Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 15:09:46 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (3228) 3228 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 8986 Bonus ------- Follower Combat Kills 33 Met Data Miner 300 Cogmind --------- Core Integrity 812/850 Matter 278/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding Layered Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Kinecellerator Utility Shielding Improved Field Recycling Unit (0) Heart of Steel Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Kinecellerator Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine VSS Leg VSS Leg Potential Leg Potential Leg High-capacity Matter Pod Improved Terrain Scanner Armor Integrity Analyzer Improved Propulsion Shielding Layered Light Armor Plating Medium Reactive Plating Advanced Assault Cannon Grenade Launcher Powered Hammer [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Flak Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 107 | 7 6 7 5 1 50 19 3 2 . 7 . Power 17 | 1 2 1 1 . 7 3 . 1 . 1 . Engine 10 | 1 . 1 1 . 3 2 . 1 . 1 . Core 7 | . 2 . . . 4 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 . 3 3 . 5 2 . . . 2 . Treads 2 | 2 . . . . . . . . . . . Leg 13 | . . 3 3 . 5 . . . . 2 . Wheel 2 | . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 2 3 2 . . 12 10 . . . 3 . Device 7 | 1 . . . . 3 3 . . . . . Storage 5 | 1 1 . . . 3 . . . . . . Processor 2 | . . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 18 | . 2 2 . . 6 5 . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 1 1 1 1 26 4 3 1 . 1 . Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 22 | 1 1 . . 1 17 1 1 . . . . Ballistic Cannon 6 | . . 1 . . 4 1 . . . . . Launcher 8 | . . . . . 3 1 2 1 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 22 | . 3 5 . . 5 . 1 . . 7 1 Power 3 | . 1 1 . . . . . . . 1 . Propulsion 4 | . . 2 . . 1 . . . . 1 . Utility 5 | . 1 1 . . 1 . . . . 1 1 Weapon 10 | . 1 1 . . 3 . 1 . . 4 . Highest Loss Streak 4 | . 3 3 . . 4 . 1 . . 3 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 95 100 100 98 93 89 87 84 72 60 Engine 5 | . 1 2 14 14 3 5 7 7 7 7 6 Core 4 | . 12 11 . . 5 1 . . . . . Treads 4 | . 28 5 . . . . . . . . . Leg 10 | . . 20 28 28 17 3 . . . 2 13 Wheel 1 | . . . . . . 5 7 7 7 5 . Device 6 | . . . . . 8 13 7 7 7 3 . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 Processor 3 | . . . . . . 8 15 15 15 15 13 Protection 15 | . 13 12 14 14 17 14 15 15 15 19 20 Ballistic Gun 23 | . 19 18 7 14 31 28 20 15 15 3 . Ballistic Cannon 3 | . . 8 14 14 2 . 7 7 7 4 . Peak Build Rating 54 | 7 10 11 17 14 40 54 50 47 47 48 47 Average Rating 31 | 5 9 9 13 14 34 47 48 46 47 42 46 On Entrance 27 | . 7 10 9 17 14 40 50 46 47 47 47 Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 11 21 21 21 21 70 72 61 60 57 61 56 Greatest Support 60 | 40 40 40 30 30 35 28 28 28 28 60 60 Greatest Overweight (x) 22 | . . 6 . . 4 22 2 2 2 2 . Average Overweight (x) 1 | . . . . . 1 1 2 2 2 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 10 10 14 15 15 15 15 15 15 Most Carried 15 | 1 9 10 10 10 15 15 15 15 15 15 11 Average Carried 12 | . 6 8 9 10 14 14 14 14 15 13 11 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 1 9 10 10 10 15 15 15 15 15 11 11 Class Distribution -------------------- 33% | Mutant 30% | Gunner 25% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 3276 | 213 224 398 142 . 1345 360 419 62 . 113 . Remotely . | . . . . . . . . . . . . Salvage Created 3155 | 118 365 343 206 . 1182 380 347 78 . 136 . Parts 186 | 6 25 18 12 . 69 22 22 7 . 5 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 20 10 . 