Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.03 @ 01:29:39 Player: Exp. Geonium Core Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (242) 1210 Value Destroyed (10402) 10402 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (6639) 6639 TOTAL SCORE: 25211 Bonus ------- High Alert Combat Kills 2154 Follower Combat Kills 102 Entered Garrisons 1600 Used RIF Installer 3000 Friendly Fire -217 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 240/240 System Corruption 25% Temperature Cool (12) Movement Walking (120) Location -4/Garrison Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Target Analyzer Advanced Armor Integrity Analyzer Relay Coupler [Grunt] (16) Relay Coupler [Sentry] (2) > --- WEAPON (2) ------- Improved Remote Datajack Force Lance > --- INVENTORY (5) ---- Compact Wheel Relay Coupler [Duelist] (31) Plasma Rifle Force Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Armor Integrity Analyzer Improved Weapon Shielding Experimental Force Field Relay Coupler [Sentry] > --- WEAPON ----------- Force Lance Force Lance > --- INVENTORY -------- Advanced Heat Sink Relay Coupler [Grunt] Relay Coupler [Duelist] Plasma Rifle Heavy Mace [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Utility Melee Analysis Suite Device Advanced Focal Shield Storage Large Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . 2 2 . . 2 . . . 2 . . . 2 . 2 . . . Power 2 | . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 2 . . . . . . . 1 . . . 1 . . . . . Utility 6 | . . . 1 . . 2 . . . 1 . . . 1 . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 312 | 6 3 29 2 2 16 17 15 14 16 19 24 13 32 14 24 41 17 8 . Power 55 | 1 . 2 1 . 5 2 2 3 1 1 7 4 5 2 5 9 3 2 . Engine 24 | 1 . 2 1 . 5 1 . 1 1 1 4 3 4 . . . . . . Core 27 | . . . . . . 1 2 2 . . 3 1 1 2 5 7 1 2 . Reactor 4 | . . . . . . . . . . . . . . . . 2 2 . . Propulsion 89 | 2 1 11 . 1 . 4 6 6 9 5 5 1 9 6 8 8 6 1 . Treads 5 | . . 1 . . . . . . 1 . . . 3 . . . . . . Leg 84 | 2 1 10 . 1 . 4 6 6 8 5 5 1 6 6 8 8 6 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 101 | 1 . 5 1 . 4 9 5 4 4 11 7 4 11 3 6 18 4 4 . Device 29 | . . 1 . . . 3 2 1 . 2 2 1 1 1 3 8 3 1 . Storage 8 | 1 . 2 . . . 1 . . . 1 . . 1 . . 1 1 . . Processor 10 | . . . . . . 1 1 1 2 1 . . 1 . 1 2 . . . Hackware 9 | . . . . . . . . . . 1 2 1 2 1 . 1 . 1 . Protection 45 | . . 2 1 . 4 4 2 2 2 6 3 2 6 1 2 6 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 2 11 . 1 7 2 2 1 2 2 5 4 7 3 5 6 4 1 . Energy Gun 8 | 2 . . . . 4 1 . . . . . . . . . . 1 . . Energy Cannon 3 | . . 3 . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 1 6 . 1 3 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . Launcher 12 | . 1 2 . . . . . . 1 . 2 . 3 1 1 1 . . . Special Weapon 12 | . . . . . . . . . . 1 1 1 3 1 1 2 1 1 . Impact Weapon 3 | . . . . . . . . . . . 1 1 1 . . . . . . Slashing Weapon 7 | . . . . . . . 2 . 1 1 1 2 . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 2 3 2 . . Special Melee Weapon 3 | . . . . . . 1 . . . . . . . 1 1 . . . . Unidentified Prototypes 5 | . . . . . 2 . . . . . 1 . . . . 2 . . . Corrupted Parts 4 | . . 1 . . . . . . 1 . 1 1 . . . . . . . System Corruption 11 | . . 3 . . . . . . 1 . 4 3 . . . . . . . Parts Lost 117 | . 3 14 . 2 2 1 7 6 4 2 9 5 13 5 6 23 4 4 7 Power 21 | . . 2 . . 1 . 2 . . 1 5 2 . 2 1 2 1 1 1 Propulsion 39 | . 1 6 . . . . 2 2 2 1 2 . 4 1 3 9 1 2 3 Utility 36 | . . 2 . . 1 1 2 3 1 . 2 1 8 1 1 8 1 1 3 Weapon 21 | . 2 4 . 2 . . 1 1 1 . . 