Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.22 @ 21:05:40 Player: Angelus2k Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2829) 2829 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 5705 Bonus ------- Follower Combat Kills 146 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 70/100 System Corruption 21% Temperature Cool (18) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Gatling Laser Mini Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Small Storage Unit Advanced Targeting Computer Impact Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Small Storage Unit Advanced Targeting Computer Impact Mace [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 67 | 7 2 10 16 32 Power 12 | 1 2 1 5 3 Engine 8 | 1 2 1 2 2 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 27 | 2 . 6 7 12 Treads . | . . . . . Leg 27 | 2 . 6 7 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 . 1 1 4 Device 3 | 1 . . . 2 Storage 2 | 1 . . 1 . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 . 2 3 13 Energy Gun 4 | . . . . 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 2 . 2 2 1 Ballistic Cannon 7 | . . . . 7 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 34 | . . 2 5 27 Power 7 | . . . . 7 Propulsion 14 | . . 1 3 10 Utility 2 | . . 1 . 1 Weapon 11 | . . . 2 9 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Backups 8 | 2 5 7 9 9 Power 1 | . 1 1 . 1 Propulsion 2 | . . . 2 4 Utility 1 | . 1 . . 1 Weapon 3 | . 3 4 5 2 Tool/Special . | . . . . . Unused Backups 10 | . 1 . 2 7 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . 1 . . 1 Weapon 8 | . . . 2 6 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 100 98 97 81 Engine 7 | . 14 11 12 4 Core 3 | . . . 5 3 Leg 29 | . 28 42 34 25 Device 4 | . 14 6 . 2 Storage 8 | . 14 11 9 7 Processor 6 | . . 4 9 8 Energy Gun 6 | . . . . 10 Ballistic Gun 13 | . 28 22 25 4 Ballistic Cannon 6 | . . . . 11 Peak Build Rating 42 | 9 9 12 20 42 Average Rating 22 | 6 9 11 15 31 On Entrance 9 | . 9 9 12 19 Avg Prop Armor Cover (%) 12 | . . 6 . 14 Naked Turns . | . . . . . Heaviest Build 50 | 13 13 16 40 50 Greatest Support 68 | 20 20 40 40 68 Greatest Overweight (x) 10 | 1 . . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 10 15 Most Carried 15 | 6 8 8 15 15 Average Carried 8 | 1 5 6 9 9 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 3 8 8 15 4 Class Distribution -------------------- 50% | Scavenger-Skirmisher 24% | Mutant 14% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2147 | 320 90 199 393 1145 Remotely . | . . . . . Salvage Created 2607 | 192 243 431 804 937 Parts 140 | 19 16 27 37 41 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | 1 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 7 7 16 23 Guns 38 | . 7 7 16 8 Cannons 13 | . . . . 13 AOE 2 | . . . . 2 Classes Destroyed 14 | 3 3 2 2 4 Worker 5 | 2 . 1 . 2 Tunneler 4 | 4 . . . . Hauler 1 | . . . 1 . Recycler 2 | 1 . . . 1 Mechanic 2 | . . . . 2 Watcher 7 | . 1 3 1 2 Swarmer 6 | . 3 . 3 . Grunt 30 | . 4 5 9 12 Brawler 1 | . . . 1 . Duelist 3 | . . 1 1 1 Sentry 7 | . . 1 2 4 Demolisher 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 7 | 4 3 4 7 5 Combat Bots Only 6 | . 3 4 6 3 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 611 | . 48 56 144 363 Missed 190 | . 17 22 43 108 Hits 421 | . 31 34 101 255 Melee 8 | . . 2 6 . Projectile 413 | . 31 32 95 255 AOE 12 | . . . . 12 Critical Strikes 11 | . 1 . 3 7 Part Disruptions 1 | . . 1 . . Damage Taken 5787 | . 290 398 1180 3919 Core 1010 | . 66 40 194 710 Absorbed by Shields . | . . . . . Ignored by Resistances 1502 | . 88 121 340 953 Core Remaining (%) 81 | 100 73 90 64 . Volleys Fired 255 | 25 37 53 61 79 Largest 4 | 2 2 2 3 4 Hottest 240 | 40 40 43 103 240 Shots Fired 630 | 50 74 106 165 235 Gun 519 | 50 74 106 161 128 Cannon 111 | . . . 4 107 Launcher . | . . . . . Special . | . . . . . Kinetic 553 | 50 74 106 161 162 Thermal 73 | . . . . 73 Explosive . | . . . . . Electromagnetic 4 | . . . 4 . Robot Hit Streak 27 | 14 9 17 27 15 Robot Miss Streak 7 | 1 3 7 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . 1 1 6 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 457 | 41 47 75 129 165 Core Hits 192 | 14 18 31 54 75 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 10 | . . 