Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 21:41:12 Player: Trione Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (1770) 1770 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 8028 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/1450 Matter 54/300 Energy 74/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Advanced Weight Redist. System Improved Sensor Array Hardened Light Armor Plating Variable Charge Gun Rocket Launcher Heavy Missile Launcher [Rating: 126] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 9 | . . 2 1 . 1 1 1 2 1 Utility 6 | . . . 1 1 1 1 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 133 | 6 7 2 39 17 12 10 11 5 24 Power 18 | 1 1 . 2 6 3 1 2 1 1 Engine 10 | 1 1 . 2 5 1 . . . . Core 5 | . . . . 1 2 1 1 . . Reactor 3 | . . . . . . . 1 1 1 Propulsion 48 | 2 2 2 11 4 3 3 6 3 12 Treads 5 | . . 1 4 . . . . . . Leg 3 | . 2 . . . . . . . 1 Wheel 6 | 2 . 1 3 . . . . . . Hover 9 | . . . . 3 2 2 2 . . Flight 25 | . . . 4 1 1 1 4 3 11 Utility 30 | 1 2 . 7 4 4 6 3 1 2 Device 10 | . 1 . 3 2 . 3 1 . . Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . 1 1 . 1 . . Hackware 5 | . . . . . 2 2 . . 1 Protection 10 | . . . 4 1 1 1 1 1 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 2 . 19 3 2 . . . 9 Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon 5 | . . . 5 . . . . . . Ballistic Gun 8 | 1 1 . 6 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 14 | . . . 7 1 1 . . . 5 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 7 | . . . . 2 1 . . . 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 29 | . . . 6 1 . 1 . 5 16 Power 4 | . . . 1 1 . . . 1 1 Propulsion 19 | . . . 4 . . 1 . 3 11 Utility 4 | . . . 1 . . . . 1 2 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 10 | . . . 3 1 . 1 . 4 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 91 100 97 88 92 93 89 83 21 Engine 7 | . 14 11 8 13 4 . . . . Core 1 | . . . . 1 8 11 7 4 . Treads 7 | . . 11 15 . . . . . . Leg 7 | . 10 22 10 . . . . . . Wheel 7 | . 17 11 10 . . . . . . Hover 2 | . . . . 13 14 16 3 . . Flight 11 | . . . 6 23 24 23 32 36 7 Device 8 | . 6 11 9 15 9 8 5 4 . Storage 8 | . 14 11 9 7 6 5 5 4 . Processor 1 | . . . . 1 7 5 5 4 2 Hackware 2 | . . . . . 6 13 15 14 5 Protection 4 | . . . 8 3 1 . 5 4 . Energy Gun 1 | . 13 . . . . . . . . Energy Cannon 3 | . . . 7 . . . . . . Ballistic Gun 7 | . 14 22 9 . . . . . . Slashing Weapon 1 | . . . . 3 5 5 5 4 1 Peak Build Rating 126 | 6 8 10 20 31 41 56 88 107 126 Average Rating 25 | 4 6 9 15 26 37 51 78 105 28 On Entrance 35 | . 6 8 10 19 31 41 55 87 99 Naked Turns 48 | . . . . . . . . . 48 Heaviest Build 45 | 14 20 20 35 22 25 27 40 40 45 Greatest Support 77 | 20 20 20 60 27 35 38 49 68 77 Greatest Overweight (x) 3 | 1 1 . 3 . . . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 8 9 9 9 9 9 9 8 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 9 10 7 1 Class Distribution -------------------- 49% | Mutant 27% | Scavenger-Mutant 16% | Hacker-Sprinter 3% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 1963 | 241 171 100 938 57 339 . . . 117 Remotely . | . . . . . . . . . . Salvage Created 2199 | . 246 105 1333 89 354 . . . 72 Parts 125 | . 17 5 78 7 14 . . . 4 Haulers Intercepted 8 | . . . 5 1 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 40 | . 3 2 25 3 4 . . . 3 Guns 11 | . 3 2 6 . . . . . . Cannons 5 | . . . 5 . . . . . . AOE 24 | . . . 14 3 4 . . . 3 Classes Destroyed 15 | . 5 1 8 . . . . . 1 Worker 7 | . 2 . 3 . 2 . . . . Builder 3 | . . . 3 . . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 8 | . . . 5 1 2 . . . . Recycler 5 | . . . 4 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . 1 . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 12 | . . . 5 3 4 . . . . Cutter 3 | . . . . . . . . . 