Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:10:11

Player: satan5

Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (138)     690
Value Destroyed (3071)     3071
Prototype IDs (21)         420
Alien Tech Used (1)        200
Bonus (1391)               1391
              TOTAL SCORE: 10772

 Bonus
-------
High Alert Combat Kills    110
Follower Combat Kills      1400
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -719

 Cogmind 
---------
Core Integrity             0/850
Matter                     180/300
Energy                     33/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Zion

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (8) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Airjet
      Combat Airjet
             Gravmag Array
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
>            --- PROPULSION -------
    Improved Airjet
             Gravmag Array
             Antigrav Array
>            --- UTILITY ----------
       Large Storage Unit
   Makeshift Sensor Array
    Advanced Signal Interpreter
             Cloaking Device
      Medium Insulated Plating
    Improved Hacking Suite
             Combat Drone Bay
>            --- WEAPON -----------
             Helical Railgun
  Long-range Missile Launcher
>            --- INVENTORY --------
             F-cell Engine
             Gravmag System
    Improved Airjet
    Improved Gravmag System
      Combat Airjet
             Gravmag Array
             Tactical Coordination Suite
    Hardened Heavy Armor Plating
   Makeshift Hacking Suite
   Makeshift Hacking Suite
   Makeshift Shrapnel Gun
        Mini Assault Cannon
             Powered Hammer
[Rating: 99]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Impulse Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Backup Laser III
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             153  | 6   11  20  1   24  18  2   5   .   3   11  18  20  1   .   13  
  Power                    11   | 1   4   1   .   1   .   .   .   .   .   .   3   1   .   .   .   
    Engine                 6    | 1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               33   | 2   .   6   .   8   6   .   .   .   .   .   7   3   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   6   .   7   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   1   6   .   .   .   .   .   6   3   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  51   | 1   2   2   .   7   5   2   2   .   1   5   5   12  1   .   6   
    Device                 18   | .   .   .   .   1   2   2   1   .   .   .   1   6   1   .   4   
    Storage                5    | 1   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
    Hackware               8    | .   .   1   .   1   1   .   .   .   .   3   .   2   .   .   .   
    Protection             17   | .   1   .   .   4   2   .   1   .   .   2   3   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   5   11  1   8   7   .   3   .   2   6   3   4   .   .   6   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | 2   2   7   .   5   4   .   1   .   1   1   1   2   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   3   
    Launcher               17   | .   3   2   1   2   1   .   1   .   1   1   1   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   1   .   1   1   .   1   .   .   2   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   2   .   1   2   .   1   .   .   2   1   1   .   .   .   
Parts Lost                 35   | .   2   9   1   2   1   .   .   .   1   1   8   2   1   .   7   
  Power                    6    | .   2   1   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Propulsion               9    | .   .   4   .   1   1   .   .   .   .   .   1   .   .   .   2   
  Utility                  11   | .   .   1   1   .   .   .   .   .   .   1   4   .   1   .   3   
  Weapon                   9    | .   .   3   .   1   .   .   .   .   1   .   2   1   .   .   1   
  Highest Loss Streak      9    | .   1   9   1   1   1   .   .   .   1   1   8   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  82  92  98  99  100 99  100 100 98  71  86  81  81  78  
  Engine                   2    | .   14  10  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   8   7   7   7   7   7   6   1   1   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   1   4   6   6   5   
  Leg                      12   | .   28  33  44  35  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   .   37  38  35  35  35  31  18  17  18  18  17  
  Device                   6    | .   .   .   .   2   6   7   7   7   7   6   3   11  8   12  13  
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   6   1   3   6   6   5   
  Processor                4    | .   .   .   .   2   7   7   7   7   7   6   6   6   6   6   5   
  Hackware                 11   | .   .   6   4   8   14  15  14  14  14  23  14  15  18  18  11  
  Protection               6    | .   13  .   .   12  .   .   5   7   7   6   10  10  3   .   2   