1 4 5 Burn 2 | . . . . 2 Destroy 5 | . . 1 4 . Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6677 | 325 386 788 1158 4020 Guns 4181 | 325 383 682 1014 1777 Cannons 1867 | . . . 90 1777 Explosions 603 | . . 102 49 452 Melee . | . . . . . Ramming 26 | . 3 4 5 14 Kinetic 4552 | 325 383 682 1014 2148 Thermal 1947 | . . 40 49 1858 Explosive . | . . . . . Electromagnetic 152 | . . 62 90 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . . . . 21 Average Corruption 18 | . . . . 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 71 | . . . . 71 Message Errors 14 | . . . . 14 Matter Fused 16 | . . . . 16 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Parts Rejected 4 | . . . . 4 Data Loss (minor) 11 | . . . . 11 Data Loss (major) 2 | . . . . 2 Misfires 3 | . . . . 3 Alerts 3 | . . . . 3 Misdirections 2 | . . . . 2 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 146 | . . 2 . 144 Projectiles 56 | . . . . 56 Explosions 90 | . . 2 . 88 Melee . | . . . . . Knockbacks 12 | . . . . 12 Impact . | . . . . . Kinetic 12 | . . . . 12 Secondary . | . . . . . Self-Inflicted Damage 75 | . . 41 . 34 Shots 3 | . . 2 . 1 Rammed . | . . . . . Targets Rammed 5 | . 1 1 2 1 Kicked 5 | . 1 1 2 1 Crushed . | . . . . . Highest Temperature 569 | . 15 12 324 569 Average Temperature 138 | . 7 5 120 163 Received Heat Transfer 2814 | . 201 210 702 1701 Effects 19 | . . . 2 17 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 1 | . . . 1 . Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . 1 3 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 3812 | . . 50 100 3662 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 75 | 100 100 100 81 60 Level 1 24 | . . . 18 39 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 319 | 10 118 87 251 319 Initial 89 | . . 19 15 89 Average 104 | 1 49 38 112 138 Influence Increases 2070 | 35 205 231 571 1028 Destroy 0b10 Robot/C 1140 | . 140 140 320 540 Destroy 0b10 Robot/NC 105 | 35 5 20 10 35 Destroy Leader 316 | . 32 46 74 164 Allied During Kill 10 | . . . . 10 Successful Hack 30 | . 4 . 2 24 Disable Machine 99 | . 18 18 . 63 Anti-Garrison Action 300 | . . . 150 150 Destroy Structure 40 | . 6 7 . 27 Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 2070 | 35 150 242 384 1259 Entered New Map 207 | . . 36 29 142 Time Decay 1600 | 35 150 187 305 923 Lost Part 238 | . . 19 50 169 Lost Ally 25 | . . . . 25 Squads Dispatched 14 | . . 1 4 9 Investigation 2 | . . 1 1 . Extermination 3 | . . . . 3 Reinforcement 4 | . . . 1 3 Assault 2 | . . . 1 1 Garrison 3 | . . . 1 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 15 16 24 37 Peak Tracking Total 7 | . 5 5 7 4 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . 2 2 1 8 Max in Single Turn 7 | . 2 1 1 7 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 1 2 3 1 Terminals 5 | . 1 2 2 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 3 4 13 1 Successful 18 | . 2 3 12 1 Failed 3 | . 1 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 3 4 4 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 3 3 . Record 2 | . . 1 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 4 | . . . 4 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 44 | . . . . 44 Total Robot Build Rating 12 | . . . . 12 Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . 2 2 Machine Destruction 4 | . . . 2 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 90 | . . . . 90 Highest-Rated Ally 30 | . . . . 30 Total Orders . | . . . . . Ally Attacks 15 | . . . . 15 Total Damage 345 | . . . . 345 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3276 | 114 381 416 543 1822 Optics 2527 | . . 162 543 1822 Terrain 749 | 114 381 254 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3783 | 266 381 417 659 2060 Spaces Moved 2041 | 165 228 214 368 1066 Core 49 | 20 . . . 29 Treads . | . . . . . Legs 1992 | 145 228 214 368 1037 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 136 | 112 120 120 121 153 Slowest Speed 550 | 120 120 120 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 26 | 9 37 28 34 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . 6 6 . 31 Melee . | . . . . . Projectile 13 | . . . . 13 AOE 30 | . 6 6 . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2558 | 205 276 285 474 1318 Wait 76 | . . . . 