3 Grunt 13 | . 3 . 10 . . . . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . 2 6 . . . . . . Hunter 2 | . . . 2 . . . . . . Best Kill Streak 8 | . 2 1 8 3 6 . . . 2 Combat Bots Only 4 | . 2 1 4 3 4 . . . 2 Max Kills in Single Turn 3 | . 1 1 3 2 3 . . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 2 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 407 | . 26 18 128 35 6 10 19 47 118 Missed 168 | . 6 8 43 18 5 5 10 26 47 Damage Taken 5258 | . 225 143 1447 225 18 77 183 383 2557 Core 1807 | . 67 45 153 43 . . 23 . 1476 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 136 | . . . . 33 . . . 84 19 Core Remaining (%) 91 | 100 73 88 72 93 100 100 98 100 . Volleys Fired 163 | . 34 10 107 4 4 . . . 4 Largest 2 | . 2 2 2 1 1 . . . 1 Hottest 135 | . 70 40 135 39 39 . . . 39 Shots Fired 292 | . 67 20 193 4 4 . . . 4 Gun 201 | . 67 20 114 . . . . . . Cannon 58 | . . . 58 . . . . . . Launcher 33 | . . . 21 4 4 . . . 4 Special . | . . . . . . . . . . Kinetic 168 | . 34 20 114 . . . . . . Thermal 91 | . 33 . 58 . . . . . . Explosive 33 | . . . 21 4 4 . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 13 7 12 1 . . . . 2 Robot Miss Streak 6 | . 4 1 6 1 . . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 189 | . 40 16 116 5 7 . . . 5 Core Hits 114 | . 13 4 70 5 12 . . . 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 5 . . . 1 . . . . Burn 5 | . 5 . . . . . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 44 | . . . 1 5 13 1 12 6 6 Impact 3 | . . . 1 2 . . . . . Slashing 41 | . . . . 3 13 1 12 6 6 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 1 4 . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6227 | . 516 198 3533 404 951 . . . 625 Guns 1731 | . 516 198 1017 . . . . . . Cannons 788 | . . . 788 . . . . . . Explosions 2901 | . . . 1670 269 569 . . . 393 Melee 756 | . . . 58 135 382 . . . 181 Ramming 51 | . . . . . . . . . 51 Kinetic 1467 | . 252 198 1017 . . . . . . Thermal 1052 | . 264 . 788 . . . . . . Explosive 2901 | . . . 1670 269 569 . . . 393 Electromagnetic . | . . . . . . . . . . Impact 91 | . . . 58 33 . . . . . Slashing 665 | . . . . 102 382 . . . 181 Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 . . . . . . . 2 Average Corruption 1 | . 1 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . 2 . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . 1 . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 172 | . . . 65 23 62 . . . 22 Projectiles . | . . . . . . . . . . Explosions 80 | . . . 47 . 33 . . . . Melee 92 | . . . 18 23 29 . . . 22 Knockbacks 2 | . . . 1 1 . . . . . Impact 2 | . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 408 | . . . 166 36 . . . . 206 Shots 10 | . . . 5 1 . . . . 4 Rammed 19 | . . . . . . . . . 19 Targets Rammed 19 | . . . . . . . . . 19 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 248 | . 94 7 108 . . 8 70 248 190 Average Temperature 44 | . 35 7 35 . . 7 22 126 59 Received Heat Transfer 1049 | . 120 81 540 42 . 18 67 55 126 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . 1 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 2 . 2 . . . . . . Heat Transferred 2368 | . 1147 . 1221 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 600 | . 150 90 598 459 439 420 571 600 535 Initial 331 | . . . 37 240 224 214 205 299 331 Average 286 | . 82 56 334 356 365 265 412 421 377 Maximum Alert Level 2 | . . . 2 2 2 2 2 2 2 Low Security (%) 32 | 100 100 100 24 . . . . . . Level 1 36 | . . . 40 45 55 88 42 48 56 Level 2 30 | . . . 34 54 44 11 57 51 43 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 . 4 . 3 3 4 2 3 Investigation 10 | . . . 1 . 2 1 4 2 . Extermination 1 | . . . . . . . . . 1 Reinforcement 8 | . 1 . 2 . 1 2 . . 2 Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 9 | . . . 