Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 00:17:22 Player: SpeltIncorrectyl Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (80) 400 Value Destroyed (2046) 2046 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 10721 Bonus ------- Follower Combat Kills 35 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Enhanced Biometal Leg Triangulator Energy Filter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Surge Thruster Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Core Analyzer Microactuators Advanced ECM Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Blade Saw Longsword +1 > --- INVENTORY -------- Light Angular Momentum Engine Improved Terrain Scan Processor Microactuators [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Cooling System Device Cooling System Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 1 1 . 1 1 . . . Utility 7 | . . . . . . . 1 1 . 1 . . 2 2 Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 135 | 6 4 5 24 . . . 35 11 3 12 2 . 28 5 Power 19 | 1 1 1 1 . . . 5 1 . 2 1 . 5 1 Engine 15 | 1 1 1 1 . . . 3 1 . 2 1 . 4 . Core 3 | . . . . . . . 2 . . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 40 | 2 . 1 5 . . . 9 4 . 5 1 . 13 . Treads 10 | 2 . . 4 . . . 4 . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | . . 1 . . . . 3 . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 . Flight 22 | . . . 1 . . . 2 4 . 5 1 . 9 . Utility 26 | 1 3 1 5 . . . 4 3 . 3 . . 6 . Device 7 | . . 1 1 . . . . 2 . 1 . . 2 . Storage 7 | 1 2 . 2 . . . 2 . . . . . . . Processor 6 | . 1 . . . . . 1 1 . 1 . . 2 . Hackware 4 | . . . . . . . 1 . . 1 . . 2 . Protection 2 | . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 . 2 13 . . . 17 3 3 2 . . 4 4 Energy Gun 7 | . . . 3 . . . 2 . . . . . 2 . Energy Cannon 5 | . . . 4 . . . 1 . . . . . . . Ballistic Gun 11 | 2 . 1 3 . . . 4 . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . Launcher 5 | . . . 1 . . . 1 2 . 1 . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . . 1 . . . . . . . Slashing Weapon 13 | . . . . . . . 7 . 3 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 1 . . . . . 1 Unidentified Prototypes 9 | . . 1 3 . . . 4 . . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 13 | . . . . . . . . . . . . . 13 . Parts Lost 45 | . 2 4 7 . . . 12 . 1 2 . 5 8 4 Power 9 | . 1 1 1 . . . 3 . . . . . 2 1 Propulsion 14 | . 1 1 1 . . . 3 . . . . 2 5 1 Utility 7 | . . . 1 . . . 1 . . 1 . 2 1 1 Weapon 15 | . . 2 4 . . . 5 . 1 1 . 1 . 1 Highest Loss Streak 9 | . 1 4 5 . . . 9 . 1 1 . 4 3 3 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 76 | . 92 75 70 100 100 100 86 81 92 89 86 54 16 17 Engine 6 | . 13 11 7 11 11 11 1 7 7 6 11 4 . . Core 1 | . . . . . . . 6 . . . . . 1 . Treads 12 | . 24 3 11 22 22 22 19 . . . . . . . Wheel 1 | . . 7 2 . . . 3 1 . . . . . . Flight 5 | . . . . . . . . 24 30 32 33 20 4 5 Device 6 | . . 9 4 11 11 11 6 2 7 9 11 7 2 . Storage 7 | . 14 14 11 11 11 11 8 1 . . . . . . Processor 4 | . 10 . . . . . 7 11 15 9 5 3 4 3 Hackware 1 | . . . . . . . 1 7 7 11 11 7 . . Energy Gun 1 | . . . 3 . . . 5 1 . . . . . . Energy Cannon 10 | . . . 10 33 33 33 15 . . . . . . . Ballistic Gun 8 | . 28 18 10 11 11 11 6 . . . . . . 1 Slashing Weapon 2 | . . . . . . . 1 7 7 13 11 7 . 1 Peak Build Rating 67 | 6 7 12 21 20 21 21 36 48 52 61 67 67 57 49 Average Rating 23 | 4 6 9 11 19 20 21 26 42 48 56 66 43 20 32 On Entrance 25 | . 6 6 6 19 20 21 21 24 48 49 59 67 1 34 Naked Turns 245 | . . . . . . . . . . . . 14 229 2 Heaviest Build 44 | 11 13 17 44 34 34 34 44 23 23 25 31 31 20 20 Greatest Support 65 | 40 40 20 40 40 40 40 65 24 24 27 32 32 34 30 Greatest Overweight (x) 11 | . . 4 4 . . . 11 . . 