Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 01:24:29 // Winter2019/RPGLIKE Player: Chiefwannatoke Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (166) 830 Value Destroyed (3776) 3776 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2440) 2440 TOTAL SCORE: 10766 Bonus ------- High Alert Combat Kills 598 Follower Combat Kills 7 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -165 Cogmind --------- Core Integrity 0/1500 Matter 15/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Assembled Alloy Leg > --- UTILITY (6) ------ Experimental Heat Sink Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY (2) ---- Zionite Glidesys I Zionite Biocell Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Assembled Alloy Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Heavy Beamcaster Assembled Focal Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Zionite Glidesys I Zionite Biocell [Rating: 91] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Experimental Sensor Array Device Experimental Sensor Array Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Hypervelocity Mass Driver Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 10 | 3 . 1 . 1 2 2 . 1 . . Power . | . . . . . . . . . . . Propulsion 2 | 1 . . . . . . . 1 . . Utility 5 | 1 . . . 1 2 1 . . . . Weapon 3 | 1 . 1 . . . 1 . . . . Parts Attached 57 | 5 5 2 . 8 11 10 1 1 2 12 Power 6 | 1 . . . 1 2 1 . . . 1 Engine 2 | 1 . . . . 1 . . . . . Core 3 | . . . . 1 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 8 | 2 2 . . 2 . . . 1 1 . Treads . | . . . . . . . . . . . Leg 8 | 2 2 . . 2 . . . 1 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | . 3 . . 2 4 4 1 . . 7 Device 9 | . 1 . . 1 3 . . . . 4 Storage . | . . . . . . . . . . . Processor 3 | . 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 9 | . 1 . . 1 1 2 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 2 . 3 5 5 . . 1 4 Energy Gun 15 | 2 . 2 . 1 4 2 . . 1 3 Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 1 | . . . . . 1 . . . . . Ballistic Cannon 4 | . . . . 1 . 2 . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . 6 Parts Lost 6 | . . . . 2 1 . . . . 3 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 1 | . . . . . 1 . . . . . Weapon 4 | . . . . 2 . . . . . 2 Highest Loss Streak 2 | . . . . 2 1 . . . . 1 Average Slot Usage (%) 96 | . 95 95 87 94 92 99 100 96 100 96 Engine 3 | . 14 13 12 7 . 6 . . . . Core 4 | . . . . 4 8 . 7 7 7 1 Leg 20 | . 28 26 25 23 18 15 15 17 21 21 Device 16 | . 1 . . 3 20 23 23 21 21 21 Processor 12 | . 8 13 12 11 9 11 15 14 14 14 Protection 8 | . 13 13 12 11 8 9 7 7 7 4 Energy Gun 13 | . 28 26 25 20 11 10 7 7 7 11 Energy Cannon 3 | . . . . 6 . 3 7 7 7 2 Ballistic Gun 1 | . . . . . 6 4 . . . . Ballistic Cannon 9 | . . . . 4 9 10 15 14 14 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 8 16 16 16 29 38 56 53 53 54 58 Greatest Support 65 | 20 26 26 26 45 45 45 45 65 65 65 Greatest Overweight (x) 1 | . . . . . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 2 2 1 2 2 2 2 1 2 2 Average Carried 1 | . . 1 1 1 1 1 1 1 1 1 Final Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . . 1 1 2 2 2 2 1 2 2 Class Distribution -------------------- 45% | Gunner 21% | Scavenger-Gunner 17% | Mutant 8% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2811 | 250 50 20 . 247 882 193 386 342 . 441 Remotely . | . . . . . . . . . . . Salvage Created 4163 | . 334 170 . 336 1509 168 543 245 . 858 Parts 218 | . 25 21 . 16 89 14 19 14 . 20 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 19 16 . . Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 153 | . 12 11 . 20 35 6 14 10 . 45 Guns 84 | . 8 11 . 14 22 1 1 2 . 25 Cannons 65 | . . . . 6 13 5 13 8 . 20 AOE 4 | . 4 . . . . . . . . . Classes Destroyed 15 | . 4 1 . 1 5 1 1 . . 2 Worker 1 | . 1 . . . . . . . . . Builder 4 | . . . . . 