Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 23:36:30

Player: Gobbopathe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (96)      480
Value Destroyed (3867)     3867
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1299)               1299
              TOTAL SCORE: 8746

 Bonus
-------
High Alert Combat Kills    273
Follower Combat Kills      169
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/700
Matter                     145/300
Energy                     100/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Relay Coupler [Swarmer] (24)
>               --- WEAPON (2) -------
                Remote Datajack
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
                Cargo Storage Unit
                Hacking Suite
                Relay Coupler [Duelist] (31)
                Relay Coupler [Hunter] (16)
                Relay Coupler [Hunter] (12)
                Relay Coupler [Heavy] (11)
                Greatsword
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Greatsword
>               --- INVENTORY --------
          Light Nuclear Core
                Cargo Storage Unit
  High-capacity Matter Pod
       Improved Terrain Scan Processor
       Hardened Medium Armor Plating
       Improved Shield Generator
                Hacking Suite
                Relay Coupler [Swarmer]
                Relay Coupler [Duelist]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Heavy]
   High-powered Tractor Beam
                Particle Gun
          Heavy Laser
                Autogun
                Rocket Launcher
                Remote Datajack
                Mace
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Slots Evolved              6    | .   .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   .   1   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   9   1   13  13  21  38  22  
  Power                    10   | 1   1   .   1   .   3   2   2   
    Engine                 7    | 1   1   .   1   .   3   1   .   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   3   .   4   5   7   13  3   
    Treads                 21   | 2   3   .   4   5   3   1   3   
    Leg                    9    | .   .   .   .   .   4   5   .   
    Wheel                  7    | .   .   .   .   .   .   7   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  41   | 2   4   1   4   5   5   15  5   
    Device                 13   | 1   1   .   3   1   1   4   2   
    Storage                6    | 1   2   .   .   .   .   2   1   
    Processor              2    | .   .   .   .   1   .   1   .   
    Hackware               2    | .   .   .   .   .   .   1   1   
    Protection             18   | .   1   1   1   3   4   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   .   4   3   6   8   12  
    Energy Gun             5    | 2   .   .   .   .   .   3   .   
    Energy Cannon          7    | .   .   .   2   2   3   .   .   
    Ballistic Gun          8    | .   1   .   1   .   1   .   5   
    Ballistic Cannon       3    | .   .   .   1   .   1   1   .   
    Launcher               6    | .   .   .   .   .   1   1   4   
    Special Weapon         3    | .   .   .   .   .   .   2   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   
Parts Lost                 55   | .   1   .   1   4   11  17  21  
  Power                    4    | .   .   .   .   .   .   2   2   
  Propulsion               20   | .   .   .   .   1   6   6   7   
  Utility                  23   | .   1   .   .   3   3   7   9   
  Weapon                   8    | .   .   .   1   .   2   2   3   
  Highest Loss Streak      11   | .   1   .   1   2   9   6   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     88   | .   99  100 99  99  89  72  72  
  Engine                   8    | .   14  14  10  9   9   5   2   
  Treads                   21   | .   28  28  33  35  13  7   12  
  Leg                      3    | .   .   .   .   .   13  3   .   
  Wheel                    1    | .   .   .   .   .   .   6   5   
  Device                   9    | .   9   7   11  9   8   13  2   
  Storage                  9    | .   14  14  11  9   9   7   10  
  Processor                5    | .   .   .   .   8   9   5   7   
  Protection               8    | .   4   6   11  9   7   4   16  
  Energy Gun               3    | .   20  14  1   .   .   2   .   
  Energy Cannon            7    | .   .   .   11  17  11  3   .   
  Ballistic Gun            3    | .   7   14  3   .   4   .   4   
  Ballistic Cannon         2    | .   .   .   5   .   2   6   .   
Peak Build Rating          35   | 7   10  10  19  25  26  35  35  
  Average Rating           20   | 5   8   9   16  24  23  27  26  
  On Entrance              15   | .   7   10  9   18  24  23  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             163  | 12  49  51  61  66  61  163 81  
  Greatest Support         80   | 40  40  40  60  80  80  48  60  
  Greatest Overweight (x)  24   | .   1   1   1   1   19  16  24  
  Average Overweight (x)   .    | .   .   1   .   .   .   2   2   
Largest Inventory Capacity 30   | 8   20  20  20  20  20  30  20  
  Average Capacity         20   | 7   11  20  20  20  20  26  20  
  Most Carried             23   | 2   17  20  20  20  20  23  20  
  Average Carried          17   | 1   6   18  19  19  18  20  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 2   17  20  20  19  20  20  12  

 Class Distribution 
--------------------
 48% | Mutant
 35% | Bothacker-Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Matter Collected           2588 | 270 233 183 499 125 386 461 431 
  Remotely                 29   | .   .   .   .   .   .   .   29  
Salvage Created            3674 | 109 392 29  715 930 973 295 231 
  Parts                    176  | 4   29  .   39  40  29  24  11  
Haulers Intercepted        8    | .   2   .   4   2   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Combat Hostiles Destroyed  84   | .   8   2   13  17  23  11  10  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     19   | .   8   2   1   .   2   2   4   
  Cannons                  49   | .   .   .   11  17  13  8   .   
