Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.06 @ 16:44:47 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (283) 1415 Value Destroyed (15378) 15378 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (5136) 5136 TOTAL SCORE: 31129 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5370 Follower Combat Kills 86 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 664 Scanned by Researcher 500 Friendly Fire -2984 Cogmind --------- Core Integrity 1028/1600 Matter 106/300 Energy 95/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Stealth Drone Bay (2/2) Improved Potential Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Compact Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Improved Fusion Compressor Experimental Power Amplifier Experimental Power Amplifier Experimental Cooling System Large Storage Unit High-capacity Storage Unit Experimental Phase Shifter SHELL Armor Stealth Drone Bay > --- WEAPON ----------- Cooled Phase Cannon Improved Potential Cannon Helical Railgun > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Centrium Wheel Experimental Energy Well High-capacity Matter Pod Quantum Capacitor Experimental Utility Shielding Heavy Regenerative Plating Advanced Force Field Stealth Drone Bay Railgun Gamma Bomb Array Plasma Cutter [Rating: 215] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Wheel Centrium Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . Utility 10 | . . 2 . 1 . . . . . 1 2 . . . . 1 . 1 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Parts Attached 265 | 6 2 4 31 10 3 3 10 8 19 5 18 6 11 27 7 8 35 8 14 30 Power 26 | 1 . 2 2 1 . . 1 . 1 . 3 . 1 1 . . 5 1 2 5 Engine 7 | 1 . 1 2 1 . . 1 . 1 . . . . . . . . . . . Core 7 | . . 1 . . . . . . . . 2 . 1 . . . 2 . 1 . Reactor 12 | . . . . . . . . . . . 1 . . 1 . . 3 1 1 5 Propulsion 58 | 2 . . 12 4 . 1 . 2 8 . 4 4 2 4 1 4 3 3 2 2 Treads 51 | 2 . . 12 4 . 1 . 2 8 . 4 3 2 4 . 4 3 1 . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . . . . . . . . 1 . . 1 . . 2 2 1 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 94 | 1 2 1 6 4 . 1 5 1 8 1 7 . 3 10 1 3 18 3 8 11 Device 43 | . . 1 3 1 . . 1 1 1 1 2 . . 4 . 2 10 2 8 6 Storage 15 | 1 2 . 2 1 . 1 1 . 3 . 1 . . 1 . . 2 . . . Processor 6 | . . . . 1 . . 1 . 1 . . . . . . . 2 1 . . Hackware 3 | . . . . . . . . . 2 . . . . . . . . . . 1 Protection 27 | . . . 1 1 . . 2 . 1 . 4 . 3 5 1 1 4 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 . 1 11 1 3 1 4 5 2 4 4 2 5 12 5 1 9 1 2 12 Energy Gun 14 | 1 . 1 1 . . . . . . . 2 1 1 2 1 . 3 . . 1 Energy Cannon 17 | . . . . . . . . . . 1 . . . 1 2 1 5 . 1 6 Ballistic Gun 43 | 1 . . 10 1 2 1 4 3 2 . 2 1 3 7 . . . 1 1 4 Ballistic Cannon 7 | . . . . . . . . 1 . 3 . . . . 2 . 1 . . . Launcher 6 | . . . . . 1 . . 1 . . . . 1 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 2 . . . 1 . . . . . 1 7 1 1 15 2 2 2 Parts Lost 64 | . 2 . 2 . 1 . . 3 2 2 3 1 2 5 4 3 8 1 6 19 Power 11 | . 1 . . . . . . . 1 . . . . . . . 1 . 2 6 Propulsion 14 | . . . . . . . . 2 . 1 2 . . . 1 . 2 1 1 4 Utility 19 | . . . 2 . . . . . . 1 . . 2 1 2 2 1 . 2 6 Weapon 20 | . 1 . . . 1 . . 1 1 . 1 1 . 4 1 1 4 . 1 3 Highest Loss Streak 10 | . 2 . 1 . 1 . . 3 2 2 1 1 1 2 3 2 3 1 2 10 Average Slot Usage (%) 85 | . 97 82 92 99 99 100 94 91 95 82 89 89 84 79 69 68 70 69 71 80 Engine 3 | . 14 9 8 7 7 7 7 7 6 . . . . . . . . . . . Core 2 | . . 1 . . . . . . . . 5 10 9 6 . . 4 4 3 . Reactor 2 | . . . . . . . . . . . 4 . . 1 5 4 2 8 7 11 Treads 22 | . 28 22 25 30 30 30 30 29 36 33 26 22 20 18 12 12 12 10 7 3 Wheel 2 | . . . . . . . . . . . . 3 5 5 2 4 1 3 9 15 Device 10 | . . 11 12 13 7 7 5 7 5 3 11 15 7 6 10 11 18 16 17 20 Storage 12 | . 25 22 18 16 15 17 14 7 12 11 10 10 10 10 10 9 10 8 8 7 Processor 3 | . . . . 1 7 4 3 7 5 5 5 5 5 5 5 4 3 . 2 . Protection 5 | . . . 1 5 7 7 5 7 5 . 8 5 8 10 8 4 1 5 4 6 Energy Gun 1 | . 14 5 4 . . . . . . . 2 8 2 1 4 3 1 . . . Energy Cannon 2 | . . . . . . . . . . 3 3 . . . 4 . 9 8 7 10 Ballistic Gun 13 | . 14 11 21 23 22 23 23 22 19 1 7 6 12 11 . . . 