Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 13:58:40 Player: Mojosoup Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (834) 834 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 5856 Bonus ------- Pacifist 470 Follower Combat Kills 7 Entered Garrisons 200 Cogmind --------- Core Integrity 606/1000 Matter 300/300 Energy 16/100 System Corruption 6% Temperature Cool (0) Movement Hovering (56) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System Gravmag Array > --- UTILITY (10) ----- Small Storage Unit Signal Interpreter Advanced Terrain Scan Processor Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (8) ---- Improved Heat Sink Large Storage Unit Advanced Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Hardened Medium Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Datajack Power Maul > --- INVENTORY -------- Improved Ion Engine Gravmag System Improved Heat Sink Large Storage Unit Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Improved Gravmag System Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Power Maul Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 8 | . . 1 . 1 2 2 2 . Weapon . | . . . . . . . . . Parts Attached 55 | 6 4 4 2 9 5 18 3 4 Power 7 | 1 . . . 1 1 2 1 1 Engine 6 | 1 . . . 1 1 1 1 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 2 2 2 1 4 . 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . 4 . 1 Flight 9 | . 2 2 2 2 1 . . . Utility 24 | 1 2 1 . 5 2 9 2 2 Device 9 | . 1 1 . 2 1 3 1 . Storage 1 | 1 . . . . . . . . Processor 4 | . 1 . . 2 . . 1 . Hackware 3 | . . . . . . 3 . . Protection 7 | . . . . 1 1 3 . 2 Artifact . | . . . . . . . . . Weapon 8 | 2 . 1 . 1 1 3 . . Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 21 | . . . . 3 4 2 . 12 Power 5 | . . . . 1 1 1 . 2 Propulsion 5 | . . . . 1 2 . . 2 Utility 10 | . . . . 1 1 1 . 7 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 7 | . . . . 3 4 2 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 69 77 77 85 68 79 87 81 Engine 5 | . 14 11 11 7 3 2 5 3 Core 1 | . . . . . . 3 . . Hover 10 | . . . . . . 16 17 14 Flight 12 | . 17 33 33 36 25 4 . . Device 12 | . . 11 11 14 11 12 13 13 Storage 7 | . 14 11 11 9 7 6 5 5 Processor 9 | . 1 11 11 9 15 6 7 11 Hackware 6 | . . . . . . 9 11 11 Protection 4 | . . . . . . 5 11 8 Impact Weapon 4 | . . . . 8 5 4 5 5 Special Melee Weapon 2 | . . . . . . 3 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 10 10 9 9 14 12 30 34 34 Greatest Support 40 | 20 20 12 12 16 16 40 40 40 Greatest Overweight (x) 2 | . 2 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 1 5 4 8 6 8 8 8 7 Average Carried 5 | . 2 3 6 5 5 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 4 4 7 6 8 8 7 3 Class Distribution -------------------- 28% | Hacker-Scout 21% | Mutant 18% | Sprinter 16% | Hacker-Ninja 12% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Scout | -8/Materials Scout | -7/Factory Hacker-Ninja | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 705 | 184 . . 176 65 25 207 . 48 Remotely . | . . . . . . . . . Salvage Created 554 | . . . . 44 71 98 . 341 Parts 19 | . . . . 2 1 7 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 15 | . . . . 1 3 3 . 8 Melee 10 | . . . . 1 2 2 . 5 Classes Destroyed 9 | . . . . 1 1 4 . 3 Operator 1 | . . . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 6 | . . . . . 3 . . 3 Cutter 2 | . . . . . . 2 . . Grunt 2 | . . . . . . . . 2 Brawler 1 | . . . . . . . . 1 Sentry 1 | . . . . 1 . . . . Hunter 2 | . . . . . . . . 2 Programmer 1 | . . . . . . 1 . . Best Kill Streak 4 | . . . . 1 3 3 . 4 Combat Bots Only 4 | . . . . 1 3 2 . 4 Max Kills in Single Turn 1 | . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Damage Taken 2691 | . 40 29 7 327 178 379 . 1731 Core 624 | . 28 . . 155 12 35 . 394 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 100 | . . . . . . 6 . 94 Core Remaining (%) 92 | 100 88 . 100 71 98 95 . . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 43 | . . . . 5 4 10 . 24 Core Hits 9 | . . . . 2 1 3 . 3 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 10 | . . . . . 2 3 . 5 Critical Strikes 12 | . . . . . 2 5 . 5 Smash 12 | . . . . . 2 5 . 5 Melee Attacks 72 | . . . . 6 11 13 . 42 Impact 68 | . . . . 6 11 9 . 42 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1789 | . . . . 141 154 359 . 1135 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1789 | . . . . 