Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 18:04:34 Player: BoomBlip Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (100) 500 Value Destroyed (4042) 4042 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (24294) 24294 TOTAL SCORE: 37676 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 839 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4650 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -389 Cogmind --------- Core Integrity 356/1550 Matter 285/300 Energy 100/100 System Corruption 2% Temperature Cool (4) Movement Flying (25) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Experimental Cesium-ion Thruster (fused) > --- UTILITY (11) ----- Self-contained Transmogrifier > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Graviton Reactor > --- PROPULSION ------- Multireflex Exoskeleton Heavy Shield Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Visual Processing Unit Long-range Sensor Array Terrain Scanner Advanced Recoil Stabilizer Improved Focal Shield Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Disruptor Cannon Railgun Linear Accelerator > --- INVENTORY -------- Particle Reactor Coil Gun Railgun Light Antimatter Cannon Fusion Bomb Launcher [Rating: 153] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Thunder Leg Treads Medium Treads Leg Thunder Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Q-thruster Utility Self-contained Transmogrifier Device Self-contained Transmogrifier Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher EMP Blaster Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Chaos Jack Build | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . . 4 2 . . . 4 . . . 2 . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . 2 . . . 1 . . Utility 9 | . . . 1 1 . . . 3 . . . . . . 2 . . 2 Weapon 4 | . . . 1 1 . . . 1 . . . . . . . 1 . . Parts Attached 123 | . 8 7 8 6 1 . 10 6 . 1 12 11 . . 34 7 6 6 Power 13 | . 1 2 1 . 1 . . . . . 1 2 . . 3 . 2 . Engine 3 | . . 2 . . . . . . . . . 1 . . . . . . Core 5 | . 1 . 1 . 1 . . . . . 1 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 3 . 2 . Propulsion 31 | . 4 2 3 2 . . 2 3 . . . 2 . . 7 1 1 4 Treads 3 | . . . . . . . . . . . . . . . 3 . . . Leg 16 | . 2 . 1 2 . . 2 3 . . . 2 . . 4 . . . Wheel 6 | . 2 2 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . 1 1 4 Utility 40 | . 1 2 2 2 . . 2 3 . . 3 5 . . 12 4 3 1 Device 24 | . . 1 1 2 . . 1 2 . . 2 1 . . 8 2 3 1 Storage 4 | . . . 1 . . . . . . . . 1 . . . 2 . . Processor 2 | . . . . . . . . . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 10 | . 1 1 . . . . 1 1 . . 1 3 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 39 | . 2 1 2 2 . . 6 . . 1 8 2 . . 12 2 . 1 Energy Gun 1 | . . . . . . . 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 2 . . . . . . . Ballistic Gun 14 | . 2 . 1 2 . . . . . . 3 . . . 6 . . . Ballistic Cannon 14 | . . 1 1 . . . 1 . . . 3 2 . . 5 1 . . Launcher 5 | . . . . . . . 3 . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . . . . . 1 . 1 . . . . 5 1 3 . Parts Lost 66 | . 2 2 1 . 1 . 7 . . . 3 21 . . 5 17 1 6 Power 8 | . . 1 . . 1 . . . . . 2 3 . . . 1 . . Propulsion 19 | . 2 . . . . . 2 . . . 1 5 . . 1 3 . 5 Utility 23 | . . 1 1 . . . 1 . . . . 7 . . 3 8 1 1 Weapon 16 | . . . . . . . 4 . . . . 6 . . 1 5 . . Highest Loss Streak 17 | . 1 2 1 . 1 . 6 . . . 1 17 . . 3 15 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 9 | . 7 7 7 12 14 14 12 8 9 9 13 14 5 5 4 4 4 1 Power 1 | . 1 1 . 2 2 2 2 3 3 3 2 1 . . . 1 . . Propulsion 1 | . 4 2 . 1 2 2 1 1 2 2 2 . . . . . . . Utility 3 | . . 2 3 4 5 6 5 4 4 4 5 7 3 3 . . 1 . Weapon 2 | . 1 1 3 5 5 4 3 . . . 2 5 2 2 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . 12 1 1 . . . . . . 3 . 5 . . 3 . . 1 Power 6 | . 4 . 1 . . . . . . . . 1 . . . . . . Propulsion 7 | . 5 1 . . . . . . . . . . . . . . . 1 Utility 4 | . 1 . . . . . . . . . . 3 . . . . . . Weapon 9 | . 2 . . . . . . . . 3 . 1 . . 3 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 88 86 91 93 99 95 93 88 95 82 86 91 15 15 69 59 15 8 Engine 7 | . 