2 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 211 | 10 22 29 58 69 62 79 150 111 108 56 103 95 108 130 147 140 143 172 178 211 Greatest Support 215 | 40 40 40 60 80 80 80 80 88 146 146 172 172 16 167 167 28 215 215 135 64 Greatest Overweight (x) 10 | . . . . . . . 1 2 . . . 5 6 8 4 4 4 10 5 3 Average Overweight (x) 1 | . . . . . . . . 1 . . . 3 5 4 . 4 . 2 4 2 Largest Inventory Capacity 42 | 6 12 12 20 22 16 22 42 24 42 16 18 18 18 18 18 18 18 18 18 18 Average Capacity 18 | 5 10 12 12 16 16 18 26 24 17 16 16 18 18 18 18 18 18 18 18 17 Most Carried 25 | 3 11 10 14 17 16 22 25 24 21 16 18 18 18 18 15 18 18 18 18 18 Average Carried 16 | 1 5 8 11 14 15 18 22 22 16 13 15 17 14 15 13 16 16 16 16 16 Final Capacity 24 | 6 12 12 16 16 16 22 24 24 16 16 18 18 18 18 18 18 18 18 18 4 Final Carried 24 | 3 11 9 12 16 16 22 24 21 16 16 18 18 13 14 15 17 18 18 16 4 Class Distribution -------------------- 45% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Mutant 8% | Generator-Mutant 6% | Tank 5% | Gunner 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Derelict-Tank | -3/Proximity Caves Derelict-Tank | -3/Research Scavenger-Mutant | -3/Testing Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 7725 | 229 102 31 1149 282 214 90 138 220 559 261 495 340 442 550 248 148 737 468 172 850 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 14457 | . 132 46 1870 330 290 210 60 370 978 413 588 749 709 297 516 164 846 1183 1271 3435 Parts 604 | . 8 4 115 26 11 10 7 25 39 14 33 26 17 15 17 3 37 47 37 113 Haulers Intercepted 8 | . . . 2 1 . . . . . 1 1 . . . . . . . 3 . Recyclers Shooed 8 | . . . . . . . . . 4 1 . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 191 | . . . . . 16 10 . 23 . . . 10 12 103 17 . . . . . Prevented 18 | . . . . . . . . . . . . 5 2 11 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 233 | . 3 3 30 5 9 4 . 8 5 7 7 3 12 5 13 3 15 26 19 56 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . Guns 80 | . 3 3 30 5 2 4 . 5 5 . 4 3 6 3 . . . 1 . 6 Cannons 75 | . . . . . . . . . . 7 1 . . . 13 3 8 14 9 20 AOE 64 | . . . . . 7 . . 3 . . . . 5 2 . . 4 10 9 24 Classes Destroyed 26 | . 2 1 8 1 1 . 2 . . . . 1 1 2 2 . . 1 . 4 Worker 12 | . . . 1 . . . . . 3 . 1 . . . . . 1 4 1 1 Builder 4 | . . . 1 . . . . . 1 . . . . . . . 1 . 1 . Hauler 8 | . . . 2 1 . . . . . 1 1 . . . . . . . 3 . Recycler 10 | . . . 2 . . . . . 5 . . . . . . . 2 . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 2 Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 . Swarmer 31 | . . 3 . . 1 . . 4 . 1 . . . . . . . 5 . 17 Saboteur 4 | . . . . . . . . . . . . . 1 1 . . . . . 2 Grunt 81 | . 3 . 15 2 3 3 . 3 3 5 . 3 8 2 2 . . 7 3 19 Brawler 9 | . . . 3 . 1 . . 1 . . . . . . . . . 1 . 3 Duelist 9 | . . . . . 3 1 . . . . . . 2 . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 27 | . . . 10 2 1 . . . . 1 3 . 1 . 1 2 . 1 3 2 Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . . Hunter 27 | . . . 2 . . . . . . . . . . . 4 1 6 3 8 3 Programmer 30 | . . . . 1 . . . . 2 . 4 . . . 3 . 8 2 5 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . Enhanced Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Executioner 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . 1 . . . Zionite 1 | . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . Savage 4 | . . . . . . . . . . . . 4 . . . . . . . . Butcher 4 | . . . . . . . . . . . . . . . . . . 4 . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 20 | . 3 3 5 3 9 3 1 4 4 5 3 2 7 2 3 2 3 6 6 20 Combat Bots Only 18 | . 3 3 4 2 9 3 . 4 3 5 3 2 7 2 3 2 3 5 4 18 Max Kills in Single Turn 6 | . 1 1 2 1 3 1 1 3 1 1 2 1 2 1 1 1 2 2 3 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 . . 3 . . . . 2 1 . . 1 2 2 5 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Damage Taken 26801 | . 234 63 1764 268 655 97 . 571 946 494 978 195 1895 2722 878 856 3235 1468 2382 7100 Core 1617 | . 56 9 200 7 37 . . 54 24 . 24 18 81 197 31 33 231 43 80 492 Absorbed by Shields 3880 | . . . . . . . . . . . . . . 639 211 167 19 233 . 2611 Reduced by Siege Mode 347 | . . . . . . . . . . . . . 