2 1 1 1 4 1 . . Highest Loss Streak 11 | . 1 11 . 2 1 1 3 2 3 2 3 5 6 3 2 6 2 4 7 Average Slot Usage (%) 89 | . 72 75 100 94 97 99 97 94 94 86 96 96 87 92 90 87 74 98 92 Engine 6 | . 14 7 18 18 17 11 4 . 7 7 5 8 8 7 . . . . . Core 5 | . . . . . . 3 8 14 7 . 5 2 3 2 10 11 3 5 10 Leg 29 | . 28 28 36 35 36 30 29 29 27 32 32 33 29 34 28 24 17 30 25 Device 5 | . . 2 9 9 1 7 5 7 6 4 3 2 3 3 7 10 9 8 5 Storage 5 | . 14 10 9 9 9 7 7 7 7 6 6 6 2 5 5 4 1 . . Processor 9 | . . . . . . 1 6 5 12 14 13 13 7 5 10 11 21 20 14 Hackware 2 | . . . . . . . . . . . 4 3 3 5 5 5 5 6 10 Protection 9 | . . 4 9 9 16 20 16 15 10 12 9 13 14 12 5 5 . 5 9 Energy Gun 1 | . 11 . . . 6 6 1 . . . . . . . . . 2 . . Ballistic Gun 2 | . 1 14 18 12 10 7 3 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 2 . 1 1 3 . 1 3 5 Slashing Weapon 2 | . . . . . . . 8 9 7 6 . 4 6 5 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 6 8 5 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 14 14 31 31 31 39 56 57 46 46 60 61 81 81 76 79 101 80 76 42 Greatest Support 135 | 20 20 68 68 68 68 68 62 60 50 71 87 82 90 102 116 116 135 135 110 Greatest Overweight (x) 3 | . 1 2 . . . . 1 . 1 . . 1 1 . 1 3 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 8 8 8 10 10 10 10 15 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 7 8 11 8 8 8 8 10 10 10 10 15 15 9 15 15 14 7 5 5 Most Carried 15 | . 5 8 6 7 8 10 10 10 10 15 15 15 15 15 15 15 8 5 4 Average Carried 9 | . 1 5 5 6 7 8 9 9 9 9 13 13 8 13 13 12 4 4 4 Final Capacity 15 | 8 8 8 8 8 8 10 10 10 10 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | . 4 7 5 6 8 10 10 10 10 15 14 15 14 13 15 8 5 4 4 Class Distribution -------------------- 47% | Scavenger-Mutant 28% | Bothacker-Mutant 13% | Mutant 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Garrison Scavenger-Gladiator | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 4483 | 212 97 499 . 131 224 287 230 95 209 177 323 150 559 215 262 483 145 185 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10180 | . 294 781 . 135 474 731 713 371 538 146 747 380 990 700 1051 1321 303 505 . Parts 523 | . 23 61 . 8 27 35 36 15 22 7 41 10 52 27 57 55 22 25 . Haulers Intercepted 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . 2 . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 209 | . 11 27 . 5 7 14 16 7 10 1 21 4 26 10 21 19 4 6 . Melee 92 | . . . . . . . 11 7 9 1 4 4 13 6 17 10 4 6 . Guns 46 | . 4 11 . 5 7 14 5 . . . . . . . . . . . . Cannons 2 | . . 2 . . . . . . . . . . . . . . . . . AOE 65 | . 7 14 . . . . . . 1 . 13 . 13 4 4 9 . . . Classes Destroyed 18 | . 4 4 . 2 . 1 . 1 . . . . 1 . 1 3 . 1 . Worker 7 | . . 2 . . 1 . . . . . . . . 3 . 1 . . . Builder 3 | . 1 . . . . . . . . . . . . 1 . 1 . . . Tunneler 2 | . . . . . . . . . . . . . . . . 2 . . . Hauler 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . Recycler 12 | . . 3 . . 1 2 . . . . . 1 . 1 . 3 . 1 . Mechanic 2 | . . . . . . . . . . . . . . . . 2 . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . Watcher 2 | . 1 1 . . . . . . . . . . . . . . . . . Swarmer 76 | . 5 15 . 3 2 7 4 1 . . 16 . 10 2 9 2 . . . Grunt 56 | . 6 9 . . 1 4 8 2 5 . 4 2 11 1 . . 2 1 . Brawler 5 | . . . . . . . . 1 . . . . . 2 2 . . . . Duelist 5 | . . . . 1 . . 2 . . . 1 . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 26 | . . 3 . . 3 1 . 2 2 . . 1 4 3 5 1 . 1 . Specialist 6 | . . . . . . . . . . . . . . . 2 4 . . . Hunter 18 | . . . . 1 1 . 1 1 1 1 . . . 2 2 6 2 . . Programmer 16 | . . . . . . 2 1 . 2 . . 1 . . 