76 Move 2037 | 164 227 213 367 1066 Hop . | . . . . . Pick Up 66 | 9 6 4 15 32 Fast Attach 4 | 1 . . 2 1 Attach 41 | 6 . 4 4 27 Detach 1 | . . . . 1 Swap 42 | . 3 7 15 17 Drop 31 | . 2 3 8 18 Fire 255 | 25 37 53 61 79 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 1 1 2 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 267 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 11) 639 | -10/Materials | Discovered new exit (range 7) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Propulsion x2 955 | -9/Materials | Build established: Scavenger-Mutant 1047 | -9/Materials | Discovered new exit (range 16) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1358 | -8/Materials | Build established: Scavenger-Skirmisher 1597 | -8/Materials | Garrison activated, responded to threat 1633 | -8/Materials | Discovered new exit (range 13) 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1974 | -7/Factory | Fabricated L-41 Fighter (x3) 2145 | -7/Factory | Lost 4 parts (2p1n1w) 2232 | -7/Factory | Garrison activated, responded to threat 2283 | -7/Factory | Crushed by falling debris 2299 | -7/Factory | Crushed by falling debris 2299 | -7/Factory | System corruption reached 10% 2330 | -7/Factory | Lost 6 parts (2p1n3w) 3510 | -7/Factory | Core integrity fell below 50% 3557 | -7/Factory | Core integrity fell below 20% 3563 | -7/Factory | Lost 8 parts (1p4n1u2w) 3784 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03657_ System corrupted: Component data lost. 03670_ Acquired 6 matter. 03675_ Acquired 110 matter. 03678_ System corrupted: Energy discharge (-30). 03703_ K-01 Serf cleans the DSF Access. 03709_ HXGP/YQBMBPPWX PZKYMXT NEK,R5SSQ:%C3 03728_ System corrupted: Matter fused (-7). 03748_ System corrupted: Matter fused (-5). 03766_ System corrupted: Mni. Assault Cannon rejected. 03768_ Titanium Leg destroyed. 03770_ Aluminum Leg destroyed. 03771_ K-01 Serf cleans the Matter Pump. 03772_ Aluminum Leg destroyed. 03774_ K-01 Serf cleans the Matter Pump. 03776_ U-05 Engineer destroyed. 03777_ K-01 Serf collects debris. 03781_ Acquired Imp. Deuterium Engine. 03782_ System corrupted: Titanium Leg rejected. 03783_ Gatling Laser destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# # | | ?????????????????????????????????????# #"" | | ?????????????????????????????????????# #"" | | ?????????????????????????????????????# #"" | | ?????????????????????????????????????# #T | | ?????????????????????????????????????# #"" | | ?????????????????????????????????????# #"" | | ?????????????????????????????????????# #"" | | ?????????????????????????????????????# # | | ????????????????????????????????###### ### | | ????????????????????????????????# | | ????????????????????????????????# ##### | | ????????????????????????????????# #???? | | ????????????????????????????????+ #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# ########???? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ???????????????????????########## #??????????? | | ???????????????????????# !! #??????????? | | ???????????????????????# @ !] #??????????? | | ???????????????????????# !] #??????????? | | ???????????????????????# ] #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# = !! ##??????????? | | ???????????????????????#*%= """ !! #???????????? | | ???????????????????????# | """ ! #???????????? | | ???????????????????????#g """ ??????????? | | ????????????????????? u ????????? | | ???????????????????? k """ ??????? | | ?????????????????? g """ ????? | | ????????????????? g """ "T" ???? | | ????????????????? ??? | | ????????????????######## ??? | | ???????????????????????# ####+##########?? | | ???????????????????????#####+#####??? ??????????? | | ??????????????????????????????????????""?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Impact Mace | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Loot Pinata My Command Is Your Wish Oops Organ Harvest Overwhelming Please Form A Line Safety First Spot Them First System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed BiomechanicalChromionSabre Manual? 0 Play Time 00:52:59 Cumulative 2.7 hours Start 2025.11.22 @ 16:21:13 End 2025.11.22 @ 21:05:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49380e32-b97b-4967-8573-a94e425e2dde