Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 01:12:18 Player: P9H Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (96) 480 Value Destroyed (3518) 3518 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 10093 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/1150 Matter 284/300 Energy 86/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Recoil Stabilizer Heart of Steel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Target Analyzer Core Analyzer Recoil Stabilizer > --- WEAPON ----------- Heavy Riot Gun Makeshift Laser Heavy Ion Cannon Gauss Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Armored Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Battery Large Matter Pod Tactical Coordination Suite Long-range Tractor Beam Heart of Steel Plasma Rifle Beamcaster Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Weapon Flak Gun Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 . 2 . . . . 2 . . 2 2 Power 2 | . . . 1 . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . Utility 4 | . . . 1 1 . 1 . . . . . . . . 1 Weapon 5 | . . . . 1 . 1 . . . . 1 . . 1 1 Parts Attached 145 | 6 9 3 12 9 29 4 3 12 1 4 4 26 1 6 16 Power 27 | 1 1 . 3 2 11 . . 2 . . 1 6 . . . Engine 19 | 1 1 . 3 2 8 . . 2 . . . 2 . . . Core 8 | . . . . . 3 . . . . . 1 4 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 25 | 3 4 . 1 1 5 1 1 2 . . . 5 . . 2 Treads 4 | . . . . 1 1 . . . . . . 1 . . 1 Leg 2 | 1 . . . . . . . . . . . 1 . . . Wheel 17 | 2 2 . 1 . 4 1 1 2 . . . 3 . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . . . . . Utility 29 | 1 3 1 3 4 5 2 . . 1 . . 4 . . 5 Device 20 | . 1 1 3 4 4 1 . . 1 . . 3 . . 2 Storage 6 | 1 2 . . . . . . . . . . 1 . . 2 Processor 3 | . . . . . 1 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 1 1 2 5 2 8 1 2 8 . 4 3 11 1 6 9 Energy Gun 28 | . 1 1 2 2 2 1 . 3 . 1 2 7 1 1 4 Energy Cannon 7 | . . . 2 . . . . 1 . 1 1 1 . . 1 Ballistic Gun 21 | 1 . . 1 . 5 . 1 3 . 2 . 1 . 5 2 Ballistic Cannon 6 | . . 1 . . 1 . 1 1 . . . 1 . . 1 Launcher 2 | . . . . . . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . . . . 3 . . . Parts Lost 79 | . 1 . 5 . 5 2 . 13 . 4 4 17 . 6 22 Power 15 | . 1 . 2 . 1 . . 2 . . 1 6 . 1 1 Propulsion 13 | . . . 2 . 2 1 . 2 . 1 1 . . 1 3 Utility 11 | . . . . . 1 1 . 1 . . . 2 . 1 5 Weapon 40 | . . . 1 . 1 . . 8 . 3 2 9 . 3 13 Highest Loss Streak 20 | . 1 . 4 . 2 1 . 10 . 2 2 17 . 6 20 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 85 91 94 96 90 88 99 89 97 93 83 85 93 77 66 Engine 10 | . 9 14 20 18 9 15 15 14 15 15 8 8 13 9 2 Core 4 | . . . . . 7 . . . . . 6 7 . . . Treads 1 | . . . . 6 3 . . . . . . 2 . . . Wheel 5 | . 18 28 18 9 10 9 14 8 15 13 1 . 13 9 3 Device 13 | . 7 6 22 26 17 8 15 13 12 15 13 12 13 8 7 Storage 6 | . 14 14 11 9 9 7 7 7 7 7 6 6 6 5 6 Processor 11 | . . . . . 7 15 15 15 15 15 13 13 13 11 15 Energy Gun 11 | . 12 10 7 15 9 15 15 6 7 6 8 12 20 10 4 Energy Cannon 4 | . . . 7 2 . . . 4 . . 6 5 6 1 4 Ballistic Gun 9 | . 14 14 3 9 12 15 14 8 15 10 13 7 . 12 17 Ballistic Cannon 2 | . . 3 3 . 4 . . 6 7 7 3 2 6 3 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 11 49 48 61 69 69 72 73 74 73 75 85 88 83 87 85 Greatest Support 32 | 10 26 26 28 12 22 26 32 32 32 32 16 26 26 26 20 Greatest Overweight (x) 28 | 1 4 1 5 5 19 4 4 17 2 4 28 28 3 4 5 Average Overweight (x) 5 | . 2 1 2 5 4 3 2 3 2 2 10 11 3 3 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 7 13 16 20 20 20 20 20 20 18 19 18 17 15 20 18 Average Carried 15 | 4 8 13 18 19 19 19 19 16 13 17 16 13 15 17 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 13 16 20 20 20 20 20 11 18 16 18 15 15 18 5 Class Distribution -------------------- 60% | Scavenger-Gunner 22% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Executioner | -5/Factory Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Matter Collected 2930 | 260 144 113 196 70 547 98 76 170 . 