Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 13:06:12 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (149) 745 Value Destroyed (4986) 4986 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 10462 Bonus ------- High Alert Combat Kills 1115 Friendly Fire -344 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 4/750 System Corruption 0% Temperature Cool (11) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (7) ------ Compact Battery Structural Scanner Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON (4) ------- EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (4) ---- Microactuators Makeshift Hacking Suite Makeshift Hacking Suite Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Compact Battery Structural Scanner Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Heavy Mace > --- INVENTORY -------- Thermal Shield EM Shield Makeshift Hacking Suite [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Shield Generator Storage Compact Battery Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 10 | 1 . 1 2 1 . . 3 1 . 1 . . Power . | . . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . Utility 6 | . . . 2 . . . 3 . . 1 . . Weapon 3 | . . 1 . 1 . . . 1 . . . . Parts Attached 44 | 1 6 2 6 1 . 2 3 21 . 1 1 . Power 7 | . 1 . 3 . . . . 3 . . . . Engine 5 | . 1 . 3 . . . . 1 . . . . Core 2 | . . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 7 | . 3 . 1 . . 1 . 2 . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7 | . 3 . 1 . . 1 . 2 . . . . Utility 14 | . . 1 2 . . 1 1 8 . 1 . . Device 5 | . . . 1 . . . . 4 . . . . Storage 1 | . . . . . . . . 1 . . . . Processor . | . . . . . . . . . . . . . Hackware 5 | . . . . . . 1 1 2 . 1 . . Protection 3 | . . 1 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 1 2 1 . 1 . . 2 8 . . 1 . Energy Gun 11 | 1 1 1 . . . . 1 6 . . 1 . Energy Cannon 2 | . . . . . . . 1 1 . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . Corrupted Parts 2 | . . . . . . . . 2 . . . . System Corruption 5 | . . . . . . . . 5 . . . . Parts Lost 2 | . . 1 . . . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . 1 . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . 1 . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 2 | . 2 3 3 2 2 2 3 2 . 2 4 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . 2 3 3 Weapon 2 | . 1 2 3 2 2 2 2 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . . 2 . . 2 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . 2 1 Weapon 2 | . . . . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 70 96 83 87 88 91 100 94 100 100 100 97 Engine 5 | . 13 16 12 11 11 11 10 . . . . . Core 4 | . . . . . . . . 6 7 7 7 7 Flight 19 | . 36 33 26 22 22 22 21 15 15 15 14 14 Device 12 | . . . 8 11 11 11 10 15 15 15 14 14 Storage 2 | . . . . . . . . 2 7 7 7 7 Hackware 13 | . . . . . . 3 13 19 23 23 28 28 Protection 5 | . . 12 7 11 11 11 10 4 . . . . Energy Gun 22 | . 19 30 26 22 22 22 23 20 23 23 22 26 Impact Weapon 4 | . . . . 9 11 11 8 4 7 7 5 . Peak Build Rating 42 | 1 4 6 8 10 10 13 18 37 38 42 42 41 Average Rating 22 | . 3 5 7 9 10 10 14 29 37 38 41 40 On Entrance 17 | . 1 4 5 8 10 10 13 18 37 38 42 41 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 24 | 2 5 9 12 14 14 14 15 24 24 24 24 24 Greatest Support 28 | 3 8 8 13 18 18 18 18 28 28 28 28 28 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 3 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 3 3 4 4 2 4 4 4 Average Carried 3 | . 