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 15 10 10 10 15 15 5 5 5 5 5 5 Average Capacity 8 | 6 8 8 8 10 10 10 13 6 5 5 5 5 5 5 Most Carried 15 | 4 4 5 8 10 10 10 15 11 5 5 4 4 5 5 Average Carried 6 | . 1 3 5 9 9 10 12 4 3 4 3 3 3 3 Final Capacity 15 | 8 8 8 10 10 10 10 15 5 5 5 5 5 5 5 Final Carried 11 | . 4 4 7 10 10 10 11 3 5 5 3 3 5 3 Class Distribution -------------------- 36% | Mutant 23% | Scavenger-Gunner 14% | Skirmisher 7% | Hacker-Sprinter 5% | Scavenger-Sprinter 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Sprinter | -5/DSF Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Matter Collected 1971 | 193 305 97 340 113 . . 586 . 84 190 . . 42 21 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2893 | . 472 174 547 126 . . 1255 . 86 212 . . 21 . Parts 170 | . 35 8 37 11 . . 58 . 5 16 . . . . Haulers Intercepted 8 | . 1 . 2 . . . 4 . . 1 . . . . Recyclers Shooed 4 | . . 1 . . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Combat Hostiles Destroyed 57 | . 14 2 14 7 . . 16 . 3 . . . 1 . Melee 7 | . . . 2 . . . 3 . 2 . . . . . Guns 26 | . 14 2 6 . . . 4 . . . . . . . Cannons 15 | . . . . 7 . . 7 . . . . . 1 . AOE 4 | . . . 1 . . . 2 . 1 . . . . . Classes Destroyed 14 | . 4 1 1 . . . 4 . 2 1 . . 1 . Worker 4 | . 1 1 . . . . 2 . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . Hauler 8 | . 1 . 2 . . . 4 . . 1 . . . . Recycler 5 | . . 2 . . . . 3 . . . . . . . Operator 2 | . . . . . . . 1 . . 1 . . . . Watcher 3 | . . . . . . . . . . 3 . . . . Swarmer 17 | . 6 . 4 7 . . . . . . . . . . Cutter 2 | . . . . . . . . . 2 . . . . . Grunt 26 | . 8 2 7 . . . 9 . . . . . . . Brawler 2 | . . . . . . . 2 . . . . . . . Sentry 6 | . . . 3 . . . 3 . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 8 2 4 4 . . 5 . 3 1 . . 1 . Combat Bots Only 7 | . 7 2 4 4 . . 4 . 3 . . . 1 . Max Kills in Single Turn 2 | . 1 1 1 2 . . 2 . 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . 1 . . . . . Melee 1 | . . . 1 . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Hostile Shots Fired 773 | . 78 41 81 14 . . 125 . 18 28 . 57 159 172 Missed 273 | . 22 15 19 4 . . 19 . 7 12 . 18 78 79 Damage Taken 8428 | . 571 358 841 87 . . 1770 . 238 151 . 1121 1612 1679 Core 3723 | . 92 52 236 7 . . 285 . 63 12 . 824 845 1307 Absorbed by Shields 76 | . . . . . . . . . . . . 76 . . Regen/Repaired (Parts) 115 | . . . 115 . . . . . . . . . . . Core Remaining (%) 57 | 100 . 42 . . . 39 48 . 91 98 . 17 26 . Volleys Fired 184 | . 56 38 27 7 . . 39 . 3 . . . 13 1 Largest 4 | . 2 2 4 4 . . 4 . 1 . . . 1 1 Hottest 229 | . 40 120 227 227 . . 229 . 36 . . . 65 40 Shots Fired 380 | . 112 61 49 30 . . 111 . 3 . . . 13 1 Gun 258 | . 112 49 39 7 . . 50 . . . . . . 1 Cannon 101 | . . . 6 23 . . 59 . . . . . 13 . Launcher 9 | . . . 4 . . . 2 . 3 . . . . . Special 12 | . . 12 . . . . . . . . . . . . Kinetic 250 | . 112 49 31 7 . . 37 . . . . . 13 1 Thermal 115 | . . 12 9 23 . . 71 . . . . . . . Explosive 9 | . . . 4 . . . 2 . 3 . . . . . Electromagnetic 6 | . . . 5 . . . 1 . . . . . . . Robot Hit Streak 26 | . 11 6 11 18 . . 26 . 3 . . . 3 1 Robot Miss Streak 5 | . 3 4 5 1 . . 5 . 2 . . . 4 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 282 | . 74 39 45 11 . . 90 . 6 5 . . 7 5 Core Hits 120 | . 26 15 20 8 . . 38 . 3 5 . 2 2 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . 1 . . . . . . . Critical Strikes 9 | . . . 3 . . . 4 . . . . . 1 1 Burn 2 | . . . 1 . . . 1 . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 . Smash 3 | . . . 2 . . . 1 . . . . . . . Sever 3 | . . . . . . . 2 . . . . . . 1 Melee Attacks 107 | . . . 17 . . . 30 . 6 34 . 8 . 12 Impact 22 | . . . 17 . . . 5 . . . . . . . Slashing 84 | . . . . . . . 25 . 5 34 . 8 . 12 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 10 . 1 2 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . . Damage Inflicted 6704 | . 