161 173 623 12 20 267 Remotely 114 | . . . . . . . . . . . . . . . 114 Salvage Created 3421 | . 190 97 381 . 843 155 85 262 . 296 198 407 . 171 336 Parts 200 | . 17 3 20 . 60 11 8 13 . 9 14 12 . 8 25 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . 1 . . . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 10 18 . 4 . 2 . . . Prevented 9 | . . . . . . . 2 4 . 3 . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 87 | . 10 2 8 . 17 4 3 8 . 7 5 7 . 2 14 Guns 50 | . 10 2 4 . 12 4 3 4 . 1 3 3 . 2 2 Cannons 25 | . . . 4 . 5 . . 4 . 6 2 3 . . 1 AOE 11 | . . . . . . . . . . . . . . . 11 Classes Destroyed 11 | . 2 . 2 . 5 . . . . . 1 1 . . . Worker 3 | . . . . . 1 . . . . . . . . . 2 Builder 2 | . . . . . 2 . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . 1 . . . . . . . . 1 1 Swarmer 38 | . 9 . . . 4 3 3 5 . 2 . . . . 12 Grunt 20 | . 1 2 2 . 7 . . 2 . 4 1 . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 14 | . . . 5 . 5 1 . 1 . 1 1 . . . . Hunter 5 | . . . . . 1 . . . . . . 1 . 1 2 Programmer 3 | . . . . . . . . . . . 3 . . . . Thug 4 | . . . . . . . . . . . . 4 . . . Butcher 1 | . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 6 2 3 . 8 3 3 3 . 3 2 5 . 2 6 Combat Bots Only 6 | . 6 2 3 . 5 3 3 3 . 3 2 5 . 1 6 Max Kills in Single Turn 5 | . 1 1 1 . 2 1 2 2 . 1 1 1 . 1 5 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Hostile Shots Fired 915 | . 56 10 38 . 89 44 14 110 . 73 70 117 . 29 265 Missed 258 | . 17 6 10 . 29 18 2 18 . 23 25 26 . 5 79 Damage Taken 9716 | . 335 61 418 . 832 243 177 1166 . 722 531 1166 . 829 3236 Core 2419 | . 122 12 15 . 110 12 16 261 . 153 25 218 . 308 1167 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 46 96 . 80 . . . . 36 . . 71 69 . Volleys Fired 187 | . 24 7 19 . 40 9 4 15 . 18 8 20 . 8 15 Largest 6 | . 2 2 2 . 3 4 4 4 . 4 5 4 . 6 6 Hottest 292 | . 70 70 125 . 134 166 166 190 . 145 292 219 . 243 231 Shots Fired 563 | . 48 14 38 . 119 36 16 43 . 55 39 57 . 40 58 Gun 414 | . 48 14 19 . 88 36 16 21 . 37 24 38 . 34 39 Cannon 139 | . . . 19 . 31 . . 22 . 18 15 17 . 6 11 Launcher 10 | . . . . . . . . . . . . 2 . . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 323 | . 24 7 11 . 78 18 8 25 . 40 22 27 . 26 37 Thermal 170 | . 24 7 27 . 40 9 4 12 . 7 16 3 . 8 13 Explosive 10 | . . . . . . . . . . . . 2 . . 8 Electromagnetic 60 | . . . . . 1 9 4 6 . 8 1 25 . 6 . Robot Hit Streak 17 | . 5 3 13 . 10 17 3 6 . 7 8 11 . 6 4 Robot Miss Streak 5 | . 4 3 1 . 5 3 2 3 . 3 5 2 . 4 5 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 . Secondary Targets 5 | . 2 1 . . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . . . . . . . Shots Hit Robots 323 | . 22 6 30 . 70 22 8 30 . 41 25 35 . 16 18 Core Hits 212 | . 13 5 14 . 40 9 6 18 . 18 22 18 . 7 42 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . Critical Strikes 15 | . 1 1 3 . 1 . . 2 . 2 . 4 . . 1 Burn 6 | . 1 1 2 . 1 . . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 . . . . . . . Blast 5 | . . . 1 . . . . 1 . 2 . 1 . . . Corrupt 3 | . . . . . . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7606 | . 287 81 539 . 1275 349 171 646 . 871 507 769 . 360 1751 Guns 4207 | . 276 63 229 . 882 349 171 319 . 456 333 539 . 317 273 Cannons 1863 | . . . 301 . 379 . . 327 . 354 173 153 . 43 133 Explosions 1483 | . . . . . . . . . . 61 . 77 . . 1345 Melee . | . . . . . . . . . . . . . . . . Ramming 53 | . 11 18 9 . 14 . . . . . 1 . . . . Kinetic 3565 | . 76 25 172 . 880 163 69 402 . 