Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 21:39:12 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (177) 885 Value Destroyed (5382) 5382 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (-131) -131 TOTAL SCORE: 10916 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 158 Friendly Fire -354 Cogmind --------- Core Integrity 284/850 Matter 256/300 Energy 23/245 System Corruption 11% Temperature Critical (970) Movement Treading (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fusion-Deuterium Reactor > --- PROPULSION (3) --- Treaded FC-Carbon Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Light Regenerative Plating Bomb Drone Bay (14/16) > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (20) --- Cold Fusion Reactor Cold Fusion Reactor High-capacity Storage Unit Energy Well (350) Energy Well (350) Energy Well (350) 0b10 Decoder Chip [Looter] Particle Charger Improved Particle Charger Improved Focal Shield Thermal Shield System Shield Authchip [R/Combat] Authchip [R/Combat] Phasing Sabre Peak State ------------ > --- POWER ------------ Fusion-Deuterium Reactor > --- PROPULSION ------- Armored Leg Treaded FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Light Regenerative Plating System Shield > --- WEAPON ----------- Variable Charge Gun Accelerated Construct/G Phasing Sabre > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor High-capacity Storage Unit Energy Well Energy Well Energy Well 0b10 Decoder Chip [Looter] Particle Charger Improved Particle Charger Improved Focal Shield Thermal Shield System Shield Authchip [R/Combat] Authchip [R/Combat] Bomb Drone Bay Shock Bomb Launcher Missile Launcher [Rating: 80] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Wheel Treads Constructs Leg Armored Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Regenerative Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 6 | . . . 2 . . . 1 . . 3 . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 234 | 10 6 1 43 1 1 10 47 51 13 30 17 4 Power 15 | 1 1 . 7 . . 2 3 1 . . . . Engine 13 | 1 1 . 6 . . 1 3 1 . . . . Core 2 | . . . 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 4 1 1 6 . . 2 5 2 3 3 1 . Treads 1 | . . . . . . . . . . 1 . . Leg 3 | 2 . . . . . . . . . . 1 . Wheel 23 | 2 1 1 6 . . 2 5 2 3 1 . . Hover 1 | . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . Utility 80 | 2 1 . 10 1 1 3 12 22 5 14 8 1 Device 51 | 1 . . 5 . . 2 7 21 1 8 5 1 Storage 5 | 1 1 . 1 . 1 . 1 . . . . . Processor 4 | . . . 1 . . . 1 . . . 2 . Hackware 6 | . . . . . . . 1 . 3 2 . . Protection 14 | . . . 3 1 . 1 2 1 1 4 1 . Artifact . | . . . . . . . . . . . . . Weapon 111 | 3 3 . 20 . . 3 27 26 5 13 8 3 Energy Gun 50 | 1 . . 9 . . 2 14 17 . 4 2 1 Energy Cannon 12 | . . . 4 . . . 1 3 2 2 . . Ballistic Gun 17 | 2 1 . 6 . . . 6 . 2 . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . Launcher 10 | . . . . . . . 1 . 1 3 3 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 1 1 6 . 4 1 . Slashing Weapon 2 | . . . . . . . . . . . 2 . Piercing Weapon 4 | . . . . . . . 4 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 3 4 . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . 3 . . . Parts Lost 53 | . 3 1 9 . . 9 5 2 . 10 7 7 Power 6 | . 1 . 1 . . 2 . . . 1 . 1 Propulsion 17 | . 1 1 3 . . 2 1 1 . 3 3 2 Utility 13 | . . . 1 . . 