4 . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Watcher 5 | . 3 . . . 2 . . . . . Swarmer 40 | . 6 9 . 7 8 3 . 7 . . Grunt 37 | . 6 . . 1 17 . 11 2 . . Brawler 3 | . . . . . 2 . . 1 . . Duelist 1 | . . . . . . . 1 . . . Sentry 11 | . . 2 . . 7 1 1 . . . Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . 2 1 . . . Z-Light 4 | . . . . . . . . . . 4 Assembled 52 | . . . . 13 . . . . . 39 Golem 1 | . . . . . . . . . . 1 Best Kill Streak 29 | . 6 3 . 6 6 3 4 10 . 29 Combat Bots Only 29 | . 5 3 . 6 6 3 4 10 . 29 Max Kills in Single Turn 5 | . 5 2 . 1 3 2 2 1 . 2 Gunslinging 1 | . . 1 . . 1 . . . . 1 Exploded 4 | . 4 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6451 | . 395 445 . 1325 1240 135 139 266 . 2506 Core 4675 | . 284 324 . 923 841 77 94 203 . 1929 Absorbed by Shields 393 | . . . . . 143 50 53 100 . 47 Redirected to Core 3926 | . 235 275 . 698 714 77 72 167 . 1688 Core Remaining (%) 73 | 100 . . . 41 78 . . . . . Volleys Fired 313 | . 23 22 . 44 101 7 21 18 . 77 Largest 4 | . 2 2 . 3 3 4 4 4 . 4 Hottest 293 | . 90 100 . 169 178 292 292 292 . 293 Shots Fired 819 | . 46 43 . 115 246 27 82 70 . 190 Gun 487 | . 46 43 . 71 174 10 21 16 . 106 Cannon 332 | . . . . 44 72 17 61 54 . 84 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 326 | . . . . 34 126 14 40 36 . 76 Thermal 483 | . 46 43 . 71 120 13 42 34 . 114 Explosive . | . . . . . . . . . . . Electromagnetic 10 | . . . . 10 . . . . . . Robot Hit Streak 28 | . 6 18 . 8 28 10 25 18 . 24 Robot Miss Streak 9 | . 3 8 . 3 9 2 2 4 . 3 Penetration Max 1 | . . . . . 1 . 1 . . 1 Secondary Targets 12 | . 2 2 . . 1 . . . . 7 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . 1 Shots Hit Robots 543 | . 25 27 . 53 158 21 72 49 . 138 Core Hits 266 | . 22 13 . 30 72 10 35 22 . 62 Critical Hits 91 | . . . . 4 29 5 14 5 . 34 Critical Kills 45 | . . . . 2 11 3 8 3 . 18 Critical Parts Destroyed 39 | . . . . 2 16 2 6 2 . 11 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11504 | . 874 359 . 731 3047 587 1581 844 . 3481 Guns 6975 | . 346 359 . 463 2307 175 622 338 . 2365 Cannons 3817 | . . . . 262 740 263 959 506 . 1087 Explosions 677 | . 528 . . . . 149 . . . . Melee . | . . . . . . . . . . . Ramming 35 | . . . . 6 . . . . . 29 Kinetic 3701 | . . . . 238 1712 143 457 173 . 978 Thermal 7744 | . 874 359 . 463 1335 444 1124 671 . 2474 Explosive . | . . . . . . . . . . . Electromagnetic 24 | . . . . 24 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 4 4 4 4 . Average Corruption 3 | . . . . . 1 1 4 4 4 . Corruption Purged . | . . . . . . . . . . . Effects 47 | . . . . . . 5 29 9 4 . Message Errors 13 | . . . . . . 1 8 4 . . Matter Fused 13 | . . . . . . 2 8 2 1 . Heat Flow Errors 5 | . . . . . . . 4 1 . . Energy Discharges 9 | . . . . . . 2 4 . 3 . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 3 1 . . Targeting Errors 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 200 | . 73 . . . . 86 . 13 . 28 Projectiles 41 | . . . . . . . . 13 . 28 Explosions 159 | . 73 . . . . 86 . . . . Melee . | . . . . . . . . . . . Knockbacks 32 | . . . . 4 7 . 8 . . 13 Impact . | . . . . . . . . . . . Kinetic 29 | . . . . 2 6 . 8 . . 13 Secondary 3 | . . . . 2 1 . . . . . Self-Inflicted Damage 156 | . 99 . . . . 53 . . . 4 Shots 2 | . 1 . . . . 1 . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 7 | . . . . 1 . 1 . . . 5 Kicked 5 | . . . . 1 . 1 . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 410 | . 48 8 . 281 291 272 387 288 . 410 Average Temperature 80 | . 11 4 . 96 50 94 136 118 . 77 Received Heat Transfer 1329 | . 60 36 . 20 582 . 72 30 . 529 Effects 4 | . . . . . . . 4 . . . Shutdowns 1 | . . . . . . . 1 . . . Interference 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 22 | . 1 . . 1 11 . 7 1 . 1 Heat Transferred 13929 | . 1229 1001 . 1258 3219 637 2175 1300 . 