Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 16:34:13 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2060) 2060 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 7970 Bonus ------- High Alert Combat Kills 120 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 993/1150 Matter 269/300 Energy 9/180 System Corruption 3% Temperature Cool (0) Movement Rolling (130) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor Light Particle Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Centrium Wheel > --- UTILITY (8) ------ Small Storage Unit Visual Processing Unit Long-range Sensor Array Experimental Targeting Computer Advanced Shield Generator Hacking Suite System Shield > --- WEAPON (4) ------- Field Laser Coil Gun RU-N14's Throwing Claymores > --- INVENTORY (8) ---- Light Particle Reactor Heavy Beamcaster Heavy Plasma Cannon Railgun Ripper Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Centrium Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Long-range Sensor Array Experimental Targeting Computer Advanced Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Field Laser Coil Gun Coil Gun RU-N14's Throwing Claymores > --- INVENTORY -------- Fusion Compressor Light Particle Reactor Heavy Beamcaster Heavy Plasma Cannon Railgun Ripper Phasing Sabre [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Advanced Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun Beamcaster Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . 1 Utility 6 | . . . 1 . . . 2 2 1 Weapon 2 | . . . . . . . 2 . . Parts Attached 64 | 6 5 1 14 . 6 2 9 3 18 Power 11 | 1 . . 2 . 1 1 1 . 5 Engine 8 | 1 . . 2 . 1 1 1 . 2 Core 2 | . . . . . . . . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 20 | 2 3 . 5 . 1 1 1 . 7 Treads . | . . . . . . . . . . Leg 10 | . . . 3 . 1 1 1 . 4 Wheel 6 | 2 1 . . . . . . . 3 Hover 4 | . 2 . 2 . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 1 . 3 . . . 5 1 3 Device 4 | . . . 2 . . . . . 2 Storage 2 | 1 . . . . . . . 1 . Processor 3 | . 1 . . . . . 2 . . Hackware 3 | . . . 1 . . . 2 . . Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 1 1 4 . 4 . 2 2 3 Energy Gun 9 | 2 . 1 1 . 2 . 1 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . . 2 . . . 1 1 . Ballistic Cannon 2 | . 1 . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . 1 . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . Parts Lost 17 | . . . 4 . . 2 1 . 10 Power 4 | . . . 1 . . 1 . . 2 Propulsion 6 | . . . . . . 1 . . 5 Utility 3 | . . . 1 . . . 1 . 1 Weapon 4 | . . . 2 . . . . . 2 Highest Loss Streak 5 | . . . 3 . . 2 1 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 86 85 87 100 99 99 81 81 84 Engine 10 | . 14 14 10 11 11 10 11 11 5 Leg 22 | . . . 21 33 33 32 19 17 15 Wheel 1 | . 15 . . . . . . . 3 Hover 2 | . 12 28 4 . . . . . . Device 1 | . . . 3 . . . . . 6 Storage 8 | . 14 14 11 11 11 11 6 4 5 Processor 10 | . 7 14 11 11 11 11 7 11 10 Hackware 9 | . . . 5 11 11 11 10 11 10 Energy Gun 4 | . 14 14 3 . 5 . 5 7 4 Ballistic Gun 5 | . . . 9 11 4 . 4 8 9 Ballistic Cannon 1 | . 7 . 7 11 2 . . . . Special Weapon 4 | . . . . . 3 11 6 5 4 Slashing Weapon 3 | . . . . . 5 11 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 14 15 12 16 16 22 22 38 34 59 Greatest Support 65 | 26 26 12 30 30 30 35 35 35 65 Greatest Overweight (x) 5 | . . . 5 . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 8 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 6 7 7 8 7 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 7 8 6 6 Class Distribution -------------------- 61% | Scavenger-Mutant 17% | Hacker-Gunner 9% | Mutant 7% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1432 | 258 35 35 399 75 36 44 56 143 351 Remotely . | . . . . . . . . . . Salvage Created 2085 | . 35 . 655 30 . 90 175 160 940 Parts 99 | . 5 . 45 4 . . 4 1 40 Haulers Intercepted 3 | . . . 2 . . . 