818 461 1113 282 . . 2812 . 289 362 . 18 364 185 Guns 2050 | . 818 269 381 16 . . 558 . . . . . . 8 Cannons 1411 | . . . 121 266 . . 677 . . . . . 347 . Explosions 457 | . . . 141 . . . 219 . 97 . . . . . Melee 2552 | . . . 470 . . . 1358 . 192 362 . . . 170 Ramming 42 | . . . . . . . . . . . . 18 17 7 Kinetic 2101 | . 818 269 295 16 . . 348 . . . . . 347 8 Thermal 1487 | . . 192 164 266 . . 865 . . . . . . . Explosive 457 | . . . 141 . . . 219 . 97 . . . . . Electromagnetic 65 | . . . 43 . . . 22 . . . . . . . Impact 711 | . . . 470 . . . 241 . . . . . . . Slashing 1841 | . . . . . . . 1117 . 192 362 . . . 170 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 3 3 3 3 4 . . 5 . . 14 11 Average Corruption 4 | . . . 2 3 3 3 4 . . 2 . . 13 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 71 | . . . 17 16 11 3 9 . . . . . 13 2 Message Errors 16 | . . . 3 1 2 1 5 . . . . . 3 1 Matter Fused 18 | . . . 8 4 1 2 1 . . . . . 2 . Heat Flow Errors 7 | . . . 2 2 1 . 1 . . . . . 1 . Energy Discharges 10 | . . . 1 6 2 . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . 1 . 1 . 1 . . . . . 3 . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . Misfires 3 | . . . . 2 . . 1 . . . . . . . Alerts 5 | . . . 1 1 3 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . 3 . Weapon Failures 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 421 | . . . 132 1 . . 255 . . . . . 33 . Projectiles 34 | . . . . 1 . . . . . . . . 33 . Explosions 47 | . . . 5 . . . 42 . . . . . . . Melee 340 | . . . 127 . . . 213 . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 69 . . . 72 . . . . 7 8 2 Shots 4 | . . . 2 . . . 2 . . . . . . . Rammed 18 | . . . . . . . . . . . . 6 3 9 Targets Rammed 18 | . . . . . . . . . . . . 6 3 9 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 607 | . 12 100 242 249 250 . 607 . . 42 64 . 80 . Average Temperature 76 | . 6 29 85 117 140 . 177 . . 3 32 . 10 . Received Heat Transfer 1698 | . 219 213 342 . . . 675 . . 15 . 81 135 18 Effects 7 | . . . . . . . 7 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 5 . . . 1 . . . . . . . Combat Hostiles 5 | . . . 5 . . . . . . . . . . . Parts Fried 6 | . . . 3 . . . 3 . . . . . . . Impact Corruptions 9 | . . . 7 . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . 5 . . . . . . . Heat Transferred 2990 | . . 400 407 481 . . 1702 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Peak Influence 453 | . 268 195 282 247 . . 199 57 145 112 37 42 453 350 Initial 127 | . . 104 11 72 . . . 55 39 84 34 25 17 127 Average 99 | . 97 104 167 72 . . 75 55 84 61 34 21 132 195 Maximum Alert Level 2 | . 1 . 1 1 . . . . . . . . 2 1 Low Security (%) 87 | 100 78 100 57 98 . 100 100 100 100 100 100 100 70 62 Level 1 11 | . 21 . 42 1 . . . . . . . . 17 37 Level 2 1 | . . . . . . . . . . . . . 11 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 5 . 2 . . . 1 . 2 3 . 2 7 5 Investigation 10 | . 2 . . . . . 1 . . 3 . . 3 1 Extermination 3 | . . . . . . . . . . . . . 2 1 Reinforcement 14 | . 3 . 2 . . . . . 2 . . 2 2 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Distress Signals 10 | . 1 . 3 . . . 1 . . 1 . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 188 | . 29 5 22 7 . . 23 . 7 8 . 18 46 23 Peak Tracking Total 13 | . 6 3 5 4 . . 6 . 3 3 . 11 13 12 Tactical Retreats 36 | . 2 2 3 . . . 2 . 1 6 . 3 12 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Traps Triggered 9 | . 1 . 3 . . . . . . 1 . 3 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Machines Disabled 3 | . . . 1 1 . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 1 . . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Machines Accessed 41 | . 2 2 3 . 4 . 10 2 . 7 1 . 6 4 Terminals 22 | . 2 1 1 . . . 7 1 . 2 1 . 4 3 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . 2 . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 1 . 1 . . . . Garrison Access 5 | . . . . . . . 1 . . 1 . . 2 1 Total Hacks 118 | . 3 3 11 . 34 . 27 6 . 15 2 . 12 5 Successful 75 | . 1 2 6 . 34 . 17 5 . 7 1 . 1 1 Failed 43 | . 2 1 5 . . . 10 1 . 8 1 . 11 4 Catastrophic 11 | . 1 . 1 . . . 2 . . 1 . . 5 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . 3 . 2 . 1 . 8 . . 3 . . 5 1 Terminals 41 | . 3 2 2 . . . 16 1 . 4 2 . 8 3 Fabricators 5 | . . . . . . . . . . 5 . . . . Repair Stations 11 | . . . 9 . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . . . 10 5 . 2 . . . . Garrison Access 9 | . . . . . . . 1 . . 2 . . 4 2 Terminal Hacks 48 | . 1 2 . . 34 . 5 1 . 2 1 . 1 1 Record 34 | . . . . . 33 . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . . . . 1 . . 1 . . 1 Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . 1 . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . 2 . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . 9 4 . . . . . . Insert Component 8 | . . . . . . . 6 2 . . . . . . Analyze 5 | . . . . . . . 3 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . 2 . . 1 . . . . Terminals 3 | . . . . . . . 2 . . 1 . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . Botnet 2 | . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 29 | . 1 1 3 . . . 9 2 . 5 . . 6 2 Full Trace Events 10 | . 1 . 1 . . . 1 . . 3 . . 3 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . Part Schematics Acquired 5 | . . . . . . . 3 2 . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . Time 96 | . . . 96 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 3 2 . . . . . . Part Schematics Acquired 5 | . . . . . . . 3 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Total Allies 5 | . . . . 2 . . . . . 3 . . . . Largest Group 3 | . . . . 2 2 . . . . 3 . . . . Highest-Rated Group 60 | . . . . 46 46 . . . . 60 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . 20 . . . . Total Orders 3 | . . 3 . . . . . . . . . . . . RETURN 3 | . . 3 . . . . . . . . . . . . Ally Attacks 12 | . . 2 . . . . . . . 10 . . . . Total Damage 274 | . . 18 . . . . . . . 256 . . . . Kills 1 | . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches 3 | . . 3 . . . . . . . . . . . . Drone Recoveries 3 | . . 3 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Turns Passed 7982 | 87 755 564 960 980 443 124 1684 48 43 920 44 90 807 433 Spaces Moved 5951 | 62 336 355 459 574 257 72 820 118 69 865 36 148 1085 695 Core 663 | 21 . 32 40 . . . 16 . . . . 19 459 76 Treads 2155 | 41 336 78 219 574 257 72 578 . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 671 | . . 245 200 . . . 226 . . . . . . . Hover 111 | . . . . . . . . . . . . . 111 . Flight 2351 | . . . . . . . . 118 69 865 36 129 515 619 Fastest Speed 17 | 50 160 100 100 160 160 160 50 26 26 17 20 20 24 37 Average Speed 89 | 122 160 122 135 160 160 160 138 26 26 22 20 29 42 48 Slowest Speed 600 | 160 160 250 250 160 160 160 600 26 26 84 20 93 120 200 Overloaded Moves 16 | . . . . . . . . . . 16 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . 7 1 . 6 3 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 5 59 72 30 98 63 33 45 3 37 19 1 92 23 20 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . . . . 1 . Scrap Searched 3 | . . . . 3 . . . . . . . . . . Spaces Dug 46 | . . . . . . . 5 . 1 25 . 8 . 7 Terrain Destroyed 133 | . . 2 42 . . . 14 . 31 25 . 8 4 7 Melee 46 | . . . . . . . 5 . 1 25 . 8 . 7 Projectile 6 | . . 2 . . . . . . . . . . 4 . AOE 81 | . . . 42 . . . 9 . 30 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Total 8145 | 73 453 408 727 619 289 81 1272 139 85 1561 70 191 1422 755 Wait 1518 | . 51 5 163 28 31 10 275 . . 632 34 14 252 23 Move 5906 | 61 335 354 458 573 256 71 819 118 68 851 33 148 1072 689 Hop 16 | . . . . . . . . . . 