Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.13 @ 22:00:51 Player: Hawkie Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (194) 970 Value Destroyed (8952) 8952 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (2564) 2564 TOTAL SCORE: 20386 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 1867 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -220 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Q-thruster ECM Suite Layered Heavy Armor Plating Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Improved Target Analyzer Layered Light Armor Plating Improved Remote Force Field Hacking Suite > --- WEAPON ----------- Quantum Rifle Heavy Gauss Cannon Heavy Gauss Cannon Advanced Datajack > --- INVENTORY -------- ECM Suite Dimensional Node Initializer Heavy Gauss Cannon Proton Missile Launcher [Rating: 123] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Gauss Cannon Energy Gun Shock Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Slots Evolved 15 | . 1 . 2 . 2 2 . . . . 2 2 . 2 . . . . 2 Power 3 | . . . 1 . . 1 . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 1 . . . . . . . Utility 7 | . 1 . 1 . . 1 . . . . 1 1 . 1 . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 Parts Attached 261 | 7 5 2 6 16 14 17 10 4 5 7 20 11 1 46 19 8 5 38 20 Power 52 | 1 1 . 1 2 . 5 . 1 1 . 6 . . 16 1 4 1 9 3 Engine 15 | 1 1 . 1 2 . 2 . . 1 . 4 . . 3 . . . . . Core 15 | . . . . . . 3 . 1 . . 2 . . 5 . 4 . . . Reactor 22 | . . . . . . . . . . . . . . 8 1 . 1 9 3 Propulsion 60 | 2 . . 1 5 4 1 . 1 1 3 5 6 . 12 5 2 . 7 5 Treads 9 | . . . . 2 . . . 1 . 2 2 . . . . . . . 2 Leg 41 | 2 . . 1 3 4 1 . . 1 1 . 6 . 12 5 2 . 3 . Wheel 3 | . . . . . . . . . . . 3 . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . 3 3 Flight 1 | . . . . . . . . . . . . . . . . . . 1 . Utility 66 | 2 4 2 2 2 2 5 4 1 . 1 3 4 . 11 4 1 3 12 3 Device 33 | . 2 2 . . . 2 1 . . . 1 1 . 8 2 1 2 10 1 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 11 | 1 2 . . . 1 . 2 1 . 1 . . . 1 2 . . . . Hackware 2 | . . . . . . . . . . . . 1 . . . . . 1 . Protection 20 | 1 . . 2 2 1 3 1 . . . 2 2 . 2 . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 . . 2 7 8 6 6 1 3 3 6 1 1 7 9 1 1 10 9 Energy Gun 23 | . . . . 3 2 1 2 . . 1 1 . . 4 3 1 . 3 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 30 | 2 . . 1 3 3 4 2 . 1 1 1 . . 3 4 . . 3 2 Ballistic Cannon 10 | . . . . . . . . . . . . 1 1 . . . 1 3 4 Launcher 12 | . . . 1 1 3 1 2 . . 1 2 . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 1 . 2 . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . 2 . . 1 . Unidentified Prototypes 9 | . . . . 1 1 1 . . . . . . . 2 . . 3 . 1 Parts Lost 59 | . . . . . . 7 4 1 . . 1 . . 4 6 . . 8 28 Power 15 | . . . . . . 2 1 . . . . . . 2 2 . . 2 6 Propulsion 11 | . . . . . . . 1 1 . . 1 . . . . . . 2 6 Utility 19 | . . . . . . 4 1 . . . . . . 2 2 . . 3 7 Weapon 14 | . . . . . . 1 1 . . . . . . . 2 . . 1 9 Highest Loss Streak 13 | . . . . . . 3 2 1 . . 1 . . 2 2 . . 3 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 90 99 98 94 81 78 98 99 90 88 100 97 93 99 100 95 57 Engine 7 | . 12 12 16 20 16 18 . . 5 7 7 16 16 8 3 . . . . Core 5 | . . . . . . 2 9 10 14 14 10 . . 4 5 9 12 1 . Reactor 4 | . . . . . . . . . . . . . . 5 7 9 7 18 10 Treads 2 | . . . . . . . . . 7 8 15 . . . . . . . . Leg 15 | . 25 25 20 19 23 17 15 11 13 12 . 14 27 24 25 25 25 13 . Hover 1 | . . . . . . . . . . . . . . . . . . 7 10 Device 13 | . 6 6 10 10 8 19 13 14 14 8 6 7 5 12 23 25 22 21 10 Processor 14 | . 28 30 20 20 16 7 14 14 14 19 18 16 16 13 11 15 15 10 8 Hackware 1 | . . . . . . . . . . . . 1 5 5 1 . . 3 2 Protection 6 | . 1 . 7 9 8 7 6 7 7 7 6 8 11 7 1 . 2 4 1 Energy Gun 4 | . . . . 7 12 7 2 7 7 6 3 . . 5 9 4 5 . . Ballistic Gun 8 | . 25 25 16 9 8 13 9 10 6 10 8 5 5 2 5 11 5 5 . Ballistic Cannon 2 | . . . . . . . . . . . . 3 5 3 . . 4 8 5 Launcher 1 | . . . . 2 3 . 8 . . . 