640 329 295 . 284 230 Thermal 1886 | . 200 38 358 . 381 64 52 143 . 136 177 54 . 33 250 Explosive 1138 | . . . . . . . . . . . . 77 . . 1061 Electromagnetic 964 | . . . . . . 122 50 101 . 95 . 343 . 43 210 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 5 . . . . . 3 9 9 . 9 Average Corruption 5 | . . . . . 5 . . . . . 2 5 9 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 167 | . . . . . 8 . . . . . 18 138 3 . . Message Errors 42 | . . . . . 2 . . . . . 6 34 . . . Matter Fused 44 | . . . . . 3 . . . . . 2 38 1 . . Heat Flow Errors 15 | . . . . . . . . . . . 3 11 1 . . Energy Discharges 19 | . . . . . 1 . . . . . 3 14 1 . . Parts Fused 3 | . . . . . . . . . . . . 3 . . . Data Loss (minor) 24 | . . . . . . . . . . . 3 21 . . . Data Loss (major) 7 | . . . . . 1 . . . . . . 6 . . . Misfires 7 | . . . . . 1 . . . . . . 6 . . . Alerts 5 | . . . . . . . . . . . . 5 . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 46 | . . . . . 27 . . 17 . . . . . . 2 Projectiles 46 | . . . . . 27 . . 17 . . . . . . 2 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . 8 . . 3 . 3 . 2 . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . 7 . . 3 . 3 . 2 . . 1 Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 78 | . 5 9 4 . 6 . . . . . . . . . 54 Shots 3 | . . . . . . . . . . . . . . . 3 Rammed 6 | . 1 1 1 . 2 . . . . . 1 . . . . Targets Rammed 6 | . 1 1 1 . 2 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 258 | . 125 127 90 . 72 185 153 197 . 21 160 258 182 169 69 Average Temperature 62 | . 43 58 24 . 21 86 81 117 . 10 66 80 108 83 20 Received Heat Transfer 1663 | . 12 27 132 . 360 48 . 228 . 342 84 153 . 9 268 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . 1 . . . . . . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 1 1 . . . 2 . . . . 1 . . . Heat Transferred 4492 | . 666 185 925 . 999 148 111 296 . 272 296 74 . 74 446 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Peak Influence 716 | . 275 156 216 65 360 214 . . . . 86 . . 37 716 Initial 118 | . . 106 60 50 27 118 . . . . . . . . 25 Average 114 | . 142 121 123 57 203 182 . . . . 21 . . 12 328 Maximum Alert Level 3 | . 1 . 1 . 1 1 . . . . . . . . 3 Low Security (%) 74 | 100 52 100 79 100 34 35 . . . . 100 . . 100 45 Level 1 23 | . 47 . 20 . 65 64 . . . . . . . . 12 Level 2 1 | . . . . . . . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . 1 1 . . . . . 4 . . 1 2 Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 3 . . . 1 Reinforcement 6 | . 1 . . 1 1 . . . . . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Distress Signals 11 | . 2 . 1 . 4 . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 119 | . 16 2 10 1 21 5 3 8 . 7 8 6 . 6 26 Peak Tracking Total 9 | . 5 2 4 . 5 3 3 4 . 4 2 5 . 4 9 Tactical Retreats 2 | . . . 1 . . . . . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Traps Triggered 6 | . 1 . . . 5 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Disabled 15 | . . . . . . . . . . . 1 . . 1 13 Max in Single Turn 4 | . . . . . . . . . . . 1 . . 1 4 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Accessed 3 | . . . 1 . . . 1 . . . . 1 . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 3 | . . . 1 . . . 1 . . . . 1 . . . Successful 3 | . . . 1 . . . 1 . . . . 1 . . . Failed . | . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . 1 . . . 1 . . . . 1 . . . Open Door 2 | . . . . . . . 1 . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Total Allies 1 | . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . 1 1 . . . . . . . . . Highest-Rated Group 100 | . . . . . 100 100 . . . . . . . . . Highest-Rated Ally 100 | . . . . . 100 100 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 . 