Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.27 @ 17:44:17

Player: FR-35H

Result: Destroyed by as-08401 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (420)      420
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 897

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/250
Matter                     248/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Rocket Launcher
>               --- INVENTORY (16) ---
          Light Ion Engine
                Aluminum Leg
                Wheel
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (150)
                Sensor Array
       Improved Signal Interpreter
       Improved Light Armor Plating
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Wheel
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Assault Rifle
                Assault Rifle
                Rocket Launcher
                Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   15  7   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   7   4   
    Treads                 7    | 1   4   2   
    Leg                    .    | .   .   .   
    Wheel                  6    | 1   3   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             4    | .   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     96   | .   94  100 
  Engine                   13   | .   13  14  
  Treads                   21   | .   19  24  
  Wheel                    6    | .   8   3   
  Device                   1    | .   1   .   
  Storage                  23   | .   21  28  
  Energy Gun               17   | .   12  26  
  Ballistic Gun            10   | .   15  .   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  43  43  
  Greatest Support         40   | 10  40  40  
  Greatest Overweight (x)  4    | 1   4   4   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         12   | 5   11  16  
  Most Carried             16   | 6   16  16  
  Average Carried          11   | 3   10  15  
  Final Capacity           16   | 6   16  16  
  Final Carried            16   | 4   16  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           723  | 276 251 196 
  Remotely                 .    | .   .   .   
Salvage Created            600  | 89  308 203 
  Parts                    29   | 1   15  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   6   9   
  Guns                     11   | .   6   5   
  AOE                      4    | .   .   4   
Classes Destroyed          6    | 1   2   3   
  Recycler                 2    | 1   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   .   2   
  Grunt                    6    | .   6   .   
  Demolisher               2    | .   .   2   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1147 | .   375 772 
  Core                     257  | .   54  203 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              54   | 4   32  18  
  Largest                  2    | 2   2   2   
  Hottest                  90   | 40  90  90  
Shots Fired                104  | 8   63  33  
  Gun                      101  | 8   63  30  
  Cannon                   .    | .   .   .   
  Launcher                 3    | .   .   3   
  Special                  .    | .   .   .   
  Kinetic                  61   | 8   51  2   
  Thermal                  .    | .   .   .   
  Explosive                3    | .   .   3   
  Electromagnetic          40   | .   12  28  
  Robot Hit Streak         7    | 1   6   7   
  Robot Miss Streak        5    | 2   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           63   | 3   40  20  
  Core Hits                34   | 2   16  16  
  Critical Hits            1    | .   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1272 | 43  520 709 
  Guns                     770  | 43  520 207 
  Cannons                  .    | .   .   .   
  Explosions               502  | .   .   502 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  461  | 43  418 .   
  Thermal                  45   | .   .   45  
  Explosive                457  | .   .   457 
  Electromagnetic          309  | .   102 207 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            37   | .   .   37  
  Projectiles              .    | .   .   .   
  Explosions               37   | .   .   37  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      94   | .   .   94  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        140  | .   90  140 
  Average Temperature      51   | .   20  73  
  Received Heat Transfer   227  | .   207 20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   .   50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             229  | 5   229 119 
  Initial                  25   | .   3   25  
  Average                  102  | 1   119 89  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 85  100 
  Level 1                  9    | .   14  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   12  16  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               7    | .   .   7   
  Total Damage             63   | .   .   63  
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              1    | .   .   1   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               838  | 57  520 261 
Spaces Moved               449  | 41  293 115 
  Core                     11   | 11  .   .   
  Treads                   156  | .   74  82  
  Legs                     .    | .   .   .   
  Wheels                   282  | 30  219 33  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  120 
  Average Speed            127  | 77  121 162 
  Slowest Speed            180  | 90  180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 3   52  34  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          37   | .   .   37  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      37   | .   .   37  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      608  | 56  398 154 
  Wait                     47   | .   34  13  
  Move                     447  | 40  292 115 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 6   19  1   
  Fast Attach              5    | 4   1   .   
  Attach                   10   | 2   5   3   
  Detach                   1    | .   1   .   
  Swap                     13   | .   9   4   
  Drop                     5    | .   5   .   
  Fire                     54   | 4   32  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 12)
  318 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 8)
  578 | -10/Materials | Entered Mines
  581 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  610 | -10/Mines     | Met a Derelict bent on vengeance
  707 | -10/Mines     | Assembled infested the area
  831 | -10/Mines     | Core integrity fell below 50%
  835 | -10/Mines     | Core integrity fell below 20%
  839 | -10/Mines     | Destroyed by as-08401 with Assembled Heavy Rifle

 Last Messages 
---------------
00784_ The unstable cave ceiling collapses.
00784_ Acquired 30 matter.
00796_ Acquired 23 matter.
00801_ Acquired 18 matter.
00807_ as-38082 destroyed.
00816_ Lgt. Treads destroyed.
00817_ R-06 Scavenger collects Wheel. <x2>
00822_ R-06 Scavenger collects Lgt. Ion Engine. <x2>
00827_ R-06 Scavenger collects Mining Laser.
00829_ Destroyed Asb. Hover Unit.
00829_ as-05923 destroyed.
00831_ as-67658 destroyed.
00831_ as-91783 destroyed.
00831_ Destroyed Asb. Hover Unit.
00831_ R-06 Scavenger destroyed.
00832_ Lgt. Treads destroyed.
00833_ as-69784 destroyed.
00835_ The unstable cave ceiling collapses.
00836_ Acquired 9 matter.
00837_ Acquired 8 matter.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????  ??????????????????         |
| ??????????????????????    ????????????????         |
| ????????????????????##   ?????????????????         |
| ???????????????????##    ?????????????????         |
| ??????????????????##     ?????????????????         |
| ???????????????????      ?????????????????         |
| ???????????????????# %  #?????????????????         |
| ???????????????????# =  #?????????????????         |
| ???????????????????# aa##?????????????????         |
| ???????????????????# !  #???###??????? ???         |
| ?????????####??????#    ####  ##????  ????         |
| ????????##  ###?????#        = ###    ????         |
| ???????##     ##??###        %*    ???????         |
| ???#####       ##?#            #??????????         |
| ???#            ####=  a       #??????????         |
| #### =           =*%= aa @     #??????????         |
|        ### "     ##|* a%       #??????????         |
|  ##    #?##      ##      #    ##??????????         |
|   #    #??##     ###  #####  ##???????????         |
|       ##???##    #?####????###????????????         |
|        #????##  ##????????????????????????         |
|  #     #?????####?????????????????????????         |
|  ##   ##??????????????????????????????????         |
|      ##???????????????????????????????????         |
|    ###????????????????????????????????????         |
| ####??????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseRefineryArmor
  Manual?         0
Play Time         00:10:56
  Cumulative      19.2 hours
  Start           2022.01.27 @ 17:29:47
  End             2022.01.27 @ 17:44:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0f35977-0665-4a86-9c4e-b7bb675a2b0f