2 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 6 3 3 5 5 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 8 9 10 26 30 28 52 38 37 47 47 66 66 54 70 66 63 71 105 105 Greatest Support 122 | 20 20 20 20 40 45 50 50 30 26 68 98 97 97 122 120 120 120 111 66 Greatest Overweight (x) 6 | . . . 1 2 1 1 1 2 1 1 5 3 . . . . . 3 6 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 5 4 4 4 4 4 4 4 4 4 4 5 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Hacker-Mutant 15% | Derelict-Mutant 14% | Hacker-Gunner 8% | Scavenger-Mutant 5% | Derelict-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Matter Collected 6869 | 274 64 72 71 378 246 296 403 182 104 225 553 140 289 991 237 374 . 1626 344 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8687 | 49 130 102 80 1029 591 545 129 116 . 414 1107 118 193 909 744 365 . 1458 608 Parts 409 | 5 21 7 9 61 38 41 6 6 . 14 45 4 10 38 14 12 . 57 21 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 1 1 . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 161 | 1 6 8 2 13 9 9 5 2 . 9 19 2 2 17 10 7 . 29 11 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . Guns 118 | 1 6 8 2 13 7 8 2 2 . 7 13 . . 10 7 7 . 20 5 Cannons 25 | . . . . . . . . . . . . 1 2 7 . . . 9 6 AOE 17 | . . . . . 2 1 3 . . 2 5 1 . . 3 . . . . Classes Destroyed 17 | 1 2 1 . 5 1 2 1 . . . 1 1 . . . . . 2 . Worker 4 | . . . . 1 1 . . . . . . . . 2 . . . . . Builder 8 | . . . . 2 2 . . . . . . . . 2 . . . . 2 Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . Recycler 5 | . . . . 3 1 . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . Watcher 18 | . 2 . 2 2 1 4 . . . . 3 . 2 2 . . . . . Swarmer 30 | . 6 4 2 1 . 1 . . . 3 . . . 2 . 3 . 8 . Grunt 55 | 1 . . . 4 3 2 3 . . 6 11 2 . 4 5 4 . 8 2 Brawler 4 | . . . . . 1 1 . . . . . . . . 2 . . . . Duelist 2 | . . . . . . . . . . . 1 . . . 1 . . . . Protector 4 | . . . . . . . . . . . . . . . . . . 4 . Sentry 30 | . . . . 8 5 1 1 1 . . 2 . 1 2 1 . . 3 5 Demolisher 4 | . . . . . . . . . . . . . . . . . . 4 . Hunter 8 | . . . . . . 2 . . . . 2 . . 2 . . . . 2 Programmer 17 | . . . . . . 2 . 1 . . 3 . . 7 1 . . 1 2 Behemoth 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 5 2 2 4 5 3 3 1 . 2 4 2 3 4 3 2 . 12 4 Combat Bots Only 12 | 1 4 2 1 3 4 2 3 1 . 2 3 2 1 4 3 2 . 12 3 Max Kills in Single Turn 3 | 1 1 1 1 2 3 2 1 1 . 1 2 1 1 2 2 1 . 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . 1 . Exploded 2 | . . . . . 2 1 1 . . 1 2 1 . . 2 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1621 | 2 11 20 10 67 26 203 88 28 . 29 174 5 27 161 87 24 . 200 459 Missed 492 | 1 2 9 4 18 7 51 32 10 . 11 52 . 12 40 20 4 . 73 146 Damage Taken 13399 | 6 39 72 41 471 194 1577 473 60 . 238 977 62 189 1653 1012 251 . 2170 3914 Core 2540 | 6 12 7 4 63 18 405 77 6 . 37 97 . 22 125 165 35 . 147 1314 Absorbed by Shields 1055 | . . . . . . . 177 29 . 3 . . 64 . . . . 96 686 Redirected to Shielding 256 | . . . . . . 51 . . . . . . 8 45 . . . 152 . Ignored by Resistances 8508 | 4 29 49 29 284 118 855 385 61 . 144 607 35 146 986 599 153 . 1325 2699 Regen/Repaired (Parts) 417 | . . . . 56 . . . . 361 . . . . . . . . . . Core Remaining (%) 79 | 97 . 90 . 83 96 . . . . 25 88 . 97 . . . . 58 . Volleys Fired 650 | 2 12 21 13 66 26 85 23 7 . 23 58 12 11 77 39 20 7 81 67 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 3 2 2 3 3 3 3 3 3 Hottest 216 | 40 40 40 40 79 140 114 98 103 . 138 138 90 90 216 216 135 175 175 216 Shots Fired 1384 | 4 24 42 26 128 65 138 49 18 . 56 119 17 22 154 99 52 21 236 114 Gun 1108 | 4 24 42 26 121 62 136 29 18 . 54 106 12 11 91 99 52 18 163 40 Cannon 224 | . . . . . . . . . . . . 3 11 63 . . 3 73 71 Launcher 52 | . . . . 7 3 2 20 . . 2 13 2 . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 853 | 4 24 42 26 66 25 63 25 10 . 33 74 15 22 95 17 37 14 178 83 Thermal 365 | . . . . 55 37 21 . . . 5 32 . . 50 57 15 7 58 28 Explosive 49 | . . . . 7 3 2 20 . . 2 13 2 . . . . . . . Electromagnetic 117 | . . . . . . 52 4 8 . 16 . . . 9 25 . . . 3 Robot Hit Streak 41 | 4 12 10 6 18 20 19 35 13 . 24 20 10 32 15 21 24 . 38 41 Robot Miss Streak 3 | . 1 2 3 2 1 1 1 1 . 