Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.21 @ 00:23:43 Player: Tekuflat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2115) 2115 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 7486 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -124 Cogmind --------- Core Integrity 786/1000 Matter 111/300 Energy 0/150 System Corruption 1% Temperature Critical (694) Movement Flying (25) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Sensor Array Improved Signal Interpreter Terrain Scan Processor Targeting Computer Hacking Suite > --- WEAPON (4) ------- Force Rifle Heavy Phase Cannon Mini Grenade Launcher > --- INVENTORY (5) ---- Light Fission Core Fusion Reactor Nuclear Pulse Thruster Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Terrain Scanner Terrain Scan Processor Targeting Computer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Force Rifle Gauss Rifle Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine VTOL Module Improved Heat Sink Advanced Heat Sink Energy Well Improved Signal Interpreter Mini Grenade Launcher [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Medium Treads Treads Medium Treads Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 Utility 5 | . 1 2 . 1 . . . . 1 . Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 82 | 6 2 6 14 10 5 1 1 . 18 19 Power 10 | 1 . . 1 . 1 . . . 1 6 Engine 4 | 1 . . 1 . 1 . . . . 1 Core 5 | . . . . . . . . . 1 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 . 1 3 4 1 . . . 8 3 Treads 15 | 2 . 1 3 4 1 . . . 4 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . . . . . 4 3 Utility 20 | 2 1 2 4 2 . 1 1 . 3 4 Device 9 | . . 1 3 2 . . . . 1 2 Storage 3 | 1 . . . . . . 1 . 1 . Processor 3 | . 1 . . . . 1 . . . 1 Hackware 1 | . . . . . . . . . 1 . Protection 4 | 1 . 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 30 | 1 1 3 6 4 3 . . . 6 6 Energy Gun 10 | . 1 1 . 4 . . . . 3 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 12 | 1 . 2 6 . 2 . . . 1 . Ballistic Cannon 3 | . . . . . . . . . 2 1 Launcher 2 | . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . 1 2 Parts Lost 6 | . . . 2 . 1 . . . . 3 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 4 | . . . 2 . 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 2 | . . . 2 . 1 . . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 95 94 97 94 100 100 100 98 90 Engine 6 | . 12 10 8 7 7 7 7 7 . . Treads 24 | . 25 20 31 28 28 28 28 28 22 . Flight 2 | . . . . . . . . . 2 33 Device 19 | . . 10 16 26 23 21 21 21 20 15 Storage 7 | . 12 10 8 7 7 7 7 7 9 . Processor 11 | . 12 10 8 7 7 14 14 14 12 15 Protection 1 | . 12 15 4 . . . . . . . Energy Gun 11 | . 12 10 3 8 14 14 14 14 14 10 Ballistic Gun 7 | . 12 10 12 12 6 7 7 7 3 . Peak Build Rating 76 | 6 8 14 27 43 43 40 43 43 69 76 Average Rating 38 | 4 7 11 22 38 40 39 41 43 56 67 On Entrance 29 | . 6 8 13 27 41 38 40 43 43 65 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 20 22 28 28 34 34 33 43 43 58 39 Greatest Support 104 | 40 40 40 85 104 104 104 104 104 104 36 Greatest Overweight (x) 6 | 6 . . . . . . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 15 15 15 15 Average Capacity 10 | 9 10 10 10 10 10 10 14 15 15 5 Most Carried 15 | 5 7 10 10 10 10 10 15 15 15 11 Average Carried 9 | 2 3 7 9 9 8 9 13 15 14 4 Final Capacity 15 | 10 10 10 10 10 10 10 15 15 15 5 Final Carried 15 | 4 7 10 10 9 9 10 15 15 12 4 Class Distribution -------------------- 71% | Hacker-Skirmisher 19% | Hacker-Mutant 4% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 1585 | 162 130 126 318 249 162 56 10 . . 372 Remotely . | . . . . . . . . . . . Salvage Created 2530 | . 64 300 538 447 405 300 . . 118 358 Parts 123 | . 6 18 26 22 16 10 . . 