Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.04 @ 01:31:50 Player: User Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (3872) 3872 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1036) 1036 TOTAL SCORE: 9063 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -196 Cogmind --------- Core Integrity 42/850 Matter 246/300 Energy 110/150 System Corruption 5% Temperature Cool (28) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Gravmag System Gravmag Array > --- UTILITY (8) ------ Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Transmission Jammer System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Powered Hammer Segregator > --- INVENTORY -------- Light Angular Momentum Engine Heavy Laser Datajack [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . 1 2 . . 1 2 Weapon . | . . . . . . . . Parts Attached 103 | . . 7 16 5 7 23 45 Power 18 | . . . 2 2 2 4 8 Engine 8 | . . . 1 1 . 2 4 Core 9 | . . . 1 1 2 2 3 Reactor 1 | . . . . . . . 1 Propulsion 22 | . . 2 5 . 3 3 9 Treads . | . . . . . . . . Leg 19 | . . 2 5 . 3 3 6 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 27 | . . 3 3 2 . 5 14 Device 9 | . . . . . . 1 8 Storage 4 | . . . . . . 2 2 Processor 5 | . . 2 . 1 . 1 1 Hackware 1 | . . 1 . . . . . Protection 8 | . . . 3 1 . 1 3 Artifact . | . . . . . . . . Weapon 36 | . . 2 6 1 2 11 14 Energy Gun 9 | . . . 2 1 . 2 4 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | . . 2 3 . . 6 3 Ballistic Cannon 2 | . . . . . 1 1 . Launcher 5 | . . . 1 . 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 . . 2 1 Parts Lost 51 | . . 2 . 3 1 12 33 Power 14 | . . 1 . 1 1 3 8 Propulsion 7 | . . . . . . 4 3 Utility 15 | . . . . 1 . 2 12 Weapon 15 | . . 1 . 1 . 3 10 Highest Loss Streak 11 | . . 1 . 2 1 7 11 Average Slot Usage (%) 85 | . 85 73 91 99 99 90 72 Engine 5 | . 14 5 4 9 8 5 3 Core 5 | . . . 6 8 9 8 2 Leg 16 | . 28 22 17 18 18 19 7 Hover 1 | . . . . . . . 3 Device 3 | . . . . . . . 10 Storage 10 | . 14 11 9 9 9 13 9 Processor 14 | . . 11 9 15 18 20 12 Hackware 4 | . . 2 9 9 9 6 . Protection 6 | . . . 17 11 9 2 5 Energy Gun 2 | . 14 4 4 2 1 . . Ballistic Gun 7 | . 14 17 11 9 5 3 5 Ballistic Cannon 1 | . . . . . 7 3 . Launcher 2 | . . . 1 6 3 1 1 Impact Weapon 1 | . . . . . . 1 1 Naked Turns . | . . . . . . . . Heaviest Build 42 | 11 11 11 37 37 32 29 42 Greatest Support 54 | 20 20 20 32 27 34 54 45 Greatest Overweight (x) 8 | . . . 2 1 1 8 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 8 Average Capacity 5 | 6 6 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 6 Average Carried 4 | 6 6 5 5 5 5 5 3 Final Capacity 8 | 6 6 6 6 6 6 6 8 Final Carried 6 | 6 6 5 6 4 5 6 1 Class Distribution -------------------- 76% | Scavenger-Mutant 16% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Matter Collected 2631 | 200 16 189 366 193 209 547 911 Remotely . | . . . . . . . . Salvage Created 4329 | . 150 583 635 352 511 602 1496 Parts 229 | . 12 37 37 32 42 35 34 Haulers Intercepted 4 | . . . 1 . 1 1 1 Recyclers Shooed 6 | . . . . . 2 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 79 | . 2 12 11 15 18 5 16 Melee 2 | . . . . . . . 2 Guns 48 | . 2 12 11 9 3 2 9 Cannons 6 | . . . . . 4 2 . AOE 20 | . . . . 6 11 . 3 Classes Destroyed 14 | . 3 3 2 1 2 2 1 Worker 11 | . 1 . . . 1 3 6 Builder 5 | . . . . . 3 1 1 Hauler 4 | . . . 1 . 1 1 1 Recycler 5 | . . . . . 1 1 3 Operator 2 | . . 1 . . . 1 . Watcher 12 | . 3 2 1 . 2 2 2 Swarmer 14 | . . . . 8 6 . . Saboteur 1 | . . . . . . . 1 Grunt 45 | . 2 9 10 5 10 1 8 Brawler 5 | . . 1 . 2 . . 2 Duelist 1 | . . . . . . 