Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 10:53:25 Player: Peace Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (5711) 5711 TOTAL SCORE: 11691 Bonus ------- Pacifist 5711 Cogmind --------- Core Integrity 0/1450 Matter 195/300 Energy 84/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Field Propulsion Drive > --- UTILITY (13) ----- Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Biomechanical Wings Biomechanical Wings Field Propulsion Drive Q-thruster > --- UTILITY ---------- Power Amplifier Triangulator Enhanced Optical Array Improved Sensor Array Experimental Signal Interpreter Advanced ECM Suite Cloaking Device Improved Propulsion Shielding System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Signal Interpreter Advanced Terrain Scan Processor [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Advanced Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Propulsion Shielding Weapon Mace Energy Gun Small Laser Impact Weapon Mace Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 1 1 . 1 . . 1 . Utility 11 | . . 1 1 2 1 1 2 1 2 Weapon . | . . . . . . . . . . Parts Attached 45 | 6 1 6 . 12 6 5 . 1 8 Power 4 | 1 . . . 2 . 1 . . . Engine 3 | 1 . . . 1 . 1 . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 . 3 . 2 . 1 5 Treads . | . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 12 | . . 1 . 3 . 2 . 1 5 Utility 21 | 1 1 2 . 7 6 1 . . 3 Device 9 | . . . . 4 3 . . . 2 Storage 1 | 1 . . . . . . . . . Processor 6 | . 1 2 . 1 1 . . . 1 Hackware 1 | . . . . . . 1 . . . Protection 4 | . . . . 2 2 . . . . Artifact . | . . . . . . . . . . Weapon 5 | 2 . 2 . . . 1 . . . Energy Gun 3 | 2 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 3 . . . Parts Lost 27 | . 1 4 . 1 1 . 1 . 19 Power 3 | . . 1 . . . . . . 2 Propulsion 12 | . . 2 . 1 . . . . 9 Utility 9 | . . . . . 1 . . . 8 Weapon 3 | . 1 1 . . . . 1 . . Highest Loss Streak 16 | . 1 2 . 1 1 . 1 . 16 Average Slot Usage (%) 74 | . 98 52 45 78 79 88 84 74 63 Engine 3 | . 14 5 . 4 . 2 5 4 3 Core 3 | . . . . 2 6 5 5 4 2 Leg 2 | . 28 11 . . . . . . . Flight 19 | . . 3 9 20 20 28 26 26 23 Device 17 | . . . . 13 30 23 21 19 14 Storage 2 | . 14 11 9 4 . . . . . Processor 14 | . 12 14 18 22 13 11 10 9 8 Hackware 1 | . . . . . . 3 5 4 3 Protection 2 | . . . . 1 2 5 5 4 3 Energy Gun 1 | . 28 3 . . . . . . . Impact Weapon 4 | . . 3 9 7 6 5 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 26 | 12 12 10 6 18 14 25 25 23 26 Greatest Support 45 | 20 20 20 6 19 19 35 27 27 45 Greatest Overweight (x) 1 | 1 . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 4 6 6 6 5 4 4 4 4 4 Most Carried 6 | . 2 6 6 6 4 4 4 4 4 Average Carried 3 | . 1 4 6 4 3 4 4 4 3 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | . 2 6 6 4 4 4 4 4 1 Class Distribution -------------------- 37% | Ninja 24% | Sprinter 22% | Mutant 13% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Ninja | -4/Factory Scout | -3/Research Scout | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 377 | 193 . . . . 23 . . . 161 Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 3665 | . 245 417 59 248 206 . 75 21 2394 Core 1853 | . 53 188 16 23 49 . 50 21 1453 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 78 53 97 96 94 100 95 98 . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits . | . . . . . . . . . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 89 | . . 5 6 46 15 10 7 . . Impact 89 | . . 5 6 46 15 10 7 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 . . . . . Average Corruption 5 | . . . . 5 . . . . . Corruption Purged . | . . . . . . . . . . Effects 5 | . . . . 5 . . . . . Message Errors 1 | . . . . 1 . . . . . Matter Fused 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Targeting Errors 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature . | . . . . . . . . . . Average Temperature . | . . . . . . . . . . Received Heat Transfer 390 | . 132 138 36 18 12 . 18 . 36 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 396 | . . 140 138 396 161 105 104 63 235 Initial 110 | . . . 59 62 110 78 51 48 35 Average 98 | . . 