1 2 2 . 3 1 3 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . 1 . Secondary Targets 16 | . . . . 1 . 1 . . . 1 1 . . . 5 1 . 6 . Max Gunslinging Chain 2 | . . . . 1 . 1 . . . 1 1 . . . 1 1 . 2 . Shots Hit Robots 1112 | 4 18 33 16 85 51 118 44 15 . 48 97 12 23 122 79 36 . 201 110 Core Hits 467 | 2 12 15 9 41 24 47 16 5 . 21 66 5 7 46 25 14 . 80 32 Critical Kills 5 | . . . . . . . . . . 1 . . . 1 . 1 . 2 . Critical Parts Destroyed 7 | . . 1 . 1 . . . . . 1 . . . . . 1 . 2 1 Critical Strikes 83 | . . 1 . 5 4 2 . 1 . 2 1 . 3 20 5 5 . 17 17 Burn 27 | . . . . 4 4 2 . . . . 1 . . 5 5 3 . 3 . Destroy 13 | . . 1 . 1 . . . . . 2 . . . 1 . 2 . 4 2 Blast 41 | . . . . . . . . . . . . . 3 13 . . . 10 15 Corrupt 1 | . . . . . . . . 1 . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 25 | . . . . . . . . . . . 1 . 1 3 3 . . 10 7 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 1 . 1 3 . . . . . Sneak Attacks 16 | . . . . . . . . . . . . . . 3 3 . . 3 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25669 | 34 150 266 128 1376 1037 1513 1303 265 . 950 3029 360 637 3359 2019 752 . 5078 3413 Guns 15928 | 34 150 266 128 1234 807 1410 457 265 . 825 1818 168 233 1684 1596 752 . 3209 892 Cannons 6095 | . . . . . . . . . . . . 85 372 1472 . . . 1869 2297 Explosions 3371 | . . . . 137 230 103 846 . . 125 1176 107 . . 423 . . . 224 Melee 270 | . . . . . . . . . . . 35 . 32 203 . . . . . Ramming 5 | . . . . 5 . . . . . . . . . . . . . . . Kinetic 14982 | 34 150 266 128 635 316 930 396 198 . 557 1230 253 605 2146 88 511 . 4046 2493 Thermal 6554 | . . . . 599 491 391 . . . 126 588 . . 890 1500 241 . 1032 696 Explosive 2614 | . . . . 137 230 32 846 . . 86 1176 107 . . . . . . . Electromagnetic 1244 | . . . . . . 160 61 67 . 181 . . . 120 431 . . . 224 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 270 | . . . . . . . . . . . 35 . 32 203 . . . . . Highest Corruption 9 | . . . . . . 4 4 4 4 . 1 . 1 5 5 5 5 5 9 Average Corruption 4 | . . . . . . 3 4 4 4 . 1 . 1 2 4 5 5 5 3 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . . . . . . . . . Effects 245 | . . . . . . 5 33 21 5 . 8 . 4 13 22 19 4 104 7 Message Errors 57 | . . . . . . 2 7 3 . . . . 2 3 6 4 1 26 3 Matter Fused 50 | . . . . . . 1 4 5 3 . 4 . . 1 3 5 . 22 2 Heat Flow Errors 28 | . . . . . . 1 3 2 . . . . . . 3 4 . 15 . Energy Discharges 35 | . . . . . . . 6 5 1 . . . . 3 3 1 2 12 2 Parts Fused 6 | . . . . . . . 1 . 1 . . . . . 1 . . 3 . Data Loss (minor) 27 | . . . . . . . 5 1 . . 2 . . 3 2 1 1 12 . Data Loss (major) 13 | . . . . . . . 1 2 . . . . 2 . 2 1 . 5 . Misfires 10 | . . . . . . . 2 2 . . . . . 1 1 1 . 3 . Alerts 10 | . . . . . . 1 4 1 . . . . . 2 . . . 2 . Weapon Failures 9 | . . . . . . . . . . . 2 . . . 1 2 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 134 | . . . . . . 16 10 . . . 1 7 25 24 . . . 25 26 Projectiles 107 | . . . . . . . . . . . . 7 25 24 . . . 25 26 Explosions 27 | . . . . . . 16 10 . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . . . 2 7 . . . 10 4 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 2 6 . . . 10 4 Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 73 | . . . . 24 . . . . . 27 . . . . 22 . . . . Shots 5 | . . . . 2 . . . . . 2 . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 549 | . . 4 23 286 252 544 198 163 . 246 498 185 231 549 300 224 . 240 108 Average Temperature 129 | . . 1 9 110 91 217 55 55 . 98 177 53 96 127 114 97 . 88 44 Received Heat Transfer 3254 | 6 . . 9 279 117 273 133 12 . 156 457 63 40 366 258 51 . 283 751 Effects 88 | . . . . 4 4 30 . . . 2 34 . . 14 . . . . . Shutdowns 34 | . . . . . . 15 . . . . 11 . . 8 . . . . . Energy Bleed 13 | . . . . 1 . 2 . . . 2 5 . . 3 . . . . . Interference 23 | . . . . 3 4 2 . . . . 13 . . 1 . . . . . Matter Decay 2 | . . . . . . . . . . . 1 . . 1 . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . . . . . . Damage (major) 10 | . . . . . . 6 . . . . 4 . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 31 | . . . . 7 3 2 . . . 1 3 . . 