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Turns Passed 11893 | 71 290 222 570 307 613 411 584 634 190 410 1180 5856 65 216 274 Spaces Moved 3856 | 63 169 185 341 171 226 240 427 352 140 251 219 791 47 125 109 Core 331 | 9 . . . . 2 . . 1 . . 62 250 . . 7 Treads 307 | . . . . . 4 . . . . . . 297 . . 6 Legs 122 | . . . . . . . . . . . . 122 . . . Wheels 3096 | 54 169 185 341 171 220 240 427 351 140 251 157 122 47 125 96 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 105 105 165 110 120 130 130 130 130 175 135 135 120 50 Average Speed 278 | 85 114 105 125 165 159 147 131 154 130 133 501 726 135 138 175 Slowest Speed 1450 | 95 140 105 165 165 1000 160 160 900 130 160 1450 1450 135 160 410 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 52 56 35 19 36 8 65 50 11 48 7 79 8 5 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 . . 2 . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . 3 1 . 1 . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 158 | . . . 1 . 10 . . . . 5 . 42 . . 100 Melee . | . . . . . . . . . . . . . . . . Projectile 17 | . . . 1 . 10 . . . . . . 2 . . 4 AOE 141 | . . . . . . . . . . 5 . 40 . . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Total 4586 | 80 223 199 446 201 387 275 438 409 148 287 280 863 48 146 156 Wait 236 | . . . 58 . 61 18 . 28 . 11 43 4 1 1 11 Move 3841 | 62 168 184 340 170 225 239 426 351 139 250 218 790 46 124 109 Hop . | . . . . . . . . . . . . . . . . Pick Up 119 | 11 14 4 11 10 15 4 2 3 8 2 6 18 . 6 5 Fast Attach 20 | . . . 1 1 13 1 2 . . . . . . . 2 Attach 85 | 6 4 1 6 3 4 3 1 12 1 4 4 20 . 4 12 Detach 7 | 1 2 . 1 . . . . . . 1 . 1 . 1 . Swap 40 | . 5 2 5 5 12 . . . . . . 6 1 2 2 Drop 45 | . 5 . 4 12 15 1 3 . . 1 . 4 . . . Fire 187 | . 24 7 19 . 40 9 4 15 . 18 8 20 . 8 15 Melee . | . . . . . . . . . . . . . . . . Ram 6 | . 1 1 1 . 2 . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 362 | -10/Materials | Entered Mines 507 | -10/Mines | Core integrity fell below 50% 534 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 574 | -10/Mines | Discovered new exit (range 9) 584 | -10/Mines | Entered Materials 584 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1043 | -9/Materials | Lost 4 parts (2p1n1w) 1139 | -9/Materials | Discovered new exit (range 10) 1154 | -9/Materials | Entered another Materials area 1154 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1443 | -8/Materials | Discovered new exit (range 5) 1461 | -8/Materials | Entered Storage 1909 | -8/Storage | Met 01-MTF 1974 | -8/Storage | Build established: Scavenger-Gunner 2011 | -8/Storage | Discovered new exit (range 15) 2074 | -8/Storage | Entered Factory 2074 | -7/Factory | Accompanied by 1 ally (01-MTF) 2074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2079 | -7/Factory | 01-MTF left 2394 | -7/Factory | Discovered new exit (range 16) 2485 | -7/Factory | Entered Lower Caves 3058 | -7/Lower Caves | Discovered new exit (range 5) 3069 | -7/Lower Caves | Entered another Lower Caves area 3139 | -7/Lower Caves | Lost 3 parts (1n2w) 3221 | -7/Lower Caves | Learned Factory garrison access intel 3315 | -7/Lower Caves | Learned 4 Factory zone layouts 3440 | -7/Lower Caves | Build established: Gunner 3549 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3617 | -7/Lower Caves | Lost 10 parts (2p1n1u6w) 3677 | -7/Lower Caves | Discovered new exit (range 14) 3703 | -7/Lower Caves | Entered Zion 3764 | -7/Zion | Learned location of Warlord (-4) 3884 | -7/Zion | Discovered new exit (range 7) 3893 | -7/Zion | Entered Proximity Caves 4087 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4120 | -6/Proximity Caves | Core integrity