Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 14:52:45 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (402) 2010 Value Destroyed (18500) 18500 Prototype IDs (97) 1940 Alien Tech Used (9) 1800 Bonus (9519) 9519 TOTAL SCORE: 45069 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3235 Follower Combat Kills 5713 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 360 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Win 3000 Friendly Fire -12989 Cogmind --------- Core Integrity 884/1600 Matter 232/300 Energy 576/600 System Corruption 14% Temperature Cool (12) Movement Treading (161) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (12) ----- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler > --- WEAPON (4) ------- Zionite Alpha Cannon Mk. II Helical Railgun Multirail > --- INVENTORY (20) --- Long-range Sensor Array Femtoactuators Centrium Light Armor Plating Thermal Barrier System Purifier High-powered Tractor Beam Gamma Rifle Warp Cannon KE Penetrator Helical Railgun Helical Railgun Helical Railgun Plasma Cutter 1C-UTU's Sword "Choppy" Sigix Broadsword Peak State ------------ > --- POWER ------------ Graviton Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Heavy Regenerative Plating System Purifier > --- WEAPON ----------- Helical Railgun 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Experimental Power Amplifier Experimental Heat Sink Particle Accelerator Advanced Kinecellerator Quantum Capacitor Experimental Phase Shifter Zionite Weapon Casing Phase Armor Thermal Barrier Advanced Dynamic Insulation System Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Subatomic Replicator Heavy Tesla Rifle Gamma Rifle Warp Cannon Missile Launcher Plasma Cutter [Rating: 223] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Flak Gun Energy Gun Quantum Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Flak Gun Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon 1C-UTU's Sword "Choppy" Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Utility 10 | . . . 2 . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 424 | 7 4 4 9 5 26 4 10 17 2 12 4 2 40 6 20 3 4 5 5 18 8 15 9 16 24 16 2 4 7 14 21 14 30 37 Power 21 | 1 . 1 . 1 3 . . 2 . . . . 4 . 1 . . . . . . . 1 . . 1 . . . . 1 1 1 3 Engine 6 | 1 . 1 . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 3 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Reactor 10 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 1 1 3 Propulsion 75 | 2 1 1 2 1 2 1 1 2 . 4 . . 12 3 2 . 3 1 . 6 . 5 2 4 1 4 . . 2 . 3 2 6 2 Treads 65 | 2 1 1 2 1 2 1 1 1 . 4 . . 8 3 2 . 3 1 . 6 . 3 1 2 1 4 . . 2 . 3 2 6 2 Leg 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . . 1 . . . . . . . . . . . . . 2 1 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 187 | 2 2 . 5 2 14 . 2 6 . 4 . . 9 1 9 3 . 2 5 8 8 3 2 4 11 8 2 4 4 10 11 7 17 22 Device 86 | . . . . . 4 . . . . 1 . . 3 1 5 . . 1 3 4 3 3 1 2 6 7 2 1 2 6 7 3 11 10 Storage 14 | 2 2 . . . 2 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 4 1 . . Processor 12 | . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . 3 1 3 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Protection 71 | . . . 5 2 7 . 2 4 . 3 . . 3 . 4 3 . 1 2 3 5 . 1 2 4 . . 3 2 3 . . 3 9 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 141 | 2 1 2 2 1 7 3 7 7 2 4 4 2 15 2 8 . 1 2 . 4 . 7 4 8 12 3 . . 1 4 6 4 6 10 Energy Gun 31 | 1 1 1 . . . . . . 1 . . . . 1 . . . . . . . . 3 5 6 1 . . . 2 2 1 4 2 Energy Cannon 14 | . . . . . . . . 1 . 1 1 2 2 . . . . . . . . . . . . 1 . . . 1 3 . . 2 Ballistic Gun 67 | 1 . . 2 1 5 2 6 4 1 2 2 . 12 . 6 . 1 2 . 3 . 6 1 1 . 1 . . 1 . . 1 2 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . 1 . . 1 1 . 1 . 1 1 . 1 1 2 . . . . . . 1 . 1 1 . . . . . . . . . Special Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 2 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . . . 6 . 1 3 . . . . 1 . 2 1 . . . . 4 . . 1 5 6 1 1 2 10 4 2 5 6 Parts Lost 96 | . . 2 . 3 10 2 2 . 2 4 . . 12 2 1 . . 1 . 2 . 12 2 2 2 . . . 1 2 4 . 12 16 Power 6 | . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 19 | . . 1 . . 2 1 . . . 2 . . 2 . . . . . . . . 6 . . 1 . . . . . 1 . 2 1 Utility 36 | . . . . 2 4 . 1 . . . . . 5 1 . . . 1 . 2 . 1 . . 1 . . . 1 1 1 . 5 10 Weapon 35 | . . 1 . . 3 1 1 . 2 2 . . 4 1 1 . . . . . . 5 2 2 . . . . . 1 2 . 4 3 Highest Loss Streak 9 | . . 2 . 2 8 2 2 . 1 2 . . 5 1 1 . . 1 . 2 . 6 1 2 2 . . . 1 2 2 . 4 9 Average Slot Usage (%) 91 | . 99 99 99 98 82 87 88 84 81 91 72 100 99 98 96 99 100 100 100 99 99 87 79 91 91 92 94 94 85 75 76 66 74 80 Engine 2 | . 14 14 11 10 6 . . . . . . . 1 6 2 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 3 11 9 1 . . . . 3 . . . . . . . . . 2 5 5 2 . . . . . . . . Reactor 4 | . . . . . . . . 5 7 7 7 7 1 . 3 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 8 8 8 9 Treads 17 | . 27 27 22 22 22 21 18 10 7 17 23 23 14 19 20 20 20 23 23 22 23 17 5 7 5 10 21 19 9 9 11 8 11 11 Wheel 1 | . . . . . . . . 5 7 2 . . . . . . . . . . . . 12 10 10 6 . . . . . . . . Device 7 | . . . . . . . . . . 2 7 7 12 11 11 11 6 11 14 12 13 8 6 11 10 12 15 17 12 9 11 8 7 11 Storage 12 | . 28 28 22 22 11 11 9 7 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 9 8 12 10 8 Processor 10 | . . . . . 1 11 9 7 7 7 7 7 14 13 13 13 13 11 11 12 17 17 15 15 15 15 15 14 14 14 11 15 16 16 Protection 8 | . . . 22 21 14 11 17 14 7 12 7 7 4 5 4 6 13 11 7 8 2 2 3 3 7 7 5 10 14 9 5 4 4 7 Energy Gun 3 | . 14 13 . . . . . . 2 . . . . 5 2 . . . . . . . 5 14 19 19 10 9 9 5 7 . 2 1 Ballistic Gun 16 | . 14 . 18 22 21 16 25 23 25 23 1 15 23 18 20 26 26 23 23 22 23 21 9 4 . . 5 4 8 7 4 1 10 9 Launcher 1 | . . 14 1 . . 4 . . . 1 . 7 . 1 2 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 16 41 41 53 53 119 115 119 121 104 107 107 109 110 102 110 109 109 111 111 111 104 104 115 120 127 156 156 161 157 165 203 190 227 200 Greatest Support 225 | 40 40 40 40 40 40 40 40 60 28 76 76 76 80 60 60 60 60 80 80 110 98 108 36 36 70 108 108 108 150 150 178 150 225 215 Greatest Overweight (x) 7 | . 1 1 1 1 2 2 2 4 3 3 1 1 4 4 1 1 1 1 1 2 1 7 4 4 5 6 1 1 1 1 1 2 1 1 Average Overweight (x) 1 | . . . 1 1 1 2 2 3 3 1 1 1 1 1 1 1 1 1 1 . . . 