2 3 3 3 3 2 3 2 . 2 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 3 3 3 4 . 2 4 4 4 Class Distribution -------------------- 37% | Hacker-Sprinter 32% | Mutant 16% | Hacker-Tank 7% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1121 | 62 201 91 111 10 . 20 20 504 . 72 10 20 Remotely . | . . . . . . . . . . . . . Salvage Created 4871 | . 187 104 830 193 . 258 354 2437 . 424 . 84 Parts 314 | . 29 9 77 4 . 9 22 130 2 22 . 10 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 2 15 . 1 Prevented 19 | . . . . . . . . . 3 7 . 9 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 128 | . 11 11 25 2 . 5 9 49 1 9 . 6 Melee 3 | . . . . . . . . 2 1 . . . Guns 81 | . 10 2 19 2 . 3 6 24 . 9 . 6 Cannons 4 | . . . . . . . . 4 . . . . AOE 28 | . 1 9 6 . . . 2 10 . . . . Classes Destroyed 17 | . 4 1 5 . . 1 . 5 . 1 . . Worker 4 | . 1 . 1 . . . . 2 . . . . Builder 5 | . . . 2 . . 1 . 2 . . . . Tunneler 4 | . 1 . . 3 . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . 2 . . . . Operator 5 | . . . 1 . . . . 4 . . . . Watcher 3 | . . . 1 . . . 1 1 . . . . Swarmer 38 | . 9 6 6 . . 1 . 9 . 6 . 1 Grunt 50 | . 2 . 10 2 . 3 6 20 . 3 . 4 Brawler 5 | . . . 2 . . . 1 2 . . . . Duelist 2 | . . . . . . . . 1 . . . 1 Sentry 21 | . . . 7 . . . 2 12 . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 6 | . . . . . . . . 5 1 . . . Assembled 5 | . . 5 . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 9 | . 6 4 9 3 . 5 2 7 1 6 . 6 Combat Bots Only 9 | . 4 4 9 2 . 2 2 5 1 6 . 6 Max Kills in Single Turn 3 | . 1 2 3 1 . 1 1 2 1 2 . 2 Gunslinging 1 | . . . . . . . . . . 1 . 1 Exploded 3 | . 1 2 3 . . . 1 2 . . . . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 870 | . 61 34 81 9 . 46 38 515 8 46 . 32 Missed 415 | . 27 15 41 7 . 14 16 264 6 19 . 6 Hits 455 | . 34 19 40 2 . 32 22 251 2 27 . 26 Melee 9 | . . 3 1 . . . . 5 . . . . Projectile 446 | . 34 16 39 2 . 32 22 246 2 27 . 26 AOE 2 | . . 2 . . . . . . . . . . Critical Strikes 9 | . . . 1 . . 1 . 5 1 . . 1 Damage Taken 5349 | . 430 368 482 21 . 382 259 2494 60 379 . 474 Core 4134 | . 371 292 336 16 . 279 176 1905 52 307 . 400 Absorbed by Shields 1615 | . . . 126 8 . 141 99 938 22 140 . 141 Redirected to Core 2876 | . 187 143 273 16 . 163 141 1405 32 247 . 269 Redirected to Shielding 32 | . . 32 . . . . . . . . . . Regen/Repaired (Parts) 57 | . . . . . . . . 57 . . . . Core Remaining (%) 72 | 100 . 21 . . . 69 100 . . . . . Volleys Fired 337 | 3 52 20 51 8 . 14 32 133 2 13 1 8 Largest 4 | 1 1 2 2 2 . 2 3 3 3 3 4 4 Hottest 180 | 40 40 80 80 80 . 80 130 150 135 135 180 180 Shots Fired 709 | 3 52 35 102 16 . 28 69 324 6 39 4 31 Gun 687 | 3 49 32 102 16 . 28 68 309 6 39 4 31 Cannon 16 | . . . . . . . 1 15 . . . . Launcher 6 | . 3 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 1 | . . . . . . . 1 . . . . . Explosive 6 | . 3 3 . . . . . . . . . . Electromagnetic 702 | 3 49 32 102 16 . 28 68 324 6 39 4 31 Robot Hit Streak 23 | 1 7 4 23 10 . 17 12 23 17 18 . 23 Robot Miss Streak 5 | 2 5 5 3 1 . 2 2 4 1 2 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . . 1 2 . . . 2 3 . 4 . 3 Max Gunslinging Chain 2 | . . 1 1 . . . 1 1 . 2 . 1 Shots Hit Robots 552 | 1 28 15 76 15 . 29 53 262 11 31 . 31 Core Hits 304 | . 15 16 44 6 . 