Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 09:13:38

Player: Dosh

Result: Destroyed by exploding Neutrino Reactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (213)     1065
Value Destroyed (7854)     7854
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (5490)               5490
              TOTAL SCORE: 19489

 Bonus
-------
High Alert Combat Kills    656
Follower Combat Kills      2660
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -226

 Cogmind 
---------
Core Integrity             0/700
Matter                     155/300
Energy                     5/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
     Armored Huge Wheel
>            --- UTILITY (8) ------
             Cargo Storage Unit
    Advanced Hardlight Generator
             Relay Coupler [NC] (16)
             Relay Coupler [Sentry] (23)
             Relay Coupler [Hunter] (15)
>            --- WEAPON (2) -------
      Cooled Plasma Cannon (fused)
             Remote Datajack
>            --- INVENTORY (30) ---
       Heavy Antimatter Reactor
     Armored Huge Wheel
    Improved Cooling System
  Long-range Terrain Scanner
   Precision Energy Filter
    Hardened Medium Armor Plating
    Improved Force Field
             Hacking Suite
             Relay Coupler [NC] (29)
             Relay Coupler [NC] (23)
             Relay Coupler [Swarmer] (46)
             Relay Coupler [Brawler] (27)
             Relay Coupler [Sentry] (22)
             Relay Coupler [Sentry] (23)
             Relay Coupler [Hunter] (14)
             Relay Coupler [Heavy] (11)
             Relay Coupler [Behemoth] (12)
             Trap Reconfigurator
      Cooled Plasma Cannon
             Antimatter Cannon
       Light Antimatter Cannon
       Light Antimatter Cannon
       Heavy Linear Accelerator
       Heavy Linear Accelerator
    Improved Grenade Launcher
    Improved Remote Datajack
             Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
>            --- PROPULSION -------
     Armored Huge Wheel
>            --- UTILITY ----------
             Cargo Storage Unit
    Hardened Medium Armor Plating
    Advanced Hardlight Generator
             Relay Coupler [NC]
             Relay Coupler [Sentry]
             Relay Coupler [Specialist]
             Relay Coupler [Hunter]
>            --- WEAPON -----------
      Cooled Plasma Cannon
       Light Antimatter Cannon
>            --- INVENTORY --------
             Particle Reactor
     Armored Huge Wheel
    Improved Cooling System
  Long-range Terrain Scanner
    Improved Force Field
             Hacking Suite
             Relay Coupler [NC]
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Brawler]
             Relay Coupler [Sentry]
             Relay Coupler [Sentry]
             Relay Coupler [Hunter]
             Relay Coupler [Heavy]
             Relay Coupler [Behemoth]
             Trap Reconfigurator
      Cooled Plasma Cannon
       Heavy Linear Accelerator
       Heavy Linear Accelerator
    Improved Grenade Launcher
             Remote Datajack
    Improved Remote Datajack
             Plasma Cutter
[Rating: 69]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Structural Scanner
  Storage                  Cargo Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             274  | 5   6   6   27  5   4   .   29  30  54  41  18  30  19  
  Power                    20   | 1   .   .   2   .   .   .   1   .   3   7   3   2   1   
    Engine                 12   | 1   .   .   2   .   .   .   1   .   2   5   1   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   1   2   2   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               19   | 2   1   1   8   .   .   .   4   1   1   .   1   .   .   
    Treads                 16   | 2   1   1   8   .   .   .   4   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  116  | 1   2   2   9   3   2   .   15  12  25  12  9   13  11  
    Device                 33   | .   .   .   2   1   2   .   8   4   8   .   5   1   2   
    Storage                5    | 1   1   .   1   .   .   .   .   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               37   | .   .   .   .   .   .   .   .   4   8   9   2   9   5   
    Protection             40   | .   1   2   6   2   .   .   6   3   9   2   2   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 1   3   3   8   2   2   .   9   17  25  22  5   15  7   
    Energy Gun             36   | 1   .   .   3   2   2   .   6   6   11  4   .   .   1   
    Energy Cannon          10   | .   .   .   .   .   .   .   1   .   .   5   2   2   .   
    Ballistic Gun          5    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   1   .   2   .   .   .   .   .   .   1   .   .   2   
    Launcher               7    | .   .   1   2   .   .   .   .   1   .   .   1   .   2   
    Special Weapon         41   | .   .   .   .   .   .   .   .   2   10  12  2   13  2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   2   8   4   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   1   .   .   .   2   .   .   7   1   .   7   
Parts Lost                 29   | .   .   4   7   2   .   .   1   3   5   2   1   2   2   
  Power                    4    | .   .   .   1   .   .   .   .   .   2   .   .   .   1   
  Propulsion               3    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  17   | .   .   2   4   2   .   .   .   3   3   .   1   1   1   
  Weapon                   5    | .   .   1   1   .   .   .   .   .   .   2   .   1   .   