4 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 11 3 43 7 5 14 16 26 21 Peak Tracking Total 12 | . 3 1 5 4 3 12 10 11 11 Tactical Retreats 19 | . 1 . 1 1 1 2 5 3 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 5 | . . . 1 2 1 1 . . . Max in Single Turn 1 | . . . 1 1 1 1 . . . Garrison Access 5 | . . . 1 . 1 . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 25 | . . . 1 3 4 3 6 6 2 Terminals 17 | . . . . 2 3 2 4 4 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 6 | . . . 1 1 1 . 1 2 . Total Hacks 51 | . . . 2 6 8 6 14 11 4 Successful 17 | . . . 1 2 2 2 3 6 1 Failed 34 | . . . 1 4 6 4 11 5 3 Catastrophic 8 | . . . . . 2 . 2 2 2 Database Lockouts . | . . . . . . . . . . Manual 20 | . . . . . 3 1 10 4 2 Terminals 40 | . . . . 5 7 4 12 8 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 8 | . . . 2 1 1 . 1 3 . Terminal Hacks 10 | . . . . 2 1 1 1 4 1 Level Access Points 3 | . . . . . 1 1 . 1 . Terminal Index 2 | . . . . . . . 1 1 . Locate Traps 3 | . . . . 2 . . . . 1 Zone Layout 2 | . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 2 . Seal Access 5 | . . . 1 . 1 . 1 2 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . . . . 3 2 2 5 4 2 Full Trace Events 9 | . . . . . 2 1 4 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 3195 | 55 411 270 1301 242 221 105 176 127 287 Spaces Moved 4220 | 46 303 195 648 467 513 275 624 523 626 Core 214 | 2 . . . . . . . . 212 Treads 7 | . . . 7 . . . . . . Legs 582 | . 112 195 275 . . . . . . Wheels 601 | 44 191 . 366 . . . . . . Hover 129 | . . . . 111 9 9 . . . Flight 2687 | . . . . 356 504 266 624 523 414 Fastest Speed 13 | 50 80 120 95 34 29 27 17 15 13 Average Speed 55 | 81 95 120 142 39 30 29 19 19 32 Slowest Speed 240 | 95 190 120 240 56 48 48 29 23 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 54 | . . . . 1 9 2 6 20 16 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 46 26 61 12 19 10 24 24 26 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 59 | . . . 33 . 8 . 12 5 1 Terrain Destroyed 278 | . . . 176 42 20 . 12 5 23 Melee 22 | . . . . . 4 . 12 5 1 Projectile 13 | . . . 13 . . . . . . AOE 243 | . . . 163 42 16 . . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 4652 | 60 358 211 825 513 545 296 653 520 671 Wait 21 | 2 5 1 5 4 . . . 4 . Move 4106 | 45 302 194 647 464 494 270 611 484 595 Hop 51 | . . . . 1 9 2 6 18 15 Pick Up 48 | 7 5 3 8 6 4 4 7 2 2 Fast Attach 44 | 5 3 . 11 4 4 2 1 1 13 Attach 40 | 1 1 2 6 5 4 6 4 4 7 Detach 15 | . 1 . . 3 4 4 . . 3 Swap 49 | . 3 . 22 8 4 2 6 . 4 Drop 52 | . 4 1 18 9 5 5 6 1 3 Fire 163 | . 34 10 107 4 4 . . . 4 Melee 44 | . . . 1 5 13 1 12 6 6 Ram 19 | . . . . . . . . . 19 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x2 713 | -9/Materials | Discovered new exit (range 4) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1477 | -8/Materials | Lost 3 parts (1p2n) 1734 | -8/Materials | Build established: Scavenger-Mutant 1937 | -8/Materials | First assault squad dispatched 1973 | -8/Materials | Discovered new exit (range 9) 2038 | -8/Materials | Entered Factory 2038 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2266 | -7/Factory | Discovered new exit (range 6) 2267 | -7/Factory | Identified exit to Factory 2280 | -7/Factory | Entered another Factory area 2280 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -6/Factory | Identified exit to Factory 2501 | -6/Factory | Entered another Factory area 2501 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2566 | -5/Factory | Discovered new exit (range 8) 2574 | -5/Factory | Identified exit to Factory 2606 | -5/Factory | Entered another Factory area 2606 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -4/Factory | Spotted B-86 Titan 2673 | -4/Factory | Build