25 93 214 90 100 66 48 72 Maximum Alert Level 1 | . . . . 1 . . . . 1 Low Security (%) 89 | 100 100 100 100 51 100 100 100 100 93 Level 1 10 | . . . . 48 . . . . 6 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 . 1 3 1 . . 3 Investigation 3 | . 1 . . 1 . . . . 1 Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . . 1 . . 2 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 4 | . . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 3 18 4 17 13 1 2 1 46 Peak Tracking Total 27 | . 3 10 3 5 5 1 2 1 27 Tactical Retreats 16 | . . 2 . 5 3 . . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . 1 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 27 | . . 2 2 8 9 4 1 . 1 Terminals 20 | . . 2 2 6 6 2 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 3 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . Total Hacks 45 | . . 3 3 14 16 6 1 . 2 Successful 18 | . . 1 1 6 6 3 1 . . Failed 27 | . . 2 2 8 10 3 . . 2 Catastrophic 15 | . . 2 2 3 5 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . . 2 2 8 7 . 1 . 1 Terminals 33 | . . 3 3 12 10 2 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . . . 6 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . . . Terminal Hacks 9 | . . 1 1 4 2 . 1 . . Prototype ID Bank 2 | . . 1 1 . . . . . . Level Access Points 2 | . . . . 1 . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . Alert Level 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 4 2 . . . Process 3 | . . . . . 2 1 . . . Retrieve Matter 3 | . . . . . 2 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . 1 . . . Seal Access 3 | . . . . 2 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . . 2 2 5 8 3 . . 1 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 47 | . . . . . 25 22 . . . Retrieved Matter 39 | . . . . . 17 22 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 2704 | 74 83 264 89 543 744 214 217 80 396 Spaces Moved 4754 | 64 67 330 200 1175 1138 504 308 268 700 Core 47 | 20 . 1 . . . . . . 26 Treads . | . . . . . . . . . . Legs 252 | 44 67 141 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4455 | . . 188 200 1175 1138 504 308 268 674 Fastest Speed 26 | 50 120 35 35 29 30 26 28 28 28 Average Speed 35 | 102 120 71 35 30 30 30 28 28 34 Slowest Speed 120 | 120 120 120 35 102 30 34 28 28 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 64 | . . 4 3 8 22 1 4 . 22 Cave-ins Triggered 2 | . . . . 2 . . . . . Exploration Rate (%) 22 | 3 13 44 27 37 42 18 8 7 23 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 74 | . . 5 5 37 14 6 7 . . Terrain Destroyed 74 | . . 5 5 37 14 6 7 . . Melee 74 | . . 5 5 37 14 6 7 . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 5538 | 69 69 344 206 1282 1497 547 423 271 830 Wait 665 | . . . 2 28 347 29 113 3 143 Move 4621 | 63 66 321 194 1158 1095 501 299 267 657 Hop 60 | . . 4 2 8 20 1 4 . 21 Pick Up 21 | . 2 7 1 5 6 . . . . Fast Attach 30 | 6 1 3 . 5 4 5 . 1 5 Attach 13 | . . 2 . 7 1 . . . 3 Detach 4 | . . . . 2 2 . . . . Swap 2 | . . 1 . . 1 . . . . Drop 15 | . . 1 1 5 6 1 . . 1 Fire . | . . . . . . . . . . Melee 89 | . . 5 6 46 15 10 7 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 75 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Identified exit to Materials 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 186 | -9/Materials | Discovered new exit (range 16) 204 | -9/Materials | Identified exit to Mines 305 | -9/Materials | Build established: Mutant 421 | -9/Materials | Discovered new exit (range 3) 422 | -9/Materials | Identified exit to Materials 422 | -9/Materials | Entered another Materials area 422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -8/Materials | Discovered new exit (range 16) 510 | -8/Materials | Identified exit to Factory 511 | -8/Materials | Entered Factory 511 | -7/Factory | Evolved 2 slots: Utility x2 551 | -7/Factory | Identified exit to Storage 551 | -7/Factory | Identified exit to Lower Caves 805 | -7/Factory | Crushed by falling debris 830 | -7/Factory | Crushed by falling debris 963 | -7/Factory | Identified exit to Factory 1054 | -7/Factory | Entered another