Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 21:38:36

Player: Pain3D

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1270)     1270
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (423)                423
              TOTAL SCORE: 4603

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      239
Aligned with FarCom        300
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             258/550
Matter                     296/300
Energy                     200/200
System Corruption          1%
Temperature                Hot (218)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Weapon Shielding
  Improved Light Armor Plating
           Drone Bay (2/2)
>          --- WEAPON (3) -------
           Gatling Laser
  Enhanced Autogun
>          --- INVENTORY (8) ----
     Light Treads
  Improved Cooling System
           Backup Plating I
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Cooling System
     Small Storage Unit
  Improved Weapon Shielding
           Drone Bay
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
  Enhanced Autogun
>          --- INVENTORY --------
     Light Treads
           Backup Plating I
  Improved Light Armor Plating
           Drone Bay
           Drone Bay
           Drone Bay
      Mini Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Weapon Shielding
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             45   | 6   3   4   .   6   24  2   
  Power                    7    | 1   .   .   .   1   5   .   
    Engine                 3    | 1   .   .   .   .   2   .   
    Core                   4    | .   .   .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   2   5   .   
    Treads                 4    | 2   .   .   .   .   2   .   
    Leg                    3    | .   .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  14   | 1   3   .   .   2   6   2   
    Device                 5    | .   .   .   .   .   4   1   
    Storage                5    | 1   2   .   .   2   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   4   .   1   8   .   
    Energy Gun             6    | .   .   1   .   1   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   3   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 9    | .   .   2   .   1   5   1   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   1   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   4    | .   .   2   .   .   1   1   
  Highest Loss Streak      4    | .   .   1   .   1   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  98  100 85  86  100 
  Engine                   9    | .   14  14  14  1   8   9   
  Core                     5    | .   .   .   .   12  8   9   
  Treads                   14   | .   28  28  28  4   2   18  
  Leg                      2    | .   .   .   .   .   5   .   
  Hover                    3    | .   .   .   .   10  4   .   
  Device                   4    | .   .   .   .   .   6   14  
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                9    | .   4   14  14  14  9   1   
  Protection               3    | .   .   .   .   .   6   10  
  Energy Gun               8    | .   .   2   .   .   16  18  
  Ballistic Gun            16   | .   28  24  28  27  3   9   
  Launcher                 1    | .   .   .   .   .   5   .   
Peak Build Rating          35   | 6   8   8   10  15  34  35  
  Average Rating           18   | 3   6   7   8   13  28  33  
  On Entrance              11   | .   6   8   8   10  15  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 14  14  13  12  14  43  37  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  9    | 1   .   .   .   1   9   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   25  8   8   25  8   8   
  Average Capacity         8    | 7   8   8   8   8   8   8   
  Most Carried             8    | 5   3   3   5   8   8   7   
  Average Carried          4    | .   1   2   3   6   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | .   3   2   5   8   2   7   