66 24 42 15 157 17 . 26 Core Remaining (%) 86 | 100 77 97 63 . . . . 86 97 100 . . . . 69 . 79 97 . . Volleys Fired 732 | 5 13 6 94 17 17 5 4 20 27 19 34 36 31 27 38 13 61 44 58 163 Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 2 3 4 Hottest 332 | 60 60 70 104 76 81 81 84 84 84 194 194 178 123 144 281 237 332 200 320 288 Shots Fired 1466 | 10 26 11 276 51 38 15 12 41 69 42 84 82 83 68 70 38 92 52 81 225 Gun 979 | 10 26 11 276 51 32 15 12 32 69 . 65 82 78 62 18 13 12 8 21 86 Cannon 464 | . . . . . . . . 8 . 42 19 . . 1 52 25 80 44 60 133 Launcher 23 | . . . . . 6 . . 1 . . . . 5 5 . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 907 | 5 13 6 246 51 32 15 12 40 69 38 52 32 71 54 30 20 21 8 21 71 Thermal 429 | 5 13 5 30 . . . . . . 4 32 45 1 8 18 13 47 44 60 104 Explosive 17 | . . . . . 6 . . 1 . . . . 5 5 . . . . . . Electromagnetic 90 | . . . . . . . . . . . . 5 6 . . 5 24 . . 50 Entropic 23 | . . . . . . . . . . . . . . 1 22 . . . . . Robot Hit Streak 42 | 5 16 6 22 12 13 4 5 21 22 7 33 38 42 12 13 14 17 9 13 17 Robot Miss Streak 5 | 2 2 1 3 2 2 1 5 4 3 5 3 1 3 2 2 2 5 2 2 4 Penetration Max 1 | . . . . 1 . . . . 1 . 1 1 . 1 . . . . . 1 Secondary Targets 18 | . . . 5 1 1 1 . 1 1 . 1 1 3 2 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 1 . 1 1 1 1 . . . . . 1 Capacitor 123 | . . . . . . . . . . . . . . . . . . . . 123 Shots Hit Robots 1042 | 7 21 7 199 39 31 9 12 32 57 17 63 60 70 51 42 30 54 36 56 149 Core Hits 635 | 1 9 3 76 15 24 7 7 35 52 12 34 25 36 49 20 7 27 38 33 125 Critical Hits 57 | . . . 2 . . . . . . 6 1 . 3 4 6 6 6 7 12 4 Critical Kills 24 | . . . 1 . . . . . . 6 . . . 1 1 2 3 4 5 1 Critical Parts Destroyed 26 | . . . 1 . . . . . . . . . 3 3 2 2 3 3 6 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54852 | 52 248 94 2829 631 1245 195 109 899 1620 492 1891 1304 2291 2576 1993 728 5296 7031 8715 14613 Guns 15704 | 52 248 94 2809 615 399 195 109 675 1592 . 1371 1304 1456 1533 212 258 274 189 470 1849 Cannons 19415 | . . . . . . . . . . 492 520 . . . 1781 470 3121 3560 4571 4900 Explosions 19639 | . . . . . 846 . . 224 . . . . 835 1043 . . 1901 3252 3674 7864 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 94 | . . . 20 16 . . . . 28 . . . . . . . . 30 . . Kinetic 14928 | 30 122 54 2483 615 399 195 109 675 1592 389 1097 530 1322 1346 781 369 547 189 470 1614 Thermal 33016 | 22 126 40 326 . . . . . . 103 794 656 . 187 212 258 4139 6812 8245 11096 Explosive 2948 | . . . . . 846 . . 224 . . . . 835 1043 . . . . . . Electromagnetic 2866 | . . . . . . . . . . . . 118 134 . . 101 610 . . 1903 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 1000 | . . . . . . . . . . . . . . . 1000 . . . . . Highest Corruption 22 | . . . 2 . . . . . . . 5 5 5 5 1 1 22 3 4 19 Average Corruption 4 | . . . 2 . . . . . . . 4 5 5 4 1 1 10 2 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 190 | . . . 11 . . . . . . . 18 25 25 2 6 2 54 3 8 36 Message Errors 34 | . . . 3 . . . . . . . 4 5 1 . 3 1 10 1 1 5 Matter Fused 26 | . . . . . . . . . . . 2 4 4 . . . 6 2 1 7 Heat Flow Errors 13 | . . . 2 . . . . . . . . 3 2 1 . . 3 . . 2 Energy Discharges 24 | . . . 1 . . . . . . . 2 4 3 1 2 . 6 . 2 3 Parts Rejected 4 | . . . . . . . . . . . . . 2 . . . . . . 2 Data Loss (minor) 15 | . . . 1 . . . . . . . . 4 4 . 1 . 5 . . . Data Loss (major) 6 | . . . . . . . . . . . 1 1 3 . . . 1 . . . Misfires 2 | . . . . . . . . . . . . 1 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . Misdirections 7 | . . . . . . . . . . . . . . . . . 5 . . 2 Targeting Errors 51 | . . . 3 . . . . . . . 8 3 5 . . . 17 . 4 11 Weapon Failures 7 | . . . 1 . . . . . . . 1 . . . . 1 . . . 4 Overload Shots 5 | . . . . . . . . . . . . . . . . . 4 . 1 . Overflow Damage 4702 | . . . . . 4 . . 7 . . 23 . 3 6 125 . 1024 651 1117 1742 Projectiles 2328 | . . . . . . . . . . . 23 . . . 125 . 572 416 459 733 Explosions 2374 | . . . . . 4 . . 7 . . . . 3 6 . . 452 235 658 1009 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . 2 . . . . 