5 20 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 43 | . 1 7 9 8 8 3 . . 3 4 Guns 42 | . 1 7 9 8 8 3 . . 2 4 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 9 | . 2 2 2 1 . 1 . . . 1 Worker 3 | . . . 1 . . . . . . 2 Tunneler 2 | . . . . . . . . . . 2 Operator 1 | . . . 1 . . . . . . . Watcher 10 | . 1 1 1 2 . . . . 1 4 Swarmer 12 | . . 2 . 2 3 . . . 2 3 Grunt 17 | . 1 2 5 1 5 3 . . . . Sentry 12 | . . 3 4 4 . . . . 1 . Programmer 2 | . . . . 1 . . . . . 1 Samaritan 1 | . . . . . . 1 . . . . Best Kill Streak 5 | . 1 5 3 3 4 3 . . 2 4 Combat Bots Only 5 | . 1 5 3 3 4 3 . . 2 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 398 | . 3 29 75 188 31 4 . . 11 57 Missed 147 | . 2 12 22 75 7 . . . 2 27 Damage Taken 2443 | . 7 131 547 645 245 48 . . 253 567 Core 376 | . . 36 16 78 10 . . . 22 214 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1406 | . 4 82 326 442 147 28 . . 142 235 Regen/Repaired (Parts) 114 | . . . . 16 . . 98 . . . Core Remaining (%) 95 | 100 100 91 97 . . . . 87 97 . Volleys Fired 142 | . 4 19 41 24 15 9 . . 6 24 Largest 4 | . 2 2 2 3 3 3 . . 4 4 Hottest 297 | . 70 88 88 158 166 159 . . 297 280 Shots Fired 345 | . 8 38 79 72 45 27 . . 22 54 Gun 324 | . 8 38 79 72 44 27 . . 16 40 Cannon 17 | . . . . . . . . . 6 11 Launcher 4 | . . . . . 1 . . . . 3 Special . | . . . . . . . . . . . Kinetic 153 | . 4 19 52 44 14 9 . . 11 . Thermal 184 | . 4 19 27 24 30 18 . . 11 51 Explosive 4 | . . . . . 1 . . . . 3 Electromagnetic 4 | . . . . 4 . . . . . . Robot Hit Streak 39 | . 2 12 23 25 19 39 . . 6 14 Robot Miss Streak 3 | . 1 2 1 1 2 1 . . 2 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 5 | . . 2 1 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . Shots Hit Robots 252 | . 4 28 67 58 34 21 . . 10 30 Core Hits 144 | . 3 13 29 26 24 17 . . 7 25 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . . 1 . Critical Strikes 6 | . . 3 1 . 1 . . . 1 . Burn 3 | . . 2 . . 1 . . . . . Destroy 3 | . . 1 1 . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4873 | . 52 427 1010 1056 756 428 . . 373 771 Guns 4456 | . 52 427 1010 958 756 428 . . 171 654 Cannons 152 | . . . . . . . . . 35 117 Explosions 265 | . . . . 98 . . . . 167 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1678 | . . 181 652 510 208 61 . . 66 . Thermal 3159 | . 52 246 358 510 548 367 . . 307 771 Explosive . | . . . . . . . . . . . Electromagnetic 36 | . . . . 36 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . 1 1 Average Corruption 1 | . 1 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . 2 . . . . . . . 4 . Message Errors 2 | . . . . . . . . . 2 . Matter Fused 2 | . . . . . . . . . 2 . Data Loss (minor) 2 | . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 140 | . . . . 102 . . . . 35 3 Shots 4 | . . . . 2 . . . . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 745 | . 42 233 412 222 520 348 . . 153 745 Average Temperature 140 | . 21 73 192 75 172 135 . . 58 186 Received Heat Transfer 1011 | . 6 57 387 249 234 36 . . 12 30 Effects 27 | . . . 6 . 4 3 . . . 14 Shutdowns 6 | . . . 1 . 2 . . . . 3 Energy Bleed 4 | . . . 2 . 1 1 . . . . Interference 5 | . . . 3 . . 2 . . . . Matter Decay 2 | . . . . . 1 . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . 1 . 1 1 3 2 . . . 4 Heat Transferred 6651 | . 148 777 888 917 1294 821 . . 399 1407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 319 | . 27 151 319 280 . . . . 147 252 Initial 45 | . . 7 45 14 . . . . . 1 Average 77 | . 15 70 98 101 . . . . 57 84 Maximum Alert Level 1 | . . . 1 1 . . . . . 1 Low Security (%) 88 | 100 100 100 77 70 . . . . 100 97 Level 1 11 | . . . 22 29 . . . . . 2 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . 1 1 2 . . . . 1 2 Investigation 2 | . . . . . . . . . . 