3 2 . . 3 3 1 Weapon 17 | . 1 . 4 . . 2 2 1 . 3 1 3 Highest Loss Streak 7 | . 2 1 3 . . 5 2 1 . 4 3 7 To Critical Strikes 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 93 | . 99 99 98 100 100 96 98 99 87 80 78 73 Engine 7 | . 13 14 9 . . . 8 9 9 . 5 3 Core 1 | . . . 1 11 11 9 . . . 3 . . Treads 1 | . . . . . . . . . 5 2 2 6 Leg 1 | . . . . . . . . . 2 1 9 6 Wheel 15 | . 27 27 21 22 22 21 17 17 9 2 . . Device 11 | . 14 14 5 11 11 10 14 9 9 20 12 13 Storage 9 | . 14 14 11 11 11 11 9 9 9 6 6 6 Processor 6 | . . . 10 11 11 11 5 9 9 . 4 6 Hackware 4 | . . . . . . . 6 8 1 6 9 5 Protection 8 | . . . 16 11 11 9 9 9 7 7 7 11 Energy Gun 12 | . . . 10 22 22 21 20 22 2 1 4 2 Energy Cannon 3 | . . . 6 . . . . 1 13 4 2 . Ballistic Gun 3 | . 15 . 2 . . . 3 . 9 5 3 4 Ballistic Cannon 1 | . 12 28 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 14 32 32 39 38 58 58 68 70 71 81 72 74 Greatest Support 49 | 20 20 20 32 32 32 32 32 26 32 49 49 48 Greatest Overweight (x) 6 | 2 3 3 3 1 1 3 6 6 5 6 4 2 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 4 2 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 15 16 20 20 20 20 20 20 20 Most Carried 20 | 8 15 15 15 15 19 20 20 20 20 20 20 20 Average Carried 17 | 5 11 14 14 14 15 18 19 19 18 16 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 8 15 15 15 15 19 18 20 20 19 20 20 15 Scrap Engine Consumption 88 | . . . . . . . . . 32 41 15 . Constructs Created 10 | . . . . . . . . . 3 5 1 1 Constructs Modified 23 | . . . . . . . . . 8 11 4 . Class Distribution -------------------- 59% | Mutant 8% | Gunner 7% | Skirmisher 5% | Hacker-Mutant 3% | Commander-Construct 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -8/Storage Gunner | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Matter Collected 3748 | 270 425 192 591 . . 105 524 520 133 612 376 . Remotely . | . . . . . . . . . . . . . Salvage Created 7150 | 87 309 112 1279 163 . 394 844 1193 446 1502 708 113 Parts 360 | 8 18 12 82 8 . 18 57 66 20 46 20 5 Haulers Intercepted 8 | . . . 5 . . . 1 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 2 6 Prevented 7 | . . . . . . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 140 | . 8 8 23 6 . 6 27 20 4 25 10 3 Melee 5 | . . . . . . 1 . . . 4 . . Guns 84 | . 4 . 17 4 . 3 24 16 2 10 2 2 Cannons 23 | . 4 8 6 . . . . . 2 2 1 . AOE 17 | . . . . 2 . 2 3 4 . 3 2 1 Classes Destroyed 16 | 2 3 . 4 . . . . 3 1 2 1 . Worker 4 | . . . 1 . . . 1 1 . 1 . . Builder 6 | . . . . . . . . 3 . 3 . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 8 | . . . 5 . . . 1 2 . . . . Recycler 8 | 1 . . 1 . . 3 1 1 1 . . . Mechanic 1 | . . . . . . . . 1 . . . . Watcher 12 | . 3 . 4 . . . 3 2 . . . . Swarmer 43 | . 3 6 5 3 . 4 16 5 . . . 1 Grunt 47 | . 5 2 10 3 . 2 5 6 . 13 1 . Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 25 | . . . 7 . . . 6 6 3 3 . . Hunter 10 | . . . . . . . . 3 . 2 4 1 Programmer 3 | . . . . . . . . . 1 2 . . Assembled 4 | . . . . . . . . . . 4 . . Thug 4 | . . . . . . . . . . 1 3 . Butcher 1 | . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | 2 2 3 6 3 . 3 6 5 3 8 5 2 Combat Bots Only 8 | . 2 3 5 3 . 3 6 5 2 8 5 2 Max Kills in Single Turn 3 | 2 1 1 2 2 . 1 3 3 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . . 2 . 1 3 2 . 1 1 1 Melee 1 | . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Damage Taken 10433 | . 