5 9 1 . . . Heat Transferred 14024 | . . . . 1813 1406 790 . . . 200 1400 . . 1786 2788 850 . 2103 888 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . . 1 . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Peak Influence 416 | 20 188 102 176 330 416 188 . . . . 249 103 339 411 . . . . 226 Initial 52 | . 9 2 . 52 18 37 . . . . 14 43 . 18 . . . . . Average 88 | 5 55 46 120 97 203 66 . . . . 86 25 102 146 . . . . 37 Maximum Alert Level 2 | . . . . 1 2 . . . . . 1 . 1 2 . . . . 1 Low Security (%) 90 | 100 100 100 100 91 42 100 . . . . 95 100 84 75 . . . . 97 Level 1 7 | . . . . 8 47 . . . . . 4 . 15 15 . . . . 2 Level 2 1 | . . . . . 9 . . . . . . . . 8 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . . 1 . 6 . . . . 5 1 3 7 . . . . 10 Investigation 6 | . . . . . . 1 . . . . 1 . 3 1 . . . . . Extermination 10 | . . . . . . 2 . . . . 3 . . 4 . . . . 1 Reinforcement 7 | . . . . 1 . . . . . . 1 1 . 2 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 10 | . . . . . . 3 . . . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Distress Signals 23 | . 1 . 1 1 . 1 . . . . . . 1 . . . . 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | 1 8 12 8 22 15 17 5 2 . 24 26 6 14 39 17 12 . 33 35 Peak Tracking Total 13 | 1 3 2 2 3 3 4 3 1 . 7 3 2 7 6 7 4 . 7 13 Tactical Retreats 13 | . . . . . . 2 . . . . . 1 1 . 3 . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Traps Triggered 18 | . . . 1 3 1 2 . . . . 3 . 3 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Machines Disabled 22 | . . . . 5 1 1 . . . 2 2 . 1 3 1 . . 4 2 Max in Single Turn 2 | . . . . 2 1 1 . . . . 1 . . . 1 . . 1 1 Garrison Access 4 | . . . . . 1 . . . . . 1 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Machines Accessed 63 | . 7 . 2 10 1 9 2 . . . 5 3 9 3 1 . 9 1 1 Terminals 34 | . 6 . 2 8 . 6 1 . . . 1 1 8 . . . . 1 . Fabricators 5 | . . . . . . 2 . . . . 1 1 . . . . . . 1 Repair Stations 3 | . . . . 1 . . . . . . 2 . . . . . . . . Recycling Units 5 | . 1 . . 1 . 1 . . . . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 1 . 1 . . . . . Total Hacks 157 | . 15 . 5 23 3 19 2 . . . 7 5 17 8 1 . 48 2 2 Successful 117 | . 12 . 3 12 1 12 2 . . . 5 4 9 4 1 . 48 2 2 Failed 40 | . 3 . 2 11 2 7 . . . . 2 1 8 4 . . . . . Catastrophic 2 | . . . . 2 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 40 | . . . . 4 . . . . 1 . 10 5 5 7 1 . 1 1 5 Terminals 72 | . 14 . 5 17 . 15 1 . . . 1 1 16 . . . . 2 . Fabricators 9 | . . . . . . 3 . . . . 2 2 . . . . . . 2 Repair Stations 7 | . . . . 4 . . . . . . 3 . . . . . . . . Recycling Units 8 | . 1 . . 2 . 1 . . . . . . 1 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . . Garrison Access 9 | . . . . . 3 . . . . . 1 2 . 3 . . . . . Terminal Hacks 96 | . 11 . 3 9 . 10 2 . . . 1 1 8 . 1 . 48 2 . Record 49 | . 2 . . 2 . 5 1 . . . . . . . 1 . 36 2 . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . 4 . . Open Door 13 | . . . . 3 . . 1 . . . . 1 8 . . . . . . Open DSF 3 | . . . . . . 2 . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Locate Traps 7 | . 3 . 1 2 . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Investigation Status 2 | . . . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 2 . . . . 2 2 . . . . . . 2 Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 1 . . . . . . 1 Build 4 | . . . . . . 1 . . . . 1 1 . . . . . . 1 Repair Station Hacks 3 | . . . . 2 . . . . . . 1 . . . . . . . . Scan Component 2 | . . . . 1 . . . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 1 . . . . . . . . 1 2 . . . . . Report Inventory 4 | . 1 . . 1 . . . . . . . . 1 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . 1 1 . 1 . . . . . Seal Access 4 | . . . . . 1 . . . . . 1 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . 2 8 . 6 . . . . 3 2 5 2 . . . 1 . Full Trace Events 4 | . . . . . . 1 . . . . . . 2 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . Robots Built 8 | . . . . . . . . . . . 4 4 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 67 67 . . . . . . . Total Robot Build Rating 32 | . . . . . . . . . . . 