Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.27 @ 01:31:24 Player: Ctrl_Alt_X Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3675) 3675 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-356) -356 TOTAL SCORE: 6759 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 72 Friendly Fire -485 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 110/310 System Corruption 17% Temperature Cool (12) Movement Walking (150) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (16) --- Cooled Deuterium Engine Cooled Deuterium Engine Improved Carbon-fiber Leg Compact Wheel Large Storage Unit Large Storage Unit Flak Gun Flak Gun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Hardened Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Large Storage Unit Large Storage Unit Advanced Beam Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 98 | 8 4 . 18 6 27 35 Power 9 | 1 1 . 1 1 3 2 Engine 8 | 1 1 . 1 1 2 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 24 | 4 . . 2 2 7 9 Treads 2 | . . . . . 2 . Leg 11 | 2 . . . . . 9 Wheel 11 | 2 . . 2 2 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 1 . 6 1 10 9 Device 11 | . 1 . 2 . 6 2 Storage 4 | 1 . . 3 . . . Processor 2 | . . . 1 . 1 . Hackware 2 | . . . . . 1 1 Protection 9 | . . . . 1 2 6 Artifact . | . . . . . . . Weapon 37 | 2 2 . 9 2 7 15 Energy Gun 22 | 2 . . 8 2 4 6 Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 5 | . 2 . 1 . . 2 Ballistic Cannon 5 | . . . . . 1 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 3 1 2 2 Parts Lost 41 | . . . 1 . 15 25 Power 2 | . . . . . 1 1 Propulsion 11 | . . . . . 5 6 Utility 17 | . . . 1 . 6 10 Weapon 11 | . . . . . 3 8 Highest Loss Streak 6 | . . . 1 . 6 6 Average Slot Usage (%) 90 | . 97 100 91 90 86 90 Engine 8 | . 14 14 11 9 5 6 Leg 5 | . . . . . . 20 Wheel 15 | . 28 28 22 27 16 1 Device 12 | . 13 14 10 6 10 15 Storage 15 | . 14 14 16 18 15 15 Processor 6 | . . . 9 9 10 1 Hackware 1 | . . . . . 1 4 Protection 4 | . . . . 2 5 8 Energy Gun 9 | . 5 . 14 18 13 2 Energy Cannon 1 | . . . . . 1 5 Ballistic Gun 4 | . 21 28 7 . . 2 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 11 14 14 47 58 65 62 Greatest Support 54 | 32 32 32 32 30 48 54 Greatest Overweight (x) 5 | 3 . . 2 1 5 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 Average Capacity 12 | 5 6 6 7 16 16 16 Most Carried 16 | 6 6 5 10 16 16 16 Average Carried 11 | 2 5 5 6 13 15 14 Final Capacity 16 | 6 6 6 16 16 16 16 Final Carried 16 | 4 5 5 10 16 16 12 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1945 | 280 160 49 328 80 230 818 Remotely . | . . . . . . . Salvage Created 4924 | 223 208 87 1243 220 1379 1564 Parts 265 | 15 16 6 79 18 65 66 Haulers Intercepted 5 | . 1 . 3 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 78 | . 4 2 18 4 19 31 Melee 1 | . . . . . 1 . Guns 57 | . 4 2 17 4 13 17 Cannons 18 | . . . . . 4 14 Classes Destroyed 15 | 3 2 . 5 . 3 2 Worker 7 | 1 . . 3 . 1 2 Builder 8 | . . . 7 . 1 . Tunneler 7 | 5 . 1 1 . . . Hauler 5 | . 1 . 3 1 . . Recycler 5 | 1 . . . 1 3 . Operator 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Watcher 2 | . . . 1 . . 1 Swarmer 7 | . . . 4 3 . . Grunt 45 | . 4 2 9 . 12 18 Brawler 3 | . . . . . 1 2 Duelist 1 | . . . . . . 1 Sentry 16 | . . . 5 1 5 5 Hunter 4 | . . . . . 1 3 Programmer 3 | . . . . . 1 2 Thug 1 | . . . 1 . . . Best Kill Streak 10 | 5 4 2 8 4 10 9 Combat Bots Only 7 | . 4 2 7 3 6 7 Max Kills in Single Turn 3 | 2 1 1 3 1 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 5642 | . 