1 5 . 4 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 16 | . 4 16 . 4 5 8 5 3 5 1 6 2 4 10 4 16 1 5 . Combat Bots Only 14 | . 3 14 . 4 2 6 5 3 5 1 6 2 4 6 4 11 1 4 . Max Kills in Single Turn 6 | . 2 3 . 2 1 1 1 1 1 1 3 1 4 4 4 6 1 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . . . . . . 1 . 3 . 4 4 4 4 . . . Melee 1 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 21093 | . 396 1541 . 553 468 903 1443 1122 804 372 1674 955 2398 1227 2020 3205 562 821 629 Core 2918 | . 80 380 . 112 54 31 190 106 80 . 110 144 126 81 257 863 67 172 65 Absorbed by Shields 2567 | . . 10 . 174 . 51 56 . . . . . . 173 590 834 436 243 . Core Remaining (%) 57 | 100 68 5 . . 69 . . . 41 . . . 55 . 66 . . . . Volleys Fired 251 | . 20 57 . 18 31 38 15 . 1 3 20 4 14 9 2 9 5 5 . Largest 2 | . 2 2 . 2 2 2 2 . 1 1 1 1 1 1 1 1 1 1 . Hottest 116 | . 80 79 . 46 116 89 89 . 39 30 39 30 45 45 45 45 20 40 . Shots Fired 382 | . 27 86 . 27 62 76 30 . 1 3 20 4 15 9 2 9 6 5 . Gun 281 | . 22 63 . 27 62 76 30 . . . . . . . . . 1 . . Cannon 8 | . . 8 . . . . . . . . . . . . . . . . . Launcher 49 | . 5 15 . . . . . . 1 . 12 . 7 3 1 5 . . . Special 44 | . . . . . . . . . . 3 8 4 8 6 1 4 5 5 . Kinetic 188 | . . 63 . 27 45 38 15 . . . . . . . . . . . . Thermal 76 | . . . . . 17 38 15 . . . . . . . . . 6 . . Explosive 36 | . 5 15 . . . . . . . . . . 7 3 1 5 . . . Electromagnetic 43 | . 22 8 . . . . . . 1 . 12 . . . . . . . . Robot Hit Streak 27 | . 4 11 . 10 15 27 10 . . 3 3 5 6 10 5 12 2 3 . Robot Miss Streak 6 | . 5 5 . 2 3 2 6 . 1 . 2 . 4 2 1 2 1 1 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 6 | . . 2 . 1 1 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . . . . . . . . . . . . Shots Hit Robots 573 | . 13 50 . 19 47 62 45 26 21 10 33 40 57 25 47 45 13 20 . Core Hits 457 | . 19 56 . 9 20 27 20 11 11 2 22 7 62 53 34 81 8 15 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . 2 . . . . . . . . Critical Strikes 32 | . 1 . . . 1 4 2 3 1 . 2 2 2 1 4 1 2 6 . Burn 5 | . . . . . 1 3 1 . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . 2 1 . . . . . . . Sever 9 | . . . . . . . 1 3 1 . . 1 2 1 . . . . . Puncture 13 | . . . . . . . . . . . . . . . 4 1 2 6 . Melee Attacks 445 | . . . . . . . 33 35 32 14 40 42 52 23 63 60 20 23 8 Impact 58 | . . . . . . . . . . . 32 26 . . . . . . . Slashing 214 | . . . . . . . 33 35 32 14 8 16 52 23 1 . . . . Piercing 173 | . . . . . . . . . . . . . . . 62 60 20 23 8 Sneak Attacks 28 | . . . . . . . 1 . . 1 2 7 6 2 1 6 . 2 . Combat Hostiles 16 | . . . . . . . 1 . . . 2 5 6 . 1 1 . . . Follow-up Attacks 6 | . . . . . . . 1 1 . . . . . . 3 . . 1 . Damage Inflicted 24641 | . 661 2000 . 253 538 1232 1416 819 1024 481 1402 1584 3736 1946 1913 4382 505 749 . Guns 3045 | . 169 532 . 228 538 1232 346 . . . . . . . . . . . . Cannons 150 | . . 150 . . . . . . . . . . . . . . . . . Explosions 7234 | . 492 1265 . . . . . . 77 . 464 . 1291 1152 141 2352 . . . Melee 14074 | . . . . . . . 1070 819 947 481 938 1584 2445 781 1772 2030 458 749 . Ramming 91 | . . 53 . 25 . . . . . . . . . 13 . . . . . Kinetic 1867 | . . 532 . 228 293 643 171 . . . . . . . . . . . . Thermal 1220 | . 164 . . . 245 589 175 . . . . . . . . . 47 . . Explosive 6461 | . 328 1265 . . . . . . . . . . 1291 1084 141 2352 . . . Electromagnetic 928 | . 169 150 . . . . . . 77 . 464 . . 68 . . . . . Impact 1273 | . . . . . . . . . . . 831 442 . . . . . . . Slashing 7891 | . . . . . . . 1070 819 947 481 107 1142 2445 781 99 . . . . Piercing 4910 | . . . . . . . . . . . . . . . 