Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 22:30:39 Player: Triffids Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5046) 5046 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 10813 Bonus ------- High Alert Combat Kills 207 Cogmind --------- Core Integrity 0/1150 Matter 42/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Graphene Brace Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Thermal Shield Dispersion Rifle Railgun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Reaction Control System Cloaking Device Graphene Brace Advanced Thermal Shield Improved Hacking Suite Improved System Shield Improved Corruption Screen > --- WEAPON ----------- Phase Gun Phase Gun Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Advanced Trap Extractor Phase Gun Dispersion Rifle [Rating: 105] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Gauss Rifle Energy Gun Field Laser Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . 2 2 . 2 1 1 2 Weapon 2 | . . . . . . 1 1 . Parts Attached 152 | 6 4 24 3 25 44 11 10 25 Power 13 | 1 . 2 . 3 3 2 . 2 Engine 8 | 1 . 2 . 2 . 2 . 1 Core 5 | . . . . 1 3 . . 1 Reactor . | . . . . . . . . . Propulsion 34 | 2 . 6 2 7 11 . 3 3 Treads . | . . . . . . . . . Leg 32 | 2 . 6 2 5 11 . 3 3 Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 68 | 1 2 8 1 11 22 6 5 12 Device 39 | . 2 3 . 7 12 3 2 10 Storage 1 | 1 . . . . . . . . Processor 11 | . . 1 . 1 4 2 1 2 Hackware 6 | . . 2 . . 2 1 1 . Protection 11 | . . 2 1 3 4 . 1 . Artifact . | . . . . . . . . . Weapon 37 | 2 2 8 . 4 8 3 2 8 Energy Gun 19 | 2 1 7 . 3 . 1 . 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | . 1 1 . 1 7 1 1 1 Ballistic Cannon 3 | . . . . . 1 1 . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 2 1 . . . Parts Lost 47 | . 1 4 2 10 11 . 1 18 Power 5 | . . . 1 1 1 . . 2 Propulsion 9 | . . . . 4 2 . . 3 Utility 23 | . . 3 . 4 8 . . 8 Weapon 10 | . 1 1 1 1 . . 1 5 Highest Loss Streak 9 | . 1 2 2 3 3 . 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 78 93 94 98 93 89 Engine 5 | . 14 11 7 8 . 3 5 4 Core 2 | . . . . . 7 2 . . Leg 15 | . 28 22 17 9 14 13 11 9 Wheel 1 | . . . . 8 . . . . Device 18 | . 12 19 9 23 15 12 22 18 Processor 15 | . . 1 9 11 19 29 18 25 Hackware 10 | . . 10 9 6 14 15 15 9 Protection 5 | . . 10 9 6 5 . . 3 Energy Gun 10 | . 27 19 17 16 . . 5 7 Ballistic Gun 4 | . . 2 . 2 10 12 4 . Ballistic Cannon 3 | . . . . . 2 6 5 8 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 13 14 27 25 27 25 29 35 43 Greatest Support 40 | 20 20 20 20 32 40 40 40 40 Greatest Overweight (x) 1 | 1 . 1 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 Most Carried 7 | 5 7 6 4 5 5 5 5 5 Average Carried 4 | 2 4 4 3 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 7 | 2 7 4 4 5 5 5 4 5 Class Distribution -------------------- 39% | Scavenger-Mutant 24% | Hacker-Gunner 19% | Hacker-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 3363 | 260 37 258 . 296 1298 288 181 745 Remotely . | . . . . . . . . . Salvage Created 5661 | . 436 1521 . 1066 1370 261 177 830 Parts 276 | . 22 96 . 44 79 11 7 17 Haulers Intercepted 9 | . 1 2 . 4 1 . 1 . Recyclers Shooed 7 | . . 1 . . 2 2 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 108 | . 12 27 . 16 29 5 3 16 Guns 81 | . 12 26 . 16 18 . 3 6 Cannons 24 | . . . . . 11 5 . 8 AOE 2 | . . . . . . . . 2 Classes Destroyed 14 | . 4 5 . . 5 . . . Worker 4 | . . 1 . . 2 . . 1 Builder 4 | . . . . . 3 . . 1 Hauler 9 | . 1 2 . 4 1 . 1 . Recycler 6 | . . 3 . 1 1 . . 1 Operator 3 | . 1 1 . 1 . . . . Watcher 6 | . . 3 . 1 1 1 . . Swarmer 17 | . 5 6 . . 3 . 3 . Cutter 2 | . . . . . 2 . . . Grunt 59 | . 7 12 . 12 15 5 . 8 Brawler 3 | . . 2 . . 1 . . . Sentry 14 | . . 7 . 4 1 . . 2 Hunter 2 | . . . . . 2 . . . Programmer 10 | . . . . . 4 . . 6 Heavy 1 | . . . . . 1 . . . Best Kill Streak 8 | . 5 8 . 4 6 3 3 3 Combat Bots Only 6 | . 5 6 . 2 6 3 3 2 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 1 2 Gunslinging 1 | . . 