Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 17:40:23 Player: PLASMINFORGE Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (1940) 1940 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4362 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 163/265 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Improved Sensor Array Targeting Computer > --- WEAPON (2) ------- Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY (10) --- Light Ion Engine Improved Sensor Array Improved Signal Interpreter Tractor Beam Particle Gun Light Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Field Laser Shock Bomb Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Light Armor Plating Field Laser Field Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 84 | 8 10 . 35 31 Power 12 | 2 . . 5 5 Engine 11 | 2 . . 5 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 29 | 2 2 . 14 11 Treads 2 | 2 . . . . Leg 12 | . 2 . 7 3 Wheel 1 | . . . . 1 Hover 14 | . . . 7 7 Flight . | . . . . . Utility 23 | 2 4 . 9 8 Device 9 | 1 1 . 3 4 Storage 2 | 1 . . 1 . Processor 8 | . 2 . 5 1 Hackware 2 | . 1 . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 20 | 2 4 . 7 7 Energy Gun 8 | 2 2 . 1 3 Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | . . . 2 1 Ballistic Cannon 2 | . 1 . 1 . Launcher 4 | . . . 1 3 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . . 9 19 Power 4 | . . . 2 2 Propulsion 14 | . . . 5 9 Utility 4 | . . . . 4 Weapon 6 | . . . 2 4 Highest Loss Streak 12 | . . . 3 12 To Critical Strikes 1 | . . . 1 . Average Backups 7 | 3 7 8 5 8 Power 1 | . 1 1 . 1 Propulsion 2 | 2 3 3 . 2 Utility 1 | . 1 1 1 2 Weapon 1 | . 1 2 2 1 Tool/Special . | . . . . . Unused Backups 18 | . 5 . 6 7 Power 3 | . 1 . 1 1 Propulsion 3 | . 2 . 1 . Utility 5 | . 1 . . 4 Weapon 6 | . 1 . 3 2 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 94 | . 100 100 89 92 Engine 10 | . 14 14 10 5 Leg 17 | . 26 28 18 3 Hover 13 | . . . 16 27 Device 5 | . 5 . 5 6 Storage 8 | . 13 14 3 9 Processor 9 | . 5 14 12 9 Hackware 1 | . 3 . . . Protection 2 | . . . . 8 Energy Gun 14 | . 25 14 3 12 Energy Cannon 4 | . . . 10 . Ballistic Gun 1 | . . . 2 1 Ballistic Cannon 2 | . 1 14 3 1 Peak Build Rating 30 | 7 10 8 19 30 Average Rating 13 | 5 7 8 13 24 On Entrance 8 | . 7 8 8 19 Avg Prop Armor Cover (%) 8 | . . . 12 5 Naked Turns . | . . . . . Heaviest Build 33 | 15 16 16 24 33 Greatest Support 45 | 40 40 20 40 45 Greatest Overweight (x) 10 | . . . 2 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 7 | 7 7 8 6 10 Most Carried 10 | 7 8 8 10 10 Average Carried 7 | 3 7 8 5 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 7 8 8 10 7 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2047 | 237 176 10 693 931 Remotely 150 | 80 70 . . . Salvage Created 3272 | 76 701 . 1186 1309 Parts 197 | 4 34 . 90 69 Haulers Intercepted 8 | . 2 . 4 2 Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 50 | . 8 . 26 16 Guns 21 | . 8 . 6 7 Cannons 27 | . . . 20 7 AOE 1 | . . . . 1 Classes Destroyed 13 | 1 7 . 3 2 Worker 8 | . 1 . 2 5 Builder 6 | . 1 . 3 2 Tunneler 2 | . 1 . . 1 Hauler 8 | . 2 . 4 2 Recycler 8 | 1 1 . 1 5 Mechanic 1 | . . . . 1 Operator 3 | . 1 . 2 . Watcher 10 | . 3 . 4 3 Swarmer 20 | . . . 14 6 Grunt 22 | . 8 . 6 8 Duelist 1 | . . . 1 . Sentry 6 | . . . 5 1 Hunter 1 | . . . . 1 Best Kill Streak 11 | 1 3 . 11 4 Combat Bots Only 8 | . 3 . 8 3 Max Kills in Single Turn 3 | 1 1 . 3 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 339 | . 28 . 167 144 Missed 100 | . 10 . 37 53 Hits 239 | . 18 . 130 91 Melee 6 | . . . 6 . Projectile 233 | . 18 . 124 91 AOE 2 | . . 2 . . Critical Strikes 11 | . 1 . 5 5 Damage Taken 3576 | . 244 82 1384 1866 Core 875 | . 33 24 261 557 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 83 | . . . 29 54 Core Remaining (%) 70 | 100 . 77 34 . Volleys Fired 279 | 3 61 . 104 111 Largest 2 | 1 2 . 2 2 Hottest 168 | 40 115 . 168 126 Shots Fired 511 | 3 115 . 205 188 Gun 334 | 3 108 . 64 159 Cannon 146 | . . . 129 17 Launcher 14 | . . . 2 12 Special 17 | . 7 . 10 . Kinetic 101 | . . . 64 37 Thermal 382 | . 104 . 139 139 Explosive . | . . . . . Electromagnetic 28 | 3 11 . 2 12 Robot Hit Streak 12 | 1 9 . 12 8 Robot Miss Streak 12 | 2 5 . 11 12 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 257 | 1 71 . 96 89 Core Hits 151 | 1 32 . 52 66 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 4 . 1 2 Burn 7 | . 4 . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5001 | 27 989 . 1866 2119 Guns 2688 | 27 920 . 