Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 21:39:12

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (177)     885
Value Destroyed (5382)     5382
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (-131)               -131
              TOTAL SCORE: 10916

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      158
Friendly Fire              -354

 Cogmind 
---------
Core Integrity             284/850
Matter                     256/300
Energy                     23/245
System Corruption          11%
Temperature                Critical (970)
Movement                   Treading (260) Ox2
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Fusion-Deuterium Reactor
>               --- PROPULSION (3) ---
                Treaded FC-Carbon Exoskeleton
>               --- UTILITY (8) ------
        Armored Scrap Engine
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
          Light Regenerative Plating
                Bomb Drone Bay (14/16)
>               --- WEAPON (3) -------
                Variable Charge Gun
>               --- INVENTORY (20) ---
                Cold Fusion Reactor
                Cold Fusion Reactor
  High-capacity Storage Unit
                Energy Well (350)
                Energy Well (350)
                Energy Well (350)
                0b10 Decoder Chip [Looter]
                Particle Charger
       Improved Particle Charger
       Improved Focal Shield
                Thermal Shield
                System Shield
                Authchip [R/Combat]
                Authchip [R/Combat]
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Fusion-Deuterium Reactor
>               --- PROPULSION -------
        Armored Leg
                Treaded FC-Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Medium Armor Plating
          Light Regenerative Plating
                System Shield
>               --- WEAPON -----------
                Variable Charge Gun
                Accelerated Construct/G
                Phasing Sabre
>               --- INVENTORY --------
                Cold Fusion Reactor
                Cold Fusion Reactor
  High-capacity Storage Unit
                Energy Well
                Energy Well
                Energy Well
                0b10 Decoder Chip [Looter]
                Particle Charger
       Improved Particle Charger
       Improved Focal Shield
                Thermal Shield
                System Shield
                Authchip [R/Combat]
                Authchip [R/Combat]
                Bomb Drone Bay
                Shock Bomb Launcher
                Missile Launcher
[Rating: 80]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Wheel
  Treads                   Constructs
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Constructs
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   .   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             234  | 10  6   1   43  1   1   10  47  51  13  30  17  4   
  Power                    15   | 1   1   .   7   .   .   2   3   1   .   .   .   .   
    Engine                 13   | 1   1   .   6   .   .   1   3   1   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 4   1   1   6   .   .   2   5   2   3   3   1   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  23   | 2   1   1   6   .   .   2   5   2   3   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 2   1   .   10  1   1   3   12  22  5   14  8   1   
    Device                 51   | 1   .   .   5   .   .   2   7   21  1   8   5   1   
    Storage                5    | 1   1   .   1   .   1   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   1   .   .   .   2   .   
    Hackware               6    | .   .   .   .   .   .   .   1   .   3   2   .   .   
    Protection             14   | .   .   .   3   1   .   1   2   1   1   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 3   3   .   20  .   .   3   27  26  5   13  8   3   
    Energy Gun             50   | 1   .   .   9   .   .   2   14  17  .   4   2   1   
    Energy Cannon          12   | .   .   .   4   .   .   .   1   3   2   2   .   .   
    Ballistic Gun          17   | 2   1   .   6   .   .   .   6   .   2   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   .   .   1   .   1   3   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   .   .   .   .   1   1   6   .   4   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   .   .   3   4   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Parts Lost                 53   | .   3   1   9   .   .   9   5   2   .   10  7   7   
  Power                    6    | .   1   .   1   .   .   2   .   .   .   1   .   1   
  Propulsion               17   | .   1   1   3   .   .   2   1   1   .   3   3   2   
  Utility                  13   | .   .   .   1   .   .   3   2   .   .   3   3   1   
  Weapon                   17   | .   1   .   4   .   .   2   2   1   .   3   1   3   
  Highest Loss Streak      7    | .   2   1   3   .   .   5   2   1   .   4   3   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     93   | .   99  99  98  100 100 96  98  99  87  80  78  73  
  Engine                   7    | .   13  14  9   .   .   .   8   9   9   .   5   3   
  Core                     1    | .   .   .   1   11  11  9   .   .   .   3   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   5   2   2   6   
  Leg                      1    | .   .   .   .   .   .   .   .   .   2   1   9   6   
  Wheel                    15   | .   27  27  21  22  22  21  17  17  9   2   .   .   