1673 2030 458 749 . Highest Corruption 25 | . 1 3 . . . 2 2 9 13 . 4 7 7 . 7 6 6 13 25 Average Corruption 5 | . 1 3 . . . 1 2 6 11 . 4 6 7 . 3 4 6 9 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 132 | . 1 3 . . . 2 3 5 19 . . 13 30 . 9 6 23 14 4 Message Errors 36 | . 1 . . . . 1 1 . 6 . . 2 8 . 3 2 11 1 . Matter Fused 36 | . . 2 . . . . . . 5 . . 6 7 . 2 2 2 7 3 Heat Flow Errors 18 | . . 1 . . . . . 3 3 . . 3 1 . 4 . 2 1 . Energy Discharges 16 | . . . . . . 1 1 2 1 . . . 4 . . . 5 2 . Parts Rejected 2 | . . . . . . . . . 1 . . . 1 . . . . . . Data Loss (minor) 15 | . . . . . . . 1 . 3 . . 1 7 . . . 2 . 1 Data Loss (major) 5 | . . . . . . . . . . . . 1 1 . . 2 . 1 . Misfires 2 | . . . . . . . . . . . . . 1 . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 598 | . 12 18 . . . . 45 . 7 35 130 180 73 2 7 77 . 12 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 70 | . 12 18 . . . . . . . . 15 . 12 . . 13 . . . Melee 528 | . . . . . . . 45 . 7 35 115 180 61 2 7 64 . 12 . Knockbacks 4 | . . . . . . . . . . . 4 . . . . . . . . Impact 4 | . . . . . . . . . . . 4 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 603 | . 85 83 . . . . . . . . 44 . 123 143 74 51 . . . Shots 27 | . 3 4 . . . . . . . . 3 . 6 6 3 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . 5 . 4 . . . . . . . . . 1 . . . . . Kicked 10 | . . 5 . 4 . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 78 162 . 11 252 225 378 141 256 4 38 205 218 30 280 89 155 260 . Average Temperature 66 | . 32 31 . 4 86 78 147 58 86 2 13 88 39 14 127 16 60 85 . Received Heat Transfer 3940 | . 114 300 . 144 135 271 523 276 195 30 423 276 702 79 175 111 87 66 33 Effects 2 | . . . . . . . 1 . . . . 1 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 5 . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . . 7 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 3 3 1 . . . . . . . . . . . . Heat Transferred 2827 | . 200 . . . 592 1480 444 . . . . . . . . . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 1159 | . 322 679 256 306 415 510 778 644 618 354 562 369 754 657 961 1159 889 621 438 Initial 730 | . . 135 252 166 148 188 318 408 303 324 99 294 170 395 459 504 730 466 434 Average 476 | . 149 450 254 240 279 339 552 513 509 223 356 283 490 484 653 712 808 559 432 Maximum Alert Level 4 | . 1 2 1 1 2 2 3 2 2 1 2 1 3 2 3 4 3 2 2 Low Security (%) 12 | 100 81 4 . 29 24 17 . . . 49 8 12 21 . . . . . . Level 1 25 | . 18 36 100 70 67 43 12 . 17 50 56 87 9 12 . 4 . . 8 Level 2 46 | . . 58 . . 8 39 66 100 82 . 34 . 56 87 68 59 . 100 91 Level 3 13 | . . . . . . . 20 . . . . . 13 . 31 16 100 . . Level 4 1 | . . . . . . . . . . . . . . . . 19 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 2 . . . 2 . 1 . 4 . 1 . 1 . 5 . 1 . Investigation 4 | . 1 . . . . 2 . . . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . Reinforcement 7 | . . 2 . . . . . 1 . 2 . . . . . 2 . . . Assault 2 | . . . . . . . . . . . . . . 1 . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 6 | . 2 2 . . . 1 . . . . . . . . . 1 . . . Communications Jammed 7 | . . . . . . . . . . . . 7 . . . . . . . Distress Signals 7 | . . . . . . . . . . . . 7 . . . . . . . Times Spotted 313 | . 18 35 . 11 11 22 24 13 12 7 25 7 23 16 23 40 10 12 4 Peak Tracking Total 10 | . 4 9 . 5 4 6 5 3 5 3 4 2 7 7 7 10 3 7 4 Tactical Retreats 31 | . . 2 . 2 1 4 8 2 2 . 1 . 1 1 1 1 4 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 19 | . . . . . 1 1 2 . 1 1 3 1 3 1 . 