  Ballistic Gun            11   | .   24  17  20  17  11  15  12  14  13  9   4   5   6   6   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   1   
  Impact Weapon            1    | .   .   2   .   .   3   .   .   .   .   1   .   1   6   6   2   
Peak Build Rating          99   | 6   8   16  16  39  50  50  51  50  52  65  76  88  92  92  99  
  Average Rating           53   | 4   7   11  14  31  47  48  49  50  51  59  60  80  85  91  91  
  On Entrance              46   | .   6   8   16  13  39  49  49  50  50  52  61  72  88  92  92  
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             71   | 12  19  32  32  48  37  34  35  35  36  39  39  57  54  54  71  
  Greatest Support         80   | 20  20  40  40  80  48  48  48  48  48  48  48  55  55  55  55  
  Greatest Overweight (x)  7    | .   .   7   .   1   1   .   .   .   .   .   2   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   14  15  15  15  15  15  15  15  15  6   11  15  15  14  
  Most Carried             15   | 5   9   15  15  15  15  15  15  15  15  15  15  15  15  14  15  
  Average Carried          12   | 3   8   11  14  14  12  15  14  15  14  14  5   8   14  13  14  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  15  5   15  15  15  5   
  Final Carried            15   | 5   8   15  15  15  15  15  15  15  15  15  5   15  14  14  5   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 28% | Mutant
 27% | Hacker-Mutant
 14% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
     Hacker-Scout | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
           Mutant | -6/Zion

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Matter Collected           5238 | 208 432 690 102 846 195 179 249 .   53  135 238 875 153 .   883 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4224 | 34  614 743 51  892 289 .   100 .   20  115 .   852 .   .   514 
  Parts                    319  | 6   43  57  6   69  13  .   4   .   2   12  .   29  .   .   78  
Haulers Intercepted        14   | .   2   2   .   5   3   .   .   .   .   .   .   2   .   .   .   
Recyclers Shooed           5    | .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   .   .   .   .   7   9   .   2   .   .   .   6   22  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Combat Hostiles Destroyed  77   | .   13  17  7   20  3   .   2   .   2   5   .   7   .   .   1   
  Melee                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     36   | .   7   6   5   10  1   .   1   .   2   1   .   2   .   .   1   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  AOE                      34   | .   6   9   2   10  .   .   1   .   .   4   .   2   .   .   .   
Classes Destroyed          21   | 1   6   2   1   1   1   .   2   .   1   1   .   2   .   .   3   
  Worker                   7    | .   .   2   .   2   1   .   .   .   .   1   .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   2   .   5   3   .   .   .   .   .   .   2   .   .   .   
  Recycler                 4    | .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 7    | .   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  9    | .   1   3   .   1   .   .   .   .   .   .   .   4   .   .   .   
  Swarmer                  29   | .   3   8   2   10  .   .   1   .   .   4   .   1   .   .   .   
  Grunt                    22   | .   10  4   .   4   2   .   .   .   .   .   .   2   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   5   .   5   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Zionite                  42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   4   5   3   7   2   .   1   .   2   4   .   5   .   .   9   
  Combat Bots Only         6    | .   3   5   3   6   1   .   1   .   2   4   .   4   .   .   1   
Max Kills in Single Turn   4    | 1   2   2   2   4   1   .   2   .   1   4   .   2   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   2   4   .   .   1   .   .   4   .   2   .   .   .   
  Melee                    1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  
Hostile Shots Fired        502   | .    60   87   14   84   20   .    1    .    .    4    6    52   3    .    171  
  Missed                   136   | .    16   26   2    20   8    .    1    .    .    1    .    17   2    .    43   
Damage Taken               6075  | .    513  831  168  847  172  .    .    .    49   44   274  572  20   23   2562 
  Core                     1220  | .    89   167  .    69   28   .    .    .    8    15   125  70   .    .    649  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  96    | .    46   4    .    .    .    .    .    .    .    4    28   14   .    .    .    
  Ignored by Resistances   22    | .    .    .    .    .    10   .    .    .    .    .    .    12   .    .    .    
  Regen/Repaired (Parts)   797   | .    .    .    .    98   .    .    .    .    .    .    232  327  .    .    140  
Core Remaining (%)         80    | 100  64   .    58   87   .    .    .    .    94   .    .    .    .    .    .    