  Device                   11   | .   14  14  5   11  11  10  14  9   9   20  12  13  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   6   6   6   
  Processor                6    | .   .   .   10  11  11  11  5   9   9   .   4   6   
  Hackware                 4    | .   .   .   .   .   .   .   6   8   1   6   9   5   
  Protection               8    | .   .   .   16  11  11  9   9   9   7   7   7   11  
  Energy Gun               12   | .   .   .   10  22  22  21  20  22  2   1   4   2   
  Energy Cannon            3    | .   .   .   6   .   .   .   .   1   13  4   2   .   
  Ballistic Gun            3    | .   15  .   2   .   .   .   3   .   9   5   3   4   
  Ballistic Cannon         1    | .   12  28  1   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  32  32  39  38  58  58  68  70  71  81  72  74  
  Greatest Support         49   | 20  20  20  32  32  32  32  32  26  32  49  49  48  
  Greatest Overweight (x)  6    | 2   3   3   3   1   1   3   6   6   5   6   4   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   2   2   4   2   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   12  15  15  15  16  20  20  20  20  20  20  20  
  Most Carried             20   | 8   15  15  15  15  19  20  20  20  20  20  20  20  
  Average Carried          17   | 5   11  14  14  14  15  18  19  19  18  16  19  18  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   15  15  15  15  19  18  20  20  19  20  20  15  
Scrap Engine Consumption   88   | .   .   .   .   .   .   .   .   .   32  41  15  .   
  Constructs Created       10   | .   .   .   .   .   .   .   .   .   3   5   1   1   
  Constructs Modified      23   | .   .   .   .   .   .   .   .   .   8   11  4   .   

 Class Distribution 
--------------------
 59% | Mutant
  8% | Gunner
  7% | Skirmisher
  5% | Hacker-Mutant
  3% | Commander-Construct
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Commander-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
       Skirmisher | -8/Storage
           Gunner | -8/Recycling
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  
Matter Collected           3748 | 270  425  192  591  .    .    105  524  520  133  612  376  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7150 | 87   309  112  1279 163  .    394  844  1193 446  1502 708  113  
  Parts                    360  | 8    18   12   82   8    .    18   57   66   20   46   20   5    
Haulers Intercepted        8    | .    .    .    5    .    .    .    1    2    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    2    6    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    7    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Combat Hostiles Destroyed  140  | .   8   8   23  6   .   6   27  20  4   25  10  3   
  Melee                    5    | .   .   .   .   .   .   1   .   .   .   4   .   .   
  Guns                     84   | .   4   .   17  4   .   3   24  16  2   10  2   2   
  Cannons                  23   | .   4   8   6   .   .   .   .   .   2   2   1   .   
  AOE                      17   | .   .   .   .   2   .   2   3   4   .   3   2   1   
Classes Destroyed          16   | 2   3   .   4   .   .   .   .   3   1   2   1   .   
  Worker                   4    | .   .   .   1   .   .   .   1   1   .   1   .   .   
  Builder                  6    | .   .   .   .   .   .   .   .   3   .   3   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   5   .   .   .   1   2   .   .   .   .   
  Recycler                 8    | 1   .   .   1   .   .   3   1   1   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  12   | .   3   .   4   .   .   .   3   2   .   .   .   .   
  Swarmer                  43   | .   3   6   5   3   .   4   16  5   .   .   .   1   
  Grunt                    47   | .   5   2   10  3   .   2   5   6   .   13  1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Sentry                   25   | .   .   .   7   .   .   .   6   6   3   3   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   3   .   2   4   1   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
  Assembled                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   1   3   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 2   2   3   6   3   .   3   6   5   3   8   5   2   
  Combat Bots Only         8    | .   2   3   5   3   .   3   6   5   2   8   5   2   
Max Kills in Single Turn   3    | 2   1   1   2   2   .   1   3   3   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   1   3   2   .   1   1   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  
Damage Taken               10433 | .    377  233  960  176  .    609  768  1003 168  3234 1328 1577 
  Core                     1154  | .    41   59   106  17   .    91   103  126  45   274  120  172  
  Absorbed by Shields      33    | .    .    .    .    .    .    .    .    .    .    33   .    .    
  Redirected to Shielding  63    | .    .    .    63   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1919  | .    .    .    .    .    .    .    128  107  15   1171 443  55   
Core Remaining (%)         64    | 100  .    60   .    .    .    46   .    .    50   .    .    .    