8 12 9 12 13 7 13 11 10 9 5 . . . . . . . Core 2 | . 5 2 1 2 . 7 1 . . . 2 6 . . . . . . Leg 17 | . 23 10 6 28 30 25 26 23 22 19 16 21 . . 7 9 . . Wheel 2 | . 3 12 10 . . . . . . . . . . . . . . . Hover 1 | . . 5 18 1 . . . . . . . 3 5 5 . . . . Device 14 | . . 10 17 16 15 15 15 20 22 22 23 18 10 10 26 22 9 4 Storage 6 | . 14 14 9 7 7 7 7 5 4 4 4 4 . . . 2 . . Protection 4 | . 3 3 . 4 7 7 6 8 10 5 4 8 . . . . . . Energy Gun 1 | . 4 . . . . . . 8 10 9 5 . . . . . . . Ballistic Gun 12 | . 23 2 8 15 22 23 14 . 2 4 6 8 . . 14 5 . . Ballistic Cannon 3 | . . 4 8 1 . . 1 . . . 7 12 . . 3 4 . . Launcher 1 | . . 7 . . . . 1 5 4 6 4 4 . . . . . . Peak Build Rating 153 | . 13 29 55 66 67 72 72 87 92 100 116 123 30 30 148 153 60 51 Average Rating 62 | . 7 21 49 58 64 66 65 78 90 96 106 105 30 30 111 109 37 21 On Entrance 53 | 6 6 13 29 42 66 62 72 64 87 92 100 112 30 30 30 138 22 22 Avg Prop Armor Cover (%) 8 | . . 9 9 6 . . . . . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 13 13 20 45 63 62 54 60 67 70 74 105 118 1 1 92 171 20 8 Greatest Support 126 | 20 24 32 27 65 68 68 73 85 85 85 85 95 11 11 126 124 13 22 Greatest Overweight (x) 6 | . 1 2 3 1 1 . . 1 . . 1 4 . . 2 1 6 2 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 15 15 15 15 15 15 15 15 15 20 5 5 5 25 5 5 Average Capacity 11 | . 8 8 10 15 15 15 15 15 15 15 15 17 5 5 5 17 5 5 Most Carried 15 | . 8 8 14 15 15 15 15 9 9 13 15 15 5 5 5 5 5 5 Average Carried 9 | . 7 7 7 12 14 14 12 8 9 9 13 14 5 5 4 4 4 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 7 14 15 14 15 9 9 9 9 15 5 5 5 5 5 5 5 Transmogrified Parts 82 | . . 11 2 7 6 11 9 2 . 1 1 10 1 . 12 6 1 2 Integrity Recovered 1382 | . . 86 17 158 37 487 130 . . 7 . 153 13 . 199 81 . 14 Class Distribution -------------------- 42% | Mutant 33% | Tank 6% | Executioner 5% | Scavenger-Skirmisher 3% | Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Executioner | -5/DSF Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Skirmisher | -2/Research Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Matter Collected 4486 | 200 194 123 422 . 190 . 440 40 . 86 695 372 . . 1487 89 . 148 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4018 | . 373 73 307 . 181 . 219 . . 86 675 331 . . 931 763 . 79 Parts 210 | . 26 9 13 . 11 . 13 . . 3 27 22 . . 47 39 . . Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . 1 . . . Recyclers Shooed 3 | . . . . . . . . . . . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . 10 . . 38 . 8 . . . . . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 83 | . 15 2 7 . 5 . 9 . . . 11 12 . . 9 13 . . Guns 42 | . 15 1 2 . 5 . 3 . . . 5 2 . . 6 3 . . Cannons 19 | . . 1 5 . . . . . . . 1 6 . . 3 3 . . AOE 22 | . . . . . . . 6 . . . 5 4 . . . 7 . . Classes Destroyed 12 | . 2 2 . . . . 2 . . 1 2 1 . . 1 1 . . Worker 8 | . . . . . . . . . . . . 2 . . 2 3 . 1 Builder 5 | . . . . . . . . . . . . . . . 2 3 . . Hauler 2 | . . . . . . . . . . 1 . . . . 1 . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . Swarmer 32 | . 9 . . . 4 . 4 . . . 5 5 . . . 5 . . Grunt 26 | . 6 . 6 . . . 3 . . . 3 1 . . 3 4 . . Brawler 2 | . . . . . . . 1 . . . . . . . 1 . . . Sentry 7 | . . 1 1 . 1 . . . . . 1 1 . . 2 . . . Hunter 5 | . . . . . . . . . . . 1 1 . . 1 2 . . Programmer 9 | . . . . . . . 1 . . . . 4 . . 2 2 . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . Subdweller 1 | . . 1 . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 6 1 6 . 4 . 4 . . 1 8 6 . . 8 9 . 1 Combat Bots Only 8 | . 6 1 6 . 4 . 4 . . . 8 6 . . 5 6 . . Max Kills in Single Turn 9 | . 1 1 1 . 1 . 2 . . 1 5 4 . . 2 9 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . . . 5 4 . . . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Hostile Shots Fired 1196 | . 71 21 39 . 58 . 83 27 1 . 47 255 . . 174 271 24 125 Missed 421 | . 15 5 8 . 16 . 33 14 1 . 14 79 . . 72 90 17 57 Hits 775 | . 56 16 31 . 42 . 50 13 . . 33 176 . . 102 181 7 68 Melee 10 | . . . . . . . 3 . . . . 7 . . . . . . Projectile 765 | . 56 16 31 . 42 . 47 13 . . 