  Highest Loss Streak      3    | .   .   2   3   1   .   .   1   1   2   2   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  95  97  93  81  100 98  83  82  81  83  81  81  
  Engine                   8    | .   14  14  10  11  11  11  8   9   5   6   6   .   .   
  Treads                   12   | .   27  27  21  22  22  22  17  2   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   .   .   7   6   7   7   7   7   
  Device                   9    | .   .   .   11  11  15  22  19  12  .   .   3   .   7   
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   
  Processor                2    | .   .   .   .   .   .   .   6   9   6   .   .   .   .   
  Hackware                 11   | .   .   .   .   .   .   .   .   4   27  35  37  37  30  
  Protection               12   | .   13  10  20  16  11  11  17  11  8   7   2   4   5   
  Energy Gun               11   | .   6   .   12  22  10  22  17  14  11  3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   3   7   7   7   
  Ballistic Gun            2    | .   15  26  7   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   6   6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             188  | 12  32  34  70  71  62  62  72  170 172 185 174 186 188 
  Greatest Support         46   | 40  40  40  46  46  46  46  46  40  28  28  28  28  28  
  Greatest Overweight (x)  6    | .   .   1   1   1   1   1   1   6   6   6   6   6   6   
  Average Overweight (x)   2    | .   .   .   .   1   1   1   1   4   5   5   5   5   5   
Largest Inventory Capacity 30   | 8   15  15  20  20  20  20  20  30  30  30  30  30  30  
  Average Capacity         23   | 7   10  15  16  20  20  20  20  28  30  30  30  30  30  
  Most Carried             30   | 4   9   15  20  20  20  20  20  30  30  30  30  30  30  
  Average Carried          21   | 1   7   12  15  19  19  19  19  25  27  28  28  28  28  
  Final Capacity           30   | 8   15  15  20  20  20  20  20  30  30  30  30  30  30  
  Final Carried            30   | 4   9   15  19  20  20  20  20  30  23  28  26  29  30  

 Class Distribution 
--------------------
 50% | Mutant
 39% | Bothacker-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           5282 | 198  261  237  847  92   .    87   343  428  758  799  352  512  368  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7507 | .    541  352  1650 91   .    227  1855 810  995  202  361  194  229  
  Parts                    414  | .    38   18   115  4    .    7    100  36   48   8    24   10   6    
Haulers Intercepted        10   | .    2    .    5    .    .    .    3    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  186  | .   12  25  35  2   .   3   38  20  21  6   8   4   12  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     123  | .   6   11  26  2   .   3   38  17  19  1   .   .   .   
  Cannons                  22   | .   6   .   1   .   .   .   .   .   .   4   3   4   4   
  AOE                      37   | .   .   14  7   .   .   .   .   3   .   .   5   .   8   
Classes Destroyed          20   | .   7   4   2   .   .   2   .   2   .   1   1   .   1   
  Worker                   7    | .   1   .   2   .   .   .   2   .   2   .   .   .   .   
  Builder                  4    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   
  Tunneler                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   5   .   .   .   3   .   .   .   .   .   .   
  Recycler                 6    | .   .   1   3   .   .   1   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   
  Watcher                  13   | .   3   .   4   .   .   .   2   .   2   .   2   .   .   
  Swarmer                  48   | .   5   9   13  .   .   .   12  .   8   .   1   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    56   | .   7   .   11  2   .   1   15  9   5   .   1   2   3   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   26   | .   .   2   10  .   .   .   7   4   3   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   2   3   .   1   
  Hunter                   6    | .   .   .   .   .   .   1   1   .   1   1   .   2   .   
  Programmer               12   | .   .   .   .   .   .   .   .   4   3   3   2   .   .   
  Assembled                21   | .   .   13  .   .   .   .   .   .   .   .   .   .   8   
Best Kill Streak           13   | .   6   13  9   1   .   2   7   3   4   4   5   1   8   
  Combat Bots Only         13   | .   4   13  5   1   .   2   7   3   4   4   5   1   8   
Max Kills in Single Turn   6    | .   1   6   3   1   .   1   2   2   1   1   2   1   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   6   2   .   .   .   .   2   .   .   2   .   4   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        931   | .    44   63   216  18   .    18   110  94   146  76   49   52   45   
  Missed                   274   | .    10   21   57   5    .    5    27   23   54   23   15   16   18   
Damage Taken               8912  | .    345  667  2017 224  .    220  946  995  1309 809  524  418  438  
  Core                     1299  | .    65   159  190  .    .    .    106  75   251  84   173  102  94   
  Absorbed by Shields      820   | .    .    .    .    .    .    .    187  154  .    19   70   106  284  
  Redirected to Shielding  56    | .    35   21   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   32    | .    .    .    .    .    .    .    .    .    32   .    .    .    .    