Volleys Fired              371   | 3    36   19   57   11   .    18   48   57   11   78   25   8    
  Largest                  3     | 2    2    2    2    2    .    2    3    3    3    3    2    3    
  Hottest                  225   | 60   70   70   128  100  .    100  198  191  172  172  136  225  
Shots Fired                743   | 6    71   38   107  22   .    35   122  126  22   136  44   14   
  Gun                      538   | 6    56   .    74   22   .    35   118  110  9    78   18   12   
  Cannon                   169   | .    15   38   33   .    .    .    3    16   13   43   8    .    
  Launcher                 36    | .    .    .    .    .    .    .    1    .    .    15   18   2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  247   | 3    67   38   43   .    .    .    9    .    9    57   19   2    
  Thermal                  293   | 3    4    .    30   .    .    .    101  81   10   47   7    10   
  Explosive                3     | .    .    .    .    .    .    .    1    .    .    .    .    2    
  Electromagnetic          200   | .    .    .    34   22   .    35   11   45   3    32   18   .    
  Robot Hit Streak         18    | 2    8    3    18   12   .    10   10   12   5    11   8    7    
  Robot Miss Streak        12    | 1    4    3    3    2    .    1    7    12   2    7    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    1    1    .    .    1    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           554   | 4    46   17   80   15   .    28   91   96   17   115  36   9    
  Core Hits                368   | 3    16   9    59   7    .    10   95   80   10   60   15   4    
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    4    2    .    
  Critical Strikes         11    | .    1    .    1    .    .    1    .    1    .    5    2    .    
    Burn                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Blast                  2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    1    .    .    .    5    2    .    
Melee Attacks              96    | .    .    .    .    .    .    5    11   24   .    45   11   .    
  Impact                   83    | .    .    .    .    .    .    5    1    24   .    45   8    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Piercing                 10    | .    .    .    .    .    .    .    10   .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    1    1    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13316 | 52   618  300  1506 431  .    665  1634 2239 668  3295 1616 292  
  Guns                     6913  | 52   447  .    937  301  .    440  1300 1652 130  1096 310  248  
  Cannons                  2432  | .    171  300  417  .    .    .    20   .    419  944  161  .    
  Explosions               2442  | .    .    .    152  130  .    64   252  477  119  524  680  44   
  Melee                    1529  | .    .    .    .    .    .    161  62   110  .    731  465  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2912  | 21   584  300  468  .    .    .    117  .    114  911  385  12   
  Thermal                  5142  | 31   34   .    649  130  .    64   1109 1064 506  1106 213  236  
  Explosive                427   | .    .    .    .    .    .    .    252  131  .    .    .    44   
  Electromagnetic          3306  | .    .    .    389  301  .    440  94   934  48   547  553  .    
  Impact                   1260  | .    .    .    .    .    .    161  .    110  .    731  258  .    
  Slashing                 207   | .    .    .    .    .    .    .    .    .    .    .    207  .    
  Piercing                 62    | .    .    .    .    .    .    .    62   .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    4    9    11   11   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    1    7    10   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    .    .    .    .    .    .    .    .    4    52   65   6    
    Message Errors         30    | .    .    .    .    .    .    .    .    .    1    13   14   2    
    Matter Fused           32    | .    .    .    .    .    .    .    .    .    1    14   16   1    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    6    9    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    1    5    9    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    3    1    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    .    .    5    12   1    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    4    2    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    1    .    2    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
Overflow Damage            591   | .    .    .    .    .    .    1    .    68   26   264  232  .    
  Projectiles              61    | .    .    .    .    .    .    .    .    .    15   46   .    .    
  Explosions               70    | .    .    .    .    .    .    1    .    .    11   .    58   .    
  Melee                    460   | .    .    .    .    .    .    .    .    68   .    218  174  .    
Knockbacks                 17    | .    3    3    2    .    .    .    .    2    1    1    5    .    
  Impact                   4     | .    .    .    .    .    .    .    .    2    .    1    1    .    
  Kinetic                  13    | .    3    3    2    .    .    .    .    .    1    .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335   | .    .    .    22   46   .    11   .    100  62   63   31   .    
