Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 10:26:52

Player: Wintermute

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (428)      428
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 948

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     160/160
System Corruption          6%
Temperature                Cool (38)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Nuclear Core
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (10) ---
         Ion Engine
   Light Ion Engine
   Light Treads
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Huge Storage Unit
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
   Light Treads
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Huge Storage Unit
         Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 8   4   10  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   2   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   1   4   
    Device                 3    | 1   .   2   
    Storage                4    | 1   1   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 3   .   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  96  
  Engine                   11   | .   13  7   
  Core                     2    | .   .   6   
  Leg                      27   | .   28  26  
  Device                   13   | .   14  12  
  Storage                  14   | .   14  14  
  Energy Gun               10   | .   14  5   
  Ballistic Gun            17   | .   14  22  
Peak Build Rating          9    | 7   8   9   
  Average Rating           7    | 5   7   8   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 15  20  20  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   9   
  Most Carried             10   | 4   10  10  
  Average Carried          8    | 3   8   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 4   10  8   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           678  | 304 197 177 
  Remotely                 .    | .   .   .   
Salvage Created            720  | 85  546 89  
  Parts                    25   | 2   23  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   11  7   
  Guns                     18   | .   11  7   
Classes Destroyed          5    | 2   2   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Grunt                    11   | .   11  .   
  Assembled                7    | .   .   7   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        92   | .    55   37   
  Missed                   23   | .    15   8    
Damage Taken               1023 | .    517  506  
  Core                     262  | .    166  96   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              99   | 8    54   37   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   70   70   
Shots Fired                192  | 16   108  68   
  Gun                      192  | 16   108  68   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  127  | 8    54   65   
  Thermal                  65   | 8    54   3    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 3    8    8    
  Robot Miss Streak        4    | 2    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           124  | 9    73   42   
  Core Hits                49   | 3    26   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1437 | 120  932  385  
  Guns                     1431 | 120  929  382  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  6    | .    3    3    
  Kinetic                  905  | 82   479  344  
  Thermal                  526  | 38   450  38   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    .    7    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    1    1    
  Kicked                   2    | .    1    1    
  Crushed                  .    | .    .    .    
Highest Temperature        165  | 27   165  117  
  Average Temperature      43   | 13   56   18   
  Received Heat Transfer   442  | .    288  154  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1702 | 111  1480 111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             204  | 10  204 49  
  Initial                  19   | .   6   19  
  Average                  35   | 2   50  18  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 96  100 
  Level 1                  1    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   4   1   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   19  10  
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   8   1   
  Terminals                9    | .   8   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   20  2   
  Successful               5    | .   4   1   
  Failed                   17   | .   16  1   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   15  1   
  Terminals                22   | .   20  2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Robot Analysis           3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   7   1   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               7    | .   .   7   
  Total Damage             124  | .   .   124 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1626 | 112 955 559 
Spaces Moved               976  | 59  590 327 
  Core                     6    | 6   .   .   
  Treads                   .    | .   .   .   
  Legs                     970  | 53  590 327 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 112 120 120 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       47   | 4   96  42  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1247 | 84  730 433 
  Wait                     132  | 7   70  55  
  Move                     974  | 58  589 327 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 3   8   1   
  Fast Attach              9    | 7   .   2   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     8    | 1   3   4   
  Drop                     6    | .   4   2   
  Fire                     99   | 8   54  37  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   1   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 6)
  537 | -10/Materials | Discovered new exit (range 6)
  687 | -10/Materials | Discovered new exit (range 6)
  890 | -10/Materials | Discovered new exit (range 16)
  977 | -10/Materials | Core integrity fell below 50%
 1019 | -10/Materials | Identified exit to Mines
 1068 | -10/Materials | Entered Mines
 1069 | -10/Mines     | Assembled infested the area
 1074 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1083 | -10/Mines     | Met a Derelict bent on vengeance
 1102 | -10/Mines     | Build established: Scavenger-Mutant
 1313 | -10/Mines     | Lost 3 parts (1n2w)
 1385 | -10/Mines     | Core integrity fell below 20%
 1468 | -10/Mines     | Learned location of Storage (-7)
 1498 | -10/Mines     | Met a Derelict testing a Signal Generator
 1627 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01457_ Acquired 42 matter.
01468_ Acquired derelict log, extracted data.
World map updated: -7/Storage.
01474_ System corrupted: Matter fused (-8).
01476_ Acquired 8 matter.
01493_ System corrupted: Energy discharge (-62).
01498_ A derelict emerges from the shadows: "Quiet! I'm testing a new
  device we can use to divert those annoying Unaware when we need to."
01500_ Signal Generator broadcasts a burst of procedurally generated
  transmissions.
01500_ ALERT: Intercepting significant anomalous signal. Dispatching
  assault force.
01501_ QX-Q5U(g): "Okay, I guess that means it works. Now let's get out of
  here!"
01506_ Kicked R-06 Scavenger.
01508_ System corrupted: Matter fused (-10).
01515_ ALERT: Intercepting significant anomalous signal. Redirecting
  assault force. <x2>
01539_ Acquired 10 matter.
01589_ System corrupted: Component data lost.

 Map 
-----
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| ???????????###[%#####????????####?##   #?????????? |
| ???????????#   *    #????????????## &  #?????????? |
| ???????????# """    ##############     #?????????? |
| ???????????# """                 %    ##?????????? |
| ???????????# """    #############    ##??????????? |
| ???????????#        #???????????##  ##???????????? |
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| ?????????????????# #?????????????????????????????? |
| ?????????????????# #?????????????????????????????? |
| ?????????????????#  ?????????????????????????????? |
| ?????????????????   ?????????????????????????????? |
| ?????????????????    ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferRestorationMatter
  Manual?         0
Play Time         00:20:12
  Cumulative      25.8 hours
  Start           2024.09.30 @ 10:08:05
  End             2024.09.30 @ 10:26:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          19
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/X11++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fdbe751-bd43-401f-a9e5-3bfa6cfd2faf