3110 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 885 | . 355 287 . 119 871 885 . . . . Initial 396 | . . 92 . . . 396 . . . . Average 313 | . 224 156 . 53 503 552 . . . . Maximum Alert Level 3 | . 1 1 . . 3 3 . . . . Low Security (%) 43 | 100 23 68 . 100 20 . . . . . Level 1 25 | . 76 31 . . 14 33 . . . . Level 2 14 | . . . . . 29 33 . . . . Level 3 16 | . . . . . 35 33 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 3 . . 1 6 3 . . . . Investigation 2 | . . . . 1 . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 9 | . 3 . . . 5 1 . . . . Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 218 | . 21 11 . 31 61 9 15 11 . 59 Peak Tracking Total 37 | . 6 3 . 7 8 4 4 4 . 37 Tactical Retreats 18 | . 1 . . 3 6 . 2 1 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 8 | . 2 . . . 2 3 . . . 1 Max in Single Turn 3 | . 2 . . . 1 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 9 | . 3 . . 2 2 2 . . . . Terminals 4 | . 2 . . 1 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 20 | . 5 . . 2 7 6 . . . . Successful 13 | . 5 . . 2 4 2 . . . . Failed 7 | . . . . . 3 4 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 3 . . . 1 . . . 4 . Terminals 10 | . 4 . . 1 5 . . . . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . . 2 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 234 | . . . . . . 234 . . . . Time 58 | . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 6 | . 1 . . 3 . . . . 2 . Largest Group 3 | . 1 . . 3 . . . . 2 2 Highest-Rated Group 56 | . 10 . . 40 . . . . 56 56 Highest-Rated Ally 31 | . 10 . . 16 . . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . . . 33 . . . . . 4 Total Damage 394 | . . . . 319 . . . . . 75 Kills 6 | . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 7391 | 79 459 669 34 804 1047 751 1234 479 741 1094 Spaces Moved 4577 | 65 285 481 29 516 536 453 738 296 585 593 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4569 | 57 285 481 29 516 536 453 738 296 585 593 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 123 123 120 Average Speed 128 | 111 120 120 120 120 120 139 150 135 123 123 Slowest Speed 150 | 120 120 120 120 120 120 150 150 150 123 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 5 48 94 8 93 70 21 84 48 71 75 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 5 | . . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . Scrap Searched 5 | . . 1 . 2 . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 105 | . 21 . . 25 30 11 6 4 . 8 Melee . | . . . . . . . . . . . Projectile 74 | . . . . 25 30 1 6 4 . 8 AOE 31 | . 21 . . . . 10 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5419 | 69 357 533 28 610 735 553 809 325 607 793 Wait 258 | . 23 6 . 17 28 71 34 1 18 60 Move 4567 | 64 284 480 28 515 535 452 737 295 584 593 Hop . | . . . . . . . . . . . Pick Up 10 | . 3 3 . . . . 1 . 1 2 Fast Attach 36 | 5 3 . . 5 5 5 1 1 . 11 Attach 3 | . . . . . 2 1 . . . . Detach . | . . . . . . . . . . . Swap 18 | . 2 2 . 3 4 4 . . 2 1 Drop 43 | . 6 4 . 5 4 6 1 1 2 14 Fire 313 | . 23 22 . 44 101 7 21 18 . 77 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . 1 . 1 . . . 4 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous 162 | . 13 16 . 20 56 6 14 9 . 28 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 17) 80 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 507 | -10/Materials | Reached level 2 539 | -10/Materials | Entered Mines 655 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 657 | -10/Mines | Found Prototype Device 903 | -10/Mines | Discovered new exit (range 10) 933 | -10/Mines | Reached level 3 969 | -10/Mines | Upgraded with Weapon slot (x1) 999 | -10/Mines | Discovered new exit (range 3) 1194 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1194 | -10/Mines | Discovered new exit (range 5) 1208 | -10/Mines | Entered Exiles 1224 | -10/Exiles | Discovered new exit (range 16) 1242 | -10/Exiles | Entered Mines 1285 | -9/Mines | Met a Derelict shopkeep closing up shop 1294 | -9/Mines | Found Powered Armor 1380 | -9/Mines | Discovered new exit (range 8) 1564 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1591 | -9/Mines | Build established: Gunner 1609 | -9/Mines | Identified exit to Materials 1627 | -9/Mines | Reached level 4 1652 | -9/Mines | Upgraded with Utility slot (x1) 1654 | -9/Mines | Assembled infested the area 1659 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1790 | -9/Mines | Core integrity fell below 50% 2046 | -9/Mines | Entered Materials 2047 | -8/Materials | Core integrity fell below 50% 2048 | -8/Materials | Reached level 5 2054 | -8/Materials | Upgraded with Utility slot (x1) 2244 | -8/Materials | Identified Exp. Sensor Array 2264 | -8/Materials | Reached level 6 2268 | -8/Materials | Upgraded with Utility slot (x1) 2409 | -8/Materials | Build established: Scavenger-Gunner 2571 | -8/Materials | Reached level 7 2846 | -8/Materials | First assault squad dispatched 2880 | -8/Materials | Reached level 8 2984 | -8/Materials | Build established: Scavenger-Mutant 3062 | -8/Materials | Discovered new exit (range 18) 3093 | -8/Materials | Entered Factory 3094 | -7/Factory | Identified exit to Storage 3095 | -7/Factory | Reached level 9 3141 | -7/Factory | Upgraded with Utility slot (x1) 3141 | -7/Factory | Upgraded with Weapon slot (x1) 3560 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 3590 | -7/Factory | Local fabrication network quarantined 3598 | -7/Factory | Reached level 10 3831 | -7/Factory | Discovered new exit (range 10) 3843 | -7/Factory | Identified exit to Lower Caves 3844 | -7/Factory | Entered Lower Caves 3872 | -7/Lower Caves | Build established: Gunner 3910 | -7/Lower Caves | Learned Factory interactive machine intel 3952 | -7/Lower Caves | Reached level 11 4526 | -7/Lower Caves | Learned location of 1 exit from Factory 4816 | -7/Lower Caves | Discovered new exit (range 8) 4832 | -7/Lower Caves | Identified exit to Lower Caves 5078 | -7/Lower Caves | Entered another Lower Caves area 5079 | -7/Lower Caves | Encountered a Warlord checkpoint 5080 | -7/Lower Caves | Reached level 12 5083 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 5158 | -7/Lower Caves | Identified exit to Factory 5390 | -7/Lower Caves | Destroyed 10 combat bots 5538 | -7/Lower Caves | Discovered new exit (range 17) 5556 | -7/Lower Caves | Identified exit to Zion 5557 | -7/Lower Caves | Entered Zion 5559 | -7/Zion | Reached level 13 5651 | -7/Zion | Discovered new exit (range 16) 5700 | -7/Zion | Found CR-A16's Pointy Stick 5759 | -7/Zion | System corruption cleaned by Quarantine Array 5814 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5851 | -7/Zion | Received a visual enhancement algorithm 5937 | -7/Zion | Gained Derelict followers 6087 | -7/Zion | Learned location of Warlord (-4) 6256 | -7/Zion | Opened final containment barrier to the Deep Caves 6274 | -7/Zion | Discovered new exit (range 5) 6276 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6288 | -7/Zion | Identified exit to Deep Caves 6298 | -7/Zion | Entered Deep Caves 6298 | -7/Deep Caves | Accompanied by 2 allies 6454 | -7/Deep Caves | Attacked by Z-Imprinter 6466 | -7/Deep Caves | Reached level 14 6466 | -7/Deep Caves | Destroyed Z-Imprinter 6648 | -7/Deep Caves | Z-Facility disabled 6679 | -7/Deep Caves | Found Prototype Protection 6679 | -7/Deep Caves | Identified Zio. Weapon Casing 6800 | -7/Deep Caves | Build established: Scavenger-Gunner 6840 | -7/Deep Caves | Discovered new exit (range 17) 6858 | -7/Deep Caves | Identified exit to Proximity Caves 6966 | -7/Deep Caves | Spotted as-01040 7022 | -7/Deep Caves | Destroyed as-01040 7029 | -7/Deep Caves | Found GOLEM Unit 7120 | -7/Deep Caves | Spotted as-06845 7207 | -7/Deep Caves | Triggered Deep Caves wall 7207 | -7/Deep Caves | Spotted AS-76170 7281 | -7/Deep Caves | Core integrity fell below 50% 7332 | -7/Deep Caves | Spotted AS-48517 7339 | -7/Deep Caves | Exposed GOLEM chamber 7344 | -7/Deep Caves | Destroyed 29 combat bots 7350 | -7/Deep Caves | Core integrity fell below 20% 7392 | -7/Deep Caves | Core destroyed Last Messages --------------- 07360_ HV Slug penetrates as-77835. 