 Class Distribution 
--------------------
 54% | Mutant
 31% | Skirmisher
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           1017 | 253 139 81  .   73  405 66  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1507 | .   260 126 .   .   820 301 
  Parts                    86   | .   8   15  .   1   45  17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  33   | .   5   7   .   1   17  3   
  Guns                     26   | .   5   7   .   1   10  3   
  AOE                      7    | .   .   .   .   .   7   .   
Classes Destroyed          9    | .   2   2   .   .   4   1   
  Worker                   4    | .   .   .   .   .   4   .   
  Builder                  2    | .   .   1   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Watcher                  4    | .   1   .   .   .   1   2   
  Swarmer                  11   | .   .   7   .   1   3   .   
  Grunt                    16   | .   5   .   .   .   10  1   
  Sentry                   5    | .   .   .   .   .   3   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   4   .   1   6   2   
  Combat Bots Only         4    | .   2   3   .   1   4   1   
Max Kills in Single Turn   2    | .   1   2   .   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        186  | .    21   75   .    13   71   6    
  Missed                   49   | .    3    23   .    5    17   1    
Damage Taken               1985 | .    237  429  .    66   1137 116  
  Core                     398  | .    18   88   .    .    263  29   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  30   | .    .    .    .    .    17   13   
Core Remaining (%)         78   | 100  .    .    .    57   .    .    
Volleys Fired              93   | .    17   23   .    4    38   11   
  Largest                  3    | .    2    2    .    2    3    3    
  Hottest                  240  | .    40   60   .    40   240  185  
Shots Fired                210  | .    34   40   .    8    96   32   
  Gun                      197  | .    34   40   .    8    83   32   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    .    .    13   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  101  | .    34   35   .    8    13   11   
  Thermal                  85   | .    .    .    .    .    64   21   
  Explosive                13   | .    .    .    .    .    13   .    
  Electromagnetic          11   | .    .    5    .    .    6    .    
  Robot Hit Streak         12   | .    5    7    .    2    11   12   
  Robot Miss Streak        7    | .    4    4    .    3    7    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    
Shots Hit Robots           130  | .    20   20   .    3    68   19   
  Core Hits                92   | .    11   9    .    1    53   18   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3004 | .    278  173  .    31   2109 413  
  Guns                     2153 | .    278  173  .    31   1258 413  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               851  | .    .    .    .    .    851  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  610  | .    278  151  .    31   133  17   
  Thermal                  1427 | .    .    .    .    .    1031 396  
  Explosive                851  | .    .    .    .    .    851  .    
  Electromagnetic          116  | .    .    22   .    .    94   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    .    .    .    62   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        586  | .    20   20   .    4    586  225  
  Average Temperature      151  | .    5    13   .    3    174  53   
  Received Heat Transfer   576  | .    153  .    .    .    378  45   
  Effects                  22   | .    .    .    .    .    22   .    
    Shutdowns              10   | .    .    .    .    .    10   .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           4    | .    .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
    Damage (major)         4    | .    .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    2    2    
  Heat Transferred         3236 | .    .    .    .    .    2336 900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             632  | .   127 200 .   119 632 364 
  Initial                  219  | .   .   .   .   .   .   219 
  Average                  182  | .   44  75  .   100 279 262 
Maximum Alert Level        2    | .   .   1   .   .   2   1   
  Low Security (%)         59   | 100 100 98  .   100 32  .   
  Level 1                  32   | .   .   1   .   .   47  100 
  Level 2                  8    | .   .   .   .   .   19  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   1   7   2   
  Investigation            2    | .   .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   5   2   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           9    | .   1   .   .   .   7   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   7   12  .   5   33  9   
  Peak Tracking Total      9    | .   3   5   .   4   9   4   
  Tactical Retreats        4    | .   .   2   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          4    | .   .   .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          4    | .   1   .   1   1   .   1   
  Terminals                2    | .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   1   .   1   1   .   1   
  Successful               4    | .   1   .   1   1   .   1   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   1   .   1   
  Record                   1    | .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   5   21  .   
  Total Damage             1120 | .   .   .   .   289 831 .   
  Kills                    9    | .   .   .   .   3   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   1   2   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               3517 | 49   421  476  491  442  1261 377  
Spaces Moved               1909 | 35   219  251  306  323  573  202  
  Core                     29   | 16   .    .    .    .    13   .    
  Treads                   1132 | 19   219  251  306  57   78   202  
  Legs                     127  | .    .    .    .    .    127  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    621  | .    .    .    .    266  355  .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  160  
  Average Speed            160  | 111  160  160  160  127  182  160  
  Slowest Speed            500  | 160  160  160  160  160  500  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    2    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    40   45   64   65   44   28   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             3    | .    .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          97   | .    .    .    .    .    97   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      97   | .    .    .    .    .    97   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      2181 | 45  255 290 308 348 704 231 
  Wait                     66   | .   11  10  .   .   36  9   
  Move                     1896 | 34  218 250 305 318 569 202 
  Hop                      3    | .   .   .   .   2   1   .   
  Pick Up                  48   | 5   5   2   3   10  17  6   
  Fast Attach              8    | 1   .   .   .   1   6   .   
  Attach                   26   | 5   1   3   .   2   14  1   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     11   | .   2   1   .   3   4   1   
  Drop                     29   | .   1   1   .   8   18  1   
  Fire                     93   | .   17  23  .   4   38  11  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 12)
  471 | -10/Materials | Entered Mines
  807 | -10/Mines     | Learned location of Zion (-7)
  936 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  937 | -10/Mines     | Discovered new exit (range 5)
  947 | -10/Mines     | Entered Exiles
  984 | -10/Exiles    | Discovered new exit (range 17)
 1040 | -10/Exiles    | Met 8R-AWN
 1069 | -10/Exiles    | Met EX-HEX
 1135 | -10/Exiles    | Met EX-BIN
 1162 | -10/Exiles    | Aligned with FarCom system
 1163 | -10/Exiles    | Given EX-Vault access code
 1211 | -10/Exiles    | Opened EX-Vault
 1224 | -10/Exiles    | Found Deploy-a-Sentry
 1227 | -10/Exiles    | Found Deploy-a-Sentry
 1231 | -10/Exiles    | Found Deploy-a-Sentry
 1266 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1318 | -10/Exiles    | Met EX-DEC
 1400 | -10/Exiles    | Discovered new exit (range 15)
 1438 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1438 | -10/Exiles    | Entered Mines
 1442 | -9/Mines      | DAS Turret deployed
 1528 | -9/Mines      | Identified exit to Materials
 1534 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1822 | -9/Mines      | Learned Materials stockpile data
 1872 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1880 | -9/Mines      | Entered Materials
 1880 | -8/Materials  | Accompanied by 1 ally
 1880 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 2148 | -8/Materials  | Build established: Skirmisher
 2659 | -8/Materials  | DAS Turret deployed
 2665 | -8/Materials  | DAS Turret deployed
 2680 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3023 | -8/Materials  | Discovered new exit (range 12)
 3080 | -8/Materials  | First assault squad dispatched
 3141 | -8/Materials  | Entered Storage
 3508 | -8/Storage    | Core integrity fell below 50%
 3518 | -8/Storage    | Self-destructed