6 1 . 6 3 Pick Up 150 | 6 6 4 27 4 1 . 46 2 4 14 . 2 27 7 Fast Attach 1 | . . . . . . . 1 . . . . . . . Attach 112 | 6 3 5 18 . . . 23 11 1 8 2 . 28 7 Detach 21 | . 1 1 2 . . . 3 2 . 2 . 1 9 . Swap 24 | . 1 . 6 . . . 11 . 2 4 . . . . Drop 75 | . . 1 9 1 1 . 26 6 1 11 . 3 12 4 Fire 184 | . 56 38 27 7 . . 39 . 3 . . . 13 1 Melee 104 | . . . 17 . . . 28 . 6 33 . 8 . 12 Ram 17 | . . . . . . . . . . . . 5 3 9 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 . . Rewire 6 | . . . . 6 . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 12) 584 | -10/Materials | Identified exit to Mines 706 | -10/Materials | Destroyed 7 combat bots 710 | -10/Materials | Discovered new exit (range 16) 843 | -10/Materials | Entered Mines 854 | -10/Mines | Found the Drone Emporium 861 | -10/Mines | Found Prototype Device 863 | -10/Mines | Identified Thief Drone Bay 1018 | -10/Mines | Core integrity fell below 50% 1035 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1038 | -10/Mines | Lost 4 parts (1p1n2w) 1345 | -10/Mines | Discovered new exit (range 5) 1407 | -10/Mines | Entered Materials 1407 | -9/Materials | Evolved 2 slots: Weapon x2 1720 | -9/Materials | Lost 5 parts (1p1n1u2w) 1809 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 1847 | -9/Materials | Repaired Corrupted Lgt. Treads 1898 | -9/Materials | Core integrity fell below 50% 2201 | -9/Materials | Repaired Hvy. Hammer 2271 | -9/Materials | Build established: Scavenger-Gunner 2348 | -9/Materials | Discovered new exit (range 12) 2367 | -9/Materials | Entered Mines 2367 | -9/Mines | Discovered new exit (range 13) 2497 | -9/Mines | Assembled infested the area 2919 | -9/Mines | Discovered new exit (range 11) 3282 | -9/Mines | Learned Materials emergency access door positions 3338 | -9/Mines | Discovered new exit (range 5) 3347 | -9/Mines | Entered Exiles 3347 | -9/Exiles | Accompanied by 2 allies 3377 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3423 | -9/Exiles | Discovered new exit (range 15) 3439 | -9/Exiles | Met 8R-AWN 3465 | -9/Exiles | Met EX-HEX 3508 | -9/Exiles | Met EX-BIN 3532 | -9/Exiles | Aligned with FarCom system 3534 | -9/Exiles | Given EX-Vault access code 3593 | -9/Exiles | Opened EX-Vault 3616 | -9/Exiles | Found Longsword +1 3649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3698 | -9/Exiles | Met EX-DEC 3718 | -9/Exiles | Learned location of Zion (-6) 3774 | -9/Exiles | Discovered new exit (range 12) 3790 | -9/Exiles | Left Exiles lab with Longsword +1 3790 | -9/Exiles | Entered Mines 3896 | -8/Mines | Discovered new exit (range 13) 3914 | -8/Mines | Entered Materials 3914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4353 | -8/Materials | Build established: Skirmisher 5239 | -8/Materials | Lost 9 parts (1p3n1u4w) 5307 | -8/Materials | Core integrity fell below 50% 5556 | -8/Materials | Discovered new exit (range 16) 5594 | -8/Materials | Build established: Scavenger-Mutant 5598 | -8/Materials | Entered Factory 5598 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5638 | -7/Factory | Discovered new exit (range 8) 5646 | -7/Factory | Identified exit to DSF 5646 | -7/Factory | Entered DSF 5658 | -7/DSF | Discovered new exit (range 7) 5666 | -7/DSF | Additional patrols routed to DSF 5689 | -7/DSF | Entered Factory 5689 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5799 | -6/Factory | Fabricated Lgt. Angular Momentum Engine? 5912 | -6/Factory | Build established: Scavenger-Sprinter 6039 | -6/Factory | Spotted B-75 Beast 6231 | -6/Factory | Fabricated B-48 Gladiator? 