4 . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 82 | . 9 9 . . 30 11 13 4 . 6 . Melee 1 | . . . . . 1 . . . . . . Guns 54 | . 9 6 . . 21 9 7 1 . 1 . Cannons 8 | . . 3 . . 2 . . . . 3 . AOE 19 | . . . . . 6 2 6 3 . 2 . Classes Destroyed 13 | 2 2 1 . . 5 1 1 . . 1 . Worker 4 | . 1 . . . 2 1 . . . . . Builder 2 | . . . . . 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . 2 . Watcher 2 | . . . . . 2 . . . . . . Swarmer 22 | . . . . . 10 2 7 3 . . . Grunt 37 | . 9 7 . . 13 1 4 . . 3 . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . . . 1 . . 1 . Sentry 12 | . . 2 . . 5 5 . . . . . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 4 | . . . . . . 3 . 1 . . . Best Kill Streak 9 | 2 3 3 . . 7 2 9 3 . 6 . Combat Bots Only 9 | . 3 3 . . 5 2 9 3 . 6 . Max Kills in Single Turn 4 | 1 1 1 . . 4 1 2 3 . 1 . Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . . . . . 3 1 2 3 . 1 . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 592 | . 68 54 . . 164 100 49 10 . 139 8 Missed 189 | . 14 11 . . 36 48 12 4 . 62 2 Damage Taken 5976 | . 714 618 . . 1852 535 647 92 . 1403 115 Core 898 | . 144 48 . . 220 24 134 14 . 276 38 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 161 | . . 26 . . 9 20 5 . . 76 25 Ignored by Resistances 226 | . . . . . 97 35 . . . 94 . Regen/Repaired (Parts) 73 | . . . . . . 73 . . . . . Core Remaining (%) 54 | 100 . . . 23 60 . . . . 36 . Volleys Fired 207 | 12 42 33 . . 67 22 17 3 . 11 . Largest 4 | 2 2 2 . . 4 4 3 3 . 3 . Hottest 160 | 60 60 59 . . 160 112 84 104 . 104 . Shots Fired 512 | 24 78 63 . . 220 63 41 7 . 16 . Gun 445 | 24 78 51 . . 192 55 36 4 . 5 . Cannon 49 | . . 12 . . 22 5 . 2 . 8 . Launcher 18 | . . . . . 6 3 5 1 . 3 . Special . | . . . . . . . . . . . . Kinetic 444 | 12 42 63 . . 212 60 36 6 . 13 . Thermal 50 | 12 36 . . . 2 . . . . . . Explosive 18 | . . . . . 6 3 5 1 . 3 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | 5 13 10 . . 12 18 6 5 . 3 . Robot Miss Streak 17 | 3 2 3 . . 7 7 12 3 . 17 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . . . . 5 . 2 . . . . Max Gunslinging Chain 2 | . . . . . 1 . 2 . . . . Shots Hit Robots 348 | 15 57 47 10 . 128 49 29 5 . 8 . Core Hits 261 | 5 26 17 3 . 68 67 48 9 . 17 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 6 | . . 1 2 . 3 . . . . . . Destroy 2 | . . . . . 2 . . . . . . Blast 2 | . . 1 . . 1 . . . . . . Impale 2 | . . . 2 . . . . . . . . Melee Attacks 16 | . . . 10 . 5 1 . . . . . Impact 1 | . . . . . . 1 . . . . . Slashing . | . . . . . . . . . . . . Piercing 15 | . . . 10 . 5 . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7717 | 131 553 617 598 12 2993 1308 736 270 . 491 8 Guns 4719 | 131 536 414 . . 1900 1166 444 98 . 30 . Cannons 712 | . . 203 . . 321 . . 36 . 152 . Explosions 1512 | . . . . . 657 118 292 136 . 309 . Melee 623 | . . . 598 . 25 . . . . . . Ramming 151 | . 17 . . 12 90 24 . . . . 8 Kinetic 5007 | 53 240 617 . . 2171 1166 444 134 . 182 . Thermal 424 | 78 296 . . . 50 . . . . . . Explosive 1503 | . . . . . 648 118 292 136 . 309 . Electromagnetic 9 | . . . . . 9 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 623 | . . . 598 . 25 . . . . . . Highest Corruption 2 | . 1 1 1 1 . 2 . . . . . Average Corruption 1 | . 1 1 1 1 . 1 . . . . . Corruption Purged 2 | . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 18 | . 6 5 3 . . 4 . . . . . Message Errors 5 | . 3 1 . . . 1 . . . . . Matter Fused 6 | . 1 3 2 . . . . . . . . Energy Discharges 3 | . 1 1 1 . . . . . . . . Data Loss (minor) 2 | . 1 . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 140 | . . . 61 . 74 5 . . . . . Projectiles 14 | . . . . . 