Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 22:26:02 Player: Feeks Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (712) 712 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1952 Bonus ------- None Cogmind --------- Core Integrity 292/400 Matter 293/300 Energy 24/100 System Corruption 0% Temperature Warm (149) Movement Flying (32) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit VTOL Module > --- UTILITY (2) ------ Visual Processing Unit Propulsion Shielding > --- WEAPON (3) ------- Mining Laser > --- INVENTORY (5) ---- Compact Wheel Compact Wheel Flight Unit Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Visual Processing Unit Weapon Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Compact Wheel Compact Wheel Flight Unit Propulsion Shielding [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Visual Processing Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 18 | 5 5 8 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 4 | . 2 2 . Utility 4 | . 3 1 . Device . | . . . . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 1 3 Power 1 | . . . 1 Propulsion 1 | . 1 . . Utility 1 | . . 1 . Weapon 2 | . . . 2 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Backups 3 | . 1 4 4 Power . | . . . . Propulsion 2 | . 1 3 3 Utility . | . . . . Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 86 | . 80 91 88 Engine 11 | . 14 11 6 Wheel 8 | . 19 . . Flight 21 | . 7 30 33 Processor 7 | . 2 11 11 Protection 10 | . 11 10 11 Ballistic Gun 18 | . 24 16 . Launcher 2 | . . 4 6 Special Weapon 4 | . . 6 19 Peak Build Rating 12 | 5 7 12 12 Average Rating 8 | 3 5 10 10 On Entrance 6 | . 5 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 12 | 8 10 12 12 Greatest Support 20 | 20 20 12 12 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 4 Average Carried 3 | . 1 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . 5 4 4 Class Distribution -------------------- 44% | Mutant 25% | Sprinter 10% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 675 | 189 156 330 . Remotely . | . . . . Salvage Created 654 | . 166 488 . Parts 46 | . 12 33 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 23 | . 6 15 2 Guns 15 | . 6 9 . Cannons 3 | . . 1 2 AOE 5 | . . 5 . Classes Destroyed 7 | . 3 4 . Worker 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 9 | . 3 4 2 Grunt 11 | . 3 8 . Duelist 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 7 | . 3 7 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 117 | . 38 52 27 Missed 45 | . 12 20 13 Hits 72 | . 26 32 14 Melee 1 | . . 1 . Projectile 71 | . 26 31 14 Critical Strikes 1 | . . 1 . Actively Blocked 1 | . . 1 . Damage Taken 715 | . 232 370 113 Core 151 | . 43 90 18 Absorbed by Shields . | . . . . Redirected to Shielding 63 | . 14 45 4 Regen/Repaired (Parts) 83 | . . 83 . Core Remaining (%) 91 | 100 82 . . Volleys Fired 68 | . 26 37 5 Largest 3 | . 2 3 2 Hottest 200 | . 40 200 200 Shots Fired 131 | . 44 78 9 Gun 104 | . 44 60 . Cannon . | . . . . Launcher 8 | . . 8 . Special 19 | . . 10 9 Kinetic 104 | . 44 60 . Thermal 19 | . . 10 9 Explosive 8 | . . 8 . Electromagnetic . | . . . . Robot Hit Streak 10 | . 9 10 3 Robot Miss Streak 8 | . 3 8 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 79 | . 31 44 4 Core Hits 55 | . 16 37 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1385 | . 336 905 144 Guns 775 | . 328 447 . Cannons . | . . . . Explosions 410 | . . 410 . Melee . | . . . . Ramming 8 | . 8 . . Kinetic 775 | . 328 447 . Thermal 192 | . . 48 144 Explosive 410 | . . 410 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles 13 | . . . 13 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . 3 29 . Shots 1 | . . 1 . Rammed 3 | . 3 . . Targets Rammed 3 | . 3 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 280 | . 6 280 162 Average Temperature 90 | . 6 89 111 Received Heat Transfer 138 | . 48 90 . Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 400 | . . 100 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 78 | 100 100 58 100 Level 1 21 | . . 41 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 382 | . 60 382 183 Initial 145 | . . 7 145 Average 126 | . 32 205 163 Influence Increases 797 | . 