2 3 2 4 1 1 . . . 1 . . Largest Inventory Capacity 44 | 8 16 16 16 16 44 24 24 40 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 20 Average Capacity 20 | 6 15 16 16 16 23 24 24 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 27 25 20 Most Carried 28 | 2 13 16 16 16 24 24 23 24 20 20 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 28 28 20 Average Carried 18 | 1 8 13 15 15 20 23 21 23 20 16 15 17 17 19 19 19 19 17 19 19 18 15 18 19 19 19 20 18 19 19 19 24 24 16 Final Capacity 28 | 8 16 16 16 16 24 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 20 20 Final Carried 28 | 2 13 16 16 16 24 24 22 20 20 15 15 19 20 20 20 20 19 19 20 18 20 16 20 20 20 20 20 20 18 20 20 28 20 16 Class Distribution -------------------- 32% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Scavenger-Mutant 10% | Hauler-Mutant 10% | Mutant 6% | Generator-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Hauler-Mutant | -3/Lab Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Matter Collected 13254 | 229 199 181 378 173 887 163 285 373 446 474 . 213 1764 284 498 8 280 282 86 698 144 1151 210 267 264 210 30 85 . 90 483 225 1195 999 Remotely 492 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 482 Salvage Created 24736 | 61 518 353 480 263 654 385 564 611 400 360 . 134 3053 412 692 . 320 652 . 950 330 2254 229 349 236 275 . 435 80 90 2681 624 3458 2833 Parts 1354 | 4 32 21 32 17 78 23 31 34 12 13 . 13 200 20 37 . 31 43 . 81 21 131 15 12 18 12 . 24 6 10 136 30 152 65 Haulers Intercepted 5 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 17 | . 1 1 3 . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 . . . . . 1 . 6 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 447 | . . . . . . . . . 11 14 . 11 . 13 40 . 19 . 4 69 20 119 . 13 21 93 . . . . . . . . Prevented 23 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . 7 1 12 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Combat Hostiles Destroyed 337 | . 13 29 13 8 3 13 8 10 7 8 . 6 35 8 11 . . 5 . 13 . 22 6 3 3 2 . 4 2 1 32 9 34 29 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 1 . Guns 208 | . 13 . 13 8 2 5 8 8 7 5 . 1 33 3 6 . . 5 . 13 . 18 6 1 1 2 . 2 2 . 5 . 30 11 Cannons 40 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 20 . . 17 AOE 66 | . . 29 . . 1 8 . 2 . 3 . 4 2 5 5 . . . . . . 4 . . 2 . . . . . . . 1 . Classes Destroyed 28 | 1 4 1 2 1 2 2 2 1 . 1 . . . 1 . . . 1 . . . 3 . . . 1 . . . . . 1 . 4 Worker 13 | . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . 5 2 Builder 9 | . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 4 . Tunneler 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Hauler 5 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Recycler 21 | 1 . 2 . . . 1 1 2 . . . . 4 . . . . 1 . . . . . . . . . . . . 3 . 5 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Swarmer 70 | . 3 9 7 4 . 4 . 3 1 3 . 4 . . . . . . . . . 4 5 . 2 . . . 2 . 9 . 9 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 118 | . 10 1 2 2 . 7 7 2 3 3 . 1 21 8 9 . . 1 . 6 . 10 . 2 . . . . . . 3 1 11 8 Brawler 8 | . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . 1 . . . . . . 1 2 Duelist 8 | . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Sentry 28 | . . . 4 2 . . . 1 1 1 . . 5 . . . . 2 . . . 2 1 1 . . . 2 . . 1 . 4 1 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Hunter 18 | . . . . . . . 1 . 1 . . . 3 . 1 . . . . 2 . . . . . . . 2 . . 2 3 2 1 Programmer 43 | . . . . . . . . 3 . . . 1 5 . 1 . . 2 . 2 . 2 . . 1 . . . . . 12 4 6 4 Behemoth 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 22 | . . 19 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Mutant 8 | . . . . . . . . . . . . . . 1 . . 4 . . 1 . . . 1 . . . . . . . . . 1 Best Kill Streak 22 | 1 4 22 3 5 5 11 5 4 4 3 . 4 6 3 6 . . 5 . 4 . 5 5 2 2 1 . 6 2 1 10 4 10 12 Combat Bots Only 22 | . 4 22 3 4 1 10 5 3 4 3 . 4 5 3 5 . . 1 . 4 . 5 5 2 2 1 . 3 2 1 6 4 7 12 Max Kills in Single Turn 6 | 1 2 6 1 1 1 3 2 2 1 2 . 2 3 2 5 . 1 5 . 1 . 3 2 2 2 1 . 2 2 1 1 1 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Exploded 6 | . . 6 . . 1 3 . 1 . 2 . 2 1 2 5 . . . . . . 3 . . 2 . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) 1C-UTU (-4/Upper Caves) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Damage Taken 36271 | . 476 361 513 443 1419 801 458 866 415 1327 . 164 3092 445 427 . 217 655 . 1295 . 2854 485 492 272 834 . 508 435 342 3587 1141 6768 5179 Core 2987 | . 53 57 58 48 71 68 38 57 18 115 . . 293 18 23 . . 20 . 74 . 305 53 35 . 144 . 11 . 51 199 82 807 289 Absorbed by Shields 1928 | . . . . . . . . . . 57 . 59 61 . . . . . . . . . . . . 212 . 134 92 . . . . 1313 Reduced by Siege Mode 1178 | . . . . . . . . . . . . . . . . . . . . 25 . 83 . . . . . . 33 14 237 5 431 350 Redirected to Core 615 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615 . Core Remaining (%) 70 | 100 . 56 . . . 38 93 . . . . 72 . . . . 60 . . . . 60 . . . . 79 . . 87 . 80 . 55 Volleys Fired 1121 | 3 38 25 47 23 122 15 23 37 18 30 . 11 99 21 20 . 17 14 . 29 7 86 12 11 13 22 1 13 5 5 153 6 133 62 Largest 4 | 2 2 2 2 2 2 2 3 4 4 4 . 3 4 4 4 . 4 4 . 4 4 4 4 4 4 4 1 4 4 4 2 1 4 4 Hottest 370 | 60 70 70 40 40 46 53 78 101 139 104 . 146 153 153 153 . 114 122 . 122 117 128 237 283 364 370 94 314 264 264 113 38 194 263 Shots Fired 2555 | 6 76 29 93 46 167 22 68 99 59 93 . 21 357 42 68 . 44 55 . 115 10 245 37 25 30 53 1 30 18 11 154 7 279 195 Gun 2313 | 6 76 13 92 46 162 15 68 97 59 91 . 10 338 33 64 . 44 55 . 115 10 242 37 22 23 52 1 17 18 8 83 7 279 130 Cannon 172 | . . . . . . . . . . . . 9 16 . . . . . . . . . . . . 1 . 13 . 3 71 . . 59 Launcher 55 | . . 16 1 . 1 7 . 2 . 2 . 2 3 9 4 . . . . . . 3 . 3 2 . . . . . . . . . Special 15 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 6 Kinetic 1937 | 3 38 . 92 46 162 15 68 97 52 91 . 10 338 30 54 . 44 55 . 115 10 242 21 4 . 10 . 13 9 4 2 7 201 104 Thermal 326 | 3 38 13 . . 4 . . . 7 . . 9 6 3 10 . . . . . . . 16 18 28 42 1 4 9 7 71 . 31 6 Explosive 50 | . . 16 1 . 1 7 . 2 . 2 . 2 3 9 4 . . . . . . 3 . . . . . . . . . . . . Electromagnetic 183 | . . . . . . . . . . . . . 10 . . . . . . . . . . 3 2 1 . 13 . . 81 . 