Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 01:24:29 // Winter2019/RPGLIKE

Player: Chiefwannatoke

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (166)     830
Value Destroyed (3776)     3776
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2440)               2440
              TOTAL SCORE: 10766

 Bonus
-------
High Alert Combat Kills    598
Follower Combat Kills      7
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/1500
Matter                     15/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
      Assembled Alloy Leg
>               --- UTILITY (6) ------
   Experimental Heat Sink
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                GOLEM Unit
>               --- WEAPON (4) -------
      Assembled Focal Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
>               --- INVENTORY (2) ----
        Zionite Glidesys I
        Zionite Biocell

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                GOLEM Unit
>               --- WEAPON -----------
          Heavy Beamcaster
      Assembled Focal Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
>               --- INVENTORY --------
        Zionite Glidesys I
        Zionite Biocell
[Rating: 91]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Hypervelocity Mass Driver
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Mass Driver

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              10   | 3   .   1   .   1   2   2   .   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   .   1   .   .   
  Utility                  5    | 1   .   .   .   1   2   1   .   .   .   .   
  Weapon                   3    | 1   .   1   .   .   .   1   .   .   .   .   
Parts Attached             57   | 5   5   2   .   8   11  10  1   1   2   12  
  Power                    6    | 1   .   .   .   1   2   1   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   1   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | 2   2   .   .   2   .   .   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   2   .   .   2   .   .   .   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   3   .   .   2   4   4   1   .   .   7   
    Device                 9    | .   1   .   .   1   3   .   .   .   .   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   .   1   1   2   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   2   .   3   5   5   .   .   1   4   
    Energy Gun             15   | 2   .   2   .   1   4   2   .   .   1   3   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   2   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   6   
Parts Lost                 6    | .   .   .   .   2   1   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   2   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   .   .   .   2   1   .   .   .   .   1   
Average Slot Usage (%)     96   | .   95  95  87  94  92  99  100 96  100 96  
  Engine                   3    | .   14  13  12  7   .   6   .   .   .   .   
  Core                     4    | .   .   .   .   4   8   .   7   7   7   1   
  Leg                      20   | .   28  26  25  23  18  15  15  17  21  21  
  Device                   16   | .   1   .   .   3   20  23  23  21  21  21  
  Processor                12   | .   8   13  12  11  9   11  15  14  14  14  
  Protection               8    | .   13  13  12  11  8   9   7   7   7   4   
  Energy Gun               13   | .   28  26  25  20  11  10  7   7   7   11  
  Energy Cannon            3    | .   .   .   .   6   .   3   7   7   7   2   
  Ballistic Gun            1    | .   .   .   .   .   6   4   .   .   .   .   
  Ballistic Cannon         9    | .   .   .   .   4   9   10  15  14  14  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 8   16  16  16  29  38  56  53  53  54  58  
  Greatest Support         65   | 20  26  26  26  45  45  45  45  65  65  65  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         2    | 2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | .   2   2   1   2   2   2   2   1   2   2   
  Average Carried          1    | .   .   1   1   1   1   1   1   1   1   1   
  Final Capacity           2    | 2   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | .   .   1   1   2   2   2   2   1   2   2   

