .   1   .   1   .   .   .   .   1   .   1   3   .   1   .   
  Worker                   7    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   3   .   .   1   2   .   .   .   .   .   1   .   1   .   3   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  76   | .   5   15  .   3   2   7   4   1   .   .   16  .   10  2   9   2   .   .   .   
  Grunt                    56   | .   6   9   .   .   1   4   8   2   5   .   4   2   11  1   .   .   2   1   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   26   | .   .   3   .   .   3   1   .   2   2   .   .   1   4   3   5   1   .   1   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   
  Hunter                   18   | .   .   .   .   1   1   .   1   1   1   1   .   .   .   2   2   6   2   .   .   
  Programmer               16   | .   .   .   .   .   .   2   1   .   2   .   .   1   .   .   1   5   .   4   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           16   | .   4   16  .   4   5   8   5   3   5   1   6   2   4   10  4   16  1   5   .   
  Combat Bots Only         14   | .   3   14  .   4   2   6   5   3   5   1   6   2   4   6   4   11  1   4   .   
Max Kills in Single Turn   6    | .   2   3   .   2   1   1   1   1   1   1   3   1   4   4   4   6   1   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   .   .   .   .   .   .   1   .   3   .   4   4   4   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Damage Taken               21093 | .    396  1541 .    553  468  903  1443 1122 804  372  1674 955  2398 1227 2020 3205 562  821  629  
  Core                     2918  | .    80   380  .    112  54   31   190  106  80   .    110  144  126  81   257  863  67   172  65   
  Absorbed by Shields      2567  | .    .    10   .    174  .    51   56   .    .    .    .    .    .    173  590  834  436  243  .    
Core Remaining (%)         57    | 100  68   5    .    .    69   .    .    .    41   .    .    .    55   .    66   .    .    .    .    
Volleys Fired              251   | .    20   57   .    18   31   38   15   .    1    3    20   4    14   9    2    9    5    5    .    
  Largest                  2     | .    2    2    .    2    2    2    2    .    1    1    1    1    1    1    1    1    1    1    .    
  Hottest                  116   | .    80   79   .    46   116  89   89   .    39   30   39   30   45   45   45   45   20   40   .    
Shots Fired                382   | .    27   86   .    27   62   76   30   .    1    3    20   4    15   9    2    9    6    5    .    
  Gun                      281   | .    22   63   .    27   62   76   30   .    .    .    .    .    .    .    .    .    1    .    .    
  Cannon                   8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 49    | .    5    15   .    .    .    .    .    .    1    .    12   .    7    3    1    5    .    .    .    
  Special                  44    | .    .    .    .    .    .    .    .    .    .    3    8    4    8    6    1    4    5    5    .    
  Kinetic                  188   | .    .    63   .    27   45   38   15   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  76    | .    .    .    .    .    17   38   15   .    .    .    .    .    .    .    .    .    6    .    .    
  Explosive                36    | .    5    15   .    .    .    .    .    .    .    .    .    .    7    3    1    5    .    .    .    
  Electromagnetic          43    | .    22   8    .    .    .    .    .    .    1    .    12   .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    4    11   .    10   15   27   10   .    .    3    3    5    6    10   5    12   2    3    .    
  Robot Miss Streak        6     | .    5    5    .    2    3    2    6    .    1    .    2    .    4    2    1    2    1    1    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    2    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           573   | .    13   50   .    19   47   62   45   26   21   10   33   40   57   25   47   45   13   20   .    
  Core Hits                457   | .    19   56   .    9    20   27   20   11   11   2    22   7    62   53   34   81   8    15   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    1    .    .    .    1    4    2    3    1    .    2    2    2    1    4    1    2    6    .    
    Burn                   5     | .    .    .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    1    3    1    .    .    1    2    1    .    .    .    .    .    
    Puncture               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    6    .    
Melee Attacks              445   | .    .    .    .    .    .    .    33   35   32   14   40   42   52   23   63   60   20   23   8    
  Impact                   58    | .    .    .    .    .    .    .    .    .    .    .    32   26   .    .    .    .    .    .    .    
  Slashing                 214   | .    .    .    .    .    .    .    33   35   32   14   8    16   52   23   1    .    .    .    .    