 Last Messages 
---------------
Acquired 12 matter.
Com. Wheel melted. <x2>
R-06 Scavenger destroyed.
Acquired 4 matter.
Acquired Lgt. Treads.
K-01 Serf collects debris.
W-25 Informer destroyed.
K-01 Serf cleans the Terminal.
Acquired Imp. Light Armor Plating.
Acquired 18 matter.
Drone retrieved by Drone Bay.
Y-45 Defender destroyed.
Acquired 4 matter.
Triggered Proton Bomb Trap.
A bubble of electromagnetic force engulfs the
  area.
Gatling Laser destroyed.
G-50 Soldier heat damages Carbon-fiber Leg.
U-05 Engineer builds a Door.
G-50 Soldier heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????##??????????????????????????? |
| ?????????????######## #??????????????????????????# |
| ?????????????#  *%=   #??????????????????????????# |
| ?????????????#  !"""  #?????????????????????###### |
| ?????????????#   """  #????????###########??#    + |
| ?????????????#   """  ##########  a      #??#    # |
| ?????????????#        +a @               #??#    # |
| ?????????????#   """  ###    ###         #??#      |
| ?????????????#   """  #?# ##+#?##        #??#      |
| ?????????????#   """  #?# #?????#        ####      |
| ?????????????#    !!  #?# #?????#                  |
| ?????????????#####+###### #?????# ###########+##+# |
| ????????????????#*%=    g +?????# #?????????   ??? |
| ????????????????#^        #?????# #?????????"""??? |
| ????????????????+  "   !  #?????# #???????? """"?? |
| ????????????????#  T  !   #?????# #???????? """"?? |
| ????????????????+  "      #?????# #???????#      ? |
| ????????????????#         ####### #???????######## |
| ????????????????#                 #?###########    |
| ????????????????#   ##T##g####### #?#         #    |
| ????????????????#   #####g#????##+###    """" #    |
| ????????????????#   #???# #????#    #![ ""??" #    |
| ????????????????#   #???#+#????# =  +%!""???" +    |
| ????????????????#   #??????????# ]  #% "???"" #    |
| ????????????????#   #??????????#    #!%"??"" %#    |
| ????????????????#   #??????????#  ] # [""""   #    |
| ????????????????+   ???????????#    #         #    |
| ????????????????#   ???????????###########+####### |
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| ????????????????#? ?????????????????????    ?????? |
| ?????????????????? ????????????????????+  T  ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              WaveUltimateLoader
  Manual?         0
Play Time         00:34:38
  Cumulative      5.1 hours
  Start           2025.03.03 @ 09:02:57
  End             2025.03.03 @ 21:38:36
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bb0f740-da7a-4105-a7e5-805d2948aab3