Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.21 @ 19:44:21 Player: didyousaycookie Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2477) 2477 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 7989 Bonus ------- Follower Combat Kills 627 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 430/1000 Matter 253/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Signal Interpreter Advanced Targeting Computer Relay Coupler [NC] (24) Relay Coupler [NC] (24) Relay Coupler [Demolisher] (19) Plasma Rifle Improved Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Improved Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Signal Interpreter Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Demolisher] Plasma Rifle Improved Proton Missile Launcher Mini Grenade Launcher [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 3 1 Weapon 2 | . . . . . . 1 1 Parts Attached 88 | 6 4 9 11 4 7 11 36 Power 18 | 1 2 . 3 1 2 2 7 Engine 5 | 1 1 . 1 . . 1 1 Core 12 | . 1 . 2 1 2 1 5 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 . 2 6 1 2 3 9 Treads . | . . . . . . . . Leg 25 | 2 . 2 6 1 2 3 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 4 . 1 . 3 11 Device 9 | . 1 . . . . 1 7 Storage 3 | 1 1 1 . . . . . Processor 4 | . . 1 . 1 . . 2 Hackware 1 | . . . . . . 1 . Protection 5 | . . 2 . . . 1 2 Artifact . | . . . . . . . . Weapon 23 | 2 . 3 2 1 3 3 9 Energy Gun 8 | 1 . . . . . 1 6 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 . 3 2 1 3 2 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 48 | . . 1 2 . 5 5 35 Power 10 | . . . 1 . 2 1 6 Propulsion 14 | . . . . . 2 2 10 Utility 9 | . . . . . . . 9 Weapon 15 | . . 1 1 . 1 2 10 Highest Loss Streak 18 | . . 1 2 . 4 2 18 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 99 98 99 100 99 99 91 Engine 3 | . 14 11 3 . . 1 4 Core 7 | . . . 7 11 10 11 5 Leg 29 | . 28 33 33 33 32 26 21 Device 11 | . 13 11 11 11 11 12 11 Storage 9 | . 14 11 11 11 11 6 5 Processor 7 | . . 3 11 11 11 6 5 Hackware 1 | . . . . . . 5 5 Protection 1 | . . 6 . . . 5 3 Energy Gun 5 | . 14 11 2 . . 5 11 Ballistic Gun 16 | . 14 11 19 22 21 13 9 Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 18 32 32 32 32 50 65 Greatest Support 63 | 20 20 33 33 36 36 49 63 Greatest Overweight (x) 10 | 2 . . . . 1 1 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 14 15 Average Carried 13 | 3 7 14 14 14 14 10 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 13 14 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Mutant 19% | Scavenger-Skirmisher 9% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 1829 | 238 146 151 181 10 190 283 630 Remotely . | . . . . . . . . Salvage Created 2698 | 59 500 216 180 . 126 226 1391 Parts 136 | 1 27 15 20 . 7 6 60 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 4 | . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 57 | . 8 8 8 . 3 5 25 Guns 47 | . 8 8 8 . 3 5 15 AOE 7 | . . . . . . . 7 Classes Destroyed 13 | 1 4 1 . . 2 1 4 Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . 1 . . . . . . Recycler 5 | 1 2 . . . . . 2 Operator 1 | . . . . . . . 1 Watcher 2 | . 1 1 . . . . . Swarmer 20 | . 3 6 6 . . . 5 Grunt 16 | . 5 . 1 . . 2 8 Brawler 1 | . . . . . . . 1 Sentry 6 | . . 2 1 . . 2 1 Hunter 5 | . . . . . 2 . 3 Programmer 9 | . . . . . 1 1 7 Best Kill Streak 8 | 1 3 7 3 . 2 1 8 Combat Bots Only 8 | . 3 7 3 . 2 1 8 Max Kills in Single Turn 4 | 1 1 1 1 . 1 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 5684 | . 139 377 277 . 772 595 3524 Core 907 | . 40 55 33 . 108 101 570 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 93 | . . . . 93 . . . Core Remaining (%) 80 | 100 84 . . . 51 88 . Volleys Fired 177 | 6 22 24 17 . 15 26 67 Largest 4 | 2 2 2 2 . 2 3 4 Hottest 245 | 70 70 70 70 . 48 107 245 Shots Fired 475 | 12 44 46 34 . 29 78 232 Gun 473 | 12 44 46 34 . 29 78 230 Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 247 | 6 22 22 27 . 29 53 88 Thermal 225 | 6 22 24 7 . . 25 141 Explosive 2 | . . . . . . . 2 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 16 | 3 16 11 6 . 8 8 11 Robot Miss Streak 6 | 2 4 2 4 . 6 4 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . 2 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 309 | 7 28 34 20 . 18 52 150 Core Hits 182 | 2 20 13 10 . 13 22 102 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 15 | . 3 3 . . . . 9 Burn 12 | . 2 3 . . . . 7 Destroy 3 | . 1 . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6066 | 86 355 417 295 . 306 858 3749 Guns 5443 | 86 355 417 295 . 