  Shots                    12    | .    .    .    1    2    .    1    .    2    1    3    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1007  | .    21   126  117  108  .    211  339  442  176  451  352  1007 
  Average Temperature      99    | .    10   36   30   46   .    68   107  117  64   150  86   401  
  Received Heat Transfer   2605  | .    201  81   378  72   .    315  234  243  18   874  63   126  
  Effects                  16    | .    .    .    .    .    .    .    1    3    .    3    .    9    
    Shutdowns              3     | .    .    .    .    .    .    .    .    1    .    1    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    1    .    1    .    1    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    2    3    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    2    3    .    
  Parts Fried              39    | .    .    .    .    2    .    1    1    14   .    10   11   .    
  Impact Corruptions       16    | .    .    .    .    .    .    .    .    3    .    9    4    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    4    .    .    .    2    3    .    2    .    .    
  Heat Transferred         6472  | 75   75   .    1050 250  .    50   1643 1432 525  750  298  324  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    .    .    3    2    .    1    .    3    2    3    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Peak Influence             490  | 10  168 215 449 280 .   94  490 440 171 335 .   .   
  Initial                  201  | .   6   10  23  127 .   .   .   35  156 201 .   .   
  Average                  139  | 3   50  101 257 75  .   22  180 172 53  169 .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   2   2   .   1   .   .   
  Low Security (%)         72   | 100 100 94  34  89  .   100 68  60  100 53  .   .   
  Level 1                  22   | .   .   5   62  10  .   .   27  20  .   46  .   .   
  Level 2                  5    | .   .   .   2   .   .   .   3   18  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   1   .   .   .   1   3   .   12  .   1   
  Investigation            3    | .   .   .   1   .   .   .   .   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            9    | .   .   .   .   .   .   .   1   3   .   5   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Distress Signals           10   | .   .   .   2   .   .   .   3   1   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              206  | .   15  8   36  6   .   9   39  25  3   44  12  9   
  Peak Tracking Total      9    | .   3   3   7   3   .   3   7   6   1   7   7   9   
  Tactical Retreats        12   | .   2   1   1   .   .   .   3   2   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Traps Triggered            11   | .   .   .   3   .   .   .   .   5   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   2   1   .   2   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Machines Disabled          14   | .   .   .   .   .   .   1   .   9   .   4   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   2   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Machines Accessed          80   | .   11  .   14  1   1   .   16  17  10  8   2   .   
  Terminals                52   | .   8   .   11  .   .   .   11  13  6   3   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          6    | .   1   .   .   .   .   .   2   2   .   1   .   .   
  Recycling Units          11   | .   2   .   1   .   .   .   2   2   4   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                259  | .   38  .   42  1   1   .   57  53  42  23  2   .   
  Successful               140  | .   22  .   25  1   1   .   31  24  24  10  2   .   
  Failed                   116  | .   15  .   16  .   .   .   26  29  17  13  .   .   
    Catastrophic           18   | .   1   .   2   .   .   .   6   4   4   1   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   .   1   .   .   .   
  Manual                   129  | .   27  .   29  .   .   .   27  20  18  8   .   .   
  Terminals                171  | .   31  .   36  .   .   .   34  35  23  12  .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   8   .   .   
  Repair Stations          22   | .   2   .   .   .   .   .   12  6   .   2   .   .   
  Recycling Units          47   | .   5   .   2   .   .   .   9   12  19  .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             55   | .   8   .   12  1   1   .   8   11  7   5   2   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           15   | .   5   .   4   .   .   .   1   1   1   3   .   .   
  Prototype ID Bank        3    | .   .   .   2   .   .   .   .   .   1   .   .   .   
  Open Door                10   | .   .   .   .   1   .   .   .   7   .   .   2   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   1   .   3   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             8    | .   1   .   2   .   .   .   2   2   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   1   .   .   .   .   .   9   2   .   2   .   .   
  Scan Component           9    | .   1   .   .   .   .   .   5   2   .   1   .   .   
  Repair                   5    | .   .   .   .   .   .   .   4   .   .   1   .   .   
Recycling Unit Hacks       12   | .   2   .   1   .   .   .   2   3   4   .   .   .   
  Report Inventory         4    | .   1   .   .   .   .   .   .   1   2   .   .   .   
  Retrieve Components      8    | .   1   .   1   .   .   .   2   2   2   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         54   | .   11  .   10  .   .   .   10  8   13  2   .   .   
