Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.05 @ 13:23:22 Player: edggy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1239) 1239 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4084 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 99/100 System Corruption 14% Temperature Cool (98) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- VTOL Module Medium Storage Unit Medium Laser Autogun Proton Missile Launcher Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Improved Terrain Scan Processor Targeting Computer Improved Shield Generator > --- WEAPON ----------- Beam Cannon Autogun Makeshift Shrapnel Gun Rocket Launcher > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Improved Treads VTOL Module Medium Storage Unit Medium Laser Mining Laser [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Targeting Computer Device Improved Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Makeshift Shrapnel Gun Energy Cannon Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . 1 . 1 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 36 | 8 5 5 5 6 7 Power 10 | 1 1 2 1 2 3 Engine 6 | 1 1 1 1 1 1 Core 4 | . . 1 . 1 2 Reactor . | . . . . . . Propulsion 7 | 2 . 1 . 2 2 Treads 5 | 2 . 1 . . 2 Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 3 2 . 3 2 1 Device 4 | . 1 . 1 1 1 Storage 3 | 1 . . 1 1 . Processor 3 | 1 1 . 1 . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 8 | 2 2 2 1 . 1 Energy Gun . | . . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 2 . . . 13 Power 4 | . 1 . . . 3 Propulsion 3 | . . . . . 3 Utility 6 | . 1 . . . 5 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . 2 . . . 5 Average Slot Usage (%) 89 | . 82 100 100 99 74 Engine 6 | . 1 12 . 10 4 Core 4 | . . . 9 4 4 Treads 10 | . 25 25 20 1 1 Leg 6 | . . . . 14 10 Device 5 | . . . . 7 9 Storage 9 | . 12 12 10 8 7 Processor 22 | . 17 25 29 25 19 Energy Cannon 4 | . . . 10 8 3 Ballistic Gun 10 | . 12 13 10 8 9 Ballistic Cannon 2 | . 10 5 . . . Launcher 5 | . . 5 10 8 4 Naked Turns . | . . . . . . Heaviest Build 49 | 13 15 19 30 47 49 Greatest Support 43 | 40 40 40 40 40 43 Greatest Overweight (x) 6 | . . . . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 8 8 8 10 14 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 4 6 8 8 9 10 Average Carried 6 | 1 4 7 6 8 7 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 9 | 4 5 6 7 9 7 Class Distribution -------------------- 56% | Hacker-Gunner 43% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1061 | 294 64 82 102 297 222 Remotely . | . . . . . . Salvage Created 1207 | 115 21 141 233 194 503 Parts 73 | 7 2 7 19 10 28 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 26 | . . 4 6 4 12 Guns 11 | . . . 4 1 6 Cannons 7 | . . 2 2 1 2 AOE 8 | . . 2 . 2 4 Classes Destroyed 11 | 2 1 1 5 . 2 Worker 5 | . . . 2 1 2 Builder 5 | . . . 3 . 2 Tunneler 3 | 1 . . . 1 1 Hauler 1 | . . . . . 1 Recycler 2 | 1 . . . . 1 Watcher 3 | . 1 . . 1 1 Swarmer 5 | . . . 1 . 4 Grunt 17 | . . 4 3 4 6 Brawler 1 | . . . 1 . . Sentry 2 | . . . 1 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 11 | 1 1 2 11 7 8 Combat Bots Only 4 | . . 2 4 4 3 Max Kills in Single Turn 5 | 1 1 2 2 2 5 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2340 | . 252 91 56 100 1841 Core 835 | . 86 28 14 6 701 Absorbed by Shields 213 | . . . . 40 173 Core Remaining (%) 87 | 100 . 54 96 98 . Volleys Fired 69 | 7 8 9 10 7 28 Largest 4 | 2 2 2 3 3 4 Hottest 140 | 40 120 57 117 117 140 Shots Fired 188 | 14 14 18 27 21 94 Gun 104 | 14 8 9 10 7 56 Cannon 44 | . 4 7 10 7 16 Launcher 38 | . . 2 7 7 22 Special 2 | . 2 . . . . Kinetic 115 | 14 12 16 10 7 56 Thermal 35 | . 2 . 10 7 16 Explosive 38 | . . 2 7 7 22 Electromagnetic . | . . . . . . Robot Hit Streak 28 | 8 5 21 18 28 13 Robot Miss Streak 3 | 1 1 1 1 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 143 | 11 6 18 19 17 72 Core Hits 94 | 4 2 7 17 17 47 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3757 | 92 52 333 558 739 1983 Guns 1048 | 92 13 80 188 113 562 Cannons 530 | . 39 105 141 105 140 Explosions 2169 | . . 148 229 521 1271 Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 1192 | 92 52 185 188 113 562 Thermal 507 | . . 57 141 169 140 Explosive 2003 | . . 91 229 412 1271 Electromagnetic 45 | . . . . 45 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 3 3 . . 14 Average Corruption 4 | . 3 3 . . 6 Corruption Purged . | . . . . . . Effects 22 | . 6 6 . . 10 Message Errors 7 | . 4 2 . . 1 Matter Fused 6 | . 1 3 . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 5 | . 1 1 . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 71 | . . . . 7 64 Projectiles . | . . . . . . Explosions 71 | . . . . 7 64 Melee . | . . . . . . Knockbacks 5 | . 1 4 . . . Impact . | . . . . . . Kinetic 4 | . 1 3 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 110 | . . 35 . 56 19 Shots 5 | . . 1 . 3 1 Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 437 | . 40 66 171 437 166 Average Temperature 94 | . 15 30 83 209 60 Received Heat Transfer 410 | . . 48 27 48 287 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 864 | . . 50 296 222 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 366 | 10 10 133 286 159 366 Initial 86 | . 4 2 36 86 52 Average 87 | 2 6 45 105 90 143 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 95 | 100 100 100 76 100 94 Level 1 4 | . . . 24 . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 . 