1 . . 1 . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 8646 | . 384 958 196 1072 2136 286 122 3492 Core 2146 | . 126 134 40 197 378 113 . 1158 Absorbed by Shields 64 | . . . . . 64 . . . Redirected to Shielding 102 | . . . . . 102 . . . Core Remaining (%) 71 | 100 49 66 . 56 46 86 100 . Volleys Fired 401 | . 42 82 . 72 119 12 5 69 Largest 4 | . 2 2 . 2 2 3 3 4 Hottest 277 | . 90 126 . 128 76 104 146 277 Shots Fired 845 | . 84 162 . 144 232 34 13 176 Gun 670 | . 84 162 . 144 172 23 8 77 Cannon 170 | . . . . . 60 11 5 94 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 390 | . 2 1 . 9 232 34 8 104 Thermal 450 | . 82 161 . 135 . . 5 67 Explosive 5 | . . . . . . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 8 9 . 9 16 8 11 10 Robot Miss Streak 7 | . 3 4 . 4 3 7 3 4 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 8 | . 1 2 . 3 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 543 | . 54 96 . 91 158 27 6 111 Core Hits 252 | . 24 47 . 40 57 25 5 54 Critical Kills 4 | . . . . . 3 . . 1 Critical Parts Destroyed 6 | . . . . . 5 . . 1 Critical Strikes 45 | . 4 7 . 10 10 1 . 13 Burn 25 | . 4 7 . 10 . . . 4 Destroy 10 | . . . . . 8 . . 2 Blast 10 | . . . . . 2 1 . 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12233 | . 637 1655 . 1702 3678 565 151 3845 Guns 8480 | . 637 1655 . 1702 2524 338 118 1506 Cannons 3110 | . . . . . 1154 227 33 1696 Explosions 629 | . . . . . . . . 629 Melee . | . . . . . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 6398 | . 7 15 . 124 3678 565 49 1960 Thermal 5192 | . 630 1640 . 1578 . . 102 1242 Explosive 567 | . . . . . . . . 567 Electromagnetic 62 | . . . . . . . . 62 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 . . 5 . . . Average Corruption 3 | . . 5 . . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . . . 5 Effects 49 | . . 10 . . 39 . . . Message Errors 8 | . . 2 . . 6 . . . Matter Fused 13 | . . 4 . . 9 . . . Heat Flow Errors 6 | . . 2 . . 4 . . . Energy Discharges 7 | . . . . . 7 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 7 . . . Misfires 1 | . . . . . 1 . . . Alerts 2 | . . 1 . . 1 . . . Weapon Failures 4 | . . 1 . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . . . 63 . . 47 Projectiles 110 | . . . . . 63 . . 47 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 27 | . . . . . 8 1 . 18 Impact . | . . . . . . . . . Kinetic 26 | . . . . . 7 1 . 18 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 27 | . . . . . . . . 27 Shots 1 | . . . . . . . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 369 | . 282 334 . 369 259 93 . 298 Average Temperature 90 | . 106 92 . 131 61 45 . 81 Received Heat Transfer 2532 | . 195 399 45 621 414 108 . 750 Effects 4 | . . 4 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 28 | . 9 9 . 8 . . . 2 Heat Transferred 12011 | . 1958 4133 . 3885 . . 148 1887 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 618 | . 341 618 255 483 592 429 213 330 Initial 279 | . . 143 255 98 151 279 112 104 Average 260 | . 169 409 252 241 243 369 135 159 Maximum Alert Level 2 | . 1 2 1 2 2 2 1 1 Low Security (%) 40 | 100 57 7 . 40 51 . 82 60 Level 1 41 | . 42 44 100 50 34 46 17 39 Level 2 18 | . . 47 . 8 13 53 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 4 2 1 3 10 1 . 9 Investigation 8 | . 1 1 . 3 2 . . 1 Extermination 6 | . . . . . 3 . . 3 Reinforcement 13 | . 3 1 1 . 5 1 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 9 | . 2 2 . 1 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 18 38 4 26 42 6 4 42 Peak Tracking Total 12 | . 5 8 4 4 4 3 4 12 Tactical Retreats 14 | . . 3 . 2 4 1 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 13 | . 1 1 2 2 6 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 11 | . . 1 . 2 4 . 1 3 Max in Single Turn 1 | . . 1 . 1 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 35 | . 2 8 1 7 7 2 2 6 Terminals 24 | . 2 7 . 7 4 . . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . . . 1 . 1 . 1 . Scanalyzers 4 | . . 1 . . 1 1 1 . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 115 | . 5 32 1 23 25 4 5 20 Successful 59 | . 3 16 1 11 12 4 4 8 Failed 56 | . 2 16 . 12 13 . 1 12 Catastrophic 5 | . . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 44 | . 3 12 . 12 11 . . 6 Terminals 89 | . 5 29 . 23 17 . . 15 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . . . 3 . . . Recycling Units 7 | . . . 1 . 3 . 3 . Scanalyzers 10 | . . 3 . . 2 3 2 . Garrison Access 3 | . . . . . . 1 . 2 Terminal Hacks 34 | . 3 12 . 9 6 . . 4 Record 2 | . . . . . . . . 2 Part Schematic 2 | . . . . . 2 . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 Open Door 2 | . . . . 2 . . . . Level Access Points 3 | . . 1 . 1 1 . . . Terminal Index 3 | . . 1 . 1 1 . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 8 | . . 2 . 3 2 . . 1 Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . . . 1 . 3 . 2 . Process 2 | . . . . . 1 . 1 . Report Inventory 3 | . . . 1 . 1 . 1 . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 7 | . . 2 . . . 3 2 . Insert Component 5 | . . 1 . . . 3 1 . Analyze 2 | . . 1 . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 8 | . . 2 . 2 2 . . 2 Terminals 8 | . . 2 . 2 2 . . 2 Botnet 8 | . . 2 . 2 2 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 2 8 . 6 7 1 2 6 Full Trace Events 7 | . . 1 . 3 2 . . 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 2 . 1 . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 9 | . . . . . 2 . 7 . Retrieved Matter 2 | . . . . . 2 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 6602 | 52 327 1484 130 808 1725 424 326 1326 Spaces Moved 3582 | 37 144 635 68 403 1013 256 240 786 Core 135 | 19 . . . . . . . 116 Treads . | . . . . . . . . . Legs 3224 | 18 144 635 68 180 1013 256 240 670 Wheels 223 | . . . . 223 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 130 120 50 Average Speed 136 | 102 120 185 180 125 125 130 121 122 Slowest Speed 200 | 120 120 190 190 190 190 130 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 33 69 8 58 26 7 6 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 109 | . . . . . 5 4 1 99 Melee . | . . . . . . . . . Projectile 32 | . . . . . 5 4 1 22 AOE 77 | . . . . . . . . 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 4527 | 49 213 789 74 569 1231 325 262 1015 Wait 226 | 2 18 15 3 36 15 30 1 106 Move 3574 | 36 143 634 67 402 1012 255 239 786 Hop . | . . . . . . . . . Pick Up 69 | 5 6 11 1 16 14 5 3 8 Fast Attach 61 | 3 1 5 2 8 23 6 2 11 Attach 34 | 3 1 5 1 8 5 1 3 7 Detach 13 | . . . . 1 1 4 1 6 Swap 58 | . 2 14 . 10 16 4 5 7 Drop 89 | . . 23 . 16 26 8 3 13 Fire 401 | . 42 82 . 72 119 12 5 69 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 5) 329 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Core integrity fell below 50% 348 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x2 939 | -9/Materials | Discovered new exit (range 13) 1100 | -9/Materials | Build established: Scavenger-Mutant 1425 | -9/Materials | Build established: Mutant 1672 | -9/Materials | Identified exit to Materials 1758 | -9/Materials | Build established: Scavenger-Mutant 1864 | -9/Materials | Entered another Materials area 1864 | -8/Materials | Evolved 2 slots: Utility x2 1864 | -8/Materials | Discovered new exit (range 16) 1962 | -8/Materials | Identified exit to Storage 1994 | -8/Materials | Entered Storage 2041 | -8/Storage | Lost 3 parts (1p1n1w) 2565 | -8/Storage | Identified exit to Factory 2633 | -8/Storage | Lost 3 parts (1n2u) 2802 | -8/Storage | Entered Factory 2802 | -7/Factory | Evolved 2 slots: Utility x2 2886 | -7/Factory | Discovered new exit (range 15) 2902 | -7/Factory | Identified exit to Lower Caves 3762 | -7/Factory | Build established: Hacker-Mutant 4278 | -7/Factory | Identified exit to Factory 4353 | -7/Factory | Lost 3 parts (1n2u) 4370 | -7/Factory | Core integrity fell below 50% 4527 | -7/Factory | Entered another Factory