  Regen/Repaired (Parts)   1774  | .    75   .    862  .    .    .    106  .    542  15   .    .    174  
Core Remaining (%)         57    | 100  .    10   .    .    .    52   .    67   .    .    .    .    .    
Volleys Fired              671   | .    35   29   116  13   .    11   108  80   110  55   39   36   39   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    2    2    1    
  Hottest                  125   | .    75   56   112  125  .    112  122  122  122  122  105  70   105  
Shots Fired                1089  | .    70   53   230  24   1    22   214  135  153  57   49   39   42   
  Gun                      807   | .    42   47   200  24   1    22   214  124  118  15   .    .    .    
  Cannon                   122   | .    28   .    21   .    .    .    .    .    .    12   35   9    17   
  Launcher                 27    | .    .    6    9    .    .    .    .    4    .    .    3    .    5    
  Special                  133   | .    .    .    .    .    .    .    .    7    35   30   11   30   20   
  Kinetic                  254   | .    42   47   155  .    .    .    .    .    .    10   .    .    .    
  Thermal                  648   | .    .    .    66   24   1    22   214  124  118  17   35   10   17   
  Explosive                27    | .    .    6    9    .    .    .    .    4    .    .    3    .    5    
  Electromagnetic          28    | .    28   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    9    6    10   4    .    3    19   15   20   13   11   9    15   
  Robot Miss Streak        6     | .    3    3    6    3    .    3    5    4    3    2    5    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    3    3    .    .    1    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           733   | .    42   27   143  12   .    11   151  96   119  47   27   27   31   
  Core Hits                359   | .    22   42   67   3    .    6    77   41   47   6    24   4    20   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         40    | .    2    .    6    .    .    1    9    8    10   4    .    .    .    
    Burn                   34    | .    .    .    4    .    .    1    9    7    10   3    .    .    .    
    Destroy                2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              26    | .    .    .    .    .    .    .    4    13   7    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    .    .    .    .    .    4    13   7    2    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15396 | .    659  1369 3204 302  .    209  2683 2015 1811 781  1320 167  876  
  Guns                     9639  | .    373  404  2126 260  .    189  2661 1627 1783 216  .    .    .    
  Cannons                  2302  | .    283  .    213  .    .    .    .    .    .    565  739  157  345  
  Explosions               3275  | .    .    965  860  .    .    .    .    350  .    .    581  .    519  
  Melee                    38    | .    .    .    .    .    .    .    .    38   .    .    .    .    .    
  Ramming                  132   | .    3    .    5    42   .    20   22   .    28   .    .    .    12   
  Kinetic                  2934  | .    400  404  1629 .    .    .    .    .    .    501  .    .    .    
  Thermal                  8761  | .    .    .    710  260  .    189  2661 1627 1783 280  739  167  345  
  Explosive                3275  | .    .    965  860  .    .    .    .    350  .    .    581  .    519  
  Electromagnetic          256   | .    256  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    .    .    .    38   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    2    2    2    2    1    5    4    6    10   10   11   
  Average Corruption       3     | .    .    .    2    2    2    2    1    1    2    5    6    10   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  316   | .    .    .    28   19   8    10   32   19   12   45   34   56   53   
    Message Errors         73    | .    .    .    4    3    3    2    7    6    2    10   8    19   9    
    Matter Fused           78    | .    .    .    5    5    2    4    8    7    4    11   8    8    16   
    Heat Flow Errors       33    | .    .    .    2    2    .    2    1    1    1    7    5    3    9    
    Energy Discharges      37    | .    .    .    6    1    2    .    7    .    2    2    3    7    7    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    1    .    1    2    .    
    Data Loss (minor)      47    | .    .    .    4    4    .    .    5    2    2    10   5    9    6    
    Data Loss (major)      13    | .    .    .    3    1    .    .    1    .    .    4    .    3    1    
    Misfires               15    | .    .    .    2    1    1    1    3    1    .    .    2    1    3    
    Alerts                 10    | .    .    .    2    1    .    .    .    .    .    1    2    3    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    1    .    1    .    2    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Overflow Damage            127   | .    .    12   99   .    .    .    .    10   .    6    .    .    .    