1 . Sentry 6 | . . 2 . . 2 1 1 Hunter 2 | . . . 1 . . 1 . Programmer 6 | . . . . . . 2 4 Best Kill Streak 12 | . 5 3 4 7 12 6 4 Combat Bots Only 9 | . 1 3 3 7 9 1 4 Max Kills in Single Turn 4 | . 2 1 1 2 3 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 3 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Damage Taken 6232 | . 78 383 511 311 470 1326 3153 Core 1283 | . 10 75 58 12 57 263 808 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 96 81 . . 76 62 . Volleys Fired 344 | . 16 49 52 21 58 65 83 Largest 2 | . 2 2 2 2 2 2 2 Hottest 97 | . 60 60 89 89 89 56 97 Shots Fired 530 | . 31 98 100 30 64 77 130 Gun 433 | . 31 98 100 21 15 46 122 Cannon 63 | . . . . . 32 31 . Launcher 34 | . . . . 9 17 . 8 Special . | . . . . . . . . Kinetic 413 | . 16 79 89 17 43 71 98 Thermal 70 | . 15 19 11 4 4 . 17 Explosive 34 | . . . . 9 17 . 8 Electromagnetic 13 | . . . . . . 6 7 Robot Hit Streak 37 | . 13 23 20 28 29 15 37 Robot Miss Streak 8 | . 1 3 1 . 8 2 1 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 4 | . . 1 1 . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 463 | . 23 77 86 23 38 48 168 Core Hits 236 | . 11 33 30 27 45 44 46 Critical Hits 8 | . . . 2 . . . 6 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . 1 . . . 3 Melee Attacks 62 | . . . . . . 1 61 Thermal 6 | . . . . . . . 6 Impact 56 | . . . . . . 1 55 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 12128 | . 227 759 1094 953 2514 1610 4971 Guns 5405 | . 227 759 1094 423 298 434 2170 Cannons 1157 | . . . . . 465 692 . Explosions 3545 | . . . . 530 1751 460 804 Melee 1997 | . . . . . . . 1997 Ramming 24 | . . . . . . 24 . Kinetic 5395 | . 82 543 934 343 683 1034 1776 Thermal 1040 | . 145 216 160 80 80 12 347 Explosive 3032 | . . . . 530 1751 . 751 Electromagnetic 640 | . . . . . . 540 100 Impact 1997 | . . . . . . . 1997 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 3 5 Average Corruption 2 | . . . . . . 1 3 Corruption Purged 2 | . . . . . . . 2 Effects 40 | . . . . . . 10 30 Message Errors 8 | . . . . . . 1 7 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 4 | . . . . . . 1 3 Data Loss (minor) 6 | . . . . . . 4 2 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 11 | . . . . . . 1 10 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 588 | . . . . 13 73 62 440 Projectiles 65 | . . . . . 3 62 . Explosions 128 | . . . . 13 70 . 45 Melee 395 | . . . . . . . 395 Knockbacks 16 | . . . . . . 4 12 Impact 12 | . . . . . . . 12 Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 344 | . . . . 38 20 107 179 Shots 15 | . . . . 2 1 6 6 Rammed 10 | . . . . . . 10 . Targets Rammed 18 | . . . . . . 18 . Kicked 8 | . . . . . . 8 . Crushed . | . . . . . . . . Highest Temperature 342 | . 56 43 342 226 196 201 195 Average Temperature 66 | . 23 15 95 73 76 37 61 Received Heat Transfer 2385 | . 57 234 306 144 126 288 1230 Effects 5 | . . . 5 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 . Parts Fried 15 | . . . . . . 2 13 Impact Corruptions 23 | . . . . . . . 23 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . Heat Transferred 2047 | . 325 475 296 148 148 50 605 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Peak Influence 920 | . 95 438 364 617 920 828 529 Initial 358 | . . 34 157 166 258 358 349 Average 351 | . 53 249 274 367 499 434 349 Maximum Alert Level 3 | . . 2 1 2 3 3 2 Low Security (%) 21 | 100 100 31 23 22 . 23 8 Level 1 46 | . . 54 76 31 57 39 47 Level 2 24 | . . 13 . 46 18 17 43 Level 3 7 | . . . . . 24 19 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 2 2 . 3 4 4 Investigation 2 | . . . 