  Piercing                 173   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   60   20   23   8    
  Sneak Attacks            28    | .    .    .    .    .    .    .    1    .    .    1    2    7    6    2    1    6    .    2    .    
    Combat Hostiles        16    | .    .    .    .    .    .    .    1    .    .    .    2    5    6    .    1    1    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    .    .    1    .    
Damage Inflicted           24641 | .    661  2000 .    253  538  1232 1416 819  1024 481  1402 1584 3736 1946 1913 4382 505  749  .    
  Guns                     3045  | .    169  532  .    228  538  1232 346  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  150   | .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7234  | .    492  1265 .    .    .    .    .    .    77   .    464  .    1291 1152 141  2352 .    .    .    
  Melee                    14074 | .    .    .    .    .    .    .    1070 819  947  481  938  1584 2445 781  1772 2030 458  749  .    
  Ramming                  91    | .    .    53   .    25   .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Kinetic                  1867  | .    .    532  .    228  293  643  171  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1220  | .    164  .    .    .    245  589  175  .    .    .    .    .    .    .    .    .    47   .    .    
  Explosive                6461  | .    328  1265 .    .    .    .    .    .    .    .    .    .    1291 1084 141  2352 .    .    .    
  Electromagnetic          928   | .    169  150  .    .    .    .    .    .    77   .    464  .    .    68   .    .    .    .    .    
  Impact                   1273  | .    .    .    .    .    .    .    .    .    .    .    831  442  .    .    .    .    .    .    .    
  Slashing                 7891  | .    .    .    .    .    .    .    1070 819  947  481  107  1142 2445 781  99   .    .    .    .    
  Piercing                 4910  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1673 2030 458  749  .    
Highest Corruption         25    | .    1    3    .    .    .    2    2    9    13   .    4    7    7    .    7    6    6    13   25   
  Average Corruption       5     | .    1    3    .    .    .    1    2    6    11   .    4    6    7    .    3    4    6    9    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    1    3    .    .    .    2    3    5    19   .    .    13   30   .    9    6    23   14   4    
    Message Errors         36    | .    1    .    .    .    .    1    1    .    6    .    .    2    8    .    3    2    11   1    .    
    Matter Fused           36    | .    .    2    .    .    .    .    .    .    5    .    .    6    7    .    2    2    2    7    3    
    Heat Flow Errors       18    | .    .    1    .    .    .    .    .    3    3    .    .    3    1    .    4    .    2    1    .    
    Energy Discharges      16    | .    .    .    .    .    .    1    1    2    1    .    .    .    4    .    .    .    5    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    1    .    3    .    .    1    7    .    .    .    2    .    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            598   | .    12   18   .    .    .    .    45   .    7    35   130  180  73   2    7    77   .    12   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               70    | .    12   18   .    .    .    .    .    .    .    .    15   .    12   .    .    13   .    .    .    
  Melee                    528   | .    .    .    .    .    .    .    45   .    7    35   115  180  61   2    7    64   .    12   .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      603   | .    85   83   .    .    .    .    .    .    .    .    44   .    123  143  74   51   .    .    .    
  Shots                    27    | .    3    4    .    .    .    .    .    .    .    .    3    .    6    6    3    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    .    5    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   10    | .    .    5    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    78   162  .    11   252  225  378  141  256  4    38   205  218  30   280  89   155  260  .    
  Average Temperature      66    | .    32   31   .    4    86   78   147  58   86   2    13   88   39   14   127  16   60   85   .    
  Received Heat Transfer   3940  | .    114  300  .    144  135  271  523  276  195  30   423  276  702  79   175  111  87   66   33   
  Effects                  2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    3    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2827  | .    200  .    .    .    592  1480 444  .    .    .    .    .    .    .    .    .    111  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1159 | .    322  679  256  306  415  510  778  644  618  354  562  369  754  657  961  1159 889  621  438  
  Initial                  730  | .    .    135  252  166  148  188  318  408  303  324  99   294  170  395  459  504  730  466  434  
  Average                  476  | .    149  450  254  240  279  339  552  513  509  223  356  283  490  484  653  712  808  559  432  
Maximum Alert Level        4    | .    1    2    1    1    2    2    3    2    2    1    2    1    3    2    3    4    3    2    2    
  Low Security (%)         12   | 100  81   4    .    29   24   17   .    .    .    49   8    12   21   .    .    .    .    .    .    