  Projectiles              6     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Explosions               121   | .    .    12   99   .    .    .    .    10   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    3    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    3    .    .    .    .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      225   | .    .    .    130  .    .    .    .    .    14   .    .    .    81   
  Shots                    9     | .    .    .    7    .    .    .    .    .    .    .    .    .    2    
  Rammed                   18    | .    1    .    1    6    .    3    4    .    1    .    .    .    2    
Targets Rammed             20    | .    1    .    2    6    .    3    5    .    1    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        366   | .    216  22   360  191  .    136  219  366  348  269  185  197  224  
  Average Temperature      84    | .    65   9    107  48   .    36   35   140  83   87   67   90   78   
  Received Heat Transfer   2120  | .    126  54   633  96   .    117  330  234  237  72   58   114  49   
  Effects                  5     | .    .    .    2    .    .    .    .    1    .    2    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    1    .    2    1    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Parts Melted             66    | .    .    .    9    .    .    2    22   11   12   5    1    .    4    
  Heat Transferred         19710 | .    .    .    1813 518  .    481  6364 3829 4329 729  830  287  530  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1314 | .    295  199  548  257  .    111  458  1314 689  858  695  960  765  
  Initial                  689  | .    .    1    27   199  .    .    .    297  689  264  421  481  504  
  Average                  312  | .    109  39   281  103  .    30   202  741  193  599  406  760  407  
Maximum Alert Level        4    | .    1    .    2    1    .    .    2    4    2    3    2    3    3    
  Low Security (%)         41   | 100  86   100  25   90   .    100  44   .    53   .    .    .    31   
  Level 1                  30   | .    13   .    58   9    .    .    51   13   45   25   37   .    7    
  Level 2                  17   | .    .    .    16   .    .    .    3    36   1    48   62   38   53   
  Level 3                  8    | .    .    .    .    .    .    .    .    26   .    26   .    61   7    
  Level 4                  1    | .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    3    .    4    1    .    .    9    .    10   .    7    .    11   
  Investigation            14   | .    2    .    2    1    .    .    4    .    2    .    .    .    3    
  Extermination            8    | .    .    .    .    .    .    .    .    .    6    .    1    .    1    
  Reinforcement            13   | .    1    .    2    .    .    .    2    .    2    .    3    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    .    .    3    .    .    .    3    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Distress Signals           9    | .   .   .   5   .   .   .   1   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              388  | .   19  21  46  8   .   5   55  25  57  49  34  28  41  
  Peak Tracking Total      17   | .   5   17  5   3   .   3   5   3   4   10  13  6   10  
  Tactical Retreats        13   | .   1   1   1   .   .   .   5   2   1   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Traps Triggered            14   | .   1   .   1   .   .   .   .   7   .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Traps Reconfigurated       39   | .   .   .   .   .   .   .   10  .   24  .   5   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   4   .   .   .   .   .   .   .   .   .   4   
  Triggered                8    | .   2   .   .   .   .   .   5   .   .   .   .   .   1   
Most Traps Carried         4    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Machines Disabled          24   | .   .   .   2   1   .   .   2   6   3   2   6   .   2   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   1   .   .   1   .   1   
  Garrison Relay           16   | .   .   .   .   .   .   .   .   6   .   4   .   6   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        11   | .   .   .   .   .   .   .   .   .   .   5   .   6   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Machines Accessed          77   | .   9   2   15  1   2   .   13  3   16  3   7   2   4   
  Terminals                49   | .   7   2   10  .   .   .   8   3   9   3   3   2   2   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   3   .   2   
  Repair Stations          8    | .   1   .   2   .   .   .   2   .   3   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                200  | .   30  3   44  1   5   .   39  5   40  6   10  4   13  
  Successful               115  | .   14  1   27  1   5   .   25  2   24  .   6   3   7   
  Failed                   83   | .   15  1   17  .   .   .   14  3   16  6   4   1   6   
    Catastrophic           11   | .   1   .   1   .   .   .   1   2   .   2   1   .   3   
  Database Lockouts        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   10  3   16  .   1   .   19  1   17  2   4   1   2   
  Terminals                126  | .   26  3   29  .   .   .   23  5   20  6   4   4   6   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   5   .   5   .   7   
  Repair Stations          25   | .   3   .   7   .   .   .   7   .   8   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   6   .   .   .   6   .   4   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   3   .   1   .   .   
Terminal Hacks             45   | .   9   1   13  1   5   .   7   2   3   .   .   2   2   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   1   1   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   2   .   .   .   2   .   1   .   .   .   1   
  Locate Traps             4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   4   .   3   .   4   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   1   .   2   
  Build                    5    | .   .   .   .   .   .   .   .   .   2   .   1   .   2   
Repair Station Hacks       18   | .   2   .   6   .   .   .   5   .   5   .   .   .   .   
  Scan Component           10   | .   1   .   3   .   .   .   3   .   3   .   .   .   .   
  Repair                   8    | .   1   .   3   .   .   .   2   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   5   .   .   .   5   .   4   .   .   .   .   
  Insert Component         6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Analyze                  8    | .   .   .   3   .   .   .   3   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         24   | .   3   .   3   .   .   .   7   .   7   .   2   1   1   
  Terminals                18   | .   2   .   1   .   .   .   5   .   6   .   2   1   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   2   .   2   .   1   .   .   