33 169 . . 102 181 7 68 Critical Strikes 39 | . . 1 2 . 1 . 3 . . . 1 10 . . 5 12 1 3 Damage Taken 15234 | . 548 350 477 . 602 . 1803 175 87 14 745 3244 15 . 1732 3584 145 1713 Core 4362 | . 105 128 45 . 37 . 302 . . . 37 512 10 . 349 1273 122 1442 Absorbed by Shields 19 | . . . . . . . . . . . 19 . . . . . . . Redirected to Shielding 120 | . 10 . . . . . . . 26 . 84 . . . . . . . Ignored by Resistances 640 | . . . . . . . 10 . . . . . . . 255 375 . . Core Remaining (%) 53 | 100 . 11 90 . . . 24 . . . 95 . . 52 72 . 18 22 Volleys Fired 234 | . 55 16 15 . 17 . 31 1 . 1 16 27 . . 32 17 . 6 Largest 7 | . 2 1 2 . 3 . 3 3 . 4 7 6 . . 6 4 . 1 Hottest 400 | . 80 30 60 . 83 . 103 177 . 207 400 237 . . 203 309 . 51 Shots Fired 655 | . 95 19 30 1 45 . 77 3 . 4 79 110 . . 134 52 . 6 Gun 443 | . 95 12 15 1 45 . 44 2 . 3 43 37 . . 117 29 . . Cannon 182 | . . 5 15 . . . 16 . . . 33 69 . . 17 21 . 6 Launcher 30 | . . 2 . . . . 17 1 . 1 3 4 . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 576 | . 89 17 30 1 45 . 60 . . 1 39 106 . . 134 48 . 6 Thermal 44 | . 3 . . . . . . 2 . 2 37 . . . . . . . Explosive 18 | . . . . . . . 11 . . . 1 4 . . . 2 . . Electromagnetic 17 | . 3 2 . . . . 6 1 . 1 2 . . . . 2 . . Robot Hit Streak 15 | . 15 5 13 . 8 . 10 6 . 1 6 6 . . 8 9 . 12 Robot Miss Streak 9 | . 2 1 3 . 6 . 3 . . 1 9 6 . . 5 6 . . Penetration Max 1 | . . . . . . . . . . . 1 1 . . 1 1 . . Secondary Targets 2 | . . . . . 1 . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . 1 . . . Shots Hit Robots 373 | . 63 13 22 . 21 . 46 3 . 2 34 54 . . 75 33 . 7 Core Hits 212 | . 30 5 13 . 9 . 21 . . 2 24 26 . . 38 40 . 4 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . 1 . 1 . . . . 1 . . . . . . Critical Strikes 13 | . . . 1 . 1 . 3 . . 1 3 3 . . 1 . . . Burn 3 | . . . . . . . . . . 1 2 . . . . . . . Destroy 4 | . . . . . 1 . 1 . . . . 1 . . 1 . . . Blast 6 | . . . 1 . . . 2 . . . 1 2 . . . . . . Melee Attacks 3 | . . . . . . . . . . . . . . . . 2 . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . 2 . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13340 | . 565 136 427 . 422 . 1862 55 91 43 1611 2600 . . 2301 2950 . 277 Guns 5328 | . 549 65 168 . 422 . 506 43 . 23 538 564 . . 1899 551 . . Cannons 3708 | . . 71 259 . . . 299 . 91 . 489 1449 . . 375 461 . 214 Explosions 4154 | . . . . . . . 1057 12 . 20 584 565 . . . 1916 . . Melee 42 | . . . . . . . . . . . . . . . . 3 . 39 Ramming 108 | . 16 . . . . . . . . . . 22 . . 27 19 . 24 Kinetic 8113 | . 512 136 427 . 422 . 805 . . . 327 2013 . . 2274 983 . 214 Thermal 868 | . 11 . . . . . . 43 91 23 700 . . . . . . . Explosive 4029 | . . . . . . . 982 . . . 566 565 . . . 1916 . . Electromagnetic 180 | . 26 . . . . . 75 12 . 20 18 . . . . 29 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . . . 3 . 39 Highest Corruption 22 | . 2 10 . . . . 15 . 6 22 22 3 8 13 2 14 . 2 Average Corruption 7 | . 2 7 . . . . 7 . 5 18 22 1 6 8 1 7 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 79 | . 5 27 . . . . 12 . . 6 16 2 1 2 1 6 . 1 Message Errors 19 | . . 8 . . . . 4 . . 1 2 . . 1 . 3 . . Matter Fused 20 | . 4 5 . . . . 1 . . 3 6 1 . . . . . . Heat Flow Errors 6 | . . 3 . . . . 1 . . . 2 . . . . . . . Energy Discharges 12 | . . 5 . . . . 3 . . . 1 1 1 . . 1 . . Parts Rejected 2 | . . . . . . . 1 . . . . . . . . . . 1 Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . 1 4 . . . . 1 . . 1 1 . . 1 . 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . Misfires 2 | . . 1 . . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . 1 . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 167 | . . . . . . . 21 . . . 7 28 . . 19 92 . . Projectiles 45 | . . . . . . . 5 . . . . 21 . . 19 . . . Explosions 122 | . . . . . . . 16 . . . 7 7 . . . 92 . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . 4 . . . 1 . . . 5 13 . . 4 5 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . 4 . . . 1 . . . 4 13 . . 4 5 . . Secondary 1 | . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 239 | . 8 20 . . . . 52 14 . 14 . 