14 . . . . . . Explosions 65 | . . . . . 60 5 . . . . . Melee 61 | . . . 61 . . . . . . . . Knockbacks 9 | . . 2 . 1 5 . . 1 . . . Impact 2 | . . . . 1 1 . . . . . . Kinetic 7 | . . 2 . . 4 . . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . 16 30 6 . . 40 . Shots 4 | . . . . . 1 1 1 . . 1 . Rammed 9 | . 6 1 . . . 2 . . . . . Targets Rammed 29 | . 7 1 . 3 13 3 . . . . 2 Kicked 19 | . . . . 3 13 1 . . . . 2 Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 572 | 40 306 96 . . 572 90 141 84 . 166 4 Average Temperature 114 | 20 122 38 . . 175 27 54 43 . 77 4 Received Heat Transfer 2298 | . 432 309 . . 801 90 126 . . 468 72 Effects 24 | . . . . . 24 . . . . . . Shutdowns 6 | . . . . . 6 . . . . . . Energy Bleed 8 | . . . . . 8 . . . . . . Interference 5 | . . . . . 5 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 899 | 175 650 . . . 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 384 | 10 185 132 . . 367 193 . . . . 384 Initial 384 | . 6 . . . . 116 . . . . 384 Average 124 | 2 82 39 . . 174 101 . . . . 382 Maximum Alert Level 1 | . . . . . 1 . . . . . 1 Low Security (%) 78 | 100 100 100 . 100 54 100 . . . . . Level 1 21 | . . . . . 45 . . . . . 100 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 4 4 . . . 1 1 Investigation 5 | . 1 . . . 2 1 . . . . 1 Extermination 3 | . . . . . . 3 . . . . . Reinforcement 3 | . 1 . . . 2 . . . . . . Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 7 | . 2 . . . 5 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 22 9 . . 46 14 13 4 . 27 3 Peak Tracking Total 15 | . 5 3 . . 8 3 5 3 . 15 3 Tactical Retreats 6 | . 2 . . . 1 1 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 6 | . 2 . . . 2 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . . . 2 1 . . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 29 | . 7 . 1 . 9 6 . 1 4 . 1 Terminals 20 | . 7 . . . 7 5 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 107 | . 28 . 1 . 27 18 . 1 30 . 2 Successful 70 | . 23 . 1 . 9 6 . 1 30 . . Failed 37 | . 5 . . . 18 12 . . . . 2 Catastrophic 3 | . . . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 17 . 1 . 13 11 . . . . . Terminals 65 | . 28 . . . 21 14 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units 6 | . . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 47 | . 12 . 1 . 1 2 . 1 30 . . Record 11 | . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 4 | . 4 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Locate Traps 3 | . 3 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 18 | . 11 . . . 6 1 . . . . . Terminals 18 | . 11 . . . 6 1 . . . . . Botnet 7 | . 5 . . . 1 1 . . . . . Skim 11 | . 6 . . . 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 7 . . . 9 4 . . . . 1 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 44 | . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 20 | . . . . . 20 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 4 | . . . 4 . . . . . . . . Largest Group 4 | . . . 4 4 4 . . . . . . Highest-Rated Group 45 | . . . 45 45 45 . . . . . . Highest-Rated Ally 21 | . . . 21 21 21 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . . . . Total Damage 102 | . . . . . 102 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 4 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 8898 | 124 1286 613 623 93 3170 1588 495 393 130 354 29 Spaces Moved 4565 | 53 614 298 456 59 1124 885 340 287 101 319 29 Core 13 | 6 . 4 . . . 3 . . . . . Treads 725 | 47 614 64 . . . . . . . . . Legs 2142 | . . 230 456 59 1124 134 . . . 110 29 Wheels 1685 | . . . . . . 