Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 09:24:09 Player: Zemdu Result: Core melted Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (421) 421 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2241 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 163/265 System Corruption 0% Temperature Critical (829) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Hardened Light Armor Plating Hacking Suite Tractor Beam > --- WEAPON (2) ------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Small Matter Pod (50) Visual Processing Unit Heavy Particle Gun Advanced Beam Rifle Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Small Matter Pod Visual Processing Unit Tractor Beam Heavy Particle Gun Advanced Beam Rifle Particle Cannon [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 27 | 6 7 . 8 5 1 Power 6 | 1 3 . . 2 . Engine 6 | 1 3 . . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . . . 1 . Treads 3 | 2 . . . 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 4 1 1 Device 2 | . 1 . . . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware 1 | . . . 1 . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 9 | 2 2 . 4 1 . Energy Gun 6 | 1 . . 4 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 7 | . 4 10 8 9 9 Power 2 | . 1 2 2 3 4 Propulsion . | . . . . . . Utility 2 | . 1 3 3 3 2 Weapon 1 | . . 4 2 2 3 Tool/Special . | . . . . . . Unused Backups 4 | . . . . 2 2 Power 3 | . . . . 1 2 Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 97 | . 97 100 94 99 98 Engine 11 | . 14 14 11 10 11 Treads 23 | . 28 28 22 22 22 Device 10 | . 11 14 11 9 2 Storage 12 | . 14 14 12 11 11 Processor 4 | . . . 5 9 . Hackware 7 | . . . 9 11 11 Protection 2 | . . . . 2 17 Energy Gun 19 | . 14 14 21 22 22 Ballistic Gun 4 | . 14 14 . . . Peak Build Rating 22 | 6 8 8 19 22 22 Average Rating 14 | 4 7 8 17 19 21 On Entrance 10 | . 6 8 8 19 22 Avg Prop Armor Cover (%) 11 | . . . 11 11 . Naked Turns . | . . . . . . Heaviest Build 32 | 11 21 17 20 32 32 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 Average Carried 7 | . 4 10 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 666 | 241 138 . 20 150 117 Remotely 117 | . . . . . 117 Salvage Created 532 | . 124 . 20 271 117 Parts 29 | . 7 . 3 13 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 14 | . 6 . . 5 3 Guns 14 | . 6 . . 5 3 Classes Destroyed 4 | . 2 . 1 1 . Watcher 2 | . . . 1 1 . Swarmer 5 | . 5 . . . . Grunt 6 | . 1 . . 2 3 Sentry 3 | . . . . 3 . Best Kill Streak 4 | . 2 . 1 4 3 Combat Bots Only 3 | . 2 . . 3 3 Max Kills in Single Turn 1 | . 1 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 118 | . 32 12 . 20 54 Missed 33 | . 14 3 . 5 11 Hits 85 | . 18 9 . 15 43 Melee 8 | . . . . . 8 Projectile 77 | . 18 9 . 15 35 Critical Strikes 1 | . . . . . 1 Damage Taken 1391 | . 147 71 . 190 983 Core 484 | . 48 15 . 38 383 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 74 . . . Volleys Fired 46 | . 19 . 1 12 14 Largest 2 | . 2 . 2 2 2 Hottest 116 | . 70 . 116 116 116 Shots Fired 90 | . 36 . 2 24 28 Gun 90 | . 36 . 2 24 28 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 19 | . 19 . . . . Thermal 71 | . 17 . 2 24 28 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 . 1 6 10 Robot Miss Streak 3 | . 3 . . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 53 | . 19 . 1 15 18 Core Hits 19 | . 8 . 1 6 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . 1 . Burn 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 865 | . 199 . 21 286 359 Guns 865 | . 199 . 21 286 359 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 49 | . 49 . . . . Thermal 816 | . 150 . 21 286 359 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 829 | . 96 . 45 348 829 Average Temperature 178 | . 32 . 28 120 427 Received Heat Transfer 306 | . 6 . . 90 210 Effects 17 | . . . . 2 15 Shutdowns 4 | . . . . 1 3 Energy Bleed 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Damage (minor) 3 | . . . . 1 2 Damage (major) 2 | . . . . . 2 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . . 1 . Heat Transferred 1810 | . 518 . 37 629 626 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 110 | . 110 29 7 91 108 Initial 48 | . . 29 7 . 48 Average 17 | . 26 25 . 14 56 Influence Increases 393 | . 