28 . . . 92 . 11 Shots 7 | . . 1 . . . . 1 1 . 1 . 2 . . . 1 . . Rammed 5 | . 1 . . . . . . . . . . . . . . . . 4 Targets Rammed 9 | . 1 . . . . . . . . . . 2 . . 1 1 . 4 Kicked 4 | . . . . . . . . . . . . 2 . . 1 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | . 42 115 12 . 8 . 223 54 . 87 349 123 . . 264 247 . . Average Temperature 62 | . 10 55 7 . 4 . 34 34 . 48 149 38 . . 77 79 . . Received Heat Transfer 1601 | . 150 135 270 . 30 . 129 12 . . 180 242 . . 84 234 45 90 Effects 1 | . . . . . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 . . . . . . . Heat Transferred 1333 | . 25 . . . . . . 74 50 111 1073 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Maximum Alert Level 2 | . . . . . . . . . . . 1 1 . . 2 2 1 1 Low Security (%) 70 | . 100 . 100 100 . . . 100 100 100 61 91 100 100 8 26 . 50 Level 1 26 | . . . . . . . . . . . 38 8 . . 81 58 100 49 Level 2 2 | . . . . . . . . . . . . . . . 10 15 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . Peak Influence 547 | . 112 . 121 142 . . . 27 . 7 273 230 10 . 520 547 298 346 Initial 298 | . . . . 32 . . . 27 . . . 142 10 . . 271 298 146 Average 133 | . 28 . 34 73 . . . 5 . . 125 138 2 . 307 284 272 224 Influence Increases 4261 | . 424 80 214 134 110 . 304 34 . 7 303 455 . . 1028 692 27 449 Destroy 0b10 Robot/C 2040 | . 300 20 140 . 100 . 200 . . . 220 240 . . 460 340 . 20 Destroy 0b10 Robot/NC 100 | . . . 5 . . . . . . 5 . 10 . . 40 35 . 5 Destroy Leader 366 | . 60 . 30 . 10 . 40 . . 2 30 40 . . 94 50 . 10 Allied During Kill 354 | . . . . . . . 4 . . . . . . . 268 72 . 10 Successful Hack 56 | . 4 . 8 18 . . . . . . . . . . . . 12 14 Disable Machine 105 | . . . 15 . . . . 15 . . . 15 . . 45 15 . . Destroy Structure 479 | . . . 1 . . . . 4 . . 38 150 . . 106 180 . . Partial Spotted 30 | . . . . . . . . . . . . . . . 15 . 15 . Lose Combat Pursuer 615 | . 60 60 15 . . . 60 15 . . 15 . . . . . . 390 Miscellaneous 116 | . . . . 116 . . . . . . . . . . . . . . Influence Decreases 4106 | . 318 186 143 199 82 34 260 78 . 7 30 697 31 . 545 644 313 539 Entered New Map 841 | . . 52 . 39 3 34 . 17 . . . 131 21 . . 212 233 99 Time Decay 2175 | . 298 134 113 160 69 . 190 61 . 7 . 356 10 . 335 222 70 150 Lost Part 620 | . 20 . 10 . 10 . 70 . . . 30 210 . . 30 170 10 60 Lost Ally 470 | . . . 20 . . . . . . . . . . . 180 40 . 230 Squads Dispatched 26 | . 2 . 2 1 . . . . . . 1 3 . . 7 4 4 2 Investigation 5 | . 1 . 1 . . . . . . . . . . . . . 3 . Extermination 9 | . . . . 1 . . . . . . . 2 . . 1 3 . 2 Reinforcement 9 | . 1 . 1 . . . . . . . 1 1 . . 3 1 1 . Assault 1 | . . . . . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . 2 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Distress Signals 11 | . 1 . 2 . . . . . . . . 2 . . . 3 1 2 Communications Jammed 9 | . . . . . . . . . . . . 9 . . . . . . Distress Signals 9 | . . . . . . . . . . . . 9 . . . . . . Times Spotted 258 | . 28 6 15 . 14 . 12 1 5 . 12 23 8 . 30 31 25 48 Peak Tracking Total 21 | . 5 2 6 . 5 . 4 1 5 . 5 9 6 . 7 13 21 15 Tactical Retreats 19 | . 2 2 1 . . . 2 1 . . 1 . . . . . . 10 Traps | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Traps Triggered 13 | . 2 . . . . . . 1 . . 2 2 . 1 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Machines Disabled 8 | . . . 1 . . . . 1 . . 1 1 . . 3 1 . . Max in Single Turn 1 | . . . 1 . . . . 1 . . 1 1 . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Machines Accessed 21 | . 4 . 4 2 . . . . . 1 . 1 . . 1 1 3 4 Terminals 18 | . 4 . 4 2 . . . . . 1 . . . . . 1 3 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . 1 . . 1 Total Hacks 46 | . 13 . 11 6 . . . . . 1 . 1 . . 1 3 3 7 Successful 17 | . 2 . 4 2 . . . . . 1 . . . . 1 1 3 3 Failed 29 | . 11 . 7 4 . . . . . . . 1 . . . 2 . 4 Catastrophic 8 | . 2 . 2 2 . . . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 56 | . 14 . 11 6 . . . . . 2 . . . . 8 1 6 8 Terminals 42 | . 13 . 11 6 . . . . . 1 . . . . . 3 3 5 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . 1 . . 2 Terminal Hacks 8 | . . . . . . . . . . 