748 340 287 101 209 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 45 | 50 160 120 120 130 130 115 130 130 130 45 90 Average Speed 166 | 147 160 164 125 130 245 152 130 130 130 98 90 Slowest Speed 1150 | 160 160 350 130 130 450 1150 130 130 130 130 90 Overloaded Moves 87 | . . . . . . . . . . 87 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 86 56 89 11 75 24 49 44 74 51 1 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . 1 . . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . 3 2 . 1 . Spaces Dug 9 | . . . . . 3 6 . . . . . Terrain Destroyed 126 | . . 2 . . 54 12 29 4 . 25 . Melee 4 | . . . . . 3 1 . . . . . Projectile 14 | . . 2 . . 3 5 . 1 . 3 . AOE 108 | . . . . . 48 6 29 3 . 22 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 5446 | 74 842 356 497 74 1384 1083 360 303 100 342 31 Wait 411 | 2 165 17 2 12 74 128 . 7 . 4 . Move 4554 | 52 613 297 455 58 1123 884 339 286 100 318 29 Hop . | . . . . . . . . . . . . Pick Up 44 | 1 8 1 4 . 18 10 . 1 . 1 . Fast Attach 20 | 7 2 3 . . 5 3 . . . . . Attach 18 | . 1 2 . . 5 3 1 1 . 5 . Detach 5 | . . . . . 1 2 1 1 . . . Swap 69 | . 3 2 5 1 40 13 2 1 . 2 . Drop 58 | . 1 . 7 . 33 14 . 3 . . . Fire 207 | 12 42 33 . . 67 22 17 3 . 11 . Melee 16 | . . . 10 . 5 1 . . . . . Ram 2 | . . . . . . 2 . . . . . Kick 19 | . . . . 3 13 1 . . . . 2 Crush 8 | . 7 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 15 | . . . 14 . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 12) 688 | -10/Materials | Core integrity fell below 50% 732 | -10/Materials | Lost 3 parts (1p1u1w) 994 | -10/Materials | Discovered new exit (range 14) 999 | -10/Materials | Learned 2 Storage zone layouts 1077 | -10/Materials | Learned Storage trap positions 1147 | -10/Materials | Learned Storage terminal intel 1177 | -10/Materials | Discovered new exit (range 15) 1205 | -10/Materials | Learned location of 2 exits from Subcaves 1252 | -10/Materials | Learned location of 2 exits from Subcaves 1289 | -10/Materials | Learned Storage emergency access door positions 1336 | -10/Materials | Learned location of 2 exits from Subcaves 1411 | -10/Materials | Entered Mines 1418 | -10/Mines | Met a Derelict bent on vengeance 1630 | -10/Mines | Discovered new exit (range 13) 1633 | -10/Mines | Lost 3 parts (1n1u1w) 1653 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1666 | -10/Mines | Discovered new exit (range 6) 2018 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2019 | -10/Mines | Discovered new exit (range 5) 2024 | -10/Mines | Entered Exiles 2024 | -10/Exiles | Found Exiles lab destroyed 2148 | -10/Exiles | Opened EX-Vault 2154 | -10/Exiles | Found Potential Leg 2156 | -10/Exiles | Found Potential Leg 2633 | -10/Exiles | Discovered new exit (range 10) 2647 | -10/Exiles | Entered Mines 2647 | -9/Mines | Accompanied by 4 allies 2667 | -9/Mines | Discovered new exit (range 13) 2740 | -9/Mines | Entered Materials 2740 | -8/Materials | Accompanied by 4 allies 2740 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2863 | -8/Materials | Lost 4 allies 3129 | -8/Materials | Build established: Scavenger-Tank 3911 | -8/Materials | Build established: Tank 4383 | -8/Materials | Discovered new exit (range 4) 4629 | -8/Materials | Lost 4 parts (1n1u2w) 4844 | -8/Materials | Identified exit to Factory 4923 | -8/Materials | Learned Storage emergency access door positions 4931 | -8/Materials | Learned 4 Factory zone layouts 4958 | -8/Materials | Learned location of 1 exit from Recycling 5910 | -8/Materials | Entered Factory 5910 | -7/Factory | Evolved 2 slots: Utility x2 5911 | -7/Factory | Identified exit to Lower Caves 6196 | -7/Factory | Build established: Gunner 6599 | -7/Factory | Discovered new exit (range 