16 16 . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 15 . . . . . . . 4 . . Parts Built 3 | . . . . . . 1 . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . Time 140 | . . . . . . 56 . . . . . . . . . . . . 84 Total Part Build Rating 14 | . . . . . . 6 . . . . . . . . . . . . 8 Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . Time 16 | . . . . 16 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . 9 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . . . . . . . . . . . 3 Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . 4 parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 no_distress 3 | . . . . . . . . . . . . . . . . . . . 3 Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 2 . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Total Allies 39 | . . 3 . . . . . . 8 . 4 6 11 . 2 . . 2 3 Largest Group 11 | . . 3 3 1 . . . . 8 8 4 6 11 11 2 2 2 2 3 Highest-Rated Group 570 | . . 40 40 16 . . . . 252 252 48 240 570 570 96 96 96 98 288 Highest-Rated Ally 159 | . . 16 16 16 . . . . 40 40 12 96 159 159 49 49 49 49 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 348 | . . 2 22 20 . . . . . 43 . 32 85 83 8 27 . 6 20 Total Damage 8317 | . . 26 241 231 . . . . . 1041 . 445 2206 2016 279 441 . 224 1167 Kills 68 | . . 1 4 4 . . . . . 12 . 3 12 19 2 5 . 1 5 Allies Corrupted 2 | . . . 1 . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . 1 . . . . 2 . . 3 . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 125 | . . . . . . . . . . . 38 24 13 50 . . . . . Traps 18 | . . . . . . . . . . . 3 4 2 9 . . . . . Emergency Access 7 | . . . . . . . . . . . 2 3 . 2 . . . . . Items 77 | . . . . . . . . . . . 26 16 6 29 . . . . . Machines 15 | . . . . . . . . . . . 4 1 3 7 . . . . . Patrols 4 | . . . . . . . . . . . 2 . 1 1 . . . . . Exits 4 | . . . . . . . . . . . 1 . 1 2 . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 2 1 1 1 . . . . . Branch Access 2 | . . . . . . . . . . . . 1 . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Turns Passed 23240 | 104 526 594 393 1418 472 1511 1439 946 2833 1461 1515 883 576 1884 895 549 284 4004 953 Spaces Moved 13697 | 86 400 438 238 619 290 780 1025 422 1443 735 904 734 422 1296 619 392 209 1889 756 Core 435 | 27 . . . . . . . . . . . . . . . . . . 408 Treads 820 | . . . . 8 . . . 4 124 91 561 . . . . . . . 32 Legs 10642 | 59 400 438 238 611 290 780 1025 418 1319 644 . 467 422 1296 619 392 209 1015 . Wheels 610 | . . . . . . . . . . . 343 267 . . . . . . . Hover 1190 | . . . . . . . . . . . . . . . . . . 874 316 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 120 123 125 195 190 163 105 105 116 116 120 120 120 120 50 Average Speed 150 | 98 120 120 146 189 126 155 133 217 194 187 138 111 116 121 120 120 120 192 97 Slowest Speed 360 | 120 120 120 190 260 190 196 195 260 240 245 165 360 116 123 122 120 120 330 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 60 83 24 75 31 22 92 68 91 83 31 15 52 20 66 59 62 96 16 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 20 | . . . . . . . 1 . 3 . 6 . 5 . 1 1 3 . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . 2 2 3 2 . . . . 2 2 . 2 . Spaces Dug 6 | . . . . . . . . . . . . . . . . . 6 . . Terrain Destroyed 355 | . . . . 40 24 15 61 . . 20 82 14 . 25 38 2 6 18 10 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 67 | . . . . . . . . . . 1 1 1 . 25 3 2 6 18 10 AOE 288 | . . . . 40 24 15 61 . . 19 81 13 . . 35 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Upp Upp Zhi Pro Res Total 15140 | 102 427 473 263 739 338 962 1061 436 1472 771 1061 779 485 1462 696 429 226 2090 868 Wait 255 | . . 6 . 16 . 63 . . 17 . 64 4 45 . 2 . . 34 4 Move 13668 | 85 399 437 237 618 289 779 1024 421 1442 734 903 733 421 1285 618 391 208 1888 756 Hop 5 | . . . . . . . . . . . . . . 5 . . . . . Pick Up 94 | 8 7 1 4 6 4 11 3 2 4 1 1 3 . 11 5 2 1 10 10 Fast Attach 84 | . 1 2 . 6 . 4 1 3 2 3 11 8 . 15 3 3 3 12 7 Attach 42 | 7 1 . 3 . 2 7 4 . . . . . . 1 2 . . 