  Terminals                38   | .   10  .   10  .   .   .   8   4   4   2   .   .   
    Track                  10   | .   3   .   4   .   .   .   2   1   .   .   .   .   
    Assimilate             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 21   | .   3   .   4   .   .   .   5   3   4   2   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   1   .   .   .   .   .   2   4   9   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reject                 7    | .   1   .   .   .   .   .   2   2   2   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   9   .   13  .   .   .   16  11  8   7   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   4   .   .   1   .   .   
  Time                     340  | .   .   .   .   .   .   .   260 .   .   80  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     33   | .   .   .   9   .   .   .   15  7   2   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Total Allies               16   | .   1   3   .   3   .   .   .   .   6   3   .   .   
  Largest Group            6    | .   1   4   4   3   2   .   .   .   6   6   .   .   
  Highest-Rated Group      100  | .   10  50  50  81  50  .   .   .   100 100 .   .   
  Highest-Rated Ally       31   | .   10  16  16  31  31  .   .   .   27  31  .   .   
Total Orders               13   | .   .   2   2   .   .   .   .   .   .   8   1   .   
  STAY                     3    | .   .   1   1   .   .   .   .   .   .   1   .   .   
  FOLLOW                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Ally Attacks               80   | .   .   .   41  .   .   .   .   .   .   37  .   2   
  Total Damage             989  | .   .   .   486 .   .   .   .   .   .   503 .   .   
  Kills                    12   | .   .   .   7   .   .   .   .   .   .   5   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low 
Robot Analysis Total       15   | .   5   .   4   .   .   .   1   1   1   3   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   1   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   .   4   1   2   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   2   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  
Turns Passed               19683 | 92   1472 525  2024 1269 352  843  2998 3658 2270 1889 2120 171  
Spaces Moved               11810 | 53   1154 474  1573 975  302  638  1809 1790 1235 727  1005 75   
  Core                     17    | 17   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   682   | .    .    .    .    .    .    .    .    .    .    226  381  75   
  Legs                     890   | 28   .    .    .    .    .    .    .    .    17   221  624  .    
  Wheels                   10221 | 8    1154 474  1573 975  302  638  1809 1790 1218 280  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   115  115  105  110  120  120  130  173  190  
  Average Speed            128   | 103  89   95   104  115  115  117  121  120  160  181  194  190  
  Slowest Speed            460   | 190  125  125  125  115  115  145  170  170  328  460  400  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       74    | 4    99   96   96   100  66   96   87   91   99   23   98   19   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    4    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    .    1    .    
Scrap Searched             8     | .    .    1    .    3    .    3    .    .    .    .    1    .    
Spaces Dug                 37    | .    .    .    .    .    .    .    6    16   .    15   .    .    
Terrain Destroyed          202   | .    .    .    11   13   .    20   6    47   8    64   15   18   
  Melee                    31    | .    .    .    .    .    .    .    6    10   .    15   .    .    
  Projectile               23    | .    .    .    .    .    .    .    .    6    .    8    8    1    
  AOE                      148   | .    .    .    11   13   .    20   .    31   8    41   7    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  
Total                      15475 | 80   1518 506  1845 1102 307  690  2496 3134 1506 1088 1111 92   
  Wait                     2585  | 4    304  12   104  111  .    2    524  1184 132  170  34   4    
  Move                     11798 | 52   1153 473  1572 974  301  637  1808 1789 1234 726  1004 75   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | 9    14   1    37   2    4    13   29   12   10   14   8    .    
  Fast Attach              47    | 8    .    .    8    .    .    .    11   4    2    7    7    .    
  Attach                   77    | 1    3    1    18   1    .    9    9    3    5    16   7    4    
  Detach                   25    | .    .    .    2    .    .    .    1    1    7    11   3    .    
  Swap                     110   | 1    3    .    17   .    1    1    27   44   6    7    3    .    
  Drop                     120   | 2    5    .    28   3    1    5    28   16   14   8    9    1    
  Fire                     371   | 3    36   19   57   11   .    18   48   57   11   78   25   8    
  Melee                    96    | .    .    .    .    .    .    5    11   24   .    45   11   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   91    | .    .    .    .    .    .    .    .    .    85   6    .    .    