137 82 619 88 1824 2892 Core 908 | . 23 11 167 7 198 502 Absorbed by Shields 185 | . . . . . 185 . Core Remaining (%) 85 | 100 . 86 58 98 . . Volleys Fired 287 | 9 15 7 67 10 75 104 Largest 2 | 2 2 2 2 2 2 2 Hottest 145 | 100 46 46 112 122 122 145 Shots Fired 559 | 18 30 14 134 20 145 198 Gun 417 | 18 30 14 134 20 118 83 Cannon 142 | . . . . . 27 115 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 174 | . 30 14 38 . . 92 Thermal 282 | 18 . . 24 20 118 102 Explosive . | . . . . . . . Electromagnetic 103 | . . . 72 . 27 4 Robot Hit Streak 26 | 7 9 5 26 7 19 15 Robot Miss Streak 6 | 1 6 6 4 3 4 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 1 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 424 | 10 25 10 102 12 105 160 Core Hits 239 | 8 13 7 55 6 47 103 Critical Hits 4 | . . . 3 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8384 | 137 286 191 1948 235 2063 3524 Guns 5825 | 137 286 191 1845 235 1652 1479 Cannons 2368 | . . . . . 403 1965 Explosions 164 | . . . 103 . . 61 Melee . | . . . . . . . Ramming 27 | . . . . . 8 19 Kinetic 2505 | . 286 191 520 . . 1508 Thermal 4310 | 137 . . 364 235 1652 1922 Explosive . | . . . . . . . Electromagnetic 1542 | . . . 1064 . 403 75 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . 3 . 5 17 Average Corruption 7 | . . . 2 . 4 10 Corruption Purged . | . . . . . . . Effects 92 | . . . 10 . 16 66 Message Errors 10 | . . . 3 . 2 5 Matter Fused 9 | . . . 1 . 3 5 Heat Flow Errors 10 | . . . 2 . 1 7 Energy Discharges 9 | . . . 2 . 1 6 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 5 | . . . 1 . 2 2 Data Loss (major) 3 | . . . . . 1 2 Misfires 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Targeting Errors 35 | . . . 1 . 5 29 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 87 | . . . 7 . . 80 Projectiles 80 | . . . . . . 80 Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . . 8 Impact . | . . . . . . . Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . 111 . . . Shots 3 | . . . 3 . . . Rammed 1 | . . . . . . 1 Targets Rammed 5 | . . . . . 1 4 Kicked 3 | . . . . . . 3 Crushed 1 | . . . . . 1 . Highest Temperature 290 | 156 . . 261 63 287 290 Average Temperature 65 | 59 . . 30 17 74 95 Received Heat Transfer 2052 | . 78 48 171 9 783 963 Effects 3 | . . . . . 2 1 Interference 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 10 | . . . 9 . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 22 | 1 . . . 1 13 7 Heat Transferred 8053 | 407 . . 655 481 3367 3143 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 4 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 487 | 35 149 127 487 379 432 332 Average Influence 191 | 16 74 119 253 275 266 103 Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 54 | 100 100 100 40 . 17 92 Level 1 39 | . . . 35 100 78 7 Level 2 6 | . . . 24 . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . . 4 . 6 9 Investigation 5 | . . . 1 . 2 2 Extermination 3 | . . . . . 1 2 Reinforcement 8 | . . . 3 . 2 3 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . . . 2 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 6 2 30 6 26 45 Peak Tracking Total 9 | . 6 2 5 3 6 9 Tactical Retreats 9 | . . . 5 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 5 | . . . 2 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 9 | . . . 3 . 1 5 Max in Single Turn 1 | . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 13 | . 1 . 4 2 2 4 Terminals 11 | . 1 . 3 2 1 4 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 4 . 13 3 6 17 Successful 18 | . 