306 849 3135 Cannons . | . . . . . . . . Explosions 599 | . . . . . . . 599 Melee . | . . . . . . . . Ramming 24 | . . . . . . 9 15 Kinetic 2701 | 24 157 170 247 . 306 616 1181 Thermal 2742 | 62 198 247 48 . . 233 1954 Explosive 599 | . . . . . . . 599 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . 1 . . . . 1 29 Average Corruption 15 | . 1 . . . . 1 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . 1 . . . . . 54 Message Errors 9 | . . . . . . . 9 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 8 | . 1 . . . . . 7 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 3 | . . . . . . . 3 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 9 | . . . . . . . 9 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . . . . . 110 Projectiles . | . . . . . . . . Explosions 110 | . . . . . . . 110 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 352 | . . . . . . . 352 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . 1 4 Kicked 5 | . . . . . . 1 4 Crushed . | . . . . . . . . Highest Temperature 207 | 54 63 63 40 . . 30 207 Average Temperature 38 | 28 25 20 14 . . 8 56 Received Heat Transfer 648 | . 60 27 99 . . 180 282 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 17 | 2 2 3 2 . 2 . 6 Heat Transferred 6358 | 185 740 962 148 . . 592 3731 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 340 | 5 219 292 276 . . 153 340 Initial 113 | . 3 37 113 . . . 9 Average 102 | 1 98 110 200 . . 55 81 Maximum Alert Level 1 | . 1 1 1 . . . 1 Low Security (%) 83 | 100 95 87 42 . . 100 89 Level 1 16 | . 4 12 57 . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . . . . 3 7 Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . 1 2 Reinforcement 5 | . 1 . . . . 2 2 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 13 13 15 . 9 14 35 Peak Tracking Total 6 | . 3 6 6 . 4 3 4 Tactical Retreats 4 | . 1 1 . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 5 | . . . 1 . . . 4 Max in Single Turn 4 | . . . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 6 1 . . . 1 1 Terminals 7 | . 6 1 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 23 | . 17 4 . . . 1 1 Successful 9 | . 4 3 . . . 1 1 Failed 14 | . 13 1 . . . . . Catastrophic 4 | . 4 . . . . . . Database Lockouts . | . . . . . . . . Manual 35 | . 16 4 . . . 9 6 Terminals 21 | . 17 4 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . 1 2 . . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 1 . . . 1 . Terminals 4 | . 3 1 . . . . . Assimilate 4 | . 3 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 5 | . 5 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 169 | . . . . . . . 169 Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 2 | . . . . . . . 2 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 15 | . . . 2 9 . 2 2 Largest Group 9 | . . . 2 9 9 2 2 Highest-Rated Group 265 | . . . 42 265 265 70 170 Highest-Rated Ally 85 | . . . 31 40 40 35 85 Zionite Dispatches 2 | . . . . . . 1 1 Heavy 1 | . . . . . . . 1 Demo 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 79 | . . . 19 . 32 18 10 Total Damage 2410 | . . . 315 . 559 931 605 Kills 21 | . . . 6 . 6 5 4 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 Branch Access 1 | . . . . . . 1 . Emergency Access 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 6756 | 82 597 372 776 1392 1238 877 1422 Spaces Moved 4557 | 39 395 209 560 1135 977 596 646 Core 9 | 8 . . . . . . 1 Treads . | . . . . . . . . Legs 4548 | 31 395 209 560 1135 977 596 645 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 127 | 116 120 120 120 120 120 121 170 Slowest Speed 550 | 190 120 120 120 120 190 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 82 19 91 89 95 18 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 5 | . . . 1 1 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . . . . . . 13 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 13 | . . . . . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 5127 | 61 474 285 633 1166 1007 693 808 Wait 215 | 6 43 24 35 18 1 52 36 Move 4550 | 38 394 208 559 1134 976 595 646 Hop . | . . . . . . . . Pick Up 60 | 5 7 13 3 5 6 8 13 Fast Attach 21 | 5 2 . 1 . . 1 12 Attach 35 | 1 . 4 1 1 5 10 13 Detach 3 | . 1 1 . . . . 1 Swap 32 | . 2 5 9 3 2 . 11 Drop 28 | . 3 6 8 5 1 . 5 Fire 177 | 6 22 24 17 . 15 26 67 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . 1 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 4) 316 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 477 | -10/Materials | Discovered new exit (range 12) 605 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Identified exit to Mines 1045 | -9/Materials | Destroyed 7 combat bots 1052 | -9/Materials | Entered Mines 1069 | -9/Mines | Discovered new exit (range 9) 1076 | -9/Mines | Identified exit to Materials 1157 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1349 | -9/Mines | Learned Materials stockpile data 1361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1367 | -9/Mines | Identified exit to Zion 1378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1379 | -9/Mines | Discovered new exit (range 5) 1383 | -9/Mines | Identified exit to Exiles 1528 | -9/Mines | Build established: Scavenger-Mutant 1592 | -9/Mines | Discovered exit to Materials (range 10) 1828 | -9/Mines | Entered Zion 1828 | -7/Zion | Accompanied by 2 allies 1878 | -7/Zion | Led the pair of lost Derelicts to a safe place 1916 | -7/Zion | Given A8's code to call for help 1916 | -7/Zion | Discovered new exit (range 14) 1931 | -7/Zion | Identified exit to Proximity Caves 2110 | -7/Zion | Learned location of Armory (-3) 2126 | -7/Zion | Learned location of Warlord (-5) 2212 | -7/Zion | Visited the Megawrench Repair Shop 2212 | -7/Zion | Megawrench repaired 7 parts 2788 | -7/Zion | Gained Derelict followers 2890 | -7/Zion | Imprinted 2892 | -7/Zion | Declared Zion's savior 3220 | -7/Zion | Entered Proximity Caves 3220 | -6/Proximity Caves | Accompanied by 9 allies 3298 | -6/Proximity Caves | Learned 12 Factory zone layouts 3445 | -6/Proximity Caves | Build established: Mutant 4073 | -6/Proximity Caves | Ambushed by research squad 4116 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4321 | -6/Proximity Caves | Discovered new exit (range 11) 4332 | -6/Proximity Caves | Identified exit to Factory 4458 | -6/Proximity Caves | Entered Factory 4458 | -6/Factory | Accompanied by 1 ally 4458 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4459 | -6/Factory | Identified exit to Extension 4460 | -6/Factory | Identified exit to Lower Caves 4460 | -6/Factory | Identified exit to Factory 4702 | -6/Factory | Retrieved Zion intel report: Branch Access 4703 | -6/Factory | Zion Demo squad teleported in 4764 | -6/Factory | Build established: Scavenger-Skirmisher 5051 | -6/Factory | Discovered exit to Factory (range 16) 5335 | -6/Factory | Entered another Factory area 5335 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5740 | -5/Factory | System corruption reached 10% 5791 | -5/Factory | Lost 6 parts (1p2n3u) 5846 | -5/Factory | Retrieved Zion intel report: Emergency Access 6036 | -5/Factory | Build established: Scavenger-Tank 6219 | -5/Factory | Zion Heavy squad teleported in 6435 | -5/Factory | Lost 6 parts (2n2u2w) 6506 | -5/Factory | Lost 4 parts (1n3w) 6587 | -5/Factory | Garrison activated, responded to threat 6688 | -5/Factory | Build established: Scavenger-Gunner 6747 | -5/Factory | Destroyed 8 combat bots 6754 | -5/Factory | Core integrity fell below 50% 6757 | -5/Factory | Self-destructed Last Messages --------------- 06747_ Slug penetrates Wall. 06747_ Lgt. Nuclear Core destroyed. 06747_ U-05 Engineer lays Concrete. 06750_ Mic. Fission Core destroyed. 06750_ U-05 Engineer lays Concrete. 06750_ Penetrated by Slug. 06750_ Slug penetrates Wall. 06750_ U-05 Engineer lays Concrete. 06751_ U-05 Engineer builds a Wall. 06751_ K-01 Serf collects debris. 06751_ U-05 Engineer lays Concrete. 06753_ Wall collapses. 06753_ U-05 Engineer lays Concrete. 06755_ Adv. Heat Sink destroyed. 06755_ U-05 Engineer lays Concrete. 06755_ K-01 Serf collects debris. 06756_ PVVMN1>S6JT|KQ>&8XQJKS#W&%EV|V WAHG/= 06756_ U-05 Engineer lays Concrete. 06756_ Mak. Hacking Suite destroyed. 06756_ U-05 Engineer lays Concrete. 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""#?????????????????? | | ????????? #?????????????????? | | ?????????? #?????????????????? | | ??????????##"; ;######## #?????????????????? | | ???????????? ## ?????? #?????????????????? | | ??????????????# o ???????#?????????????????? | | ???????????????? ???????????????????####### | | ?????????????????? ???????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# " " + | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# " " # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 11 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Power Maul | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanShadingProtection Manual? 0 Play Time 01:17:39 Cumulative 38.9 hours Start 2023.12.21 @ 13:56:54 End 2023.12.21 @ 19:44:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a227bd80-bc07-4d8d-9eaa-70a5afe3372d