2 13 Detach 3 | . . . . . . . . . . . . . . 1 . . . . 2 Swap 136 | . 3 . 3 10 12 6 5 1 3 4 9 3 1 30 14 5 2 24 1 Drop 149 | . 4 3 3 15 5 6 . 2 4 5 10 8 1 33 8 8 4 29 1 Fire 650 | 2 12 21 13 66 26 85 23 7 . 23 58 12 11 77 39 20 7 81 67 Melee 25 | . . . . . . . . . . . 1 . 1 3 3 . . 10 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . 8 5 1 . . . . . Rewire 13 | . . 3 . . . 1 1 . . 1 4 . . . 2 . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Extension -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Identified exit to Materials 68 | -11/Scrapyard | Discovered exit to Materials (range 8) 105 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Evolved 1 slot: Utility x1 274 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Discovered exit to Materials (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 589 | -10/Materials | Identified exit to Mines 589 | -10/Materials | Discovered exit to Mines (range 18) 631 | -10/Materials | Entered Mines 692 | -10/Mines | Assembled infested the area 697 | -10/Mines | Assisted by a Guerilla fighting off Assembled 887 | -10/Mines | Discovered exit to Materials (range 10) 977 | -10/Mines | Learned Materials garrison access intel 1134 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1209 | -10/Mines | Discovered exit to Materials (range 10) 1225 | -10/Mines | Entered Materials 1225 | -9/Materials | Accompanied by 3 allies 1225 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1366 | -9/Materials | Identified exit to Storage 1366 | -9/Materials | Discovered exit to Storage (range 8) 1460 | -9/Materials | Discovered exit to Storage (range 15) 1544 | -9/Materials | Identified exit to Materials 1544 | -9/Materials | Discovered exit to Materials (range 16) 1618 | -9/Materials | Entered Storage 1618 | -9/Storage | Accompanied by 1 ally 2107 | -9/Storage | Repaired Med. Armor Plating 2373 | -9/Storage | Identified exit to Recycling 2960 | -9/Storage | Discovered exit to Materials (range 16) 3036 | -9/Storage | Entered Materials 3036 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3037 | -8/Materials | Loaded intel: 1 garrison access location 3376 | -8/Materials | Build established: Hacker-Gunner 3449 | -8/Materials | Identified exit to Factory 3449 | -8/Materials | Discovered exit to Factory (range 9) 3508 | -8/Materials | Entered Factory 3508 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3671 | -7/Factory | Garrison activated, responded to threat 3984 | -7/Factory | Build established: Hacker-Skirmisher 4321 | -7/Factory | Identified exit to Lower Caves 4457 | -7/Factory | Fabricated Cld. Fission Core (x1) 4498 | -7/Factory | Cargo convoy interrupted 4952 | -7/Factory | Core integrity fell below 50% 5019 | -7/Factory | Entered Lower Caves 5048 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5274 | -7/Lower Caves | Build established: Hacker-Gunner 5352 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5381 | -7/Lower Caves | Spotted B-75 Beast 5451 | -7/Lower Caves | Destroyed B-75 Beast 5773 | -7/Lower Caves | Learned location of Zion (-7) 6261 | -7/Lower Caves | Identified exit to Lower Caves 6261 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 6458 | -7/Lower Caves | Entered another Lower Caves area 6470 | -7/Lower Caves | Identified exit to Factory 6470 | -7/Lower Caves | Discovered exit to Factory (range 12) 6534 | -7/Lower Caves | Encountered a Warlord checkpoint 7005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7030 | -7/Lower Caves | Identified exit to Zion 7030 | -7/Lower Caves | Discovered exit to Zion (range 14) 7404 | -7/Lower Caves | Entered Zion 7448 | -7/Zion | Visited the Megawrench Repair Shop 7448 | -7/Zion | Megawrench repaired 12 parts 7520 | -7/Zion | System corruption cleaned by Quarantine Array 7683 | -7/Zion | Learned location of Quarantine (-2) 7702 | -7/Zion | Build established: Scavenger-Gunner 7755 | -7/Zion | Found CR-A16's Pointy Stick 8045 | -7/Zion | Build established: Derelict-Mutant 8519 | -7/Zion | Gained Derelict