07360_ as-77835 suffers critical hit. 07360_ as-77835 destroyed. 07360_ Penetrated by Slug. 07363_ Kicked as-51266 out of the way. 07366_ Penetrated by Slug. 07372_ Slug penetrates Wall. 07376_ Penetrated by Slug. 07378_ as-32669 released from Mobile Assembly Unit. 07378_ Penetrated by Slug. 07387_ Kicked as-51266 out of the way. 07388_ Penetrated by Slug. 07389_ Kicked as-51266 out of the way. 07389_ Penetrated by Slug. 07390_ Slammed into as-51266. 07390_ Flexi-carbon Leg permanently disabled. 07390_ Destabilizing: Short circuit. 07391_ Penetrated by Slug. 07392_ Slammed into as-51266. 07392_ Destabilizing: Core damaged (-75). Map ----- +----------------------------------------------------+ | ????????# ### ###?## | | ??????" # ???## | | ??? = ##????## | | ??? * ###???## # | | ???? #???##a ##### | | ???? [ ###??## ##???? | | ????? g ##???# ##???? | | ?????? = #???# ##??? | | ??????? == s #???# #??# | | ???????? = A #???# #### | | ????????# == #???# ## | | ????????"" = a A #???## | | ?????????" s = #????# | | ?????????" = #????# | | ????????"" =* ##???## | | ????????"G = ####### | | ????????# = ## ### #### | | ????????" * # ### ##?# | | ????????" * ] ;# ### #?? | | ????????" = a ## #?? | | ????????"""%% % = ### ##?? | | ????????" % ## #?# #??? | | ????????"" ## ### #?# #??# | | ????????" ####?# ### #### | | ????????"" ##????# !a | | ????????" @a# # #?????###!#"##### | | ????????" #### ## ## ##???????#####???# | | ????????""" ###??# ## ####????????????????? | | ?????????" ????#### #???????????????????? | | ?????????#######???????#????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 42 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 15 Resistance: TH 20 Weapon Shielding 100 Evasion (%) 47 Targeting Accuracy 8 Offensive Hacking 5 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Hunted Killing Spree Safety First That's One Door That Should Stay Closed Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Levels Raised 13 | . 1 1 . 1 4 2 1 1 1 1 XP Earned 23239 | 3000 1735 1750 200 1543 6158 2648 2176 1681 500 1848 XP Spent 22430 | 2925 1110 1800 . 1505 4170 3350 2860 1610 1380 1720 Upgrades 60 | 13 5 4 . 7 7 3 7 4 3 7 Propulsion Slot 2 | 1 . . . . . . . 1 . . Utility Slot 5 | 1 . . . 1 2 1 . . . . Weapon Slot 3 | 1 . 1 . . . 1 . . . . Core Integrity 18 | 3 2 . . 3 2 . . 2 . 6 Heat Dissipation 5 | 2 1 . . . . . 1 . 1 . Energy Generation 3 | 1 . . . . . 1 1 . . . Mass Support 1 | . . . . 1 . . . . . . Inventory Capacity 2 | 2 . . . . . . . . . . Sight Range 4 | 1 . 1 . . . . . . 1 1 Terrain Scan Density 1 | 1 . . . . . . . . . . Ranged Accuracy 4 | . 2 . . . 2 . . . . . Hack Attack % 1 | . . . . 1 . . . . . . KI Resistance % 3 | . . . . . 1 . 2 . . . TH Resistance % 4 | . . . . 1 . . 1 1 1 . KI Damage % 2 | . . . . . . . 2 . . . TH Damage % 2 | . . 2 . . . . . . . . Protomatter Created 1334 | . 87 114 . 47 444 41 203 74 . 324 Integrity Restored 3283 | . 261 307 . 378 1188 123 310 173 . 543 Core 3173 | . 261 307 . 378 1188 123 219 154 . 543 Parts 110 | . . . . . . . 91 19 . . Protomatter Decayed 453 | . . 11 . 87 48 . 68 58 . 181 Game ------ Seed IntegratedIonCompressor Manual? 0 Play Time 01:20:34 Cumulative 20.2 hours Start 2020.10.03 @ 23:47:36 End 2020.10.04 @ 01:24:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8555d4b9-f04c-4e68-bf0d-767a95fb1771