10 23 140 2 24 . 24 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . 4 1 . . . Critical Strikes 16 | . 1 . 5 . . 2 1 6 1 . . . Corrupt 10 | . 1 . 5 . . 1 1 2 . . . . Smash 6 | . . . . . . 1 . 4 1 . . . Melee Attacks 51 | . . . . 2 . 12 . 28 9 . . . Impact 51 | . . . . 2 . 12 . 28 9 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 2 . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11834 | 13 532 426 1354 346 . 538 848 5965 364 812 . 636 Guns 7171 | 13 348 143 878 168 . 278 707 3550 95 501 . 490 Cannons 228 | . . . . . . . . 228 . . . . Explosions 3080 | . 184 283 476 . . . 141 1489 50 311 . 146 Melee 1355 | . . . . 178 . 260 . 698 219 . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 2679 | . 184 204 476 . . . 141 1167 50 311 . 146 Explosive 401 | . . 79 . . . . . 322 . . . . Electromagnetic 7399 | 13 348 143 878 168 . 278 707 3778 95 501 . 490 Impact 1355 | . . . . 178 . 260 . 698 219 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 10 11 11 11 . Average Corruption 8 | . . . . . . . . 7 10 11 11 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . . . . . 61 5 4 1 . Message Errors 14 | . . . . . . . . 12 . 1 1 . Matter Fused 15 | . . . . . . . . 14 . 1 . . Heat Flow Errors 8 | . . . . . . . . 8 . . . . Energy Discharges 9 | . . . . . . . . 6 2 1 . . Parts Rejected 3 | . . . . . . . . 2 1 . . . Data Loss (minor) 5 | . . . . . . . . 4 1 . . . Data Loss (major) 6 | . . . . . . . . 5 1 . . . Misfires 4 | . . . . . . . . 4 . . . . Alerts 3 | . . . . . . . . 2 . 1 . . Weapon Failures 4 | . . . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 504 | . . . . 98 . 94 . 256 56 . . . Projectiles . | . . . . . . . . . . . . . Explosions 35 | . . . . . . . . 35 . . . . Melee 469 | . . . . 98 . 94 . 221 56 . . . Knockbacks 9 | . . . . 1 . 1 . 5 2 . . . Impact 9 | . . . . 1 . 1 . 5 2 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1048 | . 116 55 66 . . . 34 488 54 170 . 65 Shots 23 | . 4 2 2 . . . 1 9 1 3 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 345 | 15 44 226 288 196 . 189 342 345 39 68 60 287 Average Temperature 73 | 10 18 85 79 104 . 92 86 63 26 30 35 125 Received Heat Transfer 1134 | . 78 30 130 10 . 164 90 474 . 30 . 128 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 17 | . . . . 2 . 3 1 10 . 1 . . Combat Hostiles 12 | . . . . . . 2 1 9 . . . . Parts Fried 45 | . 1 . 1 3 . 6 2 27 . 2 . 3 Impact Corruptions 23 | . . . . 4 . 4 . 12 3 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 2600 | . 250 150 550 . . . 150 950 50 300 . 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 38 | . 4 3 8 . . . 3 13 1 4 . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level 5 | . 1 1 2 1 . 1 1 5 . . . . Low Security (%) 26 | 100 96 70 19 . . 78 74 7 . . . . Level 1 22 | . 3 29 47 100 . 21 25 10 . . . . Level 2 25 | . . . 32 . . . . 37 . . . . Level 3 9 | . . . . . . . . 16 . . . . Level 4 8 | . . . . . . . . 15 . . . . Level 5 6 | . . . . . . . . 12 . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1673 | . 217 217 670 271 . 260 261 1673 . . . . Initial 261 | . . 84 71 261 . . 97 114 . . . . Average 536 | . 93 176 316 245 . 126 171 795 . . . . Influence Increases 4632 | . 327 200 853 55 . 320 304 2168 30 240 . 135 Destroy 0b10 Robot/C 2460 | . 220 120 500 40 . 100 180 980 20 180 . 120 Destroy 0b10 Robot/NC 125 | . 10 . 25 15 . 