1 . . . 1 Extermination 4 | . . . . . . 2 2 Reinforcement 8 | . . 2 1 . 3 2 . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Distress Signals 9 | . 1 2 2 . 2 1 1 Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 141 | . 5 21 21 18 25 21 30 Peak Tracking Total 5 | . 3 4 4 5 4 4 5 Tactical Retreats 8 | . . . 2 3 1 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Traps Triggered 8 | . . . 2 2 . 4 . Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Disabled 32 | . . . 2 . 2 24 4 Max in Single Turn 5 | . . . 1 . 1 5 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Accessed 11 | . 2 . 2 . . 3 4 Terminals 8 | . 2 . 1 . . 1 4 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 29 | . 3 . 5 . . 7 14 Successful 13 | . 2 . 3 . . 3 5 Failed 16 | . 1 . 2 . . 4 9 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 8 | . . . 3 . . . 5 Terminals 23 | . 3 . 4 . . 2 14 Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 9 | . 2 . 2 . . . 5 Prototype ID Bank 2 | . 1 . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . 1 . . . 1 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 . . 2 3 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . 2 . Matter 252 | . . . . . . 252 . Time 134 | . . . . . . 134 . Total Robot Build Rating 8 | . . . . . . 8 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . . 8 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 64 | . . . . . . 64 . Highest-Rated Ally 32 | . . . . . . 32 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 368 | . . . . . . 368 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Turns Passed 4496 | 8 224 392 620 476 389 1123 1264 Spaces Moved 2400 | 7 151 199 266 306 172 627 672 Core 58 | . . . . . . 7 51 Treads . | . . . . . . . . Legs 1970 | 7 151 199 266 306 172 620 249 Wheels . | . . . . . . . . Hover 372 | . . . . . . . 372 Flight . | . . . . . . . . Fastest Speed 56 | 120 120 120 120 125 125 123 56 Average Speed 128 | 120 120 120 150 131 144 128 120 Slowest Speed 450 | 120 120 120 190 155 155 450 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 37 28 25 72 26 14 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 245 | . . . . 16 143 9 77 Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 242 | . . . . 16 140 9 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total 3223 | 6 166 266 397 351 248 865 924 Wait 157 | . . . 34 5 . 91 27 Move 2394 | 6 150 198 266 305 171 626 672 Hop . | . . . . . . . . Pick Up 96 | . . 7 19 3 7 27 33 Fast Attach . | . . . . . . . . Attach 70 | . . 4 9 4 1 15 37 Detach . | . . . . . . . . Swap 33 | . . 3 7 1 6 8 8 Drop 42 | . . 5 10 2 5 14 6 Fire 344 | . 16 49 52 21 58 65 83 Melee 59 | . . . . . . 1 58 Ram . | . . . . . . . . Kick 18 | . . . . . . 18 . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 10 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 305 | -9/Materials | Build established: Mutant 536 | -9/Materials | Discovered new exit (range 17) 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Utility x2 915 | -8/Materials | Build established: Scavenger-Mutant 1245 | -8/Materials | Identified exit to Garrison 1245 | -8/Materials | Entered Garrison 1328 | -8/Garrison | Triggered checkpoint 1398 | -8/Garrison | Discovered new exit (range 10) 1450 | -8/Garrison | Triggered checkpoint 1531 | -8/Garrison | Discovered new exit (range 12) 1588 | -8/Garrison | Triggered checkpoint 1653 | -8/Garrison | Destroyed 7 combat bots 1690 | -8/Garrison | Discovered new exit (range 17) 1716 | -8/Garrison | Installed Relay Interface Framework 1721 | -8/Garrison | Entered