6 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 1 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 2 4 9 5 21 Peak Tracking Total 4 | . 1 2 4 3 4 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . . 4 . 1 1 Max in Single Turn 3 | . . 3 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 15 | . 6 1 3 3 2 Terminals 8 | . 5 1 . 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 3 | . . . 1 . 2 Garrison Access . | . . . . . . Total Hacks 41 | . 15 1 9 12 4 Successful 36 | . 14 1 8 10 3 Failed 5 | . 1 . 1 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 13 1 . 8 . Fabricators . | . . . . . . Repair Stations 7 | . . . 3 4 . Recycling Units 6 | . 2 . 4 . . Scanalyzers 6 | . . . 2 . 4 Garrison Access . | . . . . . . Terminal Hacks 20 | . 13 1 . 6 . Record 10 | . 8 . . 2 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 2 . . 1 . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks 5 | . 1 . 4 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . . 2 . 3 Insert Component 3 | . . . 1 . 2 Analyze 2 | . . . 1 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 2 3 2 Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 96 | . . . 38 58 . Parts Recycled 1 | . . . 1 . . Recycled Matter 20 | . . . 20 . . Retrieved Matter 20 | . . . 20 . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 2 | . . . 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2432 | 125 318 354 325 531 779 Spaces Moved 1319 | 51 178 194 175 308 413 Core 21 | 2 . . . . 19 Treads 683 | 49 178 194 175 25 62 Legs 615 | . . . . 283 332 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 Average Speed 159 | 155 160 160 160 160 159 Slowest Speed 350 | 160 160 160 160 180 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 25 | 5 29 45 26 24 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 215 | . 2 10 68 43 92 Melee . | . . . . . . Projectile 2 | . 2 . . . . AOE 213 | . . 10 68 43 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1484 | 85 194 222 197 325 461 Wait 12 | 9 . . 3 . . Move 1314 | 50 177 193 174 307 413 Hop . | . . . . . . Pick Up 37 | 11 4 8 5 5 4 Fast Attach 1 | . . . . 1 . Attach 20 | 7 3 . 3 1 6 Detach . | . . . . . . Swap 15 | 1 2 5 2 4 1 Drop 8 | . . 7 . . 1 Fire 69 | 7 8 9 10 7 28 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) History --------- Turn | Location | Event 43 | -11/Scrapyard | Identified exit to Materials 43 | -11/Scrapyard | Discovered exit to Materials (range 15) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 146 | -10/Materials | Crushed by falling debris 305 | -10/Materials | Build established: Hacker-Mutant 373 | -10/Materials | Identified exit to Mines 373 | -10/Materials | Discovered exit to Mines (range 16) 444 | -10/Materials | Entered Mines 486 | -10/Mines | Found a hidden stash of uninstalled traps 611 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 756 | -10/Mines | Identified exit to Materials 756 | -10/Mines | Discovered exit to Materials (range 9) 798 | -10/Mines | Entered Materials 798 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1077 | -9/Materials | Identified exit to Materials 1077 | -9/Materials | Discovered exit to Materials (range 16) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1238 | -8/Materials | Repaired Imp. Treads 1264 | -8/Materials | Repaired Lgt. Treads 1370 | -8/Materials | Build established: Hacker-Gunner 1610 | -8/Materials | Identified exit to Factory 1610 | -8/Materials | Discovered exit to Factory (range 15) 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1655 | -7/Factory | Identified exit to Storage 2052 | -7/Factory | Identified exit to Lower Caves 2052 | -7/Factory | Discovered exit to Lower Caves (range 13) 2282 | -7/Factory | Lost 5 parts (1p2n1u1w) 2357 | -7/Factory | Core integrity fell below 50% 2390 | -7/Factory | System corruption reached 10% 2402 | -7/Factory | Core integrity fell below 20% 2423 | -7/Factory | Lost 3 parts (1p2u) 2433 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02372_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 02373_ System corrupted: Matter fused (-5). 02375_ Knocked back. 02378_ Ion Engine destroyed. 02381_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 02382_ Slammed into B-48 Gladiator. 02385_ Knocked back. 02389_ Signal Interpreter destroyed. 02389_ System corrupted by crushing effect (+3). 02389_ Knocked back. 02392_ Imp. Terrain Scan Processor destroyed. 02392_ System corrupted by crushing effect (+1). 02394_ Slammed into B-48 Gladiator. 02395_ System corrupted: Energy discharge (-39). 02397_ Slammed into B-48 Gladiator. 02403_ Slammed into P-60 Hacker. 02411_ System corrupted: Energy discharge (-22). 02413_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 02427_ Door malfunctions. 02430_ System corrupted: Heat flow error (+200). Map ----- +----------------------------------------------------+ | ??? ] "???????????????????????????????????????? | | ??? 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""" ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????#???#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Mining Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxTerrabombTearclaws Manual? 0 Play Time 00:43:35 Cumulative 6.2 hours Start 2021.12.05 @ 12:41:46 End 2021.12.05 @ 13:23:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 11 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1df92b1-ed59-40e4-bcb0-5f66863cf754