area 4527 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4854 | -6/Factory | Build established: Hacker-Gunner 4873 | -6/Factory | Discovered new exit (range 7) 4951 | -6/Factory | Entered another Factory area 4951 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5261 | -5/Factory | Discovered new exit (range 12) 5277 | -5/Factory | Entered another Factory area 5277 | -4/Factory | Evolved 2 slots: Utility x2 5344 | -4/Factory | Fabricated Imp. Titanium Leg (x2) 6381 | -4/Factory | Garrison activated, responded to threat 6442 | -4/Factory | Lost 9 parts (2p1n2u4w) 6529 | -4/Factory | Core integrity fell below 50% 6581 | -4/Factory | Core integrity fell below 20% 6602 | -4/Factory | Lost 5 parts (1n4u) 6603 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06563_ Acquired Micro-nuke Launcher. 06569_ The unstable cave ceiling collapses. 06570_ Imp. Corruption Screen intercepted 1% system corruption. 06571_ Machine Analyzer destroyed. 06571_ G-67 Veteran destroyed. 06572_ The unstable cave ceiling collapses. 06572_ Adv. Heat Sink crushed. 06573_ U-05 Engineer lays Concrete. 06576_ The unstable cave ceiling collapses. 06576_ U-05 Engineer lays Concrete. 06577_ Dropped Micro-nuke Launcher. 06578_ U-05 Engineer destroyed. 06578_ Acquired 28 matter. 06578_ U-05 Engineer lays Concrete. 06580_ R-10 Processor collects Flexi-carbon Leg. 06580_ U-05 Engineer lays Concrete. 06583_ The unstable cave ceiling collapses. 06583_ U-05 Engineer lays Concrete. 06584_ The unstable cave ceiling collapses. 06584_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #####?????????????????????????????????? | | +?????????????????????????????????? | | #####?????????????????????????????????? | | #??????????? ?????????????????????????? | | ##### #?#######??# ?????????????????????????? | | ????# #?# #??# ?????????????????????????? | | ????# ### #??# ?????+#??????????????????? | | ??### #??#k##### #??????????????????? | | ??# # ### #??# k #??????????????????? | | #### #?# #??# A #??????????????????? | | # #?### ###### #??????????????????? | | # ##???# #?# #??????????????????? | | # % ????# #?# ####???????????????? | | # #%*# #????# #?# ????????????????? | | # # ###??# #?# #???????????????????? | | #### ### #???????????????????? | | # # #???????????????????? | | #+##########??????????? | | # ! #??????????? | | # #??????????? | | g + ] #??????????? | | gg # !#??????????? | | ! # ## ###gg # #??????????? | | ] ! # #?# @g#######+####??????????? | | =* # #?# #?????????????? | | ! #+####### #?????????????? | | # # #?????????????? | | ####### # ## # # / #?????????????? | | ??????########## # ####+##+#?????????????? | | ????????????#### # #?! ???????????????? | | ????????????+ # # ! ?????????????? | | ????????????# # # [ #????????????? | | ????????????# # # !#????????????? | | ????????????+ + # !! #????????????? | | ????????????#### ########### !! /#????????????? | | ???????????????# #?????????# ! ! #????????????? | | ???????????????# ?????????# #????????????? | | ???????????????###?????????# [ ! #????????????? | | ???????????????????????????##########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?"""G"""?????????????????????????????????????????? | | ?"""?"""?"""""""?????????????????????????????????? | | ?????????"""""""?????????????????????????????????? | | ?????????"""""""?????????????????????????????????? | | ?????????"""""""?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Corruption Block 15 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Weapon Shielding 66 Evasion (%) 61 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Flexi-carbon Leg | -7/Factory | Hacked Lyr. Light Armor Plating | -7/Factory | Hacked Imp. Titanium Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityFieldCloak Manual? 0 Play Time 02:07:18 Cumulative 128.1 hours Start 2022.06.05 @ 09:46:51 End 2022.06.06 @ 22:30:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a485b2ec-7866-41fc-8f68-85778e93e4b3