 Class Distribution 
--------------------
 45% | Gunner
 21% | Scavenger-Gunner
 17% | Mutant
  8% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
 Scavenger-Gunner | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2811 | 250  50   20   .    247  882  193  386  342  .    441  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4163 | .    334  170  .    336  1509 168  543  245  .    858  
  Parts                    218  | .    25   21   .    16   89   14   19   14   .    20   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    19   16   .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  153  | .   12  11  .   20  35  6   14  10  .   45  
  Guns                     84   | .   8   11  .   14  22  1   1   2   .   25  
  Cannons                  65   | .   .   .   .   6   13  5   13  8   .   20  
  AOE                      4    | .   4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   4   1   .   1   5   1   1   .   .   2   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   .   .   .   .   .   
  Swarmer                  40   | .   6   9   .   7   8   3   .   7   .   .   
  Grunt                    37   | .   6   .   .   1   17  .   11  2   .   .   
  Brawler                  3    | .   .   .   .   .   2   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   2   .   .   7   1   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   4   
  Assembled                52   | .   .   .   .   13  .   .   .   .   .   39  
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           29   | .   6   3   .   6   6   3   4   10  .   29  
  Combat Bots Only         29   | .   5   3   .   6   6   3   4   10  .   29  
Max Kills in Single Turn   5    | .   5   2   .   1   3   2   2   1   .   2   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   1   
  Exploded                 4    | .   4   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               6451  | .    395  445  .    1325 1240 135  139  266  .    2506 
  Core                     4675  | .    284  324  .    923  841  77   94   203  .    1929 
  Absorbed by Shields      393   | .    .    .    .    .    143  50   53   100  .    47   
  Redirected to Core       3926  | .    235  275  .    698  714  77   72   167  .    1688 
Core Remaining (%)         73    | 100  .    .    .    41   78   .    .    .    .    .    
Volleys Fired              313   | .    23   22   .    44   101  7    21   18   .    77   
  Largest                  4     | .    2    2    .    3    3    4    4    4    .    4    
  Hottest                  293   | .    90   100  .    169  178  292  292  292  .    293  
Shots Fired                819   | .    46   43   .    115  246  27   82   70   .    190  
  Gun                      487   | .    46   43   .    71   174  10   21   16   .    106  
  Cannon                   332   | .    .    .    .    44   72   17   61   54   .    84   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326   | .    .    .    .    34   126  14   40   36   .    76   
  Thermal                  483   | .    46   43   .    71   120  13   42   34   .    114  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    10   .    .    .    .    .    .    
  Robot Hit Streak         28    | .    6    18   .    8    28   10   25   18   .    24   
  Robot Miss Streak        9     | .    3    8    .    3    9    2    2    4    .    3    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    .    1    
  Secondary Targets        12    | .    2    2    .    .    1    .    .    .    .    7    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    1    
Shots Hit Robots           543   | .    25   27   .    53   158  21   72   49   .    138  
  Core Hits                266   | .    22   13   .    30   72   10   35   22   .    62   
  Critical Hits            91    | .    .    .    .    4    29   5    14   5    .    34   
  Critical Kills           45    | .    .    .    .    2    11   3    8    3    .    18   
  Critical Parts Destroyed 39    | .    .    .    .    2    16   2    6    2    .    11   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11504 | .    874  359  .    731  3047 587  1581 844  .    3481 
  Guns                     6975  | .    346  359  .    463  2307 175  622  338  .    2365 
  Cannons                  3817  | .    .    .    .    262  740  263  959  506  .    1087 
  Explosions               677   | .    528  .    .    .    .    149  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  35    | .    .    .    .    6    .    .    .    .    .    29   
  Kinetic                  3701  | .    .    .    .    238  1712 143  457  173  .    978  
  Thermal                  7744  | .    874  359  .    463  1335 444  1124 671  .    2474 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    .    24   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    1    4    4    4    4    .    
  Average Corruption       3     | .    .    .    .    .    1    1    4    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    .    .    .    5    29   9    4    .    
    Message Errors         13    | .    .    .    .    .    .    1    8    4    .    .    
    Matter Fused           13    | .    .    .    .    .    .    2    8    2    1    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    4    1    .    .    
    Energy Discharges      9     | .    .    .    .    .    .    2    4    .    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    3    1    .    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            200   | .    73   .    .    .    .    86   .    13   .    28   
  Projectiles              41    | .    .    .    .    .    .    .    .    13   .    28   