  AOE                      11   | .   .   .   .   .   6   1   4   
Classes Destroyed          12   | 2   3   1   3   1   1   1   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   4   2   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Swarmer                  23   | .   3   .   4   4   .   4   8   
  Grunt                    39   | .   5   .   4   11  16  3   .   
  Brawler                  3    | .   .   .   2   .   .   1   .   
  Sentry                   12   | .   .   .   3   1   6   .   2   
  Hunter                   2    | .   .   .   .   1   .   1   .   
  Programmer               3    | .   .   .   .   .   1   2   .   
  Assembled                2    | .   .   2   .   .   .   .   .   
Best Kill Streak           11   | 1   3   2   5   4   11  4   4   
  Combat Bots Only         11   | .   2   2   5   4   11  4   4   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  
Hostile Shots Fired        826  | .    57   13   34   111  148  182  281  
  Missed                   200  | .    8    4    4    25   36   49   74   
Damage Taken               8452 | .    538  136  364  1319 1779 1998 2318 
  Core                     1237 | .    75   60   70   118  206  369  339  
  Absorbed by Shields      429  | .    .    .    .    .    .    216  213  
Core Remaining (%)         67   | 100  .    46   82   .    41   .    .    
Volleys Fired              331  | 9    40   4    43   75   65   64   31   
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  136  | 80   80   60   136  136  136  113  61   
Shots Fired                601  | 17   79   8    86   150  126  99   36   
  Gun                      192  | 17   79   8    7    .    24   28   29   
  Cannon                   394  | .    .    .    79   150  98   67   .    
  Launcher                 9    | .    .    .    .    .    4    2    3    
  Special                  6    | .    .    .    .    .    .    2    4    
  Kinetic                  192  | .    29   4    30   .    43   57   29   
  Thermal                  360  | 8    39   4    56   150  65   38   .    
  Explosive                9    | .    .    .    .    .    4    2    3    
  Electromagnetic          34   | 9    11   .    .    .    14   .    .    
  Robot Hit Streak         28   | 3    6    2    8    17   28   12   4    
  Robot Miss Streak        16   | 4    5    2    4    5    3    5    16   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           408  | 8    48   4    49   108  97   63   31   
  Core Hits                168  | 3    19   4    20   36   46   19   21   
  Critical Kills           2    | .    .    .    1    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    2    .    1    5    3    
    Meltdown               2    | .    .    .    1    .    1    .    .    
    Blast                  3    | .    .    .    1    .    .    2    .    
    Sever                  6    | .    .    .    .    .    .    3    3    
Melee Attacks              23   | .    .    .    .    1    .    5    17   
  Impact                   1    | .    .    .    .    1    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    5    17   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9130 | 100  571  47   999  2214 2611 1624 964  
  Guns                     1604 | 100  571  46   44   .    288  318  237  
  Cannons                  5832 | .    .    .    955  2214 1685 978  .    
  Explosions               1038 | .    .    .    .    .    638  116  284  
  Melee                    655  | .    .    .    .    .    .    212  443  
  Ramming                  1    | .    .    1    .    .    .    .    .    
  Kinetic                  2175 | .    190  34   301  .    637  776  237  
  Thermal                  4792 | 33   292  12   698  2214 1023 520  .    
  Explosive                1004 | .    .    .    .    .    604  116  284  
  Electromagnetic          503  | 67   89   .    .    .    347  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 655  | .    .    .    .    .    .    212  443  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         29   | .    .    .    .    .    .    29   29   
  Average Corruption       22   | .    .    .    .    .    .    17   29   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  66   | .    .    .    .    .    .    33   33   
    Message Errors         7    | .    .    .    .    .    .    4    3    
    Matter Fused           17   | .    .    .    .    .    .    8    9    
    Heat Flow Errors       6    | .    .    .    .    .    .    4    2    
    Energy Discharges      11   | .    .    .    .    .    .    7    4    
    Parts Rejected         2    | .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      10   | .    .    .    .    .    .    2    8    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    3    
    Weapon Failures        5    | .    .    .    .    .    .    4    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    29   45   8    23   18   
  Projectiles              97   | .    .    .    29   45   .    23   .    
  Explosions               15   | .    .    .    .    .    8    .    7    
  Melee                    11   | .    .    .    .    .    .    .    11   
Knockbacks                 10   | .    .    .    2    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    2    .    .    8    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    53   26   .    