5 5 65 . . . . Destroy Leader 548 | . 40 20 142 . . 20 42 244 10 30 . . Successful Hack 65 | . . . . . . . 6 59 . . . . Disable Machine 150 | . 15 . 30 . . . . 105 . . . . Destroy Structure 219 | . 27 30 36 . . . 11 115 . . . . Partial Spotted 120 | . . . 45 . . . 15 60 . . . . Lose Combat Pursuer 945 | . 15 30 75 . . 195 45 540 . 30 . 15 Influence Decreases 4527 | . 110 233 367 509 216 70 303 761 654 307 967 30 Entered New Map 2939 | . . 133 113 409 216 . 153 137 614 197 967 . Time Decay 1568 | . 110 90 254 100 . 70 150 624 40 110 . 20 Lost Part 20 | . . 10 . . . . . . . . . 10 Squads Dispatched 37 | . 2 1 3 . . . 1 29 . . . 1 Investigation 10 | . 1 1 2 . . . 1 5 . . . . Extermination 6 | . . . . . . . . 6 . . . . Reinforcement 2 | . 1 . 1 . . . . . . . . . Assault 7 | . . . . . . . . 6 . . . 1 Garrison 12 | . . . . . . . . 12 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 7 | . . . 3 . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 12 20 36 3 . 12 14 92 2 11 . 8 Peak Tracking Total 9 | . 4 7 8 3 . 4 4 9 1 5 . 7 Tactical Retreats 38 | . 1 2 5 . . 5 3 18 1 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . 3 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 11 | . 1 . 2 . . . . 7 . . . 1 Max in Single Turn 2 | . 1 . 1 . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 20 | . 2 1 . . 1 . 1 13 1 1 . . Terminals 9 | . 1 1 . . . . 1 6 . . . . Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations 3 | . 1 . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 48 | . 7 2 . . 1 . 3 33 1 1 . . Successful 28 | . . . . . 1 . 2 23 1 1 . . Failed 20 | . 7 2 . . . . 1 10 . . . . Catastrophic 2 | . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 3 2 . . 1 . 3 14 . . . . Terminals 17 | . 3 2 . . . . 3 9 . . . . Fabricators 15 | . . . . . . . . 15 . . . . Repair Stations 13 | . 4 . . . . . . 9 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . . . . . 1 . 2 5 1 1 . . Record 1 | . . . . . 1 . . . . . . . Part Schematic 3 | . . . . . . . 2 1 . . . . Open Door 2 | . . . . . . . . . 1 1 . . Branch Access Points 2 | . . . . . . . . 2 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . 8 . . . . Load Schematic 5 | . . . . . . . . 5 . . . . Build 3 | . . . . . . . . 3 . . . . Repair Station Hacks 6 | . . . . . . . . 6 . . . . Scan Component 3 | . . . . . . . . 3 . . . . Repair 3 | . . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . 4 . . . . Terminals . | . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 3 . . . . Prioritize 2 | . . . . . . . . 2 . . . . Recompile 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 3 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 16 | . 2 1 . . . . 1 12 . . . . Full Trace Events 7 | . 2 1 . . . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . Parts Built 3 | . . . . . . . . 3 . . . . Authchips 1 | . . . . . . . . 1 . . . . Time 89 | . . . . . . . . 89 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired 3 | . . . . . . . . 3 . . . . Time 114 | . . . . . . . . 114 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . Programmers 2 | . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 2589 | . . . . . . . . 2051 94 221 166 57 Structural 1660 | . . . . . . . . 1122 94 221 166 57 Seismic 929 | . . . . . . . . 