1 . 7 2 . 8 Failed 24 | . 3 . 5 1 6 9 Catastrophic 3 | . . . 1 . 1 1 Database Lockouts 1 | . . . 1 . . . Manual 37 | . 4 . 12 3 6 12 Terminals 38 | . 4 . 11 3 3 17 Fabricators 3 | . . . . . 3 . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . . 3 2 . 4 Robot Analysis 2 | . . . 2 . . . Open Door 2 | . . . . . . 2 Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Unreport Threat 2 | . . . . . . 2 Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 3 . 4 . 3 11 Terminals 7 | . 1 . 2 . . 4 Botnet 5 | . 1 . 2 . . 2 Disrupt 1 | . . . . . . 1 Operators 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 4 1 2 4 Full Trace Events 6 | . 1 . 2 . 2 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 4 | . . 1 . . 1 2 Largest Group 2 | . . 1 1 . 1 2 Highest-Rated Group 62 | . . 31 31 . 16 62 Highest-Rated Ally 31 | . . 31 31 . 16 31 Total Orders 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 21 | . . . . . 6 15 Total Damage 380 | . . . . . 86 294 Kills 2 | . . . . . . 2 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 16 | . . . . . . 16 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 3061 | 116 211 117 718 240 820 839 Spaces Moved 1705 | 58 155 97 428 203 474 290 Core 13 | 13 . . . . . . Treads 3 | . . . . . 3 . Legs 284 | 28 . . . . . 256 Wheels 1405 | 17 155 97 428 203 471 34 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 80 90 90 110 Average Speed 106 | 120 100 100 94 90 101 146 Slowest Speed 200 | 200 100 100 100 90 185 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 43 27 35 29 17 55 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 44 | . . . 19 . . 25 Melee . | . . . . . . . Projectile 19 | . . . . . . 19 AOE 25 | . . . 19 . . 6 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 2380 | 84 181 103 607 240 667 498 Wait 144 | . 3 . 67 6 42 26 Move 1699 | 57 154 96 427 202 473 290 Hop . | . . . . . . . Pick Up 61 | 6 2 . 12 10 13 18 Fast Attach 47 | 6 3 . 9 1 15 13 Attach 31 | 2 1 . 2 1 8 17 Detach 6 | 2 . . . 1 1 2 Swap 20 | . . . 7 4 4 5 Drop 48 | 2 3 . 16 5 11 11 Fire 287 | 9 15 7 67 10 75 104 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . . . 4 Crush 1 | . . . . . 1 . Escape Stasis 16 | . . . . . 16 . Rewire 8 | . . . . . 8 . Trap . | . . . . . . . Miscellaneous 8 | . . . . . . 8 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 377 | -10/Mines | Met a Derelict bent on vengeance 398 | -10/Mines | Learned location of Mines (-9) 427 | -10/Mines | Discovered new exit (range 13) 441 | -10/Mines | Received a Mining Laser from a helpful Derelict 445 | -10/Mines | Entered Materials 445 | -9/Materials | Accompanied by 1 ally 445 | -9/Materials | Evolved 2 slots: Utility x2 514 | -9/Materials | Repaired Shotgun 822 | -9/Materials | Destroyed 7 combat bots 979 | -9/Materials | Central database locked down 1052 | -9/Materials | Discovered new exit (range 5) 1163 | -9/Materials | Entered another Materials area 1163 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Identified exit to Factory 1403 | -8/Materials | Entered Factory 1403 | -7/Factory | Evolved 2 slots: Utility x2 1452 | -7/Factory | Garrison activated, responded to threat 1463 | -7/Factory | Build established: Scavenger-Mutant 1848 | -7/Factory | Lost 6 parts (1p2n2u1w) 1910 | -7/Factory | Lost 3 parts (1n2u) 2068 | -7/Factory | Discovered new exit (range 5) 2117 | -7/Factory | Lost 3 parts (1u2w) 2223 | -7/Factory | Entered Storage 2281 | -7/Storage | Lost 4 parts (1n1u2w) 2313 | -7/Storage | Met a pair of Derelict thieves 2315 | -7/Storage | Build established: Mutant 2396 | -7/Storage | System corruption reached 10% 2426 | -7/Storage | Core integrity fell below 50% 2731 | -7/Storage | Lost 3 parts (1n1u1w) 2856 | -7/Storage | Core integrity fell below 20% 2877 | -7/Storage | Lost 3 parts (1n1u1w) 2992 | -7/Storage | Lost 3 parts (1n1u1w) 3040 | -7/Storage | Destroyed 7 combat bots 3062 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03029_ K-01 Serf collects debris. 