Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 13:18:08

Player: MarKhan

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (3)       15
Value Destroyed (104)      104
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2119

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     149/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>   --- POWER (5) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    4    | .   .   2   2   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   
Peak Build Rating          .    | .   .   .   .   .   
  Average Rating           .    | .   .   .   .   .   
  On Entrance              .    | .   .   .   .   .   
Naked Turns                197  | .   29  64  89  15  
Heaviest Build             .    | .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             .    | .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            74   | .   .   74  .   .   
  Parts                    7    | .   .   7   .   .   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  1    | .   .   1   .   .   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          3    | .   .   3   .   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
Best Kill Streak           3    | .   .   3   .   .   
  Combat Bots Only         1    | .   .   1   .   .   
Max Kills in Single Turn   3    | .   .   3   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Hostile Shots Fired        83   | .   20  11  51  1   
  Missed                   35   | .   12  5   18  .   
Damage Taken               698  | .   69  75  547 7   
  Core                     698  | .   69  75  547 7   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         84   | 100 72  81  .   .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                6    | .   .   3   3   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           470  | .   .   425 45  .   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               425  | .   .   425 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  45   | .   .   .   45  .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  425  | .   .   425 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         8    | .   .   .   8   8   
  Average Corruption       7    | .   .   .   7   8   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  2    | .   .   .   1   1   
    Message Errors         2    | .   .   .   1   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            90   | .   .   90  .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               90   | .   .   90  .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      20   | .   .   .   20  .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   14   | .   .   .   14  .   
Targets Rammed             14   | .   .   .   14  .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   231  | .   .   42  189 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         400  | .   .   400 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             288  | .   95  288 211 89  
  Initial                  121  | .   .   39  121 89  
  Average                  138  | .   19  209 148 89  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         72   | 100 100 23  91  100 
  Level 1                  27   | .   .   76  8   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   7   5   7   1   
  Peak Tracking Total      10   | .   10  6   8   4   
  Tactical Retreats        4    | .   1   1   2   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Objects Rigged             6    | .   .   6   .   .   
  Exploded                 1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          5    | .   .   5   .   .   
  Max in Single Turn       5    | .   .   5   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          4    | .   1   1   1   1   
  Terminals                4    | .   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   4   5   3   1   
  Successful               7    | .   2   4   .   1   
  Failed                   6    | .   2   1   3   .   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   4   5   .   .   
  Terminals                13   | .   4   5   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   
  Open Door                1    | .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   2   3   .   .   
  Terminals                5    | .   2   3   .   .   
    Botnet                 2    | .   1   1   .   .   
    Detonate               1    | .   .   1   .   .   
    Skim                   2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   1   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               206  | 9   29  64  89  15  
Spaces Moved               376  | 18  57  128 144 29  
  Core                     376  | 18  57  128 144 29  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       14   | 3   18  22  20  10  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          27   | .   .   27  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      27   | .   .   27  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      389  | 17  56  127 160 29  
  Wait                     3    | .   .   .   3   .   
  Move                     372  | 17  56  127 143 29  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      14   | .   .   .   14  .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   34 | -10/Materials | Discovered new exit (range 9)
   39 | -10/Materials | Entered another Materials area
   39 | -9/Materials  | Evolved 2 slots: Power x2
   97 | -9/Materials  | Discovered new exit (range 12)
  103 | -9/Materials  | Entered another Materials area
  103 | -8/Materials  | Evolved 2 slots: Power x2
  152 | -8/Materials  | Core integrity fell below 50%
  174 | -8/Materials  | Core integrity fell below 20%
  184 | -8/Materials  | Discovered new exit (range 10)
  192 | -8/Materials  | Entered Storage
  207 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00152_ Slammed into G-47 Trooper. <x4>
00155_ Destabilizing: System corrupted (+2).
00156_ Slammed into G-47 Trooper.
00163_ K-01 Serf collects debris.
00170_ Penetrated by Slug. <x3>
00179_ Slug penetrates Wall.
00182_ DJFPNF|B BW4LCSB9/IRHFU>APB0 84,F
00182_ Penetrated by Slug.
00184_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00195_ Connecting with Door Terminal...
00195_ Current location identified: Storage
>>Open(Door)
Sealed Heavy Doors opened.
00196_ Triggered Alarm Trap.
00196_ An alarm sounds.
00196_ ALERT: Alarm triggered, dispatching
  investigation squad.
00197_ /8WP,Q/ :V/3OOH<&<G4T

 Map 
-----
+----------------------------------------------------+
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   ###???????????????????? |
|                      ??#   #T#???????????????????? |
|                      ??#   + #???????????????????? |
|                      ??#   #     ????????????????? |
|                      ??#   # #!!!!#??????????????? |
|                      ??#   #?#?####??????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #??????#######????????? |
|                      ??#   #????        #????????? |
|                      ??#   #??         =#????????? |
|                      ??#   #   =       =#????????? |
|                      ??#   +            #????????? |
|                      ??#   #            #????????? |
|                      ??#   #??#########??????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?##??????????????????? |
|                      ??#   ##T#??????????????????? |
|                      ??#   #  "    #?????????????? |
|                      ??#   +      !#?????????????? |
|                      ??# @ #  "  ! #?????????????? |
|                      ??#   #  #??????????????????? |
|                      ??#   #?##??????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
|                      ??#   #?????????????????????? |
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|                      ??#   #?????????????????????? |
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|                      ??#   ??????????????????????? |
|                      ???   ??????????????????????? |
|                      ??? s ??????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              149
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledGrenadeNukerbomber
  Manual?         0
Play Time         00:03:34
  Cumulative      142.8 hours
  Start           2024.11.26 @ 13:14:45
  End             2024.11.26 @ 13:18:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          58
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb2ee824-a758-4a22-8a64-68b90cf50f7f