929 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 4439 | 23 251 181 553 203 92 170 308 2120 94 221 166 57 Spaces Moved 6454 | 30 286 289 668 442 248 149 278 2817 186 525 487 49 Core 42 | 30 12 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6412 | . 274 289 668 442 248 149 278 2817 186 525 487 49 Fastest Speed 32 | 50 37 37 37 37 37 37 37 32 32 32 32 32 Average Speed 34 | 50 38 37 37 37 37 37 37 33 32 32 32 32 Slowest Speed 120 | 50 120 117 117 37 37 37 37 37 32 32 32 32 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 38 | . 2 3 8 1 . . 2 22 . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 36 66 52 88 63 33 25 60 32 72 72 5 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . . . . . . 2 3 . Spaces Dug 9 | . . . . . . . . 8 1 . . . Terrain Destroyed 282 | . 32 37 30 . . . 12 127 6 16 . 22 Melee 9 | . . . . . . . . 8 1 . . . Projectile . | . . . . . . . . . . . . . AOE 273 | . 32 37 30 . . . 12 119 5 16 . 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7891 | 33 370 322 863 460 247 213 415 3656 199 548 493 72 Wait 718 | . 17 7 81 9 . 31 64 494 . . . 15 Move 6366 | 29 281 282 651 439 247 148 273 2772 185 524 486 49 Hop 38 | . 2 3 8 1 . . 2 22 . . . . Pick Up 34 | . 2 3 5 . . . 5 12 2 3 2 . Fast Attach 38 | 1 3 1 6 . . 1 3 22 1 . . . Attach 7 | . 1 2 . 1 . . . 2 . 1 . . Detach 3 | . 1 . 1 . . . . 1 . . . . Swap 30 | . 3 2 2 . . 1 2 18 . . 2 . Drop 52 | . . 2 11 . . 1 6 30 . . 2 . Fire 337 | 3 52 20 51 8 . 14 32 133 2 13 1 8 Melee 51 | . . . . 2 . 12 . 28 9 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 199 | . 8 . 47 . . 5 28 104 . 7 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 7 exits: [*Fac x3] / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 24 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 7) 275 | -10/Materials | Entered Mines 277 | -10/Mines | Reached level 2 280 | -10/Mines | Upgraded with Weapon slot (x1) 301 | -10/Mines | Build established: Mutant 345 | -10/Mines | Assembled infested the area 346 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 350 | -10/Mines | Assisted by a Guerilla fighting off Assembled 399 | -10/Mines | Core integrity fell below 50% 455 | -10/Mines | Discovered new exit (range 5) 456 | -10/Mines | Entered Materials 457 | -9/Materials | Core integrity fell below 50% 458 | -9/Materials | Reached level 3 546 | -9/Materials | Reached level 4 568 | -9/Materials | Upgraded with Utility slot (x2) 661 | -9/Materials | Discovered new exit (range 16) 813 | -9/Materials | Reached level 5 962 | -9/Materials | Discovered new exit (range 5) 968 | -9/Materials | Destroyed 9 combat bots 996 | -9/Materials | Discovered new exit (range 13) 1009 | -9/Materials | Entered Mines 1011 | -9/Mines | Reached level 6 1024 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1037 | -9/Mines | Discovered new exit (range 6) 1038 | -9/Mines | Upgraded with Weapon slot (x1) 1043 | -9/Mines | Learned 2 Materials zone layouts 1118 | -9/Mines | Learned location of Storage (-7) 1187 | -9/Mines | Discovered new exit (range 7) 1210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1210 | -9/Mines | Discovered new exit (range 5) 1212 | -9/Mines | Entered Exiles 1212 | -9/Exiles | Found Exiles lab abandoned 1289 | -9/Exiles | Discovered new exit (range 14) 1304 | -9/Exiles | Entered Mines 1398 | -8/Mines | Reached level 7 1470 | -8/Mines | Discovered new exit (range 11) 1474 | -8/Mines | Entered Materials 1476 | -8/Materials | Reached level 8 1693 | -8/Materials | Upgraded with Utility slot (x1) 1722 | -8/Materials | Discovered new exit (range 8) 1768 | -8/Materials | Reached level 9 1780 | -8/Materials | Upgraded with Utility slot (x2) 1782 | -8/Materials | Entered Factory 1784 | -7/Factory | Reached level 10 1985 | -7/Factory | Build established: Hacker-Tank 2083 | -7/Factory | Discovered new exit (range 7) 2086 | -7/Factory | Garrison activated, responded to threat 2162 | -7/Factory | Reached level 11 2260 | -7/Factory | Discovered new exit (range 8) 2582 | -7/Factory | First assault squad dispatched 2671 | -7/Factory | Fabricated Imp. EM Shotgun (x1) 2821 | -7/Factory | Discovered new exit (range 15) 2833 | -7/Factory | Garrison activated, responded to threat 2843 | -7/Factory | Reached level 12 2877 | -7/Factory | Core integrity fell below 50% 3038 | -7/Factory | Build established: Hacker-Sprinter 3049 | -7/Factory | Discovered new exit (range 8) 3124 | -7/Factory | Core integrity fell below 20% 3146 | -7/Factory | Discovered new exit (range 14) 3160 | -7/Factory | Reached level 13 3202 | -7/Factory | Fabricated Imp. EM Shotgun (x1) 3272 | -7/Factory | Upgraded with Weapon slot (x1) 3293 | -7/Factory | System corruption reached 10% 3295 | -7/Factory | Discovered new exit (range 5) 3296 | -7/Factory | Discovered new exit (range 10) 3382 | -7/Factory | Reached level 14 3461 | -7/Factory | Fabricated Imp. EM Shotgun (x1) 3604 | -7/Factory | Identified exit to Storage 3604 | -7/Factory | Identified exit to Lower Caves 3642 | -7/Factory | Garrison activated, responded to threat 3732 | -7/Factory | Repaired Com. Battery 3766 | -7/Factory | Repaired VTOL Module 3811 | -7/Factory | Repaired Imp. Shield Generator 3902 | -7/Factory | Entered Lower Caves 3995 | -7/Lower Caves | Discovered new exit (range 7) 3996 | -7/Lower Caves | Entered another Lower Caves area 3997 | -7/Lower Caves | Reached level 15 4033 | -7/Lower Caves | Spotted B-75 Beast 4074 | -7/Lower Caves | Encountered a Warlord checkpoint 4124 | -7/Lower Caves | Learned 4 Factory zone layouts 4208 | -7/Lower Caves | Discovered new exit (range 7) 4214 | -7/Lower Caves | Upgraded with Utility slot (x1) 4217 | -7/Lower Caves | Entered Zion 4239 | -7/Zion | System corruption cleaned by Quarantine Array 4252 | -7/Zion | Learned Factory stockpile data 4374 | -7/Zion | Discovered new exit (range 16) 4383 | -7/Zion | Entered Proximity Caves 4385 | -6/Proximity Caves | Reached level 16 4386 | -6/Proximity Caves | Spotted B-75 Beast 4388 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4440 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- G-50 Soldier destroyed. Corrupted Microactuators self-destruct mechanism malfunctions. Slug penetrates Earth. Penetrated by Slug. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. G-50 Soldier destroyed. Switching to secondary target: Y-64 Sentinel. Critical hit (Burn: +27). Penetrated by Slug. Lgt. Angular Momentum Engine fried. Carbon-fiber Leg fried. G-50 Soldier destroyed. Imp. EM Shotgun destroyed. Penetrated by Slug. Corrupted Hvy. Laser self-destruct mechanism malfunctions. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Penetrated by Slug. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????####??????????????????????????? | | ?????????????????#########?????????????????????? | | ?????????????