  Shots                    4    | .    .    .    .    .    3    1    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        372  | 72   372  .    324  243  117  292  267  
  Average Temperature      69   | 28   165  .    68   51   21   72   105  
  Received Heat Transfer   2795 | .    297  .    108  540  1026 426  398  
  Effects                  4    | .    .    .    .    .    .    3    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              5    | .    .    .    .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    1    .    .    
  Combat Hostiles          2    | .    .    .    1    .    1    .    .    
  Parts Melted             24   | .    1    .    3    15   3    2    .    
  Heat Transferred         8795 | 75   675  25   1258 3996 1767 999  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Peak Influence             793  | 10  148 53  482 436 793 435 353 
  Initial                  415  | .   6   53  20  160 185 415 77  
  Average                  263  | 3   64  53  182 262 521 298 234 
Maximum Alert Level        3    | .   .   .   2   2   3   2   1   
  Low Security (%)         38   | 100 100 100 61  25  6   10  21  
  Level 1                  36   | .   .   .   20  66  16  53  78  
  Level 2                  22   | .   .   .   17  8   61  35  .   
  Level 3                  3    | .   .   .   .   .   16  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   3   2   .   7   .   
  Investigation            2    | .   .   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            5    | .   2   .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   5   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Distress Signals           2    | .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              131  | .   13  4   28  27  24  21  14  
  Peak Tracking Total      12   | .   5   4   12  5   8   4   5   
  Tactical Retreats        7    | .   1   1   2   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Traps Triggered            3    | .   .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   3   
  Triggered                1    | .   .   .   .   .   .   .   1   
Most Traps Carried         4    | .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Machines Disabled          9    | .   .   .   .   2   2   .   5   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Machines Accessed          14   | .   2   .   5   4   1   2   .   
  Terminals                12   | .   2   .   5   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                38   | .   4   .   21  9   2   2   .   
  Successful               21   | .   1   .   11  5   2   2   .   
  Failed                   17   | .   3   .   10  4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   1   .   10  3   1   1   .   
  Terminals                36   | .   4   .   21  8   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Terminal Hacks             16   | .   1   .   10  3   1   1   .   
  Prototype ID Bank        5    | .   .   .   3   2   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             4    | .   1   .   2   1   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   .   .   
  Security Stations        1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         3    | .   .   .   1   1   1   .   .   
  Terminals                3    | .   .   .   1   1   1   .   .   
    Botnet                 2    | .   .   .   1   1   .   .   .   
    Override               1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   5   3   .   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   .   .   2   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   2   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   2   1   
  go_dormant               1    | .   .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   1   1   
Relay Couplers Released    16   | .   .   .   .   .   12  .   4   
  Machine Destruction      12   | .   .   .   .   .   8   .   4   
  Programmers              4    | .   .   .   .   .   4   .   .   
  Attached                 2    | .   .   .   .   .   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Total Allies               5    | .   .   3   .   .   .   1   1   
  Largest Group            3    | .   .   3   3   .   .   1   1   
  Highest-Rated Group      40   | .   .   40  40  .   .   16  12  
  Highest-Rated Ally       16   | .   .   16  16  .   .   16  12  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               66   | .   .   .   48  .   .   18  .   
  Total Damage             599  | .   .   .   381 .   .   218 .   
  Kills                    9    | .   .   .   6   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  
Turns Passed               5518 | 110  663  254  871  809  1024 1120 667  
Spaces Moved               2055 | 47   297  97   387  328  388  283  228  
  Core                     10   | 2    .    .    .    .    3    .    5    
  Treads                   1614 | 45   297  97   387  328  212  114  134  
  Legs                     192  | .    .    .    .    .    173  19   .    
  Wheels                   239  | .    .    .    .    .    .    150  89   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  160  160  95   100  
  Average Speed            202  | 155  169  240  175  161  202  301  219  
  Slowest Speed            1250 | 160  240  240  240  240  1000 1240 1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    52   22   37   36   37   7    25   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    
Terrain Destroyed          35   | .    .    .    .    1    13   4    17   
  Melee                    1    | .    .    .    .    1    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    .    