486 1255 Cannons 1508 | . . . 1269 239 Explosions 782 | . 53 . 104 625 Melee . | . . . . . Ramming 23 | . 16 . 7 . Kinetic 736 | . . . 479 257 Thermal 3442 | . 860 . 1345 1237 Explosive . | . . . . . Electromagnetic 800 | 27 113 . 35 625 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 65 | . . . 40 25 Projectiles 45 | . . . 40 5 Explosions 20 | . . . . 20 Melee . | . . . . . Knockbacks 12 | . . . 4 8 Impact . | . . . . . Kinetic 11 | . . . 4 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 62 | . 37 . . 25 Shots 3 | . 1 . . 2 Rammed . | . . . . . Targets Rammed 5 | . 4 . 1 . Kicked 5 | . 4 . 1 . Crushed . | . . . . . Highest Temperature 550 | . 309 . 333 550 Average Temperature 119 | . 78 . 105 153 Received Heat Transfer 867 | . 132 . 276 459 Effects 30 | . . . 3 27 Shutdowns 5 | . . . . 5 Energy Bleed 5 | . . . . 5 Interference 6 | . . . 3 3 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 6 . 3 1 Heat Transferred 8216 | . 2764 . 2603 2849 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . 2 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 2 2 Low Security (%) 51 | 100 100 100 11 36 Level 1 43 | . . . 88 44 Level 2 4 | . . . . 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 464 | 5 122 12 400 464 Initial 118 | . . 12 . 118 Average 180 | . 42 3 269 269 Influence Increases 2352 | 5 337 . 1066 944 Destroy 0b10 Robot/C 1000 | . 160 . 520 320 Destroy 0b10 Robot/NC 230 | 5 50 . 80 95 Destroy Leader 256 | . 50 . 126 80 Successful Hack 40 | . 20 . 12 8 Disable Machine 180 | . . . 90 90 Destroy Structure 31 | . 12 . 13 6 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 600 | . 45 . 210 345 Influence Decreases 1970 | 5 305 32 784 844 Entered New Map 184 | . . 20 . 164 Time Decay 1356 | 5 305 12 544 490 Lost Part 280 | . . . 90 190 Purge Threat 150 | . . . 150 . Squads Dispatched 7 | . 3 . 2 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 17 1 44 43 Peak Tracking Total 7 | . 4 1 7 6 Tactical Retreats 18 | . 2 . 7 9 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 2 . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 12 | . . . 6 6 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 21 | . 6 . 11 4 Terminals 15 | . 6 . 8 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . . 1 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 74 | . 25 . 33 16 Successful 37 | . 7 . 20 10 Failed 34 | . 17 . 12 5 Catastrophic 5 | . 2 . 2 1 Database Lockouts 3 | . 1 . 1 1 Manual 30 | . 19 . 10 1 Terminals 51 | . 25 . 25 1 Fabricators . | . . . . . Repair Stations 9 | . . . 2 7 Recycling Units 4 | . . . 2 2 Scanalyzers 10 | . . . 4 6 Garrison Access . | . . . . . Terminal Hacks 20 | . 7 . 13 . Record 4 | . . . 4 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 3 | . 1 . 2 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Alert Level 3 | . . . 3 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 2 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 2 4 Scan Component 3 | . . . 1 2 Repair 3 | . . . 1 2 Recycling Unit Hacks 2 | . . . 1 1 Retrieve Components 2 | . . . 1 1 Scanalyzer 9 | . . . 4 5 Insert Component 3 | . . . 2 1 Analyze 5 | . . . 2 3 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 20 | . 5 . 11 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 3 | . . . 1 2 Time 84 | . . . 26 58 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . . . 5 10 Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 3 | . . . 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1737 | . . . 1189 548 Optics 617 | . . . 502 115 Sensors 642 | . . . 257 385 Terrain 413 | . . . 413 . Structural 162 | . . . 17 145 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5129 | 120 1785 77 1857 1290 Spaces Moved 3958 | 54 1203 63 1568 1070 Core 13 | 3 . . 3 7 Treads 118 | 51 67 . . . Legs 1868 | . 1136 63 588 81 Wheels . | . . . . . Hover 1959 | . . . 977 982 Flight . | . . . . . Fastest Speed 48 | 50 120 120 48 48 Average Speed 90 | 153 122 120 78 66 Slowest Speed 550 | 160 160 120 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 99 27 89 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 17 | . 7 . 8 2 Terrain Destroyed 29 | . 10 . 14 5 Melee . | . . . . . Projectile 17 | . 7 . 8 2 AOE 12 | . 3 . 6 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4943 | 84 1385 64 1964 1446 Wait 457 | 14 78 2 190 173 Move 3954 | 53 1202 62 1567 1070 Hop . | . . . . . Pick Up 72 | 6 16 . 28 22 Fast Attach 25 | 7 . . 10 8 Attach 26 | . 1 . 7 18 Detach 2 | . . . . 2 Swap 83 | 1 14 . 