Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 10:26:52 Player: Wintermute Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (428) 428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 948 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 160/160 System Corruption 6% Temperature Cool (38) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Mining Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 8 4 10 Power 3 | 1 1 1 Engine 2 | 1 1 . Core 1 | . . 1 Reactor . | . . . Propulsion 7 | 2 2 3 Treads . | . . . Leg 7 | 2 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 1 4 Device 3 | 1 . 2 Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 3 . 2 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . 1 . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 99 96 Engine 11 | . 13 7 Core 2 | . . 6 Leg 27 | . 28 26 Device 13 | . 14 12 Storage 14 | . 14 14 Energy Gun 10 | . 14 5 Ballistic Gun 17 | . 14 22 Peak Build Rating 9 | 7 8 9 Average Rating 7 | 5 7 8 On Entrance 5 | . 7 8 Naked Turns . | . . . Heaviest Build 20 | 15 20 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 9 Most Carried 10 | 4 10 10 Average Carried 8 | 3 8 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 4 10 8 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 678 | 304 197 177 Remotely . | . . . Salvage Created 720 | 85 546 89 Parts 25 | 2 23 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 11 7 Guns 18 | . 11 7 Classes Destroyed 5 | 2 2 1 Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Grunt 11 | . 11 . Assembled 7 | . . 7 Best Kill Streak 3 | 1 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 92 | . 55 37 Missed 23 | . 15 8 Damage Taken 1023 | . 517 506 Core 262 | . 166 96 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 99 | 8 54 37 Largest 2 | 2 2 2 Hottest 70 | 70 70 70 Shots Fired 192 | 16 108 68 Gun 192 | 16 108 68 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 127 | 8 54 65 Thermal 65 | 8 54 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 3 8 8 Robot Miss Streak 4 | 2 4 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 124 | 9 73 42 Core Hits 49 | 3 26 20 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1437 | 120 932 385 Guns 1431 | 120 929 382 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 6 | . 3 3 Kinetic 905 | 82 479 344 Thermal 526 | 38 450 38 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 4 | . . 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . . 7 Matter Fused 2 | . . 2 Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . . 1 Parts Rejected 1 | . . 1 Data Loss (minor) 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | . 1 1 Kicked 2 | . 1 1 Crushed . | . . . Highest Temperature 165 | 27 165 117 Average Temperature 43 | 13 56 18 Received Heat Transfer 442 | . 288 154 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1702 | 111 1480 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 204 | 10 204 49 Initial 19 | . 6 19 Average 35 | 2 50 18 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 96 100 Level 1 1 | . 3 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 4 1 Investigation 4 | . 4 . Extermination . | . . . Reinforcement . | . . . Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 19 10 Peak Tracking Total 3 | . 3 2 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 8 1 Terminals 9 | . 8 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 20 2 Successful 5 | . 4 1 Failed 17 | . 16 1 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 16 | . 15 1 Terminals 22 | . 20 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Robot Analysis 3 | . 3 . Branch Access Points 1 | . 1 . Dispatch Records 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events 5 | . 5 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 7 | . . 7 Total Damage 124 | . . 124 Kills 2 | . . 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 3 | . 3 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1626 | 112 955 559 Spaces Moved 976 | 59 590 327 Core 6 | 6 . . Treads . | . . . Legs 970 | 53 590 327 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 112 120 120 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 4 96 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1247 | 84 730 433 Wait 132 | 7 70 55 Move 974 | 58 589 327 Hop . | . . . Pick Up 12 | 3 8 1 Fast Attach 9 | 7 . 2 Attach 5 | . 1 4 Detach . | . . . Swap 8 | 1 3 4 Drop 6 | . 4 2 Fire 99 | 8 54 37 Melee . | . . . Ram . | . . . Kick 2 | . 1 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 6) 537 | -10/Materials | Discovered new exit (range 6) 687 | -10/Materials | Discovered new exit (range 6) 890 | -10/Materials | Discovered new exit (range 16) 977 | -10/Materials | Core integrity fell below 50% 1019 | -10/Materials | Identified exit to Mines 1068 | -10/Materials | Entered Mines 1069 | -10/Mines | Assembled infested the area 1074 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1083 | -10/Mines | Met a Derelict bent on vengeance 1102 | -10/Mines | Build established: Scavenger-Mutant 1313 | -10/Mines | Lost 3 parts (1n2w) 1385 | -10/Mines | Core integrity fell below 20% 1468 | -10/Mines | Learned location of Storage (-7) 1498 | -10/Mines | Met a Derelict testing a Signal Generator 1627 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01457_ Acquired 42 matter. 01468_ Acquired derelict log, extracted data. World map updated: -7/Storage. 01474_ System corrupted: Matter fused (-8). 01476_ Acquired 8 matter. 01493_ System corrupted: Energy discharge (-62). 01498_ A derelict emerges from the shadows: "Quiet! I'm testing a new device we can use to divert those annoying Unaware when we need to." 01500_ Signal Generator broadcasts a burst of procedurally generated transmissions. 01500_ ALERT: Intercepting significant anomalous signal. Dispatching assault force. 01501_ QX-Q5U(g): "Okay, I guess that means it works. Now let's get out of here!" 01506_ Kicked R-06 Scavenger. 01508_ System corrupted: Matter fused (-10). 01515_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 01539_ Acquired 10 matter. 01589_ System corrupted: Component data lost. 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