1 5 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . 2 . . . . 1 5 7 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 837 | . . . . . 135 . . . . . . . . . . . 72 129 228 273 Shots 17 | . . . . . 5 . . . . . . . . . . . 2 2 3 5 Rammed 10 | . . . 1 4 . . . . 3 1 . . . . . . . 1 . . Targets Rammed 12 | . . . 2 4 . . . . 4 1 . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Highest Temperature 530 | . 51 15 267 26 2 6 88 351 . 87 375 94 231 152 410 417 530 261 384 314 Average Temperature 93 | . 26 8 23 10 1 3 36 181 . 38 175 49 100 26 129 175 94 82 86 106 Received Heat Transfer 3223 | . 132 . 693 96 72 54 . 216 129 180 126 57 318 337 90 34 99 157 189 244 Effects 10 | . . . . . . . . . . . 3 . . . 2 3 . 1 . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . 1 . . 1 . 1 Interference 3 | . . . . . . . . . . . 3 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 22 | . . . . . . . . . . . . 1 1 2 4 1 4 3 1 5 Total Turns 909 | . . . . . . . . . . . . 10 58 94 485 25 64 40 46 87 Longest Duration 282 | . . . . . . . . . . . . 10 58 48 282 25 26 15 46 22 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . 2 . . 6 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . 2 . . 6 Parts Fried 18 | . . . . . . . . . . . . . . . . . 6 . . 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 2 . . . . . . 1 1 . Combat Hostiles 4 | . . . . . . . . . . . 2 . . . . . . 1 1 . Parts Melted 15 | . . . . . . . . . . . 1 . . . . . . 2 5 7 Heat Transferred 26368 | 50 275 111 851 . . . . . . 150 1205 1110 . 240 296 370 2545 5025 5546 8594 Parts Sabotaged 4 | . . . . . . . . . . . . . 3 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . 1 . . 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 2851 | . 142 151 722 459 . . . . 195 247 228 . . . . 138 426 1122 1964 2851 Initial 1256 | . . 51 63 328 . . . . . 22 120 . . . . 20 72 239 672 1256 Average 480 | . 68 94 262 349 . . . . 60 89 141 . . . . 48 180 752 1183 1732 Maximum Alert Level 5 | . . . 3 2 . . . . . 1 1 . . . . . 2 4 5 5 Low Security (%) 50 | 100 100 100 52 . . . . . 100 83 92 . . . . 100 66 . . . Level 1 15 | . . . 25 72 . . . . . 16 7 . . . . . 31 11 . . Level 2 9 | . . . 17 27 . . . . . . . . . . . . 1 34 11 . Level 3 6 | . . . 5 . . . . . . . . . . . . . . 38 26 . Level 4 12 | . . . . . . . . . . . . . . . . . . 16 42 68 Level 5 1 | . . . . . . . . . . . . . . . . . . . 18 . High Security 3 | . . . . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 5 2 . . . . 3 1 3 . 1 . . 1 4 4 8 12 Investigation 7 | . . . 4 . . . . . . . 1 . . . . 1 1 . . . Extermination 8 | . . . . 1 . . . . 1 1 1 . . . . . 2 . 1 1 Reinforcement 15 | . 2 . 1 1 . . . . 1 . 1 . . . . . 1 4 3 1 Assault 14 | . . . . . . . . . . . . . 1 . . . . . 3 10 Garrison 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 19 | . . . 5 . . . . . . . 2 . . 1 . . 1 8 1 1 Communications Jammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Distress Signals 1 | . . . . 1 . . . . . . . . . . . . . . . . Times Spotted 468 | . 9 4 50 8 11 3 7 8 15 12 14 4 15 106 13 7 25 37 26 94 Peak Tracking Total 29 | . 4 4 7 3 9 3 2 4 5 6 3 2 7 29 3 4 5 6 4 18 Tactical Retreats 27 | . . 1 6 . . . 6 . . . . 1 1 2 . . 1 2 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 14 | . . . 3 1 . . . . 3 1 1 . . . . . 2 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 1 . . . . . . . 8 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 26 | . . . 1 . 1 . . . . 2 . 1 . 1 1 . 7 3 4 5 Max in Single Turn 2 | . . . 1 . 1 . . . . 1 . 1 . 1 1 . 2 1 2 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 24 | . 1 1 5 1 . 1 . . 1 1 1 1 . 2 . 3 1 . 3 2 Terminals 14 | . 1 1 2 1 . . . . 1 1 1 . . . . 2 . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Total Hacks 72 | . 9 3 24 1 . 1 . . 1 3 2 7 . 3 . 7 2 . 4 5 Successful 41 | . 3 1 16 . . 1 . . 1 3 1 7 . 3 . 2 . . 2 1 Failed 30 | . 5 2 8 1 . . . . . . 1 . . . . 5 2 . 2 4 Catastrophic 4 | . . . . . . . . . . . 1 . . . . 2 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 22 | . 7 . 9 . . . . . 1 2 2 . . . 1 . . . . . Terminals 41 | . 