377 233 960 176 . 609 768 1003 168 3234 1328 1577 Core 1154 | . 41 59 106 17 . 91 103 126 45 274 120 172 Absorbed by Shields 33 | . . . . . . . . . . 33 . . Redirected to Shielding 63 | . . . 63 . . . . . . . . . Regen/Repaired (Parts) 1919 | . . . . . . . 128 107 15 1171 443 55 Core Remaining (%) 64 | 100 . 60 . . . 46 . . 50 . . . Volleys Fired 371 | 3 36 19 57 11 . 18 48 57 11 78 25 8 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 2 3 Hottest 225 | 60 70 70 128 100 . 100 198 191 172 172 136 225 Shots Fired 743 | 6 71 38 107 22 . 35 122 126 22 136 44 14 Gun 538 | 6 56 . 74 22 . 35 118 110 9 78 18 12 Cannon 169 | . 15 38 33 . . . 3 16 13 43 8 . Launcher 36 | . . . . . . . 1 . . 15 18 2 Special . | . . . . . . . . . . . . . Kinetic 247 | 3 67 38 43 . . . 9 . 9 57 19 2 Thermal 293 | 3 4 . 30 . . . 101 81 10 47 7 10 Explosive 3 | . . . . . . . 1 . . . . 2 Electromagnetic 200 | . . . 34 22 . 35 11 45 3 32 18 . Robot Hit Streak 18 | 2 8 3 18 12 . 10 10 12 5 11 8 7 Robot Miss Streak 12 | 1 4 3 3 2 . 1 7 12 2 7 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 1 . . 1 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 . . . . Shots Hit Robots 554 | 4 46 17 80 15 . 28 91 96 17 115 36 9 Core Hits 368 | 3 16 9 59 7 . 10 95 80 10 60 15 4 Critical Kills 2 | . . . . . . 1 . . . 1 . . Critical Parts Destroyed 6 | . . . . . . . . . . 4 2 . Critical Strikes 11 | . 1 . 1 . . 1 . 1 . 5 2 . Burn 1 | . . . . . . . . 1 . . . . Blast 2 | . 1 . 1 . . . . . . . . . Smash 8 | . . . . . . 1 . . . 5 2 . Melee Attacks 96 | . . . . . . 5 11 24 . 45 11 . Impact 83 | . . . . . . 5 1 24 . 45 8 . Slashing 3 | . . . . . . . . . . . 3 . Piercing 10 | . . . . . . . 10 . . . . . Sneak Attacks 3 | . . . . . . . 1 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13316 | 52 618 300 1506 431 . 665 1634 2239 668 3295 1616 292 Guns 6913 | 52 447 . 937 301 . 440 1300 1652 130 1096 310 248 Cannons 2432 | . 171 300 417 . . . 20 . 419 944 161 . Explosions 2442 | . . . 152 130 . 64 252 477 119 524 680 44 Melee 1529 | . . . . . . 161 62 110 . 731 465 . Ramming . | . . . . . . . . . . . . . Kinetic 2912 | 21 584 300 468 . . . 117 . 114 911 385 12 Thermal 5142 | 31 34 . 649 130 . 64 1109 1064 506 1106 213 236 Explosive 427 | . . . . . . . 252 131 . . . 44 Electromagnetic 3306 | . . . 389 301 . 440 94 934 48 547 553 . Impact 1260 | . . . . . . 161 . 110 . 731 258 . Slashing 207 | . . . . . . . . . . . 207 . Piercing 62 | . . . . . . . 62 . . . . . Highest Corruption 11 | . . . . . . . . . 4 9 11 11 Average Corruption 7 | . . . . . . . . . 1 7 10 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 127 | . . . . . . . . . 4 52 65 6 Message Errors 30 | . . . . . . . . . 1 13 14 2 Matter Fused 32 | . . . . . . . . . 1 14 16 1 Heat Flow Errors 15 | . . . . . . . . . . 6 9 . Energy Discharges 15 | . . . . . . . . . 1 5 9 . Parts Rejected 4 | . . . . . . . . . . 3 1 . Data Loss (minor) 18 | . . . . . . . . . . 5 12 1 Data Loss (major) 6 | . . . . . . . . . . 4 2 . Misfires 5 | . . . . . . . . . 1 . 2 2 Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots 7 | . . . . . . . . . . . . 7 Overflow Damage 591 | . . . . . . 1 . 68 26 264 232 . Projectiles 61 | . . . . . . . . . 15 46 . . Explosions 70 | . . . . . . 1 . . 11 . 58 . Melee 460 | . . . . . . . . 68 . 