Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:43:49 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (46) 230 Value Destroyed (1199) 1199 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (5746) 5746 TOTAL SCORE: 14755 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 346 Win 3000 Win Speed 2422 Friendly Fire -40 Cogmind --------- Core Integrity 896/1600 Matter 290/300 Energy 67/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Hardcell Cannon Power Sword Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Core Analyzer Maneuvering Thrusters Propulsion Shielding Layered Medium Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Hypervelocity Railgun Hardcell Cannon Power Sword > --- INVENTORY -------- Light Particle Reactor Compact Particle Reactor Compact Matter Pod Improved System Restoration Module Improved Grenade Launcher [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Axe Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . 3 . 1 . . . . . . 1 . Utility 11 | . . . . . 1 . . 2 . . 2 2 2 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 116 | 1 5 4 . 9 4 6 14 2 1 9 3 7 17 17 17 Power 15 | . . 1 . . . 1 3 . . . 1 1 2 4 2 Engine 5 | . . 1 . . . 1 2 . . . 1 . . . . Core 2 | . . . . . . . 1 . . . . 1 . . . Reactor 8 | . . . . . . . . . . . . . 2 4 2 Propulsion 30 | . 1 1 . 3 2 . 4 . 1 3 . 1 5 5 4 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 30 | . 1 1 . 3 2 . 4 . 1 3 . 1 5 5 4 Utility 35 | . 2 . . . 1 2 2 2 . . 2 3 6 7 8 Device 16 | . . . . . . 2 . 1 . . 1 2 2 3 5 Storage 2 | . . . . . 1 . 1 . . . . . . . . Processor 8 | . 2 . . . . . 1 1 . . . . 3 . 1 Hackware 5 | . . . . . . . . . . . 1 1 . 1 2 Protection 4 | . . . . . . . . . . . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 1 2 2 . 6 1 3 5 . . 6 . 2 4 1 3 Energy Gun 1 | . . . . . . . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . . Ballistic Gun 18 | 1 1 1 . 4 1 3 3 . . 2 . 1 . . 1 Ballistic Cannon 5 | . . . . . . . . . . 1 . 1 2 . 1 Launcher 8 | . 1 1 . 2 . . 2 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . . . . 1 Parts Lost 23 | . . . . . . . 1 . . . . . . 3 19 Power 3 | . . . . . . . . . . . . . . . 3 Propulsion 13 | . . . . . . . 1 . . . . . . 2 10 Utility 7 | . . . . . . . . . . . . . . 1 6 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 16 | . . . . . . . 1 . . . . . . 2 16 Average Slot Usage (%) 91 | . 33 80 85 98 84 81 90 100 100 100 95 96 98 99 81 Engine 5 | . . 11 14 14 9 9 12 6 6 6 4 5 . . . Core 2 | . . . . . . . 2 6 6 6 5 4 1 . . Reactor 2 | . . . . . . . . . . . . . 6 8 6 Flight 30 | . 1 25 28 28 36 36 37 40 40 40 32 28 27 29 22 Device 7 | . . . . . . 1 . 6 6 6 11 15 14 16 10 Storage 3 | . . . . . 3 . 4 6 6 6 5 5 4 4 3 Processor 19 | . 18 28 28 28 18 18 17 20 20 20 17 15 18 17 17 Hackware 4 | . . . . . . . . . . . 4 10 9 8 10 Protection 1 | . . . . . . . . . . . . . 3 4 4 Ballistic Gun 6 | . 12 14 14 26 18 16 13 13 13 4 . . . . . Ballistic Cannon 2 | . . . . . . . . . . 5 5 4 3 4 1 Slashing Weapon 2 | . . . . . . . . . . 1 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 2 2 7 7 9 16 16 28 29 29 39 36 37 52 62 63 Greatest Support 68 | 3 4 8 8 8 16 16 31 31 36 40 39 39 60 68 67 Greatest Overweight (x) 1 | . . . . 1 . 1 1 . . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 8 4 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 4 4 4 4 4 5 4 6 8 8 8 8 8 8 8 7 Most Carried 8 | 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 3 3 4 3 2 3 5 7 8 7 7 7 7 7 6 Final Capacity 8 | 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 3 Class Distribution -------------------- 35% | Hacker-Scout 17% | Scavenger-Sprinter 17% | Mutant 15% | Sprinter 7% | Scavenger-Mutant 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 2152 | 210 29 91 . 78 . 189 294 17 141 142 . . 474 328 159 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1719 | . 17 8 . 40 . 99 341 17 . 191 . . 368 421 217 Parts 83 | . 5 4 . 8 . 6 12 1 . 5 . . 13 20 9 Haulers Intercepted 7 | . . . . . . 2 . . . 2 . . 1 1 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 26 | . 3 3 . 5 . . 7 . . . . . . 3 5 Melee 3 | . . . . . . . . . . . . . . 3 . Guns 3 | . . . . 3 . . . . . . . . . . . AOE 20 | . 3 3 . 2 . . 7 . . . . . . . 5 Classes Destroyed 8 | . 1 . . . . 1 3 1 . . . . . 1 1 Worker 2 | . . . . . . . 1 . . . . . 1 . . Builder 1 | . . . . . . . 1 . . . . . . . . Hauler 7 | . . . . . . 2 . . . 2 . . 1 1 1 Recycler 6 | . . . . . . . 3 . . . . . 2 1 . Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . 1 . . . . 1 1 . Swarmer 25 | . 3 3 . 5 . . 7 . . . . . . 2 5 Programmer 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 3 . 3 . 2 6 1 . 1 . . 2 2 5 Combat Bots Only 5 | . 3 3 . 3 . . 4 . . . . . . 2 5 Max Kills in Single Turn 3 | . 3 2 . 2 . 1 3 1 . 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 . 2 . . 2 . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 3223 | . 15 33 . 117 111 53 228 . . 77 59 . 95 554 1881 Core 975 | . 7 33 . 16 17 23 68 . . . 18 . . 89 704 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . . . 77 . 92 90 . . 100 98 100 100 93 56 Volleys Fired 73 | . 1 2 . 14 . 4 12 2 . 7 . . 20 7 4 Largest 2 | . 1 1 . 2 . 2 2 2 . 2 . . 1 1 1 Hottest 78 | . 30 30 . 40 . 45 45 45 . 78 . . 65 65 36 Shots Fired 98 | . 1 2 . 22 . 8 18 4 . 12 . . 20 7 4 Gun 46 | . . . . 17 . 8 12 4 . 5 . . . . . Cannon 32 | . . . . . . . . . . 7 . . 18 7 . Launcher 20 | . 1 2 . 5 . . 6 . . . . . 2 . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 78 | . . . . 17 . 8 12 4 . 12 . . 18 7 . Thermal . | . . . . . . . . . . . . . . . . Explosive 17 | . 1 2 . 5 . . 3 . . . . . 2 . 4 Electromagnetic 3 | . . . . . . . 3 . . . . . . . . Robot Hit Streak 4 | . 1 2 . 4 . 3 4 2 . 3 . . 4 1 . Robot Miss Streak 6 | . . . . 3 . 1 2 1 . 1 . . 6 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 68 | . 1 1 . 10 . 6 10 2 . 6 . . 12 17 3 Core Hits 69 | . 3 3 . 7 . 3 15 1 . 5 . . 9 8 15 Critical Hits 3 | . . . . . . . . . . 2 . . . 1 . Critical Kills 2 | . . . . . . . . . . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 82 | . . . . . . . . . . 1 5 9 29 29 9 Impact . | . . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . 1 5 9 29 29 9 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 3 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4188 | . 134 166 . 288 . 74 897 69 . 189 . . 729 919 723 Guns 464 | . . . . 119 . 74 133 69 . 69 . . . . . Cannons 326 | . . . . . . . . . . 120 . . 174 32 . Explosions 1743 | . 134 166 . 169 . . 764 . . . . . . . 510 Melee 1650 | . . . . . . . . . . . . . 555 882 213 Ramming 5 | . . . . . . . . . . . . . . 5 . Kinetic 790 | . . . . 