###### #######????????????????????? | | ?????????????####### # ###????????????????????? | | ?????????????## """"# ###???????????????????? | | ?????????????###"= "##=;;###???????????????????? | | ?????????????##;%%% =[%= ##???????????????????? | | ?????????????##; !;###%%; ##???????????????????? | | ?????????????## ;"" [%"# ##???????????????????? | | ?????????????## # *=@# ##???????????????????? | | ?????????????## + Y ##???????????????????? | | ?????????????## ###++### ###??????????????????? | | ?????????????## # # ##### ???????????????? | | ?????????????### # # ### ????????????????? | | ?????????????### ## ## ????????????????? | | ??????????????## ##?????????????????? | | ??????????????### ##### ##?????????????????? | | ??????????????### #### ## ?????????????????? | | ??????????????## ### ##???????????????????? | | ??????????????## ## ??????????????????? | | ?????????????? # ## ???????????? | | ?????????????### = ???????????? | | ?????????????## ## # ???????????? | | ?????????????## ### ####### ???????????? | | ?????????????####### ######## # ????????????? | | ?????????????####### ##?????? ##??????????????? | | ???????????###?##### ######## ????????????????? | | ???????????## ""##" ######## ##??????????????? | | ???????????##" " " ##??????????????? | | ???????????##" ###########??????????????? | | ???????????##"" "" #########????????????????? | | ???????????##"""##" ##???????????????????????? | | ???????????##### ###???????????????????????? | | ???????????###### #####???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 15 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 63 Offensive Hacking 56 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Imp. EM Shotgun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -7/Factory | Authchip Imp. EM Shotgun | x1 | -7/Factory Imp. EM Shotgun | x1 | -7/Factory Repaired ---------- Com. Battery | 33% | -7/Factory VTOL Module | 36% | -7/Factory Imp. Shield Generator | 65% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Levels Raised 15 | . . 1 3 1 . 1 2 5 . 1 . 1 XP Earned 26601 | 3000 1375 1200 4891 700 200 1100 2630 8443 452 766 244 1600 XP Spent 22320 | 3000 . 1450 3600 1400 . . 5400 5470 . 2000 . . Upgrades 37 | 5 . 5 7 2 . . 6 11 . 1 . . Propulsion Slot 1 | 1 . . . . . . . . . . . . Utility Slot 6 | . . . 2 . . . 3 . . 1 . . Weapon Slot 3 | . . 1 . 1 . . . 1 . . . . Heat Dissipation 4 | . . . . . . . . 4 . . . . Energy Storage 8 | . . 4 . . . . . 4 . . . . Mass Support 4 | . . . 1 1 . . . 2 . . . . Inventory Capacity 4 | 4 . . . . . . . . . . . . Ranged Accuracy 4 | . . . 4 . . . . . . . . . Hack Attack % 3 | . . . . . . . 3 . . . . . Protomatter Created 2020 | . 94 19 412 . . 46 216 913 32 67 . 221 Integrity Restored 4196 | . 189 . 1007 . . 111 556 2186 . 147 . . Core 3522 | . 189 . 810 . . 111 360 1905 . 147 . . Parts 674 | . . . 197 . . . 196 281 . . . . Protomatter Decayed 171 | . 12 12 73 . . . . 55 19 . . . Game ------ Seed ParticleSalvageRail Manual? 0 Play Time 00:56:39 Cumulative 203.8 hours Start 2025.05.26 @ 12:05:31 End 2025.05.26 @ 13:06:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 204 Rogue 20 Adventurer 173 Explorer 11 Win Type - Total 54 Types 14/1/15/2/12/0/4/1/0/5 Lore% 48 Gallery% 48 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 1c54a8e1-cdaf-4d21-aa88-a57178c06309