5) 7424 | -7/Factory | Repaired Arm. Huge Wheel 7498 | -7/Factory | Entered Lower Caves 7610 | -7/Lower Caves | Destroyed 9 combat bots 7850 | -7/Lower Caves | Learned Factory security intel 7973 | -7/Lower Caves | Discovered new exit (range 6) 7977 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7993 | -7/Lower Caves | Entered another Lower Caves area 8201 | -7/Lower Caves | Learned Factory stockpile data 8264 | -7/Lower Caves | Found Prototype Device 8384 | -7/Lower Caves | Discovered new exit (range 3) 8386 | -7/Lower Caves | Entered Data Miner 8386 | -7/Data Miner | Discovered new exit (range 6) 8411 | -7/Data Miner | Met Data Miner 8449 | -7/Data Miner | Learned location of Section 7 (-2) 8449 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8470 | -7/Data Miner | Received God Mode back door access code from Data Miner 8516 | -7/Data Miner | Entered Proximity Caves 8598 | -6/Proximity Caves | Spotter reported a threat 8598 | -6/Proximity Caves | Spotter reported a threat 8652 | -6/Proximity Caves | Lost 3 parts (3w) 8738 | -6/Proximity Caves | Core integrity fell below 50% 8842 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8868 | -6/Proximity Caves | Discovered new exit (range 7) 8870 | -6/Proximity Caves | Entered Factory 8870 | -6/Factory | Evolved 2 slots: Utility x2 8871 | -6/Factory | Identified exit to Extension 8899 | -6/Factory | Build established: Mutant 8899 | -6/Factory | Self-destructed Last Messages --------------- 08858_ G-67 Veteran unfolds itself. 08858_ L-41 Fighter unfolds itself. 08858_ G-50 Soldier unfolds itself. 08858_ I-36 Angel unfolds itself. 08868_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Extension entrance... Loading Factory stockpile data (x7)... Loading Factory security intel (x13)... 08883_ Connecting with Terminal... 08883_ Current location identified: Factory 08883_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 08892_ ALERT: All DSF locations entering lockdown mode. 08895_ Med. Reactive Plating destroyed. 08895_ Critical hit (Burn: +37). 08897_ Kicked G-50 Soldier out of the way. 08898_ Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????##############?????????????????? | | ????????????# #?????????????????? | | ????????????# " "T" #?????????????????? | | ????????????# " #?????????????????? | | ????????????# " #?????????????????? | | ????????????#! " #?????????????????? | | ????????????# " =#?????????????????? | | ????????????# " #?????????????????? | | ????????????# " [== #?????????????????? | | ????????????# " [= !#?????????????????? | | ????????????# " == #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????#######+############ ???????? | | ???????????????# ???????? | | ???????????????# ??????? | | ???????????????# g ??????? | | ???????????????# ??????? | | ???????????????# g ??????? | | ???????????????####@###############????????? | | ????????????????? g ?????????????????????? | | ???????????????" [ """"???????????????????? | | ?????????????# "" """" ?????????????????? | | ?????????????# G """" #????????????????? | | ?????????????# "" """" #????????????????? | | ?????????????# " ????????????????????? | | ?????????????# ""?????????????????????? | | ?????????????# "??????????????????????? | | ?????????????? "??????????????????????? | | ?????????????# "??????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????#######???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherWaveTerrabomb Manual? 0 Play Time 00:43:48 Cumulative 170.7 hours Start 2024.08.31 @ 14:26:24 End 2024.08.31 @ 15:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29f77372-d2db-4acd-8f15-ebd4349c84a8