36 32 Drop 40 | . 9 . 21 10 Fire 279 | 3 61 . 104 111 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 4 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 858 | -10/Materials | Discovered new exit (range 14) 908 | -10/Materials | Discovered new exit (range 13) 1353 | -10/Materials | Identified exit to Materials 1383 | -10/Materials | Identified exit to Mines 1418 | -10/Materials | Discovered exit to Materials (range 15) 1452 | -10/Materials | Central database locked down 1533 | -10/Materials | Discovered exit to Materials (range 16) 1906 | -10/Materials | Entered Mines 1930 | -10/Mines | Assembled infested the area 1935 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1941 | -10/Mines | Discovered exit to Materials (range 16) 1955 | -10/Mines | Discovered exit to Materials (range 8) 1960 | -10/Mines | Met a Derelict bent on vengeance 1983 | -10/Mines | Entered Materials 1983 | -9/Materials | Evolved 2 slots: Propulsion x2 2178 | -9/Materials | Lost 3 parts (1p2n) 2185 | -9/Materials | Destroyed 8 combat bots 2468 | -9/Materials | Central database locked down 2481 | -9/Materials | Build established: Scavenger-Mutant 2622 | -9/Materials | Repaired Hover Unit 2840 | -9/Materials | Lost 3 parts (3n) 2884 | -9/Materials | Discovered new exit (range 12) 2898 | -9/Materials | Identified exit to Materials 2977 | -9/Materials | Core integrity fell below 50% 3322 | -9/Materials | Discovered new exit (range 17) 3570 | -9/Materials | Discovered exit to Materials (range 15) 3575 | -9/Materials | Discovered new exit (range 15) 3637 | -9/Materials | Identified exit to Mines 3834 | -9/Materials | Build established: Mutant 3840 | -9/Materials | Entered another Materials area 3840 | -8/Materials | Evolved 2 slots: Utility x2 4203 | -8/Materials | Central database locked down 4264 | -8/Materials | Repaired Imp. Hover Unit+ 4291 | -8/Materials | Repaired Lgt. Armor Plating 4903 | -8/Materials | Core integrity fell below 50% 4914 | -8/Materials | Core integrity fell below 20% 5000 | -8/Materials | Lost 12 parts (2p4n3u3w) 5130 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired Tractor Beam. Acquired Com. Wheel. System corrupted: Heat flow error (+187). K-01 Serf cleans the Atomic Centrifuge. Slug penetrates Wall. System corrupted: Gauss Rifle jammed. Slug penetrates Wall. |Q8QZ&NPZ7SCXDGYDBI&VAV#WJWA| Acquired 14 matter. Slug penetrates Wall. System corrupted: Substantial component data lost. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Acquired 7 matter. Acquired 17 matter. Acquired 8 matter. Acquired 20 matter. T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????## ##?????????????????????? | | ?????????????????? # """ ##?????????????????????? | | ######????????????## """ ##?????????????????????? | | #????????????## """ ##?????????????????????? | | """ #????????????## ##?????????????????????? | | """ ########?????## ##############?????????? | | "" ########?????#####+################# ?????? | | # ######### % a %% % % =% ????? | | """ # ######### %@ % % | H ????? | | " " ? % % % % %% = ????? | | """ # ##########+########+########## ???????? | | # ###### """ # ####?????????? | | " " ### ##??## """ %# #????????????? | | "R" ### ##??## """ =!# #????????????? | | """ ### ##??## = # #????????????? | | ### ##??## ]"="!# """ """ #????????????? | | ##+##### ##??## "Y" # """ """ #????????????? | | ?? #??## ##??## """ # """ """ #????????????? | | ##/##### ##??## # #????????????? | | ### ##?#######################????????????? | | "" ### ##?# # #???????????????????? | | """ ### ##?# ! # """ #???????????????????? | | S" ### ##?# #! """ #???????????????????? | | ### #### # """ #???????????????????? | | """ =### #### # #???????????????????? | | """ # % ## % ####+####???????????????????? | | """ # %#######+## #????????????????????? | | # % % #????????????????????? | | = + % #????????????????????? | | # #????????????????????? | | !! # " " = #????????????????????? | | % ! # """"" ###????????????????????? | | ####### """" """" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 3% | -9/Materials Imp. Hover Unit | 31% | -8/Materials Lgt. Armor Plating | 66% | -8/Materials Studied --------- Imp. Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Power Corrupts Use The Force Challenges ------------ None Game ------ Seed SpikedZipMallet Manual? 0 Play Time 01:51:41 Cumulative 9.1 hours Start 2026.05.26 @ 15:44:21 End 2026.05.26 @ 17:40:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4630f68e-c17f-4902-ac75-03252a3956d3