218 174 . Knockbacks 17 | . 3 3 2 . . . . 2 1 1 5 . Impact 4 | . . . . . . . . 2 . 1 1 . Kinetic 13 | . 3 3 2 . . . . . 1 . 4 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 335 | . . . 22 46 . 11 . 100 62 63 31 . Shots 12 | . . . 1 2 . 1 . 2 1 3 2 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1007 | . 21 126 117 108 . 211 339 442 176 451 352 1007 Average Temperature 99 | . 10 36 30 46 . 68 107 117 64 150 86 401 Received Heat Transfer 2605 | . 201 81 378 72 . 315 234 243 18 874 63 126 Effects 16 | . . . . . . . 1 3 . 3 . 9 Shutdowns 3 | . . . . . . . . 1 . 1 . 1 Energy Bleed 2 | . . . . . . . . 1 . . . 1 Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . . 1 . 1 Damage (minor) 3 | . . . . . . . . 1 . 1 . 1 Damage (major) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 2 3 . Combat Hostiles 5 | . . . . . . . . . . 2 3 . Parts Fried 39 | . . . . 2 . 1 1 14 . 10 11 . Impact Corruptions 16 | . . . . . . . . 3 . 9 4 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . . . 4 . . . 2 3 . 2 . . Heat Transferred 6472 | 75 75 . 1050 250 . 50 1643 1432 525 750 298 324 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 3 2 . 1 . 3 2 3 2 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Peak Influence 490 | 10 168 215 449 280 . 94 490 440 171 335 . . Initial 201 | . 6 10 23 127 . . . 35 156 201 . . Average 139 | 3 50 101 257 75 . 22 180 172 53 169 . . Maximum Alert Level 2 | . . 1 2 1 . . 2 2 . 1 . . Low Security (%) 72 | 100 100 94 34 89 . 100 68 60 100 53 . . Level 1 22 | . . 5 62 10 . . 27 20 . 46 . . Level 2 5 | . . . 2 . . . 3 18 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 . . . 1 3 . 12 . 1 Investigation 3 | . . . 1 . . . . . . 2 . . Extermination 2 | . . . . . . . . . . 2 . . Reinforcement 9 | . . . . . . . 1 3 . 5 . . Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Distress Signals 10 | . . . 2 . . . 3 1 1 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 15 8 36 6 . 9 39 25 3 44 12 9 Peak Tracking Total 9 | . 3 3 7 3 . 3 7 6 1 7 7 9 Tactical Retreats 12 | . 2 1 1 . . . 3 2 . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Traps Triggered 11 | . . . 3 . . . . 5 . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . 2 . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . Reused 2 | . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 1 . 2 . . Exploded 3 | . . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Machines Disabled 14 | . . . . . . 1 . 9 . 4 . . Max in Single Turn 4 | . . . . . . 1 . 2 . 4 . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Machines Accessed 80 | . 11 . 14 1 1 . 16 17 10 8 2 . Terminals 52 | . 8 . 11 . . . 11 13 6 3 . . Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations 6 | . 1 . . . . . 2 2 . 1 . . Recycling Units 11 | . 2 . 1 . . . 2 2 4 . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 259 | . 38 . 42 1 1 . 57 53 42 23 2 . Successful 140 | . 22 . 25 1 1 . 31 24 24 10 2 . Failed 116 | . 15 . 16 . . . 26 29 17 13 . . Catastrophic 18 | . 1 . 2 . . . 6 4 4 1 . . Database Lockouts 3 | . 1 . 1 . . . . . 1 . . . Manual 129 | . 27 . 29 . . . 27 20 18 8 . . Terminals 171 | . 31 . 36 . . . 34 35 23 12 . . Fabricators 8 | . . . . . . . . . . 8 . . Repair Stations 22 | . 2 . . . . . 12 6 . 2 . . Recycling Units 47 | . 5 . 2 . . . 9 12 19 . . . Scanalyzers 6 | . . . 