established: Hacker-Sprinter 2679 | -4/Factory | Spotted B-86 Titan 2768 | -4/Factory | Discovered new exit (range 5) 2768 | -4/Factory | Identified exit to Research 2782 | -4/Factory | Entered Research 2782 | -3/Research | Evolved 2 slots: Propulsion x2 2824 | -3/Research | Spotted B-86 Titan 2856 | -3/Research | Identified exit to Research 2877 | -3/Research | Spotted B-86 Titan 2909 | -3/Research | Entered another Research area 2909 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2938 | -2/Research | Lost 4 parts (1p2n1u) 3001 | -2/Research | Lost 10 parts (1p8n1u) 3080 | -2/Research | Core integrity fell below 50% 3105 | -2/Research | Core integrity fell below 20% 3145 | -2/Research | Lost 5 parts (2n1u2w) 3196 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 03092_ Acquired Adv. Surge Thruster. 03093_ Adv. Surge Thruster destroyed. 03094_ Slammed into C-57 Dissector. 03094_ U-05 Engineer lays Concrete. 03095_ Slammed into C-57 Dissector. 03095_ U-05 Engineer lays Concrete. 03097_ U-05 Engineer builds a Wall. 03100_ Acquired Field Propulsion Array. 03102_ Dual-blade Saw severed. 03109_ Knocked back. 03109_ C-57 Dissector knocked back. 03109_ C-57 Dissector destroyed. 03112_ Acquired 45 matter. 03113_ Acquired Adv. Surge Thruster. 03114_ Field Propulsion Array destroyed. 03153_ K-01 Serf cleans the DSF Access. 03159_ ALERT: Rogue bot located, Programmers report to Research Zone 9I. 03172_ Adv. Surge Thruster destroyed. 03194_ System corrupted: Energy discharge (-32). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????###+###+##+#????????????????????? | | # #?????# #????????????????????? | | # #?????# #????????????????????? | | + """ ####### #????????????????????? | | # """ + #????????????????????? | | # """ ####### #????????????????????? | | # #?????# #????????????????????? | | # #?????# +????????????????????? | | # """ #?????# ##### #????????????????????? | | # """ #?????# #???# #????????????????????? | | #= """ #?????# #???# #????????????????????? | | # #?????# #???# #????????????????????? | | # #?????# #####+#####????????????????? | | # #?????# # #????????????????? | | ######+########### # #????????????????? | | # """ #????????????????? | | # "T" Y #????????????????? | | # " " ##???????????????? | | # #???????????????? | | #### ### """ # ##???????????????? | | ???# #?????????" # c ! #????????????????? | | ???# #?????????? ###@#######????????????????? | | ???# #?????????????? ?????????????????????? | | ???# #???????????? ???????????????????? | | ??# #?????????? ?????????????????? | | ??# #????????"" k A p ???????????????? | | ?# #??????? k###/###### ?????????????? | | ?# #?????? ?? ??????u #????????????? | | #### #????? ??? ??????? #????????????? | | #???? k ???? ????????? ???????????? | | #???? ???? ?????????? ???????????? | | #????? ????? ??????????????????????? | | #????? ?????? ??????????????????????? | | #########??????? ??????? ""??????????????????????? | | #?????????????????? ""??????????????????????? | | #?????????????????? ????????????????????????? | | ###???????????????? ????????????????????????? | | / ?????????????????????????????????????? | | ###### ?????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 41 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 67 Recoil Reduction 1 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunChromaticMatter Manual? 0 Play Time 00:55:15 Cumulative 1338.6 hours Start 2024.09.24 @ 20:46:28 End 2024.09.24 @ 21:41:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 483 Adventurer 0 Explorer 0 Win Type - Total 30 Types 14/2/8/0/0/0/6/0/0 Lore% 80 Gallery% 90 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/CherryShadow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f293e7ff-07a6-49f0-bd86-dacb91009fb7