  Level 1                  25   | .    18   36   100  70   67   43   12   .    17   50   56   87   9    12   .    4    .    .    8    
  Level 2                  46   | .    .    58   .    .    8    39   66   100  82   .    34   .    56   87   68   59   .    100  91   
  Level 3                  13   | .    .    .    .    .    .    .    20   .    .    .    .    .    13   .    31   16   100  .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    2    .    .    .    2    .    1    .    4    .    1    .    1    .    5    .    1    .    
  Investigation            4    | .    1    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    
  Reinforcement            7    | .    .    2    .    .    .    .    .    1    .    2    .    .    .    .    .    2    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           6    | .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Times Spotted              313  | .   18  35  .   11  11  22  24  13  12  7   25  7   23  16  23  40  10  12  4   
  Peak Tracking Total      10   | .   4   9   .   5   4   6   5   3   5   3   4   2   7   7   7   10  3   7   4   
  Tactical Retreats        31   | .   .   2   .   2   1   4   8   2   2   .   1   .   1   1   1   1   4   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            19   | .   .   .   .   .   1   1   2   .   1   1   3   1   3   1   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          17   | .   2   1   .   .   .   1   1   .   1   1   2   1   1   4   1   .   .   1   .   
  Max in Single Turn       4    | .   1   1   .   .   .   1   1   .   1   1   1   1   1   4   1   .   .   1   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          22   | .   1   1   1   .   2   3   .   1   .   5   .   3   .   2   .   1   .   2   .   
  Terminals                11   | .   1   1   .   .   2   1   .   .   .   3   .   1   .   1   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                33   | .   2   2   1   .   5   4   .   1   .   9   .   4   .   2   .   1   .   2   .   
  Successful               17   | .   .   1   1   .   1   1   .   1   .   6   .   3   .   1   .   1   .   1   .   
  Failed                   16   | .   2   1   .   .   4   3   .   .   .   3   .   1   .   1   .   .   .   1   .   
    Catastrophic           10   | .   2   .   .   .   2   2   .   .   .   2   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   2   2   .   .   5   2   .   .   .   7   .   2   .   1   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
Terminal Hacks             7    | .   .   1   .   .   1   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Unlock Access            8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   .   2   3   .   1   .   3   .   2   .   1   .   1   .   1   .   
  Full Trace Events        3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Matter                 446  | .   .   .   .   .   .   .   .   .   .   212 .   234 .   .   .   .   .   .   .   
    Time                   111  | .   .   .   .   .   .   .   .   .   .   53  .   58  .   .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         6    | .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              22   | .   .   .   .   .   .   .   .   .   .   1   4   3   5   2   1   2   .   4   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Combat                   19   | .   .   .   .   .   .   .   .   .   .   1   4   2   5   1   1   1   .   4   .   
Robot Hacks Applied        28   | .   .   .   .   .   .   .   .   .   .   2   4   4   6   4   1   3   .   4   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_garrison            5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  wipe_record              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  reboot_system            8    | .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   1   1   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   .   3   .   
  formatsys_high           4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   
Relay Couplers Released    22   | .   .   .   .   .   .   .   .   .   5   .   9   .   4   .   4   .   .   .   .   
  Machine Destruction      22   | .   .   .   .   .   .   .   .   .   5   .   9   .   4   .   4   .   .   .   .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   .   1   2   1   2   1   .   1   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Total Allies               12   | .   .   .   .   .   .   .   .   .   .   1   3   1   1   2   .   1   .   3   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   1   .   
  Highest-Rated Group      112  | .   .   .   .   .   .   .   .   .   .   32  32  29  29  65  65  112 .   58  .   
  Highest-Rated Ally       112  | .   .   .   .   .   .   .   .   .   .   32  32  29  29  65  65  112 .   58  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   .   .   .   .   6   19  5   2   2   .   .   .   4   .   