    Botnet                 8    | .   1   .   1   .   .   .   3   .   1   .   .   1   1   
    Operators              4    | .   1   .   .   .   .   .   .   .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   8   1   11  .   .   .   11  2   15  3   4   2   4   
  Full Trace Events        10   | .   1   .   1   .   .   .   2   .   2   1   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   1   .   1   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   260  | .   .   .   .   .   .   .   .   .   81  .   58  .   121 
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   1   .   3   .   2   
Part Schematics Acquired   7    | .   1   .   3   .   .   .   1   .   2   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             8    | .   1   .   3   .   .   .   2   .   2   .   .   .   .   
  Time                     268  | .   26  .   71  .   .   .   83  .   88  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   1   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              71   | .   .   .   .   .   .   .   .   3   16  22  7   13  10  
  Non-combat               12   | .   .   .   .   .   .   .   .   .   2   4   2   .   4   
  Combat                   59   | .   .   .   .   .   .   .   .   3   14  18  5   13  6   
Robot Hacks Applied        81   | .   .   .   .   .   .   .   .   4   20  23  7   13  14  
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             6    | .   .   .   .   .   .   .   .   .   4   .   .   .   2   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  link_complan             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overload_power           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  amplify_resonance        10   | .   .   .   .   .   .   .   .   .   3   4   .   3   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  disable_weapons          3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   4   4   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_low            5    | .   .   .   .   .   .   .   .   .   2   1   .   .   2   
  formatsys_high           37   | .   .   .   .   .   .   .   .   2   4   12  4   9   6   
Relay Couplers Released    66   | .   .   .   .   .   .   .   .   25  4   16  .   21  .   
  Machine Destruction      62   | .   .   .   .   .   .   .   .   25  .   16  .   21  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Attached                 36   | .   .   .   .   .   .   .   .   4   7   9   2   9   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               75   | .    .    .    .    5    .    .    3    3    13   21   5    16   9    
  Largest Group            11   | .    .    .    .    4    3    1    2    1    4    7    7    10   11   
  Highest-Rated Group      267  | .    .    .    .    77   61   16   26   20   90   184  168  251  267  
  Highest-Rated Ally       80   | .    .    .    .    31   31   16   16   20   32   80   40   43   43   
Total Orders               34   | .    .    .    .    .    .    .    9    .    4    7    5    4    5    
  STAY                     14   | .    .    .    .    .    .    .    5    .    1    3    2    2    1    
  FOLLOW                   13   | .    .    .    .    .    .    .    4    .    1    2    3    2    1    
  AID                      7    | .    .    .    .    .    .    .    .    .    2    2    .    .    3    
Ally Attacks               408  | .    .    .    .    33   .    16   3    9    54   78   64   48   103  
  Total Damage             9563 | .    .    .    .    425  .    177  27   247  1271 2318 1741 1151 2206 
  Kills                    93   | .    .    .    .    6    .    2    .    1    12   17   15   14   26   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       5    | .   2   1   1   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               23740 | 82   1305 884  3054 1388 556  1202 5038 1856 2794 1633 1181 1410 1357 
Spaces Moved               10007 | 48   716  463  1137 548  227  483  1812 784  1258 721  579  631  600  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5513  | 43   716  463  1137 548  227  483  1812 84   .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4489  | .    .    .    .    .    .    .    .    700  1258 721  579  631  600  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  240  240  232  175  175  175  175  175  175  
  Average Speed            201   | 148  160  160  223  240  240  240  240  184  176  180  180  181  189  
  Slowest Speed            250   | 160  160  240  240  240  240  240  250  250  190  190  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 6    97   75   97   99   60   99   81   88   44   98   18   77   21   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     7     | .    1    1    2    1    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    2    .    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    4    .    6    .    4    .    2    
Terrain Destroyed          121   | .    .    12   58   .    .    .    4    .    6    4    16   .    21   
  Melee                    10    | .    .    .    .    .    .    .    4    .    6    .    .    .    .    
  Projectile               17    | .    .    .    .    .    .    .    .    .    .    4    7    .    6    
  AOE                      94    | .    .    12   58   .    .    .    .    .    .    .    9    .    15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      12405 | 56   806  549  1431 591  242  501  2268 1040 1670 962  671  827  791  
  Wait                     987   | .    33   43   106  12   .    3    285  62   220  62   25   25   111  
  Move                     9996  | 47   715  462  1136 547  226  482  1811 783  1258 720  579  630  600  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  135   | 4    9    8    20   3    5    1    9    21   11   18   1    21   4    
  Fast Attach              61    | 5    5    2    8    3    1    .    6    4    4    10   3    3    7    
  Attach                   57    | .    .    2    7    1    3    .    3    6    9    12   1    7    6    
  Detach                   24    | .    .    .    .    .    2    .    .    5    1    7    3    .    6    
  Swap                     157   | .    1    2    12   1    .    .    20   21   41   19   14   20   6    
  Drop                     110   | .    7    1    20   5    5    1    17   9    8    18   4    11   4    
  Fire                     671   | .    35   29   116  13   .    11   108  80   110  55   39   36   39   
  Melee                    26    | .    .    .    .    .    .    .    4    13   7    2    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    1    .    2    6    .    3    5    .    .    .    .    .    .    