9 3 10 1 . . . . 1 3 2 . . . . 4 . . 3 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 16 | . . . 12 . . . . . . . . . . . . 3 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . . . . . . . . . . 2 . . . Terminal Hacks 28 | . 3 1 5 . . 1 . . 1 3 1 7 . 3 . . . . 2 1 Record 9 | . . . . . . . . . . . . 7 . 2 . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 . Level Access Points 2 | . . . . . . . . . 1 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 10 . . . . . . . . . . . . 2 . . . . Scan Component 6 | . . . 5 . . . . . . . . . . . . 1 . . . . Repair 6 | . . . 5 . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 3 1 . . . . . 1 1 . . . . 3 1 . 2 1 Full Trace Events 5 | . 1 . 2 . . . . . . . 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 5 . . . . . . . . . . . . 1 . . . . Time 211 | . . . 155 . . . . . . . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . 4 4 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . Programmers 8 | . . . . . . . . . . . . . . . . . 4 4 . . Robots Rewired 3 | . . . . . 2 . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 3 | . . . . . 2 . . . . . . . 1 . . . . . . . Largest Group 2 | . . . . . 2 2 . . . . . . 1 . . . . . . . Highest-Rated Group 62 | . . . . . 62 62 . . . . . . 49 . . . . . . . Highest-Rated Ally 49 | . . . . . 32 32 . . . . . . 49 . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . 2 4 3 . EXPLORE 9 | . . . . . . . . . . . . . . . . . 2 4 3 . Ally Attacks 8 | . . . . . 4 3 . . . . . . 1 . . . . . . . Total Damage 264 | . . . . . 85 152 . . . . . . 27 . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 . 2 2 . . . 1 3 . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . 4 7 5 . Drone Recoveries 12 | . . . . . . . . . . . . . . . . . 2 6 4 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 17984 | 82 312 210 1516 534 541 1023 2699 995 881 287 584 982 697 1425 1440 383 1050 708 782 853 Spaces Moved 8525 | 37 162 116 573 280 279 620 964 510 470 134 269 584 384 780 501 228 486 332 399 417 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 5723 | 34 162 116 573 280 279 620 964 510 470 134 269 163 . 114 418 . 412 198 7 . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 2799 | . . . . . . . . . . . . 421 384 666 83 228 74 134 392 417 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 180 155 158 160 140 140 140 140 140 130 140 110 110 Average Speed 155 | 151 160 160 160 160 160 160 170 180 157 158 161 145 146 149 158 140 157 155 133 117 Slowest Speed 280 | 160 160 160 160 160 160 160 180 200 159 163 162 280 150 180 163 140 172 190 185 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 5 28 15 64 13 60 70 81 66 23 6 9 68 53 80 63 7 96 25 23 24 Regions Visited 20 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 . . . . . 1 . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . 1 1 . Scrap Searched 18 | . . . . . 3 4 4 1 . . . 2 1 . 3 . . . . . Spaces Dug 211 | . . . . . . . . 2 . . . 3 . . 5 . 28 31 113 29 Terrain Destroyed 951 | . . . . 1 28 1 . 8 . 11 3 4 28 29 43 8 116 210 314 147 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 183 | . . . . 1 2 1 . 3 . 11 3 4 2 6 43 8 24 15 17 43 AOE 768 | . . . . . 26 . . 5 . . . . 26 23 . . 92 195 297 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Com Total 12120 | 50 188 130 1001 334 344 642 2013 554 552 169 357 641 452 988 1082 261 672 448 537 705 Wait 2200 | . 3 3 240 2 . . 1017 15 16 5 11 8 7 123 534 6 50 53 59 48 Move 8504 | 36 161 115 572 280 278 619 961 509 469 133 268 583 383 779 500 227 485 331 398 417 Hop 1 | . . . . . . . 1 . . . . . . . . . . . . . Pick Up 150 | 3 8 1 26 14 1 10 10 1 5 4 12 3 3 10 2 5 11 5 6 10 Fast Attach 102 | 6 1 1 18 1 . 1 1 . 9 . 6 3 3 8 4 3 21 4 2 10 Attach 112 | . . 3 4 7 1 1 4 4 8 4 11 3 5 12 3 4 12 4 8 14 Detach 21 | . . . . . . . . . 1 . . . . 10 1 . 2 3 1 3 Swap 52 | . 1 . 9 2 2 1 5 4 2 1 1 . 3 7 . 1 3 . 4 6 Drop 164 | . 1 1 36 8 . 5 10 1 11 2 14 5 2 12 . 2 27 3 1 23 Fire 732 | 5 13 6 94 17 17 5 4 20 27 19 34 36 31 27 38 13 61 44 58 163 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . 2 3 . . . . 4 1 . . . . . . . 1 . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . 11 Rewire 60 | . . . . . 45 . . . . . . . 15 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x2 397 | -9/Materials | Discovered new exit (range 8) 581 | -9/Materials | Discovered new exit (range 16) 605 | -9/Materials | Entered another Materials area 605 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 778 | -8/Materials | Repaired Assault Rifle 1003 | -8/Materials | Repaired Lgt. Treads 1030 | -8/Materials | Repaired Lgt. Treads 1083 | -8/Materials | Repaired Hvy. Ion Engine 1110 | -8/Materials | Repaired Lgt. Treads 1198 | -8/Materials | Build established: Gunner 2055 | -8/Materials | Discovered new exit (range 16) 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2493 | -7/Factory | Build established: Scavenger-Tank 2600 | -7/Factory | Discovered new exit (range 15) 2655 | -7/Factory | Entered Lower Caves 2657 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2706 | -7/Lower Caves | Destroyed 9 combat bots 2997 | -7/Lower Caves | Learned 8 Factory zone layouts 3128 | -7/Lower Caves | Discovered new exit (range 18) 3196 | -7/Lower Caves | Entered another Lower Caves area 3196 | -7/Lower Caves | Accompanied by 2 allies 4214 | -7/Lower Caves | Discovered new exit (range 3) 4219 | -7/Lower Caves | Entered Zion 4376 | -7/Zion | Discovered new exit (range 14) 4512 | -7/Zion | Given the Hacking Drone Bay 4678 | -7/Zion | Learned location of 1 exit from Factory 5051 | -7/Zion | Given A8's code to call for help 5261 | -7/Zion | Build established: Hauler-Gunner 5675 | -7/Zion | Build established: Scavenger-Tank 5750 | -7/Zion | Attacked by Zionites 6918 | -7/Zion | Entered Proximity Caves 7262 | -6/Proximity Caves | Learned Factory garrison access intel 7529 | -6/Proximity Caves | Lost 3 parts (2n1w) 7532 | -6/Proximity Caves | Learned Factory emergency access door positions 7886 | -6/Proximity Caves | Discovered new exit (range 16) 7913 | -6/Proximity Caves | Entered Factory 7913 | -6/Factory | Evolved 2 slots: Propulsion x2 7914 | -6/Factory | Identified exit to Factory 7915 | -6/Factory | Identified exit to Lower Caves 7917 | -6/Factory | Loaded intel: 3 garrison access locations 8349 | -6/Factory | Garrison activated, responded to threat 8765 | -6/Factory | Spotted B-75 Beast 8794 | -6/Factory | Entered another Factory area 8794 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8795 | -5/Factory | Identified exit to Upper Caves 8877 | -5/Factory | Identified exit to Factory 8877 | -5/Factory | Identified exit to Extension 9081 | -5/Factory | Entered another Factory area 9081 | -4/Factory | Evolved 2 slots: Utility x2 9146 | -4/Factory | Identified exit to Upper Caves 9665 | -4/Factory | Entered Upper Caves 10080 | -4/Upper Caves | Learned Research emergency access door positions 10268 | -4/Upper Caves | Learned Extension stockpile data 10268 | -4/Upper Caves | Learned Armory security intel 10558 | -4/Upper Caves | Build established: Scavenger-Mutant 10616 | -4/Upper Caves | Discovered new exit (range 6) 10647 | -4/Upper Caves | Entered another Upper Caves area 10661 | -4/Upper Caves | Spotted B-86 Titan 10779 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10826 | -4/Upper Caves | Destroyed 7 combat bots 10956 | -4/Upper Caves | Build established: Scavenger-Tank 11087 | -4/Upper Caves | Learned Research stockpile data 11241 | -4/Upper Caves | Learned location of 1 exit from Research 11331 | -4/Upper Caves | Discovered new exit (range 10) 11341 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11344 | -4/Upper Caves | Entered Warlord 11393 | -4/Warlord | System corruption cleaned by Quarantine Array 11884 | -4/Warlord | Visited the Vortex Lab 11894 | -4/Warlord | Found Prototype Energy Cannon 11897 | -4/Warlord | Found Prototype Energy Cannon 11898 | -4/Warlord | Warlord's base attacked by MAIN.C 12040 | -4/Warlord | Met Warlord 12054 | -4/Warlord | Identified Vortex Driver (x2) 12073 | -4/Warlord | Found Prototype Device 12073 | -4/Warlord | Identified Exp. Phase Shifter 12086 | -4/Warlord | Found Prototype Reactor 12095 | -4/Warlord | Found Prototype Device 12095 | -4/Warlord | Identified Thermal Barrier 12243 | -4/Warlord | Identified Vortex Chain Reactor 12248 | -4/Warlord | Warlord forces counterattacked 12273 | -4/Warlord | Spotted Striker 12338 | -4/Warlord | Spotted Executioner 12395 | -4/Warlord | Discovered new exit (range 15) 12398 | -4/Warlord | Spotted B-86 Titan 12398 | -4/Warlord | Spotted Executioner 12398 | -4/Warlord | Spotted B-90 Cyclops 12414 | -4/Warlord | Destroyed Executioner 12446 | -4/Warlord | Found Prototype Processor 12498 | -4/Warlord | Spotted Striker 12498 | -4/Warlord | Spotted Striker 12546 | -4/Warlord | Build established: Tank 12573 | -4/Warlord | Warlord base infiltrated, sounded retreat 12718 | -4/Warlord | Spotted Striker 12746 | -4/Warlord | Attacked by Warlord forces 12746 | -4/Warlord | Spotted 2X-U9S(K) 12746 | -4/Warlord | Spotted X3-80O(K) 12769 | -4/Warlord | Entered Proximity Caves 12771 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12806 | -3/Proximity Caves | Lost 3 parts (1n2w) 13057 | -3/Proximity Caves | Build established: Mutant 13256 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13267 | -3/Proximity Caves | Found Prototype Special Weapon 13778 | -3/Proximity Caves | Build established: Derelict-Tank 13947 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 14057 | -3/Proximity Caves | Spotted B-86 Titan 14104 | -3/Proximity Caves | Destroyed B-86 Titan 14201 | -3/Proximity Caves | Discovered new exit (range 3) 14209 | -3/Proximity Caves | Entered Research 14209 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14210 | -3/Research | Identified exit to Armory 14211 | -3/Research | Identified exit to Research 14320 | -3/Research | Repaired Hvy. Treads? 14416 | -3/Research | Found Prototype Device 14416 | -3/Research | Identified Exp. Thermal Shield 14516 | -3/Research | Discovered new exit (range 9) 14592 | -3/Research | Entered Testing 14616 | -3/Testing | Identified Exp. Targeting Computer 14903 | -3/Testing | System corruption reached 10% 14939 | -3/Testing | Lost 3 parts (1p1n1w) 15064 | -3/Testing | Found Gamma Bomb Array 15085 | -3/Testing | Found Prototype Energy Cannon 15085 | -3/Testing | Identified Potential Cannon 15091 | -3/Testing | Found Prototype Energy Cannon 15140 | -3/Testing | Spotted Striker 15141 | -3/Testing | Spotted Striker 15209 | -3/Testing | Build established: Scavenger-Mutant 15259 | -3/Testing | Spotted PY-OR1JHU6IA9 15312 | -3/Testing | Destroyed PY-OR1JHU6IA9 15339 | -3/Testing | Found Prototype Processor 15339 | -3/Testing | Identified Exp. Target Analyzer 15398 | -3/Testing | Found Prototype Energy Gun 15398 | -3/Testing | Identified Tachyon Dispersion Ray 15459 | -3/Testing | Discovered exit to Research (range 29) 15614 | -3/Testing | Found Prototype Protection 15614 | -3/Testing | Identified SHELL Armor 15619 | -3/Testing | Found Prototype Protection 15642 | -3/Testing | Entered Research 15642 | -2/Research | Warlord forces began assault on 0b10 15642 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15752 | -2/Research | Research machine network offline 15906 | -2/Research | Build established: Generator-Mutant 15931 | -2/Research | Found Quantum Capacitor 16217 | -2/Research | Spotted Executioner 16221 | -2/Research | Spotted Striker 16222 | -2/Research | Destroyed Executioner 16228 | -2/Research | Destroyed Striker 16249 | -2/Research | Found Exp. Targeting Computer 16251 | -2/Research | Discovered new exit (range 32) 16327 | -2/Research | Spotted 9H-Y1Z(g) 16343 | -2/Research | Destroyed 9H-Y1Z(g) 16350 | -2/Research | Entered Access 16350 | -1/Access | Evolved 2 slots: Utility x2 16529 | -1/Access | Spotted B-99 Colossus 16542 | -1/Access | Build established: Scavenger-Mutant 16833 | -1/Access | Identified Imp. Potential Cannon 17010 | -1/Access | Garrison activated, responded to threat 17100 | -1/Access | First assault squad dispatched 17126 | -1/Access | Discovered new exit (range 7) 