4 . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 55 | . 8 . 12 1 1 . 8 11 7 5 2 . Record 1 | . . . . . 1 . . . . . . . Part Schematic 2 | . . . . . . . . . 2 . . . Robot Analysis 15 | . 5 . 4 . . . 1 1 1 3 . . Prototype ID Bank 3 | . . . 2 . . . . . 1 . . . Open Door 10 | . . . . 1 . . . 7 . . 2 . Branch Access Points 2 | . . . 1 . . . . . . 1 . . Terminal Index 3 | . 1 . . . . . 1 1 . . . . Alert Level 5 | . . . 1 . . . 1 . 3 . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 8 | . 1 . 2 . . . 2 2 . 1 . . Reprogram Traps 1 | . . . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks 14 | . 1 . . . . . 9 2 . 2 . . Scan Component 9 | . 1 . . . . . 5 2 . 1 . . Repair 5 | . . . . . . . 4 . . 1 . . Recycling Unit Hacks 12 | . 2 . 1 . . . 2 3 4 . . . Report Inventory 4 | . 1 . . . . . . 1 2 . . . Retrieve Components 8 | . 1 . 1 . . . 2 2 2 . . . Scanalyzer 4 | . . . 2 . . . 2 . . . . . Insert Component 2 | . . . 1 . . . 1 . . . . . Analyze 2 | . . . 1 . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 54 | . 11 . 10 . . . 10 8 13 2 . . Terminals 38 | . 10 . 10 . . . 8 4 4 2 . . Track 10 | . 3 . 4 . . . 2 1 . . . . Assimilate 3 | . 3 . . . . . . . . . . . Botnet 21 | . 3 . 4 . . . 5 3 4 2 . . Disrupt 1 | . . . 1 . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 16 | . 1 . . . . . 2 4 9 . . . Monitor 1 | . . . . . . . . . 1 . . . Reject 7 | . 1 . . . . . 2 2 2 . . . Recyclers 2 | . . . . . . . . 1 1 . . . Mask 2 | . . . . . . . . 1 1 . . . Tunnel 4 | . . . . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 64 | . 9 . 13 . . . 16 11 8 7 . . Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . 2 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 4 . . 1 . . Time 340 | . . . . . . . 260 . . 80 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 33 | . . . 9 . . . 15 7 2 . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Total Allies 16 | . 1 3 . 3 . . . . 6 3 . . Largest Group 6 | . 1 4 4 3 2 . . . 6 6 . . Highest-Rated Group 100 | . 10 50 50 81 50 . . . 100 100 . . Highest-Rated Ally 31 | . 10 16 16 31 31 . . . 27 31 . . Total Orders 13 | . . 2 2 . . . . . . 8 1 . STAY 3 | . . 1 1 . . . . . . 1 . . FOLLOW 2 | . . 1 1 . . . . . . . . . EXPLORE 6 | . . . . . . . . . . 6 . . RETURN 2 | . . . . . . . . . . 1 1 . Ally Attacks 80 | . . . 41 . . . . . . 37 . 2 Total Damage 989 | . . . 486 . . . . . . 503 . . Kills 12 | . . . 7 . . . . . . 5 . . Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Robot Analysis Total 15 | . 5 . 4 . . . 1 1 1 3 . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . 1 . Drone Launches 7 | . . . . . . . . . . 4 1 2 Drone Recoveries 3 | . . . . . . . . . . 2 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Turns Passed 19683 | 92 1472 525 2024 1269 352 843 2998 3658 2270 1889 2120 171 Spaces Moved 11810 | 53 1154 474 1573 975 302 638 1809 1790 1235 727 1005 75 Core 17 | 17 . . . . . . . . . . . . Treads 682 | . . . . . . . . . . 226 381 75 Legs 890 | 28 . . . . . . . . 17 221 624 . Wheels 10221 | 8 1154 474 1573 975 302 638 1809 1790 1218 280 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 115 115 105 110 120 120 130 173 190 Average Speed 128 | 103 89 95 104 115 115 117 121 120 160 181 194 190 Slowest Speed 460 | 190 125 125 125 115 115 145 170 170 328 460 400 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 74 | 4 99 96 96 100 66 96 87 91 99 23 98 19 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . . . 4 . . . Known Exits Taken 5 | . . . 1 . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . 1 . Scrap Searched 8 | . . 1 . 3 . 3 . . . . 1 . Spaces Dug 37 | . . . . . . . 6 16 . 15 . . Terrain Destroyed 202 | . . . 11 13 . 20 6 47 8 64 15 18 Melee 31 | . . . . . . . 6 10 . 15 . . Projectile 23 | . . . . . . . . 6 . 8 8 1 AOE 148 | . . . 11 13 . 20 . 31 8 41 7 17 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Total 15475 | 80 1518 506 1845 1102 307 690 2496 3134 1506 1088 1111 92 Wait 2585 | 4 304 12 104 111 . 2 524 1184 132 170 34 4 Move 11798 | 52 1153 473 1572 974 301 637 1808 1789 1234 726 1004 75 Hop . | . . . . . . . . . . . . . Pick Up 153 | 9 14 1 37 2 4 13 29 12 10 14 8 . Fast Attach 47 | 8 . . 8 . . . 11 4 2 7 7 . Attach 77 | 1 3 1 18 1 . 9 9 3 5 16 7 4 Detach 25 | . . . 2 . . . 1 1 7 11 3 . Swap 110 | 1 3 . 17 . 1 1 27 44 6 7 3 . Drop 120 | 2 5 . 28 3 1 5 28 16 14 8 9 1 Fire 371 | 3 36 19 57 11 . 18 48 57 11 78 25 8 Melee 96 | . . . . . . 5 11 24 . 45 11 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 91 | . . . . . . . . . 85 6 . . Trap 2 | . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 93 | -11/Junkyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 15) 1173 | -10/Materials | Discovered new exit (range 7) 1195 | -10/Materials | Discovered new exit (range 15) 1232 | -10/Materials | Central database locked down 1565 | -10/Materials | Entered Mines 1565 | -10/Mines | Accompanied by 1 ally 1718 | -10/Mines | Learned Materials terminal intel 1832 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1936 | -10/Mines | Learned Materials emergency access door positions 1984 | -10/Mines | Discovered new exit (range 5) 2036 | -10/Mines | Discovered new exit (range 15) 2090 | -10/Mines | Entered Materials 2090 | -9/Materials | Accompanied by 4 allies 2090 | -9/Materials | Evolved 2 slots: Utility x2 2092 | -9/Materials | Loaded intel: 11 terminal locations 2124 | -9/Materials | Identified exit to Mines 2143 | -9/Materials | Build established: Commander-Mutant 2273 | -9/Materials | Lost 3 parts (1p1n1w) 2498 | -9/Materials | Build established: Mutant 2504 | -9/Materials | Discovered new exit (range 5) 2881 | -9/Materials | Discovered new exit (range 5) 2950 | -9/Materials | Lost 3 parts (1n2w) 3385 | -9/Materials | Central database locked down 3500 | -9/Materials | Discovered new exit (range 12) 4114 | -9/Materials | Entered Mines 4120 | -9/Mines | Found the Drone Emporium 4126 | -9/Mines | Found Prototype Device 4183 | -9/Mines | Met a Derelict bent on vengeance 4202 | -9/Mines | Discovered new exit (range 11) 4205 | -9/Mines | Learned 2 Materials zone layouts 4240 | -9/Mines | Discovered new exit (range 11) 4540 | -9/Mines | Found a hidden stash of uninstalled traps 4572 | -9/Mines | Received a Mining Laser from a helpful Derelict 5345 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5348 | -9/Mines | Found Prototype Device 5364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5364 | -9/Mines | Discovered new exit (range 5) 5383 | -9/Mines | Entered Exiles 5383 | -9/Exiles | Accompanied by 2 allies 5411 | -9/Exiles | Met 8R-AWN 5413 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5431 | -9/Exiles | Met EX-HEX 5464 | -9/Exiles | Met EX-BIN 5546 | -9/Exiles | Met EX-DEC 5550 | -9/Exiles | Learned location of Zion (-7) 5718 | -9/Exiles | Discovered new exit (range 15) 5735 | -9/Exiles | Entered Mines 5964 | -8/Mines | Core integrity fell below 50% 5986 | -8/Mines | Lost 5 parts (1p1n1u2w) 6128 | -8/Mines | Discovered new exit (range 15) 6362 | -8/Mines | Discovered new exit (range 9) 6578 | -8/Mines | Entered Materials 6578 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6580 | -8/Materials | Discovered new exit (range 10) 7291 | -8/Materials | Build established: Scavenger-Gunner 7375 | -8/Materials | Discovered new exit (range 14) 7526 | -8/Materials | Discovered new exit (range 3) 7667 | -8/Materials | Discovered new exit (range 16) 7838 | -8/Materials | Build established: Mutant 8246 | -8/Materials | Discovered new exit (range 16) 8424 | -8/Materials | Identified Exp. Sensor Array 8670 | -8/Materials | Repaired Broken Exp. Sensor Array 9091 | -8/Materials | Build established: Tank 9201 | -8/Materials | Repaired Spread Laser 9235 | -8/Materials | Repaired Spread Laser 9296 | -8/Materials | Repaired Adv. Beam Rifle 9464 | -8/Materials | Identified exit to Storage 9576 | -8/Materials | Entered Storage 10059 | -8/Storage | Discovered new exit (range 16) 10092 | -8/Storage | Identified exit to Factory 10580 | -8/Storage | Build established: Mutant 10686 | -8/Storage | Found Prototype Protection 10686 | -8/Storage | Identified Lgt. Regenerative Plating 10979 | -8/Storage | Build established: Skirmisher 11542 | -8/Storage | Build established: Mutant 12372 | -8/Storage | Used back door to open Recycling access 12372 | -8/Storage | Discovered new exit (range 5) 12376 | -8/Storage | Identified exit to Recycling 13194 | -8/Storage | Build established: Scavenger-Mutant 13234 | -8/Storage | Entered Recycling 13235 | -8/Recycling | Found Scrap Engine 14079 | -8/Recycling | Build established: Gunner 14185 | -8/Recycling | Discovered new exit (range 15) 14780 | -8/Recycling | Build established: Construct 15084 | -8/Recycling | Build established: Commander-Construct 15501 | -8/Recycling | Identified exit to Factory 15504 | -8/Recycling | Entered Factory 15504 | -6/Factory | Accompanied by 6 allies 15504 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 15588 | -6/Factory | Assembled infested ambush trap array 15665 | -6/Factory | Lost 4 parts (1p1n1u1w) 15899 | -6/Factory | Identified exit to Lower Caves 15899 | -6/Factory | Identified exit to Extension 15927 | -6/Factory | Build established: Mutant 16145 | -6/Factory | Destroyed 8 combat bots 16553 | -6/Factory | Repaired Ion Burst Cannon 16683 | -6/Factory | Discovered new exit (range 5) 17237 | -6/Factory | Cargo convoy interrupted 17268 | -6/Factory | Build established: Hacker-Construct 17276 | -6/Factory | Garrison activated, responded to threat 17306 | -6/Factory | Allied Derelicts emerged from ambush trap array 17361 | -6/Factory | Garrison activated, responded to threat 17393 | -6/Factory | Entered Lower Caves 17438 | -6/Lower Caves | Encountered a Warlord checkpoint 17446 | -6/Lower Caves | Lost 3 parts (2n1w) 17458 | -6/Lower Caves | Identified Bomb Drone Bay 17691 | -6/Lower Caves | Build established: Hacker-Mutant 18072 | -6/Lower Caves | Learned 4 Factory zone layouts 18123 | -6/Lower