47 26 Phasic 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Robot Hit Streak 61 | 5 19 7 14 14 22 9 17 8 11 16 . 12 26 21 29 . 31 16 . 58 28 38 8 14 18 22 . 24 6 1 46 . 37 61 Robot Miss Streak 6 | . 3 1 3 1 4 2 3 4 3 5 . 4 5 5 3 . 3 5 . 3 1 6 4 1 1 2 . 2 2 1 1 . 2 3 Penetration Max 2 | . . . . . 1 . 1 . 1 . . 1 1 1 1 . . 1 . 1 1 2 . . . 2 . . . . . . 2 2 Secondary Targets 34 | . 2 . 1 2 . 3 . . 1 . . . 3 . . . . . . 4 . 8 1 . . 1 . . 1 . . . 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . 1 . . . 1 . . . . . . 1 . 1 1 . . 1 . . 1 . . . 1 1 Capacitor 194 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 150 . 41 . Shots Hit Robots 1982 | 5 58 13 65 36 126 15 44 56 38 67 . 13 259 33 55 . 39 45 . 102 10 197 21 21 28 46 . 20 9 12 141 32 235 141 Core Hits 1216 | 2 28 61 27 14 42 31 24 24 16 27 . 17 169 39 49 . 46 37 . 84 15 124 9 9 8 13 . 14 3 5 62 13 106 98 Critical Hits 110 | . . . 1 . 16 2 6 3 3 4 . 1 15 1 . . . 2 . 2 1 11 1 . 4 1 . 1 . . 7 9 9 10 Critical Kills 40 | . . . 1 . 5 1 3 1 2 1 . . 5 . . . . 1 . 1 . 5 . . 1 . . 1 . . 4 3 3 2 Critical Parts Destroyed 61 | . . . . . 9 . 3 2 1 3 . 1 8 1 . . . 1 . 1 1 6 1 . 3 1 . . . . 2 4 6 7 Melee Attacks 84 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 5 . . . . 13 4 45 3 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 5 . . . . 13 4 45 3 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 2 . 12 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62898 | 57 745 1936 922 515 1934 915 746 1387 595 1708 . 685 5523 1480 1900 . 930 1780 . 2328 341 4457 373 885 1175 1523 . 751 204 574 5194 2270 9061 10004 Guns 40811 | 57 744 88 831 492 1873 146 736 1198 595 1434 . 190 4818 522 1000 . 930 820 . 2328 341 4242 373 493 511 1482 . 319 204 21 1547 . 8701 3775 Cannons 8877 | . . . . . . . . . . . . 189 324 . . . . . . . . . . . . 41 . 410 . . 3551 . . 4362 Explosions 7587 | . . 1824 62 . 27 769 . 173 . 274 . 306 354 958 895 . . 939 . . . 215 . 392 97 . . . . . . . 119 183 Melee 5260 | . . . . . . . . . . . . . . . . . . . . . . . . . 512 . . . . 553 44 2270 241 1640 Ramming 230 | . 1 24 29 23 . . 10 16 . . . . 27 . 5 . . 21 . . . . . . . . . 22 . . 52 . . . Kinetic 33385 | 36 327 . 831 492 1873 146 736 1198 492 1434 . 190 4818 503 828 . 930 820 . 2328 341 4242 251 68 . 423 . 232 118 . 31 . 6428 3269 Thermal 9803 | 21 417 128 . . 34 . . . 103 . . 189 238 19 172 . . 925 . . . . 122 425 566 1059 . 87 86 21 3551 . 1413 227 Explosive 5790 | . . 1784 62 . 27 769 . 173 . 274 . 306 208 958 895 . . . . . . 215 . . . . . . . . . . 119 . Electromagnetic 4068 | . . . . . . . . . . . . . 232 . . . . 14 . . . . . 392 97 41 . 410 . . 1516 . 860 506 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5260 | . . . . . . . . . . . . . . . . . . . . . . . . . 512 . . . . 553 44 2270 241 1640 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 4362 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4362 Highest Corruption 16 | . . . . . . . . 7 7 7 7 7 . . . . . 3 3 6 6 . . . 1 1 . . . 4 16 16 5 14 Average Corruption 5 | . . . . . . . . 2 7 7 7 7 . . . . . 2 2 5 2 . . . 1 1 . . . 3 6 9 2 6 Corruption Purged 25 | . . . . . . . . . . . . . . . . . . . 3 . 6 . . . . . . . . . . 16 . . Effects 240 | . . . . . . . . 10 23 25 5 25 . . . . . 10 6 18 2 . . . 2 . . . . 6 30 24 11 43 Message Errors 61 | . . . . . . . . 2 7 3 1 7 . . . . . 1 6 6 . . . . 1 . . . . 2 9 5 2 9 Matter Fused 44 | . . . . . . . . 2 3 6 3 2 . . . . . 3 . 2 1 . . . . . . . . 1 5 5 . 11 Heat Flow Errors 26 | . . . . . . . . 2 3 3 1 2 . . . . . 2 . 2 . . . . . . . . . 1 2 5 . 3 Energy Discharges 23 | . . . . . . . . 2 2 1 . 5 . . . . . 1 . 1 1 . . . . . . . . 1 1 2 2 4 Parts Rejected 4 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 23 | . . . . . . . . . 1 2 . 3 . . . . . 1 . 3 . . . . 1 . . . . . 4 3 2 3 Data Loss (major) 10 | . . . . . . . . . 3 . . 2 . . . . . . . 1 . . . . . . . . . . . . . 4 Misfires 7 | . . . . . . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 33 | . . . . . . . . 2 2 5 . 1 . . . . . 1 . 1 . . . . . . . . . 1 7 3 3 7 Weapon Failures 8 | . . . . . . . . . 1 1 . 1 . . . . . 1 . 1 . . . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1281 | . . 21 . . . 9 . 9 . 10 . 66 15 . 1 . . 232 . . . . . 14 107 . . 8 . 21 232 1 12 523 Projectiles 672 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . 8 . . 232 . . 417 Explosions 383 | . . 21 . . . 9 . 9 . 10 . 66 . . . . . 226 . . . . . 14 7 . . . . . . . 12 9 Melee 226 | . . . . . . . . . . . . . . . 1 . . 6 . . . . . . 100 . . . . 21 . 1 . 97 Knockbacks 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Impact 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 718 | . . 102 . . . 189 . 8 . 45 . . . 44 . . . 270 . . . . . . . . . . . . . . . 60 Shots 21 | . . 6 . . . 6 . . . 2 . . . 1 . . . 5 . . . . . . . . . . . . . . . 1 Rammed 18 | . 1 2 2 1 . . 1 1 . . . . 3 . . . . 1 . . . . . . . . . 2 . . 4 . . . Targets Rammed 20 | . 1 2 2 2 . . 1 1 . . . . 3 . 1 . . 1 . . . . . . . . . 2 . . 4 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 96 27 5 10 16 169 280 194 287 356 155 181 371 7 281 . 34 139 . 135 . . 63 153 267 345 . 144 36 254 410 381 . 352 Average Temperature 77 | . 35 12 3 4 6 74 124 61 127 105 86 61 69 7 72 . 16 28 . 42 . . 37 45 114 123 . 81 21 68 106 130 . 123 Received Heat Transfer 4322 | . 201 26 33 141 . 234 117 126 57 156 . 24 768 168 108 . 18 54 . 261 . 534 48 75 18 42 . 66 . . 417 9 216 405 Effects 8 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 7 2 4 3 Total Turns 919 | . . . . . . . . . . . . . . . . . . . . 35 . 30 . . . . . . 15 5 146 49 184 455 Longest Duration 271 | . . . . . . . . . . . . . . . . . . . . 35 . 30 . . . . . . 15 5 34 40 80 271 Robots Corrupted 14 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 7 . 2 3 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 7 . 2 1 Parts Fried 37 | . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . 4 . . 17 . 4 8 Impact Corruptions 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . 2 . . . . . . . . . . . . . 1 . . 2 . . . . . 2 1 2 . . . . 7 . 2 2 Heat Transferred 9622 | 50 1042 250 . . 27 . . . 222 . . 222 211 37 333 . . 550 . . . . 185 629 674 1112 . 111 111 19 2553 . 