  Escape Stasis            60    | .    .    .    .    .    .    .    .    36   .    8    .    16   .    
  Rewire                   51    | .    .    .    .    .    .    .    .    .    .    9    2    38   2    
  Trap                     8     | .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Miscellaneous            42    | .    .    .    .    .    .    .    .    .    .    22   .    20   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac x2] / [*Sto] / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 4 exits: [*Fac x3] / *Fac)
-7/Factory (discovered 3 exits: [*Fac] / [*Sto] / [*Low])

 History 
---------
  Turn | Location      | Event
    42 | -11/Scrapyard | Discovered new exit (range 14)
    83 | -11/Scrapyard | Entered Materials
   223 | -10/Materials | Central database locked down
   314 | -10/Materials | Build established: Mutant
   412 | -10/Materials | Discovered new exit (range 8)
   730 | -10/Materials | Discovered new exit (range 6)
   862 | -10/Materials | Discovered new exit (range 16)
  1067 | -10/Materials | Repaired Lgt. Treads
  1071 | -10/Materials | Discovered new exit (range 10)
  1370 | -10/Materials | Discovered new exit (range 11)
  1388 | -10/Materials | Entered Mines
  1393 | -10/Mines     | Discovered new exit (range 9)
  1401 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1427 | -10/Mines     | Learned location of Zion (-7)
  1633 | -10/Mines     | Assembled infested the area
  1638 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1666 | -10/Mines     | Destroyed 13 combat bots
  1747 | -10/Mines     | Core integrity fell below 50%
  1924 | -10/Mines     | Core integrity fell below 20%
  2038 | -10/Mines     | Found a hidden stash of uninstalled traps
  2249 | -10/Mines     | Discovered new exit (range 5)
  2272 | -10/Mines     | Central database locked down
  2272 | -10/Mines     | Entered Materials
  2272 | -9/Materials  | Evolved 2 slots: Utility x2
  2388 | -9/Materials  | Discovered new exit (range 12)
  2574 | -9/Materials  | Discovered new exit (range 16)
  2683 | -9/Materials  | Repaired Cargo Storage Unit
  3062 | -9/Materials  | Lost 3 parts (2u1w)
  3283 | -9/Materials  | Discovered new exit (range 3)
  3330 | -9/Materials  | Repaired Lgt. Treads
  3364 | -9/Materials  | Repaired Hvy. Assault Rifle
  4478 | -9/Materials  | Discovered new exit (range 15)
  5326 | -9/Materials  | Entered Mines
  5331 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5544 | -9/Mines      | Met a Derelict shopkeep closing up shop
  5797 | -9/Mines      | Learned Materials stockpile data
  5813 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5850 | -9/Mines      | Discovered new exit (range 5)
  6112 | -9/Mines      | Learned location of Storage (-7)
  6203 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6505 | -9/Mines      | Discovered new exit (range 8)
  6695 | -9/Mines      | Discovered new exit (range 5)
  6714 | -9/Mines      | Entered Exiles
  6714 | -9/Exiles     | Accompanied by 3 allies
  6744 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  6790 | -9/Exiles     | Met 8R-AWN
  6831 | -9/Exiles     | Met EX-HEX
  6900 | -9/Exiles     | Met EX-BIN
  6929 | -9/Exiles     | Aligned with FarCom system
  6932 | -9/Exiles     | Given EX-Vault access code
  6994 | -9/Exiles     | Opened EX-Vault
  7020 | -9/Exiles     | Found Deploy-a-Sentry
  7023 | -9/Exiles     | Found Deploy-a-Sentry
  7034 | -9/Exiles     | Found Deploy-a-Sentry
  7043 | -9/Exiles     | Found Trap Reconfigurator
  7097 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7100 | -9/Exiles     | Exiles lab attacked by MAIN.C
  7251 | -9/Exiles     | Discovered new exit (range 10)
  7270 | -9/Exiles     | Stole two prototypes: Trap Reconfigurator, Deploy-a-Sentry
  7270 | -9/Exiles     | Entered Mines
  7270 | -8/Mines      | Accompanied by 1 ally
  8175 | -8/Mines      | Discovered new exit (range 5)
  8378 | -8/Mines      | Discovered new exit (range 6)