Caves | System corruption reached 10% 18389 | -6/Lower Caves | Attacked by a faux Warlord 18670 | -6/Lower Caves | Build established: Mutant 18987 | -6/Lower Caves | Discovered new exit (range 11) 19513 | -6/Lower Caves | Entered another Lower Caves area 19513 | -6/Lower Caves | Spotted B-75 Beast 19591 | -6/Lower Caves | Core integrity fell below 50% 19647 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19684 | -6/Lower Caves | Self-destructed Last Messages --------------- 19676_ Overheating: Short circuit. 19677_ Power failure, Fusion-Deuterium Reactor shutdown. 19677_ Bomb Drone sneak attacks. 19677_ Bomb Drone detonates. 19677_ Bomb Drone destroyed. 19678_ The unstable cave ceiling collapses. 19678_ Penetrated by Slug. 19680_ The unstable cave ceiling collapses. 19680_ Arm. Leg destroyed. 19680_ Penetrated by Slug. 19681_ Overheating: Fusion-Deuterium Reactor damaged (-71). 19681_ Unknown Flight Unit fries itself beyond repair. 19682_ Overheating: Energy bleed (-3). 19682_ The unstable cave ceiling collapses. 19683_ Overheating: Lgt. Regenerative Plating damaged (-37). 19683_ Overheating: Arm. Scrap Engine damaged (-42). 19683_ Overheating: Variable Charge Gun damaged (-6). 19683_ Overheating: Imp. Heat Sink damaged (-5). 19683_ Penetrated by Slug. 19684_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????## | | ?????????????????????????????????????????????### | | ??????????????????????????? ??????????????#### | | ??????????????????????????? ?????????????## | | ??????????????????????????? #???????????## | | ??????????????????????????# ??????????## | | ???????????????????????#### ?????????## # | | ???????????????????????/ # ????????## ## # | | ???????????????????????# ????????# ### # | | ???????????????????????# #???????## #?# # | | ???????????????????????? #???????## #?# # | | ???????????????????#? ??? ???????# ##" | | ???????????????????# ?? ???????#### "" | | ??????????????????## ??? #??????####" ## | | ?????????????????## ???# #?###### ##### | | ?????????????????# ???# #?# % ##???? | | ??????????????????# #? % ### #????? | | ??????????????????# ? | | ??????????????????? # | | ????????????????????# # % % | | ????????????????????# # Y ### | | ????????????????????# # ## #??# | | ????????????????????# # # # ### #??? | | ?????????????######## # #? #???? # | | ????????????# % % #? # ????? ### | | ?????????? b@= % ### # #?????#?? | | ?????????? ###??#? ???????? | | ????????????# """""" ? ??????? | | ????????????????""""" # ??????? | | ??????????????????""" " " " ### #### ???????? | | ??????????????????"""" """""" #?? #????????????? | | ????????????????? ??#????????????? | | ?????????????????"""" """""" ###??????????????? | | ?????????????????""""" """""" #????????????????? | | ???????????????????""" """""" #????????????????? | | ????????????????????""??????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 24 Energy Capacity 296 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Recycling | Hacked Imp. Signal Interpreter | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyBombardmentRipper Manual? 0 Play Time 03:30:30 Cumulative 544.4 hours Start 2023.03.07 @ 16:47:35 End 2023.03.07 @ 21:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 385 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdd54580-3541-4456-9658-ff3e6ece05b4