  Explosions               159   | .    73   .    .    .    .    86   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    .    .    .    4    7    .    8    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    2    6    .    8    .    .    13   
  Secondary                3     | .    .    .    .    2    1    .    .    .    .    .    
Self-Inflicted Damage      156   | .    99   .    .    .    .    53   .    .    .    4    
  Shots                    2     | .    1    .    .    .    .    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             7     | .    .    .    .    1    .    1    .    .    .    5    
  Kicked                   5     | .    .    .    .    1    .    1    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        410   | .    48   8    .    281  291  272  387  288  .    410  
  Average Temperature      80    | .    11   4    .    96   50   94   136  118  .    77   
  Received Heat Transfer   1329  | .    60   36   .    20   582  .    72   30   .    529  
  Effects                  4     | .    .    .    .    .    .    .    4    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    1    .    .    1    11   .    7    1    .    1    
  Heat Transferred         13929 | .    1229 1001 .    1258 3219 637  2175 1300 .    3110 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             885  | .   355 287 .   119 871 885 .   .   .   .   
  Initial                  396  | .   .   92  .   .   .   396 .   .   .   .   
  Average                  313  | .   224 156 .   53  503 552 .   .   .   .   
Maximum Alert Level        3    | .   1   1   .   .   3   3   .   .   .   .   
  Low Security (%)         43   | 100 23  68  .   100 20  .   .   .   .   .   
  Level 1                  25   | .   76  31  .   .   14  33  .   .   .   .   
  Level 2                  14   | .   .   .   .   .   29  33  .   .   .   .   
  Level 3                  16   | .   .   .   .   .   35  33  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   1   6   3   .   .   .   .   
  Investigation            2    | .   .   .   .   1   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            9    | .   3   .   .   .   5   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   21  11  .   31  61  9   15  11  .   59  
  Peak Tracking Total      37   | .   6   3   .   7   8   4   4   4   .   37  
  Tactical Retreats        18   | .   1   .   .   3   6   .   2   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          8    | .   2   .   .   .   2   3   .   .   .   1   
  Max in Single Turn       3    | .   2   .   .   .   1   3   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          9    | .   3   .   .   2   2   2   .   .   .   .   
  Terminals                4    | .   2   .   .   1   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   5   .   .   2   7   6   .   .   .   .   
  Successful               13   | .   5   .   .   2   4   2   .   .   .   .   
  Failed                   7    | .   .   .   .   .   3   4   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   3   .   .   .   1   .   .   .   4   .   
  Terminals                10   | .   4   .   .   1   5   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   2   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               6    | .   1   .   .   3   .   .   .   .   2   .   
  Largest Group            3    | .   1   .   .   3   .   .   .   .   2   2   
  Highest-Rated Group      56   | .   10  .   .   40  .   .   .   .   56  56  
  Highest-Rated Ally       31   | .   10  .   .   16  .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   33  .   .   .   .   .   4   
  Total Damage             394  | .   .   .   .   319 .   .   .   .   .   75  
  Kills                    6    | .   .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               7391 | 79   459  669  34   804  1047 751  1234 479  741  1094 
Spaces Moved               4577 | 65   285  481  29   516  536  453  738  296  585  593  
  Core                     8    | 8    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4569 | 57   285  481  29   516  536  453  738  296  585  593  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  150  123  123  120  
  Average Speed            128  | 111  120  120  120  120  120  139  150  135  123  123  
  Slowest Speed            150  | 120  120  120  120  120  120  150  150  150  123  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    48   94   8    93   70   21   84   48   71   75   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    2    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          105  | .    21   .    .    25   30   11   6    4    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               74   | .    .    .    .    25   30   1    6    4    .    8    
  AOE                      31   | .    21   .    .    .    .    10   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total                      5419 | 69  357 533 28  610 735 553 809 325 607 793 
  Wait                     258  | .   23  6   .   17  28  71  34  1   18  60  
  Move                     4567 | 64  284 480 28  515 535 452 737 295 584 593 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  10   | .   3   3   .   .   .   .   1   .   1   2   
  Fast Attach              36   | 5   3   .   .   5   5   5   1   1   .   11  
  Attach                   3    | .   .   .   .   .   2   1   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     18   | .   2   2   .   3   4   4   .   .   2   1   
  Drop                     43   | .   6   4   .   5   4   6   1   1   2   14  
  Fire                     313  | .   23  22  .   44  101 7   21  18  .   77  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   .   .   1   .   1   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            162  | .   13  16  .   20  56  6   14  9   .   28  