  8472 | -8/Mines      | Entered Materials
  8472 | -8/Materials  | Evolved 2 slots: Utility x2
  9847 | -8/Materials  | Destroyed 7 combat bots
  9958 | -8/Materials  | Discovered new exit (range 4)
 10300 | -8/Materials  | Repaired Cld. Ion Engine
 10334 | -8/Materials  | Repaired Shield Generator
 10862 | -8/Materials  | Discovered new exit (range 14)
 12206 | -8/Materials  | Build established: Skirmisher
 12307 | -8/Materials  | Discovered new exit (range 6)
 12873 | -8/Materials  | Build established: Assassin
 12897 | -8/Materials  | Identified exit to Garrison
 13099 | -8/Materials  | Garrison activated, responded to threat
 13398 | -8/Materials  | Build established: Skirmisher
 13510 | -8/Materials  | Entered Garrison
 13686 | -8/Garrison   | Triggered checkpoint
 13756 | -8/Garrison   | Garrison Relay disabled
 13855 | -8/Garrison   | Installed Relay Interface Framework
 14008 | -8/Garrison   | Triggered checkpoint
 14061 | -8/Garrison   | Discovered new exit (range 12)
 14065 | -8/Garrison   | Build established: Hauler-Mutant
 14180 | -8/Garrison   | Triggered checkpoint
 14270 | -8/Garrison   | Rescued a captive Derelict
 14430 | -8/Garrison   | Garrison Relay disabled
 14542 | -8/Garrison   | Triggered checkpoint
 14690 | -8/Garrison   | Discovered new exit (range 8)
 14745 | -8/Garrison   | Build established: Bothacker-Mutant
 14762 | -8/Garrison   | Triggered checkpoint
 14811 | -8/Garrison   | Garrison Relay disabled
 14883 | -8/Garrison   | Garrison Relay disabled
 14927 | -8/Garrison   | Garrison Relay disabled
 15048 | -8/Garrison   | Triggered checkpoint
 15260 | -8/Garrison   | Triggered checkpoint
 15269 | -8/Garrison   | Garrison Relay disabled
 15325 | -8/Garrison   | Discovered new exit (range 17)
 15366 | -8/Garrison   | Entered Factory
 15366 | -7/Factory    | Evolved 2 slots: Utility x2
 15368 | -7/Factory    | FarCom data flow suspended
 15533 | -7/Factory    | Discovered new exit (range 15)
 15766 | -7/Factory    | Discovered new exit (range 18)
 16420 | -7/Factory    | Discovered new exit (range 19)
 16447 | -7/Factory    | Fabricated M-13 Machinist (x1)
 16471 | -7/Factory    | P-60 Hacker assimilated allied Guardian 4b
 17248 | -7/Factory    | Discovered new exit (range 7)
 17324 | -7/Factory    | Repaired Arm. Huge Wheel
 17369 | -7/Factory    | Repaired Med. Reflective Plating
 17510 | -7/Factory    | Fabricated Plasma Cutter?
 18157 | -7/Factory    | Identified exit to Garrison
 18160 | -7/Factory    | Entered Garrison
 18160 | -7/Garrison   | Accompanied by 1 ally
 18259 | -7/Garrison   | Phase Generator disabled
 18358 | -7/Garrison   | Triggered checkpoint
 18427 | -7/Garrison   | Garrison Relay disabled
 18509 | -7/Garrison   | Found embedded Infiltrators
 18540 | -7/Garrison   | Triggered checkpoint
 18566 | -7/Garrison   | DAS Turret deployed
 18567 | -7/Garrison   | Triggered checkpoint
 18569 | -7/Garrison   | Triggered checkpoint
 18585 | -7/Garrison   | Triggered checkpoint
 18726 | -7/Garrison   | Discovered new exit (range 8)
 18810 | -7/Garrison   | Garrison Relay disabled
 18931 | -7/Garrison   | P-60 Hacker assimilated allied Angel 4a
 18981 | -7/Garrison   | Lost 6 allies
 19071 | -7/Garrison   | Garrison Relay disabled
 19190 | -7/Garrison   | Discovered new exit (range 11)
 19234 | -7/Garrison   | Triggered checkpoint
 19456 | -7/Garrison   | Triggered checkpoint
 19457 | -7/Garrison   | Triggered checkpoint
 19520 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
 19520 | -7/Garrison   | Rescued a captive Derelict
 19536 | -7/Garrison   | Rescued a captive Derelict
 19586 | -7/Garrison   | Garrison Relay disabled
 19656 | -7/Garrison   | Discovered new exit (range 13)
 19686 | -7/Garrison   | Lost 4 allies
 19793 | -7/Garrison   | Entered Factory
 19793 | -7/Factory    | Accompanied by 5 allies
 20567 | -7/Factory    | Core integrity fell below 50%
 20692 | -7/Factory    | Fabricated M-14 Sweeper?