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . 8 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 17 | . 2 1 . . . 1 1 . 1 1 2 1 1 4 1 . . 1 . Max in Single Turn 4 | . 1 1 . . . 1 1 . 1 1 1 1 1 4 1 . . 1 . Garrison Relay 5 | . . . . . . . . . 1 . 2 . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 22 | . 1 1 1 . 2 3 . 1 . 5 . 3 . 2 . 1 . 2 . Terminals 11 | . 1 1 . . 2 1 . . . 3 . 1 . 1 . . . 1 . Fabricators 3 | . . . . . . 1 . . . 1 . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Total Hacks 33 | . 2 2 1 . 5 4 . 1 . 9 . 4 . 2 . 1 . 2 . Successful 17 | . . 1 1 . 1 1 . 1 . 6 . 3 . 1 . 1 . 1 . Failed 16 | . 2 1 . . 4 3 . . . 3 . 1 . 1 . . . 1 . Catastrophic 10 | . 2 . . . 2 2 . . . 2 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . . . . . . . . . . Terminals 22 | . 2 2 . . 5 2 . . . 7 . 2 . 1 . . . 1 . Fabricators 3 | . . . . . . 1 . . . 1 . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Terminal Hacks 7 | . . 1 . . 1 . . . . 4 . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . 1 . . . . . . . Build 2 | . . . . . . . . . . 1 . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unlock Access 8 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 2 3 . 1 . 3 . 2 . 1 . 1 . 1 . Full Trace Events 3 | . 1 . . . . 1 . . . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . 1 . . . . . . . Matter 446 | . . . . . . . . . . 212 . 234 . . . . . . . Time 111 | . . . . . . . . . . 53 . 58 . . . . . . . Total Part Build Rating 13 | . . . . . . . . . . 6 . 7 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 6 | . . . . 1 . . 1 . 1 . 1 . 1 . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . 1 . . . . . . . . Hotswap 1 | . . . . . . . . . . . . . 1 . . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . 1 . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Hacked 22 | . . . . . . . . . . 1 4 3 5 2 1 2 . 4 . Non-combat 3 | . . . . . . . . . . . . 1 . 1 . 1 . . . Combat 19 | . . . . . . . . . . 1 4 2 5 1 1 1 . 4 . Robot Hacks Applied 28 | . . . . . . . . . . 2 4 4 6 4 1 3 . 4 . drop_inventory 1 | . . . . . . . . . . . . 1 . . . . . . . find_garrison 5 | . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . wipe_record 2 | . . . . . . . . . . . . . 1 1 . . . . . reboot_system 8 | . . . . . . . . . . . 1 1 4 . 1 1 . . . overwrite_iff 8 | . . . . . . . . . . . 2 1 1 1 . . . 3 . formatsys_high 4 | . . . . . . . . . . 1 1 . . 1 . 1 . . . Relay Couplers Released 22 | . . . . . . . . . 5 . 9 . 4 . 4 . . . . Machine Destruction 22 | . . . . . . . . . 5 . 9 . 4 . 4 . . . . Attached 9 | . . . . . . . . . . 1 2 1 2 1 . 1 . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 12 | . . . . . . . . . . 1 3 1 1 2 . 1 . 3 . Largest Group 1 | . . . . . . . . . . 1 1 1 1 1 1 1 . 1 . Highest-Rated Group 112 | . . . . . . . . . . 32 32 29 29 65 65 112 . 58 . Highest-Rated Ally 112 | . . . . . . . . . . 32 32 29 29 65 65 112 . 58 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . 6 19 5 2 2 . . . 4 . Total Damage 1000 | . . . . . . . . . . 213 379 76 44 94 . 27 . 167 . Kills 3 | . . . . . . . . . . 1 1 . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 10817 | 55 392 705 25 204 392 729 414 438 493 545 949 552 1156 544 989 930 783 399 123 Spaces Moved 6168 | 41 271 359 18 111 188 417 198 272 261 370 602 293 684 331 506 497 434 231 84 Core 18 | 9 . 6 . . . . . . . . . . . . . 3 . . . Treads 12 | . . . . . . . . . . . . . 