  Trap                     2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
    13 | -11/Junkyard   | Discovered new exit (range 16)
    93 | -11/Junkyard   | Entered Materials
   184 | -10/Materials  | Discovered new exit (range 15)
   305 | -10/Materials  | Discovered new exit (range 9)
   308 | -10/Materials  | Build established: Mutant
   570 | -10/Materials  | Discovered new exit (range 15)
  1173 | -10/Materials  | Discovered new exit (range 7)
  1195 | -10/Materials  | Discovered new exit (range 15)
  1232 | -10/Materials  | Central database locked down
  1565 | -10/Materials  | Entered Mines
  1565 | -10/Mines      | Accompanied by 1 ally
  1718 | -10/Mines      | Learned Materials terminal intel
  1832 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1936 | -10/Mines      | Learned Materials emergency access door positions
  1984 | -10/Mines      | Discovered new exit (range 5)
  2036 | -10/Mines      | Discovered new exit (range 15)
  2090 | -10/Mines      | Entered Materials
  2090 | -9/Materials   | Accompanied by 4 allies
  2090 | -9/Materials   | Evolved 2 slots: Utility x2
  2092 | -9/Materials   | Loaded intel: 11 terminal locations
  2124 | -9/Materials   | Identified exit to Mines
  2143 | -9/Materials   | Build established: Commander-Mutant
  2273 | -9/Materials   | Lost 3 parts (1p1n1w)
  2498 | -9/Materials   | Build established: Mutant
  2504 | -9/Materials   | Discovered new exit (range 5)
  2881 | -9/Materials   | Discovered new exit (range 5)
  2950 | -9/Materials   | Lost 3 parts (1n2w)
  3385 | -9/Materials   | Central database locked down
  3500 | -9/Materials   | Discovered new exit (range 12)
  4114 | -9/Materials   | Entered Mines
  4120 | -9/Mines       | Found the Drone Emporium
  4126 | -9/Mines       | Found Prototype Device
  4183 | -9/Mines       | Met a Derelict bent on vengeance
  4202 | -9/Mines       | Discovered new exit (range 11)
  4205 | -9/Mines       | Learned 2 Materials zone layouts
  4240 | -9/Mines       | Discovered new exit (range 11)
  4540 | -9/Mines       | Found a hidden stash of uninstalled traps
  4572 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  5345 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  5348 | -9/Mines       | Found Prototype Device
  5364 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5364 | -9/Mines       | Discovered new exit (range 5)
  5383 | -9/Mines       | Entered Exiles
  5383 | -9/Exiles      | Accompanied by 2 allies
  5411 | -9/Exiles      | Met 8R-AWN
  5413 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  5431 | -9/Exiles      | Met EX-HEX
  5464 | -9/Exiles      | Met EX-BIN
  5546 | -9/Exiles      | Met EX-DEC
  5550 | -9/Exiles      | Learned location of Zion (-7)
  5718 | -9/Exiles      | Discovered new exit (range 15)
  5735 | -9/Exiles      | Entered Mines
  5964 | -8/Mines       | Core integrity fell below 50%
  5986 | -8/Mines       | Lost 5 parts (1p1n1u2w)
  6128 | -8/Mines       | Discovered new exit (range 15)
  6362 | -8/Mines       | Discovered new exit (range 9)
  6578 | -8/Mines       | Entered Materials
  6578 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  6580 | -8/Materials   | Discovered new exit (range 10)
  7291 | -8/Materials   | Build established: Scavenger-Gunner
  7375 | -8/Materials   | Discovered new exit (range 14)
  7526 | -8/Materials   | Discovered new exit (range 3)
  7667 | -8/Materials   | Discovered new exit (range 16)
  7838 | -8/Materials   | Build established: Mutant
  8246 | -8/Materials   | Discovered new exit (range 16)
  8424 | -8/Materials   | Identified Exp. Sensor Array
  8670 | -8/Materials   | Repaired Broken Exp. Sensor Array
  9091 | -8/Materials   | Build established: Tank
  9201 | -8/Materials   | Repaired Spread Laser
  9235 | -8/Materials   | Repaired Spread Laser
  9296 | -8/Materials   | Repaired Adv. Beam Rifle
  9464 | -8/Materials   | Identified exit to Storage
  9576 | -8/Materials   | Entered Storage
 10059 | -8/Storage     | Discovered new exit (range 16)
 10092 | -8/Storage     | Identified exit to Factory
 10580 | -8/Storage     | Build established: Mutant
 10686 | -8/Storage     | Found Prototype Protection