03034_ System corrupted: Mni. Assault Cannon jammed. 03035_ U-05 Engineer builds a Wall. 03037_ K-01 Serf collects debris. 03037_ Kicked K-01 Serf out of the way. 03040_ K-01 Serf collects debris. 03042_ System corrupted: Heat flow error (+106). 03043_ K-01 Serf collects debris. 03044_ Imp. Heat Sink destroyed. 03045_ System corrupted: Flak Gun jammed. 03045_ System corrupted: Mni. Assault Cannon targeting data glitched. 03046_ K-01 Serf collects debris. 03046_ Aluminum Leg destroyed. 03048_ Destroyed Particle Gun. 03048_ G-47 Trooper knocked back. 03051_ System corrupted: Flak Gun targeting data glitched. 03051_ G-47 Trooper destroyed. 03058_ U-05 Engineer builds a Wall. 03058_ Acquired 49 matter. 03061_ Acquired 39 matter. Map ----- +----------------------------------------------------+ | ???# #"""" #??????????????????????????????? | | ???# #"""" #??????????????????????????????? | | ???# #"""" %#??????????????????????????????? | | ???# # ] #??????????????????????????????? | | ???# # ###?#######????????????????????? | | ???# # ## #????????????????????? | | ???# # ## #????????????????????? | | ???# ##### ##### #????????????????????? | | ???# # #????????????????????? | | ???# /%"???????????????????????????? | | ???# % # "???????????????????????????? | | #####+########## # "???????????????????????????? | | # # # # """"????????????????????????? | | # " "" # # # ?????????????????????????? | | # "]?" # # ##/########???????????????????? | | # "!?" # # %%# #???????????????????? | | # "|?" %# + / """ #???????????????????? | | # "??" # # # """ #???????????????????? | | # " "" # # # """ #???????????????????? | | # %#? # #? #???????????????????? | | #########/#?? # #?? #???????????????????? | | ????????# #??#+# #?#######??????????????????? | | ????????# #??# #?##### ####???????????????? | | ???????## ##?# #?#u #???????????????? | | ???????#! ### ###%= "" #???????????????? | | ???????# Y % /@= "" #???????????????? | | ???????# ### ###%[ ###############?? | | ???????#####?# #?#[ %[% # #?? | | ?????????????# % #?# " *= # #?? | | ?????????????# #?#*%""" # """ """ """ #?? | | ????????###??# #?# ! "" # """ """ """ #? | | ???###### #### #?# # """ """ """ ##? | | ???# # % #?####+##### #?? | | ???# """"" " # #### ########+########## | | ???# """"" T # | | ???# """"" !+ | | ???# %!# | | ???# * ###+####### % ##################+ | | ???# #?# ###% ##??????????????# | | ???# *#?# #?# #??????########?# | | ???###" ""## #?# #?#% %#??????# [ [#?# | | ?????#"R""## #?# #?#== #??????# [#?# | | ?????#""""##=#?# #?#%=!#??????#] #?# | | ?????#######=### !#?#/% #??????# !#?# | | ??????????# % #?# #??????###" "#### | | ?########### # #?#!% #???????#T ### | | ?#**!!# ### ### #?#*=!#??####### ##% | | ?#** " # ####+#####%=%###########+######## | | ?#** # " =%[! ! ! | | ?# * " + " *%!*% /% =% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeLayeredChronowheel Manual? 0 Play Time 00:42:29 Cumulative 472.1 hours Start 2020.02.26 @ 21:22:43 End 2020.02.27 @ 01:31:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5137244c-2dbe-4da4-a40d-e26f79594fcf