Volleys Fired              451   | 6    58   58   10   83   20   3    22   .    7    4    5    85   .    .    90   
  Largest                  2     | 2    2    2    2    2    2    2    2    .    2    2    2    2    .    .    2    
  Hottest                  86    | 40   50   50   46   46   46   46   46   .    46   46   86   86   .    .    86   
Shots Fired                771   | 12   112  103  19   149  38   6    43   .    8    7    10   139  .    .    125  
  Gun                      604   | 12   105  96   18   141  38   6    42   .    5    6    5    63   .    .    67   
  Cannon                   112   | .    .    .    .    .    .    .    .    .    .    .    5    74   .    .    33   
  Launcher                 55    | .    7    7    1    8    .    .    1    .    3    1    .    2    .    .    25   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  716   | 12   105  96   18   141  38   6    42   .    5    6    10   137  .    .    100  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                55    | .    7    7    1    8    .    .    1    .    3    1    .    2    .    .    25   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 5    13   13   3    12   11   7    8    .    2    7    8    5    .    .    8    
  Robot Miss Streak        6     | 1    4    3    3    5    2    .    5    .    3    .    2    5    .    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           441   | 9    68   71   9    95   36   6    15   .    2    7    5    45   .    .    73   
  Core Hits                241   | 2    35   37   11   50   7    .    5    .    2    7    3    27   .    .    55   
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    2    .    1    1    .    .    .    .    .    .    2    .    .    1    
  Critical Strikes         12    | .    .    3    .    1    1    .    .    .    .    .    .    5    .    .    2    
    Destroy                6     | .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    2    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Smash                  4     | .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              80    | .    .    12   .    2    19   .    1    .    .    4    .    8    .    .    34   
  Impact                   80    | .    .    12   .    2    19   .    1    .    .    4    .    8    .    .    34   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    3    .    .    3    .    .    .    .    1    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15092 | 122  1537 1791 231  2343 1076 89   286  .    88   473  272  2638 .    .    4146 
  Guns                     6309  | 122  829  835  144  1327 405  89   207  .    30   88   134  995  .    .    1104 
  Cannons                  1287  | .    .    .    .    .    .    .    .    .    .    .    138  673  .    .    476  
  Explosions               6263  | .    708  665  87   1016 .    .    79   .    58   308  .    776  .    .    2566 
  Melee                    1233  | .    .    291  .    .    671  .    .    .    .    77   .    194  .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7596  | 122  829  835  144  1327 405  89   207  .    30   88   272  1668 .    .    1580 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6263  | .    708  665  87   1016 .    .    79   .    58   308  .    776  .    .    2566 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1233  | .    .    291  .    .    671  .    .    .    .    77   .    194  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    .    5    .    1    1    .    .    .    .    .    3    .    .    .    
  Average Corruption       2     | .    1    .    5    .    1    1    .    .    .    .    .    1    .    .    .    
  Corruption Purged        4     | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    4    .    1    .    .    .    .    .    .    12   .    .    .    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Matter Fused           3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       4     | .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    
    Energy Discharges      3     | .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
    Parts Fused            2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            934   | .    19   122  .    137  244  .    .    .    8    50   .    171  .    .    183  
  Projectiles              30    | .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    4    
  Explosions               419   | .    19   50   .    137  .    .    .    .    8    13   .    13   .    .    179  
  Melee                    485   | .    .    72   .    .    244  .    .    .    .    37   .    132  .    .    .    
Knockbacks                 16    | .    .    2    .    .    3    .    .    .    .    1    .    6    .    .    4    
  Impact                   7     | .    .    2    .    .    3    .    .    .    .    1    .    1    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      134   | .    31   30   .    24   .    .    .    .    49   .    .    .    .    .    .    
  Shots                    6     | .    3    1    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        311   | .    14   30   245  186  12   2    4    .    .    1    139  311  .    .    208  
  Average Temperature      57    | .    8    9    245  44   5    2    2    .    .    1    69   86   .    .    36   
  Received Heat Transfer   1257  | .    258  369  .    261  54   .    .    .    .    .    .    207  9    .    99   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    2    .    .    2    .    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    
  Impact Corruptions       12    | .    .    3    .    .    5    .    .    .    .    1    .    3    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Peak Influence             867  | 10  259 416 182 561 181 .   .   .   .   307 35  867 .   .   .   