  AOE                      31   | .    .    .    .    .    13   1    17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar 
Total                      2788 | 64  376 109 507 460 507 434 331 
  Wait                     76   | .   10  4   16  17  2   24  3   
  Move                     2047 | 46  296 96  386 327 386 282 228 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  90   | 2   15  3   22  14  13  9   12  
  Fast Attach              41   | 7   1   .   4   2   7   15  5   
  Attach                   44   | .   .   .   4   5   8   15  12  
  Detach                   8    | .   .   .   .   .   1   6   1   
  Swap                     39   | .   8   1   5   6   6   8   5   
  Drop                     78   | .   6   .   27  13  12  6   14  
  Fire                     331  | 9   40  4   43  75  65  64  31  
  Melee                    23   | .   .   .   .   1   .   5   17  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   7   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   .   .   .   3   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 14)
  111 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 16)
  294 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  774 | -10/Materials | Entered Mines
  775 | -10/Mines     | Assembled infested the area
  780 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  782 | -10/Mines     | Met a Derelict bent on vengeance
  788 | -10/Mines     | Discovered new exit (range 11)
  861 | -10/Mines     | Core integrity fell below 50%
  950 | -10/Mines     | Discovered new exit (range 8)
  977 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1028 | -10/Mines     | Entered Materials
 1028 | -9/Materials  | Accompanied by 3 allies
 1028 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1791 | -9/Materials  | Identified exit to Materials
 1899 | -9/Materials  | Entered another Materials area
 1899 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2675 | -8/Materials  | Identified exit to Garrison
 2708 | -8/Materials  | Entered Garrison
 2768 | -8/Garrison   | Triggered checkpoint
 2807 | -8/Garrison   | Garrison Relay disabled
 2929 | -8/Garrison   | Build established: Scavenger-Mutant
 3001 | -8/Garrison   | Destroyed 11 combat bots
 3005 | -8/Garrison   | Lost 9 parts (5n2u2w)
 3103 | -8/Garrison   | Installed Relay Interface Framework
 3340 | -8/Garrison   | Triggered checkpoint
 3348 | -8/Garrison   | Triggered checkpoint
 3393 | -8/Garrison   | Core integrity fell below 50%
 3527 | -8/Garrison   | Identified exit to Factory
 3657 | -8/Garrison   | Garrison Relay disabled
 3732 | -8/Garrison   | Entered Factory
 3732 | -7/Factory    | Evolved 2 slots: Utility x2
 3780 | -7/Factory    | Build established: Bothacker-Mutant
 4333 | -7/Factory    | Garrison activated, responded to threat
 4335 | -7/Factory    | System corruption reached 10%
 4370 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 4617 | -7/Factory    | Lost 6 parts (1p3n2u)
 4714 | -7/Factory    | Core integrity fell below 50%
 4714 | -7/Factory    | Garrison activated, responded to threat
 4812 | -7/Factory    | Identified exit to Garrison
 4852 | -7/Factory    | Entered Garrison
 4992 | -7/Garrison   | Lost 4 parts (3n1u)
 5075 | -7/Garrison   | Lost 3 parts (1p1n1u)
 5170 | -7/Garrison   | Garrison Relay disabled
 5414 | -7/Garrison   | Triggered checkpoint
 5485 | -7/Garrison   | Triggered checkpoint
 5491 | -7/Garrison   | Core integrity fell below 20%
 5519 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05488_ Hrd. Medium Armor Plating destroyed.
05490_ Flak Gun destroyed.
05491_ Installed Heavy Explosive Trap.
05494_ System corrupted: Component data lost.
05495_ Lgt. Treads destroyed.
05502_ Flak Gun destroyed.
05504_ Lgt. Treads destroyed.
05506_ Hpw. Tractor Beam destroyed.
05507_ Jacked S-27 Virus...
>>streamctrl_high
System outside max range to establish control (5).
05509_ Jacked S-27 Virus...
>>formatsys_high
Rerouting network defenses.
Erasing system data.
Installing primary routines, ETC: 6.
05509_ Hcp. Matter Pod destroyed.
05511_ Lgt. Nuclear Core destroyed.
05513_ Adv. Targeting Computer destroyed.
05514_ Virus 4a destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????      ??    ????????????????????????????? |
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| ??????????##    ?#   ????????????????????????????? |
| ????????  #     ##   #???????????????????????????? |
| ????????              ???????????????????????????? |
| ???????               ???????????????????????????? |
| ???????     s s%      ???????????????????????????? |
| ????????       *      ???????????????????????????? |
| ???????????#      =  ####????????????????????????? |
| ??????#   ##        *^  ########?????????????????? |
| ??????#              ==  @     #?????????????????? |
| ??????#                        #?????????????????? |
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| ???????#  ##""""###  #   #??#  #?????????????????? |
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| ????????????????????????????#  #???????#####?????? |
| ????????????????????????????#  #???????#   ####### |
| ????????????????????????????#  #########   # ###   |
| ????????????????????????????#            =         |
| ????????????????????????????#             =        |
| ????????????????????????????########  #######  # # |
| ??????????????????????????????????##  ####??## ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          23
Energy Capacity            280
Matter Stores              311
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadRainbowShockpuncher
  Manual?         0
Play Time         01:17:44
  Cumulative      226.0 hours
  Start           2024.10.09 @ 22:21:25
  End             2024.10.09 @ 23:36:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           115
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             57
Gallery%          70
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9586bba-add4-486e-984a-76316eaa1438