157 572 68 Destroy 0b10 Robot/C 460 | . 120 300 40 Destroy 0b10 Robot/NC 25 | . 5 20 . Destroy Leader 106 | . 32 64 10 Successful Hack 6 | . . 6 . Disable Machine 30 | . . 30 . Destroy Structure 65 | . . 62 3 Partial Spotted 30 | . . 30 . Lose Combat Pursuer 75 | . . 60 15 Influence Decreases 634 | . 140 215 279 Entered New Map 239 | . . 10 229 Time Decay 345 | . 130 195 20 Lost Part 50 | . 10 10 30 Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 14 22 18 Peak Tracking Total 23 | . 4 5 23 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 1 3 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 1 14 . Successful 10 | . 1 9 . Failed 5 | . . 5 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 1 7 . Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Record 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . . 3 . Time 78 | . . 78 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 521 | . 60 419 42 Optics 521 | . 60 419 42 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 821 | 32 328 419 42 Spaces Moved 936 | 30 360 519 27 Core 6 | 6 . . . Treads . | . . . . Legs . | . . . . Wheels 207 | 24 183 . . Hover . | . . . . Flight 723 | . 177 519 27 Fastest Speed 32 | 50 37 32 32 Average Speed 43 | 74 58 32 32 Slowest Speed 80 | 80 80 34 32 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 10 | . 4 6 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 61 36 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 69 | . . 66 3 Melee . | . . . . Projectile 5 | . . 2 3 AOE 64 | . . 64 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1183 | 39 433 678 33 Wait 140 | . 31 108 1 Move 915 | 29 352 507 27 Hop 8 | . 3 5 . Pick Up 23 | 5 10 8 . Fast Attach 1 | . . 1 . Attach 19 | 5 5 9 . Detach . | . . . . Swap . | . . . . Drop 6 | . 3 3 . Fire 68 | . 26 37 5 Melee . | . . . . Ram 3 | . 3 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 17) 322 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 483 | -9/Materials | Repaired Flight Unit 511 | -9/Materials | Repaired Flight Unit 538 | -9/Materials | Repaired Assault Rifle 634 | -9/Materials | Discovered new exit (range 17) 757 | -9/Materials | Discovered new exit (range 9) 780 | -9/Materials | Entered Mines 781 | -9/Mines | Assembled infested the area 822 | -9/Mines | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00781_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00781_ T-07 Excavator is excavating. [Achievement: Hunted] 00796_ S-10 Pest destroyed. 00802_ Rocket Launcher destroyed. 00803_ S-10 Pest destroyed. 00804_ K-01 Serf collects debris. 00804_ Ion Engine destroyed. 00804_ K-01 Serf collects debris. 00808_ K-01 Serf destroyed. 00809_ K-01 Serf collects debris. 00810_ Destroyed Sml. Matter Pod. 00811_ Mining Laser destroyed. 00817_ Destroyed Flight Unit. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????######## #??????????? | | ?????????????????????# @ #??????????? | | ?????????????????????# ##s#####??????????? | | ?????????????????????# #==#### #??????? | | ?????????????????????# ;% #??????? | | ?????????????????????# ####### #??????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????#???????????# #?????????????????? | | ????????## ???????### #?????????????????? | | ???? ## ?????# #?????????????????? | | ???#" ???# ###?????????????????? | | ????# ## #####???????????????? | | ??? #### #????????? | | ??? #???????? | | ??????# ##### #???????? | | ??????## ## ????## ##???????? | | ???????##????# ??????? ##????????? | | ?????????????## ???????? ####?????????? | | ??????????????##???????? #????????????? | | ????????????????????????? #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????? ##???????????? | | ?????????????????????????? #????????????? | | ???????????????????????????##????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 30% | -9/Materials Flight Unit | 30% | -9/Materials Assault Rifle | 45% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hunted Spot Them First That Tickles Challenges ------------ None Game ------ Seed SalvageRainbowSteel Manual? 0 Play Time 00:43:15 Cumulative 2.7 hours Start 2026.08.26 @ 10:07:11 End 2026.08.26 @ 22:26:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 296f0e95-361f-489a-acaa-e29ddb786756