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    6 | -11/Scrapyard  | Discovered new exit (range 17)
   80 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  391 | -10/Materials  | Discovered new exit (range 13)
  507 | -10/Materials  | Reached level 2
  539 | -10/Materials  | Entered Mines
  655 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  657 | -10/Mines      | Found Prototype Device
  903 | -10/Mines      | Discovered new exit (range 10)
  933 | -10/Mines      | Reached level 3
  969 | -10/Mines      | Upgraded with Weapon slot (x1)
  999 | -10/Mines      | Discovered new exit (range 3)
 1194 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1194 | -10/Mines      | Discovered new exit (range 5)
 1208 | -10/Mines      | Entered Exiles
 1224 | -10/Exiles     | Discovered new exit (range 16)
 1242 | -10/Exiles     | Entered Mines
 1285 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1294 | -9/Mines       | Found Powered Armor
 1380 | -9/Mines       | Discovered new exit (range 8)
 1564 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1591 | -9/Mines       | Build established: Gunner
 1609 | -9/Mines       | Identified exit to Materials
 1627 | -9/Mines       | Reached level 4
 1652 | -9/Mines       | Upgraded with Utility slot (x1)
 1654 | -9/Mines       | Assembled infested the area
 1659 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1790 | -9/Mines       | Core integrity fell below 50%
 2046 | -9/Mines       | Entered Materials
 2047 | -8/Materials   | Core integrity fell below 50%
 2048 | -8/Materials   | Reached level 5
 2054 | -8/Materials   | Upgraded with Utility slot (x1)
 2244 | -8/Materials   | Identified Exp. Sensor Array
 2264 | -8/Materials   | Reached level 6
 2268 | -8/Materials   | Upgraded with Utility slot (x1)
 2409 | -8/Materials   | Build established: Scavenger-Gunner
 2571 | -8/Materials   | Reached level 7
 2846 | -8/Materials   | First assault squad dispatched
 2880 | -8/Materials   | Reached level 8
 2984 | -8/Materials   | Build established: Scavenger-Mutant
 3062 | -8/Materials   | Discovered new exit (range 18)
 3093 | -8/Materials   | Entered Factory
 3094 | -7/Factory     | Identified exit to Storage
 3095 | -7/Factory     | Reached level 9
 3141 | -7/Factory     | Upgraded with Utility slot (x1)
 3141 | -7/Factory     | Upgraded with Weapon slot (x1)
 3560 | -7/Factory     | Fabricated Hyp. Mass Driver (x2)
 3590 | -7/Factory     | Local fabrication network quarantined
 3598 | -7/Factory     | Reached level 10
 3831 | -7/Factory     | Discovered new exit (range 10)
 3843 | -7/Factory     | Identified exit to Lower Caves
 3844 | -7/Factory     | Entered Lower Caves
 3872 | -7/Lower Caves | Build established: Gunner
 3910 | -7/Lower Caves | Learned Factory interactive machine intel
 3952 | -7/Lower Caves | Reached level 11
 4526 | -7/Lower Caves | Learned location of 1 exit from Factory
 4816 | -7/Lower Caves | Discovered new exit (range 8)
 4832 | -7/Lower Caves | Identified exit to Lower Caves
 5078 | -7/Lower Caves | Entered another Lower Caves area
 5079 | -7/Lower Caves | Encountered a Warlord checkpoint
 5080 | -7/Lower Caves | Reached level 12
 5083 | -7/Lower Caves | Upgraded with Propulsion slot (x1)
 5158 | -7/Lower Caves | Identified exit to Factory
 5390 | -7/Lower Caves | Destroyed 10 combat bots
 5538 | -7/Lower Caves | Discovered new exit (range 17)
 5556 | -7/Lower Caves | Identified exit to Zion
 5557 | -7/Lower Caves | Entered Zion
 5559 | -7/Zion        | Reached level 13
 5651 | -7/Zion        | Discovered new exit (range 16)
 5700 | -7/Zion        | Found CR-A16's Pointy Stick
 5759 | -7/Zion        | System corruption cleaned by Quarantine Array
 5814 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 5851 | -7/Zion        | Received a visual enhancement algorithm
 5937 | -7/Zion        | Gained Derelict followers
 6087 | -7/Zion        | Learned location of Warlord (-4)
 6256 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6274 | -7/Zion        | Discovered new exit (range 5)
 6276 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6288 | -7/Zion        | Identified exit to Deep Caves
 6298 | -7/Zion        | Entered Deep Caves
 6298 | -7/Deep Caves  | Accompanied by 2 allies
 6454 | -7/Deep Caves  | Attacked by Z-Imprinter
 6466 | -7/Deep Caves  | Reached level 14
 6466 | -7/Deep Caves  | Destroyed Z-Imprinter
 6648 | -7/Deep Caves  | Z-Facility disabled
 6679 | -7/Deep Caves  | Found Prototype Protection
 6679 | -7/Deep Caves  | Identified Zio. Weapon Casing
 6800 | -7/Deep Caves  | Build established: Scavenger-Gunner
 6840 | -7/Deep Caves  | Discovered new exit (range 17)
 6858 | -7/Deep Caves  | Identified exit to Proximity Caves
 6966 | -7/Deep Caves  | Spotted as-01040
 7022 | -7/Deep Caves  | Destroyed as-01040
 7029 | -7/Deep Caves  | Found GOLEM Unit
 7120 | -7/Deep Caves  | Spotted as-06845
 7207 | -7/Deep Caves  | Triggered Deep Caves wall
 7207 | -7/Deep Caves  | Spotted AS-76170
 7281 | -7/Deep Caves  | Core integrity fell below 50%
 7332 | -7/Deep Caves  | Spotted AS-48517
 7339 | -7/Deep Caves  | Exposed GOLEM chamber
 7344 | -7/Deep Caves  | Destroyed 29 combat bots
 7350 | -7/Deep Caves  | Core integrity fell below 20%
 7392 | -7/Deep Caves  | Core destroyed