1 . . . . . 1 3 3 Record 2 | . . . . . . . . . . . . . . . . . 2 . Open Door 5 | . . . . . . . . . . . . . . . . 1 1 3 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 8 | . 2 . 4 2 . . . . . . . . . . . . . . Terminals 8 | . 2 . 4 2 . . . . . . . . . . . . . . Botnet 8 | . 2 . 4 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 4 2 . . . . . . . 1 . . . 1 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . 4 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Total Allies 34 | . . . 1 . . 4 1 . . . . . . . 9 2 . 17 Largest Group 6 | . . . 1 . . 4 1 1 . . . . . . 5 2 . 6 Highest-Rated Group 465 | . . . 29 . . 154 148 148 . . . . . . 465 198 . 243 Highest-Rated Ally 148 | . . . 29 . . 40 148 148 . . . . . . 96 99 . 81 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 2 . . 3 Light 1 | . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . . . Ally Attacks 191 | . . . 4 . . . 20 . . . . . . . 100 19 . 48 Total Damage 5575 | . . . 79 . . . 666 . . . . . . . 3585 635 . 610 Kills 24 | . . . 1 . . . 1 . . . . . . . 17 4 . 1 Allies Corrupted 4 | . . . . . . . . . . . . . . . 2 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 289 | . 3 26 13 13 7 . 38 12 . 21 1 35 1 . 37 40 21 21 Good Acts 63 | . . 4 1 2 4 . 7 . 4 . 1 5 3 1 5 10 3 13 Bad Acts 41 | . . 5 3 5 1 . . . . 1 3 3 . . 3 8 3 6 Intel | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Active Infowar (turns) 2338 | . . . . 109 . . 90 275 83 115 53 445 . . 750 418 . . Optics 1168 | . . . . . . . . . . . . . . . 750 418 . . Sensors 298 | . . . . 109 . . . . . . . . . . . 189 . . Terrain 658 | . . . . . . . . . . . . . . . 318 340 . . Jamming 1049 | . . . . . . . 90 275 83 115 53 433 . . . . . . ECM 12 | . . . . . . . . . . . . 12 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 1 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Turns Passed 8117 | . 1154 940 392 321 536 749 582 275 83 115 310 801 65 67 799 470 146 312 Spaces Moved 6328 | 1 565 774 273 243 354 618 397 196 70 88 144 355 103 111 468 404 405 759 Core 427 | . . . . . . . . . . . . . . . 30 151 3 243 Treads 114 | . . . . . . . . . . . . . . . 114 . . . Legs 3556 | 1 427 191 34 243 354 618 397 196 70 88 144 345 . . 277 171 . . Wheels 753 | . 138 380 235 . . . . . . . . . . . . . . . Hover 478 | . . 203 4 . . . . . . . . 10 103 111 47 . . . Flight 1000 | . . . . . . . . . . . . . . . . 82 402 516 Fastest Speed 20 | 120 90 61 90 122 115 115 110 112 120 120 120 70 60 60 50 30 20 20 Average Speed 105 | 120 113 115 118 126 135 118 118 134 120 120 149 168 63 60 132 95 28 36 Slowest Speed 350 | 120 190 190 206 185 190 130 130 187 120 120 176 270 70 60 250 186 350 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . . . 2 15 16 Potential Cave-ins 3 | . . . . . . . 3 . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . . . . . . . . . Exploration Rate (%) 38 | 2 81 36 33 9 58 72 61 7 81 5 68 10 88 5 17 19 51 27 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 . . Scrap Searched 5 | . . . . . . 1 4 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 286 | . . . 1 . 4 . 99 . . . 24 92 . . 12 54 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 59 | . . . 1 . 4 . . . . . 14 25 . . 12 3 . . AOE 227 | . . . . . . . 99 . . . 10 67 . . . 51 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Acc Total 7327 | . 1005 804 313 256 384 635 457 204 69 96 200 489 102 110 568 448 417 770 Wait 499 | . 356 . 1 2 11 13 9 . . . 5 82 . . 6 . 13 1 Move 6253 | . 564 773 272 242 353 617 396 196 69 87 143 355 102 110 468 399 377 730 Hop 26 | . . . . . . . . . . . . . . . . 2 12 12 Pick Up 63 | . 9 2 12 4 . 3 2 1 . 4 11 3 . . 8 1 1 2 Fast Attach 72 | . 5 2 2 2 . . 3 1 . . 4 2 . . 30 7 9 5 Attach 45 | . 1 1 5 3 1 . 6 2 . 1 6 7 . . 4 4 1 3 Detach 9 | . . . 1 . . . . . . . 1 . . . 1 4 1 1 Swap 32 | . 3 5 2 1 . . 6 3 . . 3 7 . . 2 . . . Drop 64 | . 11 5 3 2 . 2 1 . . 3 7 4 . . 17 5 3 1 Fire 234 | . 55 16 15 . 17 . 31 1 . 1 16 27 . . 32 17 . 6 Melee 3 | . . . . . . . . . . . . . . . . 2 . 1 Ram 6 | . 1 . . . . . . . . . . . . . . 