119 . 74 133 69 . 189 . . 174 32 . Thermal 289 | . . . . . . . 289 . . . . . . . . Explosive 1325 | . 134 166 . 169 . . 346 . . . . . . . 510 Electromagnetic 129 | . . . . . . . 129 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1650 | . . . . . . . . . . . . . 555 882 213 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 . . . . 1 . . 1 8 Average Corruption 3 | . . . . . . 2 . . . . 1 . . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 374 | . . 15 . . . . 184 . . . . . 126 23 26 Projectiles . | . . . . . . . . . . . . . . . . Explosions 225 | . . 15 . . . . 184 . . . . . . . 26 Melee 149 | . . . . . . . . . . . . . 126 23 . Knockbacks 1 | . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . 2 . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 226 | . . . . 8 . . 226 78 190 199 40 7 199 198 198 Average Temperature 79 | . . . . 3 . . 47 48 63 122 13 1 95 75 79 Received Heat Transfer 231 | . . . . 21 45 18 18 . . 18 . . . 45 66 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 200 | . . . . . . . 200 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 736 | . 90 169 . 285 138 117 469 165 121 736 217 206 291 179 245 Initial 217 | . . 34 . . 103 57 16 143 57 52 217 73 108 32 49 Average 178 | . 11 117 . 177 126 66 244 152 87 482 128 160 148 95 128 Maximum Alert Level 3 | . . . . 1 . . 2 . . 3 1 1 1 . 1 Low Security (%) 72 | 100 100 100 . 63 100 100 35 100 100 21 93 78 72 100 66 Level 1 18 | . . . . 36 . . 53 . . 7 6 21 27 . 33 Level 2 7 | . . . . . . . 11 . . 54 . . . . . Level 3 1 | . . . . . . . . . . 16 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 . 2 . . 5 1 2 1 4 3 Investigation 2 | . . . . . . . . . . 1 . . . 1 . Extermination 4 | . . . . . . . 1 . . . 1 1 . 1 . Reinforcement 14 | . 1 . . . 1 . 1 . . 4 . 1 1 2 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 1 . . 1 1 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 8 | . . . . . . 1 . . . 3 . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 152 | . 4 6 . 14 10 7 11 1 5 19 3 8 13 24 27 Peak Tracking Total 12 | . 3 3 . 6 9 6 7 1 4 9 2 4 4 12 11 Tactical Retreats 19 | . . 2 . . . 2 2 . 1 1 . . 5 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . 1 . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 24 | . . 1 . 2 . . 8 . . 10 1 . 1 1 . Max in Single Turn 7 | . . 1 . . . . 7 . . . 1 . 1 1 . Garrison Access 4 | . . . . . . . . . . 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 65 | . 3 . . . 2 7 9 . . 8 10 8 10 5 3 Terminals 38 | . 2 . . . 1 5 5 . . 7 4 4 7 1 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 1 1 . . . 2 1 . 2 . Recycling Units 9 | . 1 . . . 1 1 3 . . . 2 1 . . . Scanalyzers 6 | . . . . . . . . . . . 2 1 1 1 1 Garrison Access 5 | . . . . . . . . . . 1 . 1 2 1 . Total Hacks 128 | . 6 . . . 4 12 15 . . 14 25 19 23 7 3 Successful 62 | . 3 . . . 1 9 5 . . 6 13 12 8 4 1 Failed 65 | . 3 . . . 3 3 10 . . 8 12 7 14 3 2 Catastrophic 15 | . 1 . . . 1 2 3 . . . 2 2 1 2 1 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . Manual 26 | . 2 . . . 1 2 . . . 2 5 6 7 1 . Terminals 77 | . 5 . . . 2 9 8 . . 12 11 10 17 1 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 18 | . . . . . . 2 3 . . . 5 4 . 4 . Recycling Units 14 | . 1 . . . 2 1 4 . . . 4 2 . . . Scanalyzers 12 | . . . . . . . . . . . 5 2 3 1 1 Garrison Access 7 | . . . . . . . . . . 