fell below 50% 4240 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4260 | -6/Proximity Caves | Discovered new exit (range 15) 4280 | -6/Proximity Caves | Learned 8 Factory zone layouts 4293 | -6/Proximity Caves | Learned Factory terminal intel 4303 | -6/Proximity Caves | Entered Factory 4303 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4305 | -6/Factory | Loaded intel: 25 terminal locations 4306 | -6/Factory | Loaded intel: 4 garrison access locations 5389 | -6/Factory | Discovered new exit (range 7) 5483 | -6/Factory | Entered Lower Caves 5770 | -6/Lower Caves | Build established: Scavenger-Gunner 8986 | -6/Lower Caves | Attacked by a faux Warlord 9071 | -6/Lower Caves | Lost 17 parts (6p2u9w) 10438 | -6/Lower Caves | Found Prototype Device 11239 | -6/Lower Caves | Discovered new exit (range 6) 11339 | -6/Lower Caves | Entered another Lower Caves area 11344 | -6/Lower Caves | Discovered new exit (range 13) 11404 | -6/Lower Caves | Entered Factory 11404 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11596 | -5/Factory | Discovered new exit (range 15) 11604 | -5/Factory | Lost 6 parts (1p1n1u3w) 11620 | -5/Factory | Entered another Factory area 11620 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11876 | -4/Factory | Core integrity fell below 50% 11886 | -4/Factory | Core integrity fell below 20% 11894 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11886_ U-05 Engineer lays Concrete. 11886_ K-01 Serf collects debris. 11887_ U-05 Engineer lays Concrete. 11887_ R-10 Processor collects Imp. Heat Sink. 11888_ The unstable cave ceiling collapses. 11888_ Acquired Hpw. Shotgun. 11888_ U-05 Engineer lays Concrete. 11889_ Hpw. Shotgun destroyed. 11890_ K-01 Serf collects debris. 11890_ Penetrated by Slug. 11890_ U-05 Engineer lays Concrete. 11890_ K-01 Serf collects debris. 11891_ U-05 Engineer lays Concrete. 11892_ Acquired Com. Wheel. 11892_ K-01 Serf destroyed. 11892_ R-10 Processor collects Recoil Nullifier. 11893_ K-01 Serf collects debris. 11893_ Wheel destroyed. 11893_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????????????"""""" #??????????????? | | ??????????????????????????? ####???????????? | | ???????????????????????##### ###?????????? | | ???????????????????????# #?????????? | | ???????????????????????# # ???????? | | ???????????????????????# # # ???????? | | ???????????????????????# ## ???????? | | ???????????????????????# # ## ??????? | | ??????????????#????????# ## "??????? | | ??????????????# ???????# # "??????? | | ??????????????# ??????# # # "??????? | | ???????????? # ?????+ # ## """"???? | | ???????????? ; ?##?# ##?# """"???? | | ??????????????# # # #?# """"???? | | ??????????????# # ##?# ?????? | | ???????????#### @# ##"# #########+### | | ??????????^ R | | ??????????^ p ! | | ?????????? *! | | ?????????? u =%!*!!%= | | ?????????? k h ! | | ???????????#####;#+###### #+####### = | | ?????????????? ????? ; | | ????????????? ???????? k;; k ## | | ????????????????????? ; ## | | ???????????????????? ;; ## | | ??????????????????? ;; ## | | ?????????????????? #; ## | | ????????????????? #; ## | | ????????????????? ## [ ## | | ?????????????????? ?#"[= ## | | ???????????????????? ?#" ##" | | ?????????????????????? ??""" ##" | | ??????????????????????? ??? ?# | | ??????????????????????????????###?####+??######/## | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Executioner Leap Before You Look Challenges ------------ None Game ------ Seed CargoWeightInverter Manual? 0 Play Time 00:59:53 Cumulative 12.7 hours Start 2024.05.10 @ 19:18:44 End 2024.05.11 @ 01:12:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ae77e2-fe07-4076-92ae-694b4dc2f76b