1 . 4 Kick 3 | . . . . . . . . . . . . 2 . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 4 . . . . 5 . 4 Rewire 4 | . . . . . 1 . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / [*Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 11) 766 | -10/Materials | Discovered new exit (range 12) 1141 | -10/Materials | Discovered new exit (range 9) 1150 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1155 | -10/Materials | Entered Subcaves 1156 | -10/Subcaves | Approached by a straggling Scientist 1189 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Power slot 1190 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1226 | -10/Subcaves | Core integrity fell below 50% 1238 | -10/Subcaves | Core integrity fell below 20% 1475 | -10/Subcaves | Heat dissipation permanently improved by X0-1V1 (+20; -100 max core) 1510 | -10/Subcaves | Learned location of Storage (-8) 1514 | -10/Subcaves | Forcibly received Sfc. Transmogifier from X0-1V1 1569 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1607 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1617 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1914 | -10/Subcaves | System corruption reached 10% 2083 | -10/Subcaves | Discovered new exit (range 16) 2095 | -10/Subcaves | Entered Materials 2095 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2380 | -8/Materials | X0-1V1 turns hostiles against one another 2470 | -8/Materials | Discovered new exit (range 9) 2487 | -8/Materials | Entered Factory 2487 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2519 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 2606 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 2689 | -7/Factory | X0-1V1 sent you to a vault 2776 | -7/Factory | X0-1V1 announced a LAN party 2789 | -7/Factory | Discovered new exit (range 13) 2808 | -7/Factory | Entered Lower Caves 2831 | -7/Lower Caves | Learned location of 1 exit from Factory 2856 | -7/Lower Caves | Activated DRS Beacon 2919 | -7/Lower Caves | Sight range permanently improved by X0-1V1 (+1; -150 max core) 2993 | -7/Lower Caves | Build established: Tank 3197 | -7/Lower Caves | X0-1V1 upgraded hostiles (x1) 3278 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3326 | -7/Lower Caves | X0-1V1 activates XOMVISION 3333 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3344 | -7/Lower Caves | Entered Zion 3462 | -6/Zion | Given A8's code to call for help 3529 | -6/Zion | Given the Hacking Drone Bay 3534 | -6/Zion | Found Prototype Device 3617 | -6/Zion | Met Imprinter 3639 | -6/Zion | Imprinted 3641 | -6/Zion | Declared Zion's savior 3791 | -6/Zion | Found Prototype Device 3897 | -6/Zion | Learned location of 1 exit from Factory 4079 | -6/Zion | Discovered new exit (range 11) 4093 | -6/Zion | Entered Proximity Caves 4193 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 4260 | -5/Proximity Caves | X0-1V1 activates XOMVISION 4266 | -5/Proximity Caves | Spotted B-75 Beast 4328 | -5/Proximity Caves | Learned Factory stockpile data 4531 | -5/Proximity Caves | Crushed by falling debris 4533 | -5/Proximity Caves | Crushed by falling debris 4533 | -5/Proximity Caves | X0-1V1 sent allied B-90 Cyclops (x1) 4533 | -5/Proximity Caves | Core integrity fell below 50% 4533 | -5/Proximity Caves | System corruption reached 10% 4579 | -5/Proximity Caves | Lost 6 parts (2n4w) 4639 | -5/Proximity Caves | Discovered new exit (range 8) 4675 | -5/Proximity Caves | Entered Factory 4675 | -5/Factory | Accompanied by 1 ally 4675 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 4676 | -5/Factory | Identified exit to Upper Caves 4676 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 4807 | -5/Factory | Spotted B-75 Beast 4950 | -5/Factory | Sucked down chute 4950 | -5/Factory | Entered Waste 4965 | -5/Waste | EMP discharged 4977 | -5/Waste | Spotted C-40 Crusher 4977 | -5/Waste | Spotted C-40 Crusher 4990 | -5/Waste | Spotted C-40 Crusher 4995 | -5/Waste | Spotted C-40 Crusher 4996 | -5/Waste | Spotted C-40 Crusher 5004 | -5/Waste | Spotted C-40 