2 . 1 3 1 . Terminal Hacks 28 | . 1 . . . 1 5 1 . . 4 5 4 6 . 1 Part Schematic 2 | . . . . . . . . . . . 1 . 1 . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . . . . . . 1 . 1 1 . . Terminal Index 3 | . . . . . . . . . . . 1 1 1 . . Alert Level 1 | . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . . . . 1 1 . 1 . . Locate Traps 4 | . 1 . . . . . 1 . . 1 1 . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . Registered Components 3 | . . . . . . 1 . . . . 1 . 1 . . Zone Layout 3 | . . . . . 1 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . 2 2 . . . 2 4 . 3 . Scan Component 7 | . . . . . . 1 1 . . . 1 2 . 2 . Repair 6 | . . . . . . 1 1 . . . 1 2 . 1 . Recycling Unit Hacks 7 | . 1 . . . . 1 2 . . . 2 1 . . . Retrieve Components 7 | . 1 . . . . 1 2 . . . 2 1 . . . Scanalyzer 5 | . . . . . . . . . . . 3 1 1 . . Insert Component 4 | . . . . . . . . . . . 2 1 1 . . Analyze 1 | . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . . . . . 1 . 1 1 1 . Seal Access 4 | . . . . . . . . . . 1 . 1 1 1 . Unauthorized Hacks 5 | . 1 . . . . 1 . . . 1 1 1 . . . Terminals 5 | . 1 . . . . 1 . . . 1 1 1 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 4 | . 1 . . . . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 55 | . 2 . . . 2 5 9 . . 7 8 5 10 4 3 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 2 . 1 . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . 1 1 . . . 1 2 . 1 . Time 200 | . . . . . . 26 13 . . . 44 82 . 35 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . 2 . . . . . 3 . . . 4 . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 1 1 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 25 | . . 3 . . . . 1 . 20 . . 1 . . . Largest Group 20 | . . 3 2 2 . . 1 1 20 11 . 1 1 . . Highest-Rated Group 737 | . . 40 32 32 . . 32 32 737 488 . 10 10 . . Highest-Rated Ally 50 | . . 16 16 16 . . 32 32 50 50 . 10 10 . . Total Orders 1 | . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 234 | . . 18 . 28 . . . 1 122 65 . . . . . Total Damage 7476 | . . 249 . 237 . . . 30 4944 2016 . . . . . Kills 39 | . . 3 . 6 . . . . 11 19 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . . . . Drone Launches 14 | . . . . . . 14 . . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 4041 | 25 114 341 158 134 52 158 557 27 127 420 291 351 578 450 258 Spaces Moved 7806 | 39 196 661 317 126 122 285 1041 61 234 1157 466 578 1368 714 441 Core 294 | 39 195 . . . . . . . . . . . . . 60 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7512 | . 1 661 317 126 122 285 1041 61 234 1157 466 578 1368 714 381 Fastest Speed 22 | 50 40 37 37 37 31 31 25 25 25 25 28 28 25 22 22 Average Speed 32 | 50 49 37 37 38 33 34 34 25 25 29 28 39 25 36 27 Slowest Speed 117 | 50 50 40 37 117 37 117 111 25 28 111 28 111 111 108 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 51 | . . 2 . . 5 9 7 1 . 10 1 4 4 5 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 42 82 70 20 14 54 27 3 94 43 16 15 39 24 15 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 . . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 110 | . . . . 18 . . 5 . . 1 4 7 56 13 6 Terrain Destroyed 238 | . 7 20 . 38 . . 61 . . 1 4 7 61 14 25 Melee 43 | . . . . . . . . . . . 4 7 18 8 6 Projectile 19 | . . . . . . . . . . 1 . . 12 6 . AOE 176 | . 