 20728 | -7/Factory    | Cargo convoy interrupted
 20753 | -7/Factory    | Garrison activated, responded to threat
 20763 | -7/Factory    | DAS Turret deployed
 20770 | -7/Factory    | DAS Turret deployed
 20807 | -7/Factory    | Lost 7 allies
 20863 | -7/Factory    | System corruption reached 10%
 20966 | -7/Factory    | Lost 3 allies
 20974 | -7/Factory    | Identified exit to Garrison
 20974 | -7/Factory    | Entered Garrison
 20974 | -7/Garrison   | Accompanied by 2 allies
 21008 | -7/Garrison   | Triggered checkpoint
 21036 | -7/Garrison   | Triggered checkpoint
 21075 | -7/Garrison   | Garrison Relay disabled
 21166 | -7/Garrison   | Garrison Relay disabled
 21244 | -7/Garrison   | Discovered new exit (range 70)
 21244 | -7/Garrison   | Discovered new exit (range 75)
 21244 | -7/Garrison   | Discovered new exit (range 37)
 21244 | -7/Garrison   | Discovered new exit (range 14)
 21322 | -7/Garrison   | Triggered checkpoint
 21358 | -7/Garrison   | Garrison Relay disabled
 21504 | -7/Garrison   | Triggered checkpoint
 21517 | -7/Garrison   | Triggered checkpoint
 21554 | -7/Garrison   | Triggered checkpoint
 21564 | -7/Garrison   | Triggered checkpoint
 21593 | -7/Garrison   | Garrison Relay disabled
 21597 | -7/Garrison   | Lost 5 allies
 21620 | -7/Garrison   | Learned Factory security intel
 21716 | -7/Garrison   | Triggered checkpoint
 21721 | -7/Garrison   | Core integrity fell below 20%
 21760 | -7/Garrison   | Garrison Relay disabled
 21797 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 22142 | -7/Garrison   | Triggered checkpoint
 22192 | -7/Garrison   | Garrison Relay disabled
 22296 | -7/Garrison   | Triggered checkpoint
 22384 | -7/Garrison   | Entered Factory
 22384 | -7/Factory    | Accompanied by 11 allies
 22562 | -7/Factory    | Lost 3 allies
 22739 | -7/Factory    | Fabricated M-13 Machinist (x1)
 22760 | -7/Factory    | Discovered new exit (range 3)
 22891 | -7/Factory    | Discovered new exit (range 8)
 23014 | -7/Factory    | Destroyed 8 combat bots
 23022 | -7/Factory    | Lost 3 allies
 23137 | -7/Factory    | Fabricated M-13 Machinist?
 23238 | -7/Factory    | Cargo convoy interrupted
 23343 | -7/Factory    | Garrison activated, responded to threat
 23429 | -7/Factory    | Discovered new exit (range 8)
 23611 | -7/Factory    | Found Prototype Launcher
 23611 | -7/Factory    | Identified Com. Tesla Bomb Launcher
 23706 | -7/Factory    | Garrison activated, responded to threat
 23741 | -7/Factory    | Destroyed by exploding Neutrino Reactor

 Last Messages 
---------------
  reinforcements to area.
23724_ Relay Coupler [Specialist] destroyed.
23725_ Acquired 29 matter.
23726_ Guardian 4m destroyed.
23726_ Terminal disabled.
23726_ X-57 Shotgunner destroyed.
23727_ D-53 Grenadier destroyed.
23730_ Slug penetrates Sweeper 4a.
23730_ X-57 Shotgunner destroyed.
23732_ Neutrino Reactor explodes.
23732_ The unstable cave ceiling collapses.
23732_ Cmb. Airjet crushed.
23732_ Chain reaction triggered in Hvy. Antimatter Reactor.
23732_ Guardian 4n destroyed.
23734_ System corrupted: Matter fused (-10).
23734_ Acquired 8 matter.
23735_ U-05 Engineer builds a Wall.
23738_ Acquired 22 matter.
23739_ U-05 Engineer builds a Wall.
23741_ Neutrino Reactor explodes.

 Map 
-----
+----------------------------------------------------+
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| ??????????# """" """" #  !         #???????        |
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| #####   ! # """" """" #  [!   #????????????        |
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|           + """" """" #?#   ##         !  #        |
|           #           #?#   ##            #        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             15
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        110

 Item Schematics 
-----------------
        Cargo Storage Unit | -10/Materials | Hacked
             Plasma Cutter | -9/Materials  | Hacked
     Mni. Grenade Launcher | -9/Materials  | Scanalyzed
        Med. Armor Plating | -9/Materials  | Scanalyzed
           Arm. Huge Wheel | -8/Materials  | Scanalyzed
       Imp. Cooling System | -7/Factory    | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials | Hacked

 Fabricated
------------
 M-13 Machinist | x1 | -7/Factory 
  Plasma Cutter | x3 | -7/Factory 
   M-14 Sweeper | x1 | -7/Factory | Preloaded
 M-13 Machinist | x1 | -7/Factory 
 M-13 Machinist | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightLobotomyScreen
  Manual?         0
Play Time         02:04:09
  Cumulative      369.0 hours
  Start           2024.05.16 @ 09:07:17
  End             2024.05.17 @ 09:13:38
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           237
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           16/2/3/1/1/0/0/1/0
Lore%             85
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0af9646f-ee2f-427e-a0be-1904aa904b7e