1 . . Recyclers Shooed 4 | . . . 1 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 39 | . . . 11 3 . 4 3 . 18 Melee 2 | . . . . . . 2 . . . Guns 17 | . . . 5 2 . . 2 . 8 Cannons 8 | . . . 6 1 . . . . 1 AOE 12 | . . . . . . 2 1 . 9 Classes Destroyed 12 | . 1 . 6 1 . 1 . . 3 Worker 3 | . . . . . . . . . 3 Builder 2 | . . . . . . . . . 2 Hauler 3 | . . . 2 . . . 1 . . Recycler 4 | . . . 1 . . . . 1 2 Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . 2 . 2 . . . 1 . . Swarmer 10 | . . . . 3 . . 3 . 4 Grunt 16 | . . . 7 . . 3 . . 6 Brawler 1 | . . . . . . 1 . . . Sentry 5 | . . . 4 . . . . . 1 Programmer 7 | . . . . . . . . . 7 Best Kill Streak 8 | . 1 . 8 3 . 4 3 1 7 Combat Bots Only 6 | . . . 2 3 . 4 3 . 6 Max Kills in Single Turn 3 | . 1 . 2 1 . 1 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 1 1 . 3 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 2488 | . 15 . 834 81 . 114 82 178 1184 Core 408 | . . . 179 15 . 20 . 37 157 Absorbed by Shields 333 | . . . . . . . . . 333 Regen/Repaired (Parts) 225 | . . . . . . . 88 137 . Core Remaining (%) 88 | 100 . 100 . . . 46 100 96 . Volleys Fired 117 | . 11 . 48 7 . 3 13 4 31 Largest 4 | . 2 . 2 2 . 1 3 3 4 Hottest 135 | . 75 . 73 58 . . 105 135 135 Shots Fired 268 | . 13 . 94 14 . 3 27 12 105 Gun 214 | . 11 . 65 7 . . 26 12 93 Cannon 38 | . 2 . 29 7 . . . . . Launcher . | . . . . . . . . . . Special 16 | . . . . . . 3 1 . 12 Kinetic 177 | . 2 . 77 14 . . 13 8 63 Thermal 59 | . . . 12 . . . 13 4 30 Explosive 16 | . . . . . . 3 1 . 12 Electromagnetic 16 | . 11 . 5 . . . . . . Robot Hit Streak 19 | . 3 . 7 2 . 5 7 8 19 Robot Miss Streak 7 | . 3 . 2 6 . . 2 1 7 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 3 | . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 174 | . 6 . 65 5 . 6 15 9 68 Core Hits 97 | . 2 . 28 3 . 7 7 3 47 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 20 | . . . . . . 1 2 2 15 Burn 8 | . . . . . . . 1 2 5 Destroy 6 | . . . . . . . 1 . 5 Sever 6 | . . . . . . 1 . . 5 Melee Attacks 4 | . . . . . . 4 . . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . 4 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6884 | . 126 . 1035 143 . 939 432 180 4029 Guns 2847 | . 126 . 681 72 . . 337 180 1451 Cannons 425 | . . . 354 71 . . . . . Explosions 3009 | . . . . . . 708 95 . 2206 Melee 119 | . . . . . . 119 . . . Ramming . | . . . . . . . . . . Kinetic 2424 | . . . 868 143 . . 275 118 1020 Thermal 1103 | . . . 114 . . . 62 62 865 Explosive 2575 | . . . . . . 708 95 . 1772 Electromagnetic 179 | . 126 . 53 . . . . . . Impact . | . . . . . . . . . . Slashing 603 | . . . . . . 231 . . 372 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . . 9 Message Errors 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 5 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 338 | . . . . . . 50 . . 288 Projectiles 21 | . . . . . . . . . 21 Explosions 317 | . . . . . . 50 . . 267 Melee . | . . . . . . . . . . Knockbacks 5 | . . . 3 2 . . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . 3 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . . . . 138 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 404 | . 30 . 213 . . . 195 90 404 Average Temperature 82 | . 11 . 57 . . . 62 37 130 Received Heat Transfer 540 | . 9 . 384 . . 54 . 48 45 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 2 Heat Transferred 2174 | . . . 333 . . . 185 259 1397 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 614 | . 113 73 410 178 . . 81 64 614 Initial 93 | . . 43 27 93 . . . 34 30 Average 153 | . 43 66 183 175 . . 36 38 264 Maximum Alert Level 2 | . . . 2 . . . . . 2 Low Security (%) 74 | 100 100 100 45 100 . . 100 100 53 Level 1 11 | . . . 51 . . . . . 7 Level 2 14 | . . . 3 . . . . . 39 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 4 . . . . . 5 Investigation 2 | . . . 2 . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . . . 2 . . . . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 4 2 26 3 . 4 5 4 37 Peak Tracking Total 13 | . 2 2 6 3 . 4 3 4 13 Tactical Retreats 2 | . . 1 1 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 6 | . . . 2 . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 8 | . 1 . 1 . . . 2 . 4 Max in Single Turn 2 | . 1 . 1 . . . 1 . 2 Garrison Access 2 | . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 10 | . 4 . . . . . 2 1 3 Terminals 5 | . 4 . . . . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 23 | . 12 . . . . . 4 3 4 Successful 17 | . 8 . . . . . 3 2 4 Failed 6 | . 4 . . . . . 1 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 4 . . . 2 . 10 . . Terminals 13 | . 12 . . . . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . . . . . . . 3 3 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 Terminal Hacks 9 | . 8 . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . 2 2 . Scan Component 2 | . . . . . . . 1 1 . Repair 2 | . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 Seal Access 2 | . . . . . . . 1 . 1 Coupler Status 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 3 . . . . . . 1 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 42 | . . . . . . . . . 42 Total Part Build Rating 16 | . . . . . . . . . 16 Parts Repaired 2 | . . . . . . . 1 1 . Time 32 | . . . . . . . 19 13 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 . . . . Highest-Rated Group 160 | . . . . . 160 . . . . Highest-Rated Ally 41 | . . . . . 41 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 . . Emergency Access 1 | . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 4909 | 47 157 200 526 219 974 755 601 303 1127 Spaces Moved 3205 | 41 170 326 281 118 763 390 399 225 492 Core 15 | 9 . . 6 . . . . . . Treads . | . . . . . . . . . . Legs 2543 | . . . 194 118 763 390 399 225 454 Wheels 156 | 32 86 . . . . . . . 38 Hover 491 | . 84 326 81 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 120 120 120 120 120 102 Average Speed 115 | 81 68 56 120 120 120 120 128 120 146 Slowest Speed 300 | 90 90 56 300 120 120 120 190 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 27 76 26 36 81 65 12 8 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . 3 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 195 | . . . . . . 5 12 . 178 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . 1 . 4 AOE 190 | . . . . . . 5 11 . 174 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 4187 | 54 197 343 387 181 825 668 459 249 824 Wait 702 | . . 12 21 57 41 267 25 13 266 Move 3196 | 40 169 325 280 117 762 389 398 224 492 Hop . | . . . . . . . . . . Pick Up 65 | 8 8 2 14 . 7 2 6 3 15 Fast Attach 10 | . 1 1 1 . 1 . 3 1 2 Attach 46 | 6 1 . 11 . 3 2 6 2 15 Detach 3 | . 1 . 1 . . . 1 . . Swap 8 | . 3 . 2 . 2 . . . 1 Drop 30 | . 3 3 8 . 9 1 2 2 2 Fire 117 | . 11 . 48 7 . 3 13 4 31 Melee 4 | . . . . . . 4 . . . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered Mines 301 | -10/Mines | Learned 4 Materials zone layouts 306 | -10/Mines | Build established: Mutant 397 | -10/Mines | Discovered new exit (range 15) 405 | -10/Mines | Entered Materials 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 406 | -9/Materials | Identified exit to Materials 611 | -9/Materials | Lost 3 parts (1p1u1w) 828 | -9/Materials | Build established: Scavenger-Mutant 916 | -9/Materials | Discovered new exit (range 14) 931 | -9/Materials | Entered Mines 1103 | -9/Mines | Learned 4 Materials zone layouts 1145 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1150 | -9/Mines | Entered Zion 1380 | -7/Zion | Learned location of Quarantine (-2) 1433 | -7/Zion | Learned location of 1 exit from Factory 1495 | -7/Zion | Learned location of Warlord (-4) 1569 | -7/Zion | Learned location of Recycling (-7) 1699 | -7/Zion | Imprinted 1701 | -7/Zion | Declared Zion's savior 1855 | -7/Zion | Found Prototype Special Weapon 1856 | -7/Zion | Identified RU-N14's Throwing Claymores 1861 | -7/Zion | Found RU-N14's Throwing Claymores 1943 | -7/Zion | Received a hallucinogenic algorithm 2064 | -7/Zion | Given A8's code to call for help 2104 | -7/Zion | Discovered new exit (range 17) 2124 | -7/Zion | Entered Proximity Caves 2321 | -6/Proximity Caves | Learned Factory machine intel 2410 | -6/Proximity Caves | Core integrity fell below 50% 2663 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2873 | -6/Proximity Caves | Discovered new exit (range 3) 2879 | -6/Proximity Caves | Entered Factory 2879 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2880 | -6/Factory | Identified exit to Lower Caves 2881 | -6/Factory | Loaded intel: 297 machine locations 2941 | -6/Factory | Repaired Carbon-fiber Leg 3178 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3331 | -6/Factory | Found Prototype Processor 3331 | -6/Factory | Identified Exp. Targeting Computer 3335 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3341 | -6/Factory | Retrieved Zion intel report: Emergency Access 3431 | -6/Factory | Discovered new exit (range 10) 3480 | -6/Factory | Entered another Factory area 3480 | -5/Factory | Evolved 2 slots: Utility x2 3728 | -5/Factory | Repaired Sml. Storage Unit 3745 | -5/Factory | Discovered new exit (range 10) 3783 | -5/Factory | Entered another Factory area 3783 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3787 | -4/Factory | Build established: Hacker-Gunner 4338 | -4/Factory | Garrison activated, responded to threat 4627 | -4/Factory | Build established: Scavenger-Tank 4691 | -4/Factory | Fabricated Lgt. Particle Reactor (x2) 4734 | -4/Factory | Garrison activated, responded to threat 4906 | -4/Factory | Spotted Striker 4907 | -4/Factory | Cargo convoy interrupted 4909 | -4/Factory | Spotted Executioner 4910 | -4/Factory | Self-destructed Last Messages --------------- 04900_ Mic. Fission Core destroyed. 04900_ P-70 Sage destroyed. 04901_ The unstable cave ceiling collapses. 04904_ Flexi-carbon Leg destroyed. 04906_ The unstable cave ceiling collapses. 04906_ C-30 ARC bursts open, deploying its payload. 04906_ P-70 Sage unfolds itself. 04906_ Striker unfolds itself. 04906_ X-77 Beamer unfolds itself. 04906_ M-36 Artificer unfolds itself. 04907_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04907_ C-30 ARC bursts open, deploying its payload. 04907_ Executioner unfolds itself. 04907_ H-77 Assassin unfolds itself. 04907_ P-70 Sage unfolds itself. 04907_ M-36 Artificer unfolds itself. 04908_ Penetrated by Slug. 04908_ Slug penetrates Scanalyzer. 04908_ Penetrated by Slug. 04909_ Coil Gun destroyed. 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""" """ """ """??? | | ????????????????????# m ? ????? | | ??????????????????### hh ????? | | ?????????????????# p pm ###########???????? | | ?????????????????# ###### E ##?????????????????? | | ?????????????????#?????###g #####???????????????? | | ?????????????????????### gp x #???????????????? | | ?????????????????????# K #???????????????? | | ????????????????????## p ##???????????????? | | ????????????????????# ##??????????????? | | ????????????????????# #??????????????? | | ????????????????????## #??????????????? | | ????????????????????# # @ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????## #???????????????? | | ?????????????????????# " *##???????????????? | | ?????????????????????### ####????????????????? | | ???????????????????????#### ##???????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Lgt. Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSalvageScythe Manual? 0 Play Time 00:53:50 Cumulative 61.2 hours Start 2022.04.08 @ 15:34:18 End 2022.04.08 @ 16:34:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0d109a4-28c7-4351-ac5e-54de087dd168