Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 20:54:00 Player: Olafz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1413) 1413 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4448 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Large Matter Pod (150) Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Heavy Laser EM Pulse Cannon Flak Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Treads Improved Heat Sink Large Matter Pod Heavy EM Shotgun Field Laser Heavy Particle Gun Heavy Particle Gun Heavy Laser EM Pulse Cannon Gauss Rifle Flak Gun Shock Bomb Launcher Scythe [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 51 | 6 1 15 4 15 7 3 Power 9 | 1 . 3 1 2 1 1 Engine 6 | 1 . 3 . 1 1 . Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 4 2 3 1 1 Treads 3 | 2 . . . . . 1 Leg 10 | . . 4 2 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 1 4 1 . Device 3 | . 1 . . 2 . . Storage 2 | 1 . . . 1 . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 . 8 . 6 4 1 Energy Gun 6 | . . 2 . 3 1 . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 6 . 1 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 24 | . . 7 . 6 2 9 Power 4 | . . 1 . 1 1 1 Propulsion 9 | . . 2 . 2 1 4 Utility 4 | . . 1 . 1 . 2 Weapon 7 | . . 3 . 2 . 2 Highest Loss Streak 6 | . . 3 . 6 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 91 68 66 75 88 69 Engine 6 | . 14 10 1 2 6 1 Core 2 | . . . 9 6 . 4 Treads 3 | . 28 2 . . . 5 Leg 17 | . . 18 22 24 22 2 Device 9 | . 6 3 . 15 15 12 Storage 9 | . 14 11 11 9 7 7 Processor 4 | . . . . 2 12 15 Energy Gun 6 | . . 3 . 6 19 . Ballistic Gun 11 | . 28 18 22 6 . 5 Ballistic Cannon 1 | . . . . 4 . . Slashing Weapon 1 | . . . . . 1 14 Peak Build Rating 35 | 6 7 12 14 27 35 33 Average Rating 18 | 4 6 8 11 19 32 29 On Entrance 13 | . 6 7 10 14 27 33 Naked Turns . | . . . . . . . Heaviest Build 42 | 10 11 18 14 38 42 37 Greatest Support 40 | 40 40 40 23 30 30 30 Greatest Overweight (x) 8 | 1 . . . 1 1 8 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 13 15 15 Most Carried 15 | 3 5 8 8 15 15 12 Average Carried 9 | 1 4 6 8 12 14 11 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 15 | 3 5 8 8 15 12 11 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 12% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1335 | 120 38 699 66 290 30 92 Remotely 134 | . . 134 . . . . Salvage Created 1786 | . 38 741 114 421 235 237 Parts 125 | . 6 46 8 30 13 22 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 3 | . . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 37 | . 3 15 3 6 2 8 Melee 5 | . . . . . . 5 Guns 29 | . 3 15 3 3 2 3 Cannons 3 | . . . . 3 . . Classes Destroyed 11 | . 1 7 . 2 1 . Worker 4 | . . 1 . 1 2 . Builder 2 | . . . . 1 1 . Hauler 2 | . . . . 2 . . Recycler 2 | . . 1 . . 1 . Watcher 4 | . . 3 . 1 . . Swarmer 12 | . 3 3 . . . 6 Grunt 15 | . . 7 3 5 . . Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 5 | . . 3 . 1 1 . Programmer 3 | . . . . . 1 2 Best Kill Streak 6 | . 3 6 3 3 4 4 Combat Bots Only 5 | . 3 5 3 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 351 | . 7 118 16 78 24 108 Missed 93 | . . 29 5 25 8 26 Damage Taken 4028 | . 62 1188 140 911 166 1561 Core 1225 | . 17 274 12 216 24 682 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 93 . 28 60 . . Volleys Fired 165 | . 4 84 7 50 8 12 Largest 3 | . 2 2 2 2 3 1 Hottest 185 | . 40 90 43 105 185 28 Shots Fired 323 | . 8 166 14 99 24 12 Gun 299 | . 8 166 14 75 24 12 Cannon 24 | . . . . 24 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 265 | . 8 155 14 76 . 12 Thermal 28 | . . . . 12 16 . Explosive . | . . . . . . . Electromagnetic 30 | . . 11 . 11 8 . Robot Hit Streak 12 | . 3 12 10 7 6 5 Robot Miss Streak 5 | . 2 4 1 5 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 2 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 232 | . 4 114 11 66 18 19 Core Hits 93 | . 4 37 4 25 11 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Blast 2 | . . . . 2 . . Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 3592 | . 32 1369 138 981 414 658 Guns 2793 | . 32 1329 138 626 365 303 Cannons 355 | . . . . 355 . . Explosions 89 | . . 40 . . 49 . Melee 355 | . . . . . . 355 Ramming . | . . . . . . . Kinetic 2348 | . 32 1199 138 676 . 303 Thermal 539 | . . 40 . 152 347 . Explosive . | . . . . . . . Electromagnetic 350 | . . 130 . 153 67 . Impact . | . . . . . . . Slashing 355 | . . . . . . 355 Piercing . | . . . . . . . Highest Corruption 7 | . . 7 7 . 1 5 Average Corruption 3 | . . 