12 . . . . . . Legs 6138 | 32 271 353 18 111 188 417 198 272 261 370 602 293 672 331 506 494 434 231 84 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 130 130 130 122 120 120 120 120 120 120 120 120 120 50 120 120 120 Average Speed 126 | 104 120 123 130 130 130 124 132 120 135 120 120 129 130 120 145 129 120 120 120 Slowest Speed 360 | 120 200 280 130 130 130 130 203 123 205 120 120 200 200 120 200 360 280 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 29 | 3 57 37 3 30 20 14 32 12 47 17 77 9 69 13 68 16 40 11 14 Regions Visited 19 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 35 | . . . . . . . . 1 . 6 1 3 . 2 . 9 5 . 8 Terrain Destroyed 326 | . 48 96 . . 2 1 . 1 . 6 4 3 49 46 8 49 5 . 8 Melee 35 | . . . . . . . . 1 . 6 1 3 . 2 . 9 5 . 8 Projectile 3 | . . . . . 2 1 . . . . . . . . . . . . . AOE 288 | . 48 96 . . . . . . . . 3 . 49 44 8 40 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8007 | 50 309 532 19 142 282 551 280 340 357 444 728 388 835 427 632 650 642 307 92 Wait 523 | 4 11 63 . 6 29 49 3 7 30 10 14 18 14 30 21 24 155 35 . Move 6154 | 40 270 358 17 110 187 417 197 272 260 370 600 293 683 331 505 497 433 231 83 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 124 | . 5 12 . 2 7 8 4 4 4 11 12 9 12 7 7 13 6 1 . Fast Attach 143 | 6 2 12 . 1 5 6 8 5 5 8 6 3 21 4 11 22 13 5 . Attach 88 | . 1 9 2 1 4 3 4 3 3 5 11 9 5 4 8 12 2 2 . Detach 17 | . . 1 . . 1 . 1 . . 1 1 2 3 1 2 3 . 1 . Swap 81 | . . 8 . . 7 8 3 6 8 6 7 1 6 6 5 7 2 1 . Drop 139 | . . 7 . . 11 14 7 9 9 16 8 6 14 8 11 8 7 4 . Fire 251 | . 20 57 . 18 31 38 15 . 1 3 20 4 14 9 2 9 5 5 . Melee 430 | . . . . . . . 31 34 32 14 40 40 52 23 60 55 19 22 8 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 10 | . . 5 . 4 . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . 7 . 5 . 9 2 11 3 . . . . 1 Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . Trap 8 | . . . . . . 8 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Garrison -4/Factory -4/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x2 738 | -9/Materials | Build established: Scavenger-Mutant 798 | -9/Materials | Core integrity fell below 50% 824 | -9/Materials | Core integrity fell below 20% 875 | -9/Materials | Lost 11 parts (1p4n2u4w) 881 | -9/Materials | Destroyed 14 combat bots 1140 | -9/Materials | Discovered new exit (range 4) 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1163 | -8/Materials | Identified exit to Garrison 1178 | -8/Materials | Entered Garrison 1185 | -8/Garrison | Installed Relay Interface Framework 1222 | -8/Garrison | Triggered checkpoint 1359 | -8/Garrison | Discovered new exit (range 11) 1382 | -8/Garrison | Entered Materials 1641 | -8/Materials | Discovered new exit (range 12) 1722 | -8/Materials | Discovered new exit (range 11) 1774 | -8/Materials | Entered Factory 1774 | -7/Factory | Evolved 2 slots: Utility x2 1907 | -7/Factory | Build established: Mutant 2457 | -7/Factory | Build established: Scavenger-Mutant 2503 | -7/Factory | Identified exit to Garrison 2503 | -7/Factory | Entered Garrison 2510 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 2628 | -7/Garrison | Triggered checkpoint 2780 | -7/Garrison | Triggered checkpoint 2829 | -7/Garrison | Lost 3 parts (1p2u) 2904 | -7/Garrison | Discovered new exit (range 9) 2917 | -7/Garrison | Entered Factory 3355 | -7/Factory | Identified exit to Garrison 3355 | -7/Factory | Entered Garrison 3362 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 3388 | -7/Garrison | Triggered checkpoint 3440 | -7/Garrison | Garrison Relay disabled 3493 | -7/Garrison | System corruption reached 10% 3534 | -7/Garrison | Core integrity fell below 50% 3594 | -7/Garrison | Triggered checkpoint 3595 | -7/Garrison | Lost 3 parts (1n1u1w) 3836 | -7/Garrison | Discovered new exit (range 10) 3848 | -7/Garrison | Entered Factory 3848 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3870 | -6/Factory | Build established: Scavenger-Gladiator 4338 | -6/Factory | Fabricated Imp. Shock Absorption System? 