  Initial                  302  | .   6   109 117 70  122 .   .   .   .   302 35  .   .   .   .   
  Average                  245  | 3   128 252 171 268 82  .   .   .   .   131 5   429 .   .   .   
Maximum Alert Level        3    | .   1   2   .   2   .   .   .   .   .   1   .   3   .   .   .   
  Low Security (%)         45   | 100 67  24  100 27  100 .   .   .   .   64  100 14  .   .   .   
  Level 1                  38   | .   32  65  .   58  .   .   .   .   .   35  .   37  .   .   .   
  Level 2                  13   | .   .   10  .   14  .   .   .   .   .   .   .   35  .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   .   4   3   .   .   .   .   .   .   7   .   .   .   
  Investigation            8    | .   2   1   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            9    | .   .   1   .   4   3   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Distress Signals           7    | .   1   1   .   4   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   21  25  7   33  6   .   2   .   2   4   8   41  7   7   85  
  Peak Tracking Total      8    | .   4   7   3   5   2   .   3   .   2   4   6   7   4   6   8   
  Tactical Retreats        27   | .   2   .   .   2   .   .   3   .   .   .   2   7   2   .   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Traps Triggered            6    | .   2   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Machines Disabled          28   | .   1   .   .   .   .   .   .   .   .   .   .   22  .   .   5   
  Max in Single Turn       13   | .   1   .   .   .   .   .   .   .   .   .   .   13  .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Machines Accessed          48   | .   3   4   .   5   9   .   .   4   .   3   .   20  .   .   .   
  Terminals                26   | .   3   3   .   3   6   .   .   .   .   1   .   10  .   .   .   
  Fabricators              5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   
  Repair Stations          4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          6    | .   .   .   .   1   1   .   .   .   .   2   .   2   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                201  | .   13  10  .   16  34  .   .   32  .   12  .   84  .   .   .   
  Successful               117  | .   3   5   .   10  21  .   .   32  .   7   .   39  .   .   .   
  Failed                   84   | .   10  5   .   6   13  .   .   .   .   5   .   45  .   .   .   
    Catastrophic           9    | .   .   1   .   .   2   .   .   .   .   .   .   6   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   10  8   .   11  17  .   .   .   .   6   .   44  .   .   2   
  Terminals                117  | .   13  8   .   10  28  .   .   .   .   7   .   51  .   .   .   
  Fabricators              18   | .   .   .   .   .   3   .   .   .   .   .   .   15  .   .   .   
  Repair Stations          9    | .   .   .   .   2   .   .   .   .   .   .   .   7   .   .   .   
  Recycling Units          19   | .   .   .   .   4   2   .   .   .   .   5   .   8   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             63   | .   1   .   .   2   12  .   .   32  .   2   .   14  .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   1   .   .   12  .   .   .   1   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          8    | .   .   .   .   1   1   .   .   .   .   2   .   4   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Repair Station Hacks       8    | .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   
  Scan Component           4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Repair                   4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   1   1   .   .   .   .   2   .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         29   | .   2   3   .   5   6   .   .   .   .   3   .   10  .   .   .   
  Terminals                22   | .   2   3   .   4   5   .   .   .   .   1   .   7   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   2   1   .   2   4   .   .   .   .   1   .   7   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   
    Mask                   5    | .   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   3   .   4   8   .   .   .   .   2   .   17  .   .   .   