  Total Damage             1000 | .   .   .   .   .   .   .   .   .   .   213 379 76  44  94  .   27  .   167 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               10817 | 55   392  705  25   204  392  729  414  438  493  545  949  552  1156 544  989  930  783  399  123  
Spaces Moved               6168  | 41   271  359  18   111  188  417  198  272  261  370  602  293  684  331  506  497  434  231  84   
  Core                     18    | 9    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Treads                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Legs                     6138  | 32   271  353  18   111  188  417  198  272  261  370  602  293  672  331  506  494  434  231  84   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  100  130  130  130  122  120  120  120  120  120  120  120  120  120  50   120  120  120  
  Average Speed            126   | 104  120  123  130  130  130  124  132  120  135  120  120  129  130  120  145  129  120  120  120  
  Slowest Speed            360   | 120  200  280  130  130  130  130  203  123  205  120  120  200  200  120  200  360  280  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       29    | 3    57   37   3    30   20   14   32   12   47   17   77   9    69   13   68   16   40   11   14   
  Regions Visited          19
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    .    .    1    .    6    1    3    .    2    .    9    5    .    8    
Terrain Destroyed          326   | .    48   96   .    .    2    1    .    1    .    6    4    3    49   46   8    49   5    .    8    
  Melee                    35    | .    .    .    .    .    .    .    .    1    .    6    1    3    .    2    .    9    5    .    8    
  Projectile               3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      288   | .    48   96   .    .    .    .    .    .    .    .    3    .    49   44   8    40   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Total                      8007 | 50  309 532 19  142 282 551 280 340 357 444 728 388 835 427 632 650 642 307 92  
  Wait                     523  | 4   11  63  .   6   29  49  3   7   30  10  14  18  14  30  21  24  155 35  .   
  Move                     6154 | 40  270 358 17  110 187 417 197 272 260 370 600 293 683 331 505 497 433 231 83  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  124  | .   5   12  .   2   7   8   4   4   4   11  12  9   12  7   7   13  6   1   .   
  Fast Attach              143  | 6   2   12  .   1   5   6   8   5   5   8   6   3   21  4   11  22  13  5   .   
  Attach                   88   | .   1   9   2   1   4   3   4   3   3   5   11  9   5   4   8   12  2   2   .   
  Detach                   17   | .   .   1   .   .   1   .   1   .   .   1   1   2   3   1   2   3   .   1   .   
  Swap                     81   | .   .   8   .   .   7   8   3   6   8   6   7   1   6   6   5   7   2   1   .   
  Drop                     139  | .   .   7   .   .   11  14  7   9   9   16  8   6   14  8   11  8   7   4   .   
  Fire                     251  | .   20  57  .   18  31  38  15  .   1   3   20  4   14  9   2   9   5   5   .   
  Melee                    430  | .   .   .   .   .   .   .   31  34  32  14  40  40  52  23  60  55  19  22  8   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     10   | .   .   5   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            38   | .   .   .   .   .   .   .   7   .   5   .   9   2   11  3   .   .   .   .   1   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Trap                     8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison
-4/Factory
-4/Garrison

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
    56 | -11/Scrapyard | Entered Materials
   299 | -10/Materials | Discovered new exit (range 15)
   304 | -10/Materials | Build established: Mutant
   418 | -10/Materials | Discovered new exit (range 16)
   448 | -10/Materials | Entered another Materials area
   448 | -9/Materials  | Evolved 2 slots: Propulsion x2
   738 | -9/Materials  | Build established: Scavenger-Mutant
   798 | -9/Materials  | Core integrity fell below 50%
   824 | -9/Materials  | Core integrity fell below 20%