 Last Messages 
---------------
07360_ HV Slug penetrates as-77835.
07360_ as-77835 suffers critical hit.
07360_ as-77835 destroyed.
07360_ Penetrated by Slug.
07363_ Kicked as-51266 out of the way.
07366_ Penetrated by Slug. <x2>
07372_ Slug penetrates Wall. <x2>
07376_ Penetrated by Slug.
07378_ as-32669 released from Mobile Assembly Unit.
07378_ Penetrated by Slug. <x2>
07387_ Kicked as-51266 out of the way.
07388_ Penetrated by Slug.
07389_ Kicked as-51266 out of the way.
07389_ Penetrated by Slug.
07390_ Slammed into as-51266.
07390_ Flexi-carbon Leg permanently disabled.
07390_ Destabilizing: Short circuit.
07391_ Penetrated by Slug. <x2>
07392_ Slammed into as-51266.
07392_ Destabilizing: Core damaged (-75).

 Map 
-----
+----------------------------------------------------+
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|      ?????                g     ##???#      ##???? |
|      ??????             =        #???#       ##??? |
|      ???????             ==   s  #???#        #??# |
|      ????????        =  A        #???#        #### |
|      ????????#         ==        #???#         ##  |
|      ????????""      = a A       #???##            |
|      ?????????"     s    =       #????#            |
|      ?????????"        =         #????#            |
|      ????????""        =*        ##???##           |
|      ????????"G      =            #######          |
|      ????????#         =          ##   ###    #### |
|      ????????"               *    #     ###   ##?# |
|      ????????"        *    ]      ;#     ###   #?? |
|      ????????"     =                a     ##   #?? |
|      ????????"""%%  %  =                  ### ##?? |
|      ????????"   %                    ##  #?# #??? |
|      ????????""                   ## ###  #?# #??# |
|      ????????"                    ####?#  ### #### |
|      ????????""                  ##????#   !a      |
|      ????????"           @a# #   #?????###!#"##### |
|      ????????"       #### ## ## ##???????#####???# |
|      ????????"""   ###??# ## ####????????????????? |
|      ?????????"     ????#### #???????????????????? |
|      ?????????#######???????#????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          42
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       110
Armor Coverage             450
Resistance: KI             15
Resistance: TH             20
Weapon Shielding           100
Evasion (%)                47
Targeting Accuracy         8
Offensive Hacking          5

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Mass Driver | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Hunted
Killing Spree
Safety First
That's One Door That Should Stay Closed

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Levels Raised              13    | .    1    1    .    1    4    2    1    1    1    1    
  XP Earned                23239 | 3000 1735 1750 200  1543 6158 2648 2176 1681 500  1848 
  XP Spent                 22430 | 2925 1110 1800 .    1505 4170 3350 2860 1610 1380 1720 
Upgrades                   60    | 13   5    4    .    7    7    3    7    4    3    7    
  Propulsion Slot          2     | 1    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             5     | 1    .    .    .    1    2    1    .    .    .    .    
  Weapon Slot              3     | 1    .    1    .    .    .    1    .    .    .    .    
  Core Integrity           18    | 3    2    .    .    3    2    .    .    2    .    6    
  Heat Dissipation         5     | 2    1    .    .    .    .    .    1    .    1    .    
  Energy Generation        3     | 1    .    .    .    .    .    1    1    .    .    .    
  Mass Support             1     | .    .    .    .    1    .    .    .    .    .    .    
  Inventory Capacity       2     | 2    .    .    .    .    .    .    .    .    .    .    
  Sight Range              4     | 1    .    1    .    .    .    .    .    .    1    1    
  Terrain Scan Density     1     | 1    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    2    .    .    .    2    .    .    .    .    .    
  Hack Attack %            1     | .    .    .    .    1    .    .    .    .    .    .    
  KI Resistance %          3     | .    .    .    .    .    1    .    2    .    .    .    
  TH Resistance %          4     | .    .    .    .    1    .    .    1    1    1    .    
  KI Damage %              2     | .    .    .    .    .    .    .    2    .    .    .    
  TH Damage %              2     | .    .    2    .    .    .    .    .    .    .    .    
Protomatter Created        1334  | .    87   114  .    47   444  41   203  74   .    324  
  Integrity Restored       3283  | .    261  307  .    378  1188 123  310  173  .    543  
    Core                   3173  | .    261  307  .    378  1188 123  219  154  .    543  
    Parts                  110   | .    .    .    .    .    .    .    91   19   .    .    
Protomatter Decayed        453   | .    .    11   .    87   48   .    68   58   .    181  

 Game 
------
Seed              IntegratedIonCompressor
  Manual?         0
Play Time         01:20:34
  Cumulative      20.2 hours
  Start           2020.10.03 @ 23:47:36
  End             2020.10.04 @ 01:24:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8555d4b9-f04c-4e68-bf0d-767a95fb1771