  Full Trace Events        6    | .   1   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
Part Schematics Acquired   15   | .   .   1   .   .   1   .   .   12  .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   168  | .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Time                     224  | .   .   .   .   32  .   .   .   .   .   .   .   192 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  
Total Allies               36    | .    .    .    .    .    .    .    .    .    .    .    19   15   .    .    2    
  Largest Group            19    | .    .    .    .    .    .    .    .    .    .    .    19   8    .    .    2    
  Highest-Rated Group      684   | .    .    .    .    .    .    .    .    .    .    .    684  296  .    .    192  
  Highest-Rated Ally       96    | .    .    .    .    .    .    .    .    .    .    .    50   46   .    .    96   
Total Orders               56    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   41   
  STAY                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  FOLLOW                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  RETURN                   46    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    33   
Ally Attacks               501   | .    .    .    .    .    .    .    .    .    .    .    85   93   19   68   236  
  Total Damage             12003 | .    .    .    .    .    .    .    .    .    .    .    3946 2226 407  1257 4167 
  Kills                    98    | .    .    .    .    .    .    .    .    .    .    .    10   22   3    8    55   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    9    | .   .   .   2   .   .   .   1   .   1   .   .   .   2   1   2   
Drone Launches             67   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   17  43  
  Drone Recoveries         63   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   17  39  

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  
Turns Passed               9171  | 65   698  1013 315  1266 624  281  361  31   238  264  281  1528 287  241  1678 
Spaces Moved               10141 | 36   398  530  182  688  967  556  436  77   439  505  363  2095 483  377  2009 
  Core                     27    | 16   .    1    .    .    .    .    .    .    .    .    5    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1817  | 20   398  529  182  688  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8228  | .    .    .    .    .    967  556  436  77   439  505  289  2095 483  377  2004 
  Flight                   69    | .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    
  Fastest Speed            36    | 50   120  120  120  112  36   40   40   40   40   40   40   45   48   48   48   
  Average Speed            63    | 88   120  141  120  128  38   40   40   40   40   40   44   50   48   48   63   
  Slowest Speed            400   | 120  120  400  120  190  98   40   40   40   40   40   170  106  48   48   101  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    65   37   41   54   25   71   45   68   59   11   96   48   64   55   91   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
  Known Exits Taken        9     | .    .    .    .    1    1    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    6    3    .    1    .    .    .    1    .    2    
Spaces Dug                 102   | .    .    11   .    2    4    .    1    .    16   3    .    59   .    .    6    
Terrain Destroyed          457   | .    57   67   8    65   4    .    3    .    20   14   .    162  .    .    57   
  Melee                    17    | .    .    .    .    2    4    .    1    .    .    3    .    6    .    .    1    
  Projectile               69    | .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    6    
  AOE                      371   | .    57   67   8    63   .    .    2    .    20   11   .    93   .    .    50   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  
Total                      11992 | 55   505  677  261  949  1162 609  583  76   492  557  473  2404 538  438  2213 
  Wait                     925   | .    25   32   67   111  122  47   116  .    42   11   60   140  50   53   49   
  Move                     10127 | 35   397  529  181  687  966  555  435  76   438  505  362  2094 482  376  2009 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126   | 8    9    21   1    18   10   .    1    .    2    9    18   16   2    3    8    
  Fast Attach              36    | 3    1    1    .    6    .    2    3    .    .    6    4    10   .    .    .    
  Attach                   49    | 3    2    10   .    6    8    .    .    .    1    1    10   4    1    .    3    
  Detach                   4     | .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    
  Swap                     70    | .    8    9    1    12   10   .    3    .    2    4    4    7    .    .    10   
  Drop                     92    | .    5    5    1    24   7    2    2    .    .    12   8    13   2    3    8    
  Fire                     451   | 6    58   58   10   83   20   3    22   .    7    4    5    85   .    .    90   