Materials 2037 | -8/Materials | Destroyed 9 combat bots 2078 | -8/Materials | Discovered new exit (range 20) 2110 | -8/Materials | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2350 | -7/Factory | Build established: Hacker-Mutant 2397 | -7/Factory | Lost 7 parts (2p1n1u3w) 2661 | -7/Factory | Build established: Scavenger-Mutant 2766 | -7/Factory | Fabricated Y-54 Guardian (x2) 2814 | -7/Factory | Local fabrication network quarantined 3194 | -7/Factory | Discovered new exit (range 9) 3231 | -7/Factory | Lost 3 parts (2n1u) 3233 | -7/Factory | Entered another Factory area 3233 | -6/Factory | Evolved 2 slots: Utility x2 3509 | -6/Factory | Lost 5 parts (2p2u1w) 3785 | -6/Factory | Lost 7 parts (2p3u2w) 3933 | -6/Factory | First assault squad dispatched 4098 | -6/Factory | Core integrity fell below 50% 4146 | -6/Factory | Lost 11 parts (2p3n4u2w) 4311 | -6/Factory | Core integrity fell below 20% 4497 | -6/Factory | Self-destructed Last Messages --------------- 04420_ Connecting with Terminal... 04423_ K-01 Serf cleans the Subcomponent Replicator. 04433_ Acquired Mic. Nuclear Core. 04437_ Acquired System Guard. 04439_ System corrupted: Matter fused (-5). 04449_ System corrupted: Segregator targeting data glitched. 04452_ Lgt. Angular Momentum Engine lost to overload. 04452_ G-50 Soldier Carbon-fiber Leg blown off. 04452_ G-50 Soldier Lgt. Angular Momentum Engine blown off. 04455_ Lgt. Antimatter Reactor lost to overload. 04455_ G-50 Soldier Carbon-fiber Leg blown off. 04455_ G-50 Soldier Hvy. Laser blown off. 04464_ G-50 Soldier knocked back. 04474_ Imp. Light Armor Plating destroyed. 04476_ R-10 Processor collects Hvy. Laser. 04476_ Powered Hammer destroyed. 04479_ R-10 Processor collects Lgt. Angular Momentum Engine. 04480_ Segregator destroyed. 04495_ System corrupted: Matter fused (-9). 04497_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##########????????????? | | ???????????????????????????# ! #????????????? | | ???????????????????????????# #????????????? | | ?????????????????????####### #????????????? | | ??????????????######?# ; #????????????? | | ??????????????# # g # #????????????? | | ??????????????# """ # g# #????????????? | | ??????????????# """ + g/ #????????????? | | ??????????????# """ # @ #= #????????????? | | ??????????????# # # #????????????? | | ??????????????# ! ?# ###############???????? | | ??????????????#! ?# +???????? | | ??????????????# ]/??# #???????? | | ??????????????# ] ??# +???????? | | ??????????????####???# ^ #???????? | | ??????????????###????# """"" #???????? | | ?????????????? ???## """"" ###### #???????? | | ?????????????? ???#" """ #??????????????? | | ?????????????? ???#" #??????????????? | | ?????????????? ???#" """"" #??????????????? | | ?????????????? ???#T """"" ######+#######?? | | ?##############+#???#" """ # #?? | | ?# # #???#" ^ ^ # """"""""" #?? | | ?# # #???#" R """"" # #?? | | ?# # ###### ^ """"" # """"""""" #?? | | ?# #! """ # #?? | | ?# # # #?? | | ?# / """"" + "" #?? | | ?# #==""" ^ """"" # "" #?? | | ?# = #%=""" """ # "T ! #?? | | ?# # =""" # "" #?? | | ?# # [""" ^ """"" # "" #?? | | ?# # * """"" !# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 34 Energy Capacity 635 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 53 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonReflectiveCloak Manual? 0 Play Time 00:56:44 Cumulative 67.9 hours Start 2022.02.04 @ 00:26:15 End 2022.02.04 @ 01:31:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 83 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3eda9f41-b3a7-427a-8e63-7f19c6e18212