6278 | -6/Factory | Lost 3 allies 6494 | -6/Factory | Identified exit to Factory 6592 | -6/Factory | Crushed by falling debris 6609 | -6/Factory | Entered another Factory area 6609 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6631 | -5/Factory | Build established: Hacker-Sprinter 6652 | -5/Factory | Identified exit to DSF 6653 | -5/Factory | Entered DSF 6673 | -5/DSF | Additional patrols routed to DSF 6727 | -5/DSF | Discovered new exit (range 16) 6737 | -5/DSF | Core integrity fell below 50% 6743 | -5/DSF | Core integrity fell below 20% 6743 | -5/DSF | Entered Factory 6743 | -4/Factory | Evolved 2 slots: Utility x2 6747 | -4/Factory | Lost 4 parts (1n2u1w) 7056 | -4/Factory | Build established: Mutant 7280 | -4/Factory | System corruption reached 10% 7392 | -4/Factory | Core integrity fell below 50% 7431 | -4/Factory | Spotted B-86 Titan 7515 | -4/Factory | Found Prototype Launcher 7524 | -4/Factory | Search patrols dispatched 7531 | -4/Factory | Lost 3 parts (1p1n1u) 7546 | -4/Factory | Discovered new exit (range 4) 7550 | -4/Factory | Entered Research 7550 | -3/Research | Evolved 2 slots: Utility x2 7569 | -3/Research | Discovered new exit (range 6) 7833 | -3/Research | Spotted B-86 Titan 7953 | -3/Research | Core integrity fell below 50% 7963 | -3/Research | Lost 3 parts (1p1n1u) 7974 | -3/Research | Core integrity fell below 20% 7974 | -3/Research | System corruption reached 10% 7983 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- ALERT: Security rotation in progress. Slug penetrates Wall. Connecting with Terminal... Slug penetrates Wall. Penetrated by Slug. ,ZC W%J1CD11WDYZZSL/7LZ5RP4|LX2Z N5 U-05 Engineer builds a Wall. P-80 Master resets P-80 Master, system corruption cleaned. Slug penetrates Terminal. Penetrated by Slug. U-05 Engineer builds a Wall. P-80 Master Adv. Remote Datajack severed. System corrupted: Power Sword rejected. Acquired Power Sword. U-05 Engineer builds a Wall. Slug penetrates Scanalyzer. U-05 Engineer destroyed. Scanalyzer disabled. Door malfunctions. Map ----- +----------------------------------------------------+ | ????# ???????# #??????????????????????? | | ????# ??##################??????????????????????? | | ????# ?# #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #?????????????????????????????? | | ?????? + #?????????????????????????????? | | ????# # ""T"" #?????????????????????????????? | | ????# ?# """"" #?????????????????????????????? | | ????# ???# #?????????????????????????????? | | ?????????# ####??????????????????????????? | | ?????????###########"###?????????????????????????? | | ??????????????"""S"""| #?????????????????????????? | | ???????? / """ "" %#######???????????????????? | | ?????????# p w!# p #???????????????????? | | ?????????# h ; #???????????????????? | | ?????????# #ppp #???????????????????? | | ?????????# # #???????????????????? | | ?????????############### #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????##@####???????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ?????????????????? | | ????????????????? ???????????????? | | ??????????????? ######+##??????????????? | | ??????????????# " " #??????????????????????? | | ??????????????# "T" #??????????????????????? | | ????????????? """ #??????????????????????? | | ????????????? ?? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 150 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 66 Melee Accuracy 6 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Microactuators | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -6/Factory B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Slippery One Streaker Challenges ------------ None Game ------ Seed BraceAnalysisRay Manual? 0 Play Time 02:50:50 Cumulative 27.1 hours Start 2025.03.04 @ 21:05:12 End 2025.03.05 @ 00:17:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 31 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a062286-4f62-4074-b886-c45d29b4cdd1