  Melee                    80    | .    .    12   .    2    19   .    1    .    .    4    .    8    .    .    34   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  150 | -10/Materials      | Discovered new exit (range 12)
  336 | -10/Materials      | Build established: Mutant
  526 | -10/Materials      | Discovered new exit (range 5)
  658 | -10/Materials      | Discovered new exit (range 11)
  706 | -10/Materials      | Discovered new exit (range 9)
  764 | -10/Materials      | Entered another Materials area
  764 | -9/Materials       | Evolved 2 slots: Propulsion x2
  904 | -9/Materials       | Lost 9 parts (1p4n1u3w)
 1156 | -9/Materials       | Discovered new exit (range 9)
 1181 | -9/Materials       | Build established: Scavenger-Mutant
 1286 | -9/Materials       | Discovered new exit (range 15)
 1777 | -9/Materials       | Entered Mines
 1845 | -9/Mines           | Assembled infested the area
 2052 | -9/Mines           | Learned location of 1 exit from Materials
 2085 | -9/Mines           | Discovered new exit (range 3)
 2092 | -9/Mines           | Entered Materials
 2092 | -8/Materials       | Evolved 2 slots: Utility x2
 2093 | -8/Materials       | Identified exit to Factory
 2885 | -8/Materials       | Build established: Mutant
 2896 | -8/Materials       | Repaired Autogun
 3358 | -8/Materials       | Entered Factory
 3358 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3359 | -7/Factory         | Identified exit to Storage
 3470 | -7/Factory         | Discovered new exit (range 5)
 3472 | -7/Factory         | Identified exit to Lower Caves
 3982 | -7/Factory         | Entered Lower Caves
 4032 | -7/Lower Caves     | Spotted B-75 Beast
 4066 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4234 | -7/Lower Caves     | Build established: Scavenger-Mutant
 4258 | -7/Lower Caves     | Discovered new exit (range 8)
 4263 | -7/Lower Caves     | Identified exit to Lower Caves
 4263 | -7/Lower Caves     | Entered another Lower Caves area
 4328 | -7/Lower Caves     | Spotted B-75 Beast
 4353 | -7/Lower Caves     | Found Alien Artifact
 4353 | -7/Lower Caves     | Identified Core Expander
 4353 | -7/Lower Caves     | Installed Core Expander, added new Utility slot
 4617 | -7/Lower Caves     | Discovered new exit (range 14)
 4622 | -7/Lower Caves     | Identified exit to Data Miner
 4624 | -7/Lower Caves     | Entered Data Miner
 4624 | -7/Data Miner      | Discovered new exit (range 6)
 4632 | -7/Data Miner      | Met Data Miner
 4639 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4639 | -7/Data Miner      | Learned location of Section 7 (-2)
 4646 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4654 | -7/Data Miner      | Identified exit to Proximity Caves
 4655 | -7/Data Miner      | Entered Proximity Caves
 4658 | -6/Proximity Caves | Spotter reported a threat
 4658 | -6/Proximity Caves | Spotter reported a threat
 4717 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4826 | -6/Proximity Caves | Discovered new exit (range 13)
 4888 | -6/Proximity Caves | Identified exit to Factory
 4893 | -6/Proximity Caves | Entered Factory
 4893 | -6/Factory         | Evolved 2 slots: Utility x2
 4894 | -6/Factory         | Identified exit to Factory
 4996 | -6/Factory         | Discovered new exit (range 10)
 4999 | -6/Factory         | Identified exit to Lower Caves
 5042 | -6/Factory         | Build established: Hacker-Mutant
 5157 | -6/Factory         | Sucked down chute
 5157 | -6/Factory         | Entered Waste
 5171 | -6/Waste           | Spotted C-40 Crusher
 5172 | -6/Waste           | Spotted C-40 Crusher
 5172 | -6/Waste           | Spotted C-40 Crusher
 5183 | -6/Waste           | Spotted C-40 Crusher
 5188 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5194 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5197 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5198 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5201 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5204 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5208 | -6/Waste           | Spotted C-40 Crusher
 5235 | -6/Waste           | Lost 8 parts (1p1n4u2w)
 5241 | -6/Waste           | Spotted C-40 Crusher
 5249 | -6/Waste           | Discovered new exit (range 12)
 5258 | -6/Waste           | Warlord forces began an assault
 5347 | -6/Waste           | Allies destroyed C-40 Crusher
 5357 | -6/Waste           | Allies destroyed C-40 Crusher
 5376 | -6/Waste           | Lost 5 allies
 5421 | -6/Waste           | Identified exit to Factory
 5438 | -6/Waste           | Entered Factory
 5438 | -6/Factory         | Accompanied by 8 allies
 5529 | -6/Factory         | Repaired Antigrav Array
 5745 | -6/Factory         | Lost 6 allies
 5816 | -6/Factory         | P-60 Hacker assimilated allied 8K-CQJ(m)
 5903 | -6/Factory         | Build established: Hacker-Scout
 6007 | -6/Factory         | Allied Derelicts attacked 0b10 via Garrison Access
 6202 | -6/Factory         | Discovered exit to Factory (range 9)
 6453 | -6/Factory         | Fabricated Combat Drone Bay?
 6524 | -6/Factory         | Fabricated L-41 Fighter (x3)
 6626 | -6/Factory         | Fabricated Combat Drone Bay?