followers 9259 | -7/Zion | Imprinted 9261 | -7/Zion | Declared Zion's savior 9724 | -7/Zion | Given A8's code to call for help 10021 | -7/Zion | Identified exit to Proximity Caves 10021 | -7/Zion | Discovered exit to Proximity Caves (range 11) 10099 | -7/Zion | Found GAL Module 10237 | -7/Zion | Entered Proximity Caves 10237 | -6/Proximity Caves | Accompanied by 8 allies 10309 | -6/Proximity Caves | Lost 6 allies 10314 | -6/Proximity Caves | Learned 8 Factory zone layouts 10384 | -6/Proximity Caves | Learned Factory security intel 10904 | -6/Proximity Caves | Learned 4 Factory zone layouts 11140 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11251 | -6/Proximity Caves | Build established: Derelict-Gunner 11698 | -6/Proximity Caves | Entered Factory 11698 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11699 | -6/Factory | Identified exit to Factory 11699 | -6/Factory | Identified exit to Lower Caves 12247 | -6/Factory | Build established: Scavenger-Mutant 12698 | -6/Factory | Retrieved Zion intel report: Emergency Access 12781 | -6/Factory | Build established: Derelict-Gunner 12906 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13110 | -6/Factory | Fabricated S-27 Virus (x4) 13133 | -6/Factory | Build established: Derelict-Mutant 13213 | -6/Factory | Entered another Factory area 13213 | -5/Factory | Accompanied by 4 allies 13213 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13214 | -5/Factory | Identified exit to Upper Caves 13375 | -5/Factory | Lost 3 allies 13478 | -5/Factory | Build established: Hacker-Mutant 13647 | -5/Factory | Retrieved Zion intel report: Branch Access 13647 | -5/Factory | Identified exit to Extension 13705 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13711 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14041 | -5/Factory | Fabricated S-27 Virus (x4) 14096 | -5/Factory | Entered Extension 14096 | -5/Extension | Accompanied by 6 allies 14165 | -5/Extension | Rescued A7 14196 | -5/Extension | Rescued a captive Derelict 14197 | -5/Extension | Rescued a captive Derelict 14229 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 14273 | -5/Extension | Rescued a captive Derelict 14320 | -5/Extension | Rescued a captive Derelict 14321 | -5/Extension | Rescued a captive Derelict 14347 | -5/Extension | Rescued a captive Derelict 14392 | -5/Extension | Spotted B-75 Beast 14398 | -5/Extension | Spotted B-75 Beast 14415 | -5/Extension | Allies destroyed B-75 Beast 14421 | -5/Extension | Identified exit to Factory 14422 | -5/Extension | Destroyed B-75 Beast 14465 | -5/Extension | Rescued a captive Derelict 14466 | -5/Extension | Rescued a captive Derelict 14528 | -5/Extension | Rescued a captive Derelict 14529 | -5/Extension | Rescued a captive Derelict 14672 | -5/Extension | Entered Factory 14672 | -4/Factory | Accompanied by 11 allies (A7) 14672 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15185 | -4/Factory | Identified exit to Upper Caves 15443 | -4/Factory | Build established: Scavenger-Mutant 16183 | -4/Factory | Identified exit to Research 16337 | -4/Factory | Build established: Scavenger-Tank 16375 | -4/Factory | Retrieved Zion intel report: Branch Access 16375 | -4/Factory | Identified exit to Armory 16556 | -4/Factory | Entered Upper Caves 16669 | -4/Upper Caves | Spotted B-86 Titan 16747 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17063 | -4/Upper Caves | Build established: Scavenger-Gunner 17077 | -4/Upper Caves | Identified exit to Upper Caves 17077 | -4/Upper Caves | Discovered exit to Upper Caves (range 9) 17199 | -4/Upper Caves | Ambushed by research squad 17308 | -4/Upper Caves | Found Alien Artifact 17451 | -4/Upper Caves | Entered another Upper Caves area 17451 | -4/Upper Caves | Accompanied by 2 allies 17572 | -4/Upper Caves | Discovered exit to Research (range 9) 17574 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17985 | -4/Upper Caves | Identified exit to Zhirov 17985 | -4/Upper Caves | Discovered exit to Zhirov (range 5) 18000 | -4/Upper Caves | Entered Zhirov 18000 | -4/Zhirov | Accompanied by 2 allies 18000 | -4/Zhirov | Identified exit to Proximity Caves 18000 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 18063 | -4/Zhirov | Met Zhirov 18182 | -4/Zhirov | Learned location of Testing (-3) 18182 | -4/Zhirov | Learned location of Command (-1) 18220 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18284 | -4/Zhirov | Entered Proximity Caves 18284 | -3/Proximity Caves | Accompanied by 2 allies 18637 | -3/Proximity Caves | Attracted the attention of an 0b10 base 18685 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 18694 | -3/Proximity Caves | Destroyed 12 combat bots 18802 | -3/Proximity Caves | Learned location of 2 exits from Lower Caves 19034 | -3/Proximity Caves | Discovered exit to Research (range 15) 19600 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19998 | -3/Proximity Caves | Spotted B-86 Titan 20008 | -3/Proximity Caves | Destroyed B-86 Titan 22288 | -3/Proximity Caves | Entered Research 22288 | -3/Research | Accompanied by 2 allies 22288 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 22289 | -3/Research | Identified exit to Testing 22389 | -3/Research | Build established: Scavenger-Mutant 22637 | -3/Research | Fabricated Gauss Rifle? 22678 | -3/Research | Spotted B-86 Titan 22864 | -3/Research | Lost 13 parts (3p2n4u4w) 22918 | -3/Research | Garrison activated, responded to threat 22934 | -3/Research | Lost 3 parts (1p1n1w) 22977 | -3/Research | Identified Dimensional Node Initializer 22977 | -3/Research | Initialized slip node 23009 | -3/Research | Lost 9 parts (2p2n1u4w) 23034 | -3/Research | Core integrity fell below 50% 23090 | -3/Research | Zion Light squad teleported in 23116 | -3/Research | Lost 3 parts (1n2u) 23161 | -3/Research | Lost 3 allies 23171 | -3/Research | Core integrity fell below 20% 23241 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Identified Lyr. Heavy Armor Plating. P-80 Master resets T-07 Excavator, system corruption cleaned. Slug penetrates XW-SH8(z). XW-SH8(z) destroyed. G-67 Veteran destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired 1 matter. System corrupted: Matter fused (-1). Drone sends a signal. Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf destroyed. K-01 Serf collects debris. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ??????????? ################# #??????????????? | | ?????????? % #??????????????? | | ?????????? k #??????????????? | | ?????????? @ k #??????????????? | | ?????????? kk u k #??????????????? | | ?????????????############# ######??????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????## ##??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ p #??????????????????? | | ????????????????????????# ] #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????### ###??????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# ############?????????? | | ??????????????????????????# +?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 71 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 90 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 30 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Point Defense System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Cld. Fission Core | x1 | -7/Factory | Preloaded S-27 Virus | x4 | -6/Factory S-27 Virus | x4 | -5/Factory Gauss Rifle | x2 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 20k Club A New Friend Adventurer Alien Tech Armchair Analyst Dangerous Findings Decoder Ring Explorer Help From High Places I Survived The Infestation I'm Back, Baby! Just What I Needed Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Prison Break Respectable Loadout Robot Respite Safety First The One The Science Guy Challenges ------------ None Game ------ Seed ZhirovInertialExoskeleton Manual? 0 Play Time 03:28:17 Cumulative 7.4 hours Start 2024.07.03 @ 19:51:37 End 2024.07.13 @ 22:00:51 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5effa728-0de8-43c6-85c3-4e5589edd12d