141 154 359 . 1135 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1789 | . . . . 141 154 359 . 1135 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . 6 Average Corruption 4 | . . . . . 2 . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 515 | . . . . 14 78 155 . 268 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 515 | . . . . 14 78 155 . 268 Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . . 149 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 3 | . 3 . . 3 . . . 3 Average Temperature 3 | . 3 . . 3 . . . 3 Received Heat Transfer 342 | . 21 9 . 63 9 51 . 189 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 1 3 . 4 Impact Corruptions 20 | . . . . 1 2 7 . 10 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Peak Influence 357 | . 45 48 71 108 60 142 106 357 Initial 76 | . . 18 18 27 46 29 76 74 Average 83 | . 10 33 49 57 38 69 77 212 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 100 100 100 50 Level 1 9 | . . . . . . . . 49 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . . . . 2 . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 6 6 2 8 6 12 8 19 Peak Tracking Total 14 | . 5 7 2 9 3 4 11 14 Tactical Retreats 8 | . . . . . 1 5 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 2 | . . . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . . 1 . . Phase Generator 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 17 | . 1 1 . . 6 6 3 . Terminals 13 | . 1 1 . . 5 5 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 36 | . 5 2 . . 9 16 4 . Successful 15 | . . . . . 2 11 2 . Failed 21 | . 5 2 . . 7 5 2 . Catastrophic 6 | . 2 . . . 3 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 5 2 . . 8 13 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 1 3 1 . Terminal Hacks 12 | . . . . . 2 10 . . Prototype ID Bank 3 | . . . . . . 3 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 3 | . . . . . . 3 . . Reprogram Traps 1 | . . . . . . 1 . . Maintenance Status 1 | . . . . . . 1 . . Zone Layout 2 | . . . . . 1 1 . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 15 | . 1 1 . . 6 5 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . 3 . . Non-combat 1 | . . . . . . 1 . . Combat 2 | . . . . . . 2 . . Robot Hacks Applied 3 | . . . . . . 3 . . parse_system 2 | . . . . . . 2 . . find_recycling 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Total Allies 5 | . . . 5 . . . . . Largest Group 5 | . . . 5 . . . . . Highest-Rated Group 85 | . . . 85 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . Total Damage 28 | . . . 28 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 1609 | 59 80 63 168 110 161 606 64 298 Spaces Moved 2711 | 44 119 171 440 197 322 1049 115 254 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs 65 | 39 26 . . . . . . . Wheels . | . . . . . . . . . Hover 1244 | . . . . . . 875 115 254 Flight 1397 | . 93 171 440 197 322 174 . . Fastest Speed 29 | 50 37 32 32 29 29 32 52 52 Average Speed 43 | 112 56 32 32 29 32 49 52 53 Slowest Speed 200 | 120 200 34 32 29 37 112 52 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . 2 2 3 1 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 32 24 87 25 10 30 5 28 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 4 | . . . . 1 . . . 3 Terrain Destroyed 80 | . . . . 1 . . . 79 Melee 4 | . . . . 1 . . . 3 Projectile . | . . . . . . . . . AOE 76 | . . . . . . . . 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Gar Total 2980 | 50 133 174 466 236 362 1109 117 333 Wait 84 | . . 1 14 24 18 14 . 13 Move 2683 | 43 118 166 435 190 319 1044 114 254 Hop 10 | . . 2 2 3 1 2 . . Pick Up 18 | 1 2 . 8 1 2 4 . . Fast Attach 33 | 6 4 1 . 5 4 12 1 . Attach 15 | . . 2 . 4 1 3 1 4 Detach 18 | . 5 1 . 3 3 6 . . Swap 7 | . . 1 2 . . 3 1 . Drop 20 | . 4 . 5 . 3 8 . . Fire . | . . . . . . . . . Melee 72 | . . . . 6 11 13 . 42 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 Rewire 7 | . . . . . . . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 11) 137 | -10/Materials | Discovered new exit (range 8) 139 | -10/Materials | Identified exit to Materials 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 197 | -9/Materials | Discovered new exit (range 16) 202 | -9/Materials | Identified exit to Mines 203 | -9/Materials | Entered Mines 213 | -9/Mines | Discovered new exit (range 4) 213 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 351 | -9/Mines | Discovered new exit (range 13) 354 | -9/Mines | Learned Materials terminal intel 355 | -9/Mines | Identified exit to Materials 371 | -9/Mines | Entered Materials 371 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 372 | -8/Materials | Loaded intel: 12 terminal locations 474 | -8/Materials | Discovered new exit (range 16) 481 | -8/Materials | Identified exit to Factory 481 | -8/Materials | Entered Factory 481 | -7/Factory | Evolved 2 slots: Utility x2 502 | -7/Factory | Lost 3 parts (1p1n1u) 549 | -7/Factory | Discovered new exit (range 10) 588 | -7/Factory | Identified exit to Factory 602 | -7/Factory | Lost 4 parts (1p2n1u) 642 | -7/Factory | Entered another Factory area 642 | -6/Factory | Evolved 2 slots: Utility x2 861 | -6/Factory | Spotted B-75 Beast 976 | -6/Factory | Discovered new exit (range 8) 984 | -6/Factory | Identified exit to Factory 1161 | -6/Factory | Discovered exit to Factory (range 15) 1248 | -6/Factory | Entered another Factory area 1248 | -5/Factory | Evolved 2 slots: Utility x2 1310 | -5/Factory | Identified exit to Garrison 1312 | -5/Factory | Entered Garrison 1334 | -5/Garrison | Triggered checkpoint 1403 | -5/Garrison | Build established: Hacker-Scout 1466 | -5/Garrison | Spotted B-75 Beast 1472 | -5/Garrison | Triggered checkpoint 1490 | -5/Garrison | Phase Generator disabled 1541 | -5/Garrison | Lost 7 parts (2p1n3u1w) 1610 | -5/Garrison | Self-destructed Last Messages --------------- 01573_ Penetrated by Slug. 01573_ Imp. Gravmag System destroyed. 01573_ Slug penetrates Wall. 01576_ Penetrated by Slug. 01576_ Destroyed Phase Shifter. 01576_ H-66 Slayer system corrupted by crushing effect. 01579_ Targeting Computer fried. 01579_ H-66 Slayer destroyed. 01583_ Penetrated by Slug. 01591_ Hrd. Medium Armor Plating destroyed. 01597_ Penetrated by Slug. 01599_ Acquired 15 matter. 01599_ Slug penetrates Wall. 01603_ Imp. Trap Scanner destroyed. 01603_ System corrupted by crushing effect (+5). 01603_ Knocked back. 01606_ Penetrated by Slug. 01608_ Hrd. Medium Armor Plating destroyed. 01608_ System corrupted by crushing effect (+1). 01609_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????##############???? | | ????????????????????#%* [ % #???? | | ??????????????????### ####[ ### #???? | | ??????????????????#"# #??# #?# ##### | | ??????????????????#" #??##"##?# " | | ??????????????????#" #???# #??# ##### | | ??????????????????#" ##### #??# #???# | | ??????????????????#"# # #??# #???# | | ??????????????????### ##### #### ##### | | ????????????????????###???# " | | ??????????????????????????#"# ^ | | ??????????????????????????### ####### | | ???????????????????????????## #?????# | | ????????????????????????????# #?????# | | ????????????????????????????# #?#???# | | ???????????????????????????## ####### | | ????????????????????????#?#?# # | | ?????????????????????????#??# ####### | | ??????????????????????????### #????## | | ???????????????????????#??# ##??## | | ?????????????????????#?#??# #???# | | ??????????????????????#???# ###?# | | ????????########?????????########?## | | ????????# ## %#??????#???## #?#?#?# | | ????????# # b############# ####### | | ????????# @YYbbbYhY | | ????????# *h#################### | | ????????########????????##????###?## | | ??????????????????????##???????###?# | | ????????????????????#??????#?#????#### | | ????????????????????#?????????#?#???## | | ?????????????????????????##????##????# | | ????????????????????????????????#??#?? | | ??????????????????????#???####????#??? | | ??????????????????????#?#????#????#??# | | ??????????????????????????#?#????##### | | ?????????????????????#???????#????## | | ???????????????????????#??##????#??# | | ???????????????????????????????#???# | | ????????????????????#???????#??????# | | ???????????????????????#??????#????# | | ????????????????????????#???#????#?### | | ??????????????????????????#?????#??#?? | | ????????????????????????#????#?????#?? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 64 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatExperimentalMachine Manual? 0 Play Time 00:35:50 Cumulative 209.7 hours Start 2023.11.28 @ 13:08:03 End 2023.11.28 @ 13:58:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 32 Adventurer 45 Explorer 79 Win Type - Total 32 Types 22/2/7/1/0/0/0/0/0 Lore% 77 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb3b7777-4f20-426e-950b-aa3de21530d4