173 . 11 149 60 Destroy 0b10 Robot/C 280 | . 120 . . 100 60 Destroy 0b10 Robot/NC 10 | . . . 5 5 . Destroy Leader 64 | . 20 . 2 42 . Successful Hack 7 | . 3 . 4 . . Destroy Structure 2 | . . . . 2 . Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 285 | . 97 57 30 75 26 Entered New Map 85 | . . 47 12 . 26 Time Decay 190 | . 87 10 18 75 . Lost Ally 10 | . 10 . . . . Squads Dispatched 2 | . 1 . . 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 12 3 2 9 6 Peak Tracking Total 6 | . 5 3 1 3 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 6 | . 3 . 1 1 1 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 8 . 2 1 1 Successful 8 | . 6 . 1 1 . Failed 4 | . 2 . 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 4 . 2 . . Terminals 11 | . 8 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 3 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 3 . 1 . . Terminals 4 | . 3 . 1 . . Assimilate 1 | . 1 . . . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . 1 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders 1 | . 1 . . . . FOLLOW 1 | . 1 . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 1225 | . 384 28 360 453 . Optics 651 | . . . 198 453 . Seismic 1223 | . 384 28 360 451 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 1539 | 77 445 28 360 520 109 Spaces Moved 631 | 43 230 18 201 102 37 Core 1 | 1 . . . . . Treads 630 | 42 230 18 201 102 37 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 157 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 5 33 11 18 24 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 1077 | 49 273 17 241 438 59 Wait 336 | . 10 . 13 307 6 Move 627 | 42 229 17 200 102 37 Hop . | . . . . . . Pick Up 15 | 1 5 . 5 4 . Fast Attach 14 | 6 2 . 6 . . Attach 7 | . . . 3 3 1 Detach 7 | . 1 . 4 2 . Swap 9 | . 5 . . 3 1 Drop 16 | . 2 . 9 5 . Fire 46 | . 19 . 1 12 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Entered Mines 530 | -10/Mines | Discovered new exit (range 14) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Utility x2 853 | -9/Materials | Discovered new exit (range 15) 865 | -9/Materials | Discovered new exit (range 10) 911 | -9/Materials | Entered Storage 1431 | -9/Storage | Identified exit to Garrison 1431 | -9/Storage | Entered Garrison 1497 | -9/Garrison | Triggered checkpoint 1535 | -9/Garrison | Core integrity fell below 50% 1538 | -9/Garrison | Core integrity fell below 20% 1541 | -9/Garrison | Core melted Last Messages --------------- 01520_ G-34 Mercenary destroyed. 01521_ Acquired 44 matter. 01523_ G-34 Mercenary destroyed. 01524_ Acquired 31 matter. 01526_ Overheating: Matter decay (-54). 01527_ Power failure, Imp. Ion Engine shutdown. 01528_ Overheating: Lgt. Treads damaged (-18). 01532_ Overheating: Core damaged (-64). 01532_ G-34 Mercenary destroyed. 01533_ Acquired 42 matter. 01533_ Power failure, Imp. Ion Engine shutdown. 01534_ Overheating: Imp. Ion Engine damaged (-6). 01535_ Overheating: Core damaged (-76). 01538_ Overheating: Core damaged (-48). 01539_ Overheating: Hrd. Light Armor Plating damaged (-4). 01539_ Overheating: Tractor Beam damaged (-6). 01540_ Overheating: Energy bleed (-41). 01541_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | ?????????????????????????# #?????????????????? | | ?????????????????????????# ######????????????? | | ?????????????????????????### "#????????????? | | ???????????????????????????# ##"T"#????????????? | | ???????????????????????????# ######????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ????????????################! #?????????????????? | | ????????????# #?????????????????? | | ????????????# g[= #?????????????????? | | ??????????????# ##### g ## #?????????????????? | | ??????????????????????# =@## #?????????????????? | | ??????????????????????##l### #?????????????????? | | ???????????????????????# ??# #?????????????????? | | ???????????????????????#???# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ????????????????? | | ????????????????????????????#T###????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledRestorationBooster Manual? 0 Play Time 00:17:57 Cumulative 16.0 hours Start 2026.10.03 @ 09:03:33 End 2026.10.03 @ 09:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c7b97ff-e000-4739-9254-75d0a9dd762c