4393 | -6/Factory | Identified exit to Garrison 4393 | -6/Factory | Entered Garrison 4393 | -6/Garrison | Accompanied by 1 ally 4436 | -6/Garrison | Triggered checkpoint 4516 | -6/Garrison | Garrison Relay disabled 4634 | -6/Garrison | Lost 3 parts (2p1u) 4667 | -6/Garrison | Discovered new exit (range 10) 4732 | -6/Garrison | Triggered checkpoint 4748 | -6/Garrison | Triggered checkpoint 4782 | -6/Garrison | Triggered checkpoint 4821 | -6/Garrison | Garrison Relay disabled 4859 | -6/Garrison | Discovered new exit (range 12) 5099 | -6/Garrison | Build established: Bothacker-Mutant 5108 | -6/Garrison | Discovered new exit (range 13) 5130 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 5238 | -6/Garrison | Triggered checkpoint 5342 | -6/Garrison | Entered Factory 5520 | -6/Factory | Lost 5 parts (2p1u2w) 5651 | -6/Factory | Found Rocket Array 5839 | -6/Factory | Fabricated Reaction Control System (x1) 5894 | -6/Factory | Identified exit to Garrison 5894 | -6/Factory | Entered Garrison 5970 | -6/Garrison | Triggered checkpoint 5972 | -6/Garrison | Spotted B-75 Beast 6079 | -6/Garrison | Destroyed B-75 Beast 6099 | -6/Garrison | Lost 6 parts (3n2u1w) 6144 | -6/Garrison | Triggered checkpoint 6335 | -6/Garrison | Discovered new exit (range 9) 6350 | -6/Garrison | Build established: Scavenger-Mutant 6494 | -6/Garrison | Discovered new exit (range 15) 6607 | -6/Garrison | Triggered checkpoint 6661 | -6/Garrison | Discovered new exit (range 11) 6681 | -6/Garrison | Expanded RIF knowledge: Hotswap 6899 | -6/Garrison | Garrison Relay disabled 6906 | -6/Garrison | Triggered checkpoint 7050 | -6/Garrison | Entered Factory 7050 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7350 | -5/Factory | First assault squad dispatched 7449 | -5/Factory | Build established: Bothacker-Mutant 7552 | -5/Factory | Lost 3 parts (1n1u1w) 7594 | -5/Factory | Identified exit to Garrison 7594 | -5/Factory | Entered Garrison 7594 | -5/Garrison | Accompanied by 1 ally 7600 | -5/Garrison | Expanded RIF knowledge: Structural Interface 7912 | -5/Garrison | Triggered checkpoint 7934 | -5/Garrison | Garrison Relay disabled 8018 | -5/Garrison | Triggered checkpoint 8170 | -5/Garrison | Discovered new exit (range 5) 8192 | -5/Garrison | Triggered checkpoint 8372 | -5/Garrison | Triggered checkpoint 8547 | -5/Garrison | Discovered new exit (range 15) 8583 | -5/Garrison | Entered Factory 8583 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8900 | -4/Factory | Discovered new exit (range 4) 8962 | -4/Factory | Build established: Scavenger-Mutant 9174 | -4/Factory | Cargo convoy interrupted 9223 | -4/Factory | Lost 6 parts (3n2u1w) 9233 | -4/Factory | Destroyed 11 combat bots 9245 | -4/Factory | Found Prototype Device 9245 | -4/Factory | Identified Thermal Barrier 9276 | -4/Factory | Found Prototype Device 9276 | -4/Factory | Identified Exp. Force Field 9297 | -4/Factory | Build established: Bothacker-Mutant 9344 | -4/Factory | Lost 6 parts (1p3n1u1w) 9360 | -4/Factory | Core integrity fell below 