7 20 . 38 . . 61 . . . . . 31 . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Fac Res Res Acc Total 9004 | 43 209 747 357 191 128 329 1212 68 302 1213 617 678 1515 838 557 Wait 820 | . 2 82 41 36 4 30 108 . 64 23 139 84 63 66 78 Move 7691 | 38 195 656 316 125 111 267 1026 59 233 1136 463 569 1359 704 434 Hop 50 | . . 2 . . 5 8 7 1 . 10 1 4 4 5 3 Pick Up 53 | 4 3 1 . 2 2 2 11 3 1 8 3 3 8 2 . Fast Attach 48 | 1 3 1 . 1 . 4 6 . 1 7 1 3 8 6 6 Attach 27 | . . 1 . . 3 1 3 2 . . 2 2 1 3 9 Detach 26 | . . . . . 1 1 3 . 1 4 1 . 3 4 8 Swap 41 | . 2 2 . 8 1 1 5 . . 2 . 2 8 8 2 Drop 62 | . 3 . . 5 1 5 6 1 2 15 2 2 12 4 4 Fire 73 | . 1 2 . 14 . 4 12 2 . 7 . . 20 7 4 Melee 82 | . . . . . . . . . . 1 5 9 29 29 9 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . 25 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . 6 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 26 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 4) 126 | -10/Materials | Discovered new exit (range 14) 140 | -10/Materials | Entered Mines 160 | -10/Mines | Learned Materials stockpile data 165 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 165 | -10/Mines | Discovered new exit (range 5) 233 | -10/Mines | Learned 2 Materials zone layouts 266 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 302 | -10/Mines | Build established: Mutant 305 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 371 | -10/Mines | Discovered new exit (range 15) 481 | -10/Mines | Entered Exiles 481 | -10/Exiles | Found Exiles lab abandoned 481 | -10/Exiles | Accompanied by 2 allies 567 | -10/Exiles | Discovered new exit (range 14) 639 | -10/Exiles | Entered Mines 639 | -9/Mines | Accompanied by 2 allies 722 | -9/Mines | Learned location of Storage (-8) 727 | -9/Mines | Learned location of Zion (-7) 727 | -9/Mines | Discovered new exit (range 6) 773 | -9/Mines | Entered Materials 773 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 785 | -8/Materials | Discovered new exit (range 9) 825 | -8/Materials | Entered Storage 861 | -8/Storage | Repaired Assault Rifle 943 | -8/Storage | Identified exit to Factory 983 | -8/Storage | Entered Factory 983 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1214 | -7/Factory | Repaired Flight Unit 1245 | -7/Factory | Build established: Scavenger-Sprinter 1463 | -7/Factory | Discovered new exit (range 9) 1540 | -7/Factory | Entered another Factory area 1540 | -6/Factory | Accompanied by 1 ally 1540 | -6/Factory | Evolved 2 slots: Utility x2 1567 | -6/Factory | Sucked down chute 1567 | -6/Factory | Entered Waste 1568 | -6/Waste | Met a frightened Derelict 1570 | -6/Waste | Spotted C-40 Crusher 1572 | -6/Waste | Spotted C-40 Crusher 1574 | -6/Waste | Spotted C-40 Crusher 1575 | -6/Waste | 1 allies followed down the chute 1589 | -6/Waste | Spotted C-40 Crusher 1589 | -6/Waste | Spotted C-40 Crusher 1596 | -6/Waste | Warlord forces began an assault 1617 | -6/Waste | Allies destroyed C-40 Crusher 1626 | -6/Waste | Allies destroyed C-40 Crusher 1633 | -6/Waste | Spotted C-40 Crusher 1642 | -6/Waste | Allies destroyed C-40 Crusher 1649 | -6/Waste | Allies destroyed C-40 Crusher 1654 | -6/Waste | Discovered new exit (range 12) 1694 | -6/Waste | Entered Factory 1694 | -6/Factory | Accompanied by 11 allies 2048 | -6/Factory | Discovered new