Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 02:54:47 Player: Wiperd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1175) 1175 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3223 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 466/550 Matter 180/300 Energy 72/100 System Corruption 1% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON (3) ------- Spread Laser Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY (6) ---- Improved Ion Engine Deuterium Engine EM Pulse Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Beam Rifle Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine EM Pulse Cannon Light Assault Rifle Shock Bomb Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 41 | 7 1 2 14 17 Power 4 | 2 . . 2 . Engine 4 | 2 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . . 5 5 Treads 2 | . . . . 2 Leg 10 | 2 . . 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 2 2 Device . | . . . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 19 | 2 . 2 5 10 Energy Gun 8 | 1 . 1 2 4 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 1 2 2 Ballistic Cannon . | . . . . . Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 3 10 9 Power 3 | . . . 2 1 Propulsion 7 | . . . 3 4 Utility 3 | . . 1 1 1 Weapon 9 | . . 2 4 3 Highest Loss Streak 4 | . . 2 4 3 Average Slot Usage (%) 86 | . 90 89 84 80 Engine 11 | . 14 14 10 8 Treads 1 | . . . . 5 Leg 26 | . 28 28 31 21 Storage 12 | . 14 14 11 9 Protection 5 | . 5 4 9 6 Energy Gun 12 | . 14 13 6 12 Ballistic Gun 13 | . 14 14 14 12 Naked Turns . | . . . . . Heaviest Build 27 | 13 16 16 22 27 Greatest Support 40 | 20 20 20 30 40 Greatest Overweight (x) 8 | 1 . . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 4 4 5 6 6 Average Carried 4 | 2 4 4 4 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 4 4 5 6 5 Class Distribution -------------------- 61% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Tank 9% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 880 | 244 40 68 268 260 Remotely . | . . . . . Salvage Created 1546 | . 40 129 566 811 Parts 84 | . 4 5 44 31 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 1 5 14 12 Guns 22 | . 1 5 8 8 AOE 10 | . . . 6 4 Classes Destroyed 9 | . 2 1 5 1 Builder 3 | . . . 3 . Tunneler 1 | . . . 1 . Recycler 5 | . . . 2 3 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 10 | . 1 3 4 2 Grunt 15 | . . 2 6 7 Brawler 2 | . . . 1 1 Sentry 5 | . . . 3 2 Best Kill Streak 9 | . 1 2 9 4 Combat Bots Only 5 | . 1 2 5 4 Max Kills in Single Turn 5 | . 1 2 5 2 Gunslinging 1 | . . 1 1 . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2364 | . 50 413 994 907 Core 321 | . 20 86 131 84 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 57 67 . Volleys Fired 117 | . 6 18 55 38 Largest 3 | . 2 2 3 3 Hottest 144 | . 60 60 99 144 Shots Fired 221 | . 12 36 85 88 Gun 206 | . 12 36 77 81 Cannon . | . . . . . Launcher 15 | . . . 8 7 Special . | . . . . . Kinetic 125 | . 6 18 59 42 Thermal 71 | . . 14 18 39 Explosive 8 | . . . 8 . Electromagnetic 17 | . 6 4 . 7 Robot Hit Streak 11 | . 4 11 7 8 Robot Miss Streak 7 | . 3 2 5 7 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 154 | . 6 27 57 64 Core Hits 83 | . 2 8 32 41 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2607 | . 112 374 1146 975 Guns 1427 | . 77 288 487 575 Cannons . | . . . . . Explosions 1180 | . 35 86 659 400 Melee . | . . . . . Ramming . | . . . . . Kinetic 761 | . 10 141 357 253 Thermal 677 | . 35 190 130 322 Explosive 659 | . . . 659 . Electromagnetic 510 | . 67 43 . 400 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . 18 1 Average Corruption 4 | . . . 18 1 Corruption Purged . | . . . . . Effects 9 | . . . 5 4 Message Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . 1 1 Misdirections 1 | . . . 1 . Targeting Errors 3 | . . . 1 2 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 54 | . 5 27 16 6 Projectiles . | . . . . . Explosions 54 | . 5 27 16 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 120 | . . 