   875 | -9/Materials  | Lost 11 parts (1p4n2u4w)
   881 | -9/Materials  | Destroyed 14 combat bots
  1140 | -9/Materials  | Discovered new exit (range 4)
  1153 | -9/Materials  | Entered another Materials area
  1153 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  1163 | -8/Materials  | Identified exit to Garrison
  1178 | -8/Materials  | Entered Garrison
  1185 | -8/Garrison   | Installed Relay Interface Framework
  1222 | -8/Garrison   | Triggered checkpoint
  1359 | -8/Garrison   | Discovered new exit (range 11)
  1382 | -8/Garrison   | Entered Materials
  1641 | -8/Materials  | Discovered new exit (range 12)
  1722 | -8/Materials  | Discovered new exit (range 11)
  1774 | -8/Materials  | Entered Factory
  1774 | -7/Factory    | Evolved 2 slots: Utility x2
  1907 | -7/Factory    | Build established: Mutant
  2457 | -7/Factory    | Build established: Scavenger-Mutant
  2503 | -7/Factory    | Identified exit to Garrison
  2503 | -7/Factory    | Entered Garrison
  2510 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  2628 | -7/Garrison   | Triggered checkpoint
  2780 | -7/Garrison   | Triggered checkpoint
  2829 | -7/Garrison   | Lost 3 parts (1p2u)
  2904 | -7/Garrison   | Discovered new exit (range 9)
  2917 | -7/Garrison   | Entered Factory
  3355 | -7/Factory    | Identified exit to Garrison
  3355 | -7/Factory    | Entered Garrison
  3362 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  3388 | -7/Garrison   | Triggered checkpoint
  3440 | -7/Garrison   | Garrison Relay disabled
  3493 | -7/Garrison   | System corruption reached 10%
  3534 | -7/Garrison   | Core integrity fell below 50%
  3594 | -7/Garrison   | Triggered checkpoint
  3595 | -7/Garrison   | Lost 3 parts (1n1u1w)
  3836 | -7/Garrison   | Discovered new exit (range 10)
  3848 | -7/Garrison   | Entered Factory
  3848 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3870 | -6/Factory    | Build established: Scavenger-Gladiator
  4338 | -6/Factory    | Fabricated Imp. Shock Absorption System?
  4393 | -6/Factory    | Identified exit to Garrison
  4393 | -6/Factory    | Entered Garrison
  4393 | -6/Garrison   | Accompanied by 1 ally
  4436 | -6/Garrison   | Triggered checkpoint
  4516 | -6/Garrison   | Garrison Relay disabled
  4634 | -6/Garrison   | Lost 3 parts (2p1u)
  4667 | -6/Garrison   | Discovered new exit (range 10)
  4732 | -6/Garrison   | Triggered checkpoint
  4748 | -6/Garrison   | Triggered checkpoint
  4782 | -6/Garrison   | Triggered checkpoint
  4821 | -6/Garrison   | Garrison Relay disabled
  4859 | -6/Garrison   | Discovered new exit (range 12)
  5099 | -6/Garrison   | Build established: Bothacker-Mutant
  5108 | -6/Garrison   | Discovered new exit (range 13)
  5130 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  5238 | -6/Garrison   | Triggered checkpoint
  5342 | -6/Garrison   | Entered Factory
  5520 | -6/Factory    | Lost 5 parts (2p1u2w)
  5651 | -6/Factory    | Found Rocket Array
  5839 | -6/Factory    | Fabricated Reaction Control System (x1)
  5894 | -6/Factory    | Identified exit to Garrison
  5894 | -6/Factory    | Entered Garrison
  5970 | -6/Garrison   | Triggered checkpoint
  5972 | -6/Garrison   | Spotted B-75 Beast
  6079 | -6/Garrison   | Destroyed B-75 Beast
  6099 | -6/Garrison   | Lost 6 parts (3n2u1w)
  6144 | -6/Garrison   | Triggered checkpoint
  6335 | -6/Garrison   | Discovered new exit (range 9)
  6350 | -6/Garrison   | Build established: Scavenger-Mutant
  6494 | -6/Garrison   | Discovered new exit (range 15)
  6607 | -6/Garrison   | Triggered checkpoint
  6661 | -6/Garrison   | Discovered new exit (range 11)
  6681 | -6/Garrison   | Expanded RIF knowledge: Hotswap
  6899 | -6/Garrison   | Garrison Relay disabled
  6906 | -6/Garrison   | Triggered checkpoint
  7050 | -6/Garrison   | Entered Factory
  7050 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7350 | -5/Factory    | First assault squad dispatched
  7449 | -5/Factory    | Build established: Bothacker-Mutant
  7552 | -5/Factory    | Lost 3 parts (1n1u1w)
  7594 | -5/Factory    | Identified exit to Garrison
  7594 | -5/Factory    | Entered Garrison
  7594 | -5/Garrison   | Accompanied by 1 ally