 6762 | -6/Factory         | Discovered exit to Factory (range 17)
 6892 | -6/Factory         | Repaired Imp. Airjet?
 6938 | -6/Factory         | Repaired Helical Railgun
 6966 | -6/Factory         | Entered Lower Caves
 6972 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7047 | -6/Lower Caves     | Learned Factory security intel
 7223 | -6/Lower Caves     | Build established: Hacker-Mutant
 7240 | -6/Lower Caves     | Discovered new exit (range 15)
 7252 | -6/Lower Caves     | Identified exit to Lower Caves
 7253 | -6/Lower Caves     | Entered another Lower Caves area
 7273 | -6/Lower Caves     | Discovered exit to Factory (range 16)
 7354 | -6/Lower Caves     | Identified exit to Zion
 7440 | -6/Lower Caves     | Allies destroyed B-75 Beast
 7494 | -6/Lower Caves     | Entered Zion
 7507 | -6/Zion            | Visited the Megawrench Repair Shop
 7541 | -6/Zion            | Discovered new exit (range 10)
 7593 | -6/Zion            | Received a visual enhancement algorithm
 7629 | -6/Zion            | Given A8's code to call for help
 7703 | -6/Zion            | Met Imprinter
 7740 | -6/Zion            | Learned Factory terminal intel
 7771 | -6/Zion            | Given the Hacking Drone Bay
 7868 | -6/Zion            | Megawrench repaired 8 parts
 8114 | -6/Zion            | Attacked by Zionites
 8544 | -6/Zion            | Build established: Mutant
 8697 | -6/Zion            | P1-3CE came to Zion's defense
 9100 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 9104 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 9159 | -6/Zion            | Core integrity fell below 50%
 9169 | -6/Zion            | Released all parts (6)
 9170 | -6/Zion            | Core integrity fell below 20%
 9172 | -6/Zion            | Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Last Messages 
---------------
09138_ Acquired 1 matter.
09143_ Enhanced Grunt destroyed.
09144_ Slug penetrates Wall.
09150_ Imp. Airjet destroyed.
09150_ ZO-KQ2(z) pulls a Mak. Hammer out of the
  Twisted Machinery.
09152_ Cloaking Device destroyed.
09155_ Lgt. Antimatter Reactor destroyed.
09157_ ZO-KQ2(z) destroyed.
09158_ Knocked back.
09163_ Helical Railgun destroyed.
09164_ BG-SAN(z) destroyed.
09167_ Hrd. Heavy Armor Plating destroyed.
09169_ Gravmag Array destroyed.
09169_ Released Tactical Coordination Suite.
09169_ Released Lrg. Storage Unit.
09169_ Released Adv. Signal Interpreter.
09169_ Released Antigrav Array.
09169_ Released Imp. Hacking Suite.
09169_ Released Mni. Assault Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             600
Resistance: TH             10
Resistance: EM             20
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                62
Core Analysis              6
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
                  Hacking Suite | -9/Materials  | Scanalyzed
           Hvy. Rocket Launcher | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
         Imp. Heavy Machine Gun | -7/Data Miner | Free
           Point Defense System | -7/Data Miner | Free
             Adv. Plasma Cannon | -7/Data Miner | Free
                 Centrium Wheel | -7/Data Miner | Free
              Quantum Capacitor | -7/Data Miner | Free
                Power Amplifier | -7/Data Miner | Free
                  KE Penetrator | -7/Data Miner | Free
             Arm. Medium Treads | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
 Imp. System Restoration Module | -6/Factory    | Hacked

 Robot Schematics 
------------------
    P-60 Hacker | -7/Factory    | Hacked
   G-47 Trooper | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
 Combat Drone Bay | x1 | -6/Factory 
     L-41 Fighter | x3 | -6/Factory | Preloaded
 Combat Drone Bay | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              WarlordGatlingCannon
  Manual?         0
Play Time         01:58:41
  Cumulative      208.8 hours
  Start           2024.08.11 @ 14:12:28
  End             2024.08.11 @ 16:10:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           72
  Adventurer      14
  Explorer        0
Win Type          -
  Total           14
  Types           12/0/0/1/0/0/0/0/1
Lore%             44
Gallery%          74
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b048db2-df7d-4aa1-854f-e5f84e070ede