Crusher 5014 | -5/Waste | Discovered new exit (range 16) 5024 | -5/Waste | Weapon slot count temporarily expanded by X0-1V1 (+4) 5033 | -5/Waste | Entered Factory 5062 | -5/Factory | System corruption reached 10% 5148 | -5/Factory | Identified exit to DSF 5148 | -5/Factory | Entered DSF 5187 | -5/DSF | Additional patrols routed to DSF 5346 | -5/DSF | Sterilization system engaged 5360 | -5/DSF | Destroyed 8 combat bots 5366 | -5/DSF | Ambient heat levels rising (+10) 5381 | -5/DSF | Ambient heat levels rising (+10) 5396 | -5/DSF | Ambient heat levels rising (+10) 5402 | -5/DSF | X0-1V1 mutated your Propulsion slot to Weapon slot 5404 | -5/DSF | Discovered new exit (range 15) 5411 | -5/DSF | Ambient heat levels rising (+10) 5426 | -5/DSF | Ambient heat levels rising (+10) 5441 | -5/DSF | Ambient heat levels rising (+10) 5456 | -5/DSF | Ambient heat levels rising (+10) 5458 | -5/DSF | Entered Factory 5458 | -4/Factory | Evolved 2 slots: Propulsion x2 5519 | -4/Factory | Build established: Executioner 5725 | -4/Factory | Core integrity permanently improved by X0-1V1 (+200) 5852 | -4/Factory | X0-1V1 enhanced Transport squad support 5883 | -4/Factory | Build established: Tank 5894 | -4/Factory | X0-1V1 activates XOMVISION 6259 | -4/Factory | Sucked down chute 6259 | -4/Factory | Entered Waste 6263 | -4/Waste | Spotted C-40 Crusher 6271 | -4/Waste | Spotted C-40 Crusher 6274 | -4/Waste | EMP discharged 6279 | -4/Waste | Spotted C-40 Crusher 6285 | -4/Waste | Spotted C-40 Crusher 6286 | -4/Waste | Lost 17 parts (2p5n5u5w) 6286 | -4/Waste | X0-1V1 whisked you away to safety 6301 | -4/Waste | Spotted C-40 Crusher 6317 | -4/Waste | Spotted C-40 Crusher 6317 | -4/Waste | Discovered new exit (range 12) 6324 | -4/Waste | Entered Factory 6329 | -4/Factory | Discovered new exit (range 18) 6385 | -4/Factory | System corruption reached 10% 6391 | -4/Factory | Entered Research 6391 | -3/Research | Evolved 2 slots: Utility x2 6431 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+3) 6436 | -3/Research | Zion Light squad teleported in 6438 | -3/Research | Enhanced Grunt warped into view, answering call for help 6440 | -3/Research | Garrison activated, responded to threat 6446 | -3/Research | Enhanced Grunt warped into view, answering call for help 6464 | -3/Research | Lost 3 parts (1n1u1w) 6477 | -3/Research | Found Prototype Protection 6477 | -3/Research | Identified Zio. Weapon Casing 6948 | -3/Research | X0-1V1 sent you to a vault 6954 | -3/Research | Found Prototype Device 6954 | -3/Research | Identified Adv. Particle Accelerator 7075 | -3/Research | Zion Fire squad teleported in 7141 | -3/Research | First assault squad dispatched 7167 | -3/Research | Lost 4 allies 7173 | -3/Research | X0-1V1 downgraded hostiles (x2) 7182 | -3/Research | Found Fusion Bomb Launcher 7187 | -3/Research | Discovered new exit (range 3) 7190 | -3/Research | Entered another Research area 7190 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7202 | -2/Research | Build established: Scavenger-Skirmisher 7465 | -2/Research | X0-1V1 sent allied Striker (x2) 7577 | -2/Research | Lost 15 parts (1p3n6u5w) 7583 | -2/Research | X0-1V1 redirected Transport squads to designated parking area 7588 | -2/Research | System corruption reached 10% 7603 | -2/Research | Core integrity fell below 50% 7617 | -2/Research | Core integrity fell below 20% 7644 | -2/Research | X0-1V1 downgraded hostiles (x1) 7654 | -2/Research | X0-1V1 mutated your Weapon slot to Propulsion slot 7658 | -2/Research | Discovered new exit (range 9) 7660 | -2/Research | Identified exit to Access 7660 | -2/Research | X0-1V1 revealed exit location to -1/Access 7660 | -2/Research | Entered Quarantine 7689 | -2/Quarantine | Identified exit to Section 7 7689 | -2/Quarantine | X0-1V1 revealed exit location to -2/Section 7 7699 | -2/Quarantine | X0-1V1 announced a LAN party 7712 | -2/Quarantine | Found Alien Artifact 7712 | -2/Quarantine | Identified Core Reset Matrix 7712 | -2/Quarantine | Used Core Reset Matrix 7716 | -2/Quarantine | Detected hypermatrix surge 7716 | -2/Quarantine | Sensed 4 artifacts in vicinity 7766 | -2/Quarantine | Met incapacitated Sigix Warrior 7766 | -2/Quarantine | Lockdown squad dispatched 7767 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 7768 | -2/Quarantine | Unlocked Sigix quarantine chamber 7770 | -2/Quarantine | Found Sigix Containment Pod 7781 | -2/Quarantine | Core integrity restored by X0-1V1 (+252) 7794 | -2/Quarantine | Spotted Lightning 7794 | -2/Quarantine | Spotted Lightning 7794 | -2/Quarantine | Spotted Lightning 7799 | -2/Quarantine | Discovered exit to Access (range 17) 7806 | -2/Quarantine | Entered Access 7806 | -1/Access | Evolved 2 slots: Utility x2 7873 | -1/Access | Lost 3 parts (2n1u) 7887 | -1/Access | X0-1V1 activates XOMVISION 7890 | -1/Access | Zion Hacker squad teleported in 7895 | -1/Access | Core integrity fell below 50% 7921 | -1/Access | Zion Zionite Resupply teleported in 7958 | -1/Access | Zion Thermal Resupply teleported in 7972 | -1/Access | Emitted hypermatrix ping 7977 | -1/Access | Assembled emerged from beneath the floor 8014 | -1/Access | Lost 4 allies 8028 | -1/Access | Discovered new exit (range 7) 8028 | -1/Access | X0-1V1 sent you to a vault 8042 | -1/Access | Core integrity fell below 20% 8047 | -1/Access | X0-1V1 whisked you away to safety 8069 | -1/Access | X0-1V1 activates XOMVISION 8071 | -1/Access | X0-1V1 foreshadows a heat wave 8071 | -1/Access | Core integrity restored by X0-1V1 (+248) 8075 | -1/Access | Assembled emerged from beneath the floor 8075 | -1/Access | X0-1V1 destroyed Energy Cycler 8075 | -1/Access | Energy Cycler disabled 8100 | -1/Access | Ambient heat levels rising (+10) 8117 | -1/Access | Discovered new exit (range 6) 8118 | *** | Destroyed 0b10! Last Messages --------------- 08094_ Field strength at 10. 08095_ Stasis field depleted. 08096_ Detected hypermatrix ping. 08096_ Exp. Cesium-ion Thruster destroyed. 08096_ X0-1V1 is mildly amused. 08096_ Q-thruster destroyed. 08096_ Critical hit (Blast). 08096_ Knocked back. 08099_ Detecting system override signal. 08100_ ALERT: Sterilization system anomaly impacting ambient heat levels +10. 08108_ Sensor data returns to normal. 08114_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6H. 08117_ The Access Shell folds into the floor. 08117_ EXIT=FOUND [Achievement: Payload Armed] [Achievement: Derelict Escape] [Achievement: Engineer's Best Friend] [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | ????????# #???????????????????????????# #???????? | | ????????# #??????????????????????######+####????? | | ????????# #??????????????????????# #????? | | ????????# ??????????????????????# #????? | | ????????# ??????????????????????# ""G"" #????? | | ????????# #??????????????????????# " " #????? | | ????????# #??????????????????????# #????? | | ????????? ???????????????????????# #??#?? | | ????????? ???????????????????????# #? #?? | | ????????? ???????????????????????# # #?? | | ????????????###############################+# #?? | | ???????????? k #?? | | ???????????? #?? | | ????????????????????# ""#################?? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 57 Energy Capacity 1900 Matter Stores 900 Matter Capacity 1400 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: KI 25 Resistance: TH 10 Resistance: EM 24 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 9 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Chaos Is Inevitable Chaotic Teddy Bear Construction Begets Destruction Derelict Escape Dramatic Entrance Engineer's Best Friend Help From High Places Hot Goods Payload Armed Window Shopping Challenges ------------ None Game ------ Seed PhysicsMachineStrikerail Manual? 0 Play Time 01:43:12 Cumulative 129.9 hours Start 2026.08.20 @ 13:39:23 End 2026.08.20 @ 18:04:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 174 Adventurer 15 Explorer 2 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 23 Gallery% 50 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cf05c9a-0e33-4bb1-9ea0-b70058a671ab