 10686 | -8/Storage     | Identified Lgt. Regenerative Plating
 10979 | -8/Storage     | Build established: Skirmisher
 11542 | -8/Storage     | Build established: Mutant
 12372 | -8/Storage     | Used back door to open Recycling access
 12372 | -8/Storage     | Discovered new exit (range 5)
 12376 | -8/Storage     | Identified exit to Recycling
 13194 | -8/Storage     | Build established: Scavenger-Mutant
 13234 | -8/Storage     | Entered Recycling
 13235 | -8/Recycling   | Found Scrap Engine
 14079 | -8/Recycling   | Build established: Gunner
 14185 | -8/Recycling   | Discovered new exit (range 15)
 14780 | -8/Recycling   | Build established: Construct
 15084 | -8/Recycling   | Build established: Commander-Construct
 15501 | -8/Recycling   | Identified exit to Factory
 15504 | -8/Recycling   | Entered Factory
 15504 | -6/Factory     | Accompanied by 6 allies
 15504 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
 15588 | -6/Factory     | Assembled infested ambush trap array
 15665 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 15899 | -6/Factory     | Identified exit to Lower Caves
 15899 | -6/Factory     | Identified exit to Extension
 15927 | -6/Factory     | Build established: Mutant
 16145 | -6/Factory     | Destroyed 8 combat bots
 16553 | -6/Factory     | Repaired Ion Burst Cannon
 16683 | -6/Factory     | Discovered new exit (range 5)
 17237 | -6/Factory     | Cargo convoy interrupted
 17268 | -6/Factory     | Build established: Hacker-Construct
 17276 | -6/Factory     | Garrison activated, responded to threat
 17306 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 17361 | -6/Factory     | Garrison activated, responded to threat
 17393 | -6/Factory     | Entered Lower Caves
 17438 | -6/Lower Caves | Encountered a Warlord checkpoint
 17446 | -6/Lower Caves | Lost 3 parts (2n1w)
 17458 | -6/Lower Caves | Identified Bomb Drone Bay
 17691 | -6/Lower Caves | Build established: Hacker-Mutant
 18072 | -6/Lower Caves | Learned 4 Factory zone layouts
 18123 | -6/Lower Caves | System corruption reached 10%
 18389 | -6/Lower Caves | Attacked by a faux Warlord
 18670 | -6/Lower Caves | Build established: Mutant
 18987 | -6/Lower Caves | Discovered new exit (range 11)
 19513 | -6/Lower Caves | Entered another Lower Caves area
 19513 | -6/Lower Caves | Spotted B-75 Beast
 19591 | -6/Lower Caves | Core integrity fell below 50%
 19647 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 19684 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
19676_ Overheating: Short circuit.
19677_ Power failure, Fusion-Deuterium Reactor shutdown.
19677_ Bomb Drone sneak attacks.
19677_ Bomb Drone detonates.
19677_ Bomb Drone destroyed.
19678_ The unstable cave ceiling collapses.
19678_ Penetrated by Slug.
19680_ The unstable cave ceiling collapses.
19680_ Arm. Leg destroyed.
19680_ Penetrated by Slug.
19681_ Overheating: Fusion-Deuterium Reactor damaged (-71).
19681_ Unknown Flight Unit fries itself beyond repair.
19682_ Overheating: Energy bleed (-3).
19682_ The unstable cave ceiling collapses.
19683_ Overheating: Lgt. Regenerative Plating damaged (-37).
19683_ Overheating: Arm. Scrap Engine damaged (-42).
19683_ Overheating: Variable Charge Gun damaged (-6).
19683_ Overheating: Imp. Heat Sink damaged (-5).
19683_ Penetrated by Slug.
19684_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????###   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          24
Energy Capacity            296
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             600
Resistance: TH             10
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          15
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
       Exp. Sensor Array | -8/Materials | Scanalyzed
     Hvy. Assault Cannon | -8/Recycling | Hacked
 Imp. Signal Interpreter | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyBombardmentRipper
  Manual?         0
Play Time         03:30:30
  Cumulative      544.4 hours
  Start           2023.03.07 @ 16:47:35
  End             2023.03.07 @ 21:39:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          385
  Rogue           385
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdd54580-3541-4456-9658-ff3e6ece05b4