36 13 71 Shots 6 | . . 1 1 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 656 | . 27 175 135 656 Average Temperature 133 | . 12 84 33 220 Received Heat Transfer 831 | . . 159 267 405 Effects 14 | . . . . 14 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1369 | . 50 350 311 658 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 440 | . 85 168 380 440 Initial 160 | . . 33 . 160 Average 143 | . 52 36 166 337 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 69 | 100 100 100 60 15 Level 1 17 | . . . 39 38 Level 2 12 | . . . . 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 1 5 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 4 6 19 27 Peak Tracking Total 8 | . 1 3 8 6 Tactical Retreats 5 | . . 1 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 8 | . . 1 2 5 Max in Single Turn 3 | . . 1 2 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . 1 . 1 2 Terminals 4 | . 1 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 3 . 4 11 Successful 7 | . 2 . 2 3 Failed 11 | . 1 . 2 8 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 15 | . 3 . 2 10 Terminals 18 | . 3 . 4 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . 2 3 Record 1 | . . . 1 . Robot Analysis 2 | . 1 . 1 . Level Access Points 1 | . . . . 1 Branch Access Points 2 | . 1 . . 1 Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 1 2 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1954 | 61 272 737 348 536 Spaces Moved 1183 | 41 208 538 139 257 Core 8 | 2 . . . 6 Treads 11 | . . . . 11 Legs 1164 | 39 208 538 139 240 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 118 120 120 120 130 Slowest Speed 450 | 150 120 120 150 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 34 | 4 29 96 21 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 68 | . 2 5 55 6 Melee . | . . . . . Projectile . | . . . . . AOE 68 | . 2 5 55 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1489 | 50 218 594 244 383 Wait 127 | . 4 34 27 62 Move 1179 | 40 207 537 138 257 Hop . | . . . . . Pick Up 20 | 3 . 3 8 6 Fast Attach 16 | 6 1 . 7 2 Attach 16 | . . 2 7 7 Detach 2 | . . . 1 1 Swap 9 | 1 . . . 8 Drop 3 | . . . 1 2 Fire 117 | . 6 18 55 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 62 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 373 | -10/Mines | Discovered new exit (range 3) 623 | -10/Mines | Discovered new exit (range 12) 673 | -10/Mines | Learned location of 1 exit from Materials 759 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 925 | -10/Mines | Learned location of Storage (-9) 1071 | -10/Mines | Entered Materials 1071 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1072 | -9/Materials | Identified exit to Storage 1308 | -9/Materials | Lost 3 parts (1p1n1w) 1345 | -9/Materials | Crushed by falling debris 1345 | -9/Materials | System corruption reached 10% 1376 | -9/Materials | Lost 4 parts (1p1n1u1w) 1410 | -9/Materials | Discovered new exit (range 8) 1419 | -9/Materials | Entered another Materials area 1419 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -8/Materials | Lost 3 parts (2n1u) 1752 | -8/Materials | Identified exit to Factory 1955 | -8/Materials | Self-destructed Last Messages --------------- 01901_ Spread Laser permanently disabled. 01901_ Overheating: Short circuit. 01904_ Power failure, Lgt. Ion Engine shutdown. 01905_ Overheating: Matter decay (-56). 01906_ Overheating: Broken Hvy. Assault Rifle damaged (-16). 01906_ Overheating: Aluminum Leg damaged (-5). 01927_ U-05 Engineer builds a Door. 01932_ U-05 Engineer lays Concrete. 01933_ K-01 Serf collects debris. 01934_ U-05 Engineer lays Concrete. 01937_ K-01 Serf collects debris. 01939_ Lgt. Ion Engine destroyed. 01941_ K-01 Serf collects debris. 01941_ Acquired 7 matter. 01943_ Aluminum Leg destroyed. 01945_ R-06 Scavenger destroyed. 01945_ Door malfunctions. 01945_ Chain reaction triggered in Lgt. Ion Engine. 01946_ System corrupted: Energy discharge (-16). 01951_ U-05 Engineer repairs door. 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