2 Extermination 1 | . . . . 1 . . . . . . Reinforcement 3 | . . 1 1 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 85 | . 2 12 12 12 8 3 . . 6 30 Peak Tracking Total 13 | . 1 7 3 5 3 3 . . 3 13 Tactical Retreats 5 | . . . . . . . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . 1 . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . . . 3 . . . . 2 2 Max in Single Turn 3 | . . . . 3 . . . . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 7 | . 1 . 2 2 1 . . . 1 . Terminals 4 | . 1 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . 2 . 5 4 1 . . . 4 . Successful 11 | . . . 4 4 1 . . . 2 . Failed 5 | . 2 . 1 . . . . . 2 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . . 4 . . 1 Terminals 9 | . 2 . 5 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 4 | . . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . . 4 2 1 . . . . . Record 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 4 | . . . 2 1 . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . Recycled Matter 563 | . . . . . . . . . 563 . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 4 2 Highest-Rated Group 159 | . . . . . . . 159 159 159 75 Highest-Rated Ally 42 | . . . . . . . 42 42 42 38 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 . Total Damage 245 | . . . . . . . . . 245 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . . . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 7891 | 82 241 589 616 859 1177 1362 1427 324 594 620 Spaces Moved 4900 | 43 139 315 286 456 680 559 870 181 292 1079 Core 24 | 12 . . . . . . . . . 12 Treads 3774 | 31 139 315 286 456 680 559 870 181 257 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1102 | . . . . . . . . . 35 1067 Fastest Speed 25 | 50 160 160 158 158 162 162 162 162 111 25 Average Speed 132 | 157 160 160 158 160 162 162 162 162 160 29 Slowest Speed 350 | 350 160 160 163 162 162 162 162 162 191 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 28 26 35 12 78 72 90 37 9 31 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 8 | . . . . . . 4 4 . . . Spaces Dug 30 | . . . . . . . . . . 30 Terrain Destroyed 133 | . . . . 33 7 . . . 61 32 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . . . . 4 6 AOE 123 | . . . . 33 7 . . . 57 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 6054 | 58 150 366 376 540 718 995 888 212 411 1340 Wait 753 | . 1 11 19 22 8 425 12 32 51 172 Move 4888 | 42 138 314 285 455 679 558 869 180 291 1077 Hop 1 | . . . . . . . . . . 1 Pick Up 84 | 10 5 10 7 13 3 2 5 . 20 9 Fast Attach 9 | . . . 4 2 . . . . . 3 Attach 29 | 6 2 2 1 1 . 1 . . 6 10 Detach 7 | . . . . . . . . . 2 5 Swap 44 | . . 4 9 7 5 . 1 . 12 6 Drop 74 | . . 6 10 16 3 . 1 . 23 15 Fire 142 | . 4 19 41 24 15 9 . . 6 24 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 Rewire 5 | . . . . . 5 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 275 | -10/Materials | Identified exit to Materials 275 | -10/Materials | Discovered exit to Materials (range 13) 314 | -10/Materials | Build established: Hacker-Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x2 855 | -9/Materials | Identified exit to Materials 855 | -9/Materials | Discovered exit to Materials (range 5) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Propulsion x2 1386 | -8/Materials | Identified exit to Storage 1518 | -8/Materials | Identified exit to Factory 1518 | -8/Materials | Discovered exit to Factory (range 10) 1529 | -8/Materials | Entered Factory 1529 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1903 | -7/Factory | Repaired Sensor Array 1959 | -7/Factory | Garrison activated, responded to threat 2043 | -7/Factory | Build established: Hacker-Skirmisher 2378 | -7/Factory | Identified exit to Lower Caves 2378 | -7/Factory | Discovered exit to Lower Caves (range 6) 2388 | -7/Factory | Entered Lower Caves 3099 | -7/Lower Caves | Learned 4 Factory zone layouts 3542 | -7/Lower Caves | Identified exit to Lower Caves 3542 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 3565 | -7/Lower Caves | Entered another Lower Caves area 4181 | -7/Lower Caves | Identified exit to Factory 4181 | -7/Lower Caves | Discovered exit to Factory (range 10) 4403 | -7/Lower Caves | Learned location of Zion (-7) 4853 | -7/Lower Caves | Identified exit to Zion 4853 | -7/Lower Caves | Discovered exit to Zion (range 9) 4927 | -7/Lower Caves | Entered Zion 5017 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5028 | -7/Zion | Identified exit to Proximity Caves 5028 | -7/Zion | Discovered exit to Proximity Caves (range 15) 5213 | -7/Zion | Learned Factory terminal intel 5567 | -7/Zion | Found GAL Module 5874 | -7/Zion | Met Imprinter 5902 | -7/Zion | Imprinted 5904 | -7/Zion | Declared Zion's savior 5999 | -7/Zion | Given the Hacking Drone Bay 6002 | -7/Zion | Found Prototype Device 6135 | -7/Zion | Received a hallucinogenic algorithm 6354 | -7/Zion | Entered Proximity Caves 6354 | -6/Proximity Caves | Accompanied by 4 allies 6650 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6678 | -6/Proximity Caves | Entered Factory 6678 | -6/Factory | Accompanied by 4 allies 6678 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6679 | -6/Factory | Identified exit to Factory 6680 | -6/Factory | Loaded intel: 26 terminal locations 6816 | -6/Factory | Spotted B-75 Beast 7129 | -6/Factory | Discovered exit to Factory (range 8) 7272 | -6/Factory | Entered another Factory area 7272 | -5/Factory | Accompanied by 2 allies 7272 | -5/Factory | Evolved 2 slots: Propulsion x2 7276 | -5/Factory | Identified Hacking Drone Bay 7310 | -5/Factory | Identified exit to Upper Caves 7310 | -5/Factory | Discovered exit to Upper Caves (range 5) 7484 | -5/Factory | Spotted B-75 Beast 7892 | -5/Factory | Self-destructed Last Messages --------------- 07848_ U-05 Engineer lays Concrete. 07848_ K-01 Serf collects debris. 07848_ Slug penetrates Door. 07848_ Penetrated by Slug. 07848_ U-05 Engineer lays Concrete. 07853_ Penetrated by Slug. 07865_ Slug penetrates Wall. 07880_ Overheating: Hvy. Phase Cannon damaged (-36). 07884_ Overheating: Mni. Grenade Launcher damaged (-31). 07884_ Overheating: Nuclear Pulse Thruster damaged (-7). 07884_ Overheating: Imp. Signal Interpreter damaged (-14). 07885_ Power failure, Mic. Fission Core shutdown. 07887_ Overheating: Core damaged (-170). 07890_ Overheating: Gatling Laser damaged (-3). 07890_ Overheating: Hvy. Phase Cannon damaged (-24). 07890_ Overheating: Nuclear Pulse Thruster damaged (-9). 07890_ Overheating: Terrain Scan Processor damaged (-7). 07890_ Gatling Laser destroyed. 07890_ Penetrated by Slug. 07891_ Overheating: Matter decay (-33). 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""" # """ | | ??????????????????????# "" # """ | | ??????????????????????#### "" # | | ?????????????????????????## # """ | | ??????????????????????????### Y # """ | | ????????????????????????????## ###s###### """ | | ?????????????????????????????## g ## | | ??????????????????????????????# ###+###### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# ^ | | ??????????????????????????????# | | ??????????????????????????????# / ######## | | ??????????????????????????????# #??????? | | ??????????????????????????????###########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed MiningSalvageShotgun Manual? 0 Play Time 01:15:16 Cumulative 11.8 hours Start 2024.10.20 @ 23:03:00 End 2024.10.21 @ 00:23:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d609f22a-32f9-4aa3-81ab-1e107d611496