Factory area 1054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1096 | -6/Factory | Found Prototype Processor 1096 | -6/Factory | Identified Exp. Signal Interpreter 1138 | -6/Factory | Build established: Sprinter 1501 | -6/Factory | Build established: Ninja 1557 | -6/Factory | Discovered new exit (range 14) 1561 | -6/Factory | Identified exit to Lower Caves 1793 | -6/Factory | Discovered new exit (range 2) 1798 | -6/Factory | Entered another Factory area 1798 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1877 | -5/Factory | Discovered new exit (range 11) 1881 | -5/Factory | Identified exit to Upper Caves 1929 | -5/Factory | Spotted B-75 Beast 1988 | -5/Factory | Discovered new exit (range 8) 1990 | -5/Factory | Identified exit to Factory 2012 | -5/Factory | Entered another Factory area 2012 | -4/Factory | Evolved 2 slots: Utility x2 2036 | -4/Factory | Identified exit to Research 2229 | -4/Factory | Entered Research 2229 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -3/Research | Discovered new exit (range 5) 2308 | -3/Research | Identified exit to Research 2309 | -3/Research | Entered another Research area 2309 | -2/Research | Evolved 2 slots: Utility x2 2523 | -2/Research | Build established: Scout 2596 | -2/Research | Spotted B-90 Cyclops 2622 | -2/Research | Lost 3 parts (1p2u) 2691 | -2/Research | Core integrity fell below 50% 2698 | -2/Research | Core integrity fell below 20% 2705 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 02693_ U-05 Engineer lays Concrete. 02693_ R-10 Processor collects Hvy. Machine Gun. 02694_ Slug penetrates Wall. 02694_ R-10 Processor destroyed. 02694_ Penetrated by Slug. 02694_ Impulse Thruster destroyed. 02694_ Penetrated by Slug. 02694_ R-10 Processor collects Lgt. Antimatter Reactor. 02694_ Penetrated by Slug. 02694_ Slug penetrates R-10 Processor. 02695_ System Shield destroyed. 02695_ Slug penetrates H-88 Terminator. 02695_ Slug penetrates S-43 Plague. 02696_ S-43 Plague destroyed. 02697_ U-05 Engineer lays Concrete. 02697_ Penetrated by Slug. 02697_ R-10 Processor collects Hpw. Tractor Beam. 02697_ Penetrated by Slug. 02703_ Acquired Field Propulsion Drive. 02704_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??#??????????????# ??? "?????????????????????? | | ???????#?????????# ??? ""????????????????????? | | ?????#???????????# ?? "?????????????????????? | | ?????????????????# """ #?????????????????????? | | ????#????????????# ! 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"??????+ ?????????????????????????? | | "#???? ???"??????# ??????????????????????????? | | "####????????????# #??????????????????????????? | | "#?#??? ????????# #??????????????????????????? | | #????????? ?????# #??????????????????????????? | | ################## #??????????????????????????? | | %[ #??????????????????????????? | | =%[ *= #??????????????????????????? | | *= = #??????????????????????????? | | [= #??????????????????????????? | | ########## ##??????????????????????????? | | ######???# #########???????????????????? | | #???# # #???????????????????? | | = #???# # #???????????????????? | | #???# # @ #???????????????????? | | #???# # #???????????????????? | | #???# # s *#???????????????????? | | "" #???# ##s####### #???????????? | | """ #???# s #???????????? | | ######???# #???????????? | | ?????????# #???????????? | | ?????????# !! !!= #???????????? | | ?????????+ !! !!= #???????????? | | ?????????# !! != #???????????? | | ?????????# #???????????? | | ?????????# ####+########### #???????????? | | ?????????########???????????????? #???????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 65 Energy Generation 32 Energy Capacity 560 Matter Stores 233 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 2 Power Amplification 20 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 70 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationDirtyAirjet Manual? 0 Play Time 01:03:59 Cumulative 85.0 hours Start 2021.11.21 @ 09:50:40 End 2021.11.21 @ 10:53:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41ea50e1-29cd-4cbd-978d-f08b5be17847