exit (range 5) 2054 | -6/Factory | Build established: Sprinter 2068 | -6/Factory | Discovered new exit (range 9) 2099 | -6/Factory | Identified exit to Lower Caves 2114 | -6/Factory | Entered another Factory area 2114 | -5/Factory | Evolved 2 slots: Utility x2 2316 | -5/Factory | Discovered new exit (range 22) 2367 | -5/Factory | Repaired Imp. Deuterium Engine 2405 | -5/Factory | Entered another Factory area 2405 | -4/Factory | Evolved 2 slots: Utility x2 2539 | -4/Factory | Discovered new exit (range 21) 2613 | -4/Factory | Repaired Xenon Bombardment Thruster 2653 | -4/Factory | Repaired Lgt. Nuclear Core 2677 | -4/Factory | Identified exit to Upper Caves 2677 | -4/Factory | Identified exit to Armory 2756 | -4/Factory | Entered Research 2756 | -3/Research | Accompanied by 1 ally 2756 | -3/Research | Evolved 2 slots: Utility x2 2896 | -3/Research | Build established: Hacker-Scout 2952 | -3/Research | Identified exit to Testing 2965 | -3/Research | Central database locked down 3125 | -3/Research | Discovered new exit (range 20) 3130 | -3/Research | Identified exit to Research 3201 | -3/Research | Spotted B-86 Titan 3334 | -3/Research | Entered another Research area 3334 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3443 | -2/Research | Repaired Broken Nuclear Pulse Thruster 3633 | -2/Research | Spotted B-90 Cyclops 3755 | -2/Research | Discovered new exit (range 9) 3783 | -2/Research | Identified exit to Access 3784 | -2/Research | Entered Access 3784 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3916 | -1/Access | Spotted B-99 Colossus 3948 | -1/Access | Lost 3 parts (2n1u) 4040 | -1/Access | Discovered new exit (range 6) 4042 | -1/Access | Identified exit to Surface 4042 | *** | Escaped! Last Messages --------------- 04013_ Terminal disabled. 04013_ H-88 Terminator destroyed. 04013_ Imp. Core Analyzer destroyed. 04013_ Adv. System Shield destroyed. 04014_ Slug penetrates Wall. 04014_ P-80 Master resets W-44 Eye, system corruption cleaned. 04016_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04016_ Slug penetrates Wall. 04017_ R-10 Processor collects Lgt. Ion Engine. 04017_ Penetrated by Slug. 04017_ P-80 Master resets W-44 Eye, system corruption cleaned. 04019_ U-05 Engineer lays Concrete. 04028_ System corrupted: Component data lost. 04038_ Connecting with Terminal... >>Open Sealed Barrier opened. 04040_ The Access Shell folds into the floor. 04040_ EXIT=FOUND 04042_ EXIT=IDENTIFIED: SURFACE [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????! | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######p #????????? | | ????????????????????" pp #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 43 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 71 Targeting Accuracy 12 Core Analysis 8 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Xenon Bombardment Thruster | -5/Factory | Scanalyzed Cld. Cesium-ion Thruster | -5/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Flier Challenges ------------ None Game ------ Seed SingularityVisualCompactor Manual? 0 Play Time 02:42:45 Cumulative 217.1 hours Start 2020.09.16 @ 14:54:42 End 2020.09.18 @ 21:43:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 47 Adventurer 36 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7dadcb24-9385-4c64-b78f-7529fa5a7866