50% 9368 | -4/Factory | Garrison activated, responded to threat 9396 | -4/Factory | Lost 5 parts (1n2u2w) 9513 | -4/Factory | Identified exit to Garrison 9513 | -4/Factory | Entered Garrison 9658 | -4/Garrison | Build established: Scavenger-Mutant 9678 | -4/Garrison | Triggered checkpoint 9678 | -4/Garrison | Spotted B-86 Titan 10112 | -4/Garrison | Core integrity fell below 20% 10208 | -4/Garrison | Spotted B-86 Titan 10208 | -4/Garrison | Spotted B-86 Titan 10232 | -4/Garrison | Discovered new exit (range 15) 10296 | -4/Garrison | Entered Factory 10414 | -4/Factory | System corruption reached 10% 10456 | -4/Factory | Spotted B-86 Titan 10546 | -4/Factory | First assault squad dispatched 10590 | -4/Factory | P-70 Sage assimilated allied G-73 Enforcer 10662 | -4/Factory | Lost 4 parts (1p2n1u) 10695 | -4/Factory | Identified exit to Garrison 10695 | -4/Factory | Entered Garrison 10780 | -4/Garrison | Triggered checkpoint 10808 | -4/Garrison | Crushed by falling debris 10818 | -4/Garrison | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10801_ Penetrated by Slug. 10801_ Slug penetrates Earth. 10801_ Lgt. Antimatter Reactor destroyed. 10807_ System corrupted: Component data lost. 10807_ Slug penetrates Earth. 10808_ The unstable cave ceiling collapses. 10808_ Crushed by falling debris. 10808_ Imp. Weapon Shielding destroyed. 10808_ System corrupted by crushing effect (+5). 10808_ Melee Analysis Suite destroyed. 10808_ System corrupted by crushing effect (+3). 10808_ Flexi-carbon Leg destroyed. 10808_ System corrupted by crushing effect (+4). 10810_ Penetrated by Slug. 10810_ Slug penetrates Earth. 10814_ Imp. Medium Armor Plating destroyed. 10818_ Critical hit (Destroy). 10818_ Myomer Leg destroyed. 10818_ Penetrated by Slug. 10818_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# +???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ???????############ #???????????????????????????? | | ???????# #??????????##???????????????? | | ???????# #????????? #???????????????? | | ???????# ###+##### #????????? #???????????????? | | ???????# #???????# #???????? ????????????????? | | ???????# #?????### ######### #?????????????????? | | ???????# + + #?????????????????? | | ???????# #?????### #"#"#######?????????????????? | | ???????# #???????# ## ##???????????????????????? | | ???????# #???????# # ##???????????????????????? | | ??????? ???????# ## ##??????????????????????? | | ??????? ???? ### ##?????????????????????? | | ??????? #?# h#?????????????????????? | | ??????## ###########?## g##????????????????????? | | ???????? #???????????##hg #????????????????????? | | ???????? "????????????# #?????????????????????? | | ???????? "????????????#@##?????????????????????? | | ???????? "???????????# #??????????????????????? | | ???????? ????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: KI 30 Resistance: TH 50 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 11 Launcher Accuracy 20 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Relay Coupler Types 43 Relay Coupler Value 2 Item Schematics ----------------- Adv. Datajack | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Shock Absorption System | x1 | -6/Factory | Preloaded Reaction Control System | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepMetafiberSplitter Manual? 0 Play Time 02:09:17 Cumulative 135.6 hours Start 2021.07.02 @ 14:53:08 End 2021.07.03 @ 01:29:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9919076-7def-488d-a13b-7a66aba2b81b