6 7 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 17 4 . 3 3 Message Errors 4 | . . 4 . . . . Matter Fused 8 | . . 4 1 . 3 . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 3 | . . 1 2 . . . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 3 | . . 1 1 . . 1 Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . 2 . . . . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 56 | . . 5 . . 9 42 Projectiles . | . . . . . . . Explosions 14 | . . 5 . . 9 . Melee 42 | . . . . . . 42 Knockbacks 5 | . . . . 5 . . Impact . | . . . . . . . Kinetic 5 | . . . . 5 . . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 271 | . . 271 19 51 36 . Average Temperature 68 | . . 99 12 17 12 . Received Heat Transfer 1209 | . . 420 78 522 18 171 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 1 2 . Heat Transferred 981 | . . 50 . 296 635 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 307 | . 117 307 189 157 140 . Initial 119 | . . 49 119 73 32 . Average 91 | . 68 118 184 82 51 . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 89 100 100 100 . Level 1 3 | . . 10 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . 1 . . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 5 20 3 12 2 8 Peak Tracking Total 4 | . 3 3 3 3 1 4 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 7 | . 2 1 . 1 2 1 Terminals 5 | . 2 . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 4 2 . 2 3 1 Successful 7 | . 2 1 . 1 2 1 Failed 5 | . 2 1 . 1 1 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 11 | . 4 2 . 2 3 . Terminals 9 | . 4 . . 2 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . . 1 1 Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 1 . 1 1 . Terminals 4 | . 2 . . 1 1 . Botnet 4 | . 2 . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Tunnel 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 2572 | 70 182 706 200 593 545 276 Spaces Moved 1228 | 39 106 347 144 245 260 87 Core 11 | 4 . . . . . 7 Treads 229 | 35 106 19 . . . 69 Legs 988 | . . 328 144 245 260 11 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 190 190 Average Speed 158 | 151 160 122 120 170 190 247 Slowest Speed 450 | 160 160 160 120 190 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 27 36 46 24 7 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . 4 . . 12 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 16 | . . 4 . . 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 1545 | 47 112 481 161 334 296 114 Wait 34 | . . 28 . . 6 . Move 1222 | 38 105 346 143 244 259 87 Hop . | . . . . . . . Pick Up 31 | 3 2 3 2 14 7 . Fast Attach 26 | 6 1 4 1 11 2 1 Attach 14 | . . 5 . 3 5 1 Detach 5 | . . 3 . 1 1 . Swap 11 | . . 6 3 1 . 1 Drop 25 | . . 2 5 10 8 . Fire 165 | . 4 84 7 50 8 12 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 5) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 374 | -9/Materials | Lost 3 parts (1p2n) 534 | -9/Materials | Lost 3 parts (1u2w) 742 | -9/Materials | Discovered new exit (range 7) 754 | -9/Materials | Core integrity fell below 50% 959 | -9/Materials | Entered Mines 1015 | -9/Mines | Learned location of 2 exits from Materials 1138 | -9/Mines | Discovered new exit (range 5) 1159 | -9/Mines | Entered Materials 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -8/Materials | Identified exit to Factory 1240 | -8/Materials | Lost 6 parts (1p2n1u2w) 1555 | -8/Materials | Build established: Scavenger-Mutant 1752 | -8/Materials | Entered Factory 1752 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2219 | -7/Factory | Build established: Scavenger-Gunner 2280 | -7/Factory | Discovered new exit (range 5) 2297 | -7/Factory | Entered Lower Caves 2358 | -7/Lower Caves | Lost 3 parts (3n) 2540 | -7/Lower Caves | Core integrity fell below 50% 2557 | -7/Lower Caves | Core integrity fell below 20% 2573 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Penetrated by Slug. Acquired 19 matter. Penetrated by Slug. Slug penetrates Wall. Acquired Great Axe. Remote Datajack fries itself beyond repair. P-60 Hacker destroyed. Penetrated by Slug. Acquired 10 matter. Shock Rifle fries itself beyond repair. Remote Datajack fries itself beyond repair. Shock Rifle fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Scythe destroyed. Penetrated by Slug. System corrupted: Component data lost. Mic. Nuclear Core fries itself beyond repair. Gravmag System fries itself beyond repair. Penetrated by Slug. Slug penetrates Wall Reinforcements. 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