962 322 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Peak Influence 4716 | 5 280 224 332 214 . 359 332 216 . . . . 554 . . . . 356 . . . . 279 . . . . 160 201 . 560 481 1223 4716 Initial 756 | . 3 81 33 94 . . 139 63 . . . . . . . . . 29 . . . . 14 . . . . . 84 . . 315 257 756 Average 415 | 2 181 104 145 141 . 211 213 105 . . . . 315 . . . . 57 . . . . 92 . . . . 97 91 . 184 360 668 2378 Maximum Alert Level 5 | . 1 1 1 1 . 1 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . 2 2 4 5 Low Security (%) 49 | 100 47 94 70 69 . 55 52 99 . . . . 14 . . . . 96 . . . . 93 . . . . 100 95 . 71 . . . Level 1 27 | . 52 5 29 30 . 44 47 . . . . . 58 . . . . 3 . . . . 6 . . . . . 4 . 12 70 32 . Level 2 9 | . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . 15 29 19 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 20 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 15 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 3 1 . . . . . 1 . . . . 12 . . . . 2 . . . . 1 . . . . 1 . . 9 3 14 24 Investigation 7 | . 2 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . Extermination 17 | . . . . . . . . 1 . . . . 4 . . . . 2 . . . . . . . . . . . . 4 2 3 1 Reinforcement 9 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 3 1 Assault 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 22 Garrison 8 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 4 . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Distress Signals 44 | . 1 . 2 . . . 1 1 . . . . 5 . . . . 1 . . . 24 . . . 1 . . . . 1 . 6 1 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Distress Signals 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Times Spotted 653 | . 20 31 33 9 18 13 13 13 11 8 . 3 56 9 11 . 3 12 3 13 . 25 9 6 3 31 . 9 10 1 43 11 66 160 Peak Tracking Total 25 | . 5 21 8 4 9 10 7 4 4 3 . 4 6 3 5 . 1 3 3 4 . 7 5 4 1 12 . 4 14 1 7 4 8 25 Tactical Retreats 24 | . . . 3 1 3 . . . 4 . . . 2 1 . . . 1 . . . . . . . 1 . . 1 . 1 . 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Traps Triggered 16 | . 2 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . 2 . 1 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . 1 . . . . . . . 2 . . . . 3 . . . . . . . . . 1 14 . . . . . . . 1 Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Machines Disabled 61 | . . 2 1 . 13 2 . 2 . . . . 6 . . . . 13 . . . 1 1 . . . 1 . 2 1 1 5 7 3 Max in Single Turn 6 | . . 1 1 . 2 1 . 2 . . . . 3 . . . . 6 . . . 1 1 . . . 1 . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Machines Accessed 30 | . 2 1 2 . 2 1 2 2 . . 4 . 6 . . . . . 1 . 5 . . 1 1 . . . . . . . . . Terminals 10 | . 1 . 2 . . 1 1 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Hacks 91 | . 7 1 5 . 2 1 4 4 . . 25 . 19 . . . . . 1 . 20 . . 1 1 . . . . . . . . . Successful 72 | . 5 1 3 . 2 1 2 1 . . 25 . 9 . . . . . 1 . 20 . . 1 1 . . . . . . . . . Failed 19 | . 2 . 2 . . . 2 3 . . . . 10 . . . . . . . . . . . . . . . . . . . . . Catastrophic 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 5 . 3 . 1 1 2 . . . . . 9 . . . . 7 . . . . 4 . . 1 . . 3 1 17 8 10 7 Terminals 29 | . 5 . 5 . . 1 2 3 . . . . 13 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . . 2 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 3 1 2 . 2 . . 1 . . 25 . 4 . . . . . 1 . 20 . . 1 1 . . . . . . . . . Record 20 | . . . . . 1 . . . . . 11 . . . . . . . . . 8 . . . . . . . . . . . . . Part Schematic 12 | . 1 . . . . . . . . . 7 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 . . . 2 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . . . . 7 . . . . . . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 102 | . 26 . . . . . 26 . . . . . 50 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Total Allies 63 | . . 1 . . . . . . . . . 1 . . . 7 . . . 3 . . 3 . . . . . . . . . 9 39 Largest Group 21 | . . 1 . . . . . . . . . 1 1 . . 7 7 2 . 3 3 3 3 3 2 1 . . . . . . 6 21 Highest-Rated Group 1447 | . . 31 . . . . . . . . . 94 94 . . 230 230 50 . 75 75 75 343 343 240 103 . . . . . . 101 1447 Highest-Rated Ally 268 | . . 31 . . . . . . . . . 94 94 . . 39 39 25 . 25 25 25 137 137 137 103 . . . . . . 32 268 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 531 | . . 3 . . . . . . . . . 5 16 . . . 10 3 . . . 14 13 27 13 9 . . . . . . 21 397 Total Damage 31586 | . . 63 . . . . . . . . . 190 512 . . . 135 116 . . . 258 774 2458 699 749 . . . . . . 572 25060 Kills 133 | . . 1 . . . . . . . . . 1 4 . . . 3 . . . . 1 3 7 3 4 . . . . . . 2 104 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . 1 1 . 1 . . . 1 . . 1 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 2 1 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Turns Passed 29724 | 118 469 995 915 466 2701 289 486 1016 656 688 183 898 2589 693 813 1869 688 1044 941 1228 695 1238 356 554 704 920 616 143 233 569 1078 661 1092 1120 Spaces Moved 13842 | 65 168 568 401 204 1085 124 182 577 459 355 98 480 1237 339 373 977 279 503 443 559 204 556 242 357 376 506 321 50 96 249 391 286 431 301 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11191 | 59 168 568 401 204 1085 124 182 110 . 209 98 480 892 339 373 977 279 503 443 559 204 514 2 1 189 103 321 50 96 249 391 286 431 301 Legs 345 | . . . . . . . . . . . . . 345 . . . . . . . . . . . . . . . . . . . . . Wheels 2300 | . . . . . . . . 467 459 146 . . . . . . . . . . . 42 240 356 187 403 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 160 200 200 130 130 130 180 180 150 180 186 190 190 190 190 166 165 120 110 120 130 140 190 190 180 180 170 165 145 150 Average Speed 173 | 149 169 162 180 180 197 200 200 148 130 159 180 180 172 185 189 190 190 190 190 189 184 161 119 128 156 152 190 190 207 200 189 165 150 154 Slowest Speed 250 | 160 180 180 180 180 200 200 200 200 130 200 180 180 250 250 190 190 190 190 190 210 185 185 240 240 180 190 190 190 210 210 210 190 172 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . Exploration Rate (%) 47 | 4 41 97 34 46 90 36 29 19 67 60 68 65 43 58 56 89 49 18 61 69 62 70 9 50 53 63 48 2 17 97 15 45 25 14 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 12 | . . . . . 1 . . . . . 1 1 . . . 1 . 5 . . 3 . . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 . 1 . . 