17130 | -1/Access | Build established: Generator-Mutant 17132 | -1/Access | Entered Command 17382 | -1/Command | First assault squad dispatched 17682 | -1/Command | Disengaged cave seal 17704 | -1/Command | System corruption reached 10% 17718 | -1/Command | High security lockdown imminent 17779 | -1/Command | Destroyed 9 combat bots 17798 | -1/Command | High security lockdown engaged 17857 | -1/Command | Spotted B-99 Colossus 17865 | -1/Command | Spotted Executioner 17865 | -1/Command | Spotted Striker 17888 | -1/Command | Destroyed 18 combat bots 17893 | -1/Command | Destroyed Striker 17899 | -1/Command | Found Prototype Device 17899 | -1/Command | Identified Adv. Kinecellerator 17932 | -1/Command | Identified Hvy. Regenerative Plating 17938 | -1/Command | Lost 7 parts (2p1n3u1w) 17961 | -1/Command | Scanned by Researcher 17961 | -1/Command | Spotted Investigator 17964 | -1/Command | Destroyed Investigator 17978 | -1/Command | Crushed by falling debris 17985 | -1/Command | Self-destructed Last Messages --------------- 17978_ Knocked back. 17978_ Penetrated by Slug. 17978_ Critical hit. 17978_ Dropped Hvy. Regenerative Plating. 17979_ Stasis bubble strength at 144. 17979_ L-61 Swordsman stasis bubble strength at 179. 17980_ Stasis bubble strength at 138. 17980_ L-61 Swordsman stasis bubble strength at 158. 17981_ Stasis bubble strength at 132. 17981_ L-61 Swordsman stasis bubble strength at 137. 17982_ Stasis bubble strength at 126. 17982_ L-61 Swordsman stasis bubble strength at 116. 17983_ Stasis bubble strength at 120. 17983_ L-61 Swordsman stasis bubble strength at 95. 17984_ Stasis bubble strength at 114. 17984_ Knocked back. 17984_ L-61 Swordsman stasis bubble strength at 74. 17985_ Penetrated by Slug. 17985_ Slug penetrates Reinforced Barrier. 17985_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????#"" | | ???????????????????????????????????????????#"" | | ???????????????????????????????????????????#T * | | ???????????????????????????????????????????#"" | | ???????????????????????????????????????????#"" | | ???????????????????????????????????????????#"" = | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????######" | | ???????????????????????????????????????????# | | ???????????? ??"" ?????????????????????????# | | ??????????# """" ?????????????????????????# | | ????????? ?????????????????????????# | | ???????# ""????????????????????????# | | ???????# % = ????????????????????????# | | ???????# ![!g% ?###????????????????????# """ | | ???????# =!%% +#;####?????????????????# """" | | ???????# !]%!=%= #?????????????????# """" | | ??????? %|[p!g #?????????????????# "" | | ??????? g* #?????????????????# | | ?????? / % p [ ][ ###??????????????##"""""# | | ??????" %%% ]*!!|@ ###???????????## " | | ??????# =!* !/ !!! ;#############" | | ???# =%lb% %* % | | ??????# ![ %!%= "" ! # | | ??????# %% ! """ """# | | ????# ]] =* # ! | | ????# ] # | | ????#"" # | | ?????#" % # "" | | ??????# ;;;! ;#;;; " """ | | ??????##########i#;####+# # # " "" | | ??????????????? ? # ### " " | | ??????????????? ###?#+##+#######"" | | ?????????????? #??????????????# " | | ????????????? #??????????????# " ? | | ???????????? ! ! ???????????????###" ! ? | | ??????????? [ ?????????????????######### | | ??????????##############?????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 120 Energy Generation 120 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Power Amplification 80 Armor Coverage 2400 Resistance: TH 50 Propulsion Shielding 66 Utility Shielding 90 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 12 Recoil Reduction 6 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 21 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionCoilClaw Manual? 0 Play Time 02:20:40 Cumulative 558.5 hours Start 2021.12.30 @ 20:59:23 End 2022.03.06 @ 16:44:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 384 Adventurer 0 Explorer 7 Win Type - Total 32 Types 9/4/12/2/0/1/2/1/1 Lore% 88 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d13784af-ee51-4cc3-8319-000c37bda109