  7600 | -5/Garrison   | Expanded RIF knowledge: Structural Interface
  7912 | -5/Garrison   | Triggered checkpoint
  7934 | -5/Garrison   | Garrison Relay disabled
  8018 | -5/Garrison   | Triggered checkpoint
  8170 | -5/Garrison   | Discovered new exit (range 5)
  8192 | -5/Garrison   | Triggered checkpoint
  8372 | -5/Garrison   | Triggered checkpoint
  8547 | -5/Garrison   | Discovered new exit (range 15)
  8583 | -5/Garrison   | Entered Factory
  8583 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  8900 | -4/Factory    | Discovered new exit (range 4)
  8962 | -4/Factory    | Build established: Scavenger-Mutant
  9174 | -4/Factory    | Cargo convoy interrupted
  9223 | -4/Factory    | Lost 6 parts (3n2u1w)
  9233 | -4/Factory    | Destroyed 11 combat bots
  9245 | -4/Factory    | Found Prototype Device
  9245 | -4/Factory    | Identified Thermal Barrier
  9276 | -4/Factory    | Found Prototype Device
  9276 | -4/Factory    | Identified Exp. Force Field
  9297 | -4/Factory    | Build established: Bothacker-Mutant
  9344 | -4/Factory    | Lost 6 parts (1p3n1u1w)
  9360 | -4/Factory    | Core integrity fell below 50%
  9368 | -4/Factory    | Garrison activated, responded to threat
  9396 | -4/Factory    | Lost 5 parts (1n2u2w)
  9513 | -4/Factory    | Identified exit to Garrison
  9513 | -4/Factory    | Entered Garrison
  9658 | -4/Garrison   | Build established: Scavenger-Mutant
  9678 | -4/Garrison   | Triggered checkpoint
  9678 | -4/Garrison   | Spotted B-86 Titan
 10112 | -4/Garrison   | Core integrity fell below 20%
 10208 | -4/Garrison   | Spotted B-86 Titan
 10208 | -4/Garrison   | Spotted B-86 Titan
 10232 | -4/Garrison   | Discovered new exit (range 15)
 10296 | -4/Garrison   | Entered Factory
 10414 | -4/Factory    | System corruption reached 10%
 10456 | -4/Factory    | Spotted B-86 Titan
 10546 | -4/Factory    | First assault squad dispatched
 10590 | -4/Factory    | P-70 Sage assimilated allied G-73 Enforcer
 10662 | -4/Factory    | Lost 4 parts (1p2n1u)
 10695 | -4/Factory    | Identified exit to Garrison
 10695 | -4/Factory    | Entered Garrison
 10780 | -4/Garrison   | Triggered checkpoint
 10808 | -4/Garrison   | Crushed by falling debris
 10818 | -4/Garrison   | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
10801_ Penetrated by Slug.
10801_ Slug penetrates Earth.
10801_ Lgt. Antimatter Reactor destroyed.
10807_ System corrupted: Component data lost.
10807_ Slug penetrates Earth. <x2>
10808_ The unstable cave ceiling collapses.
10808_ Crushed by falling debris.
10808_ Imp. Weapon Shielding destroyed.
10808_ System corrupted by crushing effect (+5).
10808_ Melee Analysis Suite destroyed.
10808_ System corrupted by crushing effect (+3).
10808_ Flexi-carbon Leg destroyed.
10808_ System corrupted by crushing effect (+4).
10810_ Penetrated by Slug.
10810_ Slug penetrates Earth. <x3>
10814_ Imp. Medium Armor Plating destroyed.
10818_ Critical hit (Destroy).
10818_ Myomer Leg destroyed.
10818_ Penetrated by Slug.
10818_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????#  +       +            #?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          51
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             825
Resistance: KI             30
Resistance: TH             50
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                65
Melee Accuracy             11
Launcher Accuracy          20
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           3
Relay Coupler Types        43
Relay Coupler Value        2

 Item Schematics 
-----------------
 Adv. Datajack | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Shock Absorption System | x1 | -6/Factory | Preloaded
      Reaction Control System | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepMetafiberSplitter
  Manual?         0
Play Time         02:09:17
  Cumulative      135.6 hours
  Start           2021.07.02 @ 14:53:08
  End             2021.07.03 @ 01:29:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           198
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          73
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9919076-7def-488d-a13b-7a66aba2b81b