1 1 . . . 1 . . . 1 . . . . . 1 . 1 . 1 . . 1 1 . 1 . Unknown Exits Taken 22 | 1 1 1 . 1 . 1 1 . . 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 . 1 . 1 1 . . 1 . . Scrap Searched 35 | . . 1 . 2 . 1 . . 4 3 . 1 . 1 3 4 . . 3 2 . 2 . 2 2 . 4 . . . . . . . Spaces Dug 100 | . . 28 . . . 15 . 3 . 12 . . 8 . . . . . . 1 . 23 . . . . . . . . 3 7 . . Terrain Destroyed 624 | . . 102 7 . 12 52 . 30 2 25 . 16 50 57 30 . . 59 . 6 . 41 6 . 1 6 . 7 1 4 4 10 77 19 Melee 7 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 3 . . Projectile 141 | . . . . . 12 2 . 5 2 . . 3 5 1 2 . . 1 . 5 . 7 6 . 1 6 . 7 1 4 2 7 53 9 AOE 476 | . . 102 7 . . 50 . 24 . 25 . 13 45 56 28 . . 58 . . . 34 . . . . . . . . . . 24 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Total 17870 | 77 274 613 510 257 1480 144 267 680 487 423 105 496 1537 369 429 992 402 557 542 654 513 706 282 438 456 617 327 70 118 317 719 468 695 849 Wait 1853 | . 53 4 19 15 200 . 34 15 8 20 . . 115 . 4 5 95 26 90 19 284 41 9 27 14 50 . . 5 12 127 92 69 401 Move 13799 | 64 167 567 400 203 1084 123 181 576 458 354 97 479 1236 338 372 976 278 502 442 558 203 555 241 356 375 505 320 49 95 248 390 285 430 292 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Pick Up 213 | 3 10 8 15 5 29 2 10 9 . 3 . 4 20 . 2 3 2 5 3 1 3 4 7 10 9 7 1 . . 9 7 10 6 6 Fast Attach 167 | 6 . . 1 2 5 . 1 8 2 4 4 1 14 4 8 1 3 2 . 7 7 2 6 6 7 10 2 2 2 8 6 5 13 18 Attach 164 | 1 1 2 4 2 12 2 7 5 . 8 . . 18 1 5 2 1 3 . 4 . 11 3 6 8 3 . 2 2 6 8 7 20 10 Detach 50 | . . . . . 1 . . 1 . . . . 4 1 3 1 . . . 2 . 4 . 2 5 . . 2 . 3 2 8 9 2 Swap 107 | . 3 2 4 1 9 2 2 4 . . . 1 8 1 7 . . . 5 7 2 2 . 4 9 3 1 . 4 2 7 2 3 12 Drop 242 | . 1 3 18 4 18 . 8 15 1 4 4 . 20 3 7 4 6 4 2 8 7 1 4 16 11 17 2 . 5 11 11 8 9 10 Fire 1121 | 3 38 25 47 23 122 15 23 37 18 30 . 11 99 21 20 . 17 14 . 29 7 86 12 11 13 22 1 13 5 5 153 6 133 62 Melee 84 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 5 . . . . 13 4 45 3 12 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 1 2 2 2 . . 1 . . . . . 3 . 1 . . 1 . . . . . . . . . 2 . . 4 . . . Escape Stasis 28 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 20 Rewire 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Repaired Lgt. Treads 575 | -10/Materials | Discovered new exit (range 8) 588 | -10/Materials | Entered Mines 589 | -10/Mines | Assembled infested the area 626 | -10/Mines | Destroyed 22 combat bots 767 | -10/Mines | Received a Mining Laser from a helpful Derelict 921 | -10/Mines | Discovered new exit (range 9) 1218 | -10/Mines | Met a Derelict shopkeep closing up shop 1278 | -10/Mines | Discovered new exit (range 8) 1505 | -10/Mines | Learned Materials stockpile data 1583 | -10/Mines | Entered Materials 1583 | -9/Materials | Evolved 2 slots: Utility x2 1584 | -9/Materials | Identified exit to Mines 1918 | -9/Materials | Discovered new exit (range 15) 2498 | -9/Materials | Entered Mines 2542 | -9/Mines | Discovered new exit (range 9) 2820 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2821 | -9/Mines | Discovered new exit (range 5) 2964 | -9/Mines | Entered Exiles 2965 | -9/Exiles | Identified exit to Mines 3009 | -9/Exiles | Met 8R-AWN 3038 | -9/Exiles | Met EX-HEX 3108 | -9/Exiles | Met EX-DEC 3117 | -9/Exiles | Learned location of Zion (-6) 3487 | -9/Exiles | Build established: Hauler-Mutant 3972 | -9/Exiles | Met EX-BIN 4000 | -9/Exiles | Aligned with FarCom system 4002 | -9/Exiles | Given EX-Vault access code 4050 | -9/Exiles | Opened EX-Vault 4096 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4453 | -9/Exiles | Attacked by the Exiles 4674 | -9/Exiles | Lost 8 parts (1p2n2u3w) 4701 | -9/Exiles | Destroyed 8R-AWN 4729 | -9/Exiles | Found Prototype Ballistic Gun 4737 | -9/Exiles | Found Prototype Device 4742 | -9/Exiles | Found Prototype Protection 4759 | -9/Exiles | Found Prototype Processor 4798 | -9/Exiles | Identified 8R-AWN's Boregun 5077 | -9/Exiles | Destroyed EX-BIN 5086 | -9/Exiles | Destroyed EX-DEC 5104 | -9/Exiles | Destroyed EX-HEX 5424 | -9/Exiles | Found Prototype Device 5425 | -9/Exiles | Identified System Purifier 5430 | -9/Exiles | Identified AS-neutralizer No. 17b 5665 | -9/Exiles | Entered Mines 5839 | -8/Mines | Core integrity fell below 50% 5863 | -8/Mines | Destroyed 10 combat bots 5940 | -8/Mines | Discovered new exit (range 7) 5954 | -8/Mines | Entered Materials 5954 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6052 | -8/Materials | Repaired Grenade Launcher 6384 | -8/Materials | Discovered new exit (range 16) 6440 | -8/Materials | Entered Factory 6440 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6610 | -7/Factory | Build established: Scavenger-Tank 6960 | -7/Factory | Build established: Hauler-Tank 6977 | -7/Factory | Identified exit to Lower Caves 7456 | -7/Factory | Entered Lower Caves 7648 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7681 | -7/Lower Caves | Identified exit to Lower Caves 7682 | -7/Lower Caves | Build established: Hauler-Gunner 8112 | -7/Lower Caves | Entered another Lower Caves area 8114 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8144 | -7/Lower Caves | Discovered new exit (range 12) 8260 | -7/Lower Caves | Spotted B-75 Beast 8389 | -7/Lower Caves | Destroyed B-75 Beast 8426 | -7/Lower Caves | Build established: Scavenger-Tank 8740 | -7/Lower Caves | Learned Factory terminal intel 8787 | -7/Lower Caves | Discovered new exit (range 8) 8800 | -7/Lower Caves | Entered Data Miner 8802 | -7/Data Miner | Discovered new exit (range 6) 8837 | -7/Data Miner | Met Data Miner 8874 | -7/Data Miner | Identified Exp. Targeting Computer 8883 | -7/Data Miner | Learned location of Section 7 (-2) 8883 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8905 | -7/Data Miner | Received God Mode back door access code from Data Miner 8983 | -7/Data Miner | Entered Proximity Caves 9081 | -6/Proximity Caves | Escorted by Enhanced Grunt 9260 | -6/Proximity Caves | Build established: Scavenger-Mutant 9844 | -6/Proximity Caves | Discovered new exit (range 8) 9881 | -6/Proximity Caves | Entered Factory 9881 | -6/Factory | Accompanied by 1 ally 9881 | -6/Factory | Evolved 2 slots: Utility x2 9882 | -6/Factory | Loaded intel: 20 terminal locations 10017 | -6/Factory | Identified exit to Factory 10374 | -6/Factory | Build established: Scavenger-Gunner 10465 | -6/Factory | Spotted B-75 Beast 10548 | -6/Factory | Lost 5 parts (2n3u) 10722 | -6/Factory | Garrison activated, responded to threat 11064 | -6/Factory | Repaired Broken Cold Fusion Reactor 11236 | -6/Factory | Destroyed B-75 Beast 11494 | -6/Factory | Identified exit to Lower Caves 12268 | -6/Factory | Garrison activated, responded to threat 12470 | -6/Factory | Entered Lower Caves 12566 | -6/Lower Caves | Encountered a Warlord checkpoint 12712 | -6/Lower Caves | Spotted B-75 Beast 12869 | -6/Lower Caves | Build established: Scavenger-Mutant 13137 | -6/Lower Caves | Discovered new exit (range 15) 13163 | -6/Lower Caves | Entered another Lower Caves area 13428 | -6/Lower Caves | Build established: Scavenger-Gunner 13938 | -6/Lower Caves | Discovered new exit (range 14) 13976 | -6/Lower Caves | Entered Zion 14068 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14562 | -6/Zion | Given A8's code to call for help 14904 | -6/Zion | Given the Hacking Drone Bay 15240 | -6/Zion | Imprinted 15242 | -6/Zion | Declared Zion's savior 15327 | -6/Zion | Gained Derelict followers 15571 | -6/Zion | Identified 8R-AWN's Armor/EX 15708 | -6/Zion | Found CR-A16's Pointy Stick 15783 | -6/Zion | Discovered new exit (range 11) 15845 | -6/Zion | Entered Proximity Caves 15845 | -5/Proximity Caves | Accompanied by 7 allies 15868 | -5/Proximity Caves | Build established: Scavenger-Tank 15871 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16242 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16533 | -5/Proximity Caves | Entered Factory 16533 | -5/Factory | Accompanied by 2 allies 16533 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16718 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17434 | -5/Factory | Discovered new exit (range 16) 17577 | -5/Factory | Entered Upper Caves 17609 | -5/Upper Caves | Encountered a Warlord checkpoint 18218 | -5/Upper Caves | Learned 4 Factory zone layouts 18444 | -5/Upper Caves | Build established: Scavenger-Gunner 18506 | -5/Upper Caves | Discovered new exit (range 7) 18518 | -5/Upper Caves | Entered another Upper Caves area 19489 | -5/Upper Caves | Build established: Scavenger-Tank 19537 | -5/Upper Caves | Learned location of 2 exits from Factory 19631 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 19733 | -5/Upper Caves | Discovered new exit (range 8) 19746 | -5/Upper Caves | Entered Zhirov 19746 | -5/Zhirov | Accompanied by 3 allies 19805 | -5/Zhirov | Build established: Scavenger-Gunner 20033 | -5/Zhirov | Discovered new exit (range 3) 20197 | -5/Zhirov | Found Alien Artifact 20197 | -5/Zhirov | Identified Integrated Dissipator 20197 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20222 | -5/Zhirov | Found Alien Artifact 20376 | -5/Zhirov | Learned location of Quarantine (-2) 20376 | -5/Zhirov | Learned location of Testing (-3) 20376 | -5/Zhirov | Learned location of Command (-1) 20441 | -5/Zhirov | Entered Proximity Caves 20441 | -4/Proximity Caves | Accompanied by 3 allies 20443 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21357 | -4/Proximity Caves | Lost 6 parts (4n2w) 21639 | -4/Proximity Caves | Discovered new exit (range 6) 21679 | -4/Proximity Caves | Entered Factory 21679 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21680 | -4/Factory | Identified exit to Upper Caves 21680 | -4/Factory | Identified exit to Research 21907 | -4/Factory | Zion hero teleported in (1C-UTU) 21921 | -4/Factory | Found Quantum Capacitor 21937 | -4/Factory | Zion Heavy squad teleported in 22013 | -4/Factory | Discovered exit to Upper Caves (range 13) 22035 | -4/Factory | Entered Upper Caves 22035 | -4/Upper Caves | Accompanied by 3 allies (1C-UTU) 22049 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22049 | -4/Upper Caves | Learned location of 1 exit from Research 22080 | -4/Upper Caves | Encountered a Warlord checkpoint 22180 | -4/Upper Caves | Spotted B-86 Titan 22198 | -4/Upper Caves | Allies destroyed B-86 Titan 22392 | -4/Upper Caves | Found Prototype Protection 22392 | -4/Upper Caves | Identified Zio. Weapon Casing 22528 | -4/Upper Caves | Discovered new exit (range 12) 22589 | -4/Upper Caves | Entered another Upper Caves area 22589 | -4/Upper Caves | Accompanied by 2 allies (1C-UTU) 22787 | -4/Upper Caves | Destroyed 1C-UTU 22793 | -4/Upper Caves | Found Prototype Protection 22793 | -4/Upper Caves | Identified 1C-UTU's Buckler 22798 | -4/Upper Caves | Found Prototype Device 22798 | -4/Upper Caves | Identified Exp. Actuator Array 22804 | -4/Upper Caves | Found Prototype Slashing Weapon 22807 | -4/Upper Caves | Found Prototype Slashing Weapon 22810 | -4/Upper Caves | Identified 1C-UTU's Sword "Lootmaker" 22811 | -4/Upper Caves | Identified 1C-UTU's Sword "Choppy" 22813 | -4/Upper Caves | Found Prototype Device 22814 | -4/Upper Caves | Identified Femtoactuators 22819 | -4/Upper Caves | Found Prototype Processor 22918 | -4/Upper Caves | Spotted B-86 Titan 22926 | -4/Upper Caves | Allies destroyed B-86 Titan 23233 | -4/Upper Caves | Identified exit to Warlord 23293 | -4/Upper Caves | Entered Warlord 23293 | -4/Warlord | Accompanied by 1 ally 23340 | -4/Warlord | System corruption cleaned by Quarantine Array 23688 | -4/Warlord | Rebuked by Warlord 23702 | -4/Warlord | Opened Warlord's prototype stash 23708 | -4/Warlord | Found Prototype Reactor 23708 | -4/Warlord | Identified Vortex Chain Reactor 23713 | -4/Warlord | Warlord's base attacked by MAIN.C 23714 | -4/Warlord | Found Prototype Device 23715 | -4/Warlord | Identified Exp. Phase Shifter 23725 | -4/Warlord | Found Prototype Device 23725 | -4/Warlord | Identified Thermal Barrier 23736 | -4/Warlord | Found Prototype Hackware 23750 | -4/Warlord | Identified Ghost Barrier 23994 | -4/Warlord | Warlord forces counterattacked 24040 | -4/Warlord | Spotted Executioner 24069 | -4/Warlord | Spotted Executioner 24088 | -4/Warlord | Destroyed Executioner 24099 | -4/Warlord | Found Prototype Device 24124 | -4/Warlord | Spotted Executioner 24197 | -4/Warlord | Discovered new exit (range 9) 24213 | -4/Warlord | Entered Proximity Caves 24271 | -3/Proximity Caves | Found Alien Artifact 24271 | -3/Proximity Caves | Identified Dimensional Node Initializer 24271 | -3/Proximity Caves | Initialized slip node 24447 | -3/Proximity Caves | Build established: Scavenger-Mutant 24789 | -3/Proximity Caves | Discovered exit to Research (range 9) 24829 | -3/Proximity Caves | Entered Research 24829 | -3/Research | Evolved 2 slots: Utility x2 24830 | -3/Research | Identified exit to Research 24937 | -3/Research | Discovered new exit (range 18) 24972 | -3/Research | Entered Armory 25001 | -3/Armory | Identified Adv. Kinecellerator 25138 | -3/Armory | Build established: Scavenger-Tank 25199 | -3/Armory | Identified Transdimensional Reconstructor 25199 | -3/Armory | Warped through subspace to slip node 25199 | -3/Armory | Discovered new exit (range 1) 25205 | -3/Armory | Entered Lab 25205 | -3/Lab | Discovered exit to Research (range 9) 25241 | -3/Lab | Unable to decrypt terminal 25241 | -3/Lab | Unable to decrypt terminal 25241 | -3/Lab | Opened the door to a hidden lab 25242 | -3/Lab | Gained access to the hidden lab's interior 25252 | -3/Lab | Detected by scanners 25258 | -3/Lab | Confronted by A5 25297 | -3/Lab | Destroyed A5 25303 | -3/Lab | Found Prototype Protection 25303 | -3/Lab | Identified Med. Regenerative Plating 25334 | -3/Lab | Found Prototype Hackware 25334 | -3/Lab | Identified Exp. Hacking Suite 25403 | -3/Lab | Found Prototype Protection 25403 | -3/Lab | Identified Hvy. Regenerative Plating 25419 | -3/Lab | Found Prototype Energy Cannon 25419 | -3/Lab | Identified Warp Cannon 25513 | -3/Lab | Found Alien Artifact 25513 | -3/Lab | Identified Core Reset Matrix 25513 | -3/Lab | Used Core Reset Matrix 25517 | -3/Lab | Sensed 3 artifacts in vicinity 25574 | -3/Lab | Found Prototype Energy Gun 25574 | -3/Lab | Identified Tachyon Dispersion Ray 25615 | -3/Lab | Found Core Regenerator 25631 | -3/Lab | Found Integrated Dissipator 25632 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 25648 | -3/Lab | Found Transdimensional Reconstructor 25683 | -3/Lab | Discovered exit to Research (range 11) 25712 | -3/Lab | Build established: Hauler-Mutant 25774 | -3/Lab | Entered Research 25774 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 25862 | -2/Research | Retrieved Zion intel report: Active Terminals 25962 | -2/Research | Retrieved Zion intel report: Emergency Access 26100 | -2/Research | Spotted B-90 Cyclops 26137 | -2/Research | Build established: Generator-Mutant 26139 | -2/Research | Destroyed B-90 Cyclops 26405 | -2/Research | Retrieved Zion intel report: Guard Positions 26440 | -2/Research | Found Vortex Chain Reactor 26538 | -2/Research | Incoming investigation squad redirected 26562 | -2/Research | Intercept squad dispatched 26582 | -2/Research | Spotted Tracker 26582 | -2/Research | Spotted Tracker 26594 | -2/Research | Destroyed Tracker 26595 | -2/Research | Spotted Combat Programmer 26602 | -2/Research | Destroyed Tracker 26627 | -2/Research | System corruption reached 10% 26632 | -2/Research | Destroyed Combat Programmer 26640 | -2/Research | Spotted Combat Programmer 26656 | -2/Research | Destroyed Combat Programmer 26708 | -2/Research | Spotted B-90 Cyclops 26715 | -2/Research | Retrieved Zion intel report: Branch Access 26715 | -2/Research | Identified exit to Quarantine 26816 | -2/Research | First assault squad dispatched 26819 | -2/Research | Spotted B-90 Cyclops 26852 | -2/Research | Entered Quarantine 26853 | -2/Quarantine | Detected hypermatrix surge 26853 | -2/Quarantine | Sensed 18 artifacts in vicinity 26950 | -2/Quarantine | Found Subatomic Replicator 27062 | -2/Quarantine | Cryocooling Duct disabled 27077 | -2/Quarantine | Ambient heat levels rising (+20) 27077 | -2/Quarantine | Non-combat units ordered to evacuate 27090 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 27112 | -2/Quarantine | Identified Exp. Melee Analysis Suite 27221 | -2/Quarantine | Found Phase Armor 27309 | -2/Quarantine | Found Sigix Broadsword 27362 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 27364 | -2/Quarantine | Found Transdimensional Reconstructor 27369 | -2/Quarantine | Found Transdimensional Reconstructor 27372 | -2/Quarantine | Found Transdimensional Reconstructor 27374 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 27431 | -2/Quarantine | Discovered new exit (range 20) 27450 | -2/Quarantine | Spotted Alpha 7 27471 | -2/Quarantine | Destroyed Alpha 7 27513 | -2/Quarantine | Entered Access 27513 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 27689 | -1/Access | Zion Kinetic Resupply teleported in 27807 | -1/Access | Found Exp. Targeting Computer 27830 | -1/Access | Garrison activated, responded to threat 27989 | -1/Access | Build established: Generator-Gunner 28028 | -1/Access | Destroyed 7 combat bots 28146 | -1/Access | Spotted B-99 Colossus 28190 | -1/Access | Warped through subspace 28203 | -1/Access | Warped through subspace 28212 | -1/Access | Spotted B-99 Colossus 28214 | -1/Access | Warped through subspace 28220 | -1/Access | Lost 4 parts (1p1n1u1w) 28249 | -1/Access | Intercept squad dispatched 28262 | -1/Access | Spotted Tracker 28263 | -1/Access | Spotted Tracker 28266 | -1/Access | Warped through subspace 28290 | -1/Access | Retrieved Zion intel report: Branch Access 28290 | -1/Access | Identified exit to Command 28291 | -1/Access | Zion Zionite Resupply teleported in 28297 | -1/Access | Found Prototype Protection 28297 | -1/Access | Identified Zio. Heavy Carapace 28309 | -1/Access | Found Zio. Weapon Casing 28382 | -1/Access | Destroyed Tracker 28388 | -1/Access | Core integrity fell below 50% 28389 | -1/Access | Warped through subspace 28519 | -1/Access | Garrison activated, responded to threat 28530 | -1/Access | Emitted hypermatrix ping 28535 | -1/Access | Assembled emerged from beneath the floor 28554 | -1/Access | Zion Heavy Resupply teleported in 28554 | -1/Access | First assault squad dispatched 28557 | -1/Access | Found Unknown Protection 28557 | -1/Access | Identified Hvy. Reflective Plating 28581 | -1/Access | Spotted B-99 Colossus 28592 | -1/Access | Spotted B-99 Colossus 28605 | -1/Access | Entered Command 28606 | -1/Command | Emitted hypermatrix ping 28606 | -1/Command | Sensed 1 artifact in vicinity 28611 | -1/Command | Assembled emerged from beneath the floor 28612 | -1/Command | Used Subatomic Replicator to replicate Core Regenerator 28613 | -1/Command | Used Core Regenerator, restored core integrity (+400) 28615 | -1/Command | Used Core Regenerator, restored core integrity (+400) 28776 | -1/Command | Assembled emerged from beneath the floor 28814 | -1/Command | Disengaged cave seal 28891 | -1/Command | Found Prototype Protection 28891 | -1/Command | Identified Zio. Shade Armor 28897 | -1/Command | Found Zio. Shade Armor 28903 | -1/Command | Found Zio. Shade Armor 28905 | -1/Command | Found Zio. Shade Armor 28911 | -1/Command | Found Prototype Device 28911 | -1/Command | Identified Exp. Weapon Cycler 28919 | -1/Command | Found Prototype Energy Cannon 28924 | -1/Command | Found Prototype Energy Cannon 28957 | -1/Command | Retrieved Zion intel report: Component Stockpiles 29024 | -1/Command | Spotted Executioner 29024 | -1/Command | Spotted Executioner 29024 | -1/Command | Spotted Executioner 29024 | -1/Command | Spotted Executioner 29024 | -1/Command | Spotted Striker 29024 | -1/Command | Spotted Striker 29024 | -1/Command | Spotted Alpha 7 29024 | -1/Command | Spotted Alpha 7 29029 | -1/Command | Spotted B-99 Colossus 29031 | -1/Command | Allies destroyed Executioner 29035 | -1/Command | Allies destroyed Striker 29038 | -1/Command | Destroyed Striker 29041 | -1/Command | Allies destroyed Executioner 29044 | -1/Command | Destroyed Executioner 29045 | -1/Command | Allies destroyed Alpha 7 29051 | -1/Command | Allies destroyed Alpha 7 29065 | -1/Command | High security lockdown imminent 29065 | -1/Command | Allies destroyed B-99 Colossus 29073 | -1/Command | Found Exp. Targeting Computer 29084 | -1/Command | Found Prototype Device 29084 | -1/Command | Identified Exp. ECM Suite 29089 | -1/Command | Spotted B-99 Colossus 29089 | -1/Command | Discovered new exit (range 15) 29090 | -1/Command | Allies destroyed Executioner 29093 | -1/Command | Lost 9 parts (1p1n5u2w) 29097 | -1/Command | Allies destroyed B-99 Colossus 29132 | -1/Command | Found Prototype Ballistic Gun 29132 | -1/Command | Identified Multirail 29145 | -1/Command | High security lockdown engaged 29148 | -1/Command | Found Prototype Processor 29148 | -1/Command | Identified Exp. Core Analyzer 29193 | -1/Command | Identified Zio. Alpha Cannon Mk. II (x2) 29346 | -1/Command | Spotted Striker 29346 | -1/Command | Spotted Striker 29356 | -1/Command | Allies destroyed Striker 29358 | -1/Command | Allies destroyed Striker 29361 | -1/Command | Spotted Investigator 29377 | -1/Command | Allies destroyed Investigator 29419 | -1/Command | Build established: Scavenger-Gunner 29479 | -1/Command | Spotted Investigator 29480 | -1/Command | Scanned by Researcher 29480 | -1/Command | Allies destroyed Investigator 29489 | -1/Command | System corruption reached 10% 29527 | -1/Command | Destroyed 12 combat bots 29702 | -1/Command | Allies destroyed Executioner 29706 | -1/Command | Spotted Striker 29708 | -1/Command | Spotted Executioner 29708 | -1/Command | Spotted Executioner 29725 | *** | Heading to fleet! Last Messages --------------- 29715_ Stasis bubble strength at 20. 29715_ P-80 Master fails to hack Z-Experimental. 29715_ K-01 Serf suffers critical hit. 29715_ K-01 Serf destroyed. 29715_ Executioner suffers critical hit. 29716_ Acquired 10 matter. 29716_ Stasis bubble bursts. 29717_ P-80 Master fails to hack Z-Experimental. 29718_ Exp. Targeting Computer destroyed. 29719_ Exp. Power Amplifier destroyed. 29719_ Zio. Alpha Cannon Mk. II destroyed. 29719_ Destroyed Zio. Alpha Cannon Mk. II. 29719_ Destroyed Unknown Energy Gun. 29721_ P-80 Master fails to hack Z-Experimental. 29722_ Slug penetrates Z-Experimental. 29722_ Slug penetrates Wall. 29723_ System corrupted: Component data lost. 29724_ Z-Experimental system terminally corrupted. 29724_ Slug penetrates Z-Experimental. 29724_ Destroyed Unknown Device. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????# ???? | | ????????????????????????????????????????????# ???? | | ????????????????????????????????????????????# #### | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????+ # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????+ # | | ????????????????????????????????????????????# # | | ???????????????????????????????##???????????# # | | ??????????????????#############;#???????????# # | | ??????????????????#; ##??????????# ! | | ??????????????????## =############!!*=# | | ??????????????????#; ^^ ^^^^!!;%!%%%%=%%%%%%%=%! | | ???????????????????# ^=g^*h*^^^^^m!%!%=%%# | | ???????????????????# **^%gp^^gE^m^^%%!C[%![[ | | ???????????????????# ^ ""!=^Kp^^%^gim^^%!%]!%*=% | | ???????????????????# @!/!%!E^!^gg^^^!m!=%!!==* | | ???????????????????# !%!Z^!dgp=gg^[=*%!m=[*%!= | | ???????????????????# ^ *=*!%%!%%g[p^%[==%%=![= | | ??????????????????#; ^^^^^^^^=!%!=!p!=%!=%[!*%[%! | | ??????????????????#; =!!=#=#%%%#%###%=##!!* | | ??????????????????## ! ###?###????#""" | | ???????????????????##############??????????#"T | | ???????????????????????????????????????????#""" | | ???????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 65 Energy Generation 108 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 5 Jamming Range 12 Power Amplification 40 EM Shielding 4 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 6 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Particle Charging 30 Kinecelleration 50 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ S-43 Plague | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel O-32 Director | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Phase Armor High-powered Transdimensional Reconstructor Subatomic Replicator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerSignalBeam Manual? 0 Play Time 03:08:38 Cumulative 522.6 hours Start 2021.08.13 @ 08:38:59 End 2021.08.19 @ 14:52:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 369 Adventurer 0 Explorer 7 Win Type 2 Total 28 Types 9/3/11/1/0/1/1/1/1 Lore% 87 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 098260db-3350-4b4f-93a7-98a11cffabc5