Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 12:10:22 Player: FALKE Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (260) 260 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1820 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Medium Matter Pod (0) Bomb Factory No. 2 Medium Laser Beam Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Cannon Assault Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Medium Matter Pod Bomb Factory No. 2 Medium Laser Beam Cannon Beam Cannon [Rating: 12] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 16 | 6 3 4 3 . . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . 1 . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 8 | 2 1 3 2 . . Energy Gun 1 | 1 . . . . . Energy Cannon 3 | . 1 1 1 . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 9 | . . 2 . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 1 6 7 5 5 6 Power . | . 1 1 1 1 1 Propulsion . | . . . . . . Utility 1 | . 1 2 1 1 2 Weapon 3 | . 4 4 3 3 3 Tool/Special . | . . . . . . Unused Backups 5 | . . . . . 5 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 93 98 85 88 62 Engine 11 | . 14 11 11 11 7 Treads 16 | . 28 22 11 11 4 Storage 11 | . 14 11 11 11 11 Protection 9 | . 7 10 8 11 7 Energy Cannon 14 | . 13 22 13 11 9 Ballistic Gun 19 | . 14 21 22 22 17 Launcher 5 | . . . 8 11 4 Peak Build Rating 12 | 6 7 11 11 12 12 Average Rating 9 | 4 6 10 10 11 7 On Entrance 7 | . 6 7 9 11 12 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 31 | 13 22 30 31 31 31 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 8 | . . 1 1 1 8 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 10 8 8 7 7 Average Carried 5 | 1 6 7 5 5 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 2 9 7 5 7 7 Class Distribution -------------------- 60% | Tank 31% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 346 | 101 137 108 . . . Remotely . | . . . . . . Salvage Created 369 | . 137 232 . . . Parts 17 | . 6 11 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 6 | . 3 3 . . . Guns 1 | . . 1 . . . Cannons 5 | . 3 2 . . . Classes Destroyed 4 | . 1 3 . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Grunt 5 | . 3 2 . . . Sentry 1 | . . 1 . . . Best Kill Streak 2 | . 2 2 . . . Combat Bots Only 2 | . 2 2 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 184 | . 28 79 . . 77 Missed 44 | . 9 21 . . 14 Hits 140 | . 19 58 . . 63 Projectile 140 | . 19 58 . . 63 Critical Strikes 4 | . . 2 . . 2 Damage Taken 1774 | . 268 611 . . 895 Core 449 | . 44 85 . . 320 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 33 | . 19 12 . . 2 Largest 4 | . 2 4 . . 3 Hottest 160 | . 80 160 . . 100 Shots Fired 92 | . 38 49 . . 5 Gun 46 | . 19 24 . . 3 Cannon 46 | . 19 25 . . 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 46 | . 19 24 . . 3 Thermal 46 | . 19 25 . . 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 4 9 . . 2 Robot Miss Streak 7 | . 7 4 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 44 | . 16 26 . . 2 Core Hits 17 | . 7 10 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 633 | . 212 388 . . 33 Guns 195 | . 73 107 . . 15 Cannons 438 | . 139 281 . . 18 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 195 | . 73 107 . . 15 Thermal 438 | . 139 281 . . 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 2 Average Corruption 2 | . . 2 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . 4 6 1 2 Message Errors 1 | . . . . . 1 Matter Fused 7 | . . 2 4 1 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . 1 1 . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 1 | . 1 . . . . Projectiles 1 | . 1 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 287 | . 154 287 . . 125 Average Temperature 80 | . 58 110 . . 43 Received Heat Transfer 378 | . 150 228 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 925 | . 296 592 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 40 | . 40 40 7 . . Initial 7 | . . 6 7 . . Average 5 | . 10 6 . . . Influence Increases 193 | . 110 83 . . . Destroy 0b10 Robot/C 120 | . 60 60 . . . Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 32 | . 20 12 . . . Successful Hack 14 | . 14 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 2 | . 1 1 . . . Influence Decreases 193 | . 94 79 20 . . Entered New Map 23 | . . 10 13 . . Time Decay 150 | . 94 49 7 . . Lost Part 20 | . . 20 . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 9 15 . . 2 Peak Tracking Total 12 | . 6 12 . . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 4 . . . . Successful 2 | . 2 . . . . Failed 2 | . 2 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1314 | 76 329 202 399 244 64 Spaces Moved 583 | 45 152 98 164 102 22 Core 19 | 8 . . . . 11 Treads 564 | 37 152 98 164 102 11 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 200 Average Speed 199 | 140 160 160 240 240 267 Slowest Speed 450 | 160 160 240 240 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 43 13 27 10 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 674 | 58 203 117 170 102 24 Wait 20 | . 19 . 1 . . Move 578 | 44 151 97 163 101 22 Hop . | . . . . . . Pick Up 21 | 8 9 2 1 1 . Fast Attach . | . . . . . . Attach 11 | 6 2 2 1 . . Detach . | . . . . . . Swap 6 | . 2 2 2 . . Drop 5 | . 1 2 2 . . Fire 33 | . 19 12 . . 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 10) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Weapon x2 590 | -9/Materials | Discovered new exit (range 7) 608 | -9/Materials | Entered Mines 671 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 732 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 734 | -9/Mines | Discovered new exit (range 5) 775 | -9/Mines | Learned Materials security intel 836 | -9/Mines | Learned location of Storage (-7) 994 | -9/Mines | Build established: Tank 995 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1007 | -9/Mines | Entered Zion 1132 | -7/Zion | Found Prototype Device 1196 | -7/Zion | Discovered new exit (range 14) 1251 | -7/Zion | Entered Proximity Caves 1297 | -6/Proximity Caves | Core integrity fell below 50% 1315 | -6/Proximity Caves | Core integrity fell below 20% 1315 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01277_ Penetrated by Slug. 01277_ Slug penetrates Wall. 01279_ System corrupted: Heat flow error (+150). 01281_ Slug penetrates Wall. 01292_ Lgt. Armor Plating destroyed. 01292_ Faulty Hvy. Ion Engine destroyed. 01295_ Penetrated by Slug. 01299_ Assault Rifle destroyed. 01299_ Penetrated by Slug. 01299_ Slug penetrates Wall. 01299_ Penetrated by Slug. 01302_ Slug penetrates Wall. 01302_ Penetrated by Slug. 01302_ Critical hit (Destroy). 01302_ Lgt. Assault Rifle destroyed. 01302_ Penetrated by Slug. 01302_ Beam Cannon destroyed. 01305_ Slug penetrates Wall. 01311_ Penetrated by Slug. 01315_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????" ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ???????????????## ???????????????????????????? | | ??????????????## ???????????????????????????? | | ??????????????? #???????????????????????????? | | ??????????????? #???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #??######???????????????????? | | ???????????????# #### ##??????????????????? | | ??????????????## ##?????????????????? | | ??????????????# #?????????????????? | | ??????????#??## #### ##????????????????? | | ????????#"""##" #??## #????????????????? | | ????????#"""""" ##???# ##???????????????? | | ????????#" #???? ##??????????????? | | ????????#"""""" ##???? #??????????????? | | ????????#"""##" #????# #??????????????? | | ??????????#??## ##### ##?????????????? | | ??????????????# h #?????????????? | | ??????????????# ### ????????? | | ??????????????########@ #??# ????????????? | | ???????????????????? #???####????????????? | | ?????????????????? #???????????????????? | | ???????????????? ####???????????????????? | | ??????????????# ##??????????????????????? | | ??????????????## ## ????????????????????????? | | ???????????????#??## ????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????##?????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 285 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalDerelictHarness Manual? 0